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Tornado.io – The Game 3D v2.1.3 (Mod Apk Money) The humans had they’re chance! But they poluted the enviroment and now is the time for you to fight back with the power of mother nature and destroy their city!
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https://preview.redd.it/fdqw6m16az261.jpg?width=299&format=pjpg&auto=webp&s=1d04fdf38d0b39bd1d3e0af75154898674300a1b
submitted by Craziism1 to u/Craziism1 [link] [comments]

Brief guide to rank up

Hi there! Im former CSGO pro player from brazillian leagues and I'm here to help you to improve. Later on this article i'll tell you more about me. Ask you patience about my english. Isnt my first language.
Beeing good at Counter strike is the conjunction of 3 things
Aim / Game reading / Movement
Aim
At the end of the day, Counter strike is about killing people. So forget all the stuff about bomb plant tactics and everything. There are exceptions, but the main rule is: you kill it. You know where your enemy are, you go there and kill it. Simple as that. You must stop thinking like a prey in order to rank up and start thinking like a predator. And a good predator have sharp theeth and fast eyes. So here is a few training methods to improve your bullet fast.
OFFLINE
Two things are important on your bullet: single shots and spray. And dont came like "oh im a spray kind of guy" Thats bullshit. If you're going to spray or singleshot depends on the momment and the distance so you must be good at booth. So you must exercise booth.
Aimbotz community map.
https://steamcommunity.com/sharedfiles/filedetails/?id=243702660&searchtext=aim+botz
Here you shot everyday 1337 bots. It takes 10 to 20 minutes depending on how fast you are. Take track of your time by configurating Kills per minute at the menu before start shooting.
Recoil master community map
https://steamcommunity.com/sharedfiles/filedetails/?id=419404847&searchtext=RECOIL+MASTER
The first 7 bullets of ak are a line. After that, they start dancing like lady gaga. That shit gets confusing. You are moving, your enemys are moving, your bullets are moving and you are trying to transfer your spray betwin enemys. And you ask me why you're not killing anyone (except your friend that put the head in front of your aim).
So you download recoil master and you work making single shots land at the same place. When you get goood at it. You make 2 bullets land tight up. Gooood? Ok now 3 bullets. Keep going up. You Will find out Thats way harder than it seems.
Later, work every weapon you constantly use. Stop buying random weapons and focused in the minimum possible. Pistol rounds You never buy pistols. Eco rounds: cz and eagles are good. Forced rounds: could be a UMP or mp7-9. Half buy as well. Armed rounds now is Double efford. Everyone should know how to play with aug/craig m4/ak. Dont forget awp and scout, that the efford deppends on how much you Will be using it.
After spending 30 min a day at recoil master and aimbotz, you Will start beeing embarassed by people calling you cheater and reporting you every game by beeing too good.
Online
Valve death match sucks. But you know. Offline training isnt The same as real people. You must get a better reaction time. So search for good death match private servers. Here in brazil We use gamers club. I dont know if esea or face it have it either. But find death match servers and play it. Witch kind? I Love multimods, cause you exercise all weapon types in 30 minutes. Thats another thing. You must play with every weapon you use at competitive mode. So slowly take your time to work every single pistol sub or rifle you use. Hs only is a good dm either.
Game reading
Ok. Now you know how to shot. But you just keep making shit dacisions all the time. Game reading is about everything else. Game economy. Nades. Teamplay. Everything. In my portuguese guide i aproach all those topics, but i dont have the time for it now, so i'll teach you how to learn it by yourself.
POVS
Its ridiculous how watching povs improve your skills. For those who doesnt know, a pov is the câmera of a player from the start to the end of a match without editions or narrative liveshow. you can watch pro player POVS or your own povs. What a coach does for a team is to watch each player pov and tell whats wrong.
This is how a pov looks like:
Olofmeister at inferno https://youtu.be/emqCWgGi3tI
Watch pro players povs sets in your mind a rule book of "what is right and what is wrong". Before you start the discussion yes. There is a spectrum. Coldzera is a solid player while Fer is a multitask lurker. That doesnt mean you silver nob rushing mid at inferno alone starting round "could be right if". This is Just noob. Watching diferent pro players will make you perceive the spectrum and understand your own way to make decisions. If you're solid, lurker, play caller entry fragger or an agressive awp picker.
Watch your own povs. Finish your game and watch yourself. Watch the decisions you make. Your financial mistakes. Your positions mistakes. Your team group mistakes. Your rotation mistakes. Your angry mistakes.
You Will find out all this time, you put the responsability in team mates, hackers, smurfs, lag, tick rate, your PC and your mom but 85.7% of the time you're dead and Its your own fault.
And realising your mistakes you will stop commiting it. And you Will improve.
So here is how you watch povs: Your own povs you just download in the maingame
Pro player povs you go on https://www.hltv.org/results , choose a game, download GOTV DEMO.
Pick the archive, put at C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive
Open console ingame and type "playdemo xxx".
Movement
Ok so, every map in csgo are 3 maps: the map that the noobs see, the map that the good players play, and the map that the pro players reach and klimb.
Having skills with your left hand is also good. Bullet is always more important cause the main thing on csgo is to kill, but that doesnt mean good left hand cant make you ALOT of diference. Watching povs you will tell who works hard left handed and who doesnt and see the diference by yourself.
So, same way you do aimbotz and recoil master, the exercise here is offline. You must play bunnyhop maps. You must play surf maps. KZ maps. Longjump maps. And there are also maps only with the map jumps so you can do it until you get it.
Isnt hard to find private servers or community servers to all of this. You can find tons of tutorials about it so i'll not go any further.
Aim, game reading and movement.
I hope you didnt diededed or anything by my english mistakes. I really tried my best here. Be free to disagree with me at the comment section or ask anything else. I'thinking about doing an extended article about nades or computer config and aspecs so let me know at the comment section if you would like to know about this topics. Also i know a lot about team making too, so would be a hot topic for pros.
Like the post if you reach here and enjoy.
Brief explain about me.
Comeback to csgo scenario at 2015. I've played 1.6 for years but stopped for almoust a decade.
1 year playing random, than i joined pink freuds csgo academy. Pink was an youtuber and biggest csgo teacher in brazil. He is just like war owl around here.
From that school we made a team and fight amateur league at gamers club. Amateur league have 500+- teams and the best 16 go and down from principal league every month. We manage principal league after a year of work and stay for 6 months. Than my team disband.
Since i've couch 4 teams build up for amateur league, one that reach principal as well. Later i stopped and start teaching individual players, and that is what i do now days for free and for fun.
Hope my guide helped and feel free to ask me any sort of questions about teams or individual skills you want!
GG WP
submitted by antoniohfernandes to GlobalOffensive [link] [comments]

EFT Comprehensive Performance Optimization Guide

TL;DR: Buy a better PC Kappa
EDIT: Corrections courtesy of Splintert , many thanks to him!
Greetings, fellow cheek dividers and cheeki breekis! I've seen a lot of players struggling to maximize their framerate in this game, even with pretty beastly rigs. I've helped a few, but I think a guide on how to get the best performance out of your machine (especially in the current beta versions of EFT, which are not very optimized) would be appreciated by everyone. Let's get into it.
DISCLAIMER: Use any and all of these tweaks at your own risk. If you don't know what you're doing, or are even a bit unsure, ask someone who does know. Don't ruin your $1000 PC because you were too proud to admit you didn't even know how to go into the BIOS!
Caveat: I only have AMD systems, so unfortunately for Intel and nVIDIA users, I won't have many tips specific to your hardware - however, general tips (and there will be many) will apply to you as well.
Test System Configurations
System 1 - Average Tier:
CPU: AMD FX-8350 Black Edition (4 cores, 8 threads) @ 4.0 GHz (underclocked from 4.2 GHz and undervolted from ~1.45 V to ~1.3 V)
GPU: AMD Radeon HD 7870 GHz Edition (2 GB GDDR5 VRAM, 1200 MHz VRAM clock, 1000 MHz GPU clock)
RAM: Corsair 32 GB (4x8 GB) DDR3 1333 MHz (XMP enabled: 1666 MHz) [16 GB would have near-identical performance]
PSU: 1000 W, 80+ Gold (Corsair)
Storage: 500 GB generic SSD (SATA)
Monitor: Generic 1680x1050 @ 60 Hz
System 2 - Above Average Tier:
CPU: AMD Ryzen 5 3600 (6 cores, 12 threads) @ 4.2 GHz (stock core configuration, Infinity Fabric (memory controller) overclocked to 1600 MHz to match RAM)
GPU: AMD RX 5700 XT Sapphire Pulse (8 GB GDDR6 VRAM, 1750 MHz VRAM clock, 1815 MHz GPU clock)
RAM: G.SKILL 16 GB (2x8 GB) DDR4 3200 MHz (XMP enabled: 3200 MHz, CL 14)
PSU: 1000 W, 80+ Gold (Corsair)
Storage: 250 GB Samsung 970 EVO PRO SSD (NVME M.2)
Monitor: LG-24GL600F-B 1920x1080 @ 144 Hz
Monitoring/Performance Logging Tools
1) The "fps 1" and "fps 2" command. Use the "~" key to open the console, then type the command to enable it. Type "fps 0" to disable.
2) Radeon Performance Overlay (default shortcut: CTRL+SHIFT+O) [nVidia GeForce Experience has a similar in-game overlay]
3) CPU-Z and Ryzen Master (for CPU activity monitoring and tweaking) [Also Ryzen DRAM Calculator for RAM tweaking] [Intel does not have an equivalent to Ryzen Master, but CPU-Z is generic]
4) MSI Afterburner and RivaTuner Statistics Server (RTSS) (for GPU activity monitoring and manual fan curve adjustment)
Note: Monitoring applications that require low-level system access (i.e. need to read your hardware sensors) are sometimes identified by BattleEye as potentially dangerous applications, and will be forcefully shut down when you launch the game. This is not an application that is disallowed by BSG, and your access to the game will not be revoked (the "b" word cannot be uttered here) - it will just be closed when you launch the game, and you will have to re-launch it after you open the game. There is a workaround for this with MSI Afterburner - under Enable low-level hardware access interface, change this to "kernel mode". Then MSI AfterburneRTSS will work ingame no issues. (thanks, Splintert !)
Pre-game settings and tips
1) Update! Make sure you're running the latest Windows version, and ensure that your BIOS, chipset drivers, sound drivers, GPU drivers, Monitor drivers and peripheral (mouse/keyboard/headphones etc) drivers are installed.
1.1) When installing a new GPU driver, make sure to fully uninstall any older driver. This is called a "clean install", and can sometimes be an option in the driver installation menu. If it's not, make sure to manually uninstall the older driver. Use DDU (Display Driver Uninstaller) for this - the fully manual way is also possible, but much slower (reboot in safe mode, uninstall, reboot in safe mode, install, reboot in normal mode).
2) Ensure that your PSU can handle the total power draw of your system hardware. A 350 W PSU is probably not enough. A 500 W one would be the minimum, with 750+ W being preferrable (the less power that is drawn from the PSU, the more efficient it is, unless if you draw less than half of its max rated wattage).
2.1) Ensure that your motherboard VRMs (the chips/capacitors/mosfets that handle power delivery to the CPU) are adequate for the CPU you are using. The cheaper (and older) your motherboard (in comparison to the age of the CPU), the more likely it is that your CPU is not adequately powered by the motherboard. Heavy in-game stutters (that happen at semi-regular intervals, different from the stutters the game gets because of optimization issues) are a tell-tale sign of VRM overheating that results in the CPU being underclocked heavily. I personally had this problem with System #1, which is why I underclocked and undervolted the CPU. Once I did that, the stutters I mentioned before disappeared completely. That said, do not mess with your CPU settings if you don't know what you are doing!
3) Ensure your RAM DIMMs (if you have more than 1) are set in a dual-channel configuration (meaning that the DIMMs should be installed in alternating slots on the motherboard, if it has more than 2 slots).
3.1) Ensure that your RAM has its best rated XMP (Extreme Memory Profile, essentially RAM overclocking) enabled. It is very often that I see people having bought very fast RAM, but without the XMP enabled, it is much, much slower than advertised. This is because the default (JEDEC) profile of the RAM maxes out at 2400 MHz - so if the RAM vendor advertises a speed over that, you need to enable the XMP, or your RAM will not be utilized to its max potential. Here's a nice guide by Corsair on how to overclock your RAM. All that said, make sure not to enable an XMP that is above what your vendor has rated the DIMMs for. That can cause all sorts of issues. If you're unsure, either don't mess with it, or ask someone who knows!
3.2) [Ryzen-specific] Ryzen processors like fast RAM a lot, much more than Intel processors (that's not to say fast RAM is bad for Intel CPUs, of course - quite the contrary). To utilize the fast ram as efficiently as possible, the memory controller of the system (the chip that handles read and write operations of the RAM) must be running at a speed that's as close as possible to the speed of the RAM. If it's slower, some of the potential of the RAM is wasted. If it's faster, the controller is overstressed for no reason. The memory controller was located on the motherboard on older systems, but the Ryzen processors have it integrated on the CPU - it's known as the "Infinity Fabric" (henceforth "IF"). To make sure that your IF uses your RAM to the max, its speed (in MHz) should be equal to half of the max speed of your RAM, in MHz. So, if you have two DIMMs of DDR4 3200 MHz RAM, half of that is 1600 MHz. Ensure that your IF is running at 1600 MHz, and you're golden. You can see the IF clockspeed in Ryzen Master, in the "Fabric Clock" field. If your RAM is running at 3200 MHz max, then the IF should clock up to 1600 MHz on its own with no action required. If not, or if your RAM is faster, you'll need to manually tweak it. You can do this in Ryzen Master. Here's a guide by AMD.
4) Ensure that your system is properly ventilated, free of dust/obstructions, and does not thermally throttle. If your system performs well for a while after startup but then loses a lot of performance, or if it does better in the winter than in the summer, then you're likely a victim of thermal throttling. PC components cannot handle extreme amounts of heat, but they generate a lot of it. If it is not dissipated in a timely fashion, performance degrades heavily - the system might even perform an emergency shutdown to prevent thermal damage to the sensitive electronics. Generally, if the system is clean of dust, free of obstructions (i.e. no large objects in front of air intakes), and its fans are running properly, you should have no problems. Otherwise, amend these issues. Check CPU and GPU temperatures with MSI Afterburner (link above).
5) Your hardware should be set to "Maximum Performance" mode in the Windows Power settings. Go to "Power Options", and see which power plan is enabled. Make sure to click the "Show additional plans" option, if it's available. Enable either the "High Performance" plan or the "AMD Ryzen High Performance" [Ryzen-specific] plan. If this setting isn't enabled, your components will draw less power, so the system will be more power-efficient. However, it will also not be able to perform as well as it could. Note that a higher power draw results in more heat generated, so make sure point #4 is taken care of first.
6) Disable background applications that might be using the CPU and/or GPU before playing EFT. Use the Task Manager to check which apps might be "misbehaving" in this way, and either disable or uninstall them. Antivirus software are notorious hogs of the CPU, so create an exception in your antivirus for EFT, so it's not monitored in real-time by your antivirus.
7) Make sure the game is installed on a Solid-State Drive, if you have one. If you don't, go buy one. Seriously, this makes a big difference - not just for EFT, but for general PC usage. Buy one!
8) Clearing the game cache or verifying the integrity of the game's files can occasionally fix some issues. You can do this from the game launcher. At the top right, under your username, there is an arrow. Click that, and you'll get a menu. There, you can find the "Integrity Check" and "Clear Cache" options. Use them if you are experiencing an error you can't seem to get past.
8.1) On the subject of the game launcher, if you experience a bug, make sure to submit a bug report through the launcher. The devs can't test all system configurations, so bugs will get through quality testing all the time. Get screenshots, record videos, type out an explanation, submit the log files, do everything you can to help the devs isolate and repair the issue. Making a Reddit post might help, or it might not. Submitting a bug report will help, however.
9) Go to the installation path of Escape from Tarkov (right-click the launcher and hit "Open File Location", then from there go to the "Battlestate Games" folder, then into the "Escape From Tarkov" folder), find the game's executable (EscapeFromTarkov.exe), right-click and go to properties, then go to the compatibility tab. Enable the "Disable Fullscreen Optimizations" option. Then, hit the "Change high DPI settings" button, and in the new window that appears, enable the "Override high DPI scaling" option. These two settings can prevent some stuttering and other problems in EFT.
10) As a final tweak, you can try setting the game to run in "Above Normal" priority in the Task Manager. Open the Task Manager while the game is running, and go to the "Details" tab. Find "EscapeFromTarkov.exe" and right click. In the drop-down menu, go to "Set Priority" and select "Above Normal". Confirm when prompted.
Graphics Settings
General: In EFT, switching some graphical settings to "low" (or anything other than "max") might actually reduce performance. Here's how that works. The engine implicitly assumes that your CPU is good enough, but that your GPU might not be. So, if you reduce a graphics setting too much, then it's sent to the CPU rather than the GPU for processing. But because the game is not optimized, and doesn't make use of multiple cores/threads effectively, you're actually bottlenecking your system by switching the load to the CPU even more! To make it even more clear, your CPU is already stressed a lot (because most of the load is on one of its cores, so that core gets used to the max), and if you change graphical settings to low (because you think that'll improve framerate), those graphical details (i.e. shadows) are then processed by the CPU rather than the GPU, because the engine thinks "oh, this guy switched shadows to low, his GPU must suck. Send the shadows to the CPU for processing!". So, counter-intuitively, decreasing graphical fidelity worsens performance (in some cases)!
NOTE 1: A common "issue" in EFT is that scoping in causes FPS drops. Scoping in (with magnified optics) will always cause an FPS drop of around 20 FPS (your experience may vary), because the game renders the image in the optic separately from outside - so it renders everything twice. This is called "picture-in-picture" rendering. This cannot be avoided, unfortunately...
NOTE 2: Offline performance is ALWAYS worse than on-line. That is because your PC runs the server and plays on it as well. Online, you only have to worry about playing - the server is elsewhere. So don't be discouraged! Your online performance will be better. This issue is also exacerbated if you enable AI. To test your true performance, go online!
Legend: I'll be using a specific notation here, to indicate the estimated impact of increasing each setting on your CPU, GPU and FPS. I'll use this notation: [CPU++ | GPU_ | FPS+], where "++" means "greatly increases", "_" means "no change" (or extremely minor change), and "+" means "slightly increases". Simiarly, "--" means "greatly decreases", and "-" means slightly decreases. For CPU and GPU, we're referring to usage, and for FPS we're referring to Frames Per Second gained (+) or lost (-).
Let's now tackle all in-game settings in order (in the Graphics settings menu). I'll also offer a brief description of what each setting does, if not immediately obvious from its name:
Screen Resolution [CPU_ | GPU++ | FPS-]: I recommend using the native resolution of your display (most typically: 720p, 1080p, 1440p). This setting has a high GPU impact, but is essential for spotting enemies. The lower your resolution, the more pixelated the image. So, at longer ranges, you won't be able to spot enemies at all. And, as mentioned in the "general" section, increasing GPU load is actually beneficial for game performance (if you don't overdo it!).
Screen Mode [???]: This isn't a setting that "increases" or "decreases", strictly speaking. However, prefer the "Fullscreen" option, as it uses the least system resources, and as such provides the best framerate. Note that there is a bug (haven't experienced it personally, but I know it exists) where the Screen Mode is "Fullscreen", but the game actually runs as "Borderless Fullscreen". This is bad, because this mode actually uses way more resources, and as such, an FPS loss is incurred. To ensure this is not the case, ALT+TAB back to the desktop. If you see the EFT window minimizing to the tray, then you're on true "Fullscreen". If not, then you're on "Borderless Fullscreen". If the latter happens, simply re-select "Fullscreen" in the menu, and hit "SAVE".
Aspect Ratio [???]: Nothing to tweak here, this simply determines which resolutions are available. The default should be ok, but if you can't find the Screen Resolution you want, check the Aspect Ratio, and see if you're on "16:9" or something else. All the resolutions I've listed above are under "16:9".
Vsync [CPU_ | GPU++ | FPS--]: Here's a good one. Always disable this. What vsync does, briefly, is that it prevents screen tearing. The EFT implementation of this, however, is not very good right now. Disable this, and enable other vsync options in your graphics card options. Both AMD and nVIDIA GPU software offer vsync options, and they both also offer enhanced vsync (Freesync and GSync), although they require a compatible monitor. Note: If your computer is powerful enough, enabling vsync in the in-game options, and disabling it from your GPU settings may remove the FPS limiter for the game, allowing you to get more than 120 FPS (which is the max in the in-game settings). This appears to be an engine bug, so don't count on it working - but it is a possiblity.
Overall Graphics Quality [CPU++ | GPU++ | FPS--]: This is a very coarse adjustment of all graphics options simultaneously. We're going to be customizing everything by hand, so don't bother with this.
Texture Quality [CPU_ | GPU++ | FPS_ or -]: Textures are the images projected on all in-game objects, giving them their actual apperance - otherwise everthing would be one solid color. The "blue grass" bug some of you might have encountered is a failure to render (display) the grass texture (and so you see the default blue appearence). This is a setting that you should adjust to match your GPU. Here's a rough guide:
-Potato-tier: GPU VRAM 1 GB -> Low (can you even play EFT with that GPU?)
-Low-tier: GPU VRAM 2 GB -> Medium (might also be able to use High+Texture Streaming, but don't count on it)
-Average-tier: GPU VRAM 4 GB -> High (if problems are encountered, use High+Texture Streaming)
-Good-tier: GPU VRAM 6 GB -> High (if problems are encountered, use High+Texture Streaming)
-God-tier: GPU VRAM 8 GB -> High
"High+Texture Streaming" is the same as "High", only a bit more efficient with using GPU VRAM. However, it can cause "pop-in" of the textures (i.e. a texture is very low-resolution one moment, then high-resolution the next). Use it if your GPU VRAM is 2 GB or more, and is completely maxed out. I've found EFT to never use more than 6 GB of VRAM, so if you've got that much or more, "High" is your clear best option. Otherwise, scale down as necessary.
Shadows Quality [CPU-- | GPU++ | FPS+]: This is a very tricky setting. As I've stated in the "general" section, some settings switch over to being CPU-rendered rather than GPU-rendered if you tweak them to "low". Shadows is one of these. Max this out as much as possible. Most GPUs should be able to handle "High" shadows. Check which one is the best by recording FPS changes when using each setting, then set to the one with the highest FPS gains.
Object LOD Quality [CPU+ | GPU+ | FPS-]: This controls how many distant objects are rendered on your screen. If you've ever seen a box/crate/bucket or whatever disappear from view if you move far enough away, this is why. In general, if you max this out, objects still disappear when you're far away, so you'll always run the risk of shooting at an enemy (player models always render) while they're behind an object that is invisible to you. As such, always keep this at its lowest setting, to minimize system load.
Overall Visibility [CPU_ | GPU_ | FPS_]: I believe this is equivalent to the "Draw Distance" setting of many other games (i.e. controls the maximum render distance). That said, I've noted minimal impact from this setting. I'd keep it at around 1000-1500.
Shadow Visibility [CPU_ | GPU+ | FPS-]: This controls the radius of the lighting "sphere" around the player, inside which lights and shadows are correctly rendered. Unfortunately, even though this looks the best when maxed out, it also means that shadows reach much further away for you, allowing enemies to hide in them more effectively. As such, and considering the fact that it does have a system impact, I'd keep this at the minimum setting, or around the half-way mark (100) if you want your game to look as good as it can without giving up too much in terms of firefight advantage.
Antialiasing [CPU+ | GPU++ | FPS-]: Antialiasing, or "AA", is a technique that attempts to reduce jagged edges in 3D rendered images. EFT supports the following AA algorithms: Fast Approximate AA (FXAA) and Temporal AA (TAA). The best performing one out of these is TAA, so enable that one. Use the normal setting (not the "TAA High") unless if your GPU is around RTX 2060 / RX 5700 performance or more, in which case you should use "TAA High". Do note that TAA generates visual artifacts near the edges of moving objects, so you might not like the look of it. In that case, FXAA gives good visual clarity, but with a bit more of a system impact.
Resampling [CPU_ | GPU++ | FPS--]: Resampling asks your system to render an image at a different resolution than the one you've selected to render at. You can sub-sample (i.e. render at a lower resolution), or super-sample (i.e. render at a higher resolution). If you sub-sample, you lose visual fidelity (essentially you've decreased the resolution), but you gain performance. If you super-sample, you gain visual fidelity (essentially increasing resolution, also rendering AA less necessary), but greatly impact system performance. Unless if your system is in the top 1% of PCs, I'd use "1x off" (if you do have a beast PC, try "2x supersampling"). Sub-sampling (i.e. 0.75x) is to be used if you are struggling to get a good framerate, and reducing the resolution helps. Instead of reducing the resolution (and losing visual fidelity in the main menu), try keeping the resolution at max, but sub-sampling. In this way, the in-game resolution will be decreased (and so you may get more frames), but the menus will still look ok when you're not in-raid (thanks for the correction, Splintert !)
HBAO [CPU_ | GPU+ | FPS-]: Horizon-Based Ambient Occlusion essentially increases lighting realism. It doesn't have too much of a system impact. If you're already struggling, keep this off - it doesn't have too much of a visual impact. If you aren't struggling, max it out.
SSR [CPU_ | GPU+ | FPS-]: Screen-Space Reflection does what it says on the box - it makes reflective surfaces reflect world entities. If you enable it and go to the Interchange puddles underneath the overpass-in-construction, for example, you'll see the concrete pillars and sky being reflected in the water. This has a slight system impact, but adds a lot to the realism of the game. I'd enable this unless if you're struggling with frames. Gameplay-wise, it makes no difference - so feel free to disable it if you want every last frame.
Anisotropic Filtering [CPU_ | GPU_ | FPS_]: This simply dynamically changes the resolution of textures, so that they "blend" a bit better. It has a minimal system impact, so feel free to adjust it as you'd like. Even for low-end systems, I recommend keeping this at "on" or "per texture".
Sharpness [CPU_ | GPU_ | FPS_]: This increases the visual sharpness of each frame (think about how the image changes when you use painkillers - that's an increase in image sharpness). This has no impact in system performance, so adjust to your personal preference.
Lobby FPS Limit [???]: Max this out. It's the maximum FPS in the menu. No system impact in-game.
Game FPS Limit [CPU_ | GPU_ | FPS_]: This puts a cap on the in-game framerate. It's usually a good idea to put a cap, so that you don't overstress the GPU. I'd recommend setting the cap to be the same as the refresh rate of your monitor, or the highest value available (if your monitor has a very high refresh rate, i.e. 144 Hz or more).
Z-Blur [CPU+ | GPU+ | FPS-]: This makes anything that's not the focal point (i.e. background) look blurry. It's also known (afaik) as Depth of Field. This is relatively system-intensive, doesn't really add anything to the scene, and can be detrimental to gameplay. Always disable this.
Chromatic Aberration [CPU+ | GPU+ | FPS-]: This is a post-processing effect that adds colorful visual artifacts to the scene where appropriate. This is relatively system-intensive, doesn't really add anything to the scene, and can be detrimental to gameplay. Always disable this.
Noise [CPU+ | GPU+ | FPS-]: This is a post-processing effect that adds visual noise to a scene (think static on a TV). This is relatively system-intensive, doesn't really add anything to the scene, and can be detrimental to gameplay. Always disable this.
Grass Shadows [CPU++ | GPU++ | FPS---------]: This allows blades of grass to cast shadows. It absolutely wrecks system performance, and although it looks very nice, is not really worth enabling. Always disable this.
Game Settings
Head Bobbing [???]: Set this as low as it will go. It makes the camera move around when the character is in motion. It can cause motion sickness if set too high, and also makes it harder to see distant objects (like enemies waiting to clap you, for example).
Field of View (FOV) [CPU+ | GPU+ | FPS-]: Set this to at least 67. FOV in EFT is not horizontal (left-to-right), but vertical (top-to-bottom). 67 vertical FOV is equivalent to about 100 horizontal FOV. Here's a calculator. You want at least 67 FOV because that prevents eye-relief issues with certain scopes. Eye-relief is the black circle that can appear on the inside of a scope, obstructing your view. However, do note that the higher the FOV, the more "zoomed out" everything will appear. With minimum FOV, everything appears "zoomed in". This makes it easier to spot distant enemies and aim at them, but it shows you less of the map (essentially you have a smaller "window"). Note that increasing the FOV will increase system impact.
Automatic RAM cleaner: Enable this if you have 8 GB of system RAM or less (can you even play with less?). I've found EFT to use up a max of 10 GB of RAM (max at Reserve, then Interchange, and occasionally Shoreline). If you only have 8 GB, you might not even be able to play some of the more demanding maps (i.e. Reserve). Enabling the RAM cleaner allows for more efficient use of the RAM, minimizing the impact of your lack of memory.
Use only the physical cores: This is a complicated one to explain. Essentially, modern CPUs can run multiple processes simultaneously on each core. This is called "multithreading" or "hyperthreading". As such, each available process "thread" is essentially an extra core. However, the CPU has a certain number of actual, physical cores, each of which has either 1 or 2 threads. The 2nd thread, if available, does not correspond to a physical core, but a virtual one. If EFT runs on a thread tied to a virtual core, it can underperform. Enabling this option should prevent this possibility, although the setting is finnicky at best, and sometimes does nothing at all. To ensure it is enabled on each game restart, simply go to the "Game" menu and make sure the setting is on, then hit "SAVE" (regardless of whether you changed something or not). This should force the setting on. To validate, go to the Task Manager while the game is running, find EscapeFromTarkov.exe in the "Details" tab, right click and select "Set Affinity". If your CPU has hyperthreading/simultaneous multithreading, then you should see some CPUs deselected. If that's not the case, the setting is not running correctly, and you have to do this manually. Unfortunately, this is way beyond the scope of this guide. If you're tech savvy, you should be able to find info on this and fix it. If not, you shouldn't be tweaking this stuff in the first place.
Concluding Remarks:
Well, that's all folks! This should help you squeeze every last frame out of your machine. Of course, there are infinite different configurations possible with PCs, so you can get an infinite number of problems. This guide can't guarantee you good performance, but if you're not a victim of a fringe performance bug, you should be able to improve your FPS in EFT.
If you have any questions, or if you spot any errors in the guide, please let me know!
submitted by ZeroPointZero_ to EscapefromTarkov [link] [comments]

Top Remaining Requested Features And Content Wishlist For Halo MCC

Features & Content mentioned by 343i would come
Custom Game Browser (Custom games and possibly open forge, though that is always full of griefing. Would be great for filter options to white list for certain types of custom games you want to see first and black list text names to avoid custom games like Social Space, Raid, Assassination, Vanity, Tower, Clan to avoid those games types and even possible to Repetitive or Clickbait type of custom games and avoid forge so you don’t join Unfinished Forge maps that all take up space in the custom browser queue)File Share Search Browser (Improving the File Share Feature by adding a browser like other Halo games since Halo 3 had that Halo MCC lacks. I remember a 343 dev talking about looking into addressing this issue so there is a browser for Halo MCC that you can use and search on both halo waypoint and also on the game itself for game types and maps but haven't heard much since in almost a year about that being planned. Link maps and modes together to download and add to custom games easier)
Steam Account Linking (Link progression from Steam to Xbox live and also be able to look up a player’s gamertag easier from steam to xbox live and vice versa)
Importing Community-made Custom Edition Vista Community Maps/Game Variants (There was mention by 343i that they were looking for ways to import content like maps and gametypes from Custom Edition & Vista. It makes sense since Halo CE and Halo 2 are the PC versions in MCC that are the same ones pulled from Custom Edition and Vista. Sean, one of the 343i devs reported he has successfully imported a Custom Edition make but the pipeline process was very rough and modders have reported doing the same but also reported that it takes a lot of work. Would be cool if they added some of the most popular Halo Custom Edition and Halo 2 Vista popular maps and gametypes to MM playlists, like action sack, and custom games)
New Seasons/New Content (New ArmoWeapon/Vehicle Skins for Halo Reach, Halo 2 Classic, Halo 2 Anniversary, Halo 3 ODST, Halo 4. [H2 & H2A] [Ref Jun 2019 MCC Update]
Progression System Improvements (give out more XP to rank up faster so it doesn’t gradually feel like a long repetitive grindy slog to get to max rank)
Improve Unlocks (it was stated that they would update the game so you can choose your unlocked out of order in the same tier level instead of in order but it also should go further and unlock the items you want, regardless of tier level)
Improvements to Challenges (Make challenges in all modes like campaign, MM, FF, SO, Custom Games, Forge, even Theater. Also make more variety, every week has mostly the same challenges. Also some challenges are too ridiculous to achieve, Medal Master, and aren’t worth it trying to get legendary medals and should be changed or removed.)Add More Challenges (There needs to be more diverse pvp and pve challenges as it gets so boring after a while of every week the challenges are almost the same.)
In-Game Start Screen Challenge Hub (Add a challenge hub section to the start screen to view the challenges while in-game for core feature modes, whether be pve or pve matchmaking, campaign, theater, forge, and custom games matches to be visible to quick view pinned challenges right away and the entire challenge hub list in a subsection to view as well that you can pin and unpin challenges on what you can see right away in the quick view. You just press start and you can see the entire challenge hub that you can refer back to while in-game)Improved Challenge Hub Pins (Also be able to pin 5 or more challenges at a time to view. One pin is kind of redundant)
Increased XP in Ranked Playlists (To increase population in ranked, since it is less populated, give players that want to speed through MCC progression rank faster more XP by playing ranked. Give a boost of maybe 3 times XP as a bonus for completing a ranked match)Increase XP in Halo 3 PVP Matches (Currently Halo 3’s XP payout is very low overall in any mode. This seems to be a factor because it has the least amount of medals to earn. Possibly either add more medals or increase medal payout for Halo 3 or give an overall buff for Halo 3 matches so it evens out more with the other PVP Halo games at end of match)
Earnable XP in Offline & Private/Custom Modes (like FF/SO/Custom Games/Forge/TheateCampaign)
Platform Crossplay (Full Cross-Platform Play between Xbox & PC, not just matchmaking but also custom games/forge/theatecampaign/firefight/SO/etc)
Input Based Matchmaking (Opt-in/out Feature for PvP Matchmaking search option setting, and possibly even custom games/forge included, for both PC/Xbox cross platform and choose if you want to play with players only using KB+M players or Controller input. Needs to be optional, not forced and segregated. Some players, like myself, like to use both and don’t want to be forced to one or the other. I like to switch inputs when going from shooting vs flying/driving and vice versa. If someone is going to complain so much about playing against only K&M then make it an input based option of K&M or Controller when they go to search. If they search for K&M only, then they will line up with people searching the same as well and also means all those players will be locked to that input. If that means it will limit the players they will play against and increase their search times, then that is okay because that is their choice they made. Instead of making everyone else suffer, it makes no sense and isn’t fair to everyone else.) [If you really want to restrict your search time, then you know what you are in for, you made your choice. Longer search time but more equal line ups]Platform Based Matchmaking (Opt-in/out Feature Xbox/PC platform based matchmaking search option setting)Input and Platform Display (In pre/post game lobby show what the player input selection, Keyboard & Mouse/Controller, and device platform they are playing on Xbox/PC)File Share Improvements/PC File Share (Currently No pc file share exists)Performance improvements for all games on both PC & Xbox
In-Game FPS Cap/Adjustments (Lock frame rate for improved visual experience. Possibly limitations on high high or low you can set the frame rate, including legacy frame rate.)Legacy Frame Rate (Ability to lower frame rate to 30fps for OG Super bounces in H2C. But require 60 in order to play matchmaking so can't be used in ranked playlists to use these exploits)Improved Uncapped framerate (VFR Improvements to Reach & H2A)Per Game Graphics & Audio Options (Toggle volume for background/soundtrack music, voice chat, etc)
Additional Accessibility Support
Regional Server Selection
Text Chat Improvements (Option to preset Text chat default to [All][Team][Squad] both in-game and pre/post game lobby. Whitelist/Blacklist text chat words so instead of having to report players you can just block the words and when someone says them. An easier to report text chat to notify 343 and also their xbox account reputation, even on steam you can select the text chat in question and it will give option to report to 343/microsoft xbox reputation)Toggle Text Chat/Voice Mute Players (Text chat on/off option and be able to easily see who is talking and able to mute if they are being toxic, or mic spamming, etc)
Better Reporting System (Able to easily report text chat violations on pc simply clicking the message and hit report)Idle System Improvements (Getting kicked from matchmaking and says you are idle but you are just searching for a match or just finished when it kicks you and even punishes you with a time out while people afk in match aren’t being punished)
Double Key Binding for all games
Split Screen on PC
M&K Support for Xbox (KB+M setup for MCC on Xbox doesn’t currently exist but currently some players on Xbox have used other methods to play MCC with M&K but a full fledge support would be very helpful)
PC Enhancement Settings (FOV Slider and other slider options)View Model Adjustment (Weapon Offset)Crosshair Positioning (Angles the weapon model to align up with the crosshairs)
HDR Support Settings (HDSDR Calibration Settings. Brightness, Paper White, Contrast, Shadows, Highlights)
Updated UI/UX Overhaul Improvements (Navigation, Main Menu, Title Screen, Rosters, Customization, Button States/Highlight States, See achievements easier, see other player's spartan/odst models in Roster, and more features of the game)Save Clips and Screenshots on PC Theater (Record button missing in Theater mode on MCC PC. Be nice to have the button back and save recordings to a local folder for file share screenshots and clips and also be able to then go into the folder on the pc and pull the files and save to youtube, facebook, instagram)Bringing PC Features to Console (PC Features and settings, like FOV Sliders)
Better Invite Notification
In-Game Audio Slider for background music (for streaming, currently only affects main menu music)
Additional Video Settings/OptionsToggle Motion Blur Option (Turn off motion blur, especially with game like Halo 3’s Motion Blur)
Toggle Dynamic Lighting Option (Atmospheric Perspective/Atmospheric Fog/Lens Flare/Bloom Effect/Dynamic Lighting in Halo 4/Halo 2 Anniversary MP are the two most mentioned. Also noticed in Halo 3 and Halo Reach. It looks great cinematically for videos and images but distracting in gameplay visuals)Anti-Aliasing (older games it is more noticeable)Other Lighting and Texturing settings (ability to adjust the lights and texture quality to improve them visually)
Xbox Play Anywhere (["exploring ways to make sure that we show our appreciation and recognition for the support we’ve had from the amazing fans on MCC and we’ll have more to announce as we get closer to launch." -Bonnie Ross] Make it so anyone that had the game purchased and played the game on Xbox prior to Mar 12 2019, before the announcement of MCC coming to PC with Halo Reach, either make the game free on the Windows Store or make it so they don't have to do the seasons to unlock the armor because they showed their dedication.)Customization in Campaign (Use customize spartan in the campaigns. 343 said they were looking into this for future updates)Additional Mod Support/Steam Workshop (Be able to add user generated content with tools to make it easier for the community to make mods. Such as modify Halo Music to play blow me away in anniversary version, play the RVB hog music when you get into a warthog, Eldwrito/Custom Edition Custom Game Types)
Community Requested Bugs/Glitches/Exploits/Issues that need to be Fixed (Before MCC Can Be Called Complete, all game breaking bugs are addressed. Not necessarily minor ones that aren't intrusive but ones that are game breaking bugs that hinders matchmaking and original gameplay experiences. Until all major game breaking bugs are fixed then it can truly be considered finished in a great state) [Too many to list here]Patches and Optimization (Fix Bugs/Glitches/Exploits/Issues and Optimize the game to lower file size)Features/Content That Have Been Highly Requested or Were in the Legacy Halo GamesLAN Splitscreen (Both Xbox and PC)Pre & Post Game Matchmaking Lobby (Currently matches just start the second you find a full lobby. You can’t see the map and mode selected, you can’t see other player’s ranks, stats, file share like maps, modes, screenshots, clips. Even post matches as well for other features I’ll list. I also liked knowing if I was playing with a smurf/booster account. Also nice to see the showcase maps and game types before match starts)
Party Up FeatureImproved In-Game Roster Features/Social Feature Improvements [Game Session/Fireteam/Party Lobby] (Like feature to Add A Friend and Invite To Party. Invite players you just played with to join you and add them as a friend easier for Custom Games, Matchmaking, Campaign and more. Currently i have to search every name and that is encumbrance to do after every match. Similar to Party Up Feature except that is just to stay in matchmaking search and team up but the In-Game Roster Features is a better way to invite recent players to matches and check everyone’s profiles out without being in a search and build up a group ready to play. Some of these features don’t even exist at all on pc)Party Leader Host Controls (Missing Custom Game Features/In-game Party Leader Controls. We are missing these legacy features, both in-game and in lobby, in MCC’s Custom Games)Force Even Teams, Lock/Disable Team Changing, Force Player Team Change, Changing Team Ability, Boot/Kick Player Ability, Change Custom Game Privacy Option/Settings [Open/Invite/Friends/Close]Instant Action/Cycled Custom Game Playlist
Visible ping indicators on players (so we know who are the laggers)
Player Population CounterController Push To Talk
JIP OptionSocial Re-Join OptionSolo Searching Option
343i Community Favorites Feature (With the Improved Feature to have a File Share Search Browser in MCC as previously stated. It would also be nice to have a 343i favorites, like Bungie favorites, where there is a menu that lists the top favorite maps, game types, films, and screenshots. Preferably I like Halo 5’s Waypoint style more were it shows off the most popular based on the community thus the developers don’t need to keep updating but even a section of community favorites and 343 favorites would be nice instead of just a gamertag you have to look for that is kind of archaic in design. So you have top favorite maps, modes, screenshots, clips and keep it fresh)Add Missing Playlists To Social Grifball (Halo reach was only one when they did have it, missing Halo 2 Anniversary, halo 3, and halo 4), Multi-Team [2v2v2v2/4v4v4v4] (Rocket Race), Team Snipers, Team Objective, Team Doubles, Race [Have in every Halo game on MCC that has the game type/variant]Add Missing Game Variants To Action Sack (Paintball, Dodgeball, Punchout, Team Hammers, Team Splasers/Splasers/Red Glare, Gungoose CTF, Fiesta, Fiesta Classic, Blast Resort, Ninja Assassins, Ninja Assault, Troy, VIP, Shotty Snipers/TU Shotty Snipers, Husky Raid, Binary Slayer, Punch Out, Medal Madness, Run for Cover, Stickyball/Sticky Ball, Lightning Flag, Sumo, Halo Ball, Gold Rush, Tug of War [H3], Run for Cover [H3], Team Fiesta [H3], Mini Slayer [Modded gametype][H4], Pit of Joy [H2/H3], Rock N Rail, Shotty Swords/Team Shotty Swords, Team Muskets, Recon Slayer [Halo 3], Recon Swat [Halo 3])Add Missing Game Variants To Swat (SWATnums [SWAT Magnums] and Shwatguns [Swat Shotguns])Change Invasion to Social (Either add it’s own section in Social or add to Zone Control Game Categories or possibly add to a new playlist where it has game specific, so halo ce gets race)FFA Competitive Ranked Playlist (Like Halo 3 Lone Wolves, but for all the halo games. Six players Free-For-All)1v1 Solo Competitive Ranked Playlist (Go 1v1 against another player in some of the most well known maps people dispute it out on likeHalo Reach - Sanctuary, Zealot (Arena Zealot), Solitary, Battle Canyon, Asylum
Halo CE - Wizard, Boarding Action, Battle Creek, Prisoner, Derelict
Halo 2 - Desolation, Lockout, Sanctuary (MLG Variation), Warlock, Beaver Creek, Midship
Halo 2 Anniversary - Shrine, Warlord, Lockdown
Halo 3 - Guardian, Orbital, Citadel, Heretic, Blackout
Halo 4 - Haven, Vertigo, Skyline, Solace, Monolith)And possible well admired and great competitive/mlg forge maps added into the mixImproved Ranked Playlists (More Ranked playlists like ranked objectives and Halo 2/Halo 2A playlists back)Improve Matchmaking Competitive Skill Level Search (Fix the matchmaking line-ups. Currently terrible and allow high rank players to beat up on low rank players. Should be average of both teams skill level with only a + or - of 5 with only 2 or 3 if they enable ability for more accurate skill search for longer wait time.)Competitive Matchmaking Composer (To minimize and condense the competitive playlist clutter of repeats with different different games. Instead have them like the social matchmaking composer where you can select game presets, halo games included [Halo Reach to Halo 4], game size (1v1, 2v2, or 4v4), game categories like Team Slayer, Team Hardcore, Team Objective, Team Doubles, Hardcore Doubles, Solos, and FFA. Obviously the ranks you get vary based on your skill in each halo game for each game category, no change there and won’t be affected with parties as it still goes the same way it does now when searching with a party)Halo Online Content (Maps, Movies, Weapons, Weapon Skins, Armor, Vehicles, Vehicles Skins, Equipment, Armor Abilities, Powerups, Armor Customization [like Visor, Light & Holo Colors], Features, etc)
Firefight/Spartan Ops Matchmaking (ODST & Reach FF and Halo 4 SO)FF/SO Match Composer (set the missions/Maps you want to play on, just search the difficulty and now you can play all your favorite ones and don’t have to search in specific playlists)
Solo & Private CO-OP FF/SO (for ODST, Reach and Halo 4 [Custom options as well])Campaign Matchmaking (All 6 halo games)
More Skull Modifiers in Campaign (Add all skulls to all campaigns, mainly Bandana/Acrophobia in all campaigns. Maybe even matchmaking)Legacy Customization Content (Nameplates, emblems, armors, visors, skins, stances, etc from Halo Reach, Halo 2, Halo 3, Halo 3 ODST, Halo 4)New Customization Content (Nameplates, emblems, stances [not just halo 4], armors, visors, armor effects [not just halo reach], armor skins/patterns, weapon skins, vehicle skins, etc for Halo Reach, Halo CE, Halo 2, Halo 2A, Halo 3, Halo 3 ODST, Halo 4) (Firefight Skins for ODST) [Currently there are No Vehicle Skin in Halo Reach, Halo 2, Halo 2A, Halo 3 ODST, Halo 4. There are No Weapon Skins in Halo Reach, Halo 2, Halo 2A, Halo 3 ODST. And there are no No Visor Colors in Halo 2, Halo 2A, Halo 3 ODST]Missing Season Content [They are still missing content like GRD and other reach armors shown to come to Halo MCC, also Halo 3 golden BR and others weapon skins shown, the Halo 3 hornet has no skins. There are no infinite Monarch armor for Halo 4]
Customization Improvements (Color Wheel for more color selection options. Change primary, secondary, and tertiary colors. Even change armor emissive light colors and add holo color option for halo online armors.)
Halo Reach Armor Effect on Elites (Currently doesn’t show in-game even if you have unlocked)Halo 3 Elite Visor Color (currently only available for spartans)ODST Color Visor Option (choose colors for visors for your ODST)Visible Custom Skins Display (See your customize spartans and elites in the customize appearance menu screen for all halo games)Flood Models in Infection (give infected players a flood model, can just use the Halo 4 or Halo 2A Infected models)Link Armor Customization (Save from PC to Xbox and vice versa)Challenge Requirement Setup (Select challenge and automatically set you up with the pve/pvp matchmaking, campaign, and custom game challenges automatically and not spend so much time to setup because sometimes the new challenges itself aren’t clear and take a while to figure out what the description means)
Add Zombies to Classic Halo CE/Halo 2 (This was a gametype Project Cartographer, H2VO, did where it plays like halo 3 infection where humans are on red team and when killed by zombies the red players are forced team changed on the zombie team, in this case green team.)Fix Weapon Legacy Stats (Halo CE Plasma Rifle Stun effect not working properly, Halo Reach Weapon rate of fire changes that Most notable altered the concussion rifle's fire of rate which was reduced while the Needle Rifle's rate of fire was increased from legacy)Add Campaign Weapons & Vehicles to Multiplayer & Forge (Wieldable/Driveable)Halo Reach (Target Locator, Mac Cannon, Space Banshee, Space Phantom)Halo CE (Energy Sword, Spirit, Pelican, Long Sword)Halo 2C (Blue Sentinel Beam, Shadow, Heretic Banshee, Phantom, Pelican, Seraph, Scarab)Halo 2A (Blue Sentinel Beam, Shadow, Phantom, Pelican, Seraph, Scarab)Halo 3 (Troop Transport Warthog, Phantom, Pelican, Scarab, Long Sword)Halo 3 ODST (Troop Transport Warthog, Anti-Aircraft Wraith, Phantom, Pelican, Olifant, Scarab)Halo 4 (Phantom, Pelican, Forward Observer Module, Mac Cannon, Lich, Mammoth, Broadsword, Hornet, Z-330 Forerunner Escort)Halo 4 Forge Improvement (Updating graphical fidelity for Halo 4 multiplayer maps like the Skyboxes)
Halo 4 MP Spartan Model Improvement (Black undersuits, Bright Spartan Models [They look out of place])
Updating Lighting in Halo 4 (such as skyboxes, atmospheric fog, etc. The new screenshot of Haven map looks 100x better than legacy, most likely due to x360 limitations that x1 is not limited to)
All terminals accessible (Across all games within MCC itself)
All Spartan Ops cutscenes playable (within the MCC itself, when you play the missions and not something in a extra’s tab)
Halo 4 No Loadout Game Modes (Introduction of an equal starts slayer modes that removes all custom load-out options (for the weapons only). Swat is an example of this, only giving you precision weapon stats)
Halo 2 Anniversary Missing Content (Missing Spectre in MultiplayeForge/Custom Games)Halo 2 Thorage (Halo 2 Anniversary needs a huge improvement to it’s forge just like the other forge modes got. Add campaign-version weapons and vehicles, )
H2A Multiplayer Infected Elites (for H2A Infection mode, they can either make one based off the H2A MP Elites or just use the H2A Campaign infected elite model. Possibly modders will add it in as the placeholder model exists but no actual infected combat for elite exists, just a naked Halo 4 elite model)
Full Armor Customization (Halo 2 Anniversary, Halo 3, & Halo 4Halo 2 Anniversary Armor Customization (Helmet, Chest, Legs, Arms)Halo 3 Armor Customization (Helmet, Chest, Arms)Halo 4 Armor Customization (Helmet, Chest, Legs, Shoulders, Forearms)
Halo 3 ODST: Firefight and skins (Rookie, Dare, Buck, Dutch, Romeo, Mickey, Sergeant Johnson)
Missing & Broken Halo 4 Legacy Content and Features (There are many Missing content and Broken features in Halo 4 343 said they would look to address)Broken Halo 4 Features (In-Game Select “Next Loadout” and “Modify Loadouts” [mid-game from Pause Menu option], Forge Trait Zone Properties/Trait Zone Channels)Missing Halo 4 Loadout Content (Tactical Packages [Fast Track - gives more XP in Halo 4 games for MCC] & [Resistor]) and Support Upgrades [Survivor & Recharge])Missing Halo 4 Armor Permutations (Mark V, Prefect, ODST, Ricochet)
Missing Halo 4 Armor Skins - Ricochet HMTM Helmet )
Missing Halo 4 Weapon Skins (Figure exclusive skins - Riptide (RPT), Bones (BNS), Engage (ENG), Chill (CHL), Refractive (RFC))
Missing Halo 4 Stances (Recruit, Heroic, Assassin, Last Stand, Breach, Stand, Believe, Assault, Seasoned, Menace, Loyalty, Lookout, Confident, Drawn, Flank, Grandstand, Determined)
Earnable XP in Forge and Custom Games, Including Firefight (Get like a max of 6,000XP for 10 minutes a custom game match)Add Missing Multiplayer Game ModesImproved Punishment/Reputation System [Not like reporting system] (Team Killing/Idling/Suiciding/Cheating and other negative behavior (Automated Reputation Tracking System that tracks betrayals, suicides, quits, long idles, macro movements, players xbox live reputation
Expand Matchmaking Composer (Customize your social experience by going further and selecting specific maps, not just halo games, and gametype variants, like 1-Flag or 2 Flag CTF to fine tune to the experience. Maybe choose in halo 4 if you want BR or DMR only precision playlists or both or none. Customize the Social playlist the way you want it. Maybe make it like how battlefield games have it with options to select what you like a server browser selection. Even on playlists for campaigns and firefight/spartan ops.)Improved Map Diversity and Weighting (For competitive make sure every map is getting a fair amount of playtime. But expand matchmaking composer for social and provide either a veto or voting system for the maps and modes option maybe but only from what is available from all the players’ preferences. So if everyone says any map or game mode but 1 player only picks a specific map and mode, then there is no voting/vetoing that will be the map. If you don’t want those maps or modes to show up, then don’t select them. This is to be fair for those that want to play specific maps and modes but if open then players can choose if there is a choice to be had.)
Halo Reach VS FF/Customizable Firefight
Muting players in Lobby (Currently can't see who is talking and unable to know who to mute that is trying to be a DJ)MCC pc launch title screens (for each game that came to the pc, there were high end intros and screens that were only there for that launch and when the next game launched, they were removed to add the new one; an option to select them to be defaulted as the title screen would be best)Halo 4 Lighting (Mostly has to do with the MP spartans where the lighting looks out of place where a spartan is very bright even though in a dark some of the map as if no shadows are being cast on the player. Also map detail is washed out and appears some changes have been map for improvements to visuals when Halo 4 comes to PC)No Fomo Content (Once 343 no longer updates the game further, anything not unlock via season points should be auto unlocked so no content is locked away forever. This is fair since those that already unlocked it got a head start to use it. Similar to Halo 3 recon armor set that was made available to all after bungie left and you could no longer obtain through the bungie.net website)Full Customize Unlock in Offline/Anti-Cheat Mode (No point having content locked away in offline mode in Steam so make everything unlocked in this mode since you aren’t playing in pvp/pve matchmaking)Halo 4 Theater Improvements (Add Campaign and Spartan Ops to Theater)Dedicated Server Hosting (This is something Custom Edition, Vista, and ElDewrito support. Perfect for instant action playlists for custom games)XSX/PC Graphical Visual Enhancements (Add raytracing support)Weapon Skins for all weapons (in every halo game. Probably end up being made by modders)
Halo Game Bridge Feature [Integrating Halo MCC/Halo 5/Halo Infinite] (Expand that Halo 5 link in Halo MCC menu and instead it integrates Halo MCC, Halo 5 and Halo Infinite with a bridged connection feature that transitions you to each game. This also hints at adding full Halo 5 to PC. This way on PC or Xbox you can play all 3 games quickly and jump around in campaigns, matchmaking, custom games and so on. Giving the Halo community and new plays a full Halo experience.)
Features and Content most likely are not going to happen by developers but potential ModdeCommunity-made content
>Classic Visual Toggle (Turn off all new MCC content to only see the OG design, like HUDs, easter eggs, tech suits, visors, armors, weapons, vehicles, and so on so people can see what the game actually looked like without any changes. Applies to all MCC games.) >Season Points For Ranking Up Every Rank (Currently only the first 100 ranks you can get season points then after than you can't. Some want to still earn season points. Also, if add, to retroactively get points for ranks you didn't get season points) >Legacy Game Screens (Select legacy menu screens, legacy menu music, legacy loading screens and 343i's mcc intro screen [Halo Reach, Halo CE, Halo 2, Halo 3, Halo 3 ODST, Halo 4]. Modders have already created some of these for some Halo games and even gone further and customized different screens all together like Halo Infinite background) >Customizable HUD (Custom crosshairs size slider and position, grenade, motion tracker, shield/health bar, primary and secondary display, ability, etc) >New Armors, Nameplates, Emblems (Halo Reach, Halo CE, Halo 2, Halo 2 Anniversary, Halo 3, Halo 3 ODST, Halo 4) >Halo CE/H2C Forge & Theater (This is something I have seen mentioned a few times but I highly doubt this will ever get added. But funny enough there was Halo 2 forge that did exist in Vista but I believe it was created by a mod so chances are maybe some modders might create such an ability in the future but otherwise I don’t see this happening. Also adding Forge to ODST is also nice, forgeable firefight is always big with the community but in the end it most likely will just becommunity-made by modders as I don’t see it becoming a developer-made feature.) >Halo 3/H2A Firefight (Both modes I have seen people ask for the ability to do firefight on and have an arrangement of custom options. As cool as it is, it is most likely never going to happen other than through community made content. but Some even asked for Halo CE and Halo 2C firefight but we already have those in Custom Edition and Vista content known as bot battles, the original Firefights of their day that modders can bring over.)
>Halo 3 ODST PVP Matchmaking (Use ODST Firefight Maps to play custom game and matchmaking PVP) >Improved Firefight Features (Halo 3 ODST having Elites and Flood) >Add 4 player co-op to CE and 2 (Only two games that can only be played with 2 players max, mods do work) >Machinima Controls on PC (Able to run machinimas via keyboard, not controller)
>Full MCC Anniversary (Halo 3, Halo ODST, Halo Reach, Halo 4 given Anniversary treatment, not remaster of some minor graphical and sound improvements to original but the CEA and H2A treatment. Highly doubt this will happen but maybe modders with raytracing might make it possible in the future. Modders can do this but developers have more control to make sure raytracing works better like grass not reflecting like metal)
>Fix Halo CE Visual Graphic difference from PC vs Xbox (bump maps, transparent shaders, fog effects, Wrong Keyes) [Halo: Combat Evolved: Refined mod][https://www.youtube.com/watch?v=M6nZPrMSu0w https://www.youtube.com/results?search_query=missing+features+halo+mcc] >Fix Halo 2 Anniversary Cinematic Mess Ups (Backwards Phantom)
>Complete All Halo 2 Anniversary Maps (people forge the maps or modders could make them as well or make anniversary graphics on classic maps with Multiplayer graphics like Generalkidd’s video [Halo CEA and Halo 2A])
>CE to CEA Multiplayer Texture Swap (Halo CE Swap Multiplayer textures with the Anniversary Graphics, Halo2A swap weapon skins in Multiplayer with their Campaign versions and sound/projectiles. Can add to the User Skins Enable option or another option below for CE/H2A)
>Halo 3/Halo ODST/Halo Reach/Halo 4 Anniversary/Remastered (It would be nice for every game to get the Halo 2 Anniversary treatment but if they just do ray tracing as earlier mentioned then I think that is fine. Ray Tracing can already be done with mods but lacks accuracy as it assumes the ground in general is shiny so it makes grass look like glass when you crank the settings.)
>Playable Elites on CE Multiplayer (Option to turn off visual is user skin and not useable in competitive playlists) >Legacy Nameplates and Emblems to Halo MCC -Legacy Reach Nameplates (Default, Septagon, DMR, Bungie, Marathon, Halo 1, Halo 2, Halo 3, Halo 3: ODST, Assault Rifle, Spartan Helmet, HALO, Star) -Legacy Reach Emblems -Legacy Halo 2 Nameplates (Default, Bungie.net, Bungie.net staff, Bungie, Stars - Vista, Bungie and Stars - Vista)
-Legacy Halo 2 Emblems
-Legacy Halo 3 Nameplates (Default, Seventh Column, Bungie, Pro)
-Legacy Cross Gen Emblems (Infected Ver. 1)
>Halo MCC Missing Nameplates (7 cut nameplates https://www.reddit.com/halo/comments/3c28pd/hiddenmissing_nameplates_for_4450_ranks_in_halo/, http://i.imgur.com/MBtYaAc.jpg, & https://www.halopedia.org/File:HTMCC\_Cut\_Nameplates.jpg) >Add Cut Content & Customization (Weapons, Vehicles, Armor, etc) -Halo 3 ODST Deleted/Cut Content (Elite Plasma Rifle and Energy Sword) -Halo 4 Deleted/Cut Content (Revenant, Stasis Rifle, Hornet) >Customizable ODST Firefight (Customize the waves) >Forgeable Firefight (Be able to forge maps and add enemy spawns and play with friends) >Forge mode get Eldrito treatment (Map barriers removed/maps expanded) >Halo 4 Season 2 Spartan Ops (something originally supposed to happen in Halo 4 but never came to be) >Add Halo 5 Armors to Halo 4 (Backwards Importing) >New Maps and Modes (Low chance by devs to add more maps and modes to every game so most likely modders and forgers. Would be nice to add Halo Reach’s Generator Defense or H2C headhunter game mods back) >Blur cinematics for all MCC games (Halo 3, Halo 3 ODST, Halo 4, Halo CE, Halo Reach)
submitted by XFerginatorX to halo [link] [comments]

A very long and updated List of recommendable Coop Titles for Game Nights and Coop Groups (Online or Couch) with Mini-Reviews

Hey fellow reditors,
This is an updated and rewritten post of one I posted a few month ago. There are new redditors and the list contains a lot more games now, so take a look if you like.
We are a group of old friends and we meet up twice a year for a long weekend of couch (offline) coop gaming and play a handful of times a month coop games online.
We already did this on other platforms but are really going strong on the switch. I think you can consider us Coop-Experts. We often notice that some of the games we play are not played by anyone else (no other parties in the online lobbies, very rare occasions of randoms joining us) so I guess I would like to use this post to
a) recommend some games we really liked
and
b) offer our expertise when some of you guys plan to play Coop (on- or offline) and have troubles/questions.
We have played almost all real coop games or have analyzed them to decide if we want to play them or not. So we pretty much have an opinion on most if not all coop games on the switch.
We are also playing some multiplayer games (YES! There absolutely IS a distinction between coop and Multiplayer games although this is way too often ignored when people speak about these kind of games on the internet. :) )
If you plan a weekend for couch COOP and want to know if a game can be recommended or need an answer on how a certain coop feature is implemented please just ask. Often times databases ( we obviously know about the great website www.co-optimus.com, but also they are not complete), official websites or even the digital storefront listings of games are quite vague on what modes can be played in which way, so we also had to resort to asking others (sometimes the devs themselves) for necessary details.
Not that many games offer their coop modes also for online play (we heard from devs, that the switch architecture is sometimes to blame) so these online coop games are rare.
I hope the following list of Coop Games can help some people to decide what to play when they have friends over. Maybe it will encourage a group to pick out one game as a coop project.


Hopefully you guys can recommend some other coop titles that slipped through our net or get a discussion started on what are the best coop titles out there and what makes them great!


I updated the following recommendations and put them in alphabetical order because they became so many (apparently we played a lot of games!) I gave them an out of the hip star rating (out of 5) which does was not discussed or deliberated on in group.

Real Coop Games

Aegis defenders (3 Stars) (couch only)
2 Player Tower Defense Plattformer. Game was short and neat. There was some iffy checkpointing and some framerate issues.
Blazerush (4 Stars) (couch tested, seems to have some online play as well)
Hidden Gem Alert! We downloaded this as a micro machines stlye racer because we played too much of Mario Kart. The custom game modes are really neat. There is football, races, death races, king of the hill and they are sometimes 2 on 2 coop sometimes simply multiplayer. But then we found a feature that I think I have never before seen in a racing game: the career mode can be played fully with 4 player local coop. Everyone working together against the CPU. This was a lot of fun. We played through it on 2 days. This game deserves a lot more attention. It looks and plays great. The vehicle variety is great and sometimes key to mastering a level. If you like racers you have to get this. We were utterly surprised by the quality of this title and it turned unexpectedly to a show stealer of a whole weekend. It also features online multiplayer but we have not found out if also the career can be played online coop.
Broforce (2 stars) (couch and online)
This is way more multiplayer than coop. fun romp but more action and less cooperation. We encountered some bugs (PS4 Version)
Catastronauts (4 Stars) (couch only)
A mix out of Overcooked and Lovers in dangerous spacetime, But brings a different vibe. IT can get very chaotic but this is a little less process focused so far (we are not completely done yet) so there is more room for error than in the overcooked games. This game seems a little like a cheap overcooked clone but it is better than that and is quite fun. Very nice: the voicework is over the top and spoofes “Nintendo speech” in games. Up to 4 Player campaign-coop offline.
Crawl (4 Stars) (couch only)
Really unique and clever concept! It is coopetetive and changes you around in a 3 vs 1 setup. Great style. Give it a try. Takes a lot of getting used to but deserves more attention. We have only played it a few times because we are scared if we play it more we won’t play that much else. Experienced players will find a lot to like here since it is a great sort of working together against each other and it gets really tense towards the end.
Death Squared (5 Stars) (couch only)
Great Coop puzzler. (too few of those!) This is more brain and less controller input focused. So you try a few things but mainly you discuss what there is to do and what might work. Somebody gives a hypothesis and the other poke holes in it. Very fun. Leads to some levels where a player might have to too do only a small part of actual gameplay but still every character is vital to the solution of the puzzle. Quite laid back and not action heavy, but you have to concentrate and think a lot. Up to 4 player campaign coop offline.
Deru: The Art of Cooperation (4 Stars) (couch only)
Hidden Gem Alert. This is a really good puzzle, coop game that makes full use of cooperative gaming. It is great fun, cleverly designed and something I really recommend. The setup is simple: two players, one black, one white, have to traverse to their respective target locations. There are however laser mazes and other obstacles that are also black and white. You cannot hit the opposite colour or you are dead and that means the team failed. You can however block or destroy your own colour to open routes for the other player. It is used in very unique and clever ways and playing it is a delight. You feel really dumb until you feel really smart. When somebody remembers Shizoid on Xbox360 (the most coop game ever! Brain synchronisation!): this reminded me a bit of it. Utterly recommended. It is rather short though.
Disc Jam (5 stars) (couch and online)
Hidden gem alert. This is multiplayer or at least 2 on 2 but oh boy: This game is great. It looks hideous. Seriously the artstyle is haunting and normally it would be okay to pass on this at the first sight of a screenshot. But this is the best Mario Tennis/virtua tennis – Court like games on this generation. You have Longer rallies than other games in that manner which means that the point counter and the reward for a winning shot is constantly going up. Not that many interrupting animations. Very fast paced. Seriously try this out. This is the most competitive we get amongst each other (right next to Mario Kart) Up to 4 Players on- and offline however the switch version has no 2 online Players as a double online. You need to be 4 online players or 1 player to play online against other humans.
Escapists 2 (5 Stars) (couch and online)
We started this and were utterly confused. After 40 Minutes we were thinking that the game was nice but probably something we won’t stick with, since it asked a lot of tiresome prison day-to-day stuff and it felt like we were playing alongside each other and not really cooperating. That something changed and the game clicked. WE LOVED THIS! We played every level. Every DLC. Every coop escape (there are a few single player only escapes which would have loved to do coop as well!) This is really a unique game that makes you plan something and then realize said plans. Seriously after all this preparation your pulse is up to unhealthy levels! It is great jump of the couch moment fun when you flee from a tightly guarded prison. It has a strange saving system which is perfectly fine once understood.
Flat heroes (4 Stars) (couch only)
It was a really nice, small game with creative levels for four squares to play through. I think this was one of those games that we started and played to completion in one sitting. We were totally captivated by it. Easy to pick up and play.
Full Metal Furies (4 Stars) (couch and online)
We have recently started this and are around 30% through and really dig it so far. Great and very stable 4 Player online on switch (which is not always the case). All 4 player classes are completely different and the game asks specific players to kill specific colour-coded enemies which makes for great coop gameplay. It is a little hectic and there is a lot happening on screen which can be confusing at times. Also not too easy, not too hard. Looking forward to play more of it.
Hammerwatch (3 Stars) (couch and online)
This is a nice pixel-art diablolike dungeon crawler for four people. It has different classes and from our experience you absolutely need one player to be the healer mage. It is quite the difficult game with a shared life-pool. You can save but loading means joining in again and that is where the trouble starts: the game has to be joined by a 4 digit code of letters and numbers and it does not run that smoothly, loading means rejoining which means that you communicate and type in the code a lot. That was a little annoying. However when the game works it is quite fun and we have only completed the first of two campaigns and plan to continue.
Hell Warders (2 Stars) (online only)
This is a very very ugly Dungeon Defenders Clone. It runs horribly. I have to admit it was fun for a few evenings but this may have been so because we loved Dungeon Defenders 1 on 360. You should not play this game since a new Dungeon Defenders Game is announced. We did not finish it because the frame rate dropped to almost unplayable levels. It is a mess. A mess you can find fun in. You shouldn’t.
Human fall flat (4 Stars) (couch and online)
2 Player offline Octodad-style fun. Some really great ideas (the climbing controls are very interesting) and top visual humour. It is a puzzleplattformer I guess. This has an 8 Player online mode I have not tried. If anyone can chime in on that this would be highly appreciated. We really laughed a lot. Not unsimilar to Octodad.
Joggernauts (3 Stars) (couch only)
A simple concept: you run in a row and the player of the right colour has to be in front. Everybody can switch position with the player besides him. When the right person is not in front at the right time you will lose health. Simple but devilishly difficult to coordinate. We were really really bad at this. But if you have time and determination this can be a sort of hive-mind-ballet of the best kind. We were somewhat thrown off by the fact that in the options you have a slider of the speed which makes thinks easier. It is probably meant to be used to find a speed that suits your team but it felt to us as cheating? I dunno. Maybe we played it in way to hard, but we probably needed a little more direction and handholding here. Maybe we will pick it back up. It really seems to be a creative and good game that can be worth your time.
Just Shapes N Beats (5 Stars) (couch only)
This Game is a little marvel. It is an audio-visual experience and very close to what I Imagine to be similar to group-drug-euphoria. This is not a rhythm game – though it helps if you feel the music. This needs to be played with sound on full volume and the biggest and best picture. Gameplay: you play along creatively designed winamp visualisations of BitPop Music in a bullet hell fashion(but very clearly communicated) . This is almost a multiplayer game but the cleverly implemented revive mechanic elevates this to a great coop game. Best part is that the audiovisuals are so great that the group is almost dancing while playing and having a sort of synaesthesia experience where the feel for the song translates to great gameplay performance.
Keep Talking and Nobody Explodes (5 Stars) (table only)
This is THE Team-COOP game. We are playing this for years now on these weekends. We play the pc version but the switch version is the same. This is a test of your own abilities to understand and perform under pressure, as well as a test of the team on how to juggle information and workload. Very clever game design, great concept and good onboarding. Gets very hard but that is okay. One of the best group game experiences ever, marries something like a board game with a videogame. Should be played in group of more than 2 but less than 8. You can play it over skype but it is more fun with everyone on one table.
Killer Queen Black ( 4 Stars) (couch and online)
This is a very unique game that gives you a lot of tactical coop gameplay on one screen. You team has to be well tuned. It has a very creative rules that mix together a lot of rules similar to the Splatoon 2 ranked modes. This game is easy to learn but incredibly hard to master. I am hoping for a good community that will make this possible to play in ranked mode for a while and find people on your level. You can get easily devastated by a good team which might lead to some frustration. I really like this because of all the creativity but the task to get deep into it is daunting. Sky high skill ceiling.
Kirby’s Star Allies (1 Star) (couch only)
I am really sorry to say: this was not challenging enough. We are all Nintendo fans and payed full price and tried to like it but is was just too easy. This is okay but we were not the target demographic. Play this only if you are very young and inexperienced J Up to 4 Player campaign-coop offline.
Lode Runner : Legacy (4 Stars) (couch only)
Lode Runner on the Xbox 360 is one of my all-time favourite Coop games and a great version. It has a great two player adventure mode and an utterly brilliant 2 player puzzle mode (the 2 plyer puzzle mode is in fact so great that you can play the 1 player puzzle also in coop). This version is not that good. However: There is a nice adventure mode and there is a puzzle mode which can be tackled in a team. So this is still a super fun game and especially great for people who like 2D Plattformers and Puzzle games and Coop. This would probably be a 5 Star Game as well because the mixture of coop and puzzle is unique and brilliant, it is however not that good than the preivious entry in the seires. But the best (and so far only) Lode Runner on Switch so stop reading now and buy it J
Lovers in a dangerous space time (4 Stars) (couch only)
Also a big focus on Collaboration. The sense of “get us safely through here” is very great and fuses you together is a team. Very “we all lost or we all won”. Great team experience and also quite non-gamer friendly. It is also fun with two players, but gets harder at the end. Up to 4 Player campaign-coop offline.
Mechstermination Force (4 Stars) (couch only)
Hidden Gem Alert! This is a short and very good 2 Player Plattformer Boss-Rush with very creative enemy design and deserves way more praise and attention. It has some puzzle elements since you have to crack the pattern to kill the bosses and find your way to the weak points. It is an all-around ideal package for 2 players on a couch. Utterly recommended! To be 5 Stars it needed one finesse extra, but I am super interested in what this dev team does next.
Mercenary Kings (4 Stars) (couch and online)
This marries Contra-Gameplay with Monster Hunter Looting. The structure takes a little getting used too and the (rather small) grind may be offputting for some but the graphics and the presentation are super nice. It was a very fun and engaging romp. It seems that we liked that way more than the general consensus. I urge more people to give it a try.
Monaco: What's yours is mine (5 Stars) (couch and online)
This is a great game with a fantastic artsytyle and sound design. We played this way back on Xbox 360 and are now starting it again on switch beacause of the added content. We remember this as being one of the best coop titles we ever played so we all double dipped. This is utterly recommended and deserves to be a success on the switch as well. It has you and your friends breaking in and heisting into high security buildings playing on what looks like build plans. you have several characters and it will not always go to plan. Great mixture of stealth and action. Hilarity will ensue!
Monster Hunter Generations Ultimate (5 Stars) (online only)
A star of coop games. Very Japanese, Very much to learn. Quite difficult to get into it but when you are in. boy. You. Are. In. The complexitiy and the thrill of a good prepared hunt is matched by nothing. Game design at its finest hidden behind many hurdles. This is also a great version with many monsters and a few Quality of life improvements not that many as in MH World though but alos this game has a bit more charme than world (looking especially at the design choices for weapons and armor). This is one that your group has to decide beforehand that they really want an epic and complex adventure with a bit of forcing yourself through the early learning stages. The reward is immense. Getting into the MH Games is like learning an additional foreign language. Embrace everything that is weird and befuddling. Up to 4 Player campaign-coop online. After being done with it I would count this as one of the best games ever.
Ms Splosion Man (2 Stars) (couch and online)
We played the sh*t out of Splosion man on 360 and loved it. Very nice timing based coop jumping. When you are in sync it works like ballet. This is the sequel with better reviews. We played a whole bunch but never got to finishing it. It is more or less the same but maybe we burned out on the first one so we did not get that into this. We plan to give it another go. (so take the rating of 2 stars with a grain of salt, not very firm rating)
Mugsters (3 Stars) (couch only)
A somewhat strange game for 2 players in a nice polygon-popart artstyle that asks you to complete certain objectives on small diorama-like levels. It is a good time waster to talk over with a good friend and also brings some hilarious situations with it and also some puzzles. We are not done and we plan to continue. It is not that engaging that you have to keep on your toes all the time, so rather a laid back experience. Probably also neat in a bigger group and passing around the controllers. It is a little out of the ordinary which we always welcome.
Nine Parchments (3 Stars) (couch and online)
This was a fun “one of those” games. Top down twin stick. This time again a somewhat diablo setup. However the coop spellcasting was fun. It feels a little bit more like a multiplayer game but the revival and healing is important so you need to work together. The coop is a bit drowned in the action. This sounds rather harsh. It really is a fun game but most of it has been seen in a similar fashion somewhere else. Up to 4 Player campaign-coop offline and I think also online.
No Heroes Here (5 Star) (couch and online)
Hidden gem alert. This is a 2D Pixelart / tower defense take on the Overcooked Collaboration mechanics. This is a game that way too few people played. The generic name does not do it any justice. It really is a lot of fun. Great High Performance coop. Great screaming at each other. Very neat: This works online. we encountered some small bugs but the devs promised to fix them. There is follow up to this game which looks very similar called “Monica E A Guarda Dos Coelhos” which we were very much looking forward to but the devs left out the online coop mode (why oh why?!?!) so we did not yet get around to playing it. Up to 4 Player campaign-coop on- and offline.
NoReload Heroes (2 Stars) (couch and online)
A very simple twin-stick shooter which does not really do anything new. Also it seems to be roguelike, because we did not find a way to save. We played this for a few hours and then died and it was over. It was not bad, it is just nothing special. It is a bland “one of those”.
Octodad: Dadliest Catch (as a game 3 stars, as an experience 5 stars) (couch only)
Play this unsober with a complete group of 4. It is a party game. The controls are the best (worst) thing and humour is old-school top notch. Every player takes control of 1 of 4 limbs and your task is to do everyday tasks and hilarity ensues. The whole presentation and heart-warming story does the rest to make this game really good. This is more of an event as a real game. It is also the right amount of short. Up to 4 Player campaign-coop offline.
Overcooked 1 (5 Stars) (couch only)
Hectic & fun team experience. Very gaming-newcomer friendly. Big focus on Collaboration. Easy to learn, hard to master (gets very process-focused to increase performance for better results). You will scream at each other (always a big plus in our group!) Up to 4 Player campaign-coop offline.
Overcooked 2 (5 Stars) (couch and online)
Pretty much the same as the first one. Some neat changes, but not better or worse than part one. Biggest chance for us: this is online playable (which too few games are), so we keep our couch time for offline-exclusive titles. Up to 4 Player campaign-coop on- and offline. A sh*tload of DLC.
PixelJunk Monsters2 (3 Stars) (couch and online)
This is a nice and very tower-defensy tower defence game that you can play coop and also online. It is quite challenging in the harder levels but it does not seem to leave that much room for error so games can be over quite quickly which means a quite long repeat of the whole level. It scratches the tower defence itch and leaves good room for tactical deliberations among the group but it misses a good action component during the waves like In Dungeon Defenders.
Rayman Legends (4 Stars) (couch only)
Very fun and challenging 2D fast paced platforming. Maybe 2 or 3 players is the best way to play this. Up to 4 Player campaign-coop offline.
Rico (3 Stars) (couch and online)
A fun, tactical ego shooter roguelike. It has a great sense of place and cool slow-mo action that depends on good cooperation. It is mostly stylish gunplay that feels good. However, the fun is a little dampened by the fact that the game is a roguelike and you start from scratch once you failed. This is especially punitive since there are missions where you have to quickly find two bombs and finding them in time seems to us like pure luck. 2 Player fun but not that long lasting.
Shift happens (3 Stars) (couch and online)
2 Player Puzzle Platformer. Not that polished but some very good ideas. 2 Player on- or offline campaign coop.
Super Chariot (5 Stars) (couch only)
2 Player Puzzle Platformer. We played the PS4 version but switch should be identical. High Performance 2 Player Cooperation. This is really great. The game has a unique flow. The physics based puzzles are not easy and for some of the coop challenges you have to perform very good as a team. There is a very hard challenge in the end game after the campaign for dedicated players to sink their coop perfection teeth into. 2 Player offline campaign coop
Super Kriby Clash (1 Star) (couch and online)
A 2D-Brawler with a simple “my first Monster Hunter”-Progression and structure. It is well presented and free to start but the multiplayer integration is horrendous. You have to play a lot on your own to unlock coop stages. This boils down to a gameplay loop of playing together for 10 minutes and then each player alone for 10 minutes and it never comes together as a real coop experience. It had potential but the structure killed it for us completely. Fun for one evening but not really worth anyone coop-group’s time!
Snipperclips: Cut it out! Together! (3 Stars) (couch only)
Played the 2 player “campaign” and it is really nice. Very creative because every level is a little different. Some levels are more fun than others. It is a great showcase of the switch’s portability. I coop played this on the subway (mounted on a suitcase in the isle) and on a train. This is also something you can coop with non gamers. It is not that deep though.
Splatoon 2 (5 stars) (online only)
4 player online in ranked mode. Ranked mode is superbe and the most coop splatoon gets. Why so many people stick to turf war or salmon run is beyond me. These modes are so creative, strategic and demand a high amount of team work and collaboration. If you want to test your coop team against others this is the game to play. You have to be a group of 2 or a group of 4. Sadly 3 squads are screwed.
Terraria (4 Stars) (couch and online)
This is a really good game. It offers you a lot to do and caters to many playstyles. You CAN play this as a building game like Minecraft but you absolutely do not HAVE to do so. There are “quests” and Bosses and a progression and you can totally team up as a group to play through it which we did and we really enjoyed. You can upgrade your gear and get fun mobility gadgets. You have to dig and fight and gather to reach some weird (a wiki or an experienced player helps) conditions to unlock a boss. Everyone should have built at least one “Hellevator” in his coop-gaming live. We played this on PS4 and switch has to seemingly wait for local Coop.
Tied Together (3 Stars) (couch only)
A very fun concept and a nice game. It is very indie and veeeeery short. I think we played it in one sitting with 4 players. This also means that it did not get a true difficulty curve going. This was a nice effort by an indie studio and is worth your time but this could have been so much more with more content and some more ideas to build on the concept.
Towerfall (4 Stars) (couch only)
We played only the coop campaign+dlc, not the multiplayer. And sadly we did it with 2 people and you can and probably should do it with 4, because the game is really good. It has a very nice pixel art style and a very intuitive gameplay loop. Though it controls very easy the game itself is rather difficult at times, so probably more for the gamepad experienced player. We played it on ps4. but it is a good fit for switch (what isn't?) 4 Player offline campaign coop.
Unravel 2 (3 Stars) (couch only)
It is a nice puzzle platformer for 2 players with some neat mechanics. We have not completed it yet but I think it deserves its mention here. It is not really innovative but very competent. We failed to find the feature that really sets it apart, except its graphical polish, but we played the PS4 Version.
Warframe (5 Stars) (online only)
This also has to be highly recommend. Very hard to get into. Not all of us made it. But some of us are now real fans with quite the hour count. and free. It brings with it one of the most creative player design there is and harbours some crazy surprises down the road for people who stick with it. It somehow really scratched my borderlands itch and I like it more than Borderlands 3. I wrote a love letter to this game here: https://www.reddit.com/NintendoSwitch/comments/c658ej/warframe_how_this_brilliant_game_surprised_me/
Wolfenstein : Youngblood (2 Stars) (online only)
Playing through the campaign with a friend. It is a modern shooter and has not that many unique things. It is a nice coop mode since you can revive and buff each other but the game isn’t really that great or memorable. The switch version is also not very well optimized and not pretty. Serviceable game, serviceable port. Good game to play while you are talking about stuff.
20xx (4 Stars) (couch and online)
A fun roguelite megaman-ish platformer for 2 people. This is roguelite done well (and similar to how dead cells handled things) You always get some little upgrades you can keep and your progressions moves along in a good pace. The game overs a lot of characters and quite some depth that we did not check out but we played it through and really liked it. The coop aspect is mostly that pickups have to be distributed well and that your positioning can give tactical advantages. Especially with the great boss design.


Multiplayer

Astro Bears (4 Stars) (couch only)
This is always cheap in the store and really really good. It is a sort of a palate cleanser game you can play for a few rounds between other games or really get your teeth into. It is easy to pick up and can get really tense when the round continues on and the space to manoeuver gets smaller and smaller. It is just competitive and nor really that varied but simple fun. This really should be on every switch out there. It can be played in almost every group, for almost every amount of time. Ideal party game.
Bomberman R (2 Stars or 5 Stars) (couch and online)
It is Bomberman! Hoooray! One of the absolute best and most fun competitive games out there. BUT it is simply not that great a version FOR US. We prefer Bomberman 95 on PC. We played this for hundreds of hours in the last 24 years, so we feel every change and Bomberman R feels wrong. Wrong speed, Wrong physics, wrong pixelhitboxes. If you have not played and loved another Bomberman version and would start with this I implore you: do it! You will most likely love it and it will stick with you your whole live. It could be legitimately 5 Stars FOR YOU. Everybody should have their own got Bomberman and play a lot of Bomberman. It is just how things are meant to be.
Diablo 3 (2 Stars) (couch and online)
I think I will get yelled at for this, but please hear me out: I played this on PS4 and it was one of my biggest gaming disappointments ever. I liked the first 2 Diablo games a lot and was looking forward to the PS4 port of Diablo 3. Played it in coop and we noticed it was too easy on normal. We increased the difficulty several times to the absolute max (of what was unlocked at first playthrough) and the game was still too easy. It was so easy in fact that it was challenge free and close to broken: bosses would die in a few hits and never were able to complete their voicelines. It was a boring slog and also we were just playing alongside each other. As far as I remember it felt more like multiplayer than real cooperation or coordination. I was super bummed and did not enjoy my time with the game at all. For a long time I thought this might have been a bug but people online told me that ‘yes it is too easy’ and ‘the campaign is just the tutorial’ and ‘the game really gets good with the endgame’. I believe that. BUT a game that takes 35hrs to get good is a really badly designed game and not for me. This is my honest opinion and I am sorry.
Flip Wars (1 Star) (couch and online)
This was cheap and looked a little like Bomberman. Simple geometric action against other players. The game idea is not bad. Nothing else positive to say. Not that fun, not that well made, horrible online mode. Stay away.
Guns Gore and Canoli (1 Star) (couch only)
I think this is just multiplayer. There were no coop elements if I remember correctly so we all were not that hot n this one. It is rather stupid action and you do not need to work as a team.
Mario Kart 8 Deluxe ( 5 stars) (couch and online)
We play Mario Kart 8 Deluxe. Of course we do. Everyone should. We desperately need new tracks.
New Super Mario Bros. U Deluxe (3 Stars) (couch only)
We played the Wii U undeluxe variant. I hesitated to put it under Multiplayer but compared to other games on this list the coop component is not that huge. It is however super fun and I think also better than its reputation. The game design is top notch and the game gets harder as you go along and it does was a 2D Mario game has to do. I also really liked finding the shortcuts on the overworld. This is probably best played with 2 or 3 players since 4 is very chaotic.
Runbow (3 Stars) (couch and online)
This is a fun diversion. A clever concept where consistently changing colours of the background change the level layout and you have to pass thorugh it as fast as possible while bothering other players. It is quite hard in the beginning and feels random. But you learn to have an eye out for the next colour changes and what they mean for your best way to traverse the level. This has very short rounds and you can die in a second. It is also a palate cleanser and party game but I think it is not deep enough for us to play it a lot.


Honourable mentions
Skyforce Reloaded
We tried this but stopped and never gotten back around to playing it. We palyed the first one on PS4 and really liked it. Seems to be more of the same which would make this a very good 2 player coop shoot em up that took a lot of things from ealier games in this genre and mixed and matched the best.
Sine Mora EX
Played this on PS4. It was short and quite good. I don’t remember it well enough so to score it fairly.
Unruly Heroes
We are in the middle of this and I remember it being quite nice but somehow the details escape me. Will probably be able to say more soon.
Yoshi’s Crafted World
Will be played this weekend. Will put this in later.
Degrees of Separation
Will be played this weekend. Will put this in later.
Please comment, ask and criticise. I will edit if I missed stuff or have to correct errors. We are also always looking for coop recommendations so please post these. Thanks in advance!
submitted by Kwtwo1983 to NintendoSwitch [link] [comments]

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