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$SNE, MASSIVE DOUBLE DICK INSIDE. Poised to moon long-term (Computer vision boom, EV boom, autonomous driving tech, gaming boom, music streaming boom, cross-media IP, vertically integrated anime streaming monopoly, online medical services boom, shift to mirrorless cameras)

$SNE, MASSIVE DOUBLE DICK INSIDE. Poised to moon long-term (Computer vision boom, EV boom, autonomous driving tech, gaming boom, music streaming boom, cross-media IP, vertically integrated anime streaming monopoly, online medical services boom, shift to mirrorless cameras)
Listen up retards. Do you happen to feel regret because you always think “ohhh if I yoloed my savings on TSLA/AMD/NVDA 🚀 leaps years ago I could be rich by now!!!”
Well if you didn't know already, it doesn’t really matter what happened in the past. Hindsight will always be 20/20. You shouldn’t be harsh on yourself on your past self that your past self wasn’t retarded enough to yolo their savings into AMD/TSLA/.... Your past self doesn’t have the same knowledge that your current self has. It’s fine. If you judged those stocks with the best DD you could do at the time and didn’t think they were worth it, then you did a good job.
If you always think about what you could/should have done in the past, then you don't have the right attitude to play the stock market casino imho.
The single most important thing is to be able to look ahead. There are always plenty of opportunities around. There are thousands of rockets that are still on earth right now. Some may depart this year, others will stay a little longer on earth. The true strength lies in being able to identify those rockets with the knowledge you have right now. And if you still miss most rockets that will take-off this year that's fine, maybe you'll learn, get better and you'll do better next year.
Now, what if I told you there’s a big rocket that’s parked right right here on earth and it has decent chance for take-off this year? Maybe it won't quite reach the moon this year yet, but hey leaving the exosphere should already be a cool milestone.
It has rock-solid fundamentals and will see lots of growth in the following years/decade.
It’s a company that has the fundamental technology to power all the computer vision tech, which is bound to boom this decade.
The company we’re talking about is of course Sony, and it is extremely undervalued right now.
Its P/E is only 14. They have a P/S of 1.65, a PEG of 0.92 (< 2 is already somewhat exceptional for a company/conglomerate of Sony’s size, under 1 is a steal)
Much lower than all of its same-sector peers. This indicates significant undervaluation.
Next up Sony has a P/CF 13.2, ROE of 20% (S&P 500 average is 14% which would already be considered pretty good. 20% ROE is excellent), PEGY of 0.89, P/B of 2.65 and finally Sony has $41.6B in cash on hand. This makes Sony one of the cheapest tech/entertainment/EV/semiconductor growth stocks you will find on the market.
(ROE of 20% + PEGY of 0.89 + PEG of 0.92 means this company is a growth stock based on the numbers alone, but we’ll dig into the actual company and overall outlook in a moment)
I challenge all retards to find a company with similar benchmarks in one of the mentioned sectors, seriously.
Quite frankly doing this DD honestly blew my mind. I kept looking everywhere for reasons why the company could be so undervalued and why they may struggle in the future. Very important to look at all the challenges the company faces to make sure I’m not just doing confirmation bias DD. But all I could find was the opposite. After several weeks and months of working on this DD, I can only conclude that it is overall a very solid company for a bargain price. The new CEO is taking the company in a great direction imho and I'm begin to think he could be Sony's Satya Nadella.
So if you want some easy tendies, maybe consider $SNE while it is still cheap, I’d say.
For the autists out there who care about analyst ratings, SONY ($SNE) currently has 18 BUY ratings, 2 OVERWEIGHT, 4 HOLD and 0 SELL. (= analyst consensus is a STRONG BUY). Very little analysts cover this stock compared to other entertainment/tech companies, so this adds to my assertion that the stock is very much under the radar. Which means you have time to get in before it gets noticed by the larger investing world and before it starts to get a more fair valuation (P/E of around 30 would be more fair for this company I think, but still cheaper than many same sector peers). But, anyway the few analysts who do happen to cover this company are basically all saying it’s an instant-buy at its current price.
Most boomer investors still think big Japanese tech companies are dinosaurs that have long been surpassed by China, South Korea and Apple etc ages ago. Young boomers may think Sony = PlayStation and that it's it. But the truth is that PlayStation, while very important (about 24% of Sony's total revenue last year), is a part of a larger story.
Lots of investors in general associate Sony with the passé Japanese electronics companies from the 80’s and the 90’s. Just like a lot people may think BlackBerry is a struggling phone company.
While Sony may not be the powerhouse in consumer electronics it was in the 80’s and the 90’s, in a lot of ways they are more relevant than ever before. Despite being a well-known brand and being known as the company behind PlayStation, for some reason its stock still seems to be under the radar among both retail and institutional investors. And boy, are they mind-blowingly undervalued. Even if a big part of its business would collapse tomorrow, they would still be slightly undervalued. And I am about to tell you why.
(& btw compared to Japanese tech/entertainment stocks $SNE is still super cheap (Canon, Nikon, Toshiba, Sharp, Panasonic, Square Enix, Capcom, Nintendo, Fujitsu all have P/E ratios ranging from 18 to 77 and none of them have the combination of global clout, fundamentals & growth prospects that Sony has))
2021 Sony as a corparation is not the fucking Sony from 2005-2015’s, just like BlackBerry in 2021 is not the fucking Blackberry from 2012. Just like Garmin in 2021 is not Garmin from 2011. Just like AMD in 2021 is not AMD from 2012.
No, in 2021, Sony is the global leader in imaging technology and people do not fucking realize it. Sony has 50% marketshare in the CMOS image sensor market. There’s a very good chance the smartphone in your pocket has Sony image sensors (unless it’s a Samsung phone). Sony image sensors are powering a big part of today's vision/camera technology. And they will power even more of tomorrow's computer vision tech.
In 2021, Sony is a behemoth in video games, music, anime, movies and TV show production. Sony is present in every segment of entertainment. Sony’s entertainment branches have been doing great business over the past 5 years, especially music and PlayStation. Additionally, Sony Pictures has completely turned around.
In 2021, Sony is the world’s biggest music publisher (and second biggest music company overall). Music streaming has been a boon for Sony Music and will continue to be.
In 2021, Sony is among the biggest mobile gaming companies in the world (yes, you read that right). And it’s mainly thanks to one game (Fate/Grand Order) that nets them over $1B revenue each year. One of the biggest mobile gaming companies + arguably biggest gaming brand in the world (PlayStation).
In 2021, Sony is an EV company. They surprised the world when they revealed their “Vision-S” at CES 2020. At the reception was fantastic. It is seriously one of the best looking EV’s. They already sell sensors to Toyota. Sony will most like sell the Vision-S's tech to other car manufacturers (sensors for driving assistence / autonomous driving, LiDAR tech, infotainment system).

40 sensors in the Sony Vision-S
Considering the overwhelmingly good reception of the Vision-S so far, I suspect the Vision-S could be another catalyst that will put Sony as a company on the radar of investors and consumers.
We've seen insane investment hype for anything even remotely related to EV over the past year. We've seen a company that barely had a few EV design concepts (oh wait, they had a gravity-powered truck though) even get a $30B market cap at some point lmao.
But somehow a profitable company ($SNE) that has an EV that you can actually drive, doesn't even have a fair valuation?
In 2020’s Sony’s brand value is at their highest point since 12 years. In 2021, it is projected to be a its highest point since 2001 assuming same growth as average yearly growth from 2015 to 2020. Keep in mind brand valuation is a bit bullshitty as there’s no standardization to compare brands from different sectors, let alone non-consumer-facing brands with consumer-facing brands. But one thing we can note is that Sony both as B2C brand and as a B2B company is on a big upwards trend.
https://interbrand.com/best-global-brands/sony/
https://careers.uw.edu/blog/2020/03/17/these-are-the-10-biggest-video-game-companies-in-north-america-shared-article-from-zippia/
In 2021, Sony is an entertainment behemoth. They have grown their entertainment branches by a huge amount over the past 5 to 10 years (they made some big acquisitions in the music space especially and they’re now also all-in in anime). I don’t think people realize how big Sony is as an entertainment company. I dug up the numbers and as of Q3 2020, PlayStation is the second biggest video game company in the world (Tencent is #1) in revenue (I suspect Sony might dethrone Tencent after Sony’s FY Q3 2020 is released). But Sony already comes very close to Tencent especially if you add Fate/Grand Order (which is under Sony Music and not under PlayStation) under PlayStation.
There’s no single other company that has this unique combination of a dominant/important position in all entertainment segments. (video games + music + movies + TV series + anime + TV networks). I guess Tencent maybe?
In 2021, Sony has amazing momentum in the camera space. If you’re familiar with the enthusiast photography space, you should know this. Basically, the market is slowly shifting from SLR to mirrorless cameras. This is because mirrorless cameras tend to smallelighter, have faster AF, better low light performance, better battery life and better video performance. Sony is the company that has been specializing in the development for mirrorless cameras for over a decade while Canon’s bread and butter has always been SLR cameras. Sony is in the lead when it comes to mirrorless cameras and that’s where the market is shifting towards. Because the advantages of mirrorless have become more and more apparent and Sony’s cameras have become technically superior, Sony has gained quite a bit of market share over Canon and Nikon in the last few years. In 2019, Sony overtook Nikon as the #2 camera manufacturer. Sony is in an upwards trend here. (they have the ambition to become the world’s #1 camera brand) Sony also has very good marketing for their cameras. (Sony has a lot of YouTubers / influencers / brand ambassadors for their cameras despite being a smaller brand than Canon)
(just search on YouTube and/or Google “switching to Sony from Canon” just to give you an idea that they do have amazing brand momentum in the camera space. You won’t get as many hits for the opposite)
A huge portion of Sony’s profit comes from image sensors in addition to music and video games. This is in addition to their highly profitable financial holdings division & their more moderately profitable electronics division.
Sony’s electronics division, unlike other Japanese brands, has shown great resilience against the very strong competition from China & South Korea. They have been able to maintain their position in the audio space and as of 2020 are still the global market leader in high-end TV’s (a position they have been holding for decades) and it seems they will continue to be able to maintain that.
But seriously this company is dirt-cheap compared to any of its peers in any segment and there’s various huge growth prospects for Sony:
  • CMOS image sensors & Sony’s overall imaging prowess will boom due to increased demand from automotive sector, security & surveillance industry, manufacturing industry, medical sector and finally from the aerospace & defence industry. On the longer term, image sensors will continue to boom due to increased demand for computer vision & AI + robotics. And for consumer electronics demand will remain very high obviously.
  • Sony is aiming for 60% market share in the CMOS image sensor market by 2026. Biggest threat here is Samsung here who have recently started to aggressively invest in image sensors and are challenging Sony. Sony has technological lead + higher production capacity (and Sony will soon open a new plant in Nagasaki), so Sony should be able to hold off Samsung.
  • The iPhone 12 Pro has 3 cameras + a lidar sensor. Apple now buys 3 image sensors (from Sony) + LiDAR sensor (from Sony) per iPhone 12 Pro they manufacture. Remember the iPhone X and iPhone XS? That one had “only” 2 rear cameras (with image sensos from Sony of course). Basically, Sony will be selling exponentially more image sensors as more smartphones get equipped with more and more cameras.
  • Now think about how many image sensors Sony can sell to Apple if the iPhone 13 will have 5 cameras + LiDAR sensor (I mean the number of cameras on smartphones certainly won’t decrease)
  • Gaming (PS5 hype, PSN game sales are booming, add-on content is booming, PS+ subscribers count is booming and finally PSNow & first-party games sales are trending upwards as well). Very consistent year-on-year profit & revenue growth here. They have a history of beating earnings expectations here. The number of PS+ subscribers went from 4M to 48M in just 6-7 years. Investors love to hype up recurring revenue and subscription services such as Disney+ and Netflix. Let’s apply the same logic to PS+? PS+ already has more subscribers than HBO Max in the USA.
  • PlayStation (video games in general) has not even scratched the fucking surface. Most people who play video games now are millennials and kids. Do you think those millennials will stop playing video games when they grow older? No, of course not. Boomers today also still watch movies and TV. Those millennials have kids and those kids are now also playing video games. The kids of those kids will also play video games etc. Basically the total addressable audience for video games will by HUGE by the end of the decade (and the decades after that) because video games will have penetrated all age ranges of the population. Gaming is the fastest growing segment of the whole entertainment business. By a large margin. PlayStation is obviously in a great position here as you can guess from the PS5 hype, but more importantly imho, the growth of PS+ subscribers (currently a bit under 50 million) and PSN users (>100 million MAU) over the past 5 years shows that PlayStation is primed to profit from the audience growth.
  • On top of that you have huge video game growth in the China where Sony & PlayStation is already much better established than Xbox (but still super small compared to mobile games and PC gaming in China). Within the console market, Xbox only competes with PlayStation in North America. In the rest of the world, PlayStation has an enormous lead over Xbox. Xbox is simply a lesser known and lesser desirable brand in the rest of the world
  • Anime streaming (basically they have a monopoly already + vertical integration, it might still be somewhat niche right now, but it will be big within 5 years. Acquiring Crunchyroll was a very good move)
  • Music streaming (no, they don’t have a music streaming service, but as music streaming grows, Sony Music also gets a piece of the growing pie through licensing/royalties, and they also still have a little 2.8% stake in Spotify)
  • Apple, Amazon, Netflix, AT&T and Disney are currently battling it out in the streaming wars. When there’s a war you have little chances of winning, you shouldn’t be the one waging the war. You should be the one selling the ammo. Basically Sony Pictures (tv shows + movies) is in that position. Sony Pictures can negotiate good prices for their content because Apple, Amazon, Netflix, AT&T are thirsty for content and they all want their own exclusive content. Sony Pictures does not need to prop up their own streaming service just like Sony Music doesn’t need their own music streaming service when they can just license out their content and turn a profit. There will always be demand for TV & movies content, so Sony Pictures is well positioned is as an independent content provider. And while Apple, Amazon, Netflix, AT&T and Disney are battling it out on the forefront, Sony is quietly building their anime empire in the background. Genius business move from Sony here, seriously. They now have anime production & distribution.
  • Netflix has 200M subscribers and they currently have a 250M market cap. Think about what Sony will have in 5 years? >30M Crunchyroll subscribers (assuming all anime will be consolidated into Crunhyroll) & >100M PS+ & PSNow subscribers? Anime and gaming is growing faster than movies and TV shows. (9% CAGR for anime, 12% CAGR for gaming vs. 5% CAGR for the whole movies & TV show entertainment segment which includes PVOD, SVOD, box office, TV etc etc). And gaming as a whole is MUCH bigger than SVOD streaming. Netflix gets 99% of their revenue & profit through subscriptions. For the whole Sony Group Corporation, their subscription services (games + anime) it’s currently only 4.5% of their total revenue. And somehow Sony currently has a meagre $128B market cap?
  • PlayStation alone is bigger than Netflix in terms of operating profit. PlayStation has a MUCH higher profit margin than Netflix. For Q3 2020 Netflix posted $790M operating profit and PlayStation posted $988M operating profit. Revenue was was $6.44B for Netflix vs. $4.77B for PlayStation. (and btw Sony’s mobile gaming revenue (~$1B / year) is under Sony Music, it is not even in those PlayStation numbers!!!)
  • Think about it. PlayStation alone posts bigger operating profit than Netflix (yes revenue is bit smaller, but it’s the operating profit that matters most). And gaming is growing faster than movies. And PlayStation is about 24% of Sony’s total revenue. And yet Netflix has a market cap that is equal to the double of Sony's market cap? Basically If you apply Netflix’ valuation to PlayStation then PlayStation alone should have a bigger market cap than Netflix' market cap.

PS+ growth and software digital ratio growth

  • Sony Vision-S & autonomous driving tech (selling sensors + infotainment system to other car manufacturers). Sony surprised everyone when they revealed their Sony Vision-S electric vehicle last year at CES 2020 (in-house design and made in cooperation with Magna Steyr). And it’s currently being tested on public roads. Over the past year we have seen absurdly big investment hype into anything even remotely related to EV’s (including a few questionable companies). We’ve even seen an EV company with a gravity-powered truck get a $30B market cap in June last year. Meanwhile Sony, out of nowhere, revealed what is arguably (subjectively) one of the best looking EV’s. It got very positive reception at CES 2020. An EV that you can actually drive. But somehow their stock is still dirt-cheap based on their current fundamentals alone? Yet some companies that had pretty much nothing but some EV design concepts got insane valuations purely due to hype?
  • LTE chips for IoT & Industry 4.0 (Altair Semiconductors)
  • Cross-media IP (The Last of Us show on HBO, Uncharted movie etc). Huge unrealized potential synergy here (it’s about to change). We have seen that it can turn out super well when you look at The Witcher, Sonic the Hedgehog and Detective Pikachu. When The Witcher released on Netflix, sales of The Witcher 3 significantly increased again. Imagine the same thing, but with Sony IP’s. Sony Pictures is currently working on 7 video game IP based TV shows and 3 movies. We know The Last of Us tv series is currently in production for HBO. And then the Uncharted is currently in post-production and scheduled to be released in July this year currently. If Uncharted turns out to be successful, it will mark a big, new milestone for Sony as an entertainment company imho.
  • Aniplex (Sony Music Entertainment Japan subsidiary for anime production, distribution & mobile games) had a fantastic year in 2020. (more on this later) There is a lot of room for mobile games growth with Aniplex. Thanks to Aniplex, Sony might beat their earnings forecast.
  • Drones. DJI just got put on Entity List in USA and Sony started developing drones for prosumer / professional a few years ago. Big opportunity for Sony here to take a bit from DJI’s dominance. It only makes sense for Sony to enter the drone market targeting the professional & prosumer video market, considering Sony’s established position in the professional audio/video/photography space
  • Currently Sony also has several ventures & investments in AI & robotics
  • Over the past decade, Sony has also carefully expanded into medical equipment tech & biotechnology. Worth noting that Sony also has an important 33% stake in M3 inc (a medical services through-the-internet company with a market cap of $65.5B) (= just their stake in M3 Inc is worth $22B alone, remember Sony, with their large, diversified revenue streams & assets only has a market cap of $128B?)
  • Sony Pictures has a great upcoming movie slate (MCU Spider-Man, Uncharted, Ghostbusters: Afterlife, Venom 2, Morbius, Spider-Verse sequel, Hotel Transylvania 4, Peter Rabbit 2, Vivo, The Nightingale). They will profit from the theatre reopening and covid recovery. They may even become more favourable among movie theatre chains because they won’t release their movies on the same day on streaming services like Warner (and yeah movie theatres are here to stay, at least for a while imho)
  • All the above comes on top of established, mature markets (Financial Holdings & Electronic Products)
  • Oh yeah, btw though TV’s are a cyclical and mature market and are not that important for Sony Group Corporation’s bottomline*, Sony TV’s will continue to do well for the following successive years: o 2020: continued pandemic boost
  1. 2020-2021: PS5 / Xbox Series X/S
  2. 2021 Summer Olympics (tv sales ALWAYS spike during the olympics) (& the effect is more pronounced for high-end TV’s, = good for Sony because Sony’s market share is concentrated in the high-end range (they are market leader in the high-end range)
  3. 2022 FIFA world cup (exact same thing as for the olympics)
  4. You could say it’s already priced in, but the stock is already ridiculously undervalued so idk…
You would think this company somehow has a bad outlook, but that could not be further from the true, let me explain and go over some of the different divisions and explain why they will moon:
Sony Entertainment
While Netflix, Disney, AT&T, Amazon, and Apple are waging the great streaming war, Sony has been quietly building its anime streaming empire over the past years.
  • Sony recently acquired Crunchyroll for $1.175B (it is a great deal for Sony imho and will immediately be more valuable under Sony. Considering the growing appetite for anime I honestly do not even understand why AT&T sold it, they could have integrated it with their other streaming service (HBO Max) but ok)
  • With Crunchyroll Sony now has the following anime empire:
  • Aniplex (anime production & distribution, subsidiary of Sony Music Entertainment Japan) F
  • Funimation
  • Manga Entertainment UK (production, licensing, and distribution, UK)
  • Wakanam (licensing and distribution in Europe)
  • AnimeLab (licensing and distribution in Australia & New Zealand)
  • Crunchyroll (3 million paying subcribers, 90 million registered users and 50 million social media followers)
* Why anime matters:

Anime growth
“The global size is expected to reach USD 36.26 billion by 2025, registering a CAGR of 8.8% over the forecast period, according to a study conducted by Grand View Research, Inc. Growing popularity and sales of Japanese anime content across the globe apart from Japan is driving the growth”
(tl;dr anime 🚀🚀🚀🚀🚀, Sony is all in on anime and they have pretty much no competition)
Anime is the fastest growing subsegment of movies/video entertainment worldwide.
  • Sony also has a partnership with Bilibili for anime distribution in China:
https://www.chinadaily.com.cn/a/201903/26/WS5c990d93a3104842260b2737.html
  • Bilibili already partnered with Sony Music Entertainment Japan to bring Aniplex’s hugely successful Aniplex’s Fate/Grand Order mobile game in China.
  • Sony acquired a 5% stake in Bilibili for $400M in March 2020 (that 5% stake is now already worth $2.33B at Bilibili’s current share price ($BILI) and imho $BILI still has lots of upside potential considering it is the de facto video creation/sharing/viewing à la YouTube/Twitch for GenZ in China)
https://ir.bilibili.com/news-releases/news-release-details/bilibili-announces-equity-investment-sony

Sony Music Entertainment Japan
Aniplex
  • Sony Music (mobile games) generated $400M revenue from its mobile games in Q2 FY2020, published through Aniplex (Sony Music Entertainment Japan, “SMEJ”) subsidiary
  • They are the publisher of Fate/Grand Order, one of the most profitable mobile video games of the past 5 years (has generated $4B in revenue (!!) by the end of 2019 and is still as popular as ever). Fate/Grand order is the 7th most profitable mobile game in revenue worldwide as of 2020 (!)
Fate/Grand Order #9 game by revenue last year as of Q3 2020

  • Aniplex launched Disney: Twisted Wonderland in March this year. In Q3, it was the #10 most downloaded mobile game in Japan. (Aniplex now has two top ten games in Japan)
  • Fate/Grand Order was the #2 most tweeted game in 2020 and #3 was Disney: Twisted Wonderland. You can see that Aniplex has two hugely successful mobile games. (we are talking close to $1B of revenue a year here). It is the #2 game in Japan by total revenue from Q1 2016 to Q3 2020 and the #9 game in worldwide revenue from Q1 2020 to Q3 2020.
Aniplex has two very popular mobile games
  • SMEJ earns about > $1B from mobile games in revenue from mobile games and there is still a lot of future growth potential here considering Japan’s mobile game market grew a whopping 32% yoy from Q3 2019 to Q3 2020.
  • Aniplex recently co-distrubuted the movie Demon Slayer: Mugen Train in Japan in October 2020. It became the highest grossing film of all time in Japan with a total gross box office revenue of $380M. In the middle of a pandemic. It still needs to release in South Korea, China and USA where it will most likely do great as well.
Sony Interactive Entertainment (SIE) (Game & Netwerk Services business unit):

  • We all know 2020 was a huge year for video games with the stay-at-home pandemic boost. The whole video game sector brought in $180B of revenue in 2020, a whopping 20% increase yoy.
  • But 2020 will not be just a one-off temporary exceptional year for video games. The video game market has a CAGR of 13% which means it will be worth $291B in 2027. Video games is by far the segment with the highest growth rate in the whole entertainment industry.

US video game market growth (worldwide growth has a 13% CAGR)

PlayStation revenue and operating profit growth

  • PlayStation obviously has a huge piece of this pie and over the past years has seen consistent yoy revenue and profit growth. Think about it, for every FIFA/Call of Duty/Assassin’s Creed sold on PS4/PS5, Sony gets a 30% cut. There have been sold a billion PS4 games so far.
  • 5 years ago 20 to 30% of PS4 games were purchased digitally. Flashforward to 2020 and it’s 60-75% and the digital ratio looks set to still increase a bit. This means higher profit margin for game publishers and for Sony at the expense of retailers
  • SIE has seen huge success in its first-party games over the past 5 years. Spider-Man, God of War, Horizon: Zero Dawn, The Last of Us Part 2, Uncharted 4, Ghost of Tsushima, Days Gone, Ratchet & Clank have all been huge successes. This is really big and represents a big change compared to the previous generations where Sony never really hit it big as a games publisher even though most of their games were considered quality games.
  • SIE is now not only a powerful platform holdeprovider, but also a very successful games publisher with popular IP’s (Uncharted, God of War, The Last of Us, Horizon, Ghost of Tsushima, Ratchet & Clank). This is an enormous asset, because firstly it increases the chances of success for cross-media opportunities (Sony Pictures can make TV shows and movies out of it to expand the popularity of those IP’s even more). And secondly, it is an obvious selling point for PS5. The more popular and bigger their exclusive content, the more they can draw people to their platform/service. This should increases PS5 total marketshare over its competitor.
  • The hype for God of War: Ragnarok will be absolutely through the roof. Hype for Horizon: Forbidden West is also very good already (10 million yt views, 273K likes which is very good). Gran Turismo 7 and Ratchet & Clank will also do very well in 2021. (I suspect that GoW oand Horizon might be delayed to 2022)
  • PS5 reception has been extremely good. Demand is through the roof as well all know. The only problem is that they cannot quite capitalize on the demand due to lack of supply, but overall, it is a very good thing that demand is very high, and that reception has been very positive. The challenge will primarily supply and production-related for the following 6 months and to be able to maintain brand momentum. Hopefully, they won’t push disappointed/inpatient customers to competitors.
  • Considering there’s backwards compatibility from PS4 to PS5, users will want all their PSN content to transition with them as well, so I expect them to lose very little marketshare to Xbox. Also, I do not know if Americans realize it, but Xbox is not nearly as big as PlayStation in the rest of the world as it is in the USA. PlayStation just has global brand power that Xbox just doesn’t have, so Xbox isn’t much of threat at all I’d say. Where I live, in Belgium, In Europe everyone is talking about the PS5, nobody really seems to care about Xbox Series S/X that much. Comparing PlayStation to Xbox in terms of mindshare is like comparing Apple to Motorola (not meant to be a diss to Motorola, I have a Motorola phone myself, just saying that Xbox has significantly less mindshare / brand power in Europe).
  • SIE is likely working on PSVR 2, this could be big.
  • Sony has a small stake in Epic Games (1.4%) and they have a good business relationship with them, so this might also make them open to release first-party games on Epic Games Store after exclusivity period on PS5.
  • Remember the Travis Scott concert in Fortnite? I believe that was one of the reasons why Sony invested in Epic Games. It serves as an example how music can sometimes converge with video games, and this can play to Sony’s strengths.
  • PlayStation also has way superior presence in Asia compared to Xbox. Have been expanding into China as well. Another great opportunity for revenue growth.
  • PS+ subscribers grew from 5.7 million by the end of 2013 to 46 million by October 30th, 2020. This is an average growth rate of 28% over the past 5 years. Considering most of the growth was early on, it will slow down, but I predict that they will have about 70 million PS+ subscribers by the end of 2023. This is huge and represents a stable, recurring source of income. Investors who keep hyping Netflix/Disney+ will love this, but it seems they have yet to discover $SNE.
  • There is a reason why Amazon, Google, Nvidia have been aggressively investing in video games & games streaming. They know the business is huge and is about to get even bigger. But considering the established, loyal PlayStation userbase, the established global brand of PlayStation and the exclusive games, PlayStation should be able to easily standoff competition from Amazon, Google and Nvidia (GeForce Now) in the next few years. So far, Amazon’s venture into game development, publishing & streaming has completely failed. Stadia and GeForceNow seem to have a bit more success, but still relatively niche. Therefore, I think PlayStation is well-positioned to remain one of the leaders in the industry for the following decade.
I'll get to the other divisions later, I figured this is a good first step.
But so far the tl;dr
Image sensors: 🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀
IoT/Industry 4.0 chipsets: 🚀🚀🚀🚀🚀🚀🚀
PS5/PSN/PS+: 🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀
Online medical services (M3 inc.): 🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀
Anime: 🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀
Fate/Grand Order: 🚀🚀🚀🚀🚀
Demon Slayer: Mugen Train 🚀🚀🚀🚀🚀
Sony Music / music streaming (the performance of Sony Music’s in Sony’s business is seriously understated. The numbers speak for themselves): 🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀
Sony Electronics 🚀
Sony Financial Holdings (very stable & profitable business, even managed to grow slightly during pandemic when most insurance companies performed more poorly): 🚀🚀🚀
Still have to cover Sony Pictures, but their upcoming movie slate looks pretty good honestly (Spider-Man sequel, Venom: Let There Be Darkness, Ghostbusters: Afterlife, Uncharted, Morbius, Hotel Transylvania 4 so that's worth one rocket as well imho 🚀
tl;dr of tl;dr:
🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀

Disclaimer: I am not a financial advisor. I am an idiot that's trying to understand why $SNE stock is so cheap.
Positions: SNE 105C 21st January 22
submitted by Audacimmus to wallstreetbets [link] [comments]

The truth about the dbrand Grip...

The truth about the dbrand Grip...
Grips. Let's talk about 'em.
If you've spent any amount of time on this subreddit, you've likely seen at least one post about a Grip case that has fallen apart. Most of you have seen several. We know this because we've seen every single one. We’d like to see less of them. Ideally, none.
Over the past 18 months, we’ve been on an odyssey to fix the underlying problem. What follows is a chronicle of that journey.
Our objectives in writing this post are three-fold. There will be a tl;dr version at the end of this post, summarizing each of the three:
  1. Offer an in-depth technical explanation as to why Grip cases fall apart.
  2. Outline the improvements we've made to the Grip case to mitigate and eventually solve the issue.
  3. Provide some much-needed context as to how widespread the issue truly is, and what our next steps are for affected Grip SKUs.
Since you're still here, you must be in it for the long haul. Assuming an average reading speed of 250 words per minute, this is going to take you nearly 24 minutes to get through. We'll try to make it the most informative 24 minutes of your life. Let's get started.

PART ONE

Why Do Grips Fall Apart?
Most phone cases are made out of a single material. The material itself varies from case to case, though the most common is Thermoplastic Polyurethane (TPU). The Grip case, as a point of comparison, is made of two different materials: an elastomer and a polycarbonate.
The word elastomer is a combination of the words elastic and polymer. That's because it describes polymers that have elastic properties - like the one that forms the outer rim of your Grip case. The elastomer that we use is responsible for two critical properties of the Grip case: impact protection and grip.
If you fell off of a rooftop, would you rather land on a hard plastic surface, or a rubber surface? If you value your life at all, you'd choose the rubber - its elastic properties would absorb much more force from the impact. Guess what rubber is? First one to answer "an elastomer" wins a prize!
Next, imagine you’re a pervert, gently running your finger across every surface of a No. 2 Pencil. Which part of the pencil do you think would provide the most resistance to the tracing of your finger? If you guessed "the eraser," congratulations: you possess a basic understanding of coefficients of friction. Erasers are made of rubber. Rubber has a high coefficient of friction because of its elastic properties.
The Grip case's elastomer isn't rubber - it's our own specially-formulated compound. It's still a useful comparison, as all elastomers share similar properties - provided they have the same degree of Shore Hardness.
One person reading this is asking: “Shore Hardness?” The next section is their fault.

A Beginner's Guide to Material Science
The Shore Hardness scale gauges the hardness of various elastomers. It can be measured with a device called a durometer. You probably don't have one.
  • Low Shore Hardness = softer, more malleable, less dense, more rubber-like.
  • High Shore Hardness = harder, less malleable, more dense, more plastic-like.
If you fell out of a building and landed on a rubber surface with a high Shore Hardness, injury or death would be much more likely.
If you used an eraser with a high Shore Hardness, you'd find it wouldn't actually do much erasing.
Now, what if you made a phone case out of an elastomer with a high Shore Hardness? It wouldn't offer much grip or impact protection.
The Grip's outer rim is made from an elastomer with a low Shore Hardness. As a result, the material is grippy and impact-resistant, but much more malleable and thus more likely to deform. That's why we bond the elastomer to a polycarbonate skeleton.
Polycarbonates don't require as much explanation as elastomers: they're a category of plastic. On your Grip case, the back plate is made of polycarbonate. The elastomer rim is bonded to the polycarbonate plate on all sides of the Grip, providing structural rigidity to the elastomer, fighting to keep it from deforming. At least, that's the idea. As we've all seen, it hasn't worked out that way.
Bonding two distinct materials together is much more complicated than gluing them together. Instead, we rely on a thermal bonding process. Basically, that means we heat both of our polymers to a degree which would turn you from “rare” to “well done” in moments. This heat melts the polymers, which we then inject at a pressure which would turn you from “solid” to “paste” even faster.
Once injected, these two materials get fused together along the seams. To further reinforce the bonds, we use a series of interlocking "teeth" to provide a greater surface area on which the bonding process can occur. Consider these teeth the mechanical bond, which exists to strengthen the thermal bond.

Pictured: Bonding mechanic between the elastomer and polycarbonate.
With that out of the way: why do Grips fall apart?
The elastomer rim around the edge of the Grip case is naturally inclined to deform and stretch. The bonding mechanisms we described above are designed to keep that from happening, but it often isn’t strong enough. As soon as the bond fails at any point, it's only a matter of time until a total structural failure occurs.

PART TWO

How Are We Stopping Grips From Falling Apart?
Philosophically, there are two approaches to take:
  1. We can investigate why, exactly, the bond between the elastomer and the polycarbonate is failing.
  2. We can tweak and iterate the thermal and mechanical bond - strengthening it to the point where it's statistically improbable that your case will fall apart.
We tried the first approach - it's the road to madness. The number of variables is irrationally large. What's the temperature like where you live? The altitude? The humidity? Do you bring your phone into environments that deviate from the ambient temperature of your location? Does your school or workplace have extremely dry air? Do you bring your phone into a sauna? What sort of soap do you wash your hands with? Do you have oily hands? What sort of food do you cook? Do you smoke? How hard do you press on the buttons? What's your angle of approach when you actuate a button? How big are your hands? How often do you take your phone out of the case? Do you remove it from the top, the bottom, the sides?
We could follow all of these roads, find out exactly which factors are causing the bond to fail, then implement preventative measures to keep it from happening - but that would take a decade. We don't have that long. Much like you, we want this fixed yesterday.
So, from the moment we received our first complaint about a Grip deforming around the buttons, we've been making structural, thermal, and mechanical improvements to the design and production process of the Grip case - some visible, some not. Every new phone release has brought a new iteration on the core Grip design, with each one reducing the failure rate, incrementally. We'll bring the receipts in the next chapter. For now, let's highlight the most noteworthy improvements.

The Most Noteworthy Improvements
The first signs of trouble were the buttons. Months before we'd received our first report of a Grip case de-bonding, we saw the first examples of buttons that had bent out of shape.

Pictured: Button deformation.
Why the buttons? Because you press down on them. The force from button actuation puts strain on the elastomer, causing displacement of the material in the surrounding area. Through a combination of time, repeated button actuations and the above-mentioned force, the case would permanently deform around the buttons. This concept is called the "compression set" of the elastomer - Google it.
The solution to this problem was two-fold:
  1. First, we increased the compression set of the elastomer. Essentially, we made it as dense as we could, without compromising on the elastic properties of the material.
  2. Second, we added relief slits surrounding the buttons - they're plainly visible on any newer Grip case model. These relief slits are an escape route for the force generated by button actuation. They also had the positive effect of making button actuation significantly more satisfying (read: clicky).

Pictured: Relief slits to improve button tactility and durability.
Another early issue, pre-dating the first reports of total de-bonding, was a deformation of the elastomer along the bottom of the case - where the charging port and speakers are.
Since we've covered the basics on how the interlock between the elastomer and the polycarbonate creates a bond, this is how the interlocking teeth along the top edge of the polycarbonate skeleton of the Grip used to look.

Pictured: First-gen interlocking teeth on the top of the Grip.
...and here's the bottom of that very same Grip case.

Pictured: First-gen interlocking teeth on the bottom of the Grip.
Notice anything? Around the charging port, there is absolutely nothing keeping the elastomer in place. No teeth, no structural reinforcements... it's no coincidence that an overwhelming majority of early Grip deformations happened along the bottom.
Since then, we’ve added a reinforced polycarbonate structure around the bottom of the Grip case. You'll see what that looks like in a bit.
So, why didn't the launch portfolio of Grip cases have mechanical interlocks or a polycarbonate support structure along the bottom?
The answer may or may not be complicated, depending on how much you know about plastic injection molding. We'll assume the worst and explain the concept of "undercut" to you with a ridiculous metaphor.

The Ridiculous Metaphor
Imagine you had a tube full of melted cheese. Next, imagine you emptied that entire tube into your mouth. Rather than swallowing the cheese, you decide to let it sit in your mouth and harden. Why are you doing this? We don't know. Let's just say you want a brick of cheese that's perfectly molded to the contours of your mouth - a very normal thing to want.
So, your mouth is completely filled with cheese. It hardens. You reach into your mouth to remove the brick of cheese. As you're removing it, you encounter a problem: your teeth are in the way. This wasn't a problem when you were putting the cheese into your mouth, but that was because the cheese was melted and could flow around your teeth. Now that the cheese has hardened, this is no longer the case.
In the world of plastic injection molding, this is an undercut. Our concern was that, by molding a structurally rigid piece of polycarbonate around the charging port and speaker holes, we'd find ourselves unable to remove the Grip Case from the mold once hardened. Imagine spending $30,000 on industrial tooling only to get a $30 phone case stuck inside of it.
Once we saw Grip cases deforming along the bottom cutouts, we knew we'd need to find a way to remove the cheese from your mouth without breaking your teeth. To make a long story short: we did it. The cheese is out of your mouth, and you get to keep your teeth. Congratulations! Now, keep reading.
On newer models of the Grip case, the result is a polycarbonate bridge extending around the bottom cutouts, adding both structural reinforcement and interlock mechanisms to promote mechanical bond, much like the ones which line the perimeter of the rest of the Grip case.

Pictured: Newest-gen structural reinforcement on the bottom of the Grip.
On the subject of structural reinforcements, this design revision was around the time we flanked the buttons with some fins, working in tandem with the heightened compression set and button relief slits, detailed above, to further guarantee that button actuation would have no impact on the overall durability of the Grip case.

Pictured: Lack of button fins on the first-gen Grip.

Pictured: Button fins on the newest-gen Grip.
As an aside: Unrelated to the de-bonding issues, we've also made a number of smaller improvements to the Grip case with each new iteration. For instance, we chamfered the front lip of the case to make edge-swiping more pleasant and reduce dust accumulation along the rim. Those raised parallelogram shapes along the sides of your Grip case that create its distinctive handfeel? We made those way bigger for a better in-hand experience. In short: product development is a complex and multifaceted process. Each new iteration of the Grip case is better than the one that came before, and that applies to more than just failure rates.
Speaking of failure rates: all of these improvements were in place by the time we launched iPhone 11-series Grip cases. The failure rate for these cases decreased exponentially... but didn't disappear entirely.

The Even More Ridiculous Metaphor
With these improvements, we achieved our desired outcome: the case was no longer deforming around the buttons or the charging port. Instead, the structure of the case began to fail literally anywhere else around the perimeter of the phone.
Think of it this way… you’re a roof carpenter. The greatest roof carpenter of all time. Like the son of God, but if he was a carpenter. Unfortunately, you’ve been paired with the Donald Trump of wall-builders.
You're tasked with building a house. You spend all of your time and energy perfecting your roofcraft. You've designed a roof that's so durable, it may as well have been made of Nokia 3310s. Nothing's getting through that bad boy.
The wall guy? Instead of building that wall he said Mexico would pay for, he's been tweeting about the miraculous medicinal properties of bleach while a plague kills hundreds of thousands of Americans.
The point here is that you can build the greatest roof of all time, but the walls need to be strong enough to match.
To strengthen the Grip case's metaphorical walls, we needed to re-design the inside of the Grip case from scratch. More specifically, the mechanical interlock between the springy elastomer and rigid polycarbonate skeleton. We took every tooth at the bonding point between the two materials and made them as large as we possibly could. Then, we added more teeth.

Pictured: Polycarbonate teeth on the newest-gen Grip.
To jog your memory: this is how the teeth used to look...

Pictured: Polycarbonate teeth on the first-gen Grip.
If time proves that these changes aren’t enough, our engineers still have a number of ideas on how to improve the bond between the elastomer and polycarbonate. Will we ever need to implement those ideas? Again - that’s a question only time can answer. Each change might be the silver bullet that puts this problem to bed for good... but there's only one way to find out: it involves real-world testing and, with each iteration, months of careful observation.

PART THREE

So, Where Are We Now?
Have the improvements we've made to the Grip case been successful? You bet.
For the sake of comparison: we began shipping iPhone 11 series Grips on September 30th, 2019. Within six months of that date, we had received 52 reports of structural failures - a big improvement over the early days, but still not good enough.
Fast forward two months. We began shipping Note 10 Plus Grip cases on November 21st, 2019. In the first six months of availability, we received exactly eight reports of Note 10 Plus Grips falling apart. Again, a major improvement over the iPhone series in the same stretch of time. If we'd launched the first Grip cases with a failure rate that low, we wouldn't be writing this post right now and you’d have nothing to read while pretending to do work.
How about the Galaxy S20 series, which began shipping on February 10th, 2020? They're the most recent and improved set of SKUs we’ve made to date, leveraging everything we've learned and making further improvements over the Note 10 Plus. No reports so far. Same goes for the iPhone SE and OnePlus 8 series - these SKUs share all the improvements we've made to the underlying design of the Grip case thus far.
Does that mean these numbers will hold forever? Who knows. That's the thing: every improvement we make, we need to wait several months to see how effective it's been. No amount of internal testing can replace the real-world data of shipping cases to hundreds of thousands of users across nearly 200 countries.
We could always just throw in the towel, make the entire case out of rigid plastic, and call it a solved issue... but that would be the easy way out. The Grip case and its unique design properties can't reach their full potential unless we make incremental improvements - then wait and see how they pan out in the real world.
All of which is to say: it's far too early to say the newest set of improvements have officially solved the problem. While the failure rate is still zero, we need to keep watching. We've made a ton of progress, but we're not going to rest until we've killed this issue for good - without sacrificing the unique properties that make the Grip case stand out in a sea of derivative hard plastic and TPU phone cases.
That's probably enough to inspire confidence in someone who's on the fence about buying an S20 Ultra Grip, an iPhone SE Grip, or any Grip we release in the future. But what if you're one of the people who bought an older Grip model?

"I'm One Of The People Who Bought An Older Grip Model!"
We won't sugarcoat it. The failure rates for older Grip models is way higher than we deem acceptable. Why has it taken us this long to publicly address the issue, then?
Easy: it's not as widespread as you might think. Some humans reading this might be looking at their iPhone X Grip, purchased in 2019 and still intact, wondering what all the fuss is about. That's an important consideration: most people who have functioning, still-bonded Grip cases aren't posting on /dbrand about how unbroken it is. The people who've had issues around total product failure are in the minority.
We're not using the word "minority" as a get-out-of-jail-free card here. It's still a way larger number than we'd ever be comfortable with. We simply don't want our transparency and candor in writing this to be misinterpreted as an admission that every single Grip case we've made for older devices is going to fall apart. Statistically speaking, this is an issue for a minority of Grip owners.
Our philosophy at first was that, while it was unfortunate and frustrating that Grip cases were falling apart, dramatic PR action wasn't necessary. Instead, we resolved to:
  1. Quietly and diligently work in the background to improve the underlying design of the Grip case.
  2. Ship free replacements to anyone whose Grip case had failed.
To date, we've spent hundreds of thousands of dollars on shipping fees alone for replacement Grips. As you can imagine, that number gets a lot higher once you add in the cost of actually making the thing. We've been fine with writing these costs off as sort of an R&D expense, since every example of a deformed or de-bonded Grip provides invaluable data on how to improve the product.
Where our strategy backfired was in the narrative that began to take root as Grip cases continued to fall apart. Look at it this way: the failure rate of older Grip case SKUs is anywhere between 1% and 20%, depending on how early we released the SKU. Since the improvements we've already made to the underlying design were rolled out incrementally with each new phone release, that number has been on a steady downward trend.
For the purpose of this thought experiment, we'll go with the earliest, shittiest Grip cases - putting us at a long-term failure rate of 20%.
So, 20% of customers for this device have a Grip case fall apart at some point in the product's lifespan. Every single one of those people writes in to our Customer Experience team about the issue. They all receive a replacement, free of charge.
Since this replacement is identical to the first Grip case they'd received, it also has a 20% failure rate. We're now dealing with percentages of percentages. Stop panicking, we'll do the math for you: that means 4% of these hypothetical Grip owners will have a second Grip case fail on them in the long run.
Four percent is a lot better than twenty… but it's also a lot of people who've been burned twice. These people are going to be extra vocal about how shitty the Grip case is. To be fair, they've got every right.
So, we've got four groups of customers for this SKU:
  • Group A: Has had two or more Grip cases fail (4%).
  • Group B: Has had exactly one Grip case fail (16%).
  • Group C: Bought a Grip which has not failed (80%).
  • Group D: Has not purchased a Grip case (NA%).
Group A is livid about the repeated issues they've had - rightfully so.
Group B, having been burned before, reads about Group A's experience. They take it to mean their replacement will inevitably fail on them as well, and they'll one day get the dubious honor of joining Group A.
Group C, despite not having had any issues yet, reads the experiences of Groups A and B. Then, a significant portion of this group begins to operate under the assumption that it's only a matter of time before their Grip falls apart as well.
Group D reads all of the above and decides they don't have enough confidence in the Grip case to ever purchase one.
A narrative begins to form that this hypothetical failure rate is close to 100%. Worse yet: people with newer phones, unaware that each new iteration of the Grip case has a dramatically reduced failure rate over the last, start to assume their case also has a 100% failure rate. That's where our original strategy - the one where we quietly improved the product in the background while offering replacements for defective units - backfired on us.
This narrative only exists because we've continued to leverage existing stock with too high a failure rate, which, in hindsight, was like pouring gasoline on a gender reveal forest fire of disappointment and regret. This brings us to our next chapter.

Mass Destruction
At this point, you're probably aware that a number of Grip SKUs for older phones have been listed as "Sold Out" on our website, and haven't been restocked since.
We stopped production on these cases because we knew they'd have all the same issues as the original production runs. See, it's not as simple as pushing a "make the Grip not fall apart" button at the factory - we'd need to redesign the case from scratch, implementing all of the design improvements we've made up to this point, then re-tool our existing machinery to produce this new version. We'll have more to say about re-tooling a bit later - for now, focus on the fact that some Grips have been listed as "Sold Out".
If someone's Grip case falls apart while listed as "Sold Out", we don't have any replacements to send them. Instead, dbrand's Customer Experience team has been issuing refunds wherever possible, and store credit otherwise. Just in case you're wondering what we mean by "where possible": PayPal doesn't allow refunds on transactions that are more than six months old. Store credit, on the other hand, can be offered indefinitely.
What we've come to realize is that we're never going to be able to escape this downward spiral until we rip the band-aid off and stop stocking these old, flawed SKUs.
Today, we're ripping the bandaid off. As you're reading this, we're disposing of all of our old stock. All of the flawed Grip SKUs are now listed as "Sold Out".
Head over to our Grip listing and take a look at what's available. Everything that you can currently buy is up to spec with the improvements we've made over the past year - meeting or exceeding the standard of quality set by the Galaxy S20 series, the iPhone SE, and the OnePlus 8 series. In some cases - take, for instance, the iPhone 11 series - this means we've already re-tooled our production lines to meet that quality benchmark.
If a Grip case is listed on "Backorder", it means we've begun the process of re-tooling the SKU to match the improved quality standard you've spent the last five hours reading about.
However, if a Grip case is now listed as "Sold Out", that means no more reshipments.
If you own a sold out Grip case that hasn't fallen apart yet: that's great! Don't assume that your Grip is doomed to fail just because we devoted 5661 words to explaining why it might fall apart. You've still got better odds than you would at a casino.
As always, if you run into any issues with your case, sold out or not, shoot an email to one of our Robots. They'll still take care of you - it just won't be with a replacement case… for now.

Mass Production
Remember when we said we'd talk more about re-tooling a bit later? That's right now.
So, why are so many Grip models not being fixed? Why haven't we re-tooled these old SKUs with all of the quality improvements made to the case's build quality? It's a little complicated.
Taking the improvements we've made to the most recent suite of Grip models and retroactively applying those changes to older SKUs isn't a simple task - it would require us to throw out our existing production tools and create new ones, from scratch. Suffice it to say that doing so is a wildly expensive endeavor.
To recoup that cost, we'd need to produce more Grips than we're likely to ever sell for aging, irrelevant hardware. Let's use the Pixel 3 as an example.
If we replaced every single de-bonded Pixel 3 Grip, that would account for about 3% of the MOQ (Minimum Order Quantity) on a re-tooled Pixel 3 Grip case. Now we're sitting on 97% of that MOQ as overstock. Pixel 3 owners have had their phone for nearly two years now. If they want a phone case, they already have one. They're not looking for new Pixel 3 cases, they're getting ready to buy a new phone. Simply put, it’s no longer a viable market.
Now, say the Pixel 3 was a significantly more popular phone - enough that we'd be shipping out, say, 50% of the MOQ as replacements on day one. Now, that's a lot more tempting to us - we'd still lose boatloads of money, but at least it would go towards some consumer goodwill.
To figure out how much money we'd lose on re-tooling, we gave our bean-counting Robots a giant jar of beans and told them to get to work. They emerged three days later. When asked how many beans were in the jar, they gave us a blank stare. When asked if it was possible to re-tool any of our production lines for old Grip SKUs without losing obscene amounts of money, they said:
"Absolutely not."
Still, we're no strangers to throwing away obscene amounts of money to make the internet happy. Remember Amazon gift cards? Those were the days. The only question that remains is "How much money are we willing to set on fire?"
We can't tell you yet. Why? Because we're currently running a detailed cost-benefit analysis on the subject of re-tooling old production lines, on a SKU-by-SKU basis. That's business talk for "the bean-counting Robots have been given more beans to count."
The objective is to determine the viability of producing new-and-improved Grip stock for older phones: how many units would be tied up in replacements for that model, how many we could reasonably expect to sell to new customers, and how much overstock would be left from the MOQ.
From there, we can determine what the financial impact of re-tooling would be and make the final decision on how much cash we're dumping into the ocean somewhere off the coast of the Seychelles. We'll have our results by early next week.
These re-tooled models, if produced, would feature every improvement we’ve made thus far to the Grip case line, plus a few that have yet to be released. Remember how the S20s, the iPhone SE and the OnePlus 8s haven't had any reported failures yet? Picture that, but for the phone you've got.
If we go ahead with re-tooling production lines for your phone, a few things will happen:
  1. The Grip case for your phone will go from "Sold Out" to "Backorder".
  2. Our Customer Experience Robots will shift their communication strategy from "we no longer support your phone," to "we'll get you a replacement once we've got improved units in stock."
None of these things will happen until we've run the simulations on which phones are getting restocked. Why are we posting this today, then? We could have waited a week and had concrete answers to offer about the future of our out-of-stock Grip cases. Well…

Take Our Survey
This is it: your chance to have some say in how much money we set on fire as a goodwill exercise for this whole R&D clusterfuck.
Those simulations we're running? They'll be great for telling us how much money we're going to lose on each Grip SKU, but it won't tell us anything about how much money our customers want us to lose on each Grip SKU.
To that end, we've prepared a survey for people who have purchased a Grip case. We'll be taking your feedback into consideration during our decision-making process.
We have only one request: don't be a jackass. Answer the questions honestly.
Click here to take the survey.

In Closing...
We're sharing a special moment right now. We're all seeing a light at the end of the tunnel.
For us, that light is "we're almost done with a year-long R&D effort to stop the Grip case from falling apart."
For you, the light is "the end of a 5661-word marathon of a Reddit post."
We just want to take a minute to recognize that we couldn't have gotten this far without your collective support. At any point in the past year, we might have pulled the plug on the Grip project entirely if we'd reached a critical mass of negative sentiment from our customers. Instead, we've got an army of devotees who have no problem paying us for the privilege of being our guinea pigs.
Product development isn't a one-and-done process. It's easy to forget, but our skins weren't always to the world-class, record-setting, Michael-Jordan-in-his-prime standard you expect from us today. If you happen to have an iPhone 4 skin lying around, apply it and let us know how it goes. You'll immediately appreciate how many process improvements we've made. We weren’t born as the greatest skin manufacturer in history. We got there through a process of methodical improvement. Each jump in quality was driven by a bottomless well of user feedback, sourced from millions upon millions of customers. That, and the competition was comically inept.
It's the same story for the Grip case. Your continued support has enabled us to make huge strides in developing a product that's on the cusp of blowing everyone else out of the water. We're going to keep working until it gets there.

TL;DR VERSION

Please note that by reading this tl;dr, you’re missing out on several outlandish metaphors, including classics such as:
  • Plastic injection molding melted cheese into your face hole.
  • What if Jesus and Donald Trump built a house?
  • How to turn yourself from “rare to well done” and “solid to paste”.
  • Pencil Perverts.

WHY DOES THE GRIP FALL APART?
  • The Grip case is made from two materials: a polycarbonate skeleton and an elastomer frame.
  • The elastomer frame provides the majority of the case's impact protection and grip, but is prone to deformation.
  • We prevent deformation by bonding the material to a polycarbonate skeleton (i.e. the rigid back plate on the Grip case).
  • The bond between the two materials was not as strong as we'd originally anticipated, causing the elastomer to de-bond from the polycarbonate skeleton and the case to sometimes fall apart.

WHAT HAVE YOU DONE TO FIX IT?
  • Through a series of design revisions, we've made countless improvements to promote a stronger bond between the two materials.
  • These changes have incrementally reduced the failure rate of Grip cases. Our most recent SKUs are yielding extremely promising results.
  • Each time we improve the Grip case, we need to play a months-long waiting game to observe the real-world effects.

HOW ABOUT THE GRIPS YOU'VE ALREADY SOLD?
  • Since we're using you as guinea pigs for the purposes of product development, we've been uncharacteristically generous with our warranty policy.
  • However, that warranty policy only lasts as long as we have stock. Once we're out of Grips, we're out of replacements.
  • We've finally reached the point where we need to rip off the bandaid and dispose of all of our Grip stock produced during 2019.
  • If your Grip for any of these older phones falls apart, you can no longer get a replacement.
  • You should still write in to our Customer Experience team if it happens to you - we'll work something out.
  • On the bright side, our Grip SKUs from 2020 onwards have dramatically reduced, if not outright eliminated, the failure rate of previous models. We have no reported cases to date.
  • It's not economically viable to re-tool production lines to apply our improved industrial designs to any of the Grip cases that are currently marked as "Sold Out".
  • We're probably going to do it anyways.
  • We're running the simulations right now to determine which older devices will be re-tooled.
  • Take our survey to help determine which devices we'll be re-tooling.
submitted by db_inc to dbrand [link] [comments]

My thoughts on Market Rotation and how it will affect RKT and other companies

First a little background
I trade based off something called the "Common Sense Theory", its based off a book i read about macro-economics back in College a couple years back.
The general consensus of the theory is how to look at a stock for the next 2-3 months (quarter), half year, one year and five years
the Core of the book is this: (lets use Amazon as the example, and lets use the next 3 months out)
  1. Will the company still be the "Go to" for the next 3 months?
  2. Will this company have any events?
  3. Does the company have a good resilience of the next 3 months according to past events?
If all questions point to "Yes" then buy the company and hold for the next 3 months.
  1. Obviously yes, Amazon will still be king of ecommerce in the next 3 months.
  2. Amazon will have Prime this month (potentially) and Christmas
  3. Yes, Amazon is know to perform extremely well during holidays and the last quarter of the year
This is all you need to make a decision to buy
Now on the the important part, RKT and Market Rotation.
The fact of the matter is, Tech stock, in simple terms, is overvalued.
MMs have been taking profits for a long time now and its seems, while the train to the moon isnt over, it is slowly slowing down.
by all means all current stocks, even while overvalued, to me; seem like they still have an exponential growth spur to yet be turned on.
I get that most tech 3x or even 4x in the last couple of months but quite honestly they could still run up for years
Apple is nearing a 3 Trillion dollar evaluation and they WILL be the first 3 Trillion dollar company, especially with their new iPhones and iGlasses coming out sometime next year (rumors)
But heres the ticker, looking directly at all of this in the Common sense mentality, MMs have made a lot of money on tech stocks and are now looking for further growth opportunities.
This is where RKT and new IPOing companies come in play. RKT while a mortgage company has an extremely high potential to be an insane grower in the next couple of years. They have shown extreme growth during Covid and will continue to show big growth until Covid completely goes away and rates stay low.
They grew during the 08-09 recession and they will easily do it again. Also DG is great CEO and knows exactly what hes doing.
I think, using the common sense theory, most MMs are taking profits and looking for new companies that they think will be their next growth stocks.
Personally i think that companies will be RKT, BIGC, Snowflake, Starlink and AirBnb
  1. RKT - Mortgage/Banking/Tech
  2. BIGC - Ecommerce//Tech/Shopify but with bigger players
  3. Snowflake - Cloud/Tech**
  4. Starlink - Daddy Musk + Internet/5G/WiFi/Tech
  5. AirBnB - Housing/Commerce/Tech
thats why as of now im in $50k in RKT, im buying another $50k in BIGC, when Snowflake IPOs later this year most of my profit from RKT and BIGC will be used for snowflake, then the snowflakes profits will be used for AirBNB and then finally all of the profits from those previous companies will be thrown at Starlink when it IPOs
most people think that MMs are using their rotational gains for banks, cruise lines, casinos, hotels, etc
But i dont think thats the case, i think a lot of MMs are holding cash and waiting for new IPOs where they think the REAL money will be in the next couple of years
Also, NVIDIA is basically the solidified AI company now, so NVIDIA to the moon.
I didnt wanna post this on WSBs because fuck those guys. too many people there.
submitted by rawrtherapy to TeamRKT [link] [comments]

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Casino Sieger €5 no deposit + 40 gratis spins + 110% free bonus

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Live and virtual casino are covered like an astronaut’s hermetically spacesuit. No holes in that offering! As I said, I like slots. They have slots I never even heard of. I didn’t count them all, but it’s got to be easily a thousand. Easily! I feel a bit like Marco Polo on a discovery of new, wealthy goodness. Polo went looking for spices and things. I’m happy with slot discovery. There’s a slot called Marco Polo, by the way. Their casino offerings are backed up by some of the most influential names in the industry, from NetEnt, Bally Wulff, BetSoft, Booming, ELK Studios, Gamomat, iSoftBet, Kalamba, Merkur, Oryx, Pragmatic Play, QuickSpin, RedRake. Booming is my personal favourite provider, so I was pleased to see that Sieger represents that brand so well.

Slots

Online slot machines are probably the most famous type of online casino games, and at Casino Sieger, you won't be disappointed because you have a really broad selection of slots. In the next list, I will include the best online slot machines that Casino Sieger has to offer to its players:
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  • Mermaids Galore- the software provider, is Kalamba Games, and the RTP is 97.52%
  • Win Blaster- the software provider, is Gamomat, and the RTP is currently unknown
  • Gates Of Persia- the software provider is Bally Wulff, and the RTP is 96.13%
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  • Duck Shooter- the software provider is Gamomat, and the RTP is 96.09%

Table Games

Casino Sieger offers a wide variety of table games:
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  • Poker- Carribean Stud Poker and Casino Hold'Em
  • Baccarat- from the software provider NetEnt
  • Scratch Cards- from the software provider NetEnt
  • Roulette- from NetEnt
  • Video Poker

Live Casino

Casino Sieger has one live casino game, and it is developed by one of the biggest software companies in the gaming industry, and that happens to be NetEnt. Once you have decided to test your luck with this Casino Sieger game, you will be taken to a brand-new screen where you will be able to experience what it's like to have fun in a traditional casino. There will be a live human dealer who will help you with every problem you may experience during the time you play this Casino Sieger game. You can communicate with the live dealer via Live Chat, and he will answer you every question like he did when I played this NetEnt live online casino game.
One thing is sure, and that is that I definitely recommend this game to every gaming fan around the world.
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Casino Sieger Sportsbook

Among the casino games, slots, promotions, and live casino games, you can see that Casino Sieger has a sportsbook section. You can bet on live games from many countries on basically any sport of your liking. Personally, I like sports and slots. They are a draw for me. The sportsbook is very comprehensive. It’s really all there. I lived in Finland for 10 years. It’s hard to live there and not get well into ice hockey. Finnish Liiga hockey is covered nicely on Sieger, which I was happy to see. Also, soccer, basketball, boxing, darts, e-sports etc. Coming from a software background, I really appreciate the well-designed and immersive quality of the interface. Being able to bet while the game’s still on, is also great.
On the following list, I will share with you on how many sports you can bet at Casino Sieger:
  • Soccer
  • Cricket
  • Darts
  • Volleyball
  • Basketball
  • Hockey
  • Rugby
  • American Football
  • Cycling
  • Golf
  • Handball

Banking Options

Having a variety of payment methods is crucial for any online casino who wants to stay on business for as long as Casino Sieger has. Now, I will tell you what withdrawal methods Casino Sieger has to offer to its gaming fans:
  • Bank Wire Transfer
  • Neteller
  • Skrill
The time which takes for withdrawal is in this list:
  • For E-Wallets, it takes from one to two business days
  • For bank transfers, it may take three to five business days
  • For cheques and credit cards isn’t offered
The deposit methods of Casino Sieger are these ones:
Euteller, Entercash, MasterCard, Neteller, Paysafe Card, Skrill, Trustly, Visa, Wire Transfer, Zimpler, Sofort Banking, SafetyPay, PassNGo, Bancontact/Mister Cash, Giropay, Przelewy24, MultiBanco.
Also, the banking options are available in one currency: the Euro.
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Casino Sieger Customer Support

The customer support team of Casino Sieger will help any player across the world, but the main focus would be to help the players from these countries:
  • Germany
  • Sweden
  • Norway
The support staff will be there to answer questions also in English, and you will be in a position to communicate with the support team via live chat and e-mail, which is great. You will have the opportunity to contact the staff every day of the week and any time of the day, which gives the players the notion that Casino Sieger definitely cares about them.
In a situation where the live chat perhaps isn't available at the time, there is one special section at the Casino Sieger website which I found to be extremely helpful. That is the FAQ or frequently asked questions where you will find a list of some common questions. I can tell you that particular section at Casino Sieger is there to answer the questions regarding:
  • Technical issues
  • Payment methods
  • Specifics of the promotions
To add, the customer support team was very friendly with me, and they always answered my every question like the professional they are.

Languages

You can set up the website on a couple of languages, and people who are able to speak the following languages can play games at the Casino Sieger website:
  • German
  • English
  • Swedish
  • Norwegian
  • Finnish

Mobile Compatibility

Being able to attract more players is a goal that every casino wants to keep fulfilling. Some players like to play their favourite online casino games from their homes, and some enjoy them on the go. Now, the players who have the following devices can play Casino Sieger games:
  • iPhone
  • Android smartphone
  • Tablet

They’re In The Business Really Long

Since its launch in the year 2009, Casino Sieger has been and stayed in the gaming business for quite a while. Casino Sieger received an insignificant amount of complaints, but all of them were not serious, so I can say with certainty that this online casino is pretty reliable given the fact that it didn’t have any major issues, even though the casino is present on the gaming market for quite a while.
The immediate and initial draw; I liked the simple, uncluttered layout of it. It’s rather plain-looking. I mean that in a positive way. Yes, since when has the word “plain” been a positive attribute? Well, there’s a lot to be said for plain. I like a good plate of spaghetti, but it doesn’t mean I want that kind of disarray on my casino website. CasinoSieger.com is easy to navigate. It’s effortless to find what you want. It looks like it was designed by players for players. That would certainly be my presumption, anyway. It looks good on my mobile, too.
All in all, it’s a good place to while away the hours and enjoys solid entertainment.
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submitted by freispiele to u/freispiele [link] [comments]

Winspark Casino 5€ no deposit and 50 free spins (register)

Winspark Casino 5€ no deposit and 50 free spins (register)

Winspark Casino Free Bonus and Gratis Spins
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The promotions page at Winspark Casino is quite crowded, and it is not just due to the No Deposit Bonus and Welcome Bonuses. This casino has a whole lot more in store for players who show up on a regular basis for the thrill of real money gambling.
Here are some options you can take advantage of at this casino:
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  • VIP Loyalty Program - The casino automatically enrolls you into the VIP program when you register and create a new account. This means that you can start earning bonuses almost immediately. Every $10 wager earns you one VIP point. Collect more and head to the VIP store to cash in with bonuses, rewards and more.
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Winspark Casino Overview

‘Winning Happens Here’, happens to be the casino’s motto and if you are fan of instant-win lottery games, then WinSpark is sure to get your attention. In the online casino business, new does not always mean better, especially when it comes to new casino brands. Older casinos tend to have a reputation that is easy to track online. Besides, if they have survived for a long time, they must be doing some things right to attract players.
The same can be said about Winspark casino. Often, you only need one glance to identify a casino that is more than five years old - they often have sizeable gaps on both sides of the screen. Winspark is one such casino.
The background graphics on the welcome page is certainly something to look at - a small colorful planetoid floating in blue space, its surface dotted with landmarks like the Eiffel Tower, Big Ben, and the Coliseum. It grabs your attention, in a good way.
The casino claims to have been launched in 2018, but we suspect that to be only partially true. Online research indicates that the casino has been around since 2008. They probably revamped and relaunched the website in 2018, which is quite usual given the speed at which casino gaming technology is progressing these days.
The casino is among the smaller operations out there, owned by a Cypriot firm and operating out of Curacao with a gaming license from that Caribbean territory. In terms of the targeted audience, Winspark Casino invites players from across the globe. This is also validated by the number of international currencies accepted here - eight in total.
As for the software platform, the casino uses the lesser known Netoplay software, which is also from Cyprus. The games selection is quite limited, as they only stock games developed in house by the software provider. But since Netoplay casinos are few and far between, the gaming experience is bound to be a change from the usual set of games you see at many multi-vendor casinos out there. They also have a decent RTP of around 95%.
One gripe we have with the casino is regarding RNG testing - according to the casino website, the games' RNG testing is carried out in-house. They should seriously consider outsourcing it to credible third-party labs if they want players to trust them.
The casino offers both a welcome bonus as well as a no deposit bonus for new players. This is not something we see often these days and full marks to the Winspark casino team for giving new players these freebies. The promotions department is also surprisingly deep, filled with several contests, and other bonuses.
Winspark is a no download, instant play casino with full support for mobile devices and tablets. This puts them squarely among the new breed of online casinos which are using HTML5 technologies to provide a smooth casino experience, right out of ordinary web browsers.
Problem gambling is to casinos what alcoholism is to liquor brands. Casinos like Winspark are trying to make a difference here, offering exclusion measures and guidelines to help players avoid this fate. The casino has also partnered with organizations like GamCare to provide support to problem gamblers.
Some important facts about Winspark Casino:
  • As is usually the case with online casinos, Winspark only accepts players who are 18+ only.
  • Only players from countries where online gambling is legal can use the casino.
  • Residents of some countries that include, and is not limited to the USA, Israel, France, South Africa, the UK, are not permitted to register due to country restrictions.
  • Players are requested to complete KYC procedures and provide ID proof before receiving any winnings.
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Software and Games at Winspark Casino

Winspark casino is quite an oddity in the world of online casinos when it comes to software and games. White label casinos are nothing new in this business. Major software companies package readymade casinos to operators who can then decorate these with unique themes and attract customers.
While Winspark is a white label casino, what makes it unique is the software provider - a Cypriot company called Netoplay. They are one of the smaller brands in this business. And as they were established in 2008, they also happen to be one of the youngest.
The main advantage of the Netoplay platform is its stability. As only a handful of casinos use this platform, it is also quite rare. Some players might like the change of pace they find here when compared to the multi-vendor casinos teeming with hundreds of the same games from the same software providers.
The platform is quite capable and can offer instant play online across multiple device types and operating systems. It is quite the modern online casino software that we have here. It is also backed by industry-standard protection software, including the latest SSL 128-bit encryptions for maximum security.
The casino does not have any download client, nor does it need one in this day and age. The instant play casino is plenty good for most client needs. They could develop Android and iPhone apps in the future though, to better attract mobile-only gamers.

Software Provider

Often, the casino software platform allows the operator to add games from other vendors to the casino. Sadly this is not the case at Winspark Casino. You only have the Netoplay bouquet of games to choose from.
Don't get us wrong - the games are quite decent. But they cannot be compared to big budget titles from the best companies like Netent and Microgaming. And there is only a handful of them, to begin with.

Games

Virtually the entire games collection can be seen right at the welcome page of the casino. Since there are only around forty games in total at this casino, you don't have to scroll down endlessly to check out each of them.
Contrary to some reviews online, Winspark casino does not cater to the needs of every type of casino player out there. They do try hard, with a not too shabby collection of different game genres, but there are many missing categories in this casino game library.
Card games, table games, and live dealer games are conspicuous by their absence. These games like blackjack and baccarat require advanced software and game studio capabilities, which are not available to a small firm like Netoplay.
The following four categories are available at Winspark, with these games:
  • Top-Rated - Here you will find all the games across genres that are played most often at the casino. Top titles include Club Rouge, Rich Man's World, Secrets of the Jungle, Lucky Cauldron, and Wild Leprechaun.
  • Slots - Besides more than half the games mentioned in Top Rated, this category also has titles like Candy Reels, Spinning Fruits, Wild Honey, and Full moon. Most of these look like 3-reels, but we could be mistaken. In total, the casino has just 12 slots games.
  • Scratch Cards - With interesting titles like Amazin Love, Lucky Cupid, Atlantis Riches of the Deep, and Pumpkins Mansion, this category offers something different to visitors at the casino.
  • Bingo & Instant Games - yet another unique section at Winspark, these are game genres that you don’t see that often at other online casinos. Even if you do, they only have 2-3 bingo games at best. Here there are 12 different games, all with interesting names like Octopops, Bingo Club, Safe Cracker, and Fortune Wheel.
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Mobile Games at Winspark Casino

Modern instant play casinos like Winspark offer some unique features like identical experience across multiple devices and operating systems. This is a far cry from just a few years ago when you could only have the fullest online casino experience on PCs. Mobile and tablet gamers had to make do with many restrictions and a smaller games collection.
Fortunately, times have changed and mobile players find themselves on an even footing with PC and Mac users. The two main types of mobile operating systems in the world - iOS and Android - are both supported by instant play casinos.
It doesn't matter if you have an iPhone 8S, or a Galaxy S10, or any other Android device - they will all run the casino full well as long as you have a reliable internet connection with decent download speeds.

Banking at Winspark Casino

Banking is one department where the casino truly outshines the competition. The list is pretty long, with over 20 different payment options available to players at Winspark Casino. And on top of that, the casino also supports currencies like EUR, GBP, USD, SEK, CHF, NOK, AUD, CAD, FI.
Transactions at the casino are subject to the following main rules:
  • All deposits are credited instantly at Winspark casino.
  • Certain methods are only compatible with some currencies.
  • Though 20+ deposit options are available, withdrawal is only through 3 channels - VISA Credit Card, Skrill, and Bank Transfer.
  • VISA payments are only available to the max amount deposited by the player using that card.
  • Skrill and Wire Transfer can be used without this limit.
  • Bank transfer comes with a minimum withdrawal limit of $50 or €50.
  • Players have to send copies of their ID to the casino for verification before withdrawals can be processed.
At Winspark Casino you can use the following instant payment options for deposits:
  • Mastercard
  • VISA
  • Paysafecard
  • Cashlib
  • EPS
  • Trustpay
  • Skrill
  • Zimpler
  • Neteller
  • VISA Electron
  • VISA Debit
  • Mastercard Debit
  • Diners Club
  • Carte Bleu
  • Carta Si
  • Entropay
  • Direct eDebit/Sofort
  • Giropay
  • Mister Cash
  • Interac e-Transfer
  • Interac Online
The casino has made deposits exceedingly easy. Each deposit option has a dedicated guide link next to it, making the process as painless as possible for players.
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Customer Support

The casino also scores heavily in the customer support department, offering an unprecedented four different methods for players to connect with the casino team. At most other casinos, players would be lucky to have two options. These are the contact methods available at Winspark Casino:
  • Live Chat - available at the casino website 24x7. There are two links - a link at the top of the page, and one at the bottom of every game you play at the casino.
  • Call back - if you have given accurate contact number details in your account, you can click on the "Phone" option available in your account menu. The casino team will call you immediately on your number.
  • Email - If you have any issues or queries, you can also shoot an email at this address - [email protected]
  • Telephone - The casino contact number is +35722007385
submitted by freespinsmobile to u/freespinsmobile [link] [comments]

Jackpot City Casino 50 free chances on MEGA DIAMOND (no deposit bonus)

Jackpot City Casino 50 free chances on MEGA DIAMOND (no deposit bonus)

Jackpot City Casino Free Play Bonus
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The game selection is still large on mobile, and several of the big progressive jackpots that help the casino live up to its name are available to play on Android and iOS. Most slots, table games and some mobile video poker games are also included. These can all be found in the lobby when visiting the site from your mobile or tablet.
The graphics effortlessly adapt to your mobile screen regardless of make or model. We tried playing on iPhone 7s, Samsung Galaxy s10 and Huawei p30 without any issues. The navigation menu on the bottom of the screen is great for easy access to games, chat functions and live support.Compatible devices

Jackpot City Bonus Offers

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Jackpot City is known to update its bonuses regularly, so make sure you check out the casino site for the most up-to-date information. If you’re an avid player you can take advantage of the midweekly and weekend match bonuses that Jackpot City give out. These promotions are based on how much and how often you gamble, so they’re custom made to suit each player.
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How to join the VIP program

As soon as you join Jackpot City you’re rewarded with 2,500 loyalty points and added as a bronze-level member of the VIP program. You earn one loyalty point for every €/£/$1 you bet on the site and this is how you increase your points. Just remember that only cash wagers contribute towards the loyalty points- bonus credits don’t.
You can use the points to claim bonuses, free spins, free credits and wagering cash as you play. You’re also free to use your loyalty points in Jackpot City’s sister casinos Spin Palace, Ruby Fortune and Mummy’s Gold Casino.

What benefits do you get?

As a member of the VIP program you’ll get access to exclusive bonuses, free spins, a personal VIP host who’s available 24/7, free spins, and many other benefits. You can see all the details in the table below, including how many points you need to reach each level.
The default bonuses could be higher for the first levels of the program, but Jackpot City’s VIP program is great as it gives all players a chance to enter, and you get other excellent bonuses and daily specials.
To be able to stay as a VIP, and to reach the higher levels, you have to continue betting on the site. You also have to keep the minimum loyalty points required to stay within your points bracket, and if you don’t have enough points by the end of the month, you’ll go down a level.

Best Games at Jackpot City

Jackpot City casino has over 630 casino games, including more than 430 slots to choose from. The casino even offers regional and country-specific games such as Australian pokies and UK style pub fruit machines.
You can enjoy over 70 different table games, and Jackpot City has an exceptional selection of 34 blackjack games with many varieties such as multiplayer or European blackjack. Of course there’s baccarat, poker, roulette, and many more for you to play. They’re all listed in the table below, and you’ll also find the most played games at Jackpot City.
Your latest games and your most played are automatically saved in the casino lobby, so you’re able to play in an instant. With such a wide range of games it’s easy for both new and seasoned players to find a game to suit their level and preference.
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Live Dealer Games

The live dealer games at Jackpot City casino are powered by multiple award-winning Evolution Gaming. You can easily interact with the friendly live dealers via HD video streaming, or you can chat with other players around the table using the live chat function. The sound quality is crisp and without any unnecessary background noise, and the 3D animations are well-defined and clear. Evolution Gaming’s live dealers are true professionals who make sure there’s a nice atmosphere around the table while the game is in play.
When playing live roulette and baccarat you can enjoy an immersive and dynamic feeling with the use of multiple cameras, one for the live dealer and three, or more, just around the wheel/table. If you like to multitask you can play multiple live games at the same time by clicking the +tables button.
The live casino is fully optimised for mobile play and the live mobile games are supported by all iPhone and iPad devices, as well as most Android phones and tablets.

Software Providers

Microgaming, one of the world’s most awarded software providers, powers the casino games at Jackpot City. They are well known for creating the latest developments in online casino technology and won the EGR Awards 2019 for their ‘constant innovation with very high-quality software’. The company is held in high regard for safety, being well respected for continuously building new safety measures to keep the casinos and players safe.
You can download the user-friendly software for full access to all of the games. Downloading and setting up your account should take just a few minutes. The downloadable version also offers plenty of options for customizing speed, audio, and more.
An alternative is to play in no-download mode, which has fewer games but offers flexibility in that you can use any browser to play.
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Safety & Fair Play

Jackpot City is licensed by the Malta Gaming Authority, EU regulated and eCOGRA certified. These credentials confirm that the casino is safe and secure, takes care of its players and complies with laws and regulations. Your gaming is protected using the same SSL data encryption technology that makes the main online casino safe and secure. This means that no third party can access any information you’ve shared with the casino.
The eCOGRA certification proves that the casino offers players fair gaming opportunities. Jackpot City always ensures a fair chance of winning through the use of a random number generator. The most recent eCOGRA report noted that the payouts on all casino games averaged 96%.

Deposit & Withdrawal Options

Banking at Jackpot City Casino is safe, secure, and super-fast. Most withdrawals at Jackpot City casino are processed within 24-48 hours, which is outstanding and makes the casino one of the fastest amongst its competitors. The minimum deposit and withdrawal are $10, and there’s no maximum withdrawal limit.
From testing the casino, speaking with our players and looking at the previously mentioned eCOGRA report, it’s clear that the casino has improved from a few years ago, when it received some negative feedback regarding payout times. The casino is paying out on time, and you now have more withdrawal options than ever to choose from.

Customer Support at Jackpot City Casino

Jackpot City’s average response time for emails is 48 hours, which is good for any issues that are not time-sensitive. You can talk to the customer service reps in several languages, all listed below, 24/7.
If you call you will first have to go through the standard steps of getting to the right department, which can take a few minutes. When we spoke to the reps they were all very friendly, and they managed to solve our issues right away. That’s definitely a plus in our book. The live chat is quick and hassle-free. You only have to confirm your account and then they can help you out with your issues.

Conclusion

If you love playing slot games you should definitely check out Jackpot City. There are over 430 excellent titles to choose from and a very generous welcome bonus to get you started playing. With licenses and credentials from MGA and eCogra you know this is a safe and secure casino to play at.
You also have more than 100 other casino games to play, including live dealer games from Evolution Gaming. And of course, the best progressive jackpots – it’s called Jackpot City for a reason.
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submitted by freespins1 to u/freespins1 [link] [comments]

I made a compilation of (almost all) GBF.wiki's April Fools Art Swap references.

Credits to Lumos96 for the some of the screencaps here.
(Please do note that the Expected column are just solely my opinions. If you have any other expectations for the April Fools Art swap of these characters, you might want to share with us here.)
Characters:
Name April Fool "Base Art" Expected
GBF Wiki's Vyrn Ball Vyrn Ball, but it's Red Sphere.
Main Character (untouched, really?)
Albert Albert in his Dragalia Lost rendition.
Aletheia Gandalf (Sir Ian McKellen), Lord of the Rings series
Alexiel Drawn Haruhi Suzumiya in Alexiel outfit (VA Joke: Aya Hirano)
Altair Altair (Assassin's Creed)
Andira Generic cartoon monkey
Anila Generic cartoon sheep Shawn the Sheep? Hibiki Tachibana? Okita Souji (F/GO)? Any freaking Aoi Yuuki role?
Anre A stock image of a potato replaced his body aside from her mustache, and his spear. Pringles
Anzu Futaba A stillshot of Anzu from the idolm@ster anime, with a screenshot of a tumblr post.
Aoidos Crow (Show By Rock!!) (VA Joke: Kishow Taniyama)
Arthur (Event)) Arthur Read Arthur Pendragon) (Fate/Prototype)?
Athena Athena (Saint Seiya) Athena Asamiya (KoF)?
Ayer A stillshot from Fight Club?
Azazel Azazel being runned over by Bacchus' carriage in Shingeki no Bahamut: Genesis anime. Fun fact: It's actually his low HP animation in-game.
Baal Demonic Baal (any depictions or illustrations from history, books, or other media)
Bakura (Yami) Bakura (Yu-Gi-Oh!)
Beatrix Beatrix (Platinum Sky) on an end subtitle from the last episode of Cowboy Bebop. Umineko Beatrice? Divine Comedy Beatrice?
Black Knight A black knight from Monty Python and the Holy Grail. Fire Emblem Path of Radiance Black Knight/Zelgius?
Blazing Teacher Elmott Eikichi Onizuka (Great Teacher Onizuka)
Cagliostro 2019: Alessandro Cagliostro, 2020: Cagliostro (Symphogear)
Cagliostro (Dark)) Cagliostro (Transformed) (Symphogear)
Cagliostro (Summer)) More Symphogear Cagliostro
Caim Caim (Drakengard (PS2))
Cain (Grand)) CnC: Red Alert Kane (Joseph Kucan) Kain Highwind? Biblical Cain?
Cassius (Event)) Image manipulated (Society event spoilers!) Cassius with his head opened up in the fashion of a bottle cap.
Cassius (Summer)) Twitter post screencap.
Catherine (SR)) 2019: Katherine from Catherine. This too was removed from the wiki.
Cerberus Her render from Dragalia Lost, like Lily and Albert?
Ceylan and Clarisse
Charlotta Stock image of potatoes on a box Saber from Fate/stay night?
Charlotta (Light)) Stock image of a lightbulb on a potato. Specifically, a potato battery. Saber from Fate/stay night doing her Noble Phantasm?
Chat Noir 2019: Cat Noir (Miraculous: Tales Of Ladybug & Cat Noir,) although they removed it. Joker, but not in his GBF rendition? Lupin III? Any gentleman thief?
Chloe Kuro/Chloe von Einzbern
Chloe (Summer) Kuro/Chloe von Einzbern in a swimsuit.
Christina 2019: The poker game. 2020: Chris Yukine (Transformed) (Symphogear XV)
Clarisse Drawn rendition of Clarisse with Djeeta and Cagliostro on an explosion in the fashion of "Disaster Girl" meme.
Clarisse (Holiday)) Drawn rendition of Clarisse with Djeeta and Cagliostro on an exploded Christmas tree in the fashion of "Disaster Girl" meme.
Clarisse (Light)) Drawn rendition of Clarisse with Djeeta and Cagliostro on an explosion with flare effects in the fashion of "Disaster Girl" meme.
Clarisse (Valentine)) Drawn rendition of Clarisse with Djeeta and Cagliostro on an explosion with Valentine Chocolates as debris in the fashion of "Disaster Girl" meme.
Colossus Colossus (Marvel Comics) The Colossal Titan? The Colossi from Shadow of the Colossus game?
Cucouroux (SSR) "kokoro" (JP: heart) jokes
Cure Black and Cure White Their character design from their home series.
Dante Dante (Devil May Cry 1 render)
Dante (SR)) Dante (Devil Mary Cry 4 render)
Dante and Freiheit 2019: Some man carrying with a guitar case, featuring Freiheit from granbleu fantasy series. 2020: Dante (Unlockable Super Dante outfit) (Devil May Cry 4) with Freiheit. "Boomer Dante" as his uncap art.
Deliford Delibird (Pokémon)
Deliford (SR)) Delibird (Pokémon) in HD
Dorothy Aqua (Seiyuu Joke)
Drang (Grand)) "What are you gonna do, stab me?" image. Trivia: It was deleted last year, but it came back this year. Gintoki Sakata (VA joke: Tomokazu Sugita)
Drusilla A screenshot of emptied rupies (A reference to her Rupie-spending skillset.)
Eahta Kyoshiro Senyro (Samurai Shodown series)
Ejaeli Kirby with Mike ability (Kirby series)
Elmott "Elmo Rise" meme
Estarriola Kirby with Sleep ability (Kirby series)
Eugen Prinz Eugen (the real ship or its shipfu (Kancolle, Azur Lane) equivalent.)
Eugen (Grand)) Edited brown-hued Mr. Krabs (Spongebob Squarepants) with a eyepatch, and a shotgun. Prinz Eugen (the real ship or its shipfu (Kancolle, Azur Lane) equivalent.)
Europa Europa (moon)/Jupiter II, one of the moons of planet Jupiter. Europa (Fate/Grand Order)?
Eustace Eustace (Courage the Cowardly Dog)
Farrah (Summer)) Farrah Fawcett
Feather All kinds of "feather" in the game as a pun. From top to center, clockwise: Falcon Feather, Mystical Feather, Gleaming Feather, Zephyr Feather, Fortuitous Feather, Satin Feather, and Azure Feather. Missing are the Primarch Pinions, which they're also feathers.
Feather (SR)) Rock Howard (Fatal Fury and King of Fighters series)
Feather (Halloween)) An illustration of a black feather.
Feower Anpanman
Ferry A ferry boat, or her pits.
Ferry (Grand) A ferry boat, or her pits.
Ferry (Halloween) A ferry boat, or her pits.
Ferry (SSR) A ferry boat, or her pits.
Ferry and Tyre
Fif Kirby with Mirror ability (Kirby series) Doraemon (VA joke)
Forte Forte (Megaman series)
Fraux Yukiho Hagiwara (Punishing Fallen Angel) (idolm@ster Starlight Stage: Cinderella Girls) (VA joke: Azumi Asakura)
Freezie Frieza (Dragon Ball Z series) (a "freezing" pun) A freezer.
Friday (Summer)) A stillshot from Rebecca Black's "Friday" music video (probably a thumbnail on Youtube.)
Gachapin The Holiday/New YeaAnniversary Roulette
Galadar The illustration of Pokemon Sword and Shield's Galar region.
Garma His original art with "Level 1 Crook" on top of it, referencing the infamous Mafia City ads (see Yuisis.)
Gawain Char Aznable with MS-06S Char's Zaku II (Mobile Suit Gundam), but somehow the wiki removed it. F/GO Gawain? F/GO Riyo Gawain?
Geisenborger An image of a hamburger (YUM.)
Ghandagoza Akuma (Street Fighter series, but on his Tekken 7 incarnation) after using the Raging Demon Rage Art (referencing Ghandagoza's FLB uncap art.)
Goblin Mage Goblin Mage (Final Fantasy IX)
Grimnir PriConne art of Kokkoro
Grimnir (Valentine)) PriConne art of Kokkoro (New Year)
Haaselia Kaguya (Dynamis Series summon) (moon puns.) The Moon from Soul Eater? The (damaged) Moon from Assassination Classroom? The (shattered) Moon from RWBY? Or that moon from The Legend of Zelda: Ocarina of Time?
Haohmaru Hyakkimaru from Dororo
Helel ben Shalem Maggie Simpson (The Simpsons) Koenma (Yu Yu Hakusho)
Io Eeyore (Winnie the Pooh) (pronunciation joke)
Io (Grand)) Nanoha Takamachi (Magical Girl Lyrical Nanoha) (VA joke: Yukari Tamura)
Ippatsu This image with Ippatsu's face edited over the man's face.
Izmir Elsa (Frozen)
Jeanne d'Arc Jeanne d'Arc/Ruler from Fate/Apocrypha (Fate/Grand Order, initial art)
Jeanne d'Arc (Dark)) Jeanne d'Arc (Alter) (Fate/Grand Order)
Jeanne d'Arc (Grand)) Jeanne d'Arc/Ruler from Fate/Apocrypha (Fate/Grand Order, 4th Ascension art)
Jeanne d'Arc (SR)) Jeanne d'Arc (Santa Lily Alter) (Fate/Grand Order)
Jeanne d'Arc (Themed)) A screencap of Granblue Fantasy's maintenance page (only works when there's really a maintenance going on.) (referencing her banner started with the servers crashing.) Fate/Grand Order's version of Summer Jeanne).
Johann An image of Johann Strauss, himself or his son.
Joker 2019: Joker (Batman the Animated Series) 2020: still Joker (Batman: the Animated Series, but he's holding a card with his face on it.)
Karteira Tressa Colzione (Octopath Traveler) Francesca (Dragalia Lost)
Katalina (Grand)) Murgleis (her recuitment weapon) Herself rubbing Vyrn??
Kokkoro Rage of Bahamut art of Grimnir (Grimnir Returns)
Kolulu A photo of Yuuki Ono, Gran and Lancelot's voice actor, the Gislalord.
Korwa A Polish "kurwa" joke i.e. Stachu Jones?
Krugne Ryuji Otogi (Yu-Gi-Oh!)
Kumbhira Generic clip art of a boar on a bamboo.
La Coiffe Edward Scissorhands (Johnny Depp)
Lady Katapillar and Vira Vaporeon, Caterpie (Pokémon)
Laguna Laguna Loire (FFVIII), or the Laguna de Bay or the eponymous province in the Philippines.
Lamretta Any liquors? Johnny Walker? Absolut?
Lamretta (R) Any liquors? Johnny Walker? Absolut?
Lamretta (Water) Any liquors? Johnny Walker? Absolut?
Lancelot Lancelot (Saber) (Fate/Grand Order, 4th Ascension art) Lancelot (Berserker) (Fate/Grand Order?) Lancelot from Mike, Lu & Og?
Lecia Lecia's expression with 3 stars on her background (probably a joke as she's the only main story SR character (not counting Rein) without an FLB uncap.)
Leonora Kunoichi (Samurai Warriors)
Levi Leviathan (the Bible,) or the Leviathan/Leviathan Omega in-game?
Levin Sisters Top to bottom: Madoka Kaname (Mahou Shoujo Madoka Magica,) Shuten-douji (Fate/Grand Order,) Hibiki Tachibana (Symphogear series.) (VA joke: Aoi Yuuki)
Lilele Ranka Lee (Macross Frontier)
Lily Lily in her Dragalia Lost rendition.
Lily (Event)) Clay Golem with an SR crystal above it.
Lobelia Cioccolata w/ his Stand, Green Day (JoJo's Bizarre Adventure: Vento Aureo)
Lucio Lucifer (Shin Megami Tensei series) with 3 image stock katanas and a pair of small wings edited behind him.
Lucius Dio Brando (JoJo's Bizarre Adventure: Phantom Blood, episode 1) (VA joke: Takehito Koyasu)
Lucius (Fire)) Dio Brando (JoJo's Bizarre Adventure: Phantom Blood, episode 3) (VA joke: Takehito Koyasu)
Lucius (SSR)) DIO w/ ZA WARUDO (JoJo's Bizarre Adventure: Stardust Crusaders) (VA joke: Takehito Koyasu)
Ludmila A mushroom poster named "Poisonous & Psychotropic Mushrooms", originally created by David Arora, a renowned mycologist.
Luna Kaguya Luna (a virtual Youtuber)
Lunalu (SSR)) Lunalu's event portait with a bunch of skill icons on her paper. Said skill icon is "Ground Zero," Sarasa/Threo's notable skill, in which it is notoriously used with Lunalu's Facsimile skill.
Mahira Generic clip art of a chicken with Mahira's string edited on it.
Maria Theresa Maria Theresa Amalia Walburga von Österreich, the ruler of Habsburg dominions, the Duchess of Lorraine, Grand Duchess of Tuscany and Holy Roman Empress.
Mariah Mariah Carey
Marquiares Megumin (KonoSuba) with an pair of angled shades edited in.
Medusa An edited image of a jellyfish with Medusa's eyes, and blushes. F/SN RideMedusa
Medusa (Promo)) Original art of Medusa with LogicLinks logo over it (refers to her required method of recruiting her.)
Melissabelle An MSPaint rendition of a corn.
Melissabelle (Valentine)) An MSPaint rendition of a corn, with a pink heart.
Mirin Kikkoman Aji-Mirin.
Monika FE Three Houses' Bernadetta (VA joke: Ayumi Tsuji), or Doki Doki Literature Club Monika.
Monika (Grand) FE Three Houses' Bernadetta (VA joke: Ayumi Tsuji), or Doki Doki Literature Club Monika.
Mugen A screenshot of a M.U.G.E.N. gameplay. Characters are "Oira GF" by yugusic, and the stage is the "The Grancypher" from Panda Hoodie Grl & friends.
Narmaya Original art with Mao Ichimichi (M・A・O)'s head edited over Narmaya's head.
Narmaya (Holiday)) Original art with Mao Ichimichi (M・A・O)'s head edited over Narmaya's head.
Narmaya (Summer)) Original art with Mao Ichimichi (M・A・O)'s head edited over Narmaya's head.
Narmaya (Valentine)) Original art with Mao Ichimichi (M・A・O)'s head edited over Narmaya's head.
Nemone Original art, repeated all over the place (probably a reference to her catchphrase.)
Nezahualpilli A clip art of a "birdman" holding a spear.
Nicholas Genji (Overwatch)
Nier NieR (Gestalt) US PS3 box art Sakura Matou, or NieR Automata-related crap
Nina Drango "Blush Value" of characters in the wiki superimposed over each other.
Niyon Hiding in a cardbox in Metal Gear Solid V: The Phantom Pain. Probably a reference to her appearance in Grand Blues. Notte (Dragalia Lost)
Orchid 2019: A stock image of an orchid flower. 2020: Carl Clover and Deus Machina: Nirvana (Blazblue)
Owen Owen's character design in Shingeki no Bahamut: Manaria Friends.
Paris (Event)) The Eiffel Tower in Paris, France.
Pavidus A screencap of Willie McNabb's tweet.
Pecorine Original art with Mao Ichimichi (M・A・O)'s head edited over Pecorine's head.
Pengy Pingu
Percival Percy the Small Engine (Thomas and Friends)
Petra (SSR) JoJo Stand jokes.
Philosophia Anything regarding Philosophy.
Philosophia (SR) Anything regarding Philosophy.
Predator The Predator) from Alien vs. Predator
Rackam Various panels from Grand Blues of Rackam doing stupid things, and exploding.
Rackam (Grand) Laguna Loire (FFVIII)/Balthier (FFXII) (VA joke: Hiroaki Hirata)
Randall (SR) Sanji from One Piece, Hwoarang from Tekken series?
Rei Rei Ayanami (Neon Genesis Evangelion) (name joke) Anyone with bizarre things in their eyes (i.e. Ciel Phantomhive, Lelouch, Sharingan users, FREAKING SHIKI RYOUGI?)
Reinhardtzar (Grand) (don't bother, it's empty.)
Richard The Jewel Resort Casino Poker game
Richard (SR) The Jewel Resort Casino Poker game
Romeo (Event) Ramza Beoulve (Final Fantasy Tactics), or any similar designs from Akihiko Yoshida.
Rosamia Any of Yui Ishikawa's roles (2B, Enterprise, Mikasa, Violet Evergarden?)
Rosamia (SR) Any of Yui Ishikawa's roles (2B, Enterprise, Mikasa, Violet Evergarden?)
Rosamia (SSR) (She was once had a April Fool quirk, the Colony Laser from Mobile Suit Gundam, but somehow they removed it.) Any of Yui Ishikawa's roles (2B, Enterprise, Mikasa, Violet Evergarden?)
Rosetta (Grand) Kiara Sesshouin? (VA joke)
Sakura Shinguji The commercial with her VA, and Segata Sanshiro.
Sandalphon (Event)) An iPhone 5, with a phone case that looks like a Japanese slipper. It's a visual pun.
Sarunan (Dark)) Sarunan (Dark) in a jar of honey.
Scathacha Scathach (Fate/Grand Order) alternative: Scathach (Shin Megami Tensei)
Scathacha (Valentine) Scathach-Skadi (Fate/Grand Order)
Seofon His Eternal's Summer Vacation outfit, but focused on his abs and crotch.
Seox A Scooby-Doo parody of unmasking Seox, with Gran as Fred and him as a villain in a ghost costume.
Shao The Medicine Seller from Mononoke (no, not the Ghibli one.) (VA joke: Takahiro Sakurai)
Shiva 2019: A title screen of a game based on an Indian Nickolodeon show. 2020: Shiva (Final Fantasy XIV: Heavensward)
Siegfried Saber of Black (Siegfried) from Fate/Apocrypha (Fate/Grand Order, 4th Ascension art)
Siegfried (Fire) Sieg from Fate/Apocrypha
Societte (Fire) A stock image of an helicopter.
Sophia Sophia, the Goddess (Warring Triad)) (Final Fantasy XIV: Heavensward)
Spinnah 2019: A stock image of a fidget spinner, but somehow they deleted it.
Stan An album cover of "#" by the K-pop girlgroup LOONA. The term "stan" is used within the general pop fandom that means "stalker fan." It is mostly used within the K-Pop fandom.
Sturm (Grand)) Strum (Advance Wars (GBA))
Suzaku Kururugi I can't find them, there's only soup. I mean I'm at soup! I'M AT THE SOUP STORE!!!
Tanya Tanya Degurechaff (Saga of Tanya the Evil) (name joke)
Therese (Event)) Yugi Muto "dueling" (Yu-Gi-Oh!)
Threo 2019: Soul Balm > A stock image of a two-layered cake.
Tiamat Tiamat (Dungeons and Dragons) Beast II (Fate/Grand Order)
Tien Tien Shinhan (Dragon Ball) Something TH-related.
Tsubasa Tsubasa Kazanari (Symphogear XD Unlimited)
Tweyen A kitchen twine (probably a pronunciation pun)
Tyre There's no other reference like Gaston! (Beauty and the Beast, 1991 animated movie)
Uzuki Shimamura Z35 (Azur Lane) (Design and VA joke)
Vajra Generic clip art of a dog with a red scarf, while there's a similar looking fish down there.
Vane A wind vane.
Vania A red apple core (Vampy is core + (potential) The Twilight Saga) reference?)
Viceroy An Iron Cluster. (why?)
Vikala A cartoon illustration of a rat with balloons.
Vira Eevee (Pokémon)
Vira (Grand)) Sylveon (Pokémon) with Luminiera/Chevalier Bits
Vira (Promo)) Flareon (Pokémon)
Vira (SSR)) Umbreon (Pokémon)
Vira (Summer)) Leafeon (Pokémon)
Vira (Wind)) Jolteon (Pokémon)
Volenna (Event)) Lightning (Knight of Etro outfit) (Final Fantasy XIII-2)
Walder (Holiday)) Generic clip art of a man's head with a Christmas tree and Santa's hat at the top.
Wulf and Renie 2019: A stock clip-art of Red Riding Hood and a wolf. 2020: Akazukin (Otogi Jushi Akazukin)
Yggdrasil Suzuho Ueda (idolm@ster Cinderella Girls: Starlight Stage, Smiling Tree+ art)
Yngwie Blastoise (Pokémon) Yngwie Malmsteen
Yodarha (SSR)) An illustration of Yoda (Star Wars) (nickname joke)
Yuisis Her original art with the phrase "Level 100 Boss" over it. Probably a reference to the infamous Mafia City ads (see Garma.)
Yuisis (Fire) 2B (Nier Automata)
Yurius Marluxia (Kingdom Hearts)
Zahlhamelina A stock image of a potato replaced her body aside from her hands, her staff, and the flames.
Zeta A photo of Kana Hanazawa.
Zooey Original art with a screenshot of a tumblr post over it.
Zooey (Promo)) Original art of Zooey with GBF-themed SMBC Visa credit cards on both hands (refers to her required method of recruiting her.)
If something's missing here (especially when they add more April Fools crap on the wiki while I make this,) or any mistakes here, leave a comment.
submitted by Kalafino to Granblue_en [link] [comments]

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