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The /r/hockey Trade Deadline Game - Day 2 Thread

NOTE: This is FAKE HOCKEY. To talk about actual hockey, go to the latest Daily Discussion thread
Trade Deadline Tonight will continue TONIGHT!
The /hockey Trade Deadline Game is back for day 2! Starting today at 8:00 AM MT trading is officially open again. Trading will run until Thursday, January 30th at 6:00 PM MT.
You are not late! You can still sign up at http://www.tdgdb.com
When you are traded, change your flair on hockey-related subreddits and spend the week from January 31st through February 7th cheering for your new team.
Here are this year's reporters, the people who will make things up break news of trade negotiations:
But remember

NO TRADE IS OFFICIAL UNTIL POSTED IN THIS THREAD!

It's not too late to sign up to be a player The sign-up form is still active and will remain open until Wednesday night. You can find that here
For TDG-related shenanigans, go here [WARNING: some NSFW Language]
Happy trading!
coloradoavalanche receives xelrano from detroitredwings
detroitredwings receives illwill18 from coloradoavalanche
Detroit receives a 3 of the Rocky Mountains, Breckenridge Brewery.
Colorado receives Windsor Ontario.
coloradoavalanche receives Muckerofbin from edmontonoilers
coloradoavalanche receives SCwinningJultz from edmontonoilers
edmontonoilers receives asswaffle420 from coloradoavalanche
edmontonoilers receives CloutWaffle from coloradoavalanche
coloradoavalanche receive a used oil derrick, straight from the prairies.
canucks receives TheOlDickTwister from detroitredwings
canucks receives SevenStringGod from detroitredwings
detroitredwings receives JordanTheLobster from canucks
detroitredwings receives BlueLegs32 from canucks
Detroit receives Storm Brewery.
Vancouver receives the naming rights to Lake Superior
predators receives tonuch4963 from detroitredwings
detroitredwings receives TRed7894 from predators
Detroit receives Yazoo Brewery, and a choked on peanut.
Nashville receives the helmet from Robocop.
penguins receives thewinterzodiac from edmontonoilers
penguins receives nextfanatic from edmontonoilers
edmontonoilers receives DontPanic_4242 from penguins
edmontonoilers receives shirleyxx from penguins
penguins receive a barrel of the finest Albertan oil.
penguins receives StonedArcticPenguin from rangers
rangers receives ArchaicTriad from penguins
Pittsburgh Cheesesteak has been removed from the menu from Parmanti Bro's
anaheimducks receives Efficient-Sentence from winnipegjets
anaheimducks receives ItsaMe_Fish from winnipegjets
winnipegjets receives dunkan799 from anaheimducks
anaheimducks Front Office will have food delivered to the Front Office of Winnipegjets
stlouisblues receives otterHooligan from flyers
stlouisblues receives DelcoScum from flyers
stlouisblues receives agswanlek from flyers
flyers receives OtterInAustin from stlouisblues
flyers receives lawnicus18 from stlouisblues
flyers receives Rhymes_withOrange from stlouisblues
stlouisblues receives The Jacks NYB from Philadelphia in exchange for one hour alone with the Stanley Cup for Gritty.
rangers receives Asscheese124 from floridapanthers
rangers receives BearHands00 from floridapanthers
rangers receives MiamiDolphinsFan13 from floridapanthers
floridapanthers receives MentalCorruption from rangers
The New York Rangers also receive naming rights to the city of Miami, renaming it New Brooklyn, and naming rights to the Florida Keys, renaming them the Brooklyn Keys
flyers receives leadorlead from bluejackets
bluejackets receives puckcrisis11 from flyers
To bluejackets - a supply of Scrapple
To flyers - a gift card to La Crema in Hamilton
bluejackets receives NorthHighBears from coloradoavalanche
bluejackets receives RaiderGoalie from coloradoavalanche
bluejackets receives FuzzyTheKiller from coloradoavalanche
coloradoavalanche receives Highlander253 from bluejackets
coloradoavalanche receives HockeyHydralisk from bluejackets
Columbus Blue Jackets to receive a case of Marylands finest rot gut, DuClaw Brewery's Sweet Baby Jesus Chocolate Peanut Butter Porter.
Colorado Avalanche to receive assurances that HockeyHydralisk will shitpost memes at least twice, spending more than ten minutes in GIMP and not just making text on a white background.
detroitredwings receives docksmur from bluejackets
detroitredwings receives Demonox01 from bluejackets
bluejackets receives TheFlanderer from detroitredwings
bluejackets receives InSwedenWeTrust from detroitredwings
bluejackets may dress the Spirit of Detroit in a Blue Jackets jersey for one week
detroitredwings receives the Columbus Brewing Company
flyers receives Sulfoniclol from coloradoavalanche
flyers receives doodlescout from coloradoavalanche
coloradoavalanche receives TheGlaceon78 from flyers
coloradoavalanche receives wh1zzer from flyers
Colorado Avalanche to receive the township of Cherry Hill, NJ.
canes receives sneakytinkerspirits from canes
VGK receives a single In-n-Out fry. Not even animal style. Plain.
devils receives OhneBremse_OhneLicht from sanjosesharks
sanjosesharks receives woodbot96 from devils
sanjosesharks receives SnowyPuzzle from devils
sanjosesharks receives HopelessEsq from devils
sanjosesharks receives CTLepore from devils
hawks receives themagicman1343 from detroitredwings
detroitredwings receives Xenofon713 from hawks
detroitredwings receives Goose Island Brewery, but will still distribute to Chicago. hawks gets to rename 8 mile, 88 mile and a picture of Patrick Kane will be put on the sign.
hawks receives hockeyenthusiast from sanjosesharks
sanjosesharks receives NimihseeL from hawks
Chicago will send some cold weather to the Bay Area. The Sharks will use this to host the Blackhawks in the Winter Classic.
canes receives StephDoesntCamp from flyers
flyers receives SheepLovesFinns from canes
flyers receives SarahCiv from canes
flyers receives IAMA_Dumba55_Fan from canes
canes receives the Rocky statue and promises to teach Steph how to properly appreciate Rod the Bod
dallasstars receives kethryvis from sanjosesharks
sanjosesharks receives talkinmyface from dallasstars
sanjosesharks receives doihavetowearabra from dallasstars
Sharks receive three bags of hockey pucks.
detroitredwings receives OcelotWolf from sanjosesharks
sanjosesharks receives swim846 from detroitredwings
sanjosesharks receives GreatCanadian_ from detroitredwings
sanjosesharks receives ts1234666 from detroitredwings
Detroit receives ownership of the Hapas Brewing Company.
newyorkislanders receives Dildo_Baggins_6969 from hawks
newyorkislanders receives bwhyte1123 from hawks
hawks receives Deathwing_Dragonlord from newyorkislanders
hawks receives commsmatt from newyorkislanders
Isles to provide Hawks with Brooklyn pie.
Hawks to provide Isles with deep dish pizza.
detroitredwings receives CutLinkOfficial from rangers
rangers receives nik_mkay from detroitredwings
/detroitredwings get Genesee Brewing Company.
/rangers get to rename Dayton, MI to New New York, MI
devils receives osoblanco234 from goldenknights
devils receives Bigcheecho from goldenknights
devils receives rubix08 from goldenknights
devils receives mmowry98 from goldenknights
devils receives CapHillFlash from goldenknights
goldenknights receives JSav7 from devils
goldenknights receives timotomat0 from devils
goldenknights receives Pastatrees from devils
goldenknights receives Palmsfan21 from devils
goldenknights receives faze_chair from devils
New Jersey Devils acquire Bryce Harper's tears
Vegas Golden Knights acquire a Nikita Gusev Jersey
devils receives Hobpobkibblebob from tampabaylightning
tampabaylightning receives HeadHighSauce26 from devils
tampabaylightning receives diego-fuego from devils
TB receives: Louis Domingue NJ receives: some real Florida beach sand and a 12 pack of a Tampa Bay beer to be named later
canes receives Awab25 from hawks
hawks receives shadownet97 from canes
Canes will receive 1 pie from Pequod's.
leafs receives Cynova055 from bluejackets
bluejackets receives haIifax from leafs
To leafs - a signed LeBron James poster
To bluejackets - a Stan Rogers vinyl
coloradoavalanche receives ksheiny from newyorkislanders
coloradoavalanche receives zxpzflik from newyorkislanders
coloradoavalanche receives QuantumDrake from newyorkislanders
newyorkislanders receives littleneerd from coloradoavalanche
newyorkislanders receives bluestooge from coloradoavalanche
newyorkislanders receives usiakcameron from coloradoavalanche
/ColoradoAvalanche receive a cup holder stolen from the Barclays center
both teams sign a joint statement saying the Barclays Center sucks for hockey
rangers receives _RocketGrunt_ from coloradoavalanche
rangers receives stormylullabye from coloradoavalanche
rangers receives Thebush121 from coloradoavalanche
rangers receives taylorrae33 from coloradoavalanche
rangers receives camco105 from coloradoavalanche
coloradoavalanche receives MEGAMATTEOMAN from rangers
coloradoavalanche receives Robtachi from rangers
New York Rangers to receive New Mountain York.
detroitredwings receives guccigatana from newyorkislanders
newyorkislanders receives DeadWithMyFriends from detroitredwings
/NewYorkIslanders receive a girder from the old Joe Louis Arena
/DetroitRedWings receive the Southern Tier Brewing Company
tampabaylightning receives MooseKingdom from leafs
stlouisblues receives Ezflow from tampabaylightning
stlouisblues receives Bryce_Dead19 from tampabaylightning
stlouisblues receives Euroranger from stlouisblues
leafs receives Jimmers1231 from stlouisblues
leafs receives Bcakd5 from stlouisblues
bluejackets receives dylanr18 from bluejackets
bluejackets receives TheDanAplan from bluejackets
stlouisblues receives thecbjfan from bluejackets
leafs receives an official expression of gratitude from stlouisblues for Toronto's release of Tyler Bozak
hawks receives OleMissGoalie37 from coloradoavalanche
hawks receives HeelJopy from coloradoavalanche
hawks receives silentrenegade8 from coloradoavalanche
coloradoavalanche receives Bragisson from hawks
Chicago to receive Rhein Haus.
stlouisblues receives wingsfan64 from detroitredwings
detroitredwings receives ContrastingWords from stlouisblues
/detroitredwings receive 2 clydesdales
/stlouisblues receive 2 Fiats.
flyers receives WhoaItsAFactorial from losangeleskings
losangeleskings receives SplendaMan from flyers
losangeleskings receives crafbicycle from flyers
flyers receives a bag of Mike Richards finest nose candy
losangeleskings receives Gritty's dealer's phone number
losangeleskings receives kenlane from newyorkislanders
losangeleskings receives auniqueusername1001 from newyorkislanders
newyorkislanders receives Branzilla91 from losangeleskings
newyorkislanders receives WhyAreYouGey from losangeleskings
newyorkislanders receives trippy2219 from losangeleskings
/NewYorkIslanders receive a Pau Gasol jersey
/LosAngelesKings receive a jug of that good Brooklyn Water
flyers receives RealmoftheRedWiings from detroitredwings
flyers receives RedWingFan5 from detroitredwings
detroitredwings receives carp_boy from flyers
detroitredwings receives KFC_Gaming from flyers
/detroitredwings receive Yuengling Brewery
/flyers receive otters Kalee and Sparky from the Detroit Zoo
coyotes receives JimmyRadRad from tampabaylightning
coyotes receives sdubz11 from tampabaylightning
coyotes receives vinnyv91 from tampabaylightning
coyotes receives PinHill from tampabaylightning
tampabaylightning receives bonzaijoe from coyotes
TB receives: Some desert sand from Arizona + 1 live coyote
ARI receives: Some beach sand from Florida
predators receives m4xdc from coloradoavalanche
coloradoavalanche receives Forny008 from predators
Colorado Avalanche to receive Carrie "Carrie Underwood" Fisher at one home game.
Nashville Predators to receive two free Chevrolet Avalanches to smash as they see fit during the Stanley Cup Playoffs.
stlouisblues receives christinaann6 from penguins
penguins receives a promise that u/professorwhat won't make another edgy joke on stream
losangeleskings receives PhelpsTheory from canes
losangeleskings receives AStelthyNinja from canes
canes receives LABoston from losangeleskings
In addition, CAR receives a dozen Randy's donuts and a taco truck. LAK receives one storm surge wavier.
coloradoavalanche receives YouGot2BeKiddingMe from tampabaylightning
tampabaylightning receives feedfatso1607 from coloradoavalanche
tampabaylightning receives Leumas_lheir from coloradoavalanche
tampabaylightning receives putinsukraine from coloradoavalanche
tampabaylightning receives stubborn11 from coloradoavalanche
COL receives: A jar of lightning that can be controlled and used to kill enemies
TB receives: An avalanche machine that trigger an avalanche wherever I want, once
bluejackets receives Something_319 from stlouisblues
bluejackets receives Euroranger from stlouisblues
stlouisblues receives TheDanAplan from bluejackets
stlouisblues receives dylanr18 from bluejackets
stlouisblues receives the entire The Drew Carey Show on Blu-Ray.
bluejackets receive the body of General William T. Sherman. At last reunited with Grant, acquired in an earlier trade, Ohio's great God-Kings shall be reinterred beneath Nationwide Arena, henceforth to watch over this city, this state, and this hockey team in eternal glory.
sabres receives TheConeOfShame805 from penguins
penguins receives NumberJ5 from sabres
sabres receives the Monongahela River and a grilled cheese sandwhich that the Penguins promise is actually a Philly cheesesteak
penguins also gives NumberJ5 his own personal bidet
goldenknights receives needuhlife19 from detroitredwings
goldenknights receives D3troiit from detroitredwings
detroitredwings receives cookbacondrunknaked from goldenknights
/detroitredwings receive Ellis Island Hotel Casino & Brewery.
/goldenknights receive Tom Selleck's mustache
bluejackets receives Sh1eldbearer from detroitredwings
goldenknights receives RCX42 from bluejackets
Vegas acquires some Lake Effect from Columbus to help pond hockey in the desert
tampabaylightning receives bay_sports from sanjosesharks
tampabaylightning receives DontSayNoToPills from sanjosesharks
sanjosesharks receives bonzaijoe from tampabaylightning
sanjosesharks receives XanoJester from tampabaylightning
devils receives Troub313 from detroitredwings
detroitredwings receives Flowseidon9 from devils
detroitredwings receives corso923 from devils
/detroitredwings receive the Anheuser-Busch facility located in Newark.
sanjosesharks receives adam3vergreen from bluejackets
bluejackets receives sjs48 from sanjosesharks
bluejackets receives eggs-dee123 from sanjosesharks
caps receives brycer16 from flyers
caps receives AgelessWonder67 from flyers
caps receives FlackBox from flyers
flyers receives koalabear9301 from caps
flyers receives NotShibs from caps
flyers receives _Ghost8_ from caps
Philadelphia sends Jeff Francoeur to DC.
habs receives MOLightningBro from tampabaylightning
habs receives RandomBoltsFan from tampabaylightning
tampabaylightning receives Davel_Patsyuk from habs
tampabaylightning receives christiv7 from habs
tampabaylightning receives Lander-V from habs
MTL receives: A meeting with the Yakuza
TB receives: The best poutine Quebec has to offer
habs receives spyingformontreal from detroitredwings
detroitredwings receives Notopdelta from habs
/detroitredwings receive Molson Coors Brewing Company.
/Habs receive an unreleased Eminem mixtape
devils receives hnglmkrnglbrry from bluejackets
bluejackets receives summervacationtoHoth from devils
bluejackets receives Danny_Devitos_Bitch from devils
bluejackets receives kingofthediamond from devils
bluejackets receives 4Bars_BlackFlag from devils
bluejackets receives Cyrus_Voltaire from devils
bluejackets receives Future Considerations and Snookie from devils
bluejackets acknowledges and endorses the Devils' famous Christmas Whites as the best in the Tri-State Area.
habs receives Angry_Walnut from goldenknights
goldenknights receives Instantcurry from habs
goldenknights receives killerb54 from habs
Vegas acquires Paccioretty's C
Montreal acquires Paccioretty's A
flyers receives JakeTheSnake0709 from edmontonoilers
edmontonoilers receives NippleDickPussyBhole from flyers
flyers receives the Walterdale Bridge EdmontonOilers receive the opportunity to lick the Liberty Bell
caps receives Xenofon713 from detroitredwings
detroitredwings receives NKilmer6 from caps
/detroitredwings receive a bag of prison booze from The Central Detention Facility
sanjosesharks receives Softestpoop from edmontonoilers
edmontonoilers receives infamousgenitals from sanjosesharks
edmontonoilers receives thegreatmomo14 from sanjosesharks
penguins receives ProjectPsion from bluejackets
penguins receives TheStigofKentucky from bluejackets
penguins receives Zebra_dan from bluejackets
bluejackets receives PenguinPride87 from penguins
bluejackets receives knucklepuck17 from penguins
bluejackets admits the Pirates will win another title before the Browns will
caps receives thatgoodmojo from detroitredwings
detroitredwings receives Xenofon713 from caps
/detroitredwings will be holding a press conference soon to honor Xenofon713 for coming back home...for good this time.
flyers receives safetide from losangeleskings
losangeleskings receives cdl5060 from flyers
flyers also receives a meeting with Snoop Dogg to explain what otters are to him
sanjosesharks receives plantedgreenfern from caps
sanjosesharks receives Roust_McGoust from caps
sanjosesharks receives SaxIsMyAxe1_ from caps
sanjosesharks receives Fireball827 from caps
sanjosesharks receives hokierange from caps
caps receives Sainthops from sanjosesharks
caps receives pachicola from sanjosesharks
caps receives bunnymcfoo from sanjosesharks
caps receives SurprisedCarlos from sanjosesharks
winnipegjets receives NarcoticTurkey from habs
habs receives finnishjetter from winnipegjets
Habs receive protection from finnishjetter sabotaging our hockey survivor plans for 2020
winnipegjets receives Spitfyre434 from sanjosesharks
winnipegjets receives lackingspoon from sanjosesharks
sanjosesharks receives TrueNorthStrong1898 from winnipegjets
The Winnipeg Jets officially acknowledge that Northern California is better than Southern California.
winnipegjets receives Fixmy59bug from goldenknights
winnipegjets receives Hektorpascal from goldenknights
goldenknights receives biga204 from winnipegjets
goldenknights receives Kudgar from winnipegjets
stlouisblues receives Whydoesthisexist15 from canes
stlouisblues receives gene_scallop from canes
stlouisblues receives waltstrika from canes
stlouisblues receives canesfan556 from canes
stlouisblues receives fogger794 from canes
canes receives PM_Me_Things_Yo_Like from stlouisblues
canes receives TechDawg20 from stlouisblues
canes receives JazzPolice13 from stlouisblues
canes receives M_Shepard_89 from stlouisblues
canes receives jsmu2016 from stlouisblues
canes receives a buffet tray of T-Ravs, stlouisblues receives the Section 328 Podcast.
canucks receives DeathToHeretics from caps
hawks receives ainzooalg0wn from caps
caps receives thelaineranger from canucks
hawks receives jlennox__ from canucks
caps receives younggun92 from hawks
caps receives jamaicancovfefe from hawks
To Chicago: A pizza from We The Pizza (Toppings to be decided at a later date)
To DeathToHeretics: A Chicago Dog and Chicago Deep Dish Pizza to be taken with him to Vancouver
canucks receives ChronicBitRot from hawks
canucks receives ThirdTimesAnAlt from hawks
canucks receives SpeedyDolphin42 from hawks
hawks receives mephnick from canucks
winnipegjets receives darnfox from detroitredwings
winnipegjets receives akschreibs from detroitredwings
detroitredwings receives PuckTheFreds from winnipegjets
/detroitredwings receive Half Pints Brewing Co.
/winnipegjets receive lockers from Joe Louis Arena, to be used as the overhead compartments
canucks receives jmorga33 from bluejackets
bluejackets receives offline_dude19 from canucks
canucks receives a bag of pucks from bluejackets , and promises to take them down to Seattle and use them to break Starbucks windows
losangeleskings receives sweetstrife from bluejackets
bluejackets receives Mootux from losangeleskings
bluejackets receives im_turning_into_moss from losangeleskings
bluejackets receives Bhelliom from losangeleskings
bluejackets receives Boii1209 from losangeleskings
bluejackets receives WorldRallyBlues from losangeleskings
The Rainbow Bar and Grill moved to Columbus. The Rock and Roll Hall of Fame moved to Los Angeles. Harvey Weinstein lifetime banned from entering Ohio.
/sabres receives Mercpool87 from /penguins
/sabres receives DL757 from /penguins
/sabres receives armagev17 from /penguins
/penguins receives shadowzeak from /sabres
/penguins receives Uncle_Gazpacho from /sabres
penguins receives the city of Buffalo, and the Buffalo Bisons u/armagev17 receives a full NTC
hawks receives spicy-succ from newyorkislanders
hawks receives PracticallyCanadian7 from newyorkislanders
newyorkislanders receives IAmQueensBlvd31 from hawks
/NewYorkIslanders receive courtiebabe420's old Jay Cutler jersey
/Hawks receive TheBossJarhead's old John Tavares jersey
penguins receives cgreen727 from coyotes
coyotes receives BoBandy35 from penguins
coyotes receives TheStigofKentucky from penguins
coyotes receives brendan0305 from penguins
coyotes get Phil Kessel's old house for u/bonzaijoe
penguins get an old Phil Kessel hotdog wrapper for u/armagev17
coloradoavalanche receives Freaaak55 from sanjosesharks
sanjosesharks receives SlipperyInNet from coloradoavalanche
goldenknights receives AnAngryAnimal from wildhockey
goldenknights receives CommanderCorndog from wildhockey
wildhockey receives moosepile from goldenknights
Minnesota sends Mild hot sauce to Vegas. Vegas issues a written apology for having done it to GMCF so hard in the expansion draft
flyers receives pelliffe11 from devils
devils receives MrMeSeeds from flyers
Flyers also receive Apple Watch to log "fitness"
canucks receives thronelol from caps
canucks receives mataleon07 from caps
canucks receives camelCaseNoob from caps
caps receives IGotThisFromEbay from canucks
caps receives Crazymoney74 from canucks
caps receives spacppl from canucks
caps receives flyingsub from canucks
caps receives BraqAttack from canucks
bluejackets receives FewWatermelonlesson7 from wildhockey
wildhockey receives AntiPrince from bluejackets
Minnesota admits that they are not, in fact, Canadian. The Blue Jackets admit that the Cleveland Indians ownership is dumb and stupid.
goldenknights receives svartkonst from dallasstars
goldenknights receives scoutcjustice from dallasstars
goldenknights receives FuckItHaveAnUpvote from dallasstars
dallasstars receives Sumdood88 from goldenknights
And a promise to get Drokeep out of Philly
detroitredwings receives quantumking_ from wildhockey
detroitredwings receives Zushenko from wildhockey
wildhockey receives Detonation from detroitredwings
DET acquires: Burning Brothers Brewery
MIN acquires: 5 lbs of mackinac fudge
sabres receives TurtleWithATail from canucks
sabres receives MirandaGemini from canucks
canucks receives KEWLCactus from sabres
Vancouver receives both the American and Canadian sides of Niagara Falls.
Buffalo receives 2000 lbs of salmon (wild) and the rights to Seattle as a rival.
losangeleskings receives wyattgbert from detroitredwings
detroitredwings receives Arelfel from losangeleskings
/detroitredwings receive Angel City Brewery
/losangeleskings receive a random parking lot attendant
penguins receives Dragarien from detroitredwings
penguins receives drock21023 from detroitredwings
detroitredwings receives byfugWIN from penguins
/detroitredwings receive Croakers Brewing
/penguins receive an old concession stand from Joe Louis Arena
detroitredwings receives Gamogi from edmontonoilers
detroitredwings receives LLbnjt99 from edmontonoilers
detroitredwings receives rdayrien from edmontonoilers
detroitredwings receives saltydingus from edmontonoilers
edmontonoilers receives Ohgodwhatisthisidont from detroitredwings
edmontonoilers receives iFuktUrMom from detroitredwings
edmontonoilers receives BylerTertuzzi from detroitredwings
detroitredwings receives the Alley Kat Brewing Company.
habs receives NontransferableApe from bluejackets
bluejackets receives Toaster_Coaster from habs
bluejackets receives gryff_ from habs
hawks receives BoltsGoalieGirl from tampabaylightning
hawks receives DoinWhale from tampabaylightning
hawks receives xW52 from tampabaylightning
hawks receives KatWantsToBattle from tampabaylightning
hawks receives J_Mark13 from tampabaylightning
tampabaylightning receives GRAIN_DIV_20 from hawks
tampabaylightning receives drmatt19 from hawks
tampabaylightning receives freezend from hawks
tampabaylightning receives burtsreynoldswrap from hawks
tampabaylightning receives keister_TM from hawks
TB receives: The best Chicago deep dish pizza for the staff + a shipment of Old Style
CHI receives: The best Cuban subs for the staff + a shipment of Yuengling
dallasstars receives Drokeep from flyers
flyers receives Sumdood88 from dallasstars
goldenknights agrees to renounce all present and future claims to Bryce Harper
dallasstars recieves Chance the Gila Monster from Vegas
tampabaylightning receives CluelessNuggetOfGold from detroitredwings
tampabaylightning receives canbehazardous from detroitredwings
tampabaylightning receives DarkRitNighthawk from detroitredwings
tampabaylightning receives SlenderSpenser from detroitredwings
tampabaylightning receives Datsyuk1998 from detroitredwings
detroitredwings receives westofvenus from tampabaylightning
detroitredwings receives SuperSniper4 from tampabaylightning
detroitredwings receives deeyaz from tampabaylightning
/detroitredwings receives Cigar City Brewing
/tampabaylightning receies a C8 Corvette in blue and a case of Vernors
goldenknights receives obelisk29 from tampabaylightning
goldenknights receives cm17cm17 from tampabaylightning
goldenknights receives MrTubzy from tampabaylightning
goldenknights receives justincase_2008 from tampabaylightning
goldenknights receives lorenzovonmaterhorn from tampabaylightning
tampabaylightning receives GhostlyPixel from goldenknights
tampabaylightning receives Hollywood_Zro from goldenknights
tampabaylightning receives WoomyNgyes from goldenknights
tampabaylightning receives Byers346 from goldenknights
tampabaylightning receives KelaSaar from goldenknights
TB receives: Tickets to a Vegas show to be named later
VGK receives: Future Considerations
submitted by DeadlineCommish to hockey [link] [comments]

Burnout Paradise - Where the developers are now

With the remaster of Burnout Paradise release soon and worked on by Criterion and Stellar Entertainment (see Paul Ross for details on that company) I thought it might be fun to make a thread and track down the devs. If you want some additional reading about Burnout, Three Fields released a history about how it started in January.
For a quick summary, Criterion was originally a 3d graphics rendering technology company owned by Canon. It was spun out and became the “modern” Criterion Games in 1999/2000. In 2004 it was purchased by EA.
Most info/quotes are from company websites and LinkedIn. Now, this thread is long enough already, so let’s get started (this thread is long enough that I’ll have to go into the comments to finish the thread.
Fiona Sperry worked as EA Criterion Studio GM. Sperry helped form the modern Criterion Games and previously worked at McGraw-Hill. In 2014 she left and co-founded Three Fields Entertainment.
Alex Ward worked as creative director. Ward helped form the modern Criterion Games and previously worked at Acclaim. He continued to work at Criterion until 2014 (including a unreleased game codenamed “Adventure”) when he co-founded Three Fields Entertainment.
Peter Hawley worked as executive producer. Hawley previously worked at companies including Lionhead (where he was one of the first employees) and Sony. He joined Criterion in late 2005 and in 2009 became vice president of product development at EA. In 2010 he joined Crowdstar before co-founding Red Robot Labs in 2011, where he worked at CPO and later CEO until 2014. He next joined Zynga before coming CEO of Telltale Games in September 2017.
Craig Sullivan worked as lead designer. Sullivan joined Criterion in 1997 and was the first game designer for the studio. He previously worked at Millenium Interactive as a designetester. In 2009 he became creative director at the company before joining Ghost Games in 2013. Sullivan left Ghost Games at the end of 2016, and in May 2017 joined Amazon.
Jon Lawrence worked as senior development director. Lawrence joined EA in 1998 and worked on series including Harry Potter, F1 and Black. In 2012 Lawrence left to work at Sky before returning to EA shortly in 2013. Later that year Lawrence joined Microsoft as development director, and worked on Warface. In 2015 he joined Natural Motion before joining Digit Game Studios in 2017 as director of production.
Steve Uphill worked as art director. Uphill previously worked at Kuju Entertainment before joining Criterion in 2002. In 2008 Uphill left Criterion and joined Black Rock Studio to work as art director on Split/Second. In 2011 he co-founded ShortRound Games where he worked as art director. In 2016 Uphill returned to Criterion and is currently studio art director.
Stephen Root worked as audio director. Root worked at Acclaim for five years as head of audio before joining Criterion in 2000. In 2008 Root left Criterion and joined Codemasters, where he is currently VP of development creative services.
Olly Read worked as a technical director. Read joined Criterion in 1999 and worked at the company until 2011. In 2012 Read started work as a “game programming ninja” at Escapist Games.
Paul Ross worked as a technical director. Ross joined Criterion in 1996 and worked as CTO before leaving in 2014. He next worked at Three Fields Entertainment before leaving in 2016. Ross next founded Stellar Entertainment in 2016, which is making Burnout Paradise Remastered.
Pete Lake worked as a producer. Lake worked as an artist for early Criterion games before starting production on Paradise. In 2010 Lake worked as a producer for Harry Potter and The Sims. In 2013 he returned to Criterion.
San Shepherd worked as a producer. Shepherd previously worked at EA and Pyro Studios before rejoining EA in 2006. Near the end of 2008 Shepherd left and in 2009 joined Zero Point Software as a board member. At the same time, Shepherd co-founded Escapist Games and became director for European Construction Company. Since 1990 Shepherd has also been director of Citilet Booking, and in 1997 founded The Copenhagen Post, where he worked as CEO for five years. He also produced weekly music shows for Danish TV in the 90s.
Matt Webster worked as a producer. Webster joined EA in 1990 and worked on games including Syndicate, Theme Park and Populous II. He also created the initial concept for the first Fifa game and associate produced the game. After EA purchased Criterion Webster joined the company as producer. In 2013 he became GM of Criterion.
Hamish Young worked as a producer. Young joined Criterion in 1999 and had worked as a technical director and a lead programmer on previous Burnout games. Young continued to work at Criterion until 2013, when he joined Avalanche Studios (for quick reference this is the Just Cause studio, not the Disney Infinity one) where he works as a designer.
Steve Cuss worked as a development manager. Cuss worked at IBM and Intelligent Games before joining EA in 2003. Since 2005 Cuss has worked as a producer for Criterion.
Helen King worked as a development manager. King joined Criterion in 2006 but left in 2009 and joined Codemasters, where they worked on Bodycount. After leaving in 2011 King joined Deepmind in 2012, which was later bought by Google.
Radek Majder worked as a development manager. Majder previously worked at companies like Plastic Wax, Forte Studios and Perception before joining EA in 2006. Majder worked as development director at EA until 2013. In 2014 they joined BBC where they worked until 2017. They are currently head of development management at Mclaren Applied Technology.
Alan McDairmant worked as a development manager. McDairmant previously worked at Inner Workings, Data Design & Artwork, Red Lemon Studios and Visual Science before joining Criterion in 2005. McDairmant continues to work at EA/Criterion and most recently has worked as a director of product development/studio leadership on games such as Battlefront 2, Battlefield 1 and Need for Speed.
Dan McDonald worked as a development manager. McDonald previously worked in QA on series like Burnout, Harry Potter and Populous. McDonald did interviews for Burnout Crash and seemingly left Criterion afterwards. He was credited as a production manager for Until Dawn in 2015.
Sheri Patterson worked as a development manager. Patterson previously worked at Pixar (on the Incredibles, Finding Nemo and Boundin’), Blue Sky and Charlex before joining Criterion in 2006. In 2008 she left and worked as a producer for various companies including DreamWorks and Disney (on Frozen). Patterson also worked with companies including Apple, Google and Land Rover.
Cath Schell worked as production coordinator. Schell first appeared in Criterion credits in 2002, and is still with the company. She posts a lot of mushrooms.
Charnjit Bansi worked as a designer. Bansi previously worked at Codemasters before joining Criterion in 2005. In 2009 Bansi joined Bizarre Creations as a/the game director (Activision doesn’t tend to give detailed credits so I can’t tell if Bansi was the only person with the role). After consulting for a month in 2011 at Neversoft Bansi joined Sledgehammer Games as a/the development director.
Richard Bunn worked as a designer. Bunn previously worked in QA at Sony and as a level designer at Argonaut before joining Criterion in 2004. Bunn worked on the design of the “open-world traffic system, vehicle A.I. behaviours and the Crash Mode gameplay,” for the game. After leaving Criterion in 2007 Bunn rejoined Sony where he worked for three years on the original version of Until Dawn and the canceled Eight Days. After leaving in 2011, Bunn has worked at Mindshapes, Nice Touch and most recently Aceviral.
Matt Follett worked as a designer. Follett joined EA in 1999 working in QA and design. He joined Criterion in 2008 after working on previous Burnout games, and worked on algorithms and scripting for Paradise along with the PC version. Follett later became a lead at Criterion before leaving in 2014. Since then he has worked for Boss Alien.
Paul Glancey worked as a designer. Glancey previously worked as an editor for games magazines in the late 80s/early 90s before joining Eidos in 1998. He joined EA in 2000 before leaving in 2008. He next worked as design director on Split/Second before joining Ubisoft in 2010. In 2012 Glancey returned to Criterion.
Tommy Hudson worked as a designer. Hudson joined Criterion in 2005 and worked at the company until the end of 2010. Hudson next joined DICE where they worked on Battlefield. In 2013 Hudson joined Remedy and worked on Quantum Break. They are currently lead designer on a new game at Remedy.
Oliver Reid-Smith worked as a designer. Reid-Smith joined Criterion in 2004 before leaving in 2010. They worked as a lead designer on Split/Second before becoming a freelance consultant in 2012. Reid-Smith has worked on games including The Room, Disney Infinity and Blackwood Crossing.
Steve Watt worked as a designer. Watt joined EA in 2004 and worked as lead online designer. In 2008 Watt left and joined Codemasters where they worked as lead designer. After the closure of the Guildford studio in 2011, Watt did some freelance in 2012. Later that year, Watt joined Microsoft.
Ben Earnshaw worked as a level designer. Earnshaw worked on AI and planned race routes for the game, before leaving at the end of 2007. He next joined Dark Energy Digital as a designer on Hydrophobia. In 2010 Earnshaw left the gaming industry and joined his family’s woodworking company.
Mata Haggis worked as a level designer. Haggis previously worked at Channel 4 and MTV before joining Criterion for 2007. Haggis worked on building the world and make it seem believable. In 2008 he joined Rebellion where he worked as a designer on Alien vs Predator and PDC World Championship Darts Pro Tour. After leaving Rebellion in 2010 Haggis lectured at NHTV for five years before becoming a professor. From 2013 to 2016 he worked with Sassybot freelance, and since 2000 has worked as a game designer with Matazone.
Dave Sage worked as a level designer. Sage joined Criterion in 2007 after short work lecturing. In 2008 Sage left and joined Codemasters, where he worked until 2011. Since then Sage has worked for various groups teaching, and currently is general manager of a cafe/bicycling company.
Jason RM Smith worked as associate CG supervisor. Smith joined EA in 1998 and worked at Bullfrog and EA UK before joining Criterion. At the end of 2007 Smith left and joined Lucasarts where he worked on The Force Unleashed, 1313 and other games. When Lucasarts closed Smith co-founded Soma Play where he worked until 2017. He currently is a creative consultant.
Richard Franke worked as a lead artist. Franke worked as an artist for Scavenger and Mucky Foot before joining EA in 2002. At the end of year Franke joined Criterion, where he worked until 2012. After leaving Franke founded Magic Notion where he has made games and worked as a contract artist for Media Molecule.
Mark Hamilton worked as a lead artist. In 2008 Hamilton left Criterion and co-founded Fireproof Games.
John Lewis worked as a lead artist. Lewis worked as an artist at ICE, DA Group and Bits Studios before joining Criterion in 2005. In 2012 Lewis left and joined Codemasters. Lewis is currently art director at the studio.
James Lipscomb worked as a lead artist. Lipscomb worked at Line One, Red Hot Chilli and Orange Crush before joining EA in 2002. In 2009 Lipscomb left and joined Disney where he worked on Split/Second. At the end of 2011 Lipscomb joined Lucasarts where he worked until the company’s closure. After that he worked at Rumble, Gaia Interactive and Linekong working in UI and UX. He is currently director of UX at pocket gems.
Neil Manners worked as a lead artist. Manners seems to have joined Criterion in the mid-90s. He seems to still be at EA, last working as a senior animator on Need for Speed Payback.
Barry Meade worked as a lead artist. Meade joined the studio in 2003 after working at PCSL, Bullfrog, Scavenger, Negative Productions, Mucky Foot and Iguana. Meade worked mostly on the lighting for Paradise. In 2008 Meade left Criterion and helped found Fireproof Games, where he currently works.
Yuta Nakamura worked as a lead artist. Nakamura worked for Video Systems before joining EA in 2001. Nakamura went on to work as a art director on Need for Speed games before joining DICE in 2016.
David Rack worked as a lead artist. Rack joined Criterion in 2003 and worked at Criterion until 2008. After leaving Rack co-founded Fireproof Games, where he is currently a lead artist.
Damien Rayfield worked as a lead artist. Rayfield worked at Rebellion before joining Criterion in 2004. In 2008 Rayfield left and co-founded Fireproof Games.
Roger Schembri worked as a lead artist. Schembri worked as a graphic designer before joining Criterion in 2004. Schembri worked on UI before leaving in 2008 to work as a lead UI artist at Codemasters. At the end of 2010 Schembri left and joined Fireproof Games.
Chris Cannon worked as an artist. Cannon joined Criterion in 2005 after animating and storyboarding for various companies. In 2008 Cannon left and co-founded Fireproof Games, where he is a lead designer.
Max Cant worked as an artist. Cant joined Criterion in 2005 and worked as an environmental lead. In 2008 Cant left and joined Codemasters as an art director. After leaving Codemasters in 2011, Cant worked for six months at both Koyoki and Vatra Games. At the end of 2012 Cant joined Deepmind, which was later bought by Google.
Tony Cartwright worked as an artist. Cartwright “worked for a several game companies, some that he would prefer not to mention, working on titles that he’d also prefer not to mention.” (mostly movie tie-ins) before joining Criterion. In 2008 Cartwright left and co-founded Fireproof Games, where he is currently a lead artist.
Ingmar Clarysse worked as an artist. Clarysse worked at Larian and Argonaut before joining EA in 2004 as a VFX artist. In 2008 Clarysse left and joined Rocksteady Games, where he works as lead on VFX on the Arkham series.
Will Evans worked as an artist. Evans worked at Teletext before joining Criterion in 2005. In 2009 Evans joined Codemasters before joining Supermassive Games in 2010. After leaving in 2014 and working for 9 months at Rodeo Games, Evans co-founded Playsport Games in 2015.
Dave Flynn worked as an artist. Flynn joined the games industry in 1991 working at Storm Education Software. Flynn also worked at Oregan Software, The Automotive Association and Interactive Studios/Blitz Games (including work on Glover) as well as co-founding Paradise Games. In 2003 Flynn joined Criterion before leaving in 2008 and joining Slightly Mad Studios.
Nicole Gabriel worked as an artist. Gabriel worked as a 3D modeler for various architecture groups before joining EA in 2005. Gabriel worked on the art for Paradise City before leaving in 2009 to work as a freelance artist.
Derek Germain worked as an artist. Germain worked at Bits Studio before joining EA in 2005 as an environmental artist. In 2009 Germain left before joining Slightly Mad Studios as a snr artist. In 2011 Germain left and joined FIreproof Games, where he is a senior artist.
Jack Griffin worked as an artist. Griffin joined Criterion in 2005 before moving into management in 2012. Griffin is currently development direction at the company.
Ben Hall worked as an artist. Hall joined Criterion in 2005. On Paradise he worked on vehicles and later the environment. Hall moved into world design for later Criterion games before becoming lead. In 2013 Hall moved to Ghost Games for five months before working on Battlefield Hardline as an artist for seven months. In 2014 Hall joined Ubisoft where he worked as a level designer on Assassin’s Creed Syndicate. He is currently working as world director on an unannounced game from Ubisoft Quebec.
James Hans worked as an artist. Hans ran Infinite Detail before joining Criterion in 2001. In 2011 Hans became a producer at Criterion before leaving in 2014. Since leaving, Hans has worked as an artist/producer at Natural Motion.
Scott Harber worked as an artist. Harber joined Criterion in 2003 and worked as a technical artist on Paradise. In 2013 Harber worked for a year as technical art director on an unannounced EA game before working on Battlefield Hardline. In 2014 Harber left and started Sc0tt Games which he ran for a year before joining Natural Motion as lead technical artist.
Young Jin Park worked as an artist. I’m unable to find additional information about what Park did (they are credited on Black and Burnout Dominator, but their Mobygames page is mixed with another person with the same name).
Jin Jung worked as an artist. They were last credited with Hot Pursuit, but I’m unable to find any additional information.
Quyen Lam worked as an artist. Lam worked shortly at La Paraguas and Axis Animation before joining Criterion in 2005. In 2008 Lam left and joined Ubisoft, where he worked on Driver: San Francisco. After a short three months at Slightly Mad, Lam joined Rockstar as an environmental artist in 2010.
Kwok Law worked as an artist. Law previously worked on films and television like Harry Potter before joining Criterion in 2005 as a level artist. In 2008 Law left and joined Doublesix Games, where he was a seniolead artist. In 2012 Law left and joined Born Ready before joining Digicub nine months later. In 2013 he co-founded Polynation Games until 2016, when he founded Massive Kwok.
Steve Leney worked as an artist. Leney worked at Mindscape for most of the 90s before joining EA in 1998. In 2008 Leney left and joined Relentless Software, where he worked until 2016. Since leaving Leney has worked as an artist at Make Real.
Mikael Mettania worked as an artist. Mettania worked at Atari and Eutechnyx before joining Criterion in 2005. He worked as a senior vehicle artist on Paradise and a world artist on the DLC. In 2013 Mettania moved over to Ghost Games for seven months before joining Natural Motion as art director in 2014.
Lyndon Munt worked as an artist. In college, Munt worked on Driv3r before joining Criterion in 2004. In 2010 Munt left and joined Fireproof Games, where he is currently a senior artist.
Ben Murch worked as an artist. Murch previously worked at Rebellion before joining Criterion in 2005. In 2007 Murch left and joined Codemasters as a senior artist. In 2010 Murch co-founded Rodeo Games. In 2016 he co-founded Perchang.
Adriaan Pottas worked as an artist. Pottas previously worked at Three Blind Mice and Indestructible Productions before joining EA in 2005. In 2009 Pottas left and worked for a year at Ignition London as a senior artist. Since 2010 Pottas has lectured at Southampton Solent University.
Richard Thomassen worked as an artist. Thomassen worked at Psygnosis for a year before joining Criterion in 1998. In 2013 Thomassen moved to Ghost Games before returning to Criterion the following year.
Marcus Wainwright worked as an artist. Wainwright worked for a year at Rebellion and joined Criterion in 2005. At the end of 2008 Wainwright left and soon joined Codemasters, where he worked until the start of 2012. After a year at Climax Wainwright joined Deepmind in 2013, and is currently a senior technical artist.
Chris Walley worked as an artist. Walley previously worked at Revolution Software before joining Criterion in 2001. On Paradise Walley was lead previs artist. In 2008 Walley left and became director at Escapist Games.
Sam White worked as an artist. White joined EA in 2005 and worked as a graphic designer and GUI artist. In 2009 White left and joined Supermassive Games as an interface artist. In 2015 White left and became director at Playsport Games.
Iain Angus worked as a lead programmer. Angus was an intern at APR Smartlogik before joining Criterion in 2002. In 2011 Angus left and joined VLI before joining Konami in 2013. In 2015 he joined Lionhead until its closure in 2016. He currently works as a development manager at Creative Assembly.
Chris Cummings worked as a lead programmer. Cummings previously worked at Eutechnyx before joining Criterion in 2004. In 2009 he left and joined joined Media Molecule. In 2015 Cummings spent a year at Hello Games working as a programmer on No Man’s Sky before joining Happy Robot Games and Future Tech Labs in 2016.
Alex Fry worked as a lead programmer. Fry joined Criterion after college and worked on rendering. Sometime in the last few years Fry moved over to EA Guildford and currently works on rendering for Frostbite. If you want to learn more, Fry did an interview with EA
Andy Hubbard worked as a lead programmer. Hubbard joined Criterion in 2004 working on physics. In 2008 Hubbard joined Black Rock Studios to work on Split/Second before becoming director of ShortRound in 2011.
Mark Huntley worked as a lead programmer. Huntley worked at Bullfrog from 1993 to 2000 before joining EA. After some Harry Potter games Huntley worked on Paradise. At the end of 2010 he left EA and in 2011 joined Codemasters as a lead programmetechnical director on for online. In 2013 he moved to Lionhead where he worked until the company’s closure. Since then he has worked as a technical program manager at Highlight - See Clearly.
Steve Lucas worked as a lead programmer. Lucas worked at IBM for around a year before joining Criterion in 1998. In 2013 Lucas moved to Canada and became a technical director at EA.
Toby Nelson worked as a lead programmer. I’m unable to find out much info about Nelson. Their first game as part of Criterion was AirBlade and they directed Burnout Crash.
Tad Swift worked as a lead programmer. Swift worked for about a decade in programming/consultation before studying games programming in 2003 and 2004. Swift joined Criterion in 2005 as a junior programmer before becoming lead VFX programmer for Black and Paradise. Swift next went into core engine technologies before leaving in 2013 to join Lionhead. Swift worked as a lead programmer for Fable Legends before joining the Microsoft Advanced Technology Group as a senior software engineer.
Rajan Tande worked as a lead programmer. Tande joined EA in 1996 and in 1999 became a lead programmer. After two years as technical director for Harry Potter, Tande joined the Burnout team in 2006. After Paradise, Tande moved over to EA Bright Light where he worked until its closure in late 2011. He next moved to Maxis Emeryville in California where he worked until its closure in 2015. Since then, he has been CTO at Magic Fuel Games.
John Twigg worked as a lead programmer. Twigg previously worked at EA Black Box before joining Criterion in 2006. Twigg led the design of the audio software for Paradise before leaving in 2008 to joining BNP Paribas. In 2010 he co-founded Crankcase Audio and has worked for a year or so at companies including United Front Games, Snowball (which he co-founded) and Credit Karma.
David Addis worked as a programmer. Addis worked at Codemasters for a year before joining EA in 2005. On Paradise Addis worked on the HUD and refactoring the system. In 2008 he left and joined Lionhead where he worked until 2012. Since 2013 he has worked as lead UI programmer at Natural Motion. Since 2010 he has also run ESP Games.
Mark Baker worked as a programmer. Baker worked at Sony, Metrowerks, Mucky Foot and Climax before joining Criterion in 2005. Baker worked on tools and workflow for Paradise before leaving in 2008 and joining NCSoft for five months. Later in 2008 he joined Black Rock Studio and worked as a lead programmer on Split/Second. In 2011 Baker joined Mind Candy before returning to EA in 2015 as a technical director for development release engineering.
Peter Bliss worked as a programmer. I’m unable to find much information about Bliss but they seem to still be at Criterion.
Garry Casey worked as a programmer. Casey joined Criterion in 2006. At some point Casey moved over to Ghost Games and last worked as online lead on Need for Speed Payback.
Rob Cowsill worked as a programmer. I’m unable to find much information about Cowsill but it seems like they joined Rebellion in 2009 any maybe currently works at Force Field.
Ken Cropper worked as a programmer. Cropper is still at Criterion, and is currently director of engineering.
Antony Crowther worked as a programmer. Crowther joined the games industry in 1983 and worked at Aligata Software, Mirror Soft, Mindscape, Gremlin Interactive, Infogrames and Genepool before joining EA in 2004. In 2006 Crowther moved to Criterion for a year before returning to EA. Since 2011 Crowther has worked as a technical consultant at Sumo Digital.
Graham Daniell worked as a programmer. I was unable to find much information about Daniell but they seem to be at Rocksteady.
Robert Dodd worked as a programmer. Dodd previously worked at Codemasters before joining Criterion in 2005. In 2008 Dodd joined Supermassive before becoming technical director at Fireproof Games in 2011.
Jon Evripiotis worked as a programmer. Evripiotis worked at Travellers Tales before joining Criterion in 2005. In 2008 he joined Bloomberg as a software engineer.
Martiño Figueroa worked as a programmer. Figueroa joined Criterion in 2005 and worked as an AI and gameplay programmer for Paradise. In 2011 Figueroa left and worked at The Foundry for 10 months before co-founding and becoming director of JFDP Labs in 2012. Since 2015 Figueroa has been director of Madruga Works which released Planetbase.
Rich Geldard worked as a programmer. Geldard joined Criterion in in 2005 and is still with the company as technical director.
Joseph Goodwin worked as a programmer. Goodwin joined Criterion in 2006 and worked on tools, UI and localization for Paradise. Goodwin is still at Criterion as a software engineer.
André Jacobs worked as a programmer. Jacobs previously worked at Fifth Dimensional Technologies, Adreniware, I-Imagine and Climax before joining Criterion in 2006. Jacobs worked on the traffic system for Paradise which was later used in Criterion Need for Speed games. In 2008 he joined Lionhead before joining Bloomberg in 2010. In 2012 Jacobs became lead programmer at Medopad before leaving in 2015 and working a year at ICSA. Since 2010 he has also run Voxel Beast.
Matthew Jones worked as a programmer. Jones previously worked at Terabyte and Infogrames/Atari before joining Criterion in 2006. In 2013 Jones left Criterion and worked JFDP Labs on contract while being self employed. In 2015 he joined Microsoft as a senior software engineer in rendering.
Ian Lambert worked as a programmer. Lambert is still part of Criterion and works on UI and UX.
Ling Lo worked as a programmer. Lo worked out Logica, Coment, Argonaut and Symbian before joining EA in 2005. Lo worked on tools and build for Paradise before moving to Vancouver in 2008 to work with EA Black Box. In 2012 Lo moved to Burnaby and has worked as lead online engineer for the Garden Warfare series.
Phil Maguire worked as a programmer. Maguire joined Criterion in 2005 and worked on Freeburn Challenges, Mugshots and Road Rules for Paradise. After working on autolog and multiplayer for Need for Speed games Maguire because technical director of Criterion in 2013. In 2014 he left and help found Three Fields Entertainment.
Alex Mole worked as a programmer. Mole joined Criterion in 2005 and was lead online programmer for autolog. Mole is currently technical director of Criterion. In 2016 Mole gave a talk at GDC.
Robert Perren worked as a programmer. Perren joined Criterion in 2005 before becoming lead tools and workflow programmer in 2012 at Criterion/Ghost Games. In 2014 he left EA and became technical manager at Falmouth University.
Davide Pirola worked as a programmer. Pirola previously worked at companies including Psygnosis, Steel Monkeys and Kuju Entertainment before joining Criterion in 2005. As part of Criterion, Pirola was the self-described “lowest ranked programmer ever.” Here is Pirola’s description of working at Criterion unedited: “My main duty was playing foosball at their mega bar and basically trying to do as little as possible! I mostly succeeded for almost 5 years, my contribution to their games was very minimal, in fact the worst part of every game they made was probably my code, specially crafted in such a way that was a mess to understand and run, credits go where credits due people… I once tried to write some proper code, I remember, it was a Thursday morning, but then I've changed my mind.” Pirola left in 2010 and is currently “Le Grande Fromage” at JFDP labs.
Gavin Rouse worked as a programmer. Rouse joined Criterion in 2002 and seems to now be at Ghost Games as a senior software engineer.
Andrei Shires worked as a programmer. Shires is still at Criterion and seems to work on front end and UI.
Dave Smeathers worked as a programmer. Smeathers joined Criterion in 2006 after being “forced into making video games to pay off his online poker debts.” On Paradise Smeathers worked on coding physics and coding crashes. Smeathers later became physics lead on Need for Speed Most Wanted before leaving Criterion in 2013 to join Fireproof Games.
James Smith worked as a programmer. Smith worked at Mentor Graphics before joining Criterion in 2003 as an audio programmer. Smith became lead audio programmer before leaving Criterion in 2007 and moving to Canada to work at Black Box. In 2012 he left and joined The Coalition, where he is lead audio programmer.
David Steptoe worked as a programmer. Steptoe joined Criterion in 2002 and later became lead audio programmer. In 2013 he left and joined Escapist Games, before leaving at the end of the year. In 2014 he joined Lionhead where he worked until its closure. Steptoe currently runs Audio Software Development, which he formed in 2016.
Alex Thomson worked as a programmer. Thomson previously worked at Rebellion, Elixir and Kuju before joining Criterion in 2006 as a senior software engineer. He has worked as a technical director and lead software engineer in his time at Criterion.
Alex Veal worked as a programmer. Veal joined Criterion in 2006 as an online software engineer. In 2014 he left Criterion and helped start Three Fields Entertainment
James Warren worked as a programmer. Warren joined Criterion in 2005 as an audio programmer. He currently seems to be at Ghost Games and is audio lead.
Tom Williamson worked as a programmer. Williamson previously worked at The Marketing Bureau before joining Criterion in 1999 as a software engineer. In 2011 he left Criterion and the following year became director at JFDP Labs, where he worked until 2017. In 2012 he also started a company called Threeshinyapples Limited.
Ben Woodhouse worked as a programmer. Woodhouse joined Criterion in 2005 as a graphics programmer. On the Paradise engine, Woodhouse worked on “lighting, shadows, occlusion culling, frustum culling, scene management, and various low-level CPU/SPU jobs used in the rendering pipeline.” At the end of 2009 he left Criterion and joined Lionhead as lead engine programmer. After the closure of Lionhead, he joined Epic where he is currently lead console programmer.
Chris Hegstrom worked as audio lead. Hegstrom previously worked at Stormfront Studios and Lucasarts before joining Criterion in 2005. At the end of 2007 Hegstrom left and joined Sony where he worked on God of War. In 2010 he joined Microsoft as audio director before leaving in 2015 and starting Symmetry Audio. In 2016 he joined Technicolor before joining Amazon in September 2017.
Steve Emney worked as an audio designer. Emney was previously self employed before joining Criterion in 2004. He became audio director at Criterion before joining Disney to work on Split/Second in 2009. After the closure of Black Rock Emney became director of TRC Family Entertainment in 2012 where he worked until 2014. Since 2014 he has worked for eMotion in Sound and since 2015 has worked for The Trailerfarm.
Lewis James worked as an audio designer. James joined Criterion in 2005. In 2008 he moved to EA Montreal until 2011, when he moved to Guerrilla Games. At the end of 2013 he left and became director of Improbable until 2015, when he joined La Indiana Sound.
Zsolt Marx worked as an audio designer. Marx previously worked at Rockstar Vienna before joining Criterion in 2005. In 2008 he started to work on other EA games before leaving the company in 2010 after working on Harry Potter and the Deathly Hallows. Since 2012 he has worked as a producer and lead programmer at Noizoo Games.
Thomas Belmont worked as an additional producer. Belmont previously worked at Ubisoft (first in QA and later as a designer and producer) and Eliad Technologies before joining Criterion in 2006. In 2011 he moved to Vancouver to work on other EA games before leaving in 2014 and becoming a producer for online technologies at Ubisoft.
Nick Channon worked as an additional producer. Channon joined EA in 1996 in Vancouver before moving to the UK in 2000 and joining Criterion in 2006. In 2008 he moved back to Vancouver and is currently senior director of business development at EA.
Neil Kaminski worked as an additional producer. Kaminski previously worked at companies including Bullfrog, Pure and Argonaut before joining Criterion in 2005 as a lead artist. In 2006 he became a producer before leaving in 2008 to become studio art manager at Codemasters in 2008. In 2011 he left and joined Escapist Games before joining Pixel Heroes in 2013. After leaving in 2016, he joined CCP in 2017.
Emily Newton Dunn worked as an additional producer. Dunn previously worked in PR for various companies before joining Criterion in 2005 as a producer. In 2007 Dunn moved to EA and became a game designer before becoming lead game designer at Playfish in 2011. In 2013 she left and after being after a few companies for a few months Dunn joined Another Place in 2014. In 2017 she left and after seven months at Playdiation joined Media Molecule in January 2018 as a consultant system designer.
Anja Haman worked on additional support. Haman previously worked at Radical before joining EA in 2005. In 2007 she left before joining Black Box in 2009-2011. From 2012-2015 Haman worked at Work at Play and has been part of Microsoft since the end of 2017. Since 2000 she has worked as president of Haman Consulting.
Maëlenn Lumineau worked on additional support. Lumineau worked as a translator before joining EA in 2000. In 2007 she joined Criterion as as operations manager before leaving in 2013 and joining Ubisoft as a producer.
Adrian Selby worked on additional support. Selby joined Criterion in 2002 as a producer before leaving in 2009 and becoming a producer at Disney. After 2011 Selby worked at some non-video game companies like BP before joining Boss Alien in 2015.
Harvey Wheaton worked on additional support. Wheaton previously worked at companies including JPMorgan Chase before joining EA in 2003. In 2007 and 2008 he was COO/director of product development at Criterion before joining Supermassive in 2008 as their studio director. At the end of 2013 he left and, after working as a consultant for over a year, joined Codeclan in 2015. In 2017 he became executive producer at Natural Motion.
Graeme Williams worked on additional support. Williams worked at Virtuality, Psygnosis and Rebellion before joining Criterion in 2002 as head of product management. In 2004 he became development director before leaving in 2008. After five months at Supermassive Williams joined VIrtual Toys where he worked until 2011. He next joined Digital Chocolate before joining Ubisoft in 2013. From 2014-2016 he worked at Guerrilla before taking a break and joining Virtually Live in 2017.
Paul Dibden worked as an additional artist. Dibden joined EA in 2005 as a graduate artist before eventually becoming a development director. In 2013 he left and co-founded Milkcap before joining Splash Damage in 2015 as a producer.
John Humphries worked as an additional artist. Humphries previously worked at Bubball before joining EA in 2005. In 2008 Humphries left and joined Realtime Worlds as a lead environmental artist. In 2010 he founded Onyx Digital.
Vincent Jenkins worked as an additional artist. Jenkins joined EA in 2006 as a concept artist before joining Codemasters in 2008, where he worked until 2011. Jenkins has mostly worked as an artist for films, including Rogue One, Game of Thrones and Casino Royale. He last worked on concept art for Solo.
Rasmus Jorgensen worked as an additional artist. Jorgensen joined EA in 2000 as a concept artist before leaving in 2007 to join Codemasters. In 2010 Jorgensen left and spent about a year at Leading Light, Double Negative and Ghost A/S before joining IO in 2014.
Jason Lord worked as an additional artist. Lord joined EA in 1993 and worked as a video director until 2012. In 2012 Lord started Liquid Crimson, which has worked with companies including Square Enix, Supermassive, Hello Games, Microsoft, IGN and Capcom.
Osman Nazlivatan worked as an additional artist. Nazlivatan previously worked freelance and at Argonaut before joining EA in 2004 as a technical artist. In 2007 Nazlivatan left, and after months freelance at Big Head, joined Hotch Potch as lead artist/director. In 2011 Nazlivatan left and after under a year at both Natural Motion and Sony joined King in 2014. In 2016 Nazlivatan left King but I’m unable to find what they’ve done after. Edit: Nazlivatan is still at King
Justin Rae worked as an additional artist. Rae joined EA in 1996 and was lead artist on F.A. Premier Manager games. In 2008 Rae left and became director of art at Supermassive before starting his own company, Studio 96, in 2016.
Peter Reeve worked as an additional artist. Reeve previously worked at a few different companies before joining EA in 2004 as a video editor. In 2008 Reeve joined Black Rock before freelance in 2009 and working with companies including EA and Crytek. He currently works at RMV Productions.
Dean Stolpmann worked as an additional artist. Stolpmann worked as an artist at companies including Frontier and Sony before joining Criterion/EA in 2005. In 2007 Stolpmann joined Outso and Codemasters before joining Supermassive as art director in 2010. Stolpmann joined Gameloft shortly after before becoming head 3D tutor at South Seas Film & TV school in 2013.
Avril Lavigne sang the song “Girlfriend” which was featured in the game. The song released in 2007 and the music video has been viewed over 400 million times. Lavigne also recorded the chorus of the song in 8 different languages.The song also got another version with Lil Mama.
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Critic's Criticisms Part II: Canto Bight

This is the continuation of my series highlighting specific critic's criticisms of TLJ. Part I on Humor is here, which also details my reasoning for this mining operation. Here we are covering Canto Bight, and we have everything from run of the mill iodized stuff to hail-sized rock salt on display, so adjust your goggles accordingly.
Johnson overplays his hand occasionally — most notably an unnecessary sequence at the casino city of Canto Bight that goes straight from a political sermon into a plot hole
Ethan Sacks, New York Daily News - Fresh
The bad news is, this involves an unnecessary trip to a kind of casino planet that doesn’t really advance the story.
Bill Goodykoontz, Arizona Republic - Fresh
A scene in an opulent casino is easily the most painful yet in this new generation of Star Wars flicks, eliciting images of the green screen busy set pieces of the early-2000 franchise additions, enticing to the youngest members of the audience who need their stories overly padded with shiny spectacle.
Matt Oakes, Silver Screen Riot - Fresh
Boyega is a loveable hero, and his new compadre Rose (Kelly Marie Tran) is a nice addition. However, as much as it isn’t overbearing, their entire sub-plot is when the adventure loses steam. This moves the film away from where all the interest is – Luke. At this point, it becomes a little disjointed and unnecessary, never reaching a point of excitement required for a chunk of plot of this degree.
Cameron Frew, FrewFilm - Fresh
an extended digression with Finn and Rose that doesn’t end up counting for much plotwise
Bob Chipman, Moviebob Central - Fresh
Sadly, Boyega's Finn -- still an appealing character -- is saddled with a go-nowhere plot-line that has him and Resistance mechanic Rose show up at a space casino and cross paths with a rogue with a heart of a gold (or maybe just rogue?) played by Benicio Del Toro. There's the kernel of interesting idea there as we glimpse the socioeconomic underpinnings of this galaxy far, far away in a way we've never seen before, but it's a digression whose payoff doesn't warrant the build-up. And when you're already the longest Star Wars ever made (two and a half hours!), some snipping here and there might not have been a bad idea.
Zaki Hasan, Zaki's Corner - Fresh
I’m not a big fan of Finn and Rose’s side adventure, which has the air of a spinoff story being tacked onto the main narrative (probably to give Finn a purpose, since Rey is doing her own thing with Luke). Apart from showcasing the power of hope on a younger generation, it’s not as well integrated into the seams of the larger story as it could’ve been.
Tomas Trussow, The Lonely Film Critic - Fresh
It’s Finn’s mission which takes the film off on a diversion where it didn’t really need to go. There’s a lot of comedic hijinks involved in all of this which George Lucas would have excised from the first draft of anything he ever wrote.
Niall Browne, Movies in Focus - Fresh
Much of the Canto Bight sequence feels unnecessary
Molly Templeton, Eugene Weekly - Fresh
First, both prominent new characters Rose and DJ seemed shoe-horned in, and Rose especially doesn't seem to have a real place in this film nor does she add anything to be hopeful about in the future. And while both Rey and Poe fans will probably be pleased with where their characters go, Finn sort of takes a step back, as he is sent off on a side adventure that seems like second-tier Star Wars. It's a diversion that takes up a good portion of the film and really serves no purpose to the overall story...worse yet, it seems to contain some heavy-handed political messages not commonly found, at least not this blatantly, in the Star Wars universe. These are more than just quibbles too: Most fans will not be used to the slow, lumbering pace or the general unevenness of this film...especially coming on the heels of the action-packed pacing that JJ Abrams brought in Episode VII.
Tom Santilli, AXS.com - Fresh
There’s some stuff that feels extraneous (the whole Canto Bight sequence, which seems to exist to set up a new Lando-like character played by Benicio del Toro), and the cycle of attack and retreat — mostly retreat — gets a bit monotonous.
Rob Gonsalves, eFilmCritic.com - Fresh
Muchas de las situaciones se sienten forzadas e innecesarias (por ejemplo, la aventura de Finn y Rose, me parece innecesaria).
Ruben Peralta Rigaud, Cocalecas - Fresh
Their jaunt to the casino planet of Canto Bight serves little purpose besides introducing Del Toro, updating the cantina scene, and offering up a tired CGI chase scene that wouldn’t have looked out of place in Attack of the Clones. Kudos (maybe) to Johnson for introducing income inequality to the Star Wars universe, but the entire sequence feels rushed and shoehorned into an already long movie.
Pete Vonder Haar Houston Press - Fresh
The weakest of these is Finn's. It's briskly paced and full of action yes, but let's just say a casino is no cantina... Worse, it also sees him interacting with Prequel Trilogy levels of CGI critters.
Karl Puschmann, New Zealand Herald - Fresh
But the worst distraction “The Last Jedi” has to offer involves erstwhile Stormtrooper Finn (John Boyega) and a Resistance maintenance worker named Rose (Kelly Marie Tran), a subplot every bit as visually and narratively inept as Lucas’ prequels were taken as.
J. Olson, Cinemixtape - Rotten
Finn’s entire storyline could be cut and the film would be better off. As Finn was one of the driving-force leads of The Force Awakens and also a charming character, this is a disappointing development. His adventure is such a low point that it would not seem out of place in one of George Lucas’ efforts from between 1999 and 2005, and it serves little purpose to the film’s overall plot.
Alex Doenau, Trespass - Fresh
there’s too much going on in The Last Jedi, and a lot of it feels like filler. Besides the aforementioned, stalled-out space battle, there’s a clunky sequence in a casino that goes on far too long, a lot of distracting cameos, and new characters inhabited by Laura Dern and Benicio del Toro, who bring close to nothing to the proceedings.
Bob Grimm, Reno News and Review - Fresh
Finn and Rose (a new addition to the principal cast) distract the audience with an overlong and ultimately unnecessary side plot.
Richard Dove, International Business Times - Rotten
And this plotline feeds right into the absolutely unforgivably terrible subplot, which is the adventures of Finn (John Boyega) the cowardly ex-storm trooper, and Rose (Kelly Marie Tran), the class-conscious engineer, who go on a fetch quest that is every bit as pointless as the whole matter of the military nonsense, only even worse, because it hinges on terrible comedy, bad CGI, and a spectacularly horrible moment when Johnson stops the film in its tracks to provide a ruthlessly on-the-nose lesson about economic inequality and the military-industrial complex.
Tim Brayton, Alternate Ending - Rotten
Some of what happens on the casino planet — called Canto Bight, and sure to figure in the next film — is goofy on a level as cringe-inducing as things we saw in the prequel trilogy; like, Jar-Jar Binks–awful.
MaryAnn Johanson, Flick Filosopher - Fresh
Johnson does his best to hustle from one location to the next, but the narrative has a tendency from time to time to drag. The biggest example of this are the scenes on Canto Bight. Which is a shame, because a huge chunk of the film’s message is established on these scenes. But the very nature of the story, with its many moving parts, inadvertently makes this section of the film feel like a diversion.
Chris Evangelista, Slashfilm - Fresh
The humour is kind of sour in other places, too, such as the silly neo-cantina scene as Finn and Rose track the whereabouts of a mysterious encrypter, who might be the rebellion’s last hope, into a sort of galactic Monte Carlo. The abundance of slapstick there and in other parts of the film doesn’t click and feels forced.
Diva Velez, TheDivaReview.com - Fresh
In an unnecessary and quite frankly preposterous third subplot, Finn (John Boyega) and a new character, Rose Tico (Kelly Marie Tran), race against the clock to locate an underworld figure who can help them neutralise the First Order’s tracking device, thus allowing the diminished rebel fleet to escape.
Vicky Roach, Daily Telegraph (Australia) - Rotten
Weak points come with awkward humour that lacks comedic rhythm and an unnecessary casino escapade, where a disposable underworld character DJ (Benicio del Toro) is introduced, that subsequently soft lens into what is essentially a children's adventure tale about animals
Craig Takeuchi, Georgia Straight - Fresh
Unfortunately, we keep getting dragged away from the only emotionally resonant portion of the film to watch Finn and Rose engage in sub-prequel hijinks on the casino planet. Everything here is forced and awful, visually uninteresting and often dark to the point of unwatchability, lousy with mawkish little kids making bug eyes at the camera as we marvel at the horror of economic inequality, and drowned in an atrocious patina of truly terrible CGI. It calls to mind the droid factory in Attack of the Clones and the pre-podrace sequence in The Phantom Menace. Most offensively, the whole Finn/Rose diversion has absolutely no importance to the forward momentum of the plot—it's utterly irrelevant, even nonsensical.
Sonny Bunch, Washington Free Beacon - Rotten
Not everything in the film works: a few of the goofier comic moments fail to land and true to the legacy of Lucas there’s a fair amount of eye-wincing dialogue. More importantly, the second act bows under the weight of too many narrative strands; Finn’s away mission comes off as a bit superfluous, as does Laura Dern’s Vice Admiral Holdo, and both Rose and the beloved Chewbacca (Joonas Suotamo) are sadly underwritten. In a trade-off that brings scope and complexity, Johnson has sacrificed narrative efficiency.
Christopher Machell, CineVue - Fresh
I didn't like the sequence in a casino--a callback to the Star Wars Cantina, of course, but also a chance to discuss the evils of war profiteers and the 1%. There are creatures there, there's slapstick, there's a heist of sorts, and it all harks back to my favourite of Johnson's films, The Brothers Bloom, in the interplay between the characters, in the lightness and clarity of the scheme. But it's tonally disruptive, and it introduces a trio of children who seem like part of a different film.
Walter Chaw, Film Freak Central - Fresh
Finn and Rose’s trip to a gambling planet – basically a space Monaco – flits between light fun and on-the-nose political narrative.
Richard Whittaker, Austin Chronicle - Fresh
It also begs the question why the space casino sequence, arguably the least relevant to the core story, wasn’t dramatically trimmed back. Aside from a throwaway final shot, this section of the film is the weakest – designed to depict profiteering space-capitalism run rampant (ironically, also depicting a stable of space-horses also running rampant).
Patrick Kolan, Shotgun Cinema - Fresh
But as ingenious as this setup may be, it also gives rise to the film's most pointless subplot. After waking from his coma, Finn (John Boyega) contrives a means by which he can disable the New Order's tracking device, albeit one that requires him to sneak off the fleeing vessel, travel to a Monaco-styled casino planet, track down a master codebreaker and infiltrate the enemy's warship undetected. This enormous MacGuffin sees Boyega partnered with the charming Kelly Marie Tran as Rose Tico, a Resistance engineer low in status but high in pluck. The problem is that their side adventure does absolutely nothing to advance the actual story.
Tom Glasson, Concrete Playground - Fresh
Unfortunately, John Boyega’s Finn, Oscar Isaac’s Poe and Kelly Marie Tran—as Finn’s new partner-in-rebellion Rose—are given the equivalent of busywork while the rest of the cast moves the plot along.
Simon Miraudo, Student Edge - Fresh
A detour to a casino planet where Finn and a resistance mechanic named Rose (Kelly Marie Tran) search for a codebreaker to help them disrupt the First Order's tracking of the retreating resistance ships feels like a trip into another movie. The stakes here seem far lower than the live-or-die scenario facing Poe, General Leia Organa (the late Carrie Fisher) and the others trying to make their getaway.
Greg Maki Star-Democrat (Easton, MD) Fresh
The only characters not doing a huge amount of growing are Finn (John Boyega) and mechanic Rose Tico (Kelly Marie Tran), and not for nothing, their subplot opens up a momentum drain that is the only weakness in The Last Jedi. Boyega and Tran are perfectly enjoyable, and their subplot isn’t a complete waste of time, but you start to feel the length of The Last Jedi when it veers off with them, and Finn’s arc is a pale echo of Poe’s so it’s not like much is being accomplished.
Sarah Marrs Lainey Gossip Fresh
Rey’s journey toward learning the ways of the Jedi is far more entertaining than Finn’s convoluted (and ultimately pointless) storyline
Josh Bell Las Vegas Weekly Fresh
Rose’s character is front and center in the film’s weakest sequences. We’re diverted to a city where the worst of the worst frolic. No, not the usual hives of scum and villainy. It’s a casino where the very, very rich cavort. The evil One Percenters! If you’re not immediately yanked out of the story here you deserve a prize. The accompanying dialogue is equally clunky, as is the reason all these vapid souls gained their fortunes.
Christian Toto, HollywoodInToto.com - Rotten
Far less successful is the time spent with the rebels on the run from Hux and the First Order. Not only is it centered on the slowest space chase in sci-fi history, but subplots featuring Poe, Finn (John Boyega), and Rose (newcomer Kelly Marie Tran) go absolutely nowhere. Sure we get introduced to DJ (Benicio Del Toro) and Vice Admiral Holdo (Laura Dern), but it’s with actions that fail to connect either through sheer stupidity or the simple truth that their absence wouldn’t change the story in the slightest. They’re obvious filler, and as is the Disney way (witness their Marvel films) the studio’s never met a character that couldn’t be jammed into a movie for no reason other than the misguided belief that more is better. Finn and Rose’s adventure in particular offers some additional action beats and a visit to a casino — think the Mos Eisley Cantina scene from Star Wars, but for the 1% — but it is meaningless noise.
Rob Hunter, Film School Rejects - Fresh
Meanwhile, what feels too much like the “B plot” side adventure has Finn and Rose on a mission that takes them into another film entirely, a sort of intergalactic James Bond-meets-Free Willy. It’s hard not to feel that their entire subplot could be axed in order to make The Last Jedi stronger and tighter, which is unfortunate.
Kaila Hale-Stern, The Mary Sue - Fresh
There is a whole section that feels out of kilter and harks back to the CGI naffness of the prequels — and is also virtually pointless to the plot.
Jamie East, The Sun (UK) - Fresh
The film’s epic 150-minute runtime allows plenty of room for Johnson’s inventiveness, but there’s also a tiny bit of fat in the middle of the movie, specifically in the Canto Bight scenes with Finn and Rose. The casino city itself is gorgeous and has some crazy-cool characters, plus Finn and Rose’s presence there shines a light on some new, worthwhile themes for the Star Wars franchise. However, in terms of the overall story, the whole escapade feels a little pointless and small. It doesn’t help that Benicio del Toro’s new character, DJ, who is part of the same storyline, is largely insignificant.
Germain Lussier, io9.com - Fresh
Star Wars: The Last Jedi does have a clear weak spot -- specifically the side plot that develops between Finn (John Boyega) and newly-introduced Resistance member Rose Tico (Kelly Marie Tran). Following a genuinely funny meet-up between the two characters, they are given their own special mission searching for a codebreaker who can assist in the battle against the First Order. But this storyline never feels particularly inspired or impactful as everything else going down in the movie. While it is constructed to fit with the larger themes of the film, features its own interesting expectation-flipping turns, and does eventually have a key impact on the macro scale, it's also the only part of the feature that ever feels expendable, and not helping anything is that it features the weakest visual effects of the blockbuster (especially during a second-act chase sequence).
Eric Eisenberg, CinemaBlend - Fresh
Finn and Rose’s mission takes them to Canto Bight, a kind of Monte Carlo peopled by extras from Babylon 5, and feels like it is just ticking the Weird Alien Bar box started by the Cantina. A ride on space horses also feels like a needless diversion, as does Benicio Del Toro’s space rogue, whose strange, laconic presence never really makes its mark.
Ian Freer, Empire Magazine - Fresh
It’s a shame, then, that the righteousness of Finn and Rose’s place in the film is undermined slightly by the limpness of their mission. Perhaps feeling there had to be some kind of Mos Eisley–esque sequence in the film, Johnson sends the pair to a casino city full of all kinds of creatures. It’s fun, sure, but the whole operation ultimately turns out to be a red herring. At least there’s some nice musing on liberation during this stretch, reminding us of the real stakes of this long story—freedom is, after all, what the Empire denies and the Rebel Alliance promises. And in a gorgeous third-act sequence—which includes the film’s true Empire Strikes Back homage—Finn and Rose finally get the emboldened moments they deserve. I just wish they fit more integrally into the central thesis of the film, that they were just as special, in their way, as Rey is, glinting with messianic power as she ascends.
Richard Lawson, Vanity Fair - Fresh
Of the three simultaneous plots, it’s Finn’s that sometimes drags down the energy, particularly with an introduction of a shady thief played by Benicio del Toro, the only new addition to the cast that doesn’t quite work; he seems to be acting in his own private movie, and it’s not as good as this one.
Will Leitch Paste Magazine - Fresh
Where the film struggles the most is on Canto Bight. Taken on her own, Rose isn’t a bad addition to the Star Wars mythos, and the movie definitely needs someone to play against Finn. Unfortunately, they lack the electric chemistry we saw between Finn and Rey in The Force Awakens, and their secret mission in a casino feels like it should be far more entertaining than it actually is.
Matt Goldberg, Collider - Fresh
Some action sequences are superfluous and unengaging. Benicio del Toro all but cameos as a sort of hobo hustler, while John Boyega’s Finn is sidelined, relegated to relatively inconsequential hi-jinx.
Alex Godfrey, GQ Magazine [UK] - Fresh
Finn (John Boyega) and newcomer Rose (Kelly Marie Tran) attempt an espionage mission that takes them to what is the Star Wars equivalent of the French Riviera. It’s a casino city named Canto Bight, and their adventures here push the Rick’s Café sensibilities from the original Star Wars’ cantina sequence to their limit. Nevertheless, this entire subplot amounts to a whole lot of padding while the real tough and revelatory decisions are made on Ahch-To.
David Crow, Den of Geek - Fresh
Plot-wise, I felt the entire side story at the casino world of Canto Bight was unnecessary. If you cut the entire sequence out of the film, it would have little impact on the core narrative.
Scott Chitwood ComingSoon.net - Fresh
Finn (John Boyega) wakes up, meets a admiring fan down in maintenance named Rose Tico (Kelly Marie Tran) and they head off on their own adventure, a detour that somehow combines the louche slickness of Cloud City and moralizing at its most Disney.
Joe Gross, Austin American-Statesman - Fresh
But The Last Jedi’s two-and-half-hour sprawl still includes an awful lot of clunky, derivative, and largely unnecessary incidents to wade through in order to get to its maverick last act. This is especially true when it comes to the plausibility-straining mission of stormtrooper turned Rebel Alliance fighter Finn (John Boyega) and puckish series newcomer Rose Tico (Kelly Marie Tran).
Sam C. Mac, Slant Magazine - Rotten
There are a couple of big names that fail to deliver much aside from, perhaps, realizing their childhood dreams of being in a “Star Wars” movie. A trip to a city that might as well be called Space Macau also fails to pay many dividends.
Christopher Lawrence, Las Vegas Review-Journal - Fresh
Case in point is the plot involving Finn (John Boyega) and new hero Rose's (Kelly Marie Tran) McGuffinesque mission to Canto Bight, which is of the ashtray-on-a-speederbike variety, and takes away from the tension cranked up elsewhere.
Harry Guerin, RTÉ (Ireland) - Fresh
The remaining 20% is made up of two different locales, one of which is entirely superfluous to the story. Essentially, there is a subplot that introduces Benicio del Toro’s mysterious work of eccentricity, except it doesn’t really do much of interest with him. Admittedly, it feels as if the character could be destined for bigger things in the final chapter, but I can only go off of what I watched, and well, the middle portion of The Last Jedi is stuck in the furthest setting from lightspeed. The journey expands to a space-Vegas full of various alien life forms and inhabitants, but it’s not as visually striking as previously explored planets. Additionally, by design, there seems to be filler injected simply because the other characters need things to do while Rey accomplishes what she needs to with Luke.
Robert Kojder, Flickering Myth - Fresh
The scenes on Canto Bight seemed like an unnecessary divert for Rose (a new character I actually really like) and Finn. This “casino planet” was like a scene right out of a low-budget Sy-Fy channel movie shot in Vancouver. It felt too familiar and earthbound to be a scene in an other-worldly scene in a Star Wars movie. The Rose/Finn alien horse race through the casino that ruined the galactic one-percenters good time and did some property damage was just ridiculous and should have been cut. Rose and Finn flopping around on the alien horse just looked like a bad theme park ride.
Chris Gore, Film Threat - Fresh
There’s a lengthy diversion to the casino planet of Canto Bight that feels pointless and tacked on just for the sake of giving us a cool new corner of the galaxy to feast our eyes on.
Chris Nashawaty, Entertainment Weekly - Fresh
And that's it for Part II. Happy Holidays to all my fellow fans and miners! Next week I will conclude with Part III, which will cover- well, let's just say it's the longest of this series by far. Heh.
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Ranking All UFC Events Via Their Reported Attendance Numbers!

Ranking - Event - Location @ Venue - Attendance

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