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3 Quick Tl;Dr Android Game Reviews / Recommendations (Episode 158)

Happy Friday, my fellow Android gamer - and welcome back to this weekly rundown of the best games I have played this week :)
This episode includes a brilliant new roguelike action RPG, an amazing sci-fi multiplayer RPG with a huge focus on community and player-to-player trading, and the best high-quality sandbox mech shooter I’ve ever played on mobile!
Disagree with my opinion? Let’s have a friendly discussion below.
New to these posts? Check out the first one from 158 weeks ago here.
The games are "ranked" somewhat subjectively from best to worst, so take the ranking for what it is.

Let's get to the games:

DarkZone [Game Size: 439 MB] (free)

Genre: RPG / Online / Indie / Semi-idle - Requires Online Access
Orientation: Portrait
Required Attention: Some
tl;dr review:
Darkzone is story-driven sci-fi themed multiplayer RPG with crafting, guilds, real-time and idle co-op combat, player-to-player trading, an insane amount of awesome loot, and a great community.
Before entering combat in Darkzone, we must select another player’s hero to take with us into battle. The fight itself is semi-idle, which means the two heroes attack automatically, while we can tap on monsters’ weak points to deal more damage and pick up orbs that fill up a special ability bar. Combat is fast-paced, and there are even real-time co-op boss battles too. Additionally, we gain idle progression rewards when other players use our character to help them out in their own single-player fights.
Loot equipped as gear slowly breaks down when used, so we must repair or salvage it for crafting materials used to create modification implants that can be added to new gear. Combined with the Attributes and Skill systems, this provides a deep level of character customization. Alternatively, resources can be bought and sold on a real-time player-to-player marketplace – something that is very rare to see in a mobile game.
Darkzone monetizes through iAPs that focus almost exclusively on skins and cosmetics, which means the monetization is close to perfect. Combined with the game’s heavy emphasis on social interaction and play, Darkzone is one of the most interesting online RPGs I have ever played, and is a must-try for any sci-fi RPG fan.
Google Play: Here
MiniReview link: Here

Otherworld Legends [Game Size: 273 MB] (free)

Genre: RPG / Roguelike / Dungeon-crawler / Indie - Offline Playable
Orientation: Landscape
Required Attention: Full
tl;dr review:
Otherworld Legends is a fun roguelike action RPG by Soul Knight developer ChillyRoom, featuring a high-quality pixel art-style, great controls, and an awesome melee fighting combat system with lots of different skills and unique stats for each character.
Fighting our way through procedurally generated dungeon rooms full of monsters and bosses feels great, and the many unique weapons and items that can be bought at randomly occurring shops to provide new abilities or stat boosts that last until we die, provide a constant feeling of progression. The dungeons are also very diverse in their design, and there is even a secret bonus room to find on each floor if we look hard enough.
Like any roguelike, all equipment is lost when we die, forcing us to start over from the first dungeon floor. Permanent progression is achieved between deaths by crafting stat-increasing beverages from items gathered through combat, unlocking new abilities, or by buying new heroes.
Otherworld Legends monetizes through incentivized ads and iAPs for weapon enhancers, resurrection cards, and to unlock new characters – none of which are necessary to enjoy the game.
With its multiple control options, great art-style, and fun fighting-based combat, Otherworld Legends is a must-play for any action roguelike RPG fan.
Google Play: Here
MiniReview link: Here

Astracraft [Total Game Size: 1.3 GB] (free)

Genre: Mech / Sandbox / Shooter / Racer / Arena - Online
Orientation: Landscape
Required Attention: Full
tl;dr review:
Astracraft is a fun real-time multiplayer arena sandbox mech game that lets us build wacky and over-the-top mechs by combining weapons, shields, wheels, and more before fighting it out in multiple PvP, racing, or casual game modes.
We have complete freedom to combine the many mech parts in whichever way we want, which allows for almost infinite hilarious combinations. Getting creative with our designs is encouraged by the many relaxing and co-op game modes, such as soccer or basketball, that make Astracraft less of a hardcore PvP shooter, and more of a sandbox action game.
The high-quality 3D graphics and animations look great, and the customizable controls are well-calibrated.
The game monetizes through a $20 battle pass that lasts a 3-month season, cosmetic weapon skins that have no effect on gameplay, and a few unlockable weapons that are bought using in-game gold, which we acquire through gameplay or iAPs. In my experience, the monetization does not ruin the fun for free players since most mech parts are available from the beginning, and the few unlockable weapon parts can be acquired for free.
Astracraft is the most unique and fun casual mech game I’ve played on mobile, and it’s definitely worth checking out for its many non-competitive game modes.
Google Play: Here
MiniReview link: Here
NEW REVIEW APP: You can search and filter reviews and games I've played (and more) in my app MiniReview: https://play.google.com/store/apps/details?id=minireview.best.android.games.reviews
Outdated (replaced by MiniReview): Sheet of all games I've played so far: https://docs.google.com/spreadsheets/d/1bf0OxtVxrboZqyEh01AxJYUUqHm8tEfh-Lx-SugcrzY/edit?usp=sharing
TL;DR Video Summary (with gameplay) of last week's 3 games: https://youtu.be/n_XoT7s-jGQ
Episode 001 Episode 002 Episode 003 Episode 004 Episode 005 Episode 006 Episode 007 Episode 008 Episode 009 Episode 010 Episode 011 Episode 012 Episode 013 Episode 014 Episode 015 Episode 016 Episode 017 Episode 018 Episode 019 Episode 020 Episode 021 Episode 022 Episode 023 Episode 024 Episode 025 Episode 026 Episode 027 Episode 028 Episode 029 Episode 030 Episode 031 Episode 032 Episode 033 Episode 034 Episode 035 Episode 036 Episode 037 Episode 038 Episode 039 Episode 040 Episode 041 Episode 042 Episode 043 Episode 044 Episode 045 Episode 046 Episode 047 Episode 048 Episode 049 Episode 050 Episode 051 Episode 052 Episode 053 Episode 054 Episode 055 Episode 056 Episode 057 Episode 058 Episode 059 Episode 060 Episode 061 Episode 062 Episode 063 Episode 064 Episode 065 Episode 066 Episode 067 Episode 068 Episode 069 Episode 070 Episode 071 Episode 072 Episode 073 Episode 074 Episode 075 Episode 076 Episode 077 Episode 078 Episode 079 Episode 080 Episode 081 Episode 082 Episode 083 Episode 084 Episode 085 Episode 086 Episode 087 Episode 088 Episode 089 Episode 090 Episode 091 Episode 092 Episode 093 Episode 094 Episode 095 Episode 096 Episode 097 Episode 098 Episode 099 Episode 100 Episode 101 Episode 102 Episode 103 Episode 104 Episode 105 Episode 106 Episode 107 Episode 108 Episode 109 Episode 110 Episode 111 Episode 112 Episode 113 Episode 114 Episode 115 Episode 116 Episode 117 Episode 118 Episode 119 Episode 120 Episode 121 Episode 122 Episode 123 Episode 124 Episode 125 Episode 126 Episode 127 Episode 128 Episode 129 Episode 130 Episode 131 Episode 132 Episode 133 Episode 134 Episode 135 Episode 136 Episode 137 Episode 138 Episode 139 Episode 140 Episode 141 Episode 142 Episode 143 Episode 144 Episode 145 Episode 146 Episode 147 Episode 148 Episode 149 Episode 150 Episode 151 Episode 152 Episode 153 Episode 154 Episode 155 Episode 156 Episode 157
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5 Quick Tl;Dr Android Game Reviews / Recommendations (Episode 156)

Welcome to the first of these mobile game recommendations posts of 2021! :) I've got no less than 5 great games lined up today, so let's waste no time and just dive in.
This episode includes the League of Legends mobile MOBA, a fun cyberpunk-themed arcade racer, one of the best platform action games I’ve played recently, a casual simulation game about destroying planets with freaking lasers, and a fun action game that mixes puzzle and dungeon-crawling elements.
Disagree with my opinion? Let’s have a friendly discussion below.
New to these posts? Check out the first one from 156 weeks ago here.
The games are "ranked" somewhat subjectively from best to worst, so take the ranking for what it is.

Let's get to the games:

League of Legends: Wild Rift [Game Size: 2.7 GB] (free)

Genre: MOBA / Action / PvP - Requires Online Access
Orientation: Landscape
Required Attention: Full
tl;dr review: [For some reason NOT out in the US yet]
League of Legends: Wild Rift is Riot Games’ mobile version of the massively popular PC MOBA, League of Legends. Most notably, its 5v5 matchmaking is incredibly fast, there are already 40+ unique heroes, and the graphics look great without overheating my phone.
While there are plenty of MOBAs on mobile, Wild Rift had the best on-boarding experience I’ve tried to date, jumping straight into the action instead of forcing us through lengthy tutorials. And this while still being mindful of explaining the core mechanics as you play your first matches versus AI.
Unlike some MOBAs, the combat is nicely paced in Wild Rift, with each match taking roughly 15 minutes, which is perfect for mobile. The lack of annoying pop-ups with quests and login rewards is also a welcomed change.
Just like its PC counterpart, the monetization is very fair. The heroes are well-balanced, which means we can easily compete with the heroes we get for free, while purely cosmetic skins and additional heroes can be bought through iAPs.
Wild Rift is by far the most polished, fair, and overall most promising MOBA I’ve played in years.
Google Play: Here
MiniReview link: Here

Nameless Cat [Game Size: 92 MB] (free)

Genre: Platformer / Action / Indie / 2D - Offline Playable
Orientation: Landscape
Required Attention: Full
tl;dr review:
Nameless Cat is a beautiful 2D action platformer with a mysterious story, lots of interesting obstacles and enemies, and even boss battles that we must overcome without being able to attack.
One of the game’s most unique features is the ability to teleport to what looks like tombstones that are found throughout each level. This mechanic is used to avoid enemy attacks, travel distances that are too far to jump, and teleport away from traps, creating a fun experience that feels different from most other action platformers.
The peaceful soundtrack perfectly fits the distinctive pixel art-style and creates a truly calming and peculiar atmosphere that makes the game a joy to explore. As we complete the 40+ hand-crafted levels, we also collect cans of cat food used to unlock new cosmetic cat skins.
The game monetizes through occasional ads between deaths and incentivized ads to activate some of the checkpoints, both of which can be removed through a $2.99 iAP. $0.99 iAPs allow us to unlock additional premium skins.
Nameless Cat is a must-play for any fan of cute, challenging, action platformers.
Google Play: Here
MiniReview link: Here

Neon Flytron [Total Game Size: 118 MB] (free)

Genre: Arcade / Racer / Endless / Indie - Offline
Orientation: Portrait
Required Attention: Full
tl;dr review:
Neon Flytron is a forward-movement arcade racer where we control a flying car blasting through a cyberpunk-themed city full of neon lights, skyscrapers, and obstacles in both level-based and endless game-modes.
Unlike lane-runners like Subway Surfers, Neon Flytron’s smooth controls let us freely move up, down, left, and right to avoid obstacles, defeat bosses, and pickup powers-ups or gold. Combined with the futuristic soundtracks and shiny art-style, this makes for a truly unique experience.
Arguably the game’s most unique feature is just how customizable everything is. Vehicles can be painted with different materials and colors, a custom game-mode lets us heavily alter and control the gameplay experience, and the map editor even allows us to fully customize the colors used for buildings, windows, and more. All customizations cost gold, which we earn through gameplay.
Monetization happens through occasional forced ads that can be removed through a $1.99 iAP, incentivized ads to revive or increase our gold rewards, and iAPs for more gold used for customization and to unlock all cars immediately. The monetization isn't heavily pushed, and the game can easily be enjoyed as a free player.
Neon Flytron is a runner that doesn’t feel like any other endless runner, and that’s why it’s worth checking out for arcade cyberpunk fans.
Google Play: Here
MiniReview link: Here

Yokai Dungeon [Total Game Size: 58 MB] (free)

Genre: Puzzle / Dungeon Crawler / Acrade / Action - Offline
Orientation: Portrait
Required Attention: Some
tl;dr review:
Yokai Dungeon is a cute and simple arcade action game where we fight our way through endless randomly generated dungeons by pushing blocks and bushes into enemies to defeat them.
Each dungeon floor consists of multiple rooms full of monsters and a boss at the end, and while we’re free to explore the dungeon in whichever order we prefer, we must defeat all monsters in each room before we can proceed to the next. Monsters drop gold that we can spend to unlock cute heroes with unique health, speed, and luck stats.
The controls are a bit wonky and combat gets slightly repetitive after a while as our only offensive ability is to push blocks. But apart from that, it’s a fun mix of puzzle and dungeon crawling that works well as a casual game.
Yokai Dungeon monetizes through frequent ads between dungeon rooms, which can be removed with a $2.99 iAP, and additional iAPs to unlock heroes faster.
Google Play: Here
MiniReview link: Here

Solar Smash [Total Game Size: 128 MB] (free)

Genre: Simulation - Offline
Orientation: Landscape
Required Attention: Little
tl;dr review:
Solar Smash is a simulation game about destroying planets and entire solar systems by altering the orbit of each planet until they collide or by using a range of over-the-top crazy weapons from rockets and lasers to alien spaceships and Cthulhu-like creatures.
The game plays like a sandbox experience, with full freedom and no overall objective or mission to complete. It’s a fun experience for short periods of time, although it quickly grows repetitive due to a general lack of gameplay modes, planets, and weapons.
The controls are decent, and the performance is alright, although explosions may sometimes cause lag even on high-end devices.
Solar Smash monetizes through occasional forced ads and a $2.99 iAP to remove these completely.
Google Play: Here
MiniReview link: Here
NEW REVIEW APP: You can search and filter reviews and games I've played (and more) in my app MiniReview: https://play.google.com/store/apps/details?id=minireview.best.android.games.reviews
Outdated (replaced by MiniReview): Sheet of all games I've played so far: https://docs.google.com/spreadsheets/d/1bf0OxtVxrboZqyEh01AxJYUUqHm8tEfh-Lx-SugcrzY/edit?usp=sharing
TL;DR Video Summary (with gameplay) of last week's 3 games: https://youtu.be/DLWDy7iwaMk
Episode 001 Episode 002 Episode 003 Episode 004 Episode 005 Episode 006 Episode 007 Episode 008 Episode 009 Episode 010 Episode 011 Episode 012 Episode 013 Episode 014 Episode 015 Episode 016 Episode 017 Episode 018 Episode 019 Episode 020 Episode 021 Episode 022 Episode 023 Episode 024 Episode 025 Episode 026 Episode 027 Episode 028 Episode 029 Episode 030 Episode 031 Episode 032 Episode 033 Episode 034 Episode 035 Episode 036 Episode 037 Episode 038 Episode 039 Episode 040 Episode 041 Episode 042 Episode 043 Episode 044 Episode 045 Episode 046 Episode 047 Episode 048 Episode 049 Episode 050 Episode 051 Episode 052 Episode 053 Episode 054 Episode 055 Episode 056 Episode 057 Episode 058 Episode 059 Episode 060 Episode 061 Episode 062 Episode 063 Episode 064 Episode 065 Episode 066 Episode 067 Episode 068 Episode 069 Episode 070 Episode 071 Episode 072 Episode 073 Episode 074 Episode 075 Episode 076 Episode 077 Episode 078 Episode 079 Episode 080 Episode 081 Episode 082 Episode 083 Episode 084 Episode 085 Episode 086 Episode 087 Episode 088 Episode 089 Episode 090 Episode 091 Episode 092 Episode 093 Episode 094 Episode 095 Episode 096 Episode 097 Episode 098 Episode 099 Episode 100 Episode 101 Episode 102 Episode 103 Episode 104 Episode 105 Episode 106 Episode 107 Episode 108 Episode 109 Episode 110 Episode 111 Episode 112 Episode 113 Episode 114 Episode 115 Episode 116 Episode 117 Episode 118 Episode 119 Episode 120 Episode 121 Episode 122 Episode 123 Episode 124 Episode 125 Episode 126 Episode 127 Episode 128 Episode 129 Episode 130 Episode 131 Episode 132 Episode 133 Episode 134 Episode 135 Episode 136 Episode 137 Episode 138 Episode 139 Episode 140 Episode 141 Episode 142 Episode 143 Episode 144 Episode 145 Episode 146 Episode 147 Episode 148 Episode 149 Episode 150 Episode 151 Episode 152 Episode 153 Episode 154 Episode 155
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3 Quick Tl;Dr Android Game Reviews / Recommendations (Episode 148) - THE RETURN <3

Happy freakin’ Friday, my fellow mobile gamers! This is the return of my weekly series of recommendations that have been on pause for the past 6 months because of crippling stress that has kept me away from both my day-job, these Reddit posts, and my YouTube videos (I know…).
I’ve really missed you guys, and I’m incredibly excited to get back to this weekly schedule! :) Read my comment below if you want to know more about my situation and plans for the future (for these threads and in general).
This time, the list of games include an RPG AFK Arena “clone”, an interesting take on the top-down tactical shooter genre, and an incredibly silly ragdoll physics Western game!
Disagree with my opinion? Let’s have a friendly discussion below.
New to these posts? Check out the first one from 148 weeks ago here.
The games are "ranked" somewhat subjectively from best to worst, so take the ranking for what it is.

Let's get to the games:

Gumslinger [Game Size: 330 MB] (free)

Genre: Casual / Action / PvP / Shooter / Indie - Offline Playable
Orientation: Landscape
Required Attention: Full
tl;dr review:
Gumslinger is a hilariously silly ragdoll-physics western-themed shooter where we duel it out in 64-player tournaments of 1v1 last-man-standing fights.
Each match is a true Western duel where we slide on the right side of the screen to quickly draw and position our gun before tapping the left-side to shoot our opponent. With lots of fun characters, weapons, skins, and awesome effects, there’s plenty to unlock along the way, and the game’s many game-modes make it feel as if there’s always a new challenge to dive into.
While we’re not fighting other players in real-time, our opponents are bots that mimic the reaction time and skill level of actual other players. Combined with the ragdoll physics, this makes the game truly challenging and comically unpredictable.
Gumslinger monetizes through incentivized ads and occasional forced ads before the start of a tournament or mission. The forced ads can be removed through a one-time $4.99 that also unlocks a few additional features. While more currency can be acquired through additional iAPs, the monetization is overall relaxed, and the unique gameplay can easily be enjoyed as a free player.
Google Play: Here

Bullet Echo [Game Size: 329 MB] (free)

Genre: Shooter / Tactical / Battle Royale - Requires Online Access
Orientation: Landscape
Required Attention: Full
tl;dr review:
Bullet Echo is a fun hero-based tactical top-down PvP shooter from the creators of C.A.T.S and the old Cut the Rope games. It features a wide variety of heroes with unique weapons and stats, and both Battle Royale and King of The Hill game-modes.
What truly sets the game apart from existing top-down shooters, is that we play in an almost completely dark room, lit only by our own and our teammates’ flashlights. This creates a limited field of view and forces an almost stealth-like gameplay experience, where listening carefully to the direction of footsteps and gunshots is as important as what we see on the screen.
Our goal is to score the most points or be the last man standing, while picking up ammo, shields, or even power-ups that last until the end of the round to increase our chances. The entire game is highly polished, with intuitive UI, polished graphics, and perfect-for-mobile short matches – even in the Battle Royale mode.
We progress by completing missions, earning trophies, and acquiring loot chests that may reward us with hero cards, gear, or currency. We need multiple of the same hero card to level it up, which means players that pay to get more loot chests instantly, unfortunately have a huge pay-to-progress-faster advantage. This, and the fact that we often end up fighting bots when there are not enough players to be matched against, are the game’s main downsides.
Ultimately, Bullet Echo is a fun and relatively unique game that could’ve been great if it wasn’t for the aggressive monetization and lack of players.
Google Play: Here

Idle Arena [Total Game Size: 315 MB] (free)

Genre: Idle / RPG / Gacha - Requires Online Access
Orientation: Portrait
Required Attention: None (idle)
tl;dr review:
Idle Arena – Clicker Heroes Battle is an AFK Arena-inspired idle RPG with endless singleplayer levels, guilds, dungeons to explore, bosses to defeat, and an insane amount of loot – oh, and a gacha system for acquiring new heroes. Essentially everything you’d expect from a modern incremental game, for better or worse.
Like most games in the genre, combat in Idle Arena is 100% automated, leading to a core gameplay loop that revolves mostly around incrementally upgrading and improving our team of heroes. There’s lots of content to dive into, however, with frequent events adding a bit of variety to the otherwise somewhat repetitive grind of completing daily quests.
The game is generous with its premium currency used to unlock new heroes through a gacha mechanic, and unlike in AFK Arena, I haven’t yet reached a pay/grind-wall in Idle Arena. However, progression is dreadfully slow – especially in the beginning – and it takes weeks to really get into the game and unlock most gameplay features. It’s a decent alternative to AFK Arena, but it is also much more slow-paced, less polished, and the UI is less intuitive.
Idle Arena monetizes through incentivized ads for free premium currency, and iAPs for additional currency, a monthly subscription, and other pay-to-progress-faster advantages. The singleplayer content can be enjoyed as a free player, but competing in the asynchronous PvP will be difficult without paying to win.
Google Play: Here
OUTDATED: Google Sheet of all games I've played so far (searchable and filter-able): https://docs.google.com/spreadsheets/d/1bf0OxtVxrboZqyEh01AxJYUUqHm8tEfh-Lx-SugcrzY/edit?usp=sharing
NEW: You can search and filter all games I’ve played in my app MiniReview: https://play.google.com/store/apps/details?id=minireview.best.android.games.reviews
TL;DR Video Summary (with gameplay) of last week's 4 games: https://youtu.be/sk-smnbykCU
Episode 001 Episode 002 Episode 003 Episode 004 Episode 005 Episode 006 Episode 007 Episode 008 Episode 009 Episode 010 Episode 011 Episode 012 Episode 013 Episode 014 Episode 015 Episode 016 Episode 017 Episode 018 Episode 019 Episode 020 Episode 021 Episode 022 Episode 023 Episode 024 Episode 025 Episode 026 Episode 027 Episode 028 Episode 029 Episode 030 Episode 031 Episode 032 Episode 033 Episode 034 Episode 035 Episode 036 Episode 037 Episode 038 Episode 039 Episode 040 Episode 041 Episode 042 Episode 043 Episode 044 Episode 045 Episode 046 Episode 047 Episode 048 Episode 049 Episode 050 Episode 051 Episode 052 Episode 053 Episode 054 Episode 055 Episode 056 Episode 057 Episode 058 Episode 059 Episode 060 Episode 061 Episode 062 Episode 063 Episode 064 Episode 065 Episode 066 Episode 067 Episode 068 Episode 069 Episode 070 Episode 071 Episode 072 Episode 073 Episode 074 Episode 075 Episode 076 Episode 077 Episode 078 Episode 079 Episode 080 Episode 081 Episode 082 Episode 083 Episode 084 Episode 085 Episode 086 Episode 087 Episode 088 Episode 089 Episode 090 Episode 091 Episode 092 Episode 093 Episode 094 Episode 095 Episode 096 Episode 097 Episode 098 Episode 099 Episode 100 Episode 101 Episode 102 Episode 103 Episode 104 Episode 105 Episode 106 Episode 107 Episode 108 Episode 109 Episode 110 Episode 111 Episode 112 Episode 113 Episode 114 Episode 115 Episode 116 Episode 117 Episode 118 Episode 119 Episode 120 Episode 121 Episode 122 Episode 123 Episode 124 Episode 125 Episode 126 Episode 127 Episode 128 Episode 129 Episode 130 Episode 131 Episode 132 Episode 133 Episode 134 Episode 135 Episode 136 Episode 137 Episode 138 Episode 139 Episode 140 Episode 141 Episode 142 Episode 143 Episode 144 Episode 145 Episode 146 Episode 147
submitted by NimbleThor to AndroidGaming [link] [comments]

[Table] r/buildapc — I'm the owner/founder of PCPartPicker. Celebrating 10 years of PCPP + /r/buildapc. AMA (pt 1/2)

Source
Note: other employees' answers were occasionally included, but are by no means complete.
Questions Answers
PC Part Picker. Where do I start. First of all, thank you so much for all of the help you guys have given me. If not for your team and your website I might not have built the PC I have now. I am very grateful to you guys for making such straightforward software with so many options. You guys are on top of everything, and I’d just like to thank you for all that you’ve done for the PC building community. That being said, onto the questions! 1. What are your favorite PC Parts? What’s your ideal/dream PC part list? 2. I’ve been having this problem recently because things are out of stock. When I make a parts list I often have to go into the page for the part to determine the actual cost for the part when it comes back in stock from the major retailers. When displaying the price, could you also add in parentheses something like: Price: $265 (Lowest: $200) Thanks for the kind words! I'll defer to Alex/Ryan on their favorite parts. For me I'd just like to get hold of a 3080 one day but I'm not in a rush. I'm still happily running this build: https://pcpartpicker.com/list/c99djX
On the stock / pricing issue, we might be able to look into something like that, but I can't make any guarantees.
the below is a reply to the above
Downmented: It's a bad time to be GPU shopping when the founde owner of PCPP can't even score a 30 series GPU BDsBiggest: This was my thought, how does he not have one? I honestly don't really need one and there are people who play way more intensive stuff than I do. I'm ok to wait.
the below is a reply to the above
On that note, what do you play?!! I still really enjoy Minecraft of all things. My oldest son started playing Skyblock and so that became a bit of a time sink. Used to play a decent bit of Civ and other Sid Meier stuff a long time ago. I'm just not that much of a gamer though. I'm legitimately terrible at FPS games, so I don't really enjoy them all that much. Minecraft lets me just piddle around and experiment with different creations, architectures, etc. And it's something I can play with my kids which is great until they trash my island.
the below is a reply to the above
As a fellow Minecraft buff, what are your thoughts on the best CPU for Minecraft at the moment? I know it depends more on CPU performance than GPU, at least in Java edition. I'll have to defer to the other guys on staff or the community because I honestly don't know. I'm playing on an i5-6600k/980 ti which has been more than enough.
the below is another reply to the original answer
Thanks for the response! How long have you had that build for? Roughly four years. I need to upgrade the GPU though because where I work in my house it's getting cold and ThoughtA is outpacing me on Folding at Home.
the below is a reply to the above
Do you have a rebuild planned for when the 3080 is back? Or just upgrading the current rig? It'll probably be a new build, but I'm not sure what it'll be. If 3080s come back in stock where I can get one, then I may start with that and plan the rest around it. Especially if it's something with a particular aesthetic or color scheme that I want to match.
Thank you for your site and all the countless hassle it saved me from. What do you guys and gals think is a thing our community could help you with ? Is there something like a roadmap for pcpp and what are you personally most excited about ? How should people give feedback to you and the other team members? Which channels are you preferring ? On which channels can I send my monthly thank you very much for your service messages ? Re: what buildapc can help with - this community has helped us so much over the years that I have no asks whatsoever. Just thanks. Thanks for letting us be a part of the community.
We don't have an official roadmap - I run the dev timeline like a software engineer who is terrible at time estimates. Things I promised eight years ago are still undone while other stuff jumps ahead. I'm most excited for benchmarking. I love performance analysis, and what we're building should be super cool. Lots, lots, lots of data, all in tightly controlled environments. The hard part is how to present relevant bits without overwhelming people with data.
For feedback, feel free to ping us on our site forums, our contact page, or on our discord channel. Discord is probably the least formal if it's something small, though I'm not on discord all that often these days (Ryan and Alex are though).
the below is a reply to the above
Ah, "agile" development. Nope! None of that. No agile practices here thanks. Just software development structured along my capricious demands...
the below is a reply to the above
IMHO, "we don't have a project management philosophy" is the best project management philosophy. As long as progress is being made and people are happy, management theory would just get in the way. For a while I was working on a codebase of several million lines of C++ in an org with 100+ other really smart engineers. I participated in an effort to modularize part of it, and I failed pretty badly. One of the most important things I learned was from an old Windows NT dev presentation that talked about Conway's Law. That really reshaped how I viewed architecture, teams, responsibilities, and communication patterns.
the below is another reply to the original answer
Did you consider licensing/sharing benchmarks from other hardware review sites, rather than developing a (presumably not-profit-generating) benchmarking competency? Alternatively, if you do want to generate benchmarks, have you considered monetizing them via a blog? We're planning on benching at a scale that most review sites don't do. Like an order of magnitude more pairings, runs, etc, with a bit more detail on each as well in terms of current consumption, temps, etc. All that all recorded on identical software setups for comparability. No one right now is doing that at the scale we want.
It's definitely not a profit center, and that's ok for me. I love benchmarking. Before PCPP I was part of a team working on optimizing compiler stuff. I loved writing compiler optimizations and testing the performance changes. So that whole side of things - determinism, accurate measurements, etc, I just really enjoy it. So PCPP in a way helps fund my desire to do that work whether it is profitable or not.
That being said, I do think it's a complementary feature set to add. While it may not monetize directly, I think the value it adds to the site will (hopefully) result in an incremental change in traffic/revenue.
So how does it feel to have a side project or yours become as popular in the computer world as google? You've become the only place I recommend newbies to go (other than reddit) for pc building help, and your site has become the most useful tool I've ever used outside of my daily IT work. You've created something not only powerfully useful, but well designed, smoothly operated, and pleasing to the eye. I don't really have much of question more just taking the opportunity to say thank you for creating a fantastic tool for the community. If a bigger company offers you millions to sell it I'd understand if you did, but please don't, I can't imagine the site being run any better than by it's original team! Thanks for the kind words. I gave my mom a shirt. A couple years ago someone recognized the shirt in rural east Texas. Like, she lives 30 minutes from the nearest town of 5,000 people. That was pretty wild. My mom was pretty excited lol.
I love having something that I helped build be a useful thing for people. That's immensely satisfying. (And it's a team effort, not just me by any stretch at all. The whole team helps every bit of what you see on the site).
On the other hand, I don't want or like to be out front. I'd rather be behind the scenes working on something and not really be noticed. I think that gets reflected, probably negatively from a business-first standpoint, in how I run things. I don't really push branding hard, don't push social media (Twitter, Instagram, etc), because I personally don't want to be out front there. I can engage here on reddit because I feel like I'm a part of the community here rather than some corporate/redditor relationship. From a business standpoint, I think there's a lot of growth possibility that PCPP hasn't tapped into because I want to avoid various social anxieties and whatnot.
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Just know that if a company offers big bucks (and they probably will eventually) it is because they see an opportunity to leverage the base you built to make money and it most likely will be by selling the customers who trust you. They will probably do something like partner with large manufacturers or sellers and push their own products while if ignoring what is best for the people looking to create their own best build. Yeah that makes sense. We've made some decisions that probably wouldn't last long - not running ads, not selling user data. So really there seems to be two options: either we run this out until it dies on its own and we get to keep our ideals/positions, or we run out of energy and sell. I don't want to sell. I don't plan to sell. But I'd be lying if I said there weren't days where I feel so tired and just want a break for a bit. It's trying to find the balance of doing a job I love maintaining principles I value and also not destroying myself physically/emotionally/etc in the process.
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Oh cool! If you don’t mind me asking, what area of East Texas? Did you grow up out here? I’m from out in Van, approx 30 min from Tyler. My close friends and I love PCPartPicker. I just used it to build my upgraded rig a couple of weeks ago. Nice! I grew up in Tyler (edit: but my mom currently lives 30 minutes east of Center, TX - basically on Toledo Bend reservoir and the TX/LA border). My electronics teacher in high school (Mr. Ray) was from Van. He was formative for me in pursuing electronics seriously by introducing me to VICA and electronics competitions.
Benchmark integration timeline when 🍿 Probably mid-2021. We're almost done with a building renovation where they bumped our building service from a 400A service to a 1200A service. Added AC capacity. That 800A is going toward bench... it's going to be fun. This is what I'm talking about https://imgur.com/a/rffuVin. Can't wait to get this all up and running.
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I have a massive transformer that’s the size of a fridge I can’t seem to sell if you guys want it. It was meant for a Bitcoin farm but was never used. Cost $5000 I just want it gone it’s so heavy lol LOL thanks but we're good. They actually delivered the 1200A from pole mounted transformers. MEP guys were surprised, but the power company said they could do it. Sure enough they did. Old vs new pre-hookup: https://imgur.com/a/ODQlACV
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Dude, you do AWS, dev, hiring, project direction, and building management? Your operation must be crazy efficient. Oh no I offloaded all the building management stuff to Jack. He's handled almost all the renovation work, which has been an absolute life saver for me. I just come in and throw wrenches in things by adding last minute requests for extra conduit runs from here to there, replace those windows, change that paint color, etc. Jack handles all communication and followups with the GC, subs, etc.
The other stuff I do do though. AWS (our infrastructure isn't that big really, a couple dozen EC2 instances, RDS, Redis, CloudSearch, Cloudfront, etc). Daniel handles the bits of Lambda that we use. I kinda enjoy the deployment / devops side of things, and I think it's important to have my fingers on the pulse of that whenever I'm designing new features. Helps me have a better feel for what kind of query impact different code or modeling decisions will have.
The hiring isn't much - we've averaged about one person a year and that's usually someone in our existing network of relationships. And project direction is pretty small right now since we shut down our cycling site. Back down to just one website makes it a lot simpler. We talk about what we want to do as a group a lot, so (I think) everyone has a pretty decent picture of where we're headed despite timelines not being nailed down strict.
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What kind of benchmarks would you be running? Have you considered pulling data from places like passmark? Anything we can run deterministically and automated and that has license terms that allow unfettered publication of result data. We won't be pulling data from anywhere, passmark included. All the data will be from runs we do in-house.
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May I ask why the focus on internal metrics vs just pulling them? Mainly because we can control all the variables and make them consistent across all our result pairs. We have some absolutely phenomenal performance analysis engineering expertise in house.
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Unfettered publication of result data. Wow. Nice. As someone who likes playing with freely available datasets, I really appreciate this. Hard to learn data science without freely available data sets that regular people can have some level of subject matter expertise over to start to learn how to put data-driven stories together. Sorry, what I meant was that the license terms of the benchmark software have to allow us to publish the benchmark results without restriction. There is a popular benchmarks out today that requires the benchmark results be vetted by them first before publication. We'd have to manually send over bench results if we weren't using their bench platform (we're not, we have our own). Then wait for them to approve, and then we could publish. That's not viable when we're testing at the scale we plan to - it'd need to be automated at least but they couldn't offer that. And for benchmarking prerelease hardware under embargo, it'd mean that we would have no ability to publish data right when the embargo lifted. We'd have to wait however long for their manual review.
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How will you be able to benchmark hard-to-get hardware? e.g. RTX 3090, Radeon 6800xt, and Ryzen 5000? Will the manufacturers send them to you? Or do you have to buy them? I think it's a mixture of both. On new release hardware it's helpful to have bench data when embargoes lift. But I also want to have store-purchased hardware as the main part of our hardware pool, however long it takes to acquire that. We can flag the benchmarks that come from manufacturer review samples - that way people know the source and can factor in review sample binning.
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So once upon a time, I was gonna write a program that would pull benchmark and pricing data to build a list of best value parts, such that no part in the list had a better performing part at a lower price. A sort of definitive do-buy list to make it easier to pick parts. Once benchmarks are done, pcp would have all the infrastructure in place to make that happen in some form on the site, perhaps as a filter for picking parts or as a warning on the part/build pages? Yep.
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sorry, I'm not sure what you're saying that to, I should have actually posed a proper question: Will you be implementing that? That's our intent, yeah. It may take us a bit to get there though.
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There is...a lot... of metal shavings in that box. Ah I’m sure it’s fine it’s only 1200A. Oh at that point it was still all being hooked up. It's cleaner for sure.
Check this out - relative size difference between old and new...
https://imgur.com/a/xQD1fEY. (That's one Barry for scale.)
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But how do we know how big Barry is if he's not holding a banana? Barry is approximately the same height as one marinelli.
A lot of people seem to think that you only host sellers that provide you affiliate kickbacks. Is there any truth to that? Have you ever allowed or disallowed a seller on the basis of affiliate money? How do you decide whether to host a seller or not? That's not true. We list several retailers without affiliate agreements. Affiliate relationships are often much much easier because they almost always already have price data access. That's the main thing we need.
Our choice on hosting a retailer largely depends on whether we feel they are good for users or not. If a retailer is being abusive to users or doing highly manipulative stuff, we'll remove them even if they're profitable. We've done that several times in the past. If a retailer also has highly inaccurate pricing, we'll delist for that too.
Yaaatttttt: Not sure if you are allowed to reveal this but what retailers have you delisted in the past? LightningProd12: They delisted MicroCenter in the US because they had too many in-store only deals and no way to tell the difference on PCPP's end. And not everyone can go to one, if you live in the Northwest the closest one can be 800-1000 miles away. Edit: This is mostly false, look at the comments below. ThoughtA: This isn't true at all. We want to have them on the site. We had some discussions with them, but they stopped responding.
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Oh ok, I remember suggesting it a few years back on the forums and getting told they were delisted. EDIT - Forum post link: https://pcpartpicker.com/forums/topic/309304-request-add-microcenter-to-the-list-of-merchants I falsely remembered there being a reason but was told they were removed from the site. We did actually list their in-store deals. I put in a decent bit of code for that so that they only showed up if you were within a configurable radius of one of their locations.
It's a long story, but the gist of it is that we were waiting on some stuff that never came and things went silent. We reach out from periodically but nothing. It stinks - we'd be happy to list them.
You never know what you reception you'll get from retailers. Some are beating down the door to get on board - that's awesome. Others we have to prove that we're worth their time - that's not unusual. A few will say they want to work together, we get 80% of the way there, and then... silence. Or the key person you were working with takes a job somewhere else. And then some retailers basically say not just no, but h*** no. I'll never forget that one. For some retailers there's a strong aversion to something we do, whether it be price comparison or something else. But just know that if there's a retailer that is reputable and treats customers well, we're more than happy to work with them and get them listed.
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Ohh ok, that sucks. On a side note, is there a story behind the "h*** no" retailer? They're, eh, no longer in business. Honestly probably dodged a bullet there.
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Maybe this was asked already but still: are there any timeline/plan to add more countries to the country list? I am leaving in Austria and I have to use Germany to see the prices and availability of the parts. Moreover, I see German retailers and prices but not Austrian ones. We're continually adding new countries and retailers. Adding a country is just a few lines of code on our end - we do that when we have a retailer to add in a country we don't currently support. So really it's a matter of finding and adding retailers. If you have any you'd like to see, send us a note on our contact page and we'll take a look at it. Jenny reaches out to the retailers to see if we can get them on board. It usually takes a while to get in contact and get good data access.
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I already raised this issue to him several years ago - because it was blatantly in the open for users in Germany. You would get amazon affiliate links as "lowest" price, even though there are several other stores that are cheaper... He got angry quickly and gave me the same bs excuse. The top sellers with the top user ratings were never listed as cheapest even though they were. We list the buy box winner for Amazon. If you're saying we prune results for various marketplace sellers, well, you're wrong.
How's the team handling COVID? Is everyone working from home? What kind of challenges are arising? I sent everyone home in March. We haven't met as a group since. It's been ok - we just meet on video conferencing when we need to. Jack and Barry are up at the office overseeing the renovation which should be done mid-January. I'll probably be up there from January to April to do the benchmark network cabling and office rewiring (from cat5 to 6a+fiber) because I kinda enjoy cable crimping and punch downs. :)
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The transition from cat5 to cat6 is worth? Yeah. We're not running 5e, just 5. It's what was in there from when we bought it. So that's not where I'd like it to be for good 1Gb.
Any chance we'll ever see some more filtering options for SSDs? It would be really handy to have the following * Filter by the primary storage type SLC/MLC/TLC/QLC/Optane/etc * Filter by whether the drive has a DRAM cache or supports Host Memory Buffer (HMB) I'd love to, but I think it'd cause a fissure I'm not sure how to fix. Right now we have SSDs and platter drives in the same category, but the specific filtering for each is different. To apply the really detailed SSD filters, I think they need to be their own category. Same with the HDD types. I don't know if splitting them up is the right path though, so I've been continually punting the issue down the road until we're forced to decide one way or the other.
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Tsk tsk, don’t accumulate technical debt there Oh, no, it's quite the opposite really. Parametric part additions record the type and filter selections. Those added to a part list stay there forever - we never throw them away. So any filters we add never get removed even if we don't show them. Because of that, I try to be very deliberate in what we add and what we don't. Once I add a new part category or filter type, if I decide later it was a bad idea then it means I get to write lots of migration code. That's no fun.
Super excited for the an app version. Are you guys considering price tracking so that users can set alerts for when hardware drops to a desired price? Yeah. We have that on the site already with email alerts. But the PWA provides them via browser push notifications (on platforms that support that). I have that all working in a beta test mode (for staff only) right now and it's feeling pretty solid.
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As a front-end engineer, what's your stack look like for the PWA? Basically built on top of our existing responsive site (Python, Django). I didn't want to spend a lot of time migrating to another framework, so instead spent the time kind of standardizing our own API-ish setup and then handling the caching or offline modes for that as needed. We went responsive with PWA to avoid maintaining three separate codebases (web, iOS, Android), but it's looking like we may go native in the end anyway. This buys us some time at least.
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So not iOS? Right. :(. I understand there are some workarounds to get push notifications through wallets and whatnot, but that feels pretty hackish to me. We might end up going native on iOS at some point to get good notification support there.
How hard is it keeping up with and adding new item releases (not only the new 3000 series graphics cards from nvidia but also possibly unknown stuff like network cards, etc)? Are there any items you decide not to add or do you try to list everything you can? New GPUs are pretty easy. CPUs are ok, sometimes a pain depending on the chipset/bios situations. Motherboards are terrible, especially the last few years. Cataloging all the M.2 ports, their constraints (PCIe in this slot disables that SATA, etc) is a major pain.
There's some stuff, particularly on cases, where there are compatibility constraints that are not economically viable to model. We know what the constraints are, but to model them all across 30k+ parts would make data entry so slow that we'd never finish.
We try to hit the main product categories, but we'd love to expand that. It's really an issue of how time consuming and costly it is to do the data entry for it versus how often it's used.
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So Wikipedia seems to be crowd sourced, and works pretty well. Maybe some of the more laborious data entry parts could have a crowd source entry option, but be flagged as such when people bring up anything containing those results (a disclaimer).. It's just not reliable enough. It has to be super accurate, and it's not something I'd ever feel comfortable outsourcing.
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Have you tried asking the manufacturers to get involved? You might just be big enough. When new releases are coming out we sometimes get data ahead of time. Cases are pretty common. Motherboards are a lot harder, because of embargoes and even BIOSes and manuals not finished days before release. Some of the constraints we see are pretty one-off situations that make it hard to provide some sort of standardized input form for though.
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what if you let companies input their own data for their products. I don't trust that to be accurate enough. We routinely find bad spec data even on manufacturer sites.
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I imagine that PCPP is large enough now to direct traffic to or away from various retailers in volumes they will care about. Like how Google went from small to large. Given that, probably PCPP should begin leaning on retailers to provide product data in an ingestable format, making data entry moot. We work with retailers to provide the right data in feeds for sure. But the hard part is that not all retailers have the technical expertise on hand to do it (or for smaller retailers, the margin and profitability to pay for that expertise). The back-and-forth to get updated feed frequency, proper part numbers, stock status, etc - it's non-stop. Brent and Jenny bear the brunt of that.
I know you've been vocal about not opening up a merch store for personal profit, but would you ever consider a merch store where all proceeds go towards your well building charity? We did this once. My accountant was like, "please don't."
Basically if we buy a thousand shirts and give them away it's super easy - they just get marked as a marketing expense and we give them out however we see fit. But as soon as any of them are sold, you have to track inventory, cost basis, etc. It's a lot more tedious and last time it was maybe a couple shirts a week - enough to invoke packaging and transport overhead but not enough to be efficient. So we instead just give them away at various bapc milestones and donate from our affiliate income instead.
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Kinda funny reading this while wearing the hoodie! It’s easily the comfiest hoodie in my closet. Oh, major props to Phil for that. He picked it out. I love mine too. We printed some smaller ones for kid sizes and my oldest son tries to sleep in his.
transam617: Philip, Thank you for 10 years of your indispensable help. Over that time, there were probably millions of visitors to your website who have had their PC building experience improved or made possible through the use of your wonderful tool. But specifically: Since 2014, our little corner of reddit (now 10K subs) cabalofthebuildsmiths, has been more effective, and has helped more people as a direct result of your website tool, than from any other tool we have available. We pride ourselves on giving builds to customers where they can reliably buy every part we pick, and be sure they will work as expected. This process takes research and a lot of effort, but the highly accurate, effective communication of pcpartpicker (for all the countries you cover) is the foundation of our process. Thank you for making the messy world of PC parts a little more bearable, thank you for making it all possible, and a big thanks from us, cabalofthebuildsmiths. transam617 kokolordas15 dmz_dragon danyulz bramblexd Thanks for your kind words, and thanks for all the work you all do to help builders!
What happened to the youtube channel? Loved the build videos and interviews you had while it was still running. We moved buildings a couple years ago, and decided to pause on them while we renovated the new space for filming and benchmarking. The renovation is finishing up likely mid-January - it took waaaay longer than we originally thought. If we had known it'd be that long we probably would have figured out some interim plan. So once that reno is done, we'll probably start ramping up content again. I'd guess mid-2021 or so.
[deleted] My first computer was a an AMD K5-133. That was late 1996 I think and I was in college. My friend and I ordered our mobo+CPU off an ad on a magazine page. I bought his old case and an 80MB HDD off of him. Ran Windows 3.1. We played Warcraft 2 across a null modem cable - that was probably the most fun I've ever had with PC gaming. Floating point on that thing was terrible though. Playing a 64kbps MP3 chewed up like 60% of the CPU.
My roommate introduced me to Quake 2, specifically Action Quake 2. Loved that game. I started running a website on the dorm network on it that got pretty popular. But queries on the db would tank my Q2 framerate so I put in code to disable queries while I was playing.
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tiger direct? No, it was some small place out of the northeast. I mean, that was pre-internet-shopping days. Wrote a check, hand wrote what we wanted on the order form, mailed it, and waited weeks. No phone calls, no email confirmations, nothing. My kids have no idea what that was like.
Fun fact, I got banned from PCPartPicker for adding a purple dildo from Amazon to my build. Yeah that'll do it. User code of conduct / ToS and all.
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Boooo. Thats kinda weird, especially for private/personal builds. Most of the retailers we partner with have as a part of their terms that our site not contain NSFW material. I get some people think it's funny but it can get us shut down, and I'm really not ok with that.
I've used your site so many times and I even met some of the team in Austin outside Dreamhack. Thanks for all you do! Who has the most powerful computer on the staff and what are they running? I think most powerful computer probably goes to manirelli right now.
Do you have any career opportunities at the company? I have a couple years of marketing experience, but I can’t find a job in these tough times. At least I’ve been learning python so I can get better at data management. Unfortunately we're not hiring right now. :(
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Mind if I ask where you typically post jobs when you are hiring? Greenhouse.io, LinkedIn, Indeed, all of the above? Usually it's someone we have an established relationship with. We haven't ever posted a job listing to date.
Are you going to work on an official PCPartPicker API so people don't have to break ToS by scraping? No. I'd prefer to offer sufficient service that people don't need to scrape.
Most scrapers use up a lot of resources or don't even do cursory things like follow robots.txt crawl delay specs. It's really frustrating. I'd like to spend my time focusing on user benefitting features than blocking abusive crawlers.
gordonv: A cached CLI/SDK that draws from a CDN (not your web server) would be cool. You'd provide sufficient service, reduce processing cost, and get usage stats. The best way to defeat crawlers is to defeat their purpose. Make scraping look idiotic. Heck, mock scrapers in your HTML with an URL to your API. Add a little wit to that wisdom. Add AWS Cloudfront and now you have 200+ servers in the USA distributing your CLI with authentication to 3 million calls for $20 a month. Some leet stuff. Just noticed a sprinkle of posts calling for an app. If you spec CLI/SDK along with app development, killing 2 birds with 1 budget stone. We're rolling out a PWA (hopefully) before the end of the year.
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invisi1407: Perhaps a better question is, why is there a need for scraping? Could that need be satisfied by new/improving features on PCPP? MLG_G0D: Because integrations with PCPartPicker would greatly benefit the PC building community. Constantly navigating to websites can get tiresome, especially on low spec machines. Automation is great. invisi1407: I understand, but exactly which integrations are people looking for? I get it, but I also understand why PCPP isn't interested in having a public, free API. MLG_G0D: I was thinking about integrating PCPP functions into a reddit/discord bot. invisi1407: Not unresonable, but you do understand how it takes away any earnings from advertisements and what have we on their website, yeah? It seems like they are a small company spending an enormous amount of time on the data they are presenting, so I don't think you'll ever see a free public API anyway. Perhaps a paid one, but I don't suppose many would be interested in that anyway. MLG_G0D: Seems reasonable. I'm just a massive fan of companies being open to their userbase, but I guess PCPartPicker hasnt quite grown to the point where thats economically feasible. There's more to the picture. On pricing data: We're not the source of pricing data as that comes from the retailers. We have various agreements in place where they give us that data to display on our site or to market their products in ways they allow us to. We don't have permission to then hand that data to a third party to do whatever they want to. If we make it available to someone else via an API, we're breaching terms of our agreement, which in turn makes us lose our affiliate deal and price access. Boom, business is dead. Basically if you need that data, go to the source (the retailers) and negotiate with them.
For product data: We've invested a lot of man years to build our data set, and some of that data helps us maintain a competitive advantage over copycat sites. Making it easier to retrieve that data isn't something I'm keen on. There are other sources of product data available that are more expansive than what we have anyway. I'd suggest pursuing that if you want to build your own hardware related site stuff.
On API stuff for partlists and markdown: If you just want a discord bot, I'd be happy to chat through what it is you're looking for to see if that's something we could support officially on our end. We have our own discord server bot that uses an internal API to do partlist embeds.
Last bit - publishing an API adds an additional thing for us to maintain. It's a maintenance and support burden. Even an unofficial API is. It becomes something that I have to test and not break any time I refactor code around it. We're a small company, and that's not really an area I want to allocate resources around if it's not a revenue generating thing.
Thanks a lot to you guys! With your site, I managed to make 3 separate lists, and now my dream of building a PC is coming true. Maybe you could add recommendations based on what the person has on their list, such as a cheaper but better graphics card, etc I think recommendations are a possibility once we have our in-house benchmark data in place. But that'd be a ways down the road.
Thanks for your work, and since this is an AMA, simple question: Which is the best flavor of ice cream and why? Amy's Ice Cream here in Austin. Belgian Chocolate. It's just wonderful but I haven't been there in almost a year now.
manirelliPCPartPicker: I will second Amy's but I'm partial to the Mexican Vanilla flavor.
Wow. What a cool thing to see on Reddit. This is the first AMA I’ve ever replied in/commented on. I’m brand new to PC (3 year macbook user here, and besides a brief stint with a windows Hp laptop on which I played Rollercoaster tycoon and club penguin with “back in the day” I have never had need for the site. Until last month). I’m grateful the site exists, and it’s quite intriguing to me how you manage to create and maintain (emphasis on maintain) such an EXTENSIVE database of parts. I know it’s part of your life, however it astounds me to see these parts that seem so very minuscule, always appear. Have you considered, or maybe there already is and I simply am blind or don’t know about it. Have you considered adding any sort of personal or user based rating system regarding parts? Or a warning system for parts with known issues out of the box? Our ratings are from users, but we only allow ratings/reviews from completed builds. That way we know that the review is from someone who actually built with it (versus say a 1 star review from someone mad they couldn't buy it).
We do offer some warnings on known issues, but it's something we may expand in the future.
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Combat Battlefield Strike

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15 best shooting games for Android Reddit

You really can’t get more action than you get with shooting games. Whether they’re third person shooters, first person shooters, or somewhere between, you’re usually in for tons of bullets, explosions, and mayhem. It’s been one of the more difficult genres to get going on mobile since shooting games depend so heavily on precision. That’s difficult to do on a touch screen. Additionally, we have a separate list that is all FPS (first person shooter) games and that’s linked just below. This list has first and third person shooters with a variety of different mechanics so it might be a truer list of the best shooting games for Android.

Ailment and Endurance

Price: Free / Up to $3.99 (each)
Ailment is a mix between a shooter and a dungeon crawler RPG. Players explore the world, find loot and gear, shoot up the bad guys, and engage in some truly intense action combat. The graphics are retro style so it’s not the prettiest game we’ve ever seen. Still, the mechanics are solid and the controls are easy enough to learn. Players can also find hidden Easter eggs, bring NPCs along for the ride, and more. Endurance came out in 2020 as a sort of prequel to Ailment and it’s just as good as Ailment, if not a little better. These are two excellent shooting games and we highly recommend them.
DOWNLOAD ON GOOGLE PLAY!

AirAttack 2

Price: Free/ Up to $1.99
AirAttack 2 is an top-down aerial shooter and a pretty decent one. The game plays like the classics do. You go level to level taking down opponents, bosses, etc. However, this one has surprisingly good graphics, simple controls, and a survival mission mode for those who like an extra challenge. The game also includes daily rewards, five airplanes, various upgrades, and support for Android TV along with external game pads, mice, and keyboards. Oh, did we mention it’s offline capable as well? This is one of the good ones in the genre.
DOWNLOAD ON GOOGLE PLAY!

Bullet Hell Monday (three games)

Price: Free / Up to $4.99
Bullet Hell Monday is exactly what the doctor ordered if you just can’t get enough bullets on the screen. These three over-the-top aerial shooting games are pure arcade absurdity and we love every second of it. The games feature bright and colorful graphics, a chapter mode, simple controls, an easy mode (for beginners), and more. There are three games in the series. You have Bullet Hell Monday, Bullet Hell Monday Black, and Bullet Hell Monday Finale. You can start with whatever one you want. They all play about the same way.
DOWNLOAD ON GOOGLE PLAY!

Call of Duty: Mobile

Price: Free to play
Call of Duty: Mobile is the current king of the shooting games genre. It is insanely popular and it has enough game modes to keep things interesting. There is a 100-player battle royale mode along with your classic team deathmatches. Players unlock gear over time along with popular characters, equipment customizations, and more. It’s an online shooter so there are social elements as well. The game has the occasional bug and the game HUD has a bit of a learning curve. Otherwise, it’s a safe, popular option for shooter fans.
DOWNLOAD ON GOOGLE PLAY!

Critical Ops

Price: Free to play
Critical Ops is one of the more popular shooting games out right now. It features decent graphics, online multiplayer, tons of various weapons to pick up, and weapon skins to add a bit of customization. The control mechanics are fairly typical for a first person shooter. There is always a learning curve when you play a shooter on a touch screen. Even so, it shouldn’t take long to figure everything out. The developers are quite active with this project so it gets frequent updates and improvements. We really like it. Infinity Ops is another decent game that has a lot of the same elements, but has more sci-fi.
DOWNLOAD ON GOOGLE PLAY! Here are some more excellent Android games!

15 best Android games available right now

15 best emulators for Android to play old favorites

Fortnite

Price: Free to play
Fortnite is one of the more unique shooting games on Android. You’ve no doubt heard of it before. You drop from the sky, craft and find various items, kill all of your opponents, and become the last one standing to win the round. It has a massive following. The game mechanics are a little clunky on mobile, but that’s only because there are so many controls. We expect it to get better over time. You can also sync your account with other versions of the game to keep stuff like skins and other unlockable content. The game started out as a third party download from Epic Games, but launched officially in the Play Store in 2020. You can now get it there.
DOWNLOAD ON GOOGLE PLAY!

Garena Free Fire

Price: Free to play
Garena Free Fire is a popular online third-person shooter. It’s a battle royale style game where you drop onto an island with 49 other people and duke it out for ten minutes. There are all of the battle royale elements people like. You find weapons, work your way through the safe zone, loot your enemies, and try to be the last person standing. The game also includes four player squads with in-game voice chats. We like the social elements quite a bit with this one. It has a few bugs here and there but good luck finding a free to play shooter that doesn’t.
DOWNLOAD ON GOOGLE PLAY!

Into the Dead 2

Price: Free to play
Into the Dead 2 is a fun shooter hybrid. The game also includes infinite runner style mechanics. You basically run through a giant horde of zombies forever. Survival is the goal. Some of the game features include decent graphics, a variety of weapons, a dog companion, some tower defense mechanics, and multiple endings. This is definitely something a little bit different in the shooter space. However, it’s a surprisingly deep game considering that it’s freemium.
DOWNLOAD ON GOOGLE PLAY!

Modern Combat 5

Price: Free to play
Modern Combat 5 is among the most popular shooting games on mobile. It was originally a pay-once game until Gameloft turned it into a freemium game a while back. It has a large following, decent graphics, and there is a ton of game here for you to play. There is the usual campaign mode along with a popular, but still very competitive multiplayer mode. You can choose between one of six classes to play, each with their own perks and advantages. PUBG Mobile and Fortnite kind of overshadowed Modern Combat 5, but it is one of the original mainstream shooting games for mobile. Modern Combat Versus is technically the newest game in the series, but it still needs a little work before we give it the title of best Modern Combat on Google Play.
DOWNLOAD ON GOOGLE PLAY! We're almost done! Check out some more awesome games here!

15 best adventure games for Android

Stuck at home? 15 best local multiplayer games for Android

Morphite

Price: Free / Up to $4.99
Morphite is one of the newer shooting games. It was also one of the best games of 2017. It features decent graphics, vast exploration, and various missions. The game is a little bit like a mobile version of No Man’s Sky. The planets are randomly generated. Thus, no two worlds are the same. The free version of Morphite gives you two story missions and unlimited exploring. The full game runs for up to $4.99. It’s a rare pay-once game in a field of freemium titles. Thankfully, it’s also pretty good.
DOWNLOAD ON GOOGLE PLAY!

NOVA Legacy

Price: Free to play
The NOVA titles are some of the most successful shooting games out there. NOVA Legacy is the latest title in the series. Unlike Modern Combat, this one has a more sci-fi focused theme. It’s been called the Halo to Modern Combat’s Call of Duty. It features good graphics, online multiplayer, and a campaign mode for solo play. There are also special events, crafting mechanics, and other things to help expand the game play. It’s a freemium game and that means there are some parts of the game that are frustrating. Other than that, there is a lot to love about this title.
DOWNLOAD ON GOOGLE PLAY!

PUBG Mobile and PUBG Mobile Lite

Price: Free to play
PUBG Mobile is another battle royale shooter and the first truly popular one on mobile. You drop onto an island from a plane. From there, you grab weapons, equipment, and vehicles. The goal is to be the last person standing at the end of the match. The regular version is a 100 person free for all while the Lite version scales that back to 50 to work better on lower end devices. It’s a much drier experience than Fortnite because of Fortnite’s crafting system. However, some people prefer a slightly more realistic experience over the more arcade experience of Fortnite. You really can’t go wrong either way except PUBG is available on Google Play and Fortnite is not.
DOWNLOAD ON GOOGLE PLAY!

Battlefield Strike Mobile

Price: Free to play
Battlefield Strike Mobile is one of the best top-down shooters on all of mobile. Like most games in the genre, you save an army unit and you must muscle your way through a bunch of bad guys. The game also includes upgradeable weapons and armor, in-level objectives, and more. The graphics are surprisingly excellent and the mechanics are simple to master. There are also buff cards and other things to help boost you chances of success as well as your score. It’s a lot of fun and there really isn’t a whole lot wrong with it.
DOWNLOAD ON GOOGLE PLAY!

Zombie Gunship Survival

Price: Free to play
Zombie Gunship Survival is one of the more unique shooting games on the list. Technically, it’s a first person shooter. However, you’re mounted in a helicopter and you’re gunning down hordes of zombies from the air. The fun black-and-white graphics mixed with the oddly satisfying game play makes for something a little different in the genre. Some of the game features include various types of zombies, a tower defense and strategy game element to the mechanics, and plenty of stuff to unlock. This game had a bit of a shaky start, but it seems to be in the zone now.
DOWNLOAD ON GOOGLE PLAY!

Thanks for reading!

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3 Quick Tl;Dr Android Game Reviews / Recommendations (Episode 138)

Welcome back, fellow mobile gamers, to my weekly summary of mobile gaming recommendations based on the best games I played last week. Hope you'll enjoy :)
This week, I cover the most ambitious mobile game I've played, featuring in-air combat in a 4v4 PvP setting, a turn-based retro Beat 'Em Up fighting game, and a new Overwatch-like tactical shooter by Madfinger Games.
Disagree with my opinion? Let’s have a friendly discussion below.
New to these posts? Check out the first one from 138 weeks ago here.
The games are "ranked" somewhat subjectively from best to worst, so take the ranking for what it is.

Here are the games:

Kick-Flight [Game Size: 726 MB] (free)

Genre: PvP / Action / Strategy - Requires Online Access
Orientation: Portrait
Required Attention: Full
tl;dr review:
Kick-Flight is a unique 4v4 real-time PvP action game with mid-air combat (Dragon Ball-style), and it's by far the most ambitious mobile game I've played till date.
The most surprising part is that it actually works. The control are solid, the graphics and animations are high-quality, combat FEELS fantastic, and the gameplay is original.
In the normal game mode, we fight to collect as many orbs as possible and deliver them to our base, while taking out our opponents to prevent them from collecting too many orbs. All of this happens in-air.
Progression happens through unlocking new heroes, called Kickers, and new abilities, called Discs. Heroes are easily obtainable for free and all have vastly different stats and attributes, and while discs unlock from loot-chests and a gacha-like system, they're relatively easily obtainable as well.
Monetization happens through a $3-per-month subscription that adds a bit of extra convenience, and through the sale of premium currency, which allows us to unlock new Discs faster.
So far, the game seems very free-to-play friendly, and the gameplay is some of the most fun I've tried in a while - with plenty of depth and strategy if you really want to dive deep.
Google Play: Here
YouTube First Impressions / Review: Here

PPKP [Game Size: 156 MB] (free)

Genre: Turn-based / Fighting / RPG / Beat 'Em Up / Retro - Offline Playable
Orientation: Portrait
Required Attention: Some
tl;dr review:
PPKP is a turn-based Beat 'Em Up retro RPG fighting game where we kick and punch our way through endless waves of enemies in each city, while blocking at just the right time to counter-attack the opponents.
With gold and scrap parts, we slowly level up our character and repair the various houses in each city, which enables shops and NPCs like the Dojo, where we can pay gold to learn new attack combos.
Once we're done with one city, we move on to the next one, and repeat the cycle, while continuously growing stronger and unlocking new equipment.
The game monetizes through ads shown when we die, and a fuel energy system, which limits us to about ~30 minutes of play-time per session. Still worth playing because of the solid gameplay.
Google Play: Here
YouTube First Impressions / Review: Here

Shadowgun War Games [Total Game Size: 546 MB] (free)

Genre: Shooter / Third-person / Overwatch-like / Tactical - Requires Online Access
Orientation: Landscape
Required Attention: Full
tl;dr review:
Shadowgun War Games is hero-based shooter, and it's essentially MADFINGER GAMES' attempt at creating an Overwatch game for Android and iOS devices.
The tactical gameplay does create a fun experience with different objectives in each game mode and unique heroes that each have a set of distinct weapons that can either deal damage or heal and shield allies.
The graphics and UI is decent as well, but unfortunately, the controls are a complete mess at this point. They need to be calibrated better, and we need more customization options in the settings before the game can truly excel.
Fortunately, the game monetizes purely through vanity cosmetics, which can be bought directly or unlocked through the Battle Pass subscription, which means the game is 100% fair and competitive.
Google Play: Here
YouTube First Impressions / Review: Here
Google Sheet of all games I've played so far (searchable and filter-able): https://docs.google.com/spreadsheets/d/1bf0OxtVxrboZqyEh01AxJYUUqHm8tEfh-Lx-SugcrzY/edit?usp=sharing
TL;DR Video Summary (with gameplay) of last week's 4 games: https://youtu.be/TUmt2omcSjg
Episode 001 Episode 002 Episode 003 Episode 004 Episode 005 Episode 006 Episode 007 Episode 008 Episode 009 Episode 010 Episode 011 Episode 012 Episode 013 Episode 014 Episode 015 Episode 016 Episode 017 Episode 018 Episode 019 Episode 020 Episode 021 Episode 022 Episode 023 Episode 024 Episode 025 Episode 026 Episode 027 Episode 028 Episode 029 Episode 030 Episode 031 Episode 032 Episode 033 Episode 034 Episode 035 Episode 036 Episode 037 Episode 038 Episode 039 Episode 040 Episode 041 Episode 042 Episode 043 Episode 044 Episode 045 Episode 046 Episode 047 Episode 048 Episode 049 Episode 050 Episode 051 Episode 052 Episode 053 Episode 054 Episode 055 Episode 056 Episode 057 Episode 058 Episode 059 Episode 060 Episode 061 Episode 062 Episode 063 Episode 064 Episode 065 Episode 066 Episode 067 Episode 068 Episode 069 Episode 070 Episode 071 Episode 072 Episode 073 Episode 074 Episode 075 Episode 076 Episode 077 Episode 078 Episode 079 Episode 080 Episode 081 Episode 082 Episode 083 Episode 084 Episode 085 Episode 086 Episode 087 Episode 088 Episode 089 Episode 090 Episode 091 Episode 092 Episode 093 Episode 094 Episode 095 Episode 096 Episode 097 Episode 098 Episode 099 Episode 100 Episode 101 Episode 102 Episode 103 Episode 104 Episode 105 Episode 106 Episode 107 Episode 108 Episode 109 Episode 110 Episode 111 Episode 112 Episode 113 Episode 114 Episode 115 Episode 116 Episode 117 Episode 118 Episode 119 Episode 120 Episode 121 Episode 122 Episode 123 Episode 124 Episode 125 Episode 126 Episode 127 Episode 128 Episode 129 Episode 130 Episode 131 Episode 132 Episode 133 Episode 134 Episode 135 Episode 136 Episode 137
submitted by NimbleThor to AndroidGaming [link] [comments]

3 Quick Tl;Dr Android Game Reviews / Recommendations (Episode 143)

Happy Sunday, fellow mobile gamers, and welcome back to my weekly summary of game recommendations based on the 3 most interesting games I've played this week :)
In this episode, I've included a brilliant MMORPG that I've gotten very addicted to this week, a loot-based action RPG made by a Japenese indie developer, and a great little party for playing with friends disguising itself as a multiplayer side-scrolling platformer by Halfbrick Studios.
Disagree with my opinion? Let’s have a friendly discussion below.
New to these posts? Check out the first one from 143 weeks ago here.
The games are "ranked" somewhat subjectively from best to worst, so take the ranking for what it is.

Here are the games:

Titan Conquest [Game Size: 42 MB] (free)

Genre: MMORPG / Text-Based / RPG - Requires Online Access
Orientation: Portrait
Required Attention: Some
tl;dr review:
Titan Conquest is a text-based MMORPG for mobile and browsers that I've truly fallen in love with. The game features an insane amount of loot, elaborate stats systems for our character, a very friendly community, huge server-wide boss fights, and actual interesting quests, many of which have been written by community members.
Combat consists of tapping to use one of 3 weapon types (primary, special, and heavy) to deal with a wide variety of creatures across the very large game world. And the more we kill a specific type of creature, the more gold and XP we'll earn from future encounters with that creature type, which can be used to our advantage when grinding.
The game is very social but features no PvP yet, which means the monetization will at most make us progress faster. However, premium currency is also earned for free while fighting monsters or selling items to other players, so the primary reason to buy the iAPs would be to support the solo indie-developer.
This game has got me completely hooked, and despite being text based has offered me one of the best MMORPG experiences I've ever had on mobile.
P.s. I don't usually do this, but if you want to support, you head to my profile page "NimbleThor" after level 10 and pick me as the referrer - then we both get 100 premium currency for free <3
Google Play: Here
YouTube First Impressions / Review: Here

Labyrinth Legend [Game Size: 218 MB] (free)

Genre: RPG / Action / Loot-based - Offline Playable
Orientation: Landscape
Required Attention: Full
tl;dr review:
Labyrinth Legend is an isometric action dungeon crawler RPG that doesn't have high-quality graphics, but makes up for that with fun loot-based gameplay and interesting and challenging boss fights.
With pets, lots of weapons with unique attributes, and randomly generated dungeons, the game feels like what you'd expect to find in a roguelite game, although in Labyrinth Legend our character and gear is persistent.
Monetizing through a few incentivized ads and a single $3 iAP to remove ads completely, the game is an easy recommendation for fans of action dungeon crawler RPGs.
Google Play: Here
YouTube First Impressions / Review: Here

Battle Racing Stars [Total Game Size: 232 MB] (free)

Genre: Multiplayer / Side-scrolling / Platformer / PvP / Real-time - Require Online Access
Orientation: Portrait
Required Attention: Full
tl;dr review:
Battle Racing Stars is a hectic multiplayer side-scrolling platform runner from Jetpack Joyride developer 'Halfbrick Studios' where we compete against 3 other players in real-time multiplayer to complete a level fastest, using weapons and abilities to delay our opponents by attacking them, or boosting our own speed for a bit.
Between matches, we open wait-time card packs and use their content to unlock and level up a variety of heroes, each with unique attributes. Races are based on a league system where we progress from division to division if we continue winning, and an energy-gated arcade mode for casual matches.
The matches are almost inevitably filled with bots, but the game really shines as a "party" game to play with friends in friendly 4-player PvP matches, and played this way, it's one of the more fun casual party games.
Monetization happens through constant incentivized video ads which become somewhat frustrating, and iAPs to unlock and level up new heroes faster.
Google Play: Here
YouTube First Impressions / Review: Here
Google Sheet of all games I've played so far (searchable and filter-able): https://docs.google.com/spreadsheets/d/1bf0OxtVxrboZqyEh01AxJYUUqHm8tEfh-Lx-SugcrzY/edit?usp=sharing
TL;DR Video Summary (with gameplay) of last week's 4 games: https://youtu.be/LPe96QJ3xl0
Episode 001 Episode 002 Episode 003 Episode 004 Episode 005 Episode 006 Episode 007 Episode 008 Episode 009 Episode 010 Episode 011 Episode 012 Episode 013 Episode 014 Episode 015 Episode 016 Episode 017 Episode 018 Episode 019 Episode 020 Episode 021 Episode 022 Episode 023 Episode 024 Episode 025 Episode 026 Episode 027 Episode 028 Episode 029 Episode 030 Episode 031 Episode 032 Episode 033 Episode 034 Episode 035 Episode 036 Episode 037 Episode 038 Episode 039 Episode 040 Episode 041 Episode 042 Episode 043 Episode 044 Episode 045 Episode 046 Episode 047 Episode 048 Episode 049 Episode 050 Episode 051 Episode 052 Episode 053 Episode 054 Episode 055 Episode 056 Episode 057 Episode 058 Episode 059 Episode 060 Episode 061 Episode 062 Episode 063 Episode 064 Episode 065 Episode 066 Episode 067 Episode 068 Episode 069 Episode 070 Episode 071 Episode 072 Episode 073 Episode 074 Episode 075 Episode 076 Episode 077 Episode 078 Episode 079 Episode 080 Episode 081 Episode 082 Episode 083 Episode 084 Episode 085 Episode 086 Episode 087 Episode 088 Episode 089 Episode 090 Episode 091 Episode 092 Episode 093 Episode 094 Episode 095 Episode 096 Episode 097 Episode 098 Episode 099 Episode 100 Episode 101 Episode 102 Episode 103 Episode 104 Episode 105 Episode 106 Episode 107 Episode 108 Episode 109 Episode 110 Episode 111 Episode 112 Episode 113 Episode 114 Episode 115 Episode 116 Episode 117 Episode 118 Episode 119 Episode 120 Episode 121 Episode 122 Episode 123 Episode 124 Episode 125 Episode 126 Episode 127 Episode 128 Episode 129 Episode 130 Episode 131 Episode 132 Episode 133 Episode 134 Episode 135 Episode 136 Episode 137 Episode 138 Episode 139 Episode 140 Episode 141 Episode 142
submitted by NimbleThor to AndroidGaming [link] [comments]

Real Commando Secret Mission

The description of Real Commando Secret Mission

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submitted by ApkpureFun77 to u/ApkpureFun77 [link] [comments]

Game Spotlight: The Conduit

The Conduit
FAST FACTS:
Developed by: High Voltage Software
Published by: SEGA
Release date: June 23, 2009 (North America), July 10, 2009 (Europe), July 19, 2009 (Australia)
Also available on: Android (The Conduit HD - Nvidia Tegra chip devices only)
Genre: First-person shooter
Age ratings: Teen (ESRB - for Blood, Mild Language and Violence), 16+ (PEGI - for Violence and Online Features) and M (OFLC - for Moderate Violence and Online Features)
Max number of players: 12 (online only, no simultaneous split-screen multiplayer)
Accessories supported: Nunchuk (required)
Save blocks required: 2
OVERVIEW:
The Conduit is a special first-person shooter designed for the ground up for the Nintendo Wii, intended to demonstrate its capability of displaying high-quality graphics on the caliber of the PlayStation 3 and Xbox 360. It is a science fiction thriller in which the player assumes the role of an inquisitive Secret Service agent known as Michael Ford who finds himself taking part in a war to protect Earth from an alien invasion, but is unprepared to discover who his allies and foes are as he seeks the truth through clues left behind by conspiracy theories and lies.
WHY THIS GAME IS BEING SPOTLIGHTED FOR WII:
The Conduit is a first-person shooter that seeks to play to and capitalize on the Wii's strengths, with graphics that push the system's limits, as well as customizable, precise controls. It intends to demonstrate that even though the Wii is not as powerful as the PlayStation 3 and the Xbox 360, it still wouldn't be impossible to design hardcore games like first-person shooters for it. The game's graphics also give players a great look at some of the Washington DC area's notable locations, public or not, and the game's story itself is thrilling as an alien invasion with several plot twists players won't see coming.
PLUS BUTTONS:
+ As stated earlier, The Conduit is determined to demonstrate how the Wii can process environments with high-quality graphics that are more suited for the PlayStation 3 and Xbox 360, pushing the console to its very limit with realistic textures and lighting. Even though the high graphics prevent the framerate from going beyond 30 FPS, it remains steady most of the time to keep the experience playable.
+ High Voltage Software knows that a good first-person shooter designed for the Wii needs to control well, taking advantage of the Wii Remote's infrared sensor for precise, pinpoint aiming. The point-and-shoot controls are intuitive enough, and customization options are provided for this aiming system to make sure it can be comfortable for anyone. Additional customization is available for camera styles and button/gesture assignments, with the default control setup being a decent one.
+ The story of The Conduit provides a unique take on alien invasions, incorporating elements of conspiracy theories and thrillers as well as a few eye-popping plot twists. It even becomes more enjoyable when graphic violence is kept to a minimum.
+ There are a good variety of weapons to obtain, falling into three categories: typical human weapons, energy weapons designed by the Trust and alien weapons. They all have different firing styles, as well as differing strengths and weaknesses. Grenades are also available at the player's disposal as a quick crowd control method with one flick of the Nunchuk.
+ The Conduit also tries to be a unique shooter by incorporating the use of a special device called the All-Seeing Eye that can be used to find secret messages, open weapon caches, overcome obstacles and even expose initially invincible enemies. Players must holster their weapons while using this device, adding some element of risk and caution.
MINUS BUTTONS:
- I'm not sure if this is just me, but I've hit some very frustrating choke points and brutal difficulty spikes in the form of a wave of enemies who just happen to get the better of me nine times out of ten, sending me back to the last checkpoint over and over again - even on the second-lowest difficulty level! And the fact that checkpoints are sometimes far apart from each other exacerbates the pain of dying, meaning that if you go a long way and end up getting killed by enemies before the next checkpoint, you'd lose substantial progress and have to repeat the same sequence of actions to get back to where you died and try to think up some other tactic to get past the enemies that killed you and then hope you survive all the way to the next checkpoint. Oh, and you also have to make sure you don't accidentally throw grenades at the floor or a nearby object or you'll end up killing yourself. Long story short: The Conduit's difficulty can be brutal at times - so brutal that I even had to lower it down to easy to get past a few parts where I keep dying all the time.
- The game is kind of too short, with only nine levels to play. There are also hidden collectibles to find, but completionists will find this element of replay annoying and frustrating because they can only be seen when the All-Seeing Eye is equipped in lieu of weapons (rendering them vulnerable), and the fact that there are some parts of each level that prevent backtracking will mean that careful, thorough and time-consuming searching in every area, agonizing decisions over whether or not to move on forward to clear the area of enemies before backtracking to find the collectibles or just a good look at a walkthrough that might suck out some fun and surprise will be needed to pick up every collectible in one go without having to play the level again.
- While The Conduit's support of online multiplayer has been touted by critics, its lack of offline local multiplayer or a co-op mode is worth criticizing, especially when Nintendo is unable to permanently support online play for its systems.
IS IT OK FOR KIDS?
The Conduit is a first-person shooter that tries to appeal to a wider audience, and not just the hardcore one, targeting a Teen rating instead of the typical Mature rating that gives most famous first-person shooters free rein to depict the realistic bodily destruction of adversaries at the receiving end of the barrel. Graphic violence is limited to a brief spray of blood emits from shot enemies, whether it be red blood for human enemies or orange blood for alien ones, and alien enemies have special reactionary animations for well-placed high-damage headshots that the game mildly encourages for achievements and statistics. The violence is also mitigated by the mix of both real and science fiction weapons at the player's disposal, and is thus suitable for teens and adults. Other things to watch out for on the periphery include occasional, mild swear words like "d**n" and "h***", the scary appearance of some of the insectoid alien enemies (including a giant multi-legged boss monster and tiny creatures that roll and explode) as well as some elements of betrayal and deception.
HITTING HOME:
A number of critics are saying that The Conduit is one of the best shooters to have ever graced the Wii console. While I can agree with them for the most part, as I praise the game's technical strengths, fairly riveting plot and excellent controls, I am reluctant to give it a very high mark because of its substantial, but otherwise few problems. Go ahead and get The Conduit, but be ready to deal with its brutal difficulty and frustrating bonus collectible system. If you can cope with that, I promise that you won't be disappointed otherwise, because this game is still a keeper for any Wii collector and one of the brightest titles of its sometimes weak library.
FINAL SCORE: 8 out of 10
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3 Quick tl;dr iOS Game Reviews / Recommendations (Episode 51)

Welcome back, fellow mobile gamers, to my weekly summary of mobile gaming recommendations based on the best games I played last week. Hope you'll enjoy :)
This week, I cover the most ambitious mobile game I've played, featuring in-air combat in a 4v4 PvP setting, a turn-based retro Beat 'Em Up fighting game, and a new Overwatch-like tactical shooter by Madfinger Games. Disagree with my opinion? Let’s have a friendly discussion below.
New to these posts? Check out the first one from 51 weeks ago here.
The games are "ranked" somewhat subjectively from best to worst, so take the ranking for what it is.

Here are the games:

Kick-Flight [Game Size: 726 MB] (free)

Genre: PvP / Action / Strategy - Requires Online Access
Orientation: Portrait
Required Attention: Full
tl;dr review:
Kick-Flight is a unique 4v4 real-time PvP action game with mid-air combat (Dragon Ball-style), and it's by far the most ambitious mobile game I've played till date.
The most surprising part is that it actually works. The control are solid, the graphics and animations are high-quality, combat FEELS fantastic, and the gameplay is original.
In the normal game mode, we fight to collect as many orbs as possible and deliver them to our base, while taking out our opponents to prevent them from collecting too many orbs. All of this happens in-air.
Progression happens through unlocking new heroes, called Kickers, and new abilities, called Discs. Heroes are easily obtainable for free and all have vastly different stats and attributes, and while discs unlock from loot-chests and a gacha-like system, they're relatively easily obtainable as well.
Monetization happens through a $3-per-month subscription that adds a bit of extra convenience, and through the sale of premium currency, which allows us to unlock new Discs faster.
So far, the game seems very free-to-play friendly, and the gameplay is some of the most fun I've tried in a while - with plenty of depth and strategy if you really want to dive deep.
App Store: Here
First Impressions / Review: Here

PPKP [Game Size: 156 MB] (free)

Genre: Turn-based / Fighting / RPG / Beat 'Em Up / Retro - Offline Playable
Orientation: Portrait
Required Attention: Some
tl;dr review:
PPKP is a turn-based Beat 'Em Up retro RPG fighting game where we kick and punch our way through endless waves of enemies in each city, while blocking at just the right time to counter-attack the opponents.
With gold and scrap parts, we slowly level up our character and repair the various houses in each city, which enables shops and NPCs like the Dojo, where we can pay gold to learn new attack combos.
Once we're done with one city, we move on to the next one, and repeat the cycle, while continuously growing stronger and unlocking new equipment.
The game monetizes through ads shown when we die, and a fuel energy system, which limits us to about ~30 minutes of play-time per session. Still worth playing because of the solid gameplay.
App Store: Here
First Impressions / Review: Here

Shadowgun War Games [Total Game Size: 546 MB] (free)

Genre: Shooter / Third-person / Overwatch-like / Tactical - Requires Online Access
Orientation: Landscape
Required Attention: Full
tl;dr review:
Shadowgun War Games is hero-based shooter, and it's essentially MADFINGER GAMES' attempt at creating an Overwatch game for Android and iOS devices.
The tactical gameplay does create a fun experience with different objectives in each game mode and unique heroes that each have a set of distinct weapons that can either deal damage or heal and shield allies.
The graphics and UI is decent as well, but unfortunately, the controls are a complete mess at this point. They need to be calibrated better, and we need more customization options in the settings before the game can truly excel.
Fortunately, the game monetizes purely through vanity cosmetics, which can be bought directly or unlocked through the Battle Pass subscription, which means the game is 100% fair and competitive.
App Store: Here
First Impressions / Review: Here
Google Sheet of all games I've played so far (searchable and filter-able): https://docs.google.com/spreadsheets/d/1bf0OxtVxrboZqyEh01AxJYUUqHm8tEfh-Lx-SugcrzY/edit?usp=sharing
TL;DR Video Summary (with gameplay) of last week's 4 games: https://youtu.be/TUmt2omcSjg
Episode 01 Episode 02 Episode 03 Episode 04 Episode 05 Episode 06 Episode 07 Episode 08 Episode 09 Episode 10 Episode 11 Episode 12 Episode 13 Episode 14 Episode 15 Episode 16 Episode 17 Episode 18 Episode 19 Episode 20 Episode 21 Episode 22 Episode 23 Episode 24 Episode 25 Episode 26 Episode 27 Episode 28 Episode 29 Episode 30 Episode 31 Episode 32 Episode 33 Episode 34 Episode 35 Episode 36 Episode 37 Episode 38 Episode 39 Episode 40 Episode 41 Episode 42 Episode 43 Episode 44 Episode 45 Episode 46 Episode 47 Episode 48 Episode 49 Episode 50
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