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Interview with magician Lee Asher (President of 52 Plus Joker American Playing Card Collector Club)

Interview with magician Lee Asher (President of 52 Plus Joker American Playing Card Collector Club)

Who is Lee Asher?

I first came across the work of Lee Asher many years ago. At that time I was exploring my long-time interest in card magic, and Lee had made some good contributions in that area. One of his signature tricks that he is well-known for is an ace routine called the Asher Twist. If you enjoy card magic, you'll appreciate the cleverness involved and the impossibility it apparently creates. Lee is skilled magician, and his name will be familiar to many from his work as a magic consultant.
But Lee Asher's credentials extend much further than the contributions he's made as a magician. Self-described as a "playing card and sleight of hand expert", it's especially his expertise in the area of playing cards that will interest most readers of this article. When my personal interest in playing cards was revived in the last number of years, I kept coming across his name in several places. When researching things like the iconic Jerry Nuggets Playing Cards, I came across his outstanding article on the subject. While looking up information about dating playing cards, his name popped up yet again, once more with a very informative and authoritative article about this. Via the official online portal for the 52 Plus Joker American Playing Card Collector Club, PlayingCardForum.com, I learned that Lee is in fact the current President of this highly respected organization for collectors of playing cards.
All this is to say that when it comes to experience with playing cards, it's hard to think of someone with finer credentials than Lee Asher. From his personal experience as a magician and a collector, as well as his involvement with 52 Plus Joker and as President, it's obvious that he knows what he's talking about. And fortunately for us, Lee was happy to talk to us, agreeing to this interview, in which he answers questions about himself, about playing cards, about collecting, and of course about 52 Plus Joker. So let's hand it over to Lee, and hear what he has to say!

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The Interview

General background
For those who don't know anything about you, what can you tell us about yourself and your background?
My name is Lee Asher. I'm 42 years old, and I'm a second-generation sleight of hand artist. My father taught me magic at the ripe age of seven. When I was about fifteen, I started performing magic for money at restaurant and private gigs. Eventually, I moved from my birth state of Florida all the way to Las Vegas, Nevada to attend University and study casino management (UNLV).
Directly after graduating in 1999, I threw all my possessions into a Las Vegas storage locker and chased my heart to Paris, France. During this sublime period of my life, I also traveled around Europe performing and teaching my brand of sleight of hand to other magicians.
Once I conquered Europe, I began performing and lecturing around the rest of the world in cities such as in London, Singapore, Buenos Aires, Copenhagen, Kuala Lumpur, Perth, Shanghai, Taipei, Santo Domingo, Beijing, Tokyo, Glasgow, Tel-Aviv, Hong Kong - and the list goes on and on.
Eventually I moved back in the Americas. Now I live in Canada, married to the woman of my dreams. My wife's name is Christina. And while we have no children, we have a big lovable boxer dog named Quinton.
What do you currently do for a day job and/or what are your other interests?
I'm a magic consultant, magician and playing card expert. In my spare time, I like collecting antique, vintage and modern playing cards. I also like creating sleight of hand and other fun moves. But when I'm not holding cards, I'm reading, cooking, watching movies or playing card games with my wife.
Given that you have had a successful career in magic, what would be some highlights in your personal curriculum vitae?
I'm fortunate. I have a bunch. Here are a handful of highlights that mean the the world to me: ● 1993 - Performed with my father as a walk-around magician on Miami's exclusive, Fisher Island. ● 1996 - Performed at the Magical Empire, a 66 million dollar attraction at Caesar's Palace, Las Vegas. ● 2001 - Lectured at London, England's prestigious Magic Circle on September 10th, 2001. ● 2005 - Performed as an Absolut Vodka ambassador during their 'Magic of Winter' campaign using the now famous Absolut cards. ● 2016 - Magic celebrity judge on Amazing Magicians with China's most famous movie actress, Fan Bing Bing.
What sparked your interest in magic to begin with, and what is it about magic that you still love today?
My father. He's a eye doctor by day, and a magician at night. He's how I got interested in the art of magic. Adequately reflecting on his significance in a mere several hundred words is impossible. Nonetheless, I’d like to share some interesting facts with you about my dad, Mark Horowitz.
Let’s back up to the mid-1950s when my father was a child. New York City was a hotbed for magic in the United States, only rivaled by cities like Chicago & Los Angeles. Fortuitously, Dad learned from a handful of New York’s finest magicians. Mega legends like Al Flosso and Lou Tannen nurtured his love for the art. These men taught my father the foundations of magic. You can say these formative experiences helped mold him into the magician that Dad is today. On occasion, you’ll hear him reminisce fondly about spending time in those famous NYC magic shops.
BTW, Dad never became a full-time pro. Though he managed to support himself with magic gigs throughout university and optometry school. After graduating, he became a licensed optometrist with his own practice. He also became the resident trade show magician for Swan Optical and HydroCurve, a major contact lens company owned by Revlon. On top of his day job, Dad flew around the nation entertaining high-ranking executives and high-profile clients of the optical industry. Without a shred of doubt, my father paved the way for me to be a professional magician.
Moreover, if you've met him before, then you’ll know that Dad indulges by collecting artifacts from his youth. If it triggers fond memories of his illustrious past, he collects it. Of course it's impossible to own everything. So like any seasoned collector, he's refined his tastes over the years. Currently, he prefers acquiring magic-themed comics, autographed magic books and unique magic ephemera. His lifelong passion for collecting led him to amass the world’s largest magic comic book collection. This impressive feat landed him on the cover of MAGIC Magazine in April 2007.
During an early point in his life, my father immersed himself in the political side of magic. Year after year, he's generously helped organize IBM magic meetings, lectures and conventions on a local, state, and nationwide levels. To this day, he’s still involved with his local IBM magic club's affairs.
There's no question that his lifetime of remarkable dedication and outstanding service to the organization exemplifies his genuine reverence for the art of magic. While the word count on my heartfelt tribute here answering your question will sadly run out, the love I have for my father will not.

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About playing cards
What kind of playing cards did you first use when you started magic?
My dad had already amassed a bunch of decks from years of performance and collecting, so my earliest memories of holding cards and practicing are with US Playing Card Company (USPCC) 808 Series Bicycle 'Rider' backs. Not too long after, I found Tally-Ho's, Bees, Blue Ribbons, and Aristocrats. Eventually, other brands like Hoyle (shell backs) made their way into my hands, too.
As you know, these are all American-made decks. So the first European deck I touched was in 1989. I was thirteen. It's also when the Klutz Book of Card Magic was released. It came with a bridged-sized deck of Piatnic playing cards. They were glorious! I never felt such a thick, smooth, robust deck of cards. My adventures with European decks would not end here. More on that later.
Do you use playing cards for anything other than card magic? (e.g. card flourishing, card games, or anything else?)
Sure. I play card games with my wife all the time. Lately, we've been enjoying a lot of Monopoly Deal (made by Cartamundi). She's savage and plays a mean game of cards. I hardly ever win!
As for flourishing, I still dabble. Though, I don't have the time to practice as much of it as I should. It's true what they say; you must use it, or you lose it. Back in the day, I was influenced by renowned skateboarders like Stacey Peralta and Rodney Mullen. I introduced aerial moves to the flourish culture like ‘Yo’ (1997), ‘Diving Board Double’ (1997), and rail slide-esque techniques like the ‘Silver Surfer’ (1998).
Unquestionably, I'm exhilarated by this new generation of cardists and magicians. It also thrills me when I see people playing with my techniques. For instance, a simple search yields hundreds of videos of young people performing these moves. It's an honor watching the material grow larger than I could have ever imagined.
What do you think are the essential qualities of a good deck of playing cards in terms of design?
I'm a magician. Thus, I'm answering like a magician. I need a deck of cards that people can recognize. For instance, if the courts are beautifully customized but no one realizes they're looking at a King of Clubs, then the design hinders the performance.
I also believe the cards should be somewhat symmetrical, though I'm open to interpretation. There are some beautiful one-way patterned decks. Plus, if subtle enough, the one-ways help me achieve some stunning magical effects! Shhhhh.....
What should buyers today look for in a quality deck of playing cards?
Honestly, a majority of buyers aren't aware of the diverse qualities found in playing cards. There are a plethora of options available on the market today.
My advice: Buy a few decks made by different manufacturers --from around the world-- and start playing. Gather your own empirical evidence. Do you like cards feeling thick? What about thin? Embossed? Or smooth? Believe it or not, this is a personal journey. You never know, you might discover something new about yourself along the way.
The playing card industry has changed rapidly over the last two decades. Do you have any thoughts on the explosion of custom playing cards?
As the self-proclaimed 'king of playing card geeks', I approve of what's happening. Every day I wake up and see new decks appear for sale from different producers, all around the globe. It's a playing card aficionado's wet dream.
Certainly it doesn’t take a psychologist to comprehend the decks we are attracted to --the ones we use for playing, performance and collect in our vaults-- speak to our own personalities and beliefs. They help make us feel unique, and it’s fair to say all these modern decks cater to this meaningful need.
Simply put, they offer a bit of happiness to those who find part of themselves represented within the design, color, and even texture of the deck. Again, I approve.
What impact has crowdfunding like Kickstarter had on the custom playing card industry and collecting? And what has your own experience (if any) with this been like?
Kickstarter and the crowd-funding concept have rewritten the rules on how items are produced and purchased. In 2009, when Kickstarter began, there were under fifty decks launched; now there are hundreds of decks per year looking for funding. Of those projects, at little less than half succeed and find financial backing. In the big scheme of things, that’s impressive!
More important, Kickstarter is where we’re seeing wonderful grass-roots innovation. If the crowd decides that the project isn’t interesting, then the project isn’t funded. So, no one wastes time on unnecessary R&D. The items that receive funding are the items people want. That, in itself, is an innovation. And because of the low risk involved with crowd-funding a project, more avant-garde, ground-breaking concepts are put forth. These kinds of ideas won’t be attempted by any of the larger card producers scared to waste money 'testing the waters'.
But it gets better. The internet encourages fans connecting with artists. Which, in turn, encourages artists pushing the limits on what they create. It’s a beautifully symbiotic relationship.
All the while, playing card manufacturers are looking for innovative ways to accommodate. As a result, ground-breaking innovation and even long forgotten vintage techniques are making major comebacks -- in modern ways.
Where do you think the custom playing card industry will go from here, and what innovations or changes might we see in the coming years?
Roughly ten years ago, I went on record saying most playing card innovation will focus on the tuck box. And that's what happened. We've seen a strong push re-popularizing vintage 'bells and whistles' that were famous in the 1970s. For instance, decks printed with metallic inks, extraordinary embossing, and tricked-out foiling have become vogue again.
Consequently, I believe the next ten years will usher in innovative improvements to stocks and finishes. We've satisfactorily tackled the aesthetic, now it's time to pioneer undiscovered tactile fronts. Companies like Expert Playing Card Co. and Cartamundi already lead the way. Cardistry, magic and card games also help drive innovation.
What can you tell us about the Lee Asher 605 Playing Cards, which you produced yourself?
As I mentioned earlier, my taste for European playing cards came early on. Because I lived in South Florida, you could find Fournier playing cards in certain shops. For those who don't know, this wonderful Spanish playing card company was founded back in 1868. In 1986, they merged with the US Playing Card Company. Now though, Cartamundi owns Fournier. Yet, Fournier continues to keep their unique style of printing which differentiates them from everyone else in the world.
When it came time to print a deck, I had several choices of manufacturers. Ultimately, I picked Fournier. Constant innovation, the desire to improve quality and their exquisite attention to detail makes Fournier a leading card manufacturer. These were my guys! My team worked with Fournier's art department. We scrapped our original thoughts and started to play with the Fournier 505 back design. It's beautiful and classical. We wanted to change it and put it to new use. Once out of pre-production, Fournier's art team dubbed these cards the 'Lee Asher 605 Signature Series'. It was great honor!
Printed on Fournier's best stock, my 605s are heavier and thicker than USPCC's casino-grade cards. Each deck of the 605 series is free of defects, and guarantees a precise slide due to the special varnish formula used. This varnish is exclusive of Fournier and follows a secret formula only known by two persons at the plant. At least, that's the story they told me.
This varnish gives Fournier cards their unique feeling and sliding ability. Plus it also adds to longer durability making them higher in quality than other cards on the market. Afterwards the card sheets dry in an oven and later, pressed. This process also gives the cards more resistance and durability.
Each deck goes through twelve (12) different quality controls along the manufacturing process. It ends in a final Intelligent Eye printing check and an optical infrared light test. This guarantees that each deck contains 55 cards. Unlike other manufacturers, all Fournier decks get cut one-by-one. This way, all cards (including the edges) have exactly the same size.
Without a doubt, you can feel a difference between my high-end 605 series decks and the ones produced in America.

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About collecting
You personally have a huge interest in learning about and collecting playing cards. When did this interest begin, and what got you started in collecting?
Again, my father is an avid collector of magic memorabilia and other stuff that reminds him of his childhood. So it's in my blood. I have no choice.
But the playing card side of my habit didn't become apparent until University. That's when I had hundreds of decks littering my dorm rooms and apartment. You'd walk in on any given Sunday and find Jerry's Nugget, Golden Nugget, Desert Inn, Arizona Charlie decks and other random casino cards strewn across the floors. Without a doubt, practicing sleight of hand and cardistry can be messy!
What are some of the reasons motivating people to collect playing cards?
As I mentioned earlier, playing cards speak to our own personalities and beliefs. That means there are many reasons why people collect them. But it usually distills down to two different personalities types: ● Type A - People who collect a specific category, image, artist, brand, feel, reason, etc. ● Type B - People who speculate for money.
Which type are you? The good news is, there's plenty of room for both. The playing card world is inclusive. Also, if you collect long enough, you'll find yourself selling decks to buy other cards. It's natural. Ignore the opportunity to feel ashamed of any capitalist tendencies along your journey.
What are some of the things you personally and especially enjoy about collecting playing cards?
I appreciate the back story. It started with casino decks because of their history. Now I cannot help but notice that during the past decade, my collecting tastes & sensibilities have become refined. What I was originally passionate about back then, now curiously finds itself in the company of other newly formed interests.
Conversely, if you told me back in the beginning that I would find great pleasure in hunting down antique private-die playing card stamps, the younger me would have laughed out loud at the notion. These days, however, I look forward to sharing my label collection with anyone interested in seeing it. I even revel in finding better versions of private-die playing card stamps I already own. Coincidentally, if you are in possession of that almighty Caterson, Brotz & Co. label, give me a call and we will speak.
Within the past several years, I’ve been connecting the dots between U.S. Patents, inventors/artists & the actual playing card products manufactured. I write a monthly article titled the PATENT FILES that should interest any researcher out there. Digging through Google’s digitized patent area has uncovered a real treasure-trove of playing card history & information.
Once again, if you asked the younger me about working on this kind of historical research, I would have scoffed, made several snarky comments and declined. Yet now, all I can do is get excited thinking about it. My, how times have changed.
How many decks would you estimate that you currently have in your personal collection?
Lots. But that means absolutely nothing. Heed the old saying, "quality over quantity". It's impossible to own every deck of cards ever produced. Yet, it's possible to own the best of all the cards produced.
How do you organize and display your collection of playing cards?
Usually, I like my collection sorted by antique, vintage and modern categories. But lately I've been lazy and unorganized, so everything is mixed and thrown together. One of these days, I'll take some time and put everything back into some semblance of order.
Consider me a user as much as I'm a collector. Without a doubt, I play with my cards. But at the same time, they also get shelved to stare at from a distance. Finding a balance between the two has its difficulties.
When it comes to showing off my cards, they aren't presented well; I've got display decks in Carat Cases and what not, but it could be better. My friend and fellow playing card collector, Jay McKinstry (a master craftsman/artisan), asked if he could make some beautiful displays for me. This guy is the Michelangelo of wood craft, and that would be a dream come true.
One of these days, with McKinstry's help, I look forward to everyone appreciating all the cool stuff I've collected over the years.
Do you have any special categories of decks that you focus on collecting, and what are your favourite types of decks to collect?
We can break down American playing card collecting into three categories. Are you a modern deck collector, or maybe you fancy yourself as an antique collector? Vintage? Not sure? The easiest way to tell is by the age of the decks you collect: ● You’re an antique collector if the majority of your deck collection pre-dates the 1930s. ● You’re a vintage collector if the majority of your deck collection dates from 1931 to 1995. ● You’re a modern collector if the majority of your deck collection dates from 1996 to today.
It seems, the more you learn about playing cards in general, the more interesting each category becomes.
While I consider myself a vintage card collector, I’m the proud owner of some wonderful antique decks as well as a plethora of modern decks. That makes me a hybrid playing card collector. Apparently, we're a growing breed!
What would the most valuable deck in your collection be, and what accounts for its value?
Everybody is quick to speak about value, but no one ever discusses the worth of sentiments. What's my first European deck valued at on eBay? Maybe $5? $10? For me, it's priceless. So assigning value to my collection is much tougher than it looks. At least, for me. Maybe you feel the same way?
Where can we learn about grading and dating older decks of playing cards?
Pick up a copy of the Hochman Encyclopedia of American Playing Cards by Tom and Judy Dawson. This is the best resource on collecting American playing cards, ever written. They took all of long-time collector Eugene Hochman's research, and compiled it into one big volume. In those pages you'll find discussion about grading and dating your playing cards.
On a side note, if you Google search for info about dating and/or grading your deck, you'll find a bunch of articles relating to these topics. Most, if not all, of this info comes from the Hochman Encyclopedia and/or Tom and Judy Dawson. For instance, here are two links that cover the topics at hand: ● How To Date Your Playing CardsHow To Grade Your Playing Cards
I'm a new collector. Should I go out and buy a deck of 1970s authentic Jerry's Nuggets right away?
LOL! If you love collecting vintage casino decks, then sure. If you're speculating, buy as many as you can. But if you hear these sentiments and feel they're not applicable to you, then I'd suggest spending your money elsewhere. Like I said before, this is a personal journey. Take the time and discover something new about yourself. Collect what you think is worthy of collecting.

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The 52 Plus Joker collectors club
How and when did the 52 Plus Joker come about?
In 1985, 52 Plus Joker formed to cater to the interests of American antique playing card collectors. We have long since broadened the scope of the club to include collecting playing cards of all sorts, from around the world. With the internet spurring the recent surge of interest in playing cards; geographical and categorical lines blur daily.
52 Plus Joker community facilitates: ● The collection and trading of antique, vintage and modern collectible playing cards and related items, ● The advancement of knowledge about the history, manufacture and artistic aspect of playing cards, ● The promotion of fellowship among members with similar interests.
52 Plus Joker welcomes you whether you're an experienced collector or newcomer to the world of playing card collecting. If you want more info or would like to join 52 Plus Joker, please visit their official website. For the record, it's the best $25 USD I spend all year long!
In your experience, what have you found to be some of the benefits of being part of a playing card organization like 52 Plus Joker?
52 Plus Joker Club membership provides a wide variety of benefits, including: ● Attend our annual playing card convention. A unique experience unlike any other. ● Auctions of collectible, unusual and rare decks throughout the year. ● Quarterly printed magazine 'Clear The Decks'. Broaden your playing card horizons. ● Monthly digital magazine 'CARD CULTURE'. Delve deep into playing card life. ● Inclusion within 52 Plus Joker's membership roster. Meet like-minded individuals. ● Access to the Ask Alexander database of all our archives. ● Personal club account on the world’s largest Playing Card Forum. ● Plus more!
When did you first get involved with 52 Plus Joker, and how would you describe what your role as President involves?
This will be my 10th year involved with 52 Plus Joker. I found them back in 2009. By chance, I stumbled upon an online advertisement for the combined 52 Plus Joker / International Playing Card Society convention in Toronto, Canada. Twenty-four hours after registering, my phone rang with the caller ID - THOMAS DAWSON! I already owned a copy of the Hochman Encyclopedia and knew who Tom Dawson was. I became star-struck that a luminary like him would call a neophyte like me.
Turns out he and his wife, Judy, lived in Toronto, too. As soon as Tom spoke, it felt like we were old friends. Within minutes, I he gave me an invitation to come over and see their playing card collection. I’ll never forget that moment. Receiving an invitation was an honor back then and it’s still an honor to reminisce about it now. For Tom though, he was simply acting like a playing card ambassador. There could not have had been a better welcoming committee to 52 Plus Joker.
About a week later, I attended the club's annual convention. WOW! I'd never seen so many unfamiliar decks of cards in my life. I had so much to learn. At one point, Judy Dawson remarked how the club could use a little more youth. She thought young people had little interest in collecting playing cards. Her comment was confusing. Was she unaware of the massive explosion of custom card collecting online? Apparently. Actually, 95% of the club had no idea. Quickly thinking on my feet, I requested some day passes. I blurted out that I could convince ten playing card collectors under the age of 30 to show up on the final day of the convention. Some members of 52 thought I was crazy. Judy was hopeful, but placed little faith in it.
To make a long story short, ten playing card collectors under the age of 30 turned up on the last day of the convention. Obviously, it wasn't hard. This club had yet to introduce themselves to the new generation of card collectors. With my help, that was about to change. I was unanimously voted onto 52 Plus Joker's executive board. They made me 'Head of Publicity'.
That was ten years ago. Since then, I've risen through the ranks. In 2016, I became the youngest president in the club’s existence. Without a doubt, our playing card future illuminates with great opportunity. It’s my pleasure to lead us into this bright light.
What can you tell us about the annual 52 Plus Joker decks?
Of course! I'd love to brag about this. Each year, we ask the some of the greatest playing card designers in the world to craft a club deck. Incredible artists like Jackson Robinson, Paul Carpenter, Mark Stutzman, Alexander Chin and Randy Butterfield have the distinct honor of creating masterpieces for us. Without a doubt, we’re the luckiest club on the planet to work with such amazing talent.
For our 2019 deck, we picked one of Europe's finest playing card designers, Lotrek. He says he’s working on a special deck that’s sure to knock our socks off. Lotrek is a man of his word and we all look forward to what he creates.
If you want to see and own this year's club deck, we release it every year at our annual convention. It's one of the highlights of our entire event.
Each year the club hosts a convention. When is this and what is it about?
We held this year's convention in Charlotte, North Carolina on October 9th - October 12th, 2019. It's a chance to meet legendary collectors & designers, hobnob with premier card manufacturers, and talk decks with other enthusiasts all night long. There's nothing like it in the world.
For more information or if you want to join us at future conventions, please visit here.
What can you tell us about the CARD CULTURE magazine that you are the editor of?
CARD CULTURE was my answer to satisfy the digital end of our membership. Plus, it allowed us to connect with members on a monthly basis. After pitching the idea to Tom Dawson (who was the President at the time), I enlisted Don Boyer as the editor in chief. We also managed to wrangle a handful of writers for monthly articles.
On the 15th of each month, CARD CULTURE gets delivered to your email inbox [sample issue]. Most of our membership consumes it on their tablets or phones. Though, we offer it at a high resolution so you can print it, if you want a hard copy. We try our hardest to impress you on a monthly basis.
Don ran the show up until the 25th issue. After his departure, I took over. In May, we published our 52nd issue!

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Final thoughts
Is there anything else you'd like to share about collecting playing cards, or about playing cards?
The playing card world constantly changes. For instance, European card manufacturer Cartamundi purchased United States Playing Card Company. I made a video about it if anyone cares to hear me rant about playing cards: Lee Asher on USPCC's Merger With Cartamundi
We're living in fascinating times, and I look forward to what our future brings! Thanks for allowing me to share my thoughts about playing cards, EndersGame.
If anyone reading this wants to continue the conversation, please email me at [[email protected]](mailto:[email protected]). I'm always interested in meeting other fellow magicians, playing card collectors and enthusiasts. Speak soon.

Conclusion

Lee Asher certainly has a lot to offer and share when it comes to playing cards, and I for one are very grateful that he was willing to do this interview. He has a wealth of knowledge, and his insights are helpful, and his enthusiasm is infectious. If you haven't yet seen it, I highly recommend listening to him talk about Cartamundi's recent acquisition of USPCC [link] - it's obvious that he's knowledgeable and passionate, and you'll learn some fascinating things from what Lee has to say.
Collectors in the United States will also appreciate learning more about the 52 Plus Joker club. If you're really keen, you may even want to attend the annual convention in October. Certainly take a look at what they offer, including the very interesting Card Culture magazine.
Once again a huge thank you to Lee Asher for conducting this interview - I know I've learned a lot, and enjoyed hearing what he had to say. Lee's enthusiasm for playing cards is something that many of us around the world share, and I'm sure I'm not the only one that sees somewhat of a kindred spirit, with our shared love for playing cards.
Where to learn more?Official website for Lee AsherLee Asher 605 Playing CardsLee Asher's articles on magic and playing cardsOfficial website for the 52 Plus Joker American Playing Card Collectors ClubThe Annual 52 Plus Joker ConventionCard Culture sample issue

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Author's note: I first published this article at PlayingCardDecks.com here.
submitted by EndersGame_Reviewer to Magic [link] [comments]

Every Hitman Level Rated on Replayability

I love Hitman. It’s the only video game franchise that I’ve played in its entirety, and it’s a series I will keep playing for years to come, regardless of whether or not they ever release Hitman 3.
The key to Hitman’s greatness is its replayability. Every level has more than one solution, and the best have seemingly countless. I love sitting down with pretty much any Hitman game, loading up a favourite level, and executing a perfect hit in a way I’ve never done before. Don’t ask me about the overarching story, because I’ve only played most of these games linearly once, but ask me the best way to assassinate both targets at the fashion show and boy do I have tales to tell.
So without further ado, here’s my rundown of every level in every main Hitman game with a brief write up and an overall replayability score. It may be a little obsessive, but hey, that’s part of the fun of being a Hitman fan.
(If you’re wondering, the best way to kill both targets in at the fashion show is to push Dalia off a balcony onto Victor below. Seriously, it’s the greatest feeling in the world)
Hitman: Codename 47
This is where it all began, and it’s absolutely a game Hitman fans should play once. I don’t think it holds up all that well but it’s fascinating to see where a lot of the series’ trademarks came from. As you probably know, the majority of the levels in the game were remade in Hitman: Contracts; I think Contracts improves on them significantly, so I will be leaving them out of my Codename 47 ratings, and discussing them when we get to Hitman: Contracts.
1 - Training - Ort-Meyer’s Asylum, Romania
Here we go - our intro to Agent 47 (well, “47” here). As far as training levels go, it’s pretty decent, doing a good job of explaining gameplay mechanics, without overstaying its welcome. I’ve only ever played it once, however, and feel like I got everything I need out of it.
Replayability: ⅕
2 - Kowloon Triads in Gang War - Chiu Dai Park, Kowloon, Hong Kong
See Slaying a Dragon in Hitman: Contracts
3 - Ambush at the Wang Fou Restaurant - Wang Fou Restaurant, Kowloon, Hong Kong
See The Wang Fou Incident in Hitman: Contracts
4 - The Massacre at Cheung Chau Fish Restaurant - Cheung Chau Fish Restaurant, Kowloon, Hong Kong
See The Seafood Massacre in Hitman: Contracts
5 - The Lee Hong Assassination - Wang Fou Restaurant, Kowloon, Hong Kong
See The Lee Hong Assassination in Hitman: Contracts
6 - Find the U'wa Tribe - Colombian Jungle
The three missions in Columbia are some of my least favourite in all of Hitman-dom, simply because you have to play all three as third person shooters. Stealth is almost never an option, and it drives me INSANE.
Replayability: ⅕
7 - The Jungle God - Colombian Jungle
More of the above, and I feel worse for that little pig than any target in Hitman history.
Replayability: ⅕
8 - Say Hello to My Little Friend - Pablo Ochoa’s Camp, Colombian Jungle
Look, I don’t hate Codename 47. It’s just that the levels that weren’t remade mostly aren’t very good. Sorry, Codename 47 - this one’s gonna be a no from me.
Replayability: ⅕
9 - Traditions of the Trade - Hotel Gallàrd, Budapest
See Traditions of the Trade in Hitman: Contracts
10 - Gunrunner’s Paradise - Harbor, Rotterdam
See Deadly Cargo in Hitman: Contracts
11 - Plutonium Runs Loose - Harbor, Rotterdam
See Deadly Cargo in Hitman: Contracts
12 - The Setup - Ort-Meyer’s Asylum, Romania
I actually like this one! It can, and should, be done stealthily, and even though I don’t care very much about the overall story of Hitman, these last two levels are pretty interesting. I also like bringing patients the items they want. It’s not that replayable, but it’s definitely a cut above the Colombia ones.
Replayability: ⅖
13 - Meet Your Brother - Ort-Meyer’s Asylum, Romania
After the stealthy fun of The Setup it’s a little disappointing that the game ends with a shooting gallery. That said, killing clones of 47 is fun to do once.
Replayability: ⅕
Hitman: Codename 47 Average Replayability: ⅕
Hitman 2: Silent Assassin
This was the first game in the series I played, and my god did I love it. It improves on everything that worked about Codename 47, and ditches pretty much everything that didn’t. It doesn’t all work quite as well as I remembered, but it’s still a good game.
1 - The Gontranno Sanctuary - Vittorio’s Church, Sicily
We begin in a cute little Sicilian church, and while there isn’t anyone to kill here, I like revisiting this level from time to time because it’s very zen and 47 seems to genuinely enjoy not killing people for a change.
Replayability: ⅖
2 - Anathema - Villa Borghese, Sicily
Before we know it 47 is back to his old tricks and Diana sends him to assassinate a mafia don. The setting is certainly limited by the graphics, and there isn’t a ton to do once you get into the compound, but this has the honour of being the first proper Hitman level I ever played, and will always have a special place in my heart.
Replayability: ⅗
3 - St. Petersburg Stakeout - St. Petersburg, Russia
This is a great one. The location, the music, the time limit, and the process of elimination game you have to play to identify the general all works together to create a mission that I still enjoy going back to.
Replayability: ⅗
4 - Kirov Park Meeting - St. Petersburg, Russia
While not as good as St. Petersburg Stakeout, there’s plenty of fun to be had either sniping or bombing the targets. And that Jesper Kyd score - my god.
Replayability: ⅖
5 - Tubeway Torpedo - St. Petersburg, Russia
This one feels a bit like filler, but it’s always nice when Agent Smith pops up.
Replayability: ⅕
6 - Invitation to a Party - St. Petersburg, Russia
I love just about any Hitman mission with civilians hanging out at what would otherwise be a fairly ordinary location. Invitation to a Party fits the bill, and I think it’s a wonderful conclusion to the Russia chapter of this game.
Replayability: ⅗
7 - Tracking Hayamoto - Hayamoto’s Mansion, Honshu, Japan
Hitman in Japan is fun because Agent 47 is basically a ninja. This level isn’t amazing, but poisoning sushi while dressed up as a chef is extremely satisfying.
Replayability: ⅖
8 - Hidden Valley - Honshu, Japan
Definitely filler.
Replayability: ⅕
9 - At the Gates - Honshu, Japan
Wait, we still can’t kill Hayamoto?! If I was giving out zero scores, this would be the number one candidate.
Replayability: ⅕
10 - Shogun Showdown - Katsuyama Mansion, Honsu, Japan
It isn’t totally worth the two levels of tedium it took to get here, but Shogun Showdown is a cool level. Dressing up as a ninja and sneaking around lasers just feels so right.
Replayability: ⅖
11 - Basement Killing - Petronas Towers, Kuala Lumpur, Malaysia
This level is fairly easy, but I absolutely love it. It can be done so smoothly with practice, and I find either of the three basic solutions to be a blast. I’ve completed this level waaay too many times.
Replayability: ⅘
12 - Graveyard Shift - Petronas Towers, Kuala Lumpur, Malaysia
This level would feel right at home in a Splinter Cell, which is never a bad thing.
Replayability: ⅖
13 - The Jacuzzi Job - Petronas Towers, Kuala Lumpur, Malaysia
Everything about The Jacuzzi Job is goofy fun, from the all-female guards to the rubber duck to the fact that Charlie is totally nude. I most definitely want to make boom boom with Charlie.
Replayability: ⅗
14 - Murder at the Bazaar - Nuristan, Afghanistan
The most memorable thing about this section of the game is that 47 looks like Professor Quirrell from Harry Potter and the Philosopher’s Stone.
Replayability: ⅕
15 - The Motorcade Interception - Nuristan, Afghanistan
Not only is this as dull as Hidden Valley it’s incredibly frustrating too. Hard pass.
Replayability: ⅕
16 - Tunnel Rat - Nuristan, Afghanistan
Well, at least this is the last mission in Afghanistan.
Replayability: ⅕
17 - Temple City Ambush - Temple City, Punjab, India
The layout of this level isn’t anything to write home about, but the surprise of the third assassin appearing never ceases to bring a smile to my face.
Replayability: ⅖
18 - The Death of Hannelore - Temple City Palace, Punjab, India
The location is nice, but this mission’s just never done it for me.
Replayability: ⅕
19 - Terminal Hospitality - Hospital Island, Punjab, India
Like the previous mission, there’s something about this one that just doesn’t click. The clone showing up at the end is kind of neat though.
Replayability: ⅕
20 - St. Petersburg Revisited - St. Petersburg, Russia
I had forgotten how much this game sags at the end. We go BACK to St. Petersburg?!
Replayability: ⅕
21 - Redemption at Gontranno - Vittorio’s Church, Sicily
Like Codename 47, we end where we began, and like Codename 47, we unfortunately end with a shooting gallery. It’s not a bad mission, just not a very replayable one.
Replayability: ⅕
Hitman 2: Silent Assassin Average Replayability: ⅖
Hitman 2 Christmas Game
Yes I’ve played this - no, you should not.
Hitman: Contracts
Like 2018’s Hitman 2, Contracts doesn’t set out to reinvent the wheel. What it does is focus on what made Silent Assassin great and do more of that. There are a few gameplay tweaks, but as far as mechanics go, Contracts mostly stays the course. What’s so special about it is the atmosphere; it’s by far the darkest Hitman game, and every level feels wonderfully seedy and grim.
1 - Asylum Aftermath - Ort-Meyer’s Asylum, Romania
We start with the aftermath of 47 killing Ort-Meyer, and it’s a nice introduction to the basic concept of the game - revisiting the past.
Replayability: ⅖
2 - The Meat King’s Party - Slaughterhouse, Romania
Everything about this mission is completely disgusting - I love it!
Replayability: ⅘
3 - The Bjarkhov Bomb - Remote Base, Siberia, Russia
This mission feels very been-there-done-that, especially after the giddy grotesquery of The Meat King’s Party.
Replayability: ⅕
4 - Beldingford Manor - Beldingford Manor, England
Oh HELL yes. One of the best Hitman missions ever, Beldingford Manor is the perfect illustration of what this series can offer. Interesting, but believable location - check. Endless ways to complete the mission - check. Wonderfully evil targets - check. Great score - check. So. Much. Atmosphere - check, check, check. Now, if you’ll excuse me, I’m going to go play Beldingford Manor for the 100th time.
Replayability: 5/5
5 - Rendezvous in Rotterdam - Flaming Rotterdam’s Compound, Rotterdam, Netherlands
Bikers are kind of the worst. I don’t like their shitty attitudes, shitty music, or shitty decorating choices. I don’t like this level.
Replayability: ⅕
6 - Deadly Cargo
This is the first full-on Codename 47 remake in the game, combining Gunrunner’s Paradise with Plutonium Runs Loose. The location isn’t the most exciting, but with a nuclear bomb to diffuse and a treasure trove of different ways to complete the mission, I’m not complaining.
Replayability: ⅘
7 - Traditions of the Trade - Hotel Galar, Budapest, Hungary
Another home run, this level is dripping with atmosphere AND features a ghost. Yes please.
Replayability: ⅘
8 - Slaying a Dragon - Chiu Dai Park, Hong Kong
This level can be completed so hilariously quickly that I never really feel like putting in the effort to try other solutions.
Replayability: ⅕
9 - The Wang Fou Incident - Wang Fou Restaurant, Hong Kong
It wouldn’t work that well story-wise, but these Hong Kong missions should probably have been combined Deadly Cargo-style. They’re just too simple on their own.
Replayability: ⅕
10 - The Seafood Massacre - Cheung Chau Fish Restaurant, Hong Kong
This one is quite fun, and framing someone else for murder is always a good time.
Replayability: ⅖
11 - The Lee Hong Assassination - Wang Fou Restaurant, Hong Kong
It’s not a bad end to the Lee Hong series of levels, but it’s a bit anticlimactic. Agent Smith raises its pedigree slightly.
Replayability: ⅖
12 - Hunter and Hunted - Hotel, Paris, France
47 goes full Leon: The Professional and it’s glorious. Playing Contracts for the first time, a part of me knew this mission must be coming, but actually playing 47s impossible escape blew my expectations away. A superb end to a very underrated game.
Replayability: 5/5
Hitman: Contracts Average Replayability: ⅗
Hitman: Blood Money
What more can be said about Blood Money? It’s the game where everything just fell into place.
1 - Death of a Showman - Southland Amusement Park, Baltimore, USA
It’s a testament to the greatness of Blood Money that even the training mission is excellent. It’s not as replayable as some of the truly legendary levels this game has to offer, but Death of a Showman is the perfect introduction to everyone’s favourite Hitman game.
Replayability: ⅗
2 - A Vintage Year - Colchagua Valley Vineyard, Chile
This is a very good Hitman level, but it hasn’t stuck with me the way some of Blood Money has.
Replayability: ⅗
3 - Curtains Down - Garnier Opera House, Paris, France
This is one of those levels that you can point to and say, “THAT’S what Hitman is.” It’s Hitchcockian in its construction, gorgeous, and may feature the most satisfying kill in any Hitman game. And can I mention how fantastic the mission titles are in Blood Money?
Replayability: 5/5
4 - Flatline - Pine Cone Rehabilitation Centre, California, USA
Three targets AND you get to rescue Agent Smith. Hitman had done medical centres before, but this was the best yet by far. 47 in a robe makes me chuckle every time.
Replayability: ⅘
5 - A New Life - Suburbs, San Diego, USA
Dear god this game just keeps knocking it out of the park. This may be my favourite Hitman level of all time, and it all comes down to the simple location. There’s something so twisted about watching 47 stalk his prey in the suburbs; it’s like Michael Myers in Halloween. It’s an inversion of everyday life, and a brilliant examination of the darkness that can lurk just below the surface.
Replayability: 5/5
6 - The Murder of Crows - New Orleans, Louisiana, USA
The (ahem) hits keep coming. I sometimes forget just how many great levels Blood Money contains. This is the first Hitman level to feature a colossal amount of NPCs and IO Interactive really uses them to their full advantage. Pushing through a raucous crowd while wearing a bird costume - perfection.
Replayability: ⅘
7 - You Better Watch Out… - Rocky Mountains, USA
Perhaps it’s due to the quadruple whammy preceding it, but this level doesn’t totally work for me. Don’t get me wrong, it’s good, but not quite Blood Money good.
Replayability: ⅖
8 - Death on the Mississippi - Emily, Mississippi, USA
This is a damn good mission, and I love how many targets there are.
Replayability: ⅗
9 - Till Death Do Us Part - Mississippi, USA
I’m truly torn over whether to give this a 4 or a 5. It’s wonderful, but maybe not quiiiite top tier. Maybe. I dunno - it’s amazing. This is really a 4.5
Replayability: ⅘
10 - A House of Cards - Shamal Hotel and Casino, Las Vegas, USA
They really nail the feel of Vegas here, but something about this mission has never totally drawn me in.
Replayability: ⅖
11 - A Dance with the Devil - The Shark Club, Las Vegas, USA
The concept for this level alone is mindblowing, but the (ahem) execution is just as flawless. This game is so good it makes me cry.
Replayability: 5/5
12 - Amendment XXV - White House, Washington, USA
Blood Money takes place mostly in America, so where better to have the final full level than the White House? It doesn’t quite reach the dizzying highs of some of Blood Money’s missions, but this is a supremely satisfying almost-finale.
Replayability: ⅘
13 - Requiem - Unknown, USA
Ok, remember when I said I don’t really care about Hitman’s story? Or when I said I don’t like shooting galleries? Somehow all of that melts away in Requiem, and I’m left absolutely floored by this ending. As a mission it’s quick, but as a conclusion to the best Hitman game - flawless.
Replayability: 5/5
Hitman: Blood Money Average Replayability: ⅘
Hitman: Vegas
Well I thought I played all the Hitman games. There’s a great video review of this here: https://www.youtube.com/watch?v=SbgKsgKZS8s and it does kind of make me want to give it a shot.
Hitman: Sniper Challenge
The first of three sniper games, Sniper Challenge is fun. I’m not going to include it in my rankings because it’s so different in concept, but it’s definitely worth checking out.
Hitman: Absolution
Ok, let’s talk about Hitman: Absolution. It’s...a really good game, and if it wasn’t called Hitman I don’t think many people would complain. Compared to Blood Money, Absolution is indeed a bit of a misstep for the series. There’s less freedom or need to experiment, and those are two of Hitman’s greatest strengths. Here’s the thing though - I will never hold it against an artist for trying something new. That’s what art is all about. Did the changes totally work? No. So they course-corrected, and four years later gave us exactly what we asked for. This game also looks and sounds great. Textures, lighting effects, and NPC dialogue are polished until they gleam. The gameplay is by far the smoothest the series had ever seen, and they even came up with a solid story, told through well produced cut scenes. I’m just gonna say it - I’m a fan of Absolution. Please don’t hate me.
1 - A Personal Contract - Outskirts of Chicago, USA
The target’s Diana?! Right off the bat Absolution takes a hard left turn, and I’d put this training mission up right up there with Death of a Showman. It does a fantastic job of explaining how the game works (including the much-maligned but actually really fun point shooting feature), and looks absolutely stunning.
Replayability: ⅗
2 - The King of Chinatown - Chinatown, Chicago, USA
I think even Absolution haters would have to admit this level is awesome. There are endless way to kill the King, and having them all be in such a contained space is really impressive.
Replayability: ⅘
3 - Terminus - Terminus Hotel, Chicago, USA
This mission is...kind of dull. If all of Absolution were like this I’d definitely be in the “not a fan” camp. I’m giving it an extra point for the scary bear and the really cool way it ends.
Replayability: ⅖
4 - Run for Your Life - Chicago, USA
Here is where this game very much announces how different it is from other Hitman games. This feels like a mission from a completely different series and I enjoy it a lot.
Replayability: ⅗
5 - Hunter and Hunted - The Vixen Club, Chicago, USA
This mission is great! Going from the stripclub to Chinatown feels like something from 2016’s Hitman, and a quick glance at all the challenges available demonstrates just how much this level has to offer.
Replayability: ⅘
6 - Rosewood - Rosewood Orphanage, Chicago, USA
This one’s OK. Starting with carrying Victoria is very tense and atmospheric, but once that part’s over the rest of the mission isn’t that memorable.
Replayability: ⅖
7 - Welcome to Hope - Hope, South Dakota, USA
This mission is mostly cutscenes AND features bikers. No thank-you.
Replayability: ⅕
8 - Birdie’s Gift - Hope, South Dakota, USA
Even though the mission is very easy to complete, I love this location. They totally nailed the look and feel of this particular kind of place and sneaking through a shooting range is terrifying in all the best ways. This is also a fun location for target practice.
Replayability: ⅗
9 - Shaving Lenny - Hope, South Dakota, USA
Having the Hope Cougars be a 1950’s style greaser gang makes me so very happy. Another gorgeous location, with plenty of targets and lots of ways to get the job done.
Replayability: ⅗
10 - End of the Road - Desert, USA
This level is a work of genius. It’s a brilliant subversion of everything we expect from a Hitman game, and once you start experimenting there are practically endless ways to complete a level that can technically be beaten in three seconds.
Replayability: 5/5
11 - Dexter Industries - Hope, South Dakota, USA
This mission has a great opening cutscene, but for the most part it’s pretty bland.
Replayability: ⅕
12 - Death Factory - Hope, South Dakota, USA
There’s sooo many ways to complete this mission, but for whatever reason the layout of the level just doesn’t appeal to me so I rarely come back to it.
Replayability: ⅖
13 - Fight Night - Dexter Industries, Hope, USA
Dressing up as a luchador and killing Sanchez in the ring is really fun, but there’s not a ton else to do here.
Replayability: ⅖
14 - Attack of the Saints - Waikiki Inn, Hope, USA
This is another great location, but let’s face it, there’s only one correct way to do this, and it’s dressed as a scarecrow. But I will happily dress as a scarecrow over and over again.
Replayability: ⅗
15 - Skurky’s Law - Hope, South Dakota, USA
Another very solid level, with some fun disguises, and a cameo from Kane!
Replayability: ⅗
16 - Operation Sledgehammer - Hope, South Dakota, USA
Operation Sledgehammer is OK, but the best part by far is just walking towards the church at the end; it’s epic.
Replayability: ⅖
17 - One of a Kind - Chicago, USA
There’s not much to do here, save for some cool Hitman easter eggs.
Replayability: ⅕
18 - Blackwater Park - Blackwater Park, Chicago, USA
The game is definitely dragging at this point and the part with Layla trying to seduce 47 only to have him murder her is really mean-spirited.
Replayability: ⅕
19 - Countdown - Chicago, USA
The fog is awesome, the countdown adds a great level of tension, and pushing people off the roof is a blast.
Replayability: ⅘
20 - Absolution - Cornwall, England
This mission feels pretty tacked on, especially after Countdown, but 47 saying “You’ll never know” makes the whole thing worth it.
Replayability: ⅖
Hitman: Absolution Average Replayability: ⅗
Hitman Go
Hitman chilled out for a bit and released a couple more mobile games. I’m not going to include either in my level rankings because they aren’t typical Hitman levels at all, but Hitman Go is a must-play for any Hitman fan. It’s equal parts delightful and challenging, and every level is a minimalist work of art.
Hitman: Sniper
Hitman: Sniper is also worth checking out. It’s bogged down by the usual mobile game unlockable nonsense, but there’s still plenty of fun to be had here, and it’s ridiculously cheap if you don’t fall for any of the microtransactions.
Hitman
I’m a little bit torn on Hitman. Let’s start with the good: Sapienza and Hokkaido are fantastic locations that I can literally play endlessly. IO has fully embraced the sandbox nature of these games and when it all works it’s as good as Hitman has ever been. But...I really miss the personality of Contracts, Blood Money, and Absolution. It’s easier to create atmosphere when levels are smaller and more contained - that’s why a lot of open world games aren’t very distinctive. The massive levels in Hitman just haven’t stuck with me the way some of the best missions in other Hitman have. That said, all I need to do is load up Sapienza, Hokkaido, or Paris and I’m pretty much guaranteed a great time. This game is a little tough to break into missions since there so many are twists on the six main locations so I’m only going to focus on the story ones. I debated doing a write up for Patient Zero but considering it’s also in existing locations I’ll just say that it’s totally worth playing at least once, especially the final level, which is bananas. And I also want to give IO a shout out for their commitment to players. They were releasing content for Hitman pretty much up until the release of Hitman 2, and they really, really seem to care about everyone who plays this game having something new to do whenever they boot it up.
1 - Freeform Training - ICA Training Facility, Greenland
I love the idea of having training be in a simulated ICA environment - it’s a great tongue in cheek nod to the artifice of games themselves, especially training levels. Knowing that everyone in the level is just acting gives every playthrough an added level of enjoyment and the general shittiness of the fake boat is perfect.
Replayability: ⅘
2 - The Final Test - ICA Training Facility, Greenland
I could have stood to have only one simulated environment - two seems like overkill.
Replayability: ⅖
3 - The Showstopper - Palais de Walewska, Paris, France
This level really feels like IO announcing that they listened to fans’ reaction to Absolution. It has more ways to complete it than any previous Hitman level and really rewards multiple playthroughs. The targets aren’t all that memorable, but this is a welcome return to Agent 47’s roots.
Replayability: ⅘
4 - World of Tomorrow - Sapienza, Italy
Sapienza takes everything that makes The Showstopper work and cranks it up to 11. The location is maybe the prettiest in any Hitman game, the layout is perfect, and it’s a blast to walk around in 47’s casual clothes and just hang out in this perfect little Italian town.
Replayability: 5/5
5 - A Gilded Cage - Marrakesh, Morocco
This one’s a bit of a bummer. It’s competent but just isn’t all that fun.
Replayability: ⅖
6 - Club 27 - Bangkok, Thailand
Definitely an improvement over Marrakesh, but not as good as Paris or Sapienza.
Replayability: ⅗
7 - Freedom Fighters - Colorado, USA
Oh man - I really dislike this mission. It’s bland and easy and just feels like something from a much worse stealth game.
Replayability: ⅕
8 - Situs Inversus - Hokkaido, Japan
Luckily, Hitman totally sticks the landing. Situs Inversus is even better than Flatline. It’s equal parts tranquille and creepily sterile, plus 47 gets to dress up as a ninja and run across rooftops with a samurai sword. It’s a perfect ending.
Replayability: 5/5
Hitman Average Replayability: ⅗
Hitman 2
Hitman 2 is to Hitman what Contracts was to Silent Assassin; It’s so similar that you can even play all of Hitman 1 within it, utilizing all of the updated gameplay features. But, like Contracts, Hitman 2 takes everything that worked in Hitman and doubles down on it, creating a truly immersive experience. Each location has a distinct atmosphere and there’s a running theme of how unsustainable wealth and power is. This is the best Hitman game since Blood Money - it might be the best Hitman game ever made. IO, now an independent studio, includes another fun sniper mode called Sniper Assassin, and there’s even multiplayer for the first time. Ghost Mode basically pits you against Agent 47 from an alternate universe and you compete with another player to try and get the best score on a level - it’s fantastic. There’s also plenty of single-player DLC yet to be released. It saddens me that the game isn’t doing super well commercially, and I really, really hope there will someday be a Hitman 3. I’m on board for life, IO, and I know a lot of other people are too.
1 - Nightcall - Hawke’s Bay, New Zealand
Nightcall features a nice location and there are quite a few ways to get the job done, but I definitely prefer the training level in Hitman.
Replayability: ⅖
2 - The Finish Line - Miami, USA
Oh man - this is one for the ages. There’s so much to do, and it feels like four levels all in one. Every mission story is worth playing, and that’s just the tip of the iceberg. I’ll be playing this one for years to come.
Replayability: 5/5
3 - Three-Headed Serpent - Santa Fortuna, Colombia
The only Codename 47 location that had never been revisited was Colombia and Three-Headed Serpent makes the return trip worth the wait. It’s nothing like the Colombia missions in Codename 47, but it’s a great level. I’ve barely scratched the surface of all the things to do, and the three distinct elements - the military, the wealth, and the drugs - all play beautifully off one another.
Replayability: ⅘
4 - Chasing a Ghost - Mumbai, India
This level really shows off how much better the voice acting is in Hitman 2 compared to Hitman. Mumbai feels truly alive, and the level’s tight, labyrinthian structure is so packed with authentic details I would often stop just to marvel at the sun blazing from behind a skyscraper or to appreciate the all the little elements that were combined to create the laundry foreman’s office building. Trying to find the Maelstrom isn’t quite as fun as I hoped it would be, however, and I think the mission could have done without him.
Replayability: ⅘
5 - Another Life - Whittleton Creek, Vermont, USA
As a huge fan of A New Life, this feels like a level created just for me (though I’m sure there are many, many other New Life fans out there). The scale of this compared to the original absolutely blows me away, and like the original, discovering all the darkness hiding beneath the veneer of small-town Americana makes for a wonderful juxtaposition. Whether it’s a creepy basement full of poison and baking or a politician with some truly reprehensible ideas, it’s eminently clear that 47 isn’t the only boogeyman in town.
Replayability: 5/5
6 - The Ark Society - Isle of Sgàil, North Atlantic Ocean
All the themes of class structure and wealth disparity come to a head in a perfect final mission. This article by Cameron Kunzelman beautifully articulates what makes this level, and Hitman as a whole, so special: https://waypoint.vice.com/en_us/article/4397e3/hitman-2-makes-you-the-catastrophe-everyone-is-dreading
I’ll end by saying that I encountered a bug during my first playthrough of this mission and was unable to load any of my saves, forcing me to restart. With most games this would be a chore, but with Hitman I eagerly dove back in, and immediately discovered a completely new way to take out a target. That’s why I love Hitman so much.
Replayability: 5/5
Hitman 2 Average Replayability: 4/5
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