GTA 5 Online Contact Mission Payout for Gerald’s Last Play ...

last casino mission payout

last casino mission payout - win

There's nothing like GTA: Online, for better and for worse

The promise of Grand Theft Auto: Online is an intoxicating one. GTAV’s world remains one of, if not the most remarkable in gaming history, and the idea that you and a group of friends can team up and wreak havoc upon that world seems too good to be true.
To some extent, it is too good to be true. GTAO suffers from a myriad of technical issues and limitations, including ridiculous loading times, crashes, game-breaking glitches, and terrible anti-cheat. It’s like a complicated, unwieldy machine with hundreds of unseen components. If it fails, your only two options are to start from scratch, or give up.
But when it all comes together, when you finally find your friends after five minutes of loading screens and ten minutes of yelling at each other on Discord to “go here”, the experience is unparalleled. The first few hours we spent roaming the world were violent co-op magic, like a depraved, extravagant Scorcese montage with a body count that would turn eyes at the ICJ. We did missions, did drugs, blew things up, got haircuts, bought clothes, bought cars, stole cars, shot police, shot pedestrians, and of course, shot each other. Being homebound due to Covid, our at-first daily, then weekly GTA sessions kept us connected, the first time a game had done so since our short-lived Minecraft phase in March of last year.
But yesterday, as we failed the same section of the Diamond Casino Heist for about the twentieth time, one of my friends broke the silence. “Is anyone having fun?”
Several months ago, I posted a rant on this subreddit about the singleplayer, bemoaning its weak story, poor gunplay, unnoticeable progression, and surprisingly empty open-world. I stand by what I wrote, perhaps even more so now that I see how much more compelling GTAV could have been if it had included online’s heists, vehicles, and properties as DLC.
That said, online is not without fault. While there’s a massive catalogue of things to buy, the grinding necessary to purchase these things is awful, making even Cookie Clicker feel productive. GamesRadar says the Heists, which themselves require expensive properties and a substantial initial investment to initiate, net you about 400k an hour, which isn’t all that much considering how much vehicles and properties cost.
We realized early on that the disparity between GTAO’s prices and its payouts was a manufactured pain point, the remedy being the game’s overpriced Shark Cards. Rather than dig out our wallets, we abided by GTA’s longstanding moral tradition and hacked ourselves enough money to buy every car, every property, and every weapon in the game. But even without the grind to worry about, GTAO had no qualms with wasting our time. The loading screens are the most obvious example of this, but these are, I believe, unavoidable given the scope of what you’re loading into. Where it’s less forgivable is in the tedious minutiae and the absence of systems that should be present.
The more we played, the more frustrated I became. Why can I only fast travel to my properties as a CEO? Why can’t I claim all destroyed vehicles at once? Why can’t I skip these stupidly long cutscenes? Why do I have to wait to spawn in a vehicle? In a way, it makes the same mistake as its singleplayer counterpart. Though it has incredible setpieces that you won’t find in any other game, the vast majority of your time is spent preparing for them.
I don’t believe games should have infinite longevity, so I don’t fault GTAO for losing its sheen after eighty-some hours. Overall, I had a good time. Tearing through hordes of cops in a pink Insurgent. The terrific Pacific Standard Heist. Getting picked up by my friend in a disgusting anime car that he claimed wasn’t his. Being repeatedly stalked and kidnapped over the course of several weeks by a hacker named “JOE BIDEN” who’d drive me around the map at light speed and drop boats on my head as I’d try to flee. And above all, having the opportunity to hang out with my friends during a pandemic. These are all experiences I’ll remember.
The hours I spent in loading screens, driving from one side of the map to the other for the hundredth time, and listening to Lester talk about skinny dipping? I’ll remember those too, though nowhere near as fondly.
submitted by fresh6669 to patientgamers [link] [comments]

List of Known Bugs In The Cayo Perico Heist DLC + GTA Online:

To avoid multiple, repetitive post on all the bugs in GTA online, especially since the latest DLC release, this post will contain all the common bugs and will be updated as more are discovered and workarounds are found.
Please leave any other bugs you've encountered in the comments below and they may be added to the above list, but please note that this is not meant to be a discussion thread, it's meant to list common bugs so players who encounter them know they are not the only ones experiencing them.
Any comments/replies beyond simply listing a bug will be removed, and the user may be temporarily banned from the sub.
Before leaving a comment, please review the above list, and the comments below to see if what you're about to post has already been listed or commented on.
If you see a comment with the same bug you've experienced, please upvote it so we can see how many others are also experiencing that issue.
Posts about any of these bugs will be removed.
​

Bugs related to the Cayo Perico Heist DLC:

  1. Not being able to join friends / error message displaying prompt declaring a certain player hasn’t finished the GTA Online tutorial.
  2. Not being able to deliver various pieces of heist equipment to the Kosatka during missions.
  3. During the Plasma Cutters mission, taking a picture of the heist prep board in the safe house won’t register and you can’t send it too Pavel to progress the mission.
  4. During the RO-86 Alkonost Plane delivery mission and the Velum delivery mission, the delivery checkpoint will be stationed at the casino, either the garage, front door, or music locker enterances will be highlighted.
  5. During the Longfin boat delivery mission the delivery checkpoint will not register the Longfin once it has reached it destination.
  6. When poisoning the water tower on Cayo Perico, players have reported either themselves or other players dying randomly.
  7. When hacking into El Rubio’s compound, players have reported being stuck on a static as the game loads the cameras in the compound.
  8. When quitting GTA Online after doing a Cayo Perico Heist mission prep, the game won’t save your last prep, requiring you to do it again.
  9. The Cayo Perico primary target value will sometimes not display correctly and there as issue the incorrect amount of money for stealing the primary target on hard mode.
  10. In the Cayo Perico heist finale, selecting the drainage point as your entrance into the compound won’t register correctly on your map, with the highlighted icon being the main entrance rather than the back.
  11. All of the Pariah’s spoilers won’t display visually for any player.
  12. When using the track pad to open the interaction menu on the PS5, the game soft locks you out of using your interaction menu again.
  13. When escaping the compound, sometimes the boats at both the main dock and north dock won’t spawn.
  14. Killing the juggernuat may cause the alarms to go off in the compound, even if done stealthy.
  15. Both the Tom Conners missions and the English Dave missions sometimes bug up and don't allow you to deliver an objective to the yellow circle.
  16. When entering the compound, plyers are reporting disconnects, either the host of the heist leaves the game or another team member will leave randomly.
  17. When leaving the compound, the game will not give you a way to escape, leaving you softlocked in the compound.
  18. In the heist finale screen, platers report not being able to buy a heist support crew.
  19. When completing the Cayo Peico heist, players report that they discount from the game as soon as the heist is finished, leaving them without their payment.
  20. Some players report that the payouts are incorrect when being divided out to players, as an example, a 30/70 payout will change to a 15/85 payout when the heist ends.
  21. Some players report losing their payout as soon a they reset the game.
  22. Prep missions for the Cayo Perico heist will not start randomly.
  23. During the Alkonost setup mission the laptop needed to progress the prep mission will not spawn.
  24. During the Alkonost setup mission the plane will start smoking instantly when leaving the hanger, causing the plane to prematurely blow up before the mission ends.
  25. When scoping out Cayo Perico for the second time, (steal the plane from the drug dealers,) the yellow dot mission marker will not display, not allowing the player to fly to Cayo Perico.
  26. During the scope-out mission for Cayo Perico, players report the supply truck not spawning in.
  27. When collecting the Chakra Stones for English Dave, collecting all he stones will not prompt the next mission objective.
  28. When trying to obtain the safe codes from the head of security the casino penthouse, players report the main target not spawning, effectivly softlocking the player in the penthouse.
  29. "Invisible guards" patrol the compound after you rob it, resulting in your player character getting caught.
  30. Guards will sometimes not show up on the radar when on the Cayo Perico heist finale.
  31. Players report different weapon loadouts, entry points, and exit points on the final heist rather than what they choose on the finale screen.
  32. Players report that when entering the drainage pipe and surfacing into the compound, the game breaks stealth and puts you into combat.
  33. The Madrazo files will sometimes get replaced with an entirely different target all together on a first run of the Cayo Perico heist.
  34. Delivering anything to the Music Locker will sometimes not work.

Bugs related to the Casino Heist DLC and GTA Online Broadly:

  1. Cannot deliver heist prep equipment: The vehicle will enter the yellow circle and nothing will happen.
  2. Cannot deliver product from businesses: The drop/delivery won't register, or you enter the delivery circle and it won't register.
  3. Cannot deliver Business Battle goods: Will not register when entering the yellow circle.
  4. Falling through the map.
  5. Getting stuck in the man trap or spawning under the map during the Casino Heist, or being disconnected.
  6. Oppressor MKI, or any car floating in the air.
  7. Flying over the water and respawning on the beach.
  8. Changing lobbies but being put back into the same one.
  9. Not receiving Elite bonuses after completing the Casino Heist.
  10. Starting a Casino Heist and having no objective point on the map, causing players to have to leave the lobby.
  11. Having to setup the Arcade again after previously doing the setup mission.
  12. Vehicles/aircraft not spawning after being requested either from the mechanic, Ms. Baker, or through the interaction menu.
  13. Nightclub technicians will stop producing certain products.
  14. Certain vehicles losing their resistance to rockets/explosives. MOC, Avenger, etc...
  15. Infinite loading screens
  16. White screening during the Casino Heist end screens.
  17. Heist cuts not being properly distributed after completing Heists.
  18. Casino Heist being stuck once you leave the arcade: Can't move, etc...
  19. Rewards in Arena Wars, or other jobs, not being properly calculated for the person in first place.
  20. Trade prices not unlocking after completing the Casino Heist.
  21. When searching for a casino heist through quick job in your cellphone, there's a chance it bugs out and upon joining the room, you're unable to see the finale board where you'd normally see the percentages and ready status.
  22. On silent and sneaky, there's a chance the guards that are supposed to be moving around and patrolling stand completely still. This is both helpful and annoying in different parts of the heist and if you haven't got duggan shipments completed, you're pretty much fucked or forced to get creative.
  23. On Big Con, sometimes the exit disguises don't spawn even though the run was done completely undetected (I've experienced this with gruppe sechs entry).
  24. When collecting daily vault, sometimes it might happen that you get stuck in the animation without being able to stop.
  25. The stockade sometimes spawns in the wrong arcade.
  26. Getting stuck in an endless dancing loop during the Casino Heist setup for the level 2 keycards.
  27. Incorrect getaway vehicles will spawn for the Casino Heist.
  28. In Sumo(Remix) the wrong team will be awarded the win.
  29. Mechanic will sometimes not spawn and the player will not be able to modify their vehicles.
  30. MC business raids not sending message to players.
  31. Dying during the explosives prep mission for the Casino heist can lead to a long, or infinite respawn.
  32. During the Prison Break Heist Rashkovsky will not move, be invisible, or die after parachuting from the plane at the end of the Heist.
​
Please report bugs directly to Rockstar You can also link this post to them as well.
If you have lost money due to a bug, please open a support ticket.
-7DeadlyFetishes
submitted by 7DeadlyFetishes to gtaonline [link] [comments]

Sleeping Dogs Poker Mahjong Guide

Sleeping Dogs: Poker Mahjong guide

Hello! I've not seen any advice on how to win at Poker Mahjong in Sleeping Dogs, so here's a guide for anyone who might be struggling with it.
How do I access Poker Mahjong?
You can play Poker Mahjong at either of the two gambling dens located offshore to the north and south of the map. These locations are reachable by boat after completing the main story mission 'Bride to Be'.
What are the rules of the game?
Poker Mahjong in Sleeping Dogs is basically a form of video poker (see https://en.wikipedia.org/wiki/Video_poker), but played with a deck of mahjong tiles. The tiles are all of the same suit and are numbered from 1 to 6.
You play against one computer opponent (the house, or dealer). I'll refer to them as your 'opponent' for consistency.
  1. You first choose how much to bet on the round, from 500 Hong Kong dollars up to 5000.
  2. Both players are dealt five mahjong tiles. Tiles are numbered from 1 to 6. These tiles are called your 'hand'.
  3. Your opponent always plays first. He chooses to discard any number of tiles from his hand and pushes them in front of the tiles he plans to keep - you can see from the table which ones will be discarded.
  4. The above happens before you get to do anything. Then it's your first turn. You can choose to discard any of the tiles from your hand.
  5. New tiles are drawn from the deck to replace all the tiles that were discarded.
  6. There is a second turn of discarding and drawing new tiles.
  7. Once those new tiles are added to your hand, both players' hands are evaluated, and the player with the better hand wins the round.

What are the winning hands?
The table below shows the ranks of each hand from lowest to highest, along with the payout.
HAND PAYOUT
High card 1:1
Pair 1:1
Two Pair 1:1
Three of a Kind 2:1
Straight 2:1
Full House 3:1
Four of a Kind 4:1
Five of a Kind 5:1
Updated: Payouts are implemented oddly in the game. A payout of 1:1 means that you win an amount equal to your original bet. The best hand, Five of a Kind, pays out 5:1 which means that you can win $25000 on a bet of $5000. You don’t actually get your original bet back, though. So, for hands that give 1:1 payouts, actually you only get back your bet, you don’t earn any money for winning.
How does the game decide who wins each round?
During the evaluation of both players' hands, each component of your hand is compared against the equivalent in the other player's hand, in order of importance.
Tiles that aren't part of a winning hand aren't compared - for example, if you both have Four of a Kind 6's (6,6,6,6), the fifth tile is ignored, resulting in a tie.
I'll use 'rank' to refer to the payout table and 'strength' to refer to the numbers on the tiles that make up the hand.
The comparing of hands by strength (tile value) isn't stated clearly in the game, so it's easy to not notice this and assume that you have to outright beat your opponent's hand in rank. It also means that (if you ignore the fact you always play second) your opponent has the same chance to draw winning hands as you do. This means in the long term, you would expect to win 50% of the rounds, and with the high payouts on good hands, you can expect to win money over time rather than losing it (unlike most casino games based on chance).
Can I win Poker Mahjong consistently?
Yes! Over time, you can beat the computer player consistently. You can make about $100k per (real-world) hour of play, depending on how lucky you get. (It would be more if the controls and animations were faster.)
There's several reasons for this:
  1. You can expect to win 50% of the time and lose 50% of the time, on average, before taking into account how well you and your opponent play. The payout structure means your winnings on good hands will tend to exceed your losses.
  2. You get to play second, so you can respond to your opponent's final move before the hands are evaluated. This gives you a slight edge in cases where your opponent decided to stick with a 'safe' hand instead of trying to improve his hand.
  3. Your opponent tends to overvalue low-strength tiles and undervalue high-strength tiles. These bad decisions can be exploited.
  4. Your opponent tends to hold on to Straight or Full House hands as long as your hand can't beat them. This means you can sometimes win by getting a stronger Full House or Four of a Kind just before the end of the round.
Obviously some luck is involved, so sometimes you'll have a run where your opponent keeps getting unbeatable hands, or vice versa.
How much should I bet?
You should always bet the maximum amount ($5000). However, if you come to the table with less than $100,000 and you're unlucky during your session, you might run out of cash before your luck turns around.
(Poker Mahjong isn't the fastest way to earn money in Sleeping Dogs. If you want to make money fast, you can bet up to $100,000 a time on the cockfighting in Kennedy Town docks. You'll win $100,000 (and get your bet back) if you picked the winning bird.)
What's the general strategy?
You get to play after your opponent, so the general approach is to look at what your opponent is discarding, and then translate that information into a strategy for your own hand. Ideally, you want to get a Full House or better. Low Pairs/Two Pairs and Straights are usually not worth keeping. Also, the payouts below Full House are not worth aiming for even if you do beat your opponent with a low hand.
Now let's look at some scenarios in rough order of frequency.
1. Opponent has a low pair (1,1 to 3,3) and is discarding all other tiles.
You should aim to get Three of a Kind, Full House or Four of a Kind.
You can do this by building on a Pair of your own (if you already have one starting out), or, if you have a high tile (5 or 6 - if you have both, just keep the 6), you can discard all other tiles and hope for a 5 or 6 to appear in the draw. It'll depend on whether you already have a Pair that would beat your opponent's Pair. If your Pair is the same strength or weaker, discard it.
2. Opponent has Two Pair or you both have Two Pair.
There is a good chance that your opponent will improve their hand to Three of a Kind or Full House, so you need to aim for the same. If you have Two Pair yourself, the best way to do this is usually to keep your high Pair and discard the other three tiles. Then you can hope to build a strong Three of a Kind or better.
It's tempting to just discard the one tile that isn't part of your Two Pair, but then you lock yourself out of the possibility of Four of a Kind (which you need if your opponent gets a Full House) and you may end up matching your lower pair, giving you a weak Full House. Also, you're actually less likely to get a Three of a Kind with this play, which would be enough to win if your opponent fails to improve their hand.
The maths for the above play is estimated as follows. Assume each tile has an independent probability of being drawn of 1/6, and your Two Pair is 6,6 and 5,5. Then if you discard the single other tile, you need a 5 or 6 to get a Full House. The chance of this happening is 2/6 = 33%. If you keep the high pair and discard the other tiles, you need a 6 in any of the three new tiles to get Three of a Kind (and 2 or more would make your hand very strong). The chance of getting at least one 6 is 1-(5/6 * 5/6 * 5/6) = 42%.
3. You both have nothing, or your opponent has nothing while you have a low or mid-strength Pair.
If you have a high tile, consider discarding everything else and trying to get a good hand using the high tile - especially if your Pair is weak. Otherwise, build on your existing Pair.
4. Opponent has a Straight (1,2,3,4,5 or 2,3,4,5,6).
Straight is a weak hand and is frequently vulnerable to a Full House play. You will usually not see your opponent try to build a Straight from having four of the five tiles. It will usually happen instead at the start of the round, or randomly during the round.
Your opponent will hold on to their Straight as long as you have a weaker hand. Your play should be to build on any existing Pair or better in your hand, to aim for a Full House or Four of a Kind. Discard all tiles that don't help with this.
If you start with a Straight, don't bother keeping it. Discard everything except the high tile. Only keep a Straight if it's the last round and your Opponent has a Pair or worse going into the final draw.
5. Opponent has Three of a Kind or Full House, or better.
Most of the time you'll lose if your opponent has Four- or Five of a Kind.
You need to aim for a stronger Full House than your opponent's, if possible. If you have a 5 or 6 in your hand, keep that and discard the rest.
Or you might have a Full House, but it's weaker than your opponent's. In that case, you should discard the Pair and hope to get a Four of a Kind with your set of three.
Notes
This guide is based on a playthrough of Sleeping Dogs: Definitive Edition on Xbox One.
Comments and feedback welcome!
submitted by txsling to sleepingdogs [link] [comments]

Vandal City Rp | FRESH WIPE (2/6/2021) New REALISTIC Economy!

Vandal RP 18+ | Freshly Wiped Economy 2/6/21 |TRAP HOUSE'S|Radial Menu's | GANG TERRITORIES | Car Finance & Repo |NEW-HOUSE FINANCING| Mayor | Surgeons | MOONSHINE | Skills | Player Shops | Heists & Missions |DRIFTMODE |300+ car list | BOUNTY HUNTERS | Crafting | CAD/MDT |Mechanic Workorder Tablet| Active Dev |Drag Speedway | Drift Track

https://preview.redd.it/bk10lnqye2g61.jpg?width=1546&format=pjpg&auto=webp&s=bbc02db4edadb97dc28f0cb67b0d847e5fcb1a3b
Vandal city is a Semi-Whitelist sever, meaning you can come check out the city and all the amazing features, if you decide to stick around fill out the whitelist app to apply for all the different orgs/pd/ems and mechanics. People come and go but the stories and impressions will last a lifetime! Join Vandal City RP today!
website- https://vandal.city
Discord-https://discord.com/invite/pygu6k9
Twitter- https://twitter.com/vandalcityrp
Facebook-https://www.facebook.com/VandalCityRP
YouTube-https://www.youtube.com/channel/UC7VCzAfH6UyyoRiu9gIegtg?view_as=subscriber
~update~
*stock Market*
*locked npc cars*
*new car trailers*
*NEW CUSTOM CAR DEALERSHIPS**
**NEW Dragstrip and Drift Tack w/ Driftscore**
*NEW* TRAPHOUSE
*180 new custom wheels*
*shoot range to increase stats*
*New way of Planting*
*player shop search menu with custom banners*
*new drug Herion*
*New Heist-Port of Los Santos*
*NEW- Radial Menu's for PD,EMS,Mechanics,Vehicle,crim, and clothes.*
*Recently updated UI*
*Recently Wiped Economy! 8-21-2020*
HOME OF BOUNTYHUNTER & PRISON BREAK HEIST
BOUNTY HUNTER-As a bounty hunter you will track down and capture fugitives who are wanted for large sums of unpaid fines. Once in custody, bring them to 1 of 2 courthouses to be processed. If successful you will receive half of the bounty and the PD gets the other half.

https://preview.redd.it/xaxaut88f2g61.png?width=320&format=png&auto=webp&s=cd3f1a6606451fe4868847b4f4306c779c8d7087
PRISON BREAK-Something we have been working on for a bit is now ready to be released. This is 100% Original Vandal content. Unless you and your team are the type to plan and prepare, don't expect it to be easy. Getting help from other inmates may increase your chances of escape, but what awaits you on the outside is a whole other ball game since responding cops will be on high alert.

https://preview.redd.it/ho2apyo9f2g61.png?width=960&format=png&auto=webp&s=a7b42046213836ddaab335ce6ff51ec06b6525a4
GANG TERRITORIES- Gain influence on territories by selling drugs,killing cops or other gangs, by having greater numbers in the zone, each zone has a perk like drug lab or money wash, police gain influence by killing, arresting, or having greater numbers. Think you have what it takes to be the top gang in the city?
VANDAL CITY MOONSHINE RUNNERS- Want to run Moonshine? you will need a still so you can Cook,Ferment,and distill, and then sell the fisnished product to Bar owners for a cut. The only people who have access to do shine runs are club/bar employees. The club/bar will get a piece of every moonshine run that's completed but be warned, police aren't the only thing to watch out for when doing these runs.

https://preview.redd.it/yvglsb7bf2g61.png?width=981&format=png&auto=webp&s=617bf0ac8b22dd9d6c1399425e6f2c9ed4252d73
TRAPHOUSE-
• Sells a random amount of each drug type every 10-20 minutes
• Can be owned by one person or a gang
• Drugs sold from a Traphouse receive the MAXIMUM price (unlike street sales which flucuate)
• For every cop that is on, sale prices increase by 5% (max 25%)
• The more drugs you put in a Traphouse, the higher your chance of selling bulk amounts
• Traphouses activate with more than 10 people online (able to be taken, starts selling drugs)
• Traphouses do NOT call the cops when being taken
• Traphouses only appear on the mini-map. Icon is a little cocaine bag and when being taken, will pulsate
• There is a very small chance a Traphouse notifies police that it is active
• There are a total of 5 Traphouses (for now)
• To take a traphouse, you must be armed and hold it for 10 minutes
• Dying or leaving the area will cancel the takeover
• A successfully capped Traphouse cannot be re-taken for a period of 20 minutes
Vandal City now has their own radio station, when your in the city listen for all the top hits,news,local business ads, giveaways and more!
SERIOUS ROLEPLAY
PROPERTIES with purchasable FURNITURE
Crafting
Player run businesses
casino
More clothing options
Legal Jobs that reward unique crafting items
Balanced Economy
Black Market
Pink Cage Motel!
Unique crafting items
Custom Locations/Cars
Debit Card
Bank & Store Robberies
Chop Shop
House burglaries
Multiple Drugs (Weed/Coke/Meth)
Events (PlayeStaff)
300+ car list
Easy to use Race Mod
Drifting Mod
Skills
• Stamina - As you run or swim, you will gain stamina which allows for longer running and swiming
• Strength - You gain strength by working out at the gym. This will unlock perks along the way (being able to lift someone up at 50%)
• Lung Capacity - As you swim under water, you gain more lung capacity over time
• Shooting - The more you shoot the more you gain this skill. Same perks as the GTA game (check their wiki)
• Driving - Gain this by driving faster than ~35mph. Same perks as the GTA game (check their wiki)
• Cooking - As you cook, you will gain this skill which will unlock better food recipes to give higher nutrition points
• Nutrition - Gain nutrition from eating good foods. The higher your nutrition, the faster you gain physical skills like Stamina and Strength.
• Hunting - Gain this everytime you slaughter an animal. Higher skills will increase yields. At 25% you gain the ability to get leather from the animal. At 75% you unlock the Muskett at the weapon shop
• Fishing - Gain this skill by fishing. The higher your skill, the better chance you have at doubling your reward (catch 2 instead of 1)
• Citizen - This one you gain just by being on. For every 10%, you gain 1% on every legal job goods you sell. Committing crimes or going to jail lowers this.
• Criminal - Comitting criminal acts increases this. Higher Criminal score means not being able to use the legal gunshop but you also get perks like being able to wash money at a better rate, depending. Going to jail will lower this drastically.
• Drugs - This skill is gained every time you successfully sell drugs to a local. For every 10% skill, you gain 1% on every drug you sell
• Planting - This skill is gained every time you successfully grow something. The higher the skill level, the higher your max yield can be
*Dying causes a loss of 25% for Stamina, Strength, Nutrition and Lung Capacity
Player Owned Shops
• Shops are purchased by going to the “Buy Shops” icon
• Shops can be stocked with any item.
• Shops can be robbed of 10% of the money in the shop
• Robbing a shop requires actually breaking the safe (with any weapon)
• Robbery cooldown is many many hours for player owned shops. Persists through restarts/crashses.
• Shops can order some items at a reduced cost but must wait several hours for the shipments
• All shops pay a daily rent (currently $500)
LSPD/BCSO (Whitelisted)
EMS/LFSD (Whitelisted)
Mechanic (Whitelisted)
Gangs (Cartel, Mafia, MC, etc)
Boxer
Fishing
Fueler
Lumberjack
Miner
Reporter
Security
Hunter
Butcher
Tailor
Taxi
Trucker
BOUNTY HUNTER!
SHOPS/GAS STATIONS
There are shops and gas stations around the map where you will need to refuel your vehicle or buy things like repair kits.
ILLEGAL JOBS
You can do any number of things from robbing stores, chopping cars, selling drugs and burglarizing houses. There are also criminal gangs and businesses that are player run that make doing some of these activities easier.
GANG PERKS
The Lost MC guys have as 25% increase on store robbery payouts, called the “Intimidation Factor”. The Mafia have a “No Witnesses” perk which means their gunshots are hidden from police because no locals call the cops on these guys. This is just a couple examples of the custom additions we’ve made.
DRUGS
The big thing with some cities is that all of their drugs are usually locked to whitelisted orgs. Here you can create 3 types of drugs with uniquely different ways of manufacturing each type.

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'
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submitted by BennysMotorWorx to GTARP [link] [comments]

A break down of Cayo Perico heist with times + tips and tricks i have picked up during my runs this far

So i have run the heist a handful of times by now some solo some duo, and i wanted to figure out wether or not the new heist will be better money over time than the casino heist. Down below theres a full breakdown of how much time i used per setup just to give an idea of how fast this heist can be run. I used the sub aproach and drainage tunnel accespoint.
Scope out the scope out is one of the longer missions what i do to get trhough it relatively quickly is use the quick relocation of the sub to get over to the smugller plane almost instantly (cost 2k). And then on the island itself i have found that if you pick up a motorcycle on the airstrip it is quite easy once youve gotten the hang of it to drive past the checkpoint. once you can drive past the checkpoint you can go all the way from the airstrip to the tower pretty quickly. Another good tip is once your done scoping get caught you get back to the plane much faster. This run the scope out mission took me 13:30.
Next up is all the prep work i mainly use the sparrow and ocasionaly the mk2 once again if the mission is far away i use the quick relocate of the sub.
This run i strugled with stealing the sonar blocker so it took me a little longer than usual with a time of 12:30.
Then i did the equipment preps which this heist were Fingerprint decoder, plasmacutter, and the thing used to cut locks and iron bars cant remember its name right now.
The Finger print decoder and the iron bar cutting tool thing each took 6:30 and the plasma cutter took me a little longer at 7:30.
Last prep i did was the weapons i chose the aggressor kit so far its the one ive found the best to use this mission i managed to complete in 5:45.
Then there was the heist finale which i completed in 12:06 with chossing stuff in the finale screen included.
All in all the prep work and heist took me 64:20 then ontop of that there was som transport time in between setups landing the heist from paying the setup fee to having the payout in my bank at around 1 hour and 10 minutes.
This was by no means a perfect run but paying me just over 1.2 mil (side note the profit obviously varies wheter its on hard or easy and depending on what loot you get to steal) in an hour and 10 minutes i feel like its close enough for me to say that i belive Cayo Perico too be more profitable than the diamond casino (Atleast if you run it solo)
submitted by Wahoc to gtaonline [link] [comments]

I beat the doomsday scenario heist recently as leader and

Gods sake that was the most difficult heist in the game.
ive beat the cayo perico because its solo and havent personally done the casino job yet but im confident the doomsday is the longest and arduous.
It was also that the three acts preceding its last werent short. act 2 & 3 each had upwards of 10 setups & preps. Difficulty of enemy waves is no joke either.
some of its act missions CAN be unplayable without owning the biggest guns + a surplus amount of armor, snacks
just needed to vent b/c its not worth without high lvl/competent players and definitely not worth the payout $$$
submitted by Bulbasaur2015 to GrandTheftAutoV [link] [comments]

Thoughts on the game as a whole and the new update/outlaw pass

TLDR, I wax philosophical about GTA vs RDO, and my love for both. To skip to my thoughts on the update, keyword search @@@@@ or scroll until you see it.
I’m not sure why this game gets so directly compared to GTAO so much, or gets so much hate for what it is/isn’t. They’re vastly different games from different eras (both in development and in setting) They both offer me drastically different things and different experiences. For that I’m grateful. Red Dead is definitely a slower, simpler, yet deeper experience over the insane consumerism, incessant PvP and criminality of GTA. GTA is great at what it does, and it’s one of my most played games to this day, but Red Dead also falls into those categories. Neither is perfect, both can be frustrating, but both always bring me back.
As for the recent updates and content in RDO, I have very few complaints. As I inferred earlier, direct comparisons to GTA are idiotic, as their focuses are so polar opposite. RDO is about the simple life. Living off the land, scraping a rather comfortable living in the rapidly taming ‘wild west.’ GTA is about frantically getting as rich as possible as quickly as possible, preferably at the expense of other players, and then converting those riches into assets to flaunt. I love both, but I know to expect different things from each. There are no expensive cars in RDO. No helicopters, yachts, player homes, etc. While the last two could potentially be added down the line (replace the yacht with maybe a casino riverboat, or something) I am happy to let that sort of end game content play out over years, just like it did with GTA.
I feel like a lot of people playing RDO missed GTA in its early days on PS3/360. Many don’t remember that it wasn’t until the PS4/XBO versions were out that heists were added. One of the final updates to that generation before support was dropped. Chronologically, RDO is about the same age as GTA was when heists dropped. A bit younger still, I think.
Again, direct comparison is dumb because it ignores the swath of content that RDO started with and added up until now. Story mode, 5 fleshed out careers to enjoy, fairly varied daily challenges, and a swath of dynamic content ready to be discovered in the world. Also remember that the first ‘career’ in GTA, the CEO with its cargo missions, was added well after the first batch of heists. In my opinion, the content that RDO started with, along with the frontier pursuits and other updates more than match up with the few dozen cars and apartments GTA got within the same time in its development cycle. Feel free to disagree.
Another important thing to look at is the ‘greediness’ of the games respective economies. GTA took years to finally start paying decent amounts, and still, many players find most content out of reach. In RDO, I can comfortably afford everything I want and need. Ammo, food, medicine, clothes, etc. While I welcome the addition of more roles, and more ways to spend my earned cash and gold, I do appreciate that Rockstar was legitimately generous when it came to balancing the game. And I stand by this, even with the recent 50% reduction in daily challenge payouts. It was inevitable, and I’m grateful that was all they reduced. The way people abuse and grind the collector role makes me fearful that too will get nerfed one day.
@@@@@
As for the latest update and outlaw pass, it offers some things that have great promise, and some things that offer little interest to me. Bugs aside, (which seem all but fixed, at least for me, knock on wood) I think the bounty hunter role was improved by the additions. Wagon liveries are nice, I enjoy the new, multi-mission bounties, the ability to switch between the legendary and $$$ bounty is so nice. The new gun tricks are awesome. I also ran into a dynamic bounty mission, which was cool. I’m guessing they didn’t but I hope they eventually add the bandit leaders you encounter as bounties to be brought in as well. In general though, bounty hunter is my least played role, mainly because it’s so structured, and often fetch-questy. I prefer the other four roles much more. Especially trader. I love hunting. But this update did make me enjoy it more. I won’t be grinding out the last two levels though. They’ll happen when they happen.
On to the outlaw pass. It offers a lot for me. The standout being the ability to fast travel from the wilderness camp. Being able to cook multiple meats at once and carry more ammo is awesome too (or is that part of the BH skills?) Anyway, I’ll take any outlaw pass they give me and thank them kindly. Even if parts of it are derivative or not interesting to me, I don’t throw the baby out with the proverbial bathwater. I’d pay the 40 gold (I didn’t have to luckily) to just get that fast travel ability when my play session is rushed or I’m getting tired.
I seriously get frustrated when people act like toddlers and stick their noses up at perfectly decent content that’s as suited to Red Dead as one of the unidentifiable cars drip fed over weeks in GTA. Even if it’s not for me, it’s someone else’s dream car, and that’s awesome. If I don’t want a red version of the husky, maybe someone’s dog just died and they can better represent its memory in game. It makes me sad when people scoff at something being low effort in an update. Even the new camp flags based on old brands took artists hours or days to research and reproduce fake brands and logos, that all look very authentic and sometimes humorous. I for one appreciate that work, even if I won’t equip that particular flag.
If there’s one thing I’ve learned from my experiences with games and my discussions with actual devs on various projects, it’s that they filter out and ignore non-constructive, entitled, and otherwise unhelpful feedback. Everything has merit that can be appreciated. If you can’t see that, you’re either wrong in the head, or immensely childish.
submitted by Neo_Baggins to RedDeadOnline [link] [comments]

Vandal City RP | NEW updates- dragstrip/drifttrack | SEMI- Whitelisted

Vandal City RP | NEW updates- dragstrip/drifttrack | SEMI- Whitelisted
Vandal RP 18+ | Freshly Wiped Economy 8/21 |TRAP HOUSE'S|Radial Menu's | GANG TERRITORIES | Car Finance & Repo |NEW-HOUSE FINANCING| Mayor | Surgeons | MOONSHINE | Skills | Player Shops | Heists & Missions |DRIFTMODE |300+ car list | BOUNTY HUNTERS | Crafting | CAD/MDT |Mechanic Workorder Tablet| Active Dev |Drag Speedway | Drift Track

https://preview.redd.it/1q84daatnt861.png?width=512&format=png&auto=webp&s=a0b4dd0c59b38a8073eb0f4c066ec057b166943a
Vandal city is a Semi-Whitelist sever, meaning you can come check out the city and all the amazing features, if you decide to stick around fill out the whitelist app to apply for all the different orgs/pd/ems and mechanics. People come and go but the stories and impressions will last a lifetime! Join Vandal City RP today!
website- https://vandal.city
Discord-https://discord.com/invite/pygu6k9
Twitter- https://twitter.com/vandalcityrp
Facebook-https://www.facebook.com/VandalCityRP
YouTube-https://www.youtube.com/channel/UC7VCzAfH6UyyoRiu9gIegtg?view_as=subscriber
~update~
*new car trailers*
*NEW CUSTOM CAR DEALERSHIPS**
**NEW Dragstrip and Drift Tack w/ Driftscore**
*NEW* TRAPHOUSE
*180 new custom wheels*
*shoot range to increase stats*
*New way of Planting*
*player shop search menu with custom banners*
*new drug Herion*
*New Heist-Port of Los Santos*
*NEW- Radial Menu's for PD,EMS,Mechanics,Vehicle,crim, and clothes.*
*Recently updated UI*
*Recently Wiped Economy! 8-21-2020*
HOME OF BOUNTYHUNTER & PRISON BREAK HEIST
BOUNTY HUNTER-As a bounty hunter you will track down and capture fugitives who are wanted for large sums of unpaid fines. Once in custody, bring them to 1 of 2 courthouses to be processed. If successful you will receive half of the bounty and the PD gets the other half.

https://preview.redd.it/jzim72dvnt861.png?width=320&format=png&auto=webp&s=aa1ce247ecd1cb7ac96c0678bcc7dbce96a56c63
PRISON BREAK-Something we have been working on for a bit is now ready to be released. This is 100% Original Vandal content. Unless you and your team are the type to plan and prepare, don't expect it to be easy. Getting help from other inmates may increase your chances of escape, but what awaits you on the outside is a whole other ball game since responding cops will be on high alert.

https://preview.redd.it/brdvk0cwnt861.png?width=960&format=png&auto=webp&s=62df80ab14d443c5f6d26632d59ecc152a224f4e
GANG TERRITORIES- Gain influence on territories by selling drugs,killing cops or other gangs, by having greater numbers in the zone, each zone has a perk like drug lab or money wash, police gain influence by killing, arresting, or having greater numbers. Think you have what it takes to be the top gang in the city?
VANDAL CITY MOONSHINE RUNNERS- Want to run Moonshine? you will need a still so you can Cook,Ferment,and distill, and then sell the fisnished product to Bar owners for a cut. The only people who have access to do shine runs are club/bar employees. The club/bar will get a piece of every moonshine run that's completed but be warned, police aren't the only thing to watch out for when doing these runs.

https://preview.redd.it/qfcqcdzxnt861.png?width=981&format=png&auto=webp&s=d208dd47e36b49e73836a02ddbfef26b26b8e7af
TRAPHOUSE-
• Sells a random amount of each drug type every 10-20 minutes
• Can be owned by one person or a gang
• Drugs sold from a Traphouse receive the MAXIMUM price (unlike street sales which flucuate)
• For every cop that is on, sale prices increase by 5% (max 25%)
• The more drugs you put in a Traphouse, the higher your chance of selling bulk amounts
• Traphouses activate with more than 10 people online (able to be taken, starts selling drugs)
• Traphouses do NOT call the cops when being taken
• Traphouses only appear on the mini-map. Icon is a little cocaine bag and when being taken, will pulsate
• There is a very small chance a Traphouse notifies police that it is active
• There are a total of 5 Traphouses (for now)
• To take a traphouse, you must be armed and hold it for 10 minutes
• Dying or leaving the area will cancel the takeover
• A successfully capped Traphouse cannot be re-taken for a period of 20 minutes
Vandal City now has their own radio station, when your in the city listen for all the top hits,news,local business ads, giveaways and more!
SERIOUS ROLEPLAY
PROPERTIES with purchasable FURNITURE
Crafting
Player run businesses
casino
More clothing options
Legal Jobs that reward unique crafting items
Balanced Economy
Black Market
Pink Cage Motel!
Unique crafting items
Custom Locations/Cars
Debit Card
Bank & Store Robberies
Chop Shop
House burglaries
Multiple Drugs (Weed/Coke/Meth)
Events (PlayeStaff)
300+ car list
Easy to use Race Mod
Drifting Mod
Skills
• Stamina - As you run or swim, you will gain stamina which allows for longer running and swiming
• Strength - You gain strength by working out at the gym. This will unlock perks along the way (being able to lift someone up at 50%)
• Lung Capacity - As you swim under water, you gain more lung capacity over time
• Shooting - The more you shoot the more you gain this skill. Same perks as the GTA game (check their wiki)
• Driving - Gain this by driving faster than ~35mph. Same perks as the GTA game (check their wiki)
• Cooking - As you cook, you will gain this skill which will unlock better food recipes to give higher nutrition points
• Nutrition - Gain nutrition from eating good foods. The higher your nutrition, the faster you gain physical skills like Stamina and Strength.
• Hunting - Gain this everytime you slaughter an animal. Higher skills will increase yields. At 25% you gain the ability to get leather from the animal. At 75% you unlock the Muskett at the weapon shop
• Fishing - Gain this skill by fishing. The higher your skill, the better chance you have at doubling your reward (catch 2 instead of 1)
• Citizen - This one you gain just by being on. For every 10%, you gain 1% on every legal job goods you sell. Committing crimes or going to jail lowers this.
• Criminal - Comitting criminal acts increases this. Higher Criminal score means not being able to use the legal gunshop but you also get perks like being able to wash money at a better rate, depending. Going to jail will lower this drastically.
• Drugs - This skill is gained every time you successfully sell drugs to a local. For every 10% skill, you gain 1% on every drug you sell
• Planting - This skill is gained every time you successfully grow something. The higher the skill level, the higher your max yield can be
*Dying causes a loss of 25% for Stamina, Strength, Nutrition and Lung Capacity
Player Owned Shops
• Shops are purchased by going to the “Buy Shops” icon
• Shops can be stocked with any item.
• Shops can be robbed of 10% of the money in the shop
• Robbing a shop requires actually breaking the safe (with any weapon)
• Robbery cooldown is many many hours for player owned shops. Persists through restarts/crashses.
• Shops can order some items at a reduced cost but must wait several hours for the shipments
• All shops pay a daily rent (currently $500)
LSPD/BCSO (Whitelisted)
EMS/LFSD (Whitelisted)
Mechanic (Whitelisted)
Gangs (Cartel, Mafia, MC, etc)
Boxer
Fishing
Fueler
Lumberjack
Miner
Reporter
Security
Hunter
Butcher
Tailor
Taxi
Trucker
BOUNTY HUNTER!
SHOPS/GAS STATIONS
There are shops and gas stations around the map where you will need to refuel your vehicle or buy things like repair kits.
ILLEGAL JOBS
You can do any number of things from robbing stores, chopping cars, selling drugs and burglarizing houses. There are also criminal gangs and businesses that are player run that make doing some of these activities easier.
GANG PERKS
The Lost MC guys have as 25% increase on store robbery payouts, called the “Intimidation Factor”. The Mafia have a “No Witnesses” perk which means their gunshots are hidden from police because no locals call the cops on these guys. This is just a couple examples of the custom additions we’ve made.
DRUGS
The big thing with some cities is that all of their drugs are usually locked to whitelisted orgs. Here you can create 3 types of drugs with uniquely different ways of manufacturing each type.

https://preview.redd.it/dxekyyy2ot861.jpg?width=1433&format=pjpg&auto=webp&s=be9a717c87c97ea862e251923d67bbaa10fdc71d

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https://preview.redd.it/zjqcl86jot861.jpg?width=1571&format=pjpg&auto=webp&s=46ced4ef43b0c7b7ddb256b374faed3230950351


https://preview.redd.it/hfqad19pot861.jpg?width=1920&format=pjpg&auto=webp&s=dc63128cea07693f7fd7602be7583292f9986e05

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submitted by BennysMotorWorx to GTARP [link] [comments]

MAME 0.223

MAME 0.223

MAME 0.223 has finally arrived, and what a release it is – there’s definitely something for everyone! Starting with some of the more esoteric additions, Linus Åkesson’s AVR-based hardware chiptune project and Power Ninja Action Challenge demos are now supported. These demos use minimal hardware to generate sound and/or video, relying on precise CPU timings to work. With this release, every hand-held LCD game from Nintendo’s Game & Watch and related lines is supported in MAME, with Donkey Kong Hockey bringing up the rear. Also of note is the Bassmate Computer fishing aid, made by Nintendo and marketed by Telko and other companies, which is clearly based on the dual-screen Game & Watch design. The steady stream of TV games hasn’t stopped, with a number of French releases from Conny/VideoJet among this month’s batch.
For the first time ever, games running on the Barcrest MPU4 video system are emulated well enough to be playable. Titles that are now working include several games based on the popular British TV game show The Crystal Maze, Adders and Ladders, The Mating Game, and Prize Tetris. In a clear win for MAME’s modular architecture, the breakthrough came through the discovery of a significant flaw in our Motorola MC6840 Programmable Timer Module emulation that was causing issues for the Fairlight CMI IIx synthesiser. In the same manner, the Busicom 141-PF desk calculator is now working, thanks to improvements made to Intel 4004 CPU emulation that came out of emulating the INTELLEC 4 development system and the prototype 4004-based controller board for Flicker pinball. The Busicom 141-PF is historically significant, being the first application of Intel’s first microprocessor.
Fans of classic vector arcade games are in for a treat this month. Former project coordinator Aaron Giles has contributed netlist-based sound emulation for thirteen Cinematronics vector games: Space War, Barrier, Star Hawk, Speed Freak, Star Castle, War of the Worlds, Sundance, Tail Gunner, Rip Off, Armor Attack, Warrior, Solar Quest and Boxing Bugs. This resolves long-standing issues with the previous simulation based on playing recorded samples. Colin Howell has also refined the sound emulation for Midway’s 280-ZZZAP and Gun Fight.
V.Smile joystick inputs are now working for all dumped cartridges, and with fixes for ROM bank selection the V.Smile Motion software is also usable. The accelerometer-based V.Smile Motion controller is not emulated, but the software can all be used with the standard V.Smile joystick controller. Another pair of systems with inputs that now work is the original Macintosh (128K/512K/512Ke) and Macintosh Plus. These systems’ keyboards are now fully emulated, including the separate numeric keypad available for the original Macintosh, the Macintosh Plus keyboard with integrated numeric keypad, and a few European ISO layout keyboards for the original Macintosh. There are still some emulation issues, but you can play Beyond Dark Castle with MAME’s Macintosh Plus emulation again.
In other home computer emulation news, MAME’s SAM Coupé driver now supports a number of peripherals that connect to the rear expansion port, a software list containing IRIX hard disk installations for SGI MIPS workstations has been added, and tape loading now works for the Specialist system (a DIY computer designed in the USSR).
Of course, there’s far more to enjoy, and you can read all about it in the whatsnew.txt file, or get the source and 64-bit Windows binary packages from the download page. (For brevity, promoted V.Smile software list entries and new Barcrest MPU4 clones made up from existing dumps have been omitted here.)

MAME Testers Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

Merged pull requests

submitted by cuavas to emulation [link] [comments]

Vandal RP | Recently wiped | New Traphouses

Vandal RP | Recently wiped | New Traphouses
Vandal RP 18+ | Freshly Wiped Economy 8/21 |TRAP HOUSE'S|Radial Menu's | GANG TERRITORIES | Car Finance & Repo |NEW-HOUSE FINANCING| Mayor | Surgeons | MOONSHINE | Skills | Player Shops | Heists & Missions |DRIFTMODE |300+ car list | BOUNTY HUNTERS | Crafting | CAD/MDT |Mechanic Workorder Tablet| Active Dev


https://preview.redd.it/adkrj7hn5a261.png?width=512&format=png&auto=webp&s=2bff4a685a3d09357ed57409301b89e490aea3a8
Vandal city is a Semi-Whitelist sever, meaning you can come check out the city and all the amazing features, if you decide to stick around fill out the whitelist app to apply for all the different orgs/pd/ems and mechanics. People come and go but the stories and impressions will last a lifetime! Join Vandal City RP today!
website- https://vandal.city
Discord-https://discord.com/invite/pygu6k9
Twitter- https://twitter.com/vandalcityrp
Facebook-https://www.facebook.com/VandalCityRP
YouTube-https://www.youtube.com/channel/UC7VCzAfH6UyyoRiu9gIegtg?view_as=subscriber
~update~

*NEW* TRAPHOUSE
*shoot range to increase stats*
*New way of Planting*
*player shop search menu with custom banners*
*new drug Herion*
*New Heist-Port of Los Santos*
*NEW- Radial Menu's for PD,EMS,Mechanics,Vehicle,crim, and clothes.*
*Recently updated UI*
*Recently Wiped Economy! 8-21-2020*

HOME OF BOUNTYHUNTER & PRISON BREAK HEIST
BOUNTY HUNTER-As a bounty hunter you will track down and capture fugitives who are wanted for large sums of unpaid fines. Once in custody, bring them to 1 of 2 courthouses to be processed. If successful you will receive half of the bounty and the PD gets the other half.

https://preview.redd.it/gkqk09lw5a261.png?width=320&format=png&auto=webp&s=e87c12da621c11b8d9f1e7b2764ad1ff1dd547fa

PRISON BREAK-Something we have been working on for a bit is now ready to be released. This is 100% Original Vandal content. Unless you and your team are the type to plan and prepare, don't expect it to be easy. Getting help from other inmates may increase your chances of escape, but what awaits you on the outside is a whole other ball game since responding cops will be on high alert.


https://preview.redd.it/c6800soy5a261.png?width=960&format=png&auto=webp&s=f230aeac25945168cff382560a23b49cf8c1c454
GANG TERRITORIES- Gain influence on territories by selling drugs,killing cops or other gangs, by having greater numbers in the zone, each zone has a perk like drug lab or money wash, police gain influence by killing, arresting, or having greater numbers. Think you have what it takes to be the top gang in the city?
VANDAL CITY MOONSHINE RUNNERS- Want to run Moonshine? you will need a still so you can Cook,Ferment,and distill, and then sell the fisnished product to Bar owners for a cut. The only people who have access to do shine runs are club/bar employees. The club/bar will get a piece of every moonshine run that's completed but be warned, police aren't the only thing to watch out for when doing these runs.

https://preview.redd.it/dz0wffnz5a261.png?width=981&format=png&auto=webp&s=e7b4c9dc6fa5b386b2eaae5ec87ea99f99f9b994
TRAPHOUSE-
• Sells a random amount of each drug type every 10-20 minutes
• Can be owned by one person or a gang
• Drugs sold from a Traphouse receive the MAXIMUM price (unlike street sales which flucuate)
• For every cop that is on, sale prices increase by 5% (max 25%)
• The more drugs you put in a Traphouse, the higher your chance of selling bulk amounts
• Traphouses activate with more than 10 people online (able to be taken, starts selling drugs)
• Traphouses do NOT call the cops when being taken
• Traphouses only appear on the mini-map. Icon is a little cocaine bag and when being taken, will pulsate
• There is a very small chance a Traphouse notifies police that it is active
• There are a total of 5 Traphouses (for now)
• To take a traphouse, you must be armed and hold it for 10 minutes
• Dying or leaving the area will cancel the takeover
• A successfully capped Traphouse cannot be re-taken for a period of 20 minutes


Vandal City now has their own radio station, when your in the city listen for all the top hits,news,local business ads, giveaways and more!
SERIOUS ROLEPLAY
PROPERTIES with purchasable FURNITURE
Crafting
Player run businesses
casino
More clothing options
Legal Jobs that reward unique crafting items
Balanced Economy
Black Market
Pink Cage Motel!
Unique crafting items
Custom Locations/Cars
Debit Card
Bank & Store Robberies
Chop Shop
House burglaries
Multiple Drugs (Weed/Coke/Meth)
Events (PlayeStaff)
300+ car list
Easy to use Race Mod
Drifting Mod
Skills
• Stamina - As you run or swim, you will gain stamina which allows for longer running and swiming
• Strength - You gain strength by working out at the gym. This will unlock perks along the way (being able to lift someone up at 50%)
• Lung Capacity - As you swim under water, you gain more lung capacity over time
• Shooting - The more you shoot the more you gain this skill. Same perks as the GTA game (check their wiki)
• Driving - Gain this by driving faster than ~35mph. Same perks as the GTA game (check their wiki)
• Cooking - As you cook, you will gain this skill which will unlock better food recipes to give higher nutrition points
• Nutrition - Gain nutrition from eating good foods. The higher your nutrition, the faster you gain physical skills like Stamina and Strength.
• Hunting - Gain this everytime you slaughter an animal. Higher skills will increase yields. At 25% you gain the ability to get leather from the animal. At 75% you unlock the Muskett at the weapon shop
• Fishing - Gain this skill by fishing. The higher your skill, the better chance you have at doubling your reward (catch 2 instead of 1)
• Citizen - This one you gain just by being on. For every 10%, you gain 1% on every legal job goods you sell. Committing crimes or going to jail lowers this.
• Criminal - Comitting criminal acts increases this. Higher Criminal score means not being able to use the legal gunshop but you also get perks like being able to wash money at a better rate, depending. Going to jail will lower this drastically.
• Drugs - This skill is gained every time you successfully sell drugs to a local. For every 10% skill, you gain 1% on every drug you sell
• Planting - This skill is gained every time you successfully grow something. The higher the skill level, the higher your max yield can be
*Dying causes a loss of 25% for Stamina, Strength, Nutrition and Lung Capacity
Player Owned Shops
• Shops are purchased by going to the “Buy Shops” icon
• Shops can be stocked with any item.
• Shops can be robbed of 10% of the money in the shop
• Robbing a shop requires actually breaking the safe (with any weapon)
• Robbery cooldown is many many hours for player owned shops. Persists through restarts/crashses.
• Shops can order some items at a reduced cost but must wait several hours for the shipments
• All shops pay a daily rent (currently $500)
LSPD/BCSO (Whitelisted)
EMS/LFSD (Whitelisted)
Mechanic (Whitelisted)
Gangs (Cartel, Mafia, MC, etc)
Boxer
Fishing
Fueler
Lumberjack
Miner
Reporter
Security
Hunter
Butcher
Tailor
Taxi
Trucker
BOUNTY HUNTER!
SHOPS/GAS STATIONS
There are shops and gas stations around the map where you will need to refuel your vehicle or buy things like repair kits.
ILLEGAL JOBS
You can do any number of things from robbing stores, chopping cars, selling drugs and burglarizing houses. There are also criminal gangs and businesses that are player run that make doing some of these activities easier.
GANG PERKS
The Lost MC guys have as 25% increase on store robbery payouts, called the “Intimidation Factor”. The Mafia have a “No Witnesses” perk which means their gunshots are hidden from police because no locals call the cops on these guys. This is just a couple examples of the custom additions we’ve made.
DRUGS
The big thing with some cities is that all of their drugs are usually locked to whitelisted orgs. Here you can create 3 types of drugs with uniquely different ways of manufacturing each type.


https://preview.redd.it/8jrlzbo76a261.png?width=1500&format=png&auto=webp&s=6fba0f2065675961ee84f4922e254c054d925d68

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https://preview.redd.it/2kgcu8h87a261.jpg?width=1546&format=pjpg&auto=webp&s=4c4421a38b0118737a170fba6926b4174934933a
submitted by BennysMotorWorx to GTARP [link] [comments]

MAME 0.223

MAME 0.223

MAME 0.223 has finally arrived, and what a release it is – there’s definitely something for everyone! Starting with some of the more esoteric additions, Linus Åkesson’s AVR-based hardware chiptune project and Power Ninja Action Challenge demos are now supported. These demos use minimal hardware to generate sound and/or video, relying on precise CPU timings to work. With this release, every hand-held LCD game from Nintendo’s Game & Watch and related lines is supported in MAME, with Donkey Kong Hockey bringing up the rear. Also of note is the Bassmate Computer fishing aid, made by Nintendo and marketed by Telko and other companies, which is clearly based on the dual-screen Game & Watch design. The steady stream of TV games hasn’t stopped, with a number of French releases from Conny/VideoJet among this month’s batch.
For the first time ever, games running on the Barcrest MPU4 video system are emulated well enough to be playable. Titles that are now working include several games based on the popular British TV game show The Crystal Maze, Adders and Ladders, The Mating Game, and Prize Tetris. In a clear win for MAME’s modular architecture, the breakthrough came through the discovery of a significant flaw in our Motorola MC6840 Programmable Timer Module emulation that was causing issues for the Fairlight CMI IIx synthesiser. In the same manner, the Busicom 141-PF desk calculator is now working, thanks to improvements made to Intel 4004 CPU emulation that came out of emulating the INTELLEC 4 development system and the prototype 4004-based controller board for Flicker pinball. The Busicom 141-PF is historically significant, being the first application of Intel’s first microprocessor.
Fans of classic vector arcade games are in for a treat this month. Former project coordinator Aaron Giles has contributed netlist-based sound emulation for thirteen Cinematronics vector games: Space War, Barrier, Star Hawk, Speed Freak, Star Castle, War of the Worlds, Sundance, Tail Gunner, Rip Off, Armor Attack, Warrior, Solar Quest and Boxing Bugs. This resolves long-standing issues with the previous simulation based on playing recorded samples. Colin Howell has also refined the sound emulation for Midway’s 280-ZZZAP and Gun Fight.
V.Smile joystick inputs are now working for all dumped cartridges, and with fixes for ROM bank selection the V.Smile Motion software is also usable. The accelerometer-based V.Smile Motion controller is not emulated, but the software can all be used with the standard V.Smile joystick controller. Another pair of systems with inputs that now work is the original Macintosh (128K/512K/512Ke) and Macintosh Plus. These systems’ keyboards are now fully emulated, including the separate numeric keypad available for the original Macintosh, the Macintosh Plus keyboard with integrated numeric keypad, and a few European ISO layout keyboards for the original Macintosh. There are still some emulation issues, but you can play Beyond Dark Castle with MAME’s Macintosh Plus emulation again.
In other home computer emulation news, MAME’s SAM Coupé driver now supports a number of peripherals that connect to the rear expansion port, a software list containing IRIX hard disk installations for SGI MIPS workstations has been added, and tape loading now works for the Specialist system (a DIY computer designed in the USSR).
Of course, there’s far more to enjoy, and you can read all about it in the whatsnew.txt file, or get the source and 64-bit Windows binary packages from the download page. (For brevity, promoted V.Smile software list entries and new Barcrest MPU4 clones made up from existing dumps have been omitted here.)

MAME Testers Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

Merged pull requests

submitted by cuavas to MAME [link] [comments]

Vandal City RP | Freshly wiped 8/21

Vandal City RP | Freshly wiped 8/21
Vandal RP 18+ | Freshly Wiped Economy 8/21 |Radial Menu's | GANG TERRITORIES | Car Finance & Repo |NEW-HOUSE FINANCING| Mayor | Surgeons | MOONSHINE | Skills | Player Shops | Heists & Missions |DRIFTMODE |300+ car list | BOUNTY HUNTERS | Crafting | CAD/MDT |Mechanic Workorder Tablet| Active Dev

Vandal city is a Semi-Whitelist sever, meaning you can come check out the city and all the amazing features, if you decide to stick around fill out the whitelist app to apply for all the different orgs/pd/ems and mechanics. People come and go but the stories and impressions will last a lifetime! Join Vandal City RP today!
https://reddit.com/link/jhehse/video/ryjkbtt4b3v51/player
website- https://vandal.city
Discord-https://discord.com/invite/pygu6k9
Twitter- https://twitter.com/vandalcityrp
Facebook-https://www.facebook.com/VandalCityRP
YouTube-https://www.youtube.com/channel/UC7VCzAfH6UyyoRiu9gIegtg?view_as=subscriber
~update~
*shoot range to increase stats*
*New way of Planting*
*player shop search menu with custom banners*
*new drug Herion*
*New Heist-Port of Los Santos*
*NEW- Radial Menu's for PD,EMS,Mechanics,Vehicle,crim, and clothes.*
*Recently updated UI*
*Recently Wiped Economy! 8-21-2020*
HOME OF BOUNTYHUNTER & PRISON BREAK HEIST
BOUNTY HUNTER-As a bounty hunter you will track down and capture fugitives who are wanted for large sums of unpaid fines. Once in custody, bring them to 1 of 2 courthouses to be processed. If successful you will receive half of the bounty and the PD gets the other half.

https://preview.redd.it/iwb9h18n93v51.png?width=320&format=png&auto=webp&s=0287a524bd6e543ecf0cdbcd51db524c3bc67485
PRISON BREAK-Something we have been working on for a bit is now ready to be released. This is 100% Original Vandal content. Unless you and your team are the type to plan and prepare, don't expect it to be easy. Getting help from other inmates may increase your chances of escape, but what awaits you on the outside is a whole other ball game since responding cops will be on high alert.

https://preview.redd.it/csj8nwdo93v51.png?width=960&format=png&auto=webp&s=6947ab67df05cb377278704f0acfb3597dc37166
GANG TERRITORIES- Gain influence on territories by selling drugs,killing cops or other gangs, by having greater numbers in the zone, each zone has a perk like drug lab or money wash, police gain influence by killing, arresting, or having greater numbers. Think you have what it takes to be the top gang in the city?
VANDAL CITY MOONSHINE RUNNERS- Want to run Moonshine? you will need a still so you can Cook,Ferment,and distill, and then sell the fisnished product to Bar owners for a cut. The only people who have access to do shine runs are club/bar employees. The club/bar will get a piece of every moonshine run that's completed but be warned, police aren't the only thing to watch out for when doing these runs.

https://preview.redd.it/27obyiet93v51.png?width=128&format=png&auto=webp&s=06138c3c2563d5109381b06d8f64b2b27f760456
Vandal City now has their own radio station, when your in the city listen for all the top hits,news,local business ads, giveaways and more!
SERIOUS ROLEPLAY
PROPERTIES with purchasable FURNITURE
Crafting
Player run businesses
casino
More clothing options
Legal Jobs that reward unique crafting items
Balanced Economy
Black Market
Pink Cage Motel!
Unique crafting items
Custom Locations/Cars
Debit Card
Bank & Store Robberies
Chop Shop
House burglaries
Multiple Drugs (Weed/Coke/Meth)
Events (PlayeStaff)
300+ car list
Easy to use Race Mod
Drifting Mod
Skills
• Stamina - As you run or swim, you will gain stamina which allows for longer running and swiming
• Strength - You gain strength by working out at the gym. This will unlock perks along the way (being able to lift someone up at 50%)
• Lung Capacity - As you swim under water, you gain more lung capacity over time
• Shooting - The more you shoot the more you gain this skill. Same perks as the GTA game (check their wiki)
• Driving - Gain this by driving faster than ~35mph. Same perks as the GTA game (check their wiki)
• Cooking - As you cook, you will gain this skill which will unlock better food recipes to give higher nutrition points
• Nutrition - Gain nutrition from eating good foods. The higher your nutrition, the faster you gain physical skills like Stamina and Strength.
• Hunting - Gain this everytime you slaughter an animal. Higher skills will increase yields. At 25% you gain the ability to get leather from the animal. At 75% you unlock the Muskett at the weapon shop
• Fishing - Gain this skill by fishing. The higher your skill, the better chance you have at doubling your reward (catch 2 instead of 1)
• Citizen - This one you gain just by being on. For every 10%, you gain 1% on every legal job goods you sell. Committing crimes or going to jail lowers this.
• Criminal - Comitting criminal acts increases this. Higher Criminal score means not being able to use the legal gunshop but you also get perks like being able to wash money at a better rate, depending. Going to jail will lower this drastically.
• Drugs - This skill is gained every time you successfully sell drugs to a local. For every 10% skill, you gain 1% on every drug you sell
• Planting - This skill is gained every time you successfully grow something. The higher the skill level, the higher your max yield can be
*Dying causes a loss of 25% for Stamina, Strength, Nutrition and Lung Capacity
Player Owned Shops
• Shops are purchased by going to the “Buy Shops” icon
• Shops can be stocked with any item.
• Shops can be robbed of 10% of the money in the shop
• Robbing a shop requires actually breaking the safe (with any weapon)
• Robbery cooldown is many many hours for player owned shops. Persists through restarts/crashses.
• Shops can order some items at a reduced cost but must wait several hours for the shipments
• All shops pay a daily rent (currently $500)
LSPD/BCSO (Whitelisted)
EMS/LFSD (Whitelisted)
Mechanic (Whitelisted)
Gangs (Cartel, Mafia, MC, etc)
Boxer
Fishing
Fueler
Lumberjack
Miner
Reporter
Security
Hunter
Butcher
Tailor
Taxi
Trucker
BOUNTY HUNTER!
SHOPS/GAS STATIONS
There are shops and gas stations around the map where you will need to refuel your vehicle or buy things like repair kits.
ILLEGAL JOBS
You can do any number of things from robbing stores, chopping cars, selling drugs and burglarizing houses. There are also criminal gangs and businesses that are player run that make doing some of these activities easier.
GANG PERKS
The Lost MC guys have as 25% increase on store robbery payouts, called the “Intimidation Factor”. The Mafia have a “No Witnesses” perk which means their gunshots are hidden from police because no locals call the cops on these guys. This is just a couple examples of the custom additions we’ve made.
DRUGS
The big thing with some cities is that all of their drugs are usually locked to whitelisted orgs. Here you can create 3 types of drugs with uniquely different ways of manufacturing each type.

https://preview.redd.it/gxz8wte0a3v51.jpg?width=1897&format=pjpg&auto=webp&s=82e309032f75faf532553c2d337fcfe88e39ba1d

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submitted by BennysMotorWorx to GTARP [link] [comments]

last casino mission payout video

50.000 by mission when completed for the first time, 100.000 for the last one. 50.000 to complete one w/o losing a life. 100.000 to complete all missions as Leader (+ a nice car as bonus) 100.000 to complete all missions as Teamate. 500.000 to complete all missions in order. Total: $1.100.000 When they first launched, there was a mad scramble of players figuring out how to host casino missions in GTA Online, thanks to the bonus reward on offer to those who hosted all six of them. Each GTA Online casino mission earns a player between $5,000-10,000, for a grand total of $50,000 for the first five missions. Players then earn $100,000 upon completing the last mission, if it’s the first time they’ve played through. There are also other special rewards to be won through GTA Online's casino missions. If players complete the missions in order, they earn $500,000, and they’ll also get $100,000 if they’re a new crew member or $50,000 if no one dies in the process. Gerald's Last Play Contact Missions Payout. The payout players receive from Contact Missions, such as these 6 new missions, will change based on several determining factors. This includes rank and difficulty of the mission, number of players and the amount of time taken to complete the mission. List is outdated on 2, possibly 3, aspects. nnn1) Payouts for replaying missions on normal mode are 25% more. 50% more if you play on hard mode. n2)Missions completed while using the “free aim” targeting mode will fetch you an additional 25% RP bonus.n3) The Gerald mission “Trevor’s Enigma” ,for whatever reason, has been removed from ... The mission itself is straightforward, simply take the truck you stole back to the casino before time runs out. Under the Influence Coincidentally, this one also involves getting drunk. You do get some decent rewards for clearing the co-op missions the first time as a host ($50K for first five missions, then $100K for the final mission, and also a free Enus Paragon R armored car), but the payouts without the first time bonuses are terrible... Like $11-15K per mission, when they're at Doomsday Heist levels of difficulty. Casino - Cashing Out is the final mission featured in Grand Theft Auto Online as part of the The Diamond Casino & Resort update. 1 Description 2 Mission Objectives 3 Deaths 4 Video Walkthrough 5 Trivia 6 Navigation As the protagonists enter Agatha Baker's office, Ms. Baker regretfully informs them that Tao's uncle in Hong Kong has contacted her, telling her to sell the casino immediately ... GTA DIAMOND CASINO HEIST PAYOUTS. According to the team at GTA Boom, the below figures is the maximum potential payout players can earn in the Diamon Casino Heist: GTA Online Diamon Casino Heist Maximum Payout: • Cash - $2,115,000 • Artwork - $2,350,000 • Gold - $2,585,000 • Diamonds - $3,619,000 There are a total of six co-op missions, all of which pay out extra rewards the first time you complete them. The standard payout for completing a mission is GTA$ 11,000 - 15,000 depending on the time it takes, however you get an additional GTA$ 50,000 the first time you finish each one, which doubles up to GTA$ 100,000 on the last one.

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