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[A3] [NA/EST] [Casual Milsim] [Varied Settings] - The 13th SFG Is knee deep in the korean war!

-The 13th Special Forces Group "The Immortals"-

l Discord: https://discord.gg/JGTEBSN

Looking for a unit where you can expect to be genuinely welcomed and included, rather than treated as a roster filler and ignored? Look no further!

The 13th Special Forces Group is a small community of ArmA 3 players that provide a realistic yet casual ArmA experience. We are comprised of members from varying backgrounds and units, and just seek to have a good time and play the game, without the strict emphasis on Milsim. We mostly specialize in Spec Ops missions, but depending on the mod and scenario, will sometimes perform different roles. Were looking for all kinds of players, with no experience required. We strive for realistic scenarios, with heartfelt moments you will remember long after you uninstall ArmA.

While most of our players live in the U.S. we have players from across the globe who join us.

-When are your OPs?-

Our campaign operations take place every Tuesday and Sunday, usually starting at 7 PM EST and running for about 2 hours, at that particular operations Zeuses discretion. We occasionally host an unrelated one shot mission on Friday, set in the same modlist just as a different faction. There might be an extra one off for fun, or something of the sorts, occasionally on other days. We usually have separate side campaigns going on at times. Currently a HALO/UNI campaign plays once or twice a week. All events and their times will be posted in our Discord beforehand, to allow our members enough time and notice to get things in order.

-What mod/setting do you specialize in?-

Members of our unit have played them all, but we don't have one set setting. From WW2 all the way to Operation Trebuchet or beyond, no setting is off limits. We will hop from campaign setting to campaign setting, all depending on what our player base wants and votes for. All players are welcome to suggest their ideas and hopes for future missions. Some of our recent ops include

-Fictional U.S. Border war with a militant cartel

-Rhodesian Bush War

13th SFG Ready to Hunt Members of ZANU. 1969, Colorized

I know how to drive. 1970, Colorized.

13th SFG Executes an Ambush Against a ZANLA Convoy. Date Classified, Colorized.

-Modern Day Russian Invasion of Ukraine

13th SFG Night Infiltration.

13th SFG Destroys a Tank Depot.

Group Photo with BRRRRRTTTTTTTTT.

Debrief After a Tough Fight.

-U.S. Invasion of Italy in 1943

13th SFG Paratroops Await The Fleet After a Night of Hell. 1943, Colorized.

The Fleet Arrives. 1943, colorized.

Cassino Town, With a Custom Zeus Made Monte Cassino in the Distance. 1943, Colorized.

13th SFG Americans, British and Polish After Having Taken the Abbey of Monte Cassino. 1943, Colorized.

13th SFG Victory Parade After Victory in Rome. 1943, Colorized.

-U.S. intervention in Vietnam

13th SFG After a NVA Counter Assault. 1968, Colorized.

13th SFG Heads Up "The Devil's Dirt Road" after a Hellish Patrol. 1968, Colorized.

13th SFG Patrol Reacting to a Call For Aid From A Frontline Unit. 1968, Colorized.

13th SFG Poses For a Picture After a Brutal Night Holding the Line. 1968, Colorized.

13th SFG poses for a picture after defending the last U.S. base in Vietnam. 1970, colorized.

-​Russian invasion of Middle America. (Red Dawn)

13th SFG Members pose for a photo after a successful raid on two Soviet Occupied Towns. 1984.

A 13th SFG member, in a stolen Soviet Ghillie suit, engages targets at a POW camp. 1984.

13th SFG Members driving a stolen Soviet UAZ. Thinking of better times. 1984.

13th SFG Members in stolen Soviet uniforms, after a successful prison break. 1984.

13th SFG Members prepare to land behind Soviet lines and attack a chemical weapons plants. 1984.

13th SFG Members after the chemical weapons plant blows. "Gas, Gas, Gas!" 1984.

13th SFG Members defend a downed Blackhawk in the irradiated wasteland of Omaha, Nebraska. 1984.

-​101st Airborne from D-Day through the end of WW2.

13thSFG members take part in the German Blitzkrieg during the 1939 invasion of Poland during a One Off mission. 1939, Colorized.

13th SFG Members in the "duct-taped together killing machines" as Libyan Desert Taxi Service. 1942, Colorized.

13th SFG Members of the Libyan Desert Taxi Service after taking a German airfield outside of Al Alamein. 1942, Colorized.

13th SFG paratroopers, loaded in C-47s, wait for the go ahead to take off for the long flight to France. The first, and for some, last jump of the war. 1944, Colorized.

13th SFG paratroopers lost, trying to figure out where their pilot dropped them on D-Day. 1944, Colorized.

13th SFG members bodies, scattered along the beaches of Normandy as the bloody first wave desperately attempts to gain ground on D-Day. 1944, Colorized.

Paratroopers from the 13th SFG rendezvous with American tanks rolling off the beach on D-day. 1944, Colorized.

A stubborn man from Texas, LTC Cole leads the 13th SFG in a charge across a smoke filled field to take out a German encampment. 1944, Colorized.

13th SFG soldiers hold Hill 30 from a German counter attacked. Fighting persisted until a runner was able to locate and direct members of the U.S. 2ND Armored Division to relieve them. 1944. Colorized.

A XXX Corp tank cooks off from a single shot from a German Tiger, as members of the 13th SFG look on in horror. 1944, colorized.

13th SFG CO looks on in horror as the crew of the Sherman he was just talking to burns in front of him. 1944, colorized.

13th SFG members rush across the remade Son Bridge during Market Garden. 1944, Colorized.

13th SFG forces at Arnham look out across the Rhine, knowing they are surrounded and relief is days away. 1944, Colorized.

Surrounded British forces at Arnham discuss surrender with a German envoy. British commander- "We haven't the proper facilities to take you all prisoner." 1944, Colorized.

13th SFG finds and rescues members of the trapped British 1st Airborne. 1944, Colorized.

13th SFG members rushing to eliminate a German artillery position during the Battle of the Bulge. 1944, Colorzied.

13th SFG members on their way to reinforce overwhelmed US positions, knowing they will be surrounded. 1944, Colorized.

13th SFG fighters engage a German ME-109 over the English Channel during a late war bombing mission. 1944, Colorized.

Russian soldiers and a flag bearer pose at the bottom of the Reichstag in Berlin. 1945, Colorized Modern day WW3

CIA kill team in a classified location. 2028.

CIA team, captured, interrogated, and killed on international broadcast. 2028.

Ukrainian National Guard holding out on top of the Vitaly Gregor Regional Hospital as Russian forces surrounded them. These men were all dead within the hour. 2028

-​13th SFG Vietnam P2 Electric Boogaloo

13th SFG as 1st Infantry patrolling rice fields.

1st Infantry taking a photo after a successful village raid!

Marines take a photo after the battle of Hue City

1st Infantry Squad after a long day of battling and being seperated.

-​Fallout: Texas Expedition

NCR Troopers Poses With A Cult Monument

13th SFG NCR Rangers Clearing A Path For The Rest

13th SFG Patrolling

[13th SFG Members clearing a bandit filled train tunnel.] ( 20200920200244_1.jpg (3840×2160) (discordapp.com) )

[13th SFG Members pose after a nuke detonates in the Texas Wasteland] ( 20201004194150_1.jpg (3840×2160) (discordapp.com) )

[13th SFG Members rally for some rest after clearing a Legion Remnant camp.] ( 20200922202101_1.jpg (3840×2160) (discordapp.com) )

-​2007-2012 Iraq and Afghanistan Surge
[A USMC JTAC thanks an A-10 pilot for clearing an enemy occupied stronghold] ( 20201115193708_1.jpg (1920×1080) (discordapp.com) )
[A rare Zeus-eye-view of a 13th SFG op. 13th SFG Members are dug in on the buildings on the left, covering a downed helicopter through the night. ( 20201122165638_1.jpg (1920×1080) (discordapp.com) )
[13th SFG Members of Task Force Ranger pose with a downed Blackhawk Helicopter after out Black Hawk Down inspired mission.] ( 20201122184745_1.jpg (2560×1440) (discordapp.com) )
-​ Korean War
[13th SFG Members cover their squadmates as they push across a North Korean occupied airstrip.]
( 20201220204103_1.jpg (1920×1080) (discordapp.com) )
[13th SFG Members sneak up on a KPA POW Camp. They would only find dead POW's inside.] (20201229201435_1.jpg (1920×1080) (discordapp.com) )
[Custom Zeus made town, showing the intricate detail our team puts into every mission.] ( 20201213200741_1.jpg (2560×1440) (discordapp.com) )
[13th SFG Member picks up his comrade during a forced retreat.] ( 20201220194447_1.jpg (1920×1080) (discordapp.com) )
[13th SFG Shermans push onto a North Korean airfield, eliminating several T-34's in the process.] ( 20201222192743_1.jpg (2560×1440) (discordapp.com) )

We're always looking at future settings we would love to have your input on!

-How restrictive/serious are you?-

Overall, we are very casual as a unit. We do have a chain of command, to deal with issues that arise and maintain the server, but the highest a set rank goes in an operation is Squad Lead, with Zeus's acting as platoon lead and command. Our load outs are not restrictive either, the only thing we will restrict you to is to period appropriate pool of weapons, uniforms, etc. so you will have the ability to have a lot of customization for your load outs. We don't have a white-list or restricted mods, because personal choice is important. Want to see more blood from enemies you kill? Turn on a blood mod. Want to turn on JSRS to get a more immersive soundscape? Go ahead. We only ask that you don't put on mods that will hinder the enjoyment of others or give an unfair advantage.

-Is there an attendance or training requirement?-

No, we understand real life comes first. Show up when you can.

We offer training if you need or want it, from a refresher course all the way to specialized squad tactics, weapons training, or anything else ArmA offers, but there is no required training. You don't have to do push-ups and run an obstacle course while a 14 year old makes you call him sir.

-Do you offer anything other than infantry game play?-

While we do not have dedicated slots for pilots, tankers, or others, any member who shows willingness or aptitude is free to take those slots on individual operations where we do have them.

So what are you waiting for? Come join today! Hop in the Discord and ask any questions you have!

l Discord: https://discord.gg/JGTEBSN
submitted by 13thSFGArmA3 to FindAUnit [link] [comments]

[A3] [NA/EST] [Casual Milsim] [Varied Settings] - The 13th SFG is approaching the crescendo of the Korean War! The Battle of Chosin Reservoir!

\-The 13th Special Forces Group "The Immortals"-

l Discord: [https://discord.gg/JGTEBSN](https://discord.gg/JGTEBSN)

Looking for a unit where you can expect to be genuinely welcomed and included, rather than treated as a roster filler and ignored? Look no further!

The 13th Special Forces Group is a small community of ArmA 3 players that provide a realistic yet casual ArmA experience. We are comprised of members from varying backgrounds and units, and just seek to have a good time and play the game, without the strict emphasis on Milsim. We mostly specialize in Spec Ops missions, but depending on the mod and scenario, will sometimes perform different roles. Were looking for all kinds of players, with no experience required. We strive for realistic scenarios, with heartfelt moments you will remember long after you uninstall ArmA.

While most of our players live in the U.S. we have players from across the globe who join us.

\-When are your OPs?-

Our campaign operations take place every Tuesday and Sunday, usually starting at 7 PM EST and running for about 2 hours, at that particular operations Zeuses discretion. We occasionally host an unrelated one shot mission on Friday, set in the same modlist just as a different faction. There might be an extra one off for fun, or something of the sorts, occasionally on other days. We usually have separate side campaigns going on at times. Currently a HALO/UNI campaign plays once or twice a week. All events and their times will be posted in our Discord beforehand, to allow our members enough time and notice to get things in order.

\-What mod/setting do you specialize in?-

Members of our unit have played them all, but we don't have one set setting. From WW2 all the way to Operation Trebuchet or beyond, no setting is off limits. We will hop from campaign setting to campaign setting, all depending on what our player base wants and votes for. All players are welcome to suggest their ideas and hopes for future missions. Some of our recent ops include

\-Fictional U.S. Border war with a militant cartel

\-Rhodesian Bush War

​[13th SFG Ready to Hunt Members of ZANU. 1969, Colorized](https://cdn.discordapp.com/attachments/634737322075881472/646518267959050260/20191119190227_1.jpg)

[I know how to drive. 1970, Colorized.](https://cdn.discordapp.com/attachments/634737322075881472/643166916470636564/20191109211835_1.jpg)

[13th SFG Executes an Ambush Against a ZANLA Convoy. Date Classified, Colorized.](https://cdn.discordapp.com/attachments/634737322075881472/642945191405420554/20191109225327_1.jpg)

\-Modern Day Russian Invasion of Ukraine

[13th SFG Night Infiltration.](https://cdn.discordapp.com/attachments/634737322075881472/642894121148612608/20191109190618_1.jpg)

[13th SFG Destroys a Tank Depot.](https://cdn.discordapp.com/attachments/634737322075881472/642895364030070805/20191109200037_1.jpg)

[Group Photo with BRRRRRTTTTTTTTT.](https://cdn.discordapp.com/attachments/634737322075881472/662775628541591573/20191208192122_1.jpg)

[Debrief After a Tough Fight.](https://cdn.discordapp.com/attachments/634737322075881472/641462259851198484/20191105210831_1.jpg)

\-U.S. Invasion of Italy in 1943

​[13th SFG Paratroops Await The Fleet After a Night of Hell. 1943, Colorized.](https://cdn.discordapp.com/attachments/634737322075881472/663538645885648906/20200105180914_1.jpg)

[The Fleet Arrives. 1943, colorized.](https://cdn.discordapp.com/attachments/634737322075881472/663538655285084161/20200105181018_1.jpg)

[Cassino Town, With a Custom Zeus Made Monte Cassino in the Distance. 1943, Colorized.](https://cdn.discordapp.com/attachments/634737322075881472/671899248614178826/20200128162937_1.jpg)

[13th SFG Americans, British and Polish After Having Taken the Abbey of Monte Cassino. 1943, Colorized.](https://cdn.discordapp.com/attachments/634737322075881472/671899356093349918/20200128204231_1.jpg)

[13th SFG Victory Parade After Victory in Rome. 1943, Colorized.](https://cdn.discordapp.com/attachments/634737322075881472/667539766811820052/20200116184354_1.jpg)

\-U.S. intervention in Vietnam

[13th SFG After a NVA Counter Assault. 1968, Colorized.](https://cdn.discordapp.com/attachments/634737322075881472/679116490640982036/20200217170722_1.jpg)

[13th SFG Heads Up "The Devil's Dirt Road" after a Hellish Patrol. 1968, Colorized.](https://cdn.discordapp.com/attachments/634737322075881472/678788351997771785/20200216190647_1.jpg)

[13th SFG Patrol Reacting to a Call For Aid From A Frontline Unit. 1968, Colorized.](https://cdn.discordapp.com/attachments/634737322075881472/676340859045675050/20200209210538_1.jpg)

[13th SFG Poses For a Picture After a Brutal Night Holding the Line. 1968, Colorized.](https://cdn.discordapp.com/attachments/634737322075881472/682062335111594043/20200225205911_1.jpg)

[13th SFG poses for a picture after defending the last U.S. base in Vietnam. 1970, colorized.](https://cdn.discordapp.com/attachments/634737322075881472/684587709481615370/20200303195423_1.jpg)

\-​Russian invasion of Middle America. (Red Dawn)

[13th SFG Members pose for a photo after a successful raid on two Soviet Occupied Towns. 1984.](https://cdn.discordapp.com/attachments/634737322075881472/689654355758284829/20200317195013_1.jpg)

[A 13th SFG member, in a stolen Soviet Ghillie suit, engages targets at a POW camp. 1984.](https://cdn.discordapp.com/attachments/634737322075881472/688935167040946213/20200315212134_1.jpg)

[13th SFG Members driving a stolen Soviet UAZ. Thinking of better times. 1984.](https://cdn.discordapp.com/attachments/634737322075881472/688935166005215240/20200315211530_1.jpg)

[13th SFG Members in stolen Soviet uniforms, after a successful prison break. 1984.](https://cdn.discordapp.com/attachments/634737322075881472/693999374447018004/20200329192702_1.jpg)

[13th SFG Members prepare to land behind Soviet lines and attack a chemical weapons plants. 1984.](https://cdn.discordapp.com/attachments/634737322075881472/695808906374545428/20200403192129_1.jpg)

[13th SFG Members after the chemical weapons plant blows. "Gas, Gas, Gas!" 1984.](https://cdn.discordapp.com/attachments/634737322075881472/695809422206828554/20200403210711_1.jpg)

[13th SFG Members defend a downed Blackhawk in the irradiated wasteland of Omaha, Nebraska. 1984.](https://cdn.discordapp.com/attachments/634737322075881472/698338249885876317/20200410191556_1.jpg)

\-​101st Airborne from D-Day through the end of WW2.

[13thSFG members take part in the German Blitzkrieg during the 1939 invasion of Poland during a One Off mission. 1939, Colorized.](https://cdn.discordapp.com/attachments/634737322075881472/708492564151533658/20200508190250_1.jpg)

[13th SFG Members in the "duct-taped together killing machines" as Libyan Desert Taxi Service. 1942, Colorized.](https://cdn.discordapp.com/attachments/634737322075881472/699745294795014295/20200414171701_1.jpg)

[13th SFG Members of the Libyan Desert Taxi Service after taking a German airfield outside of Al Alamein. 1942, Colorized.](https://cdn.discordapp.com/attachments/634737322075881472/699801434476118106/20200414210832_1.jpg)

[13th SFG paratroopers, loaded in C-47s, wait for the go ahead to take off for the long flight to France. The first, and for some, last jump of the war. 1944, Colorized.](https://cdn.discordapp.com/attachments/634737322075881472/701604724834566275/20200419185930_1.jpg)

[13th SFG paratroopers lost, trying to figure out where their pilot dropped them on D-Day. 1944, Colorized.](https://cdn.discordapp.com/attachments/634737322075881472/701604957966827580/20200419204451_1.jpg)

[13th SFG members bodies, scattered along the beaches of Normandy as the bloody first wave desperately attempts to gain ground on D-Day. 1944, Colorized.](https://cdn.discordapp.com/attachments/634737322075881472/703758335832227910/20200425140903_1.jpg)

[Paratroopers from the 13th SFG rendezvous with American tanks rolling off the beach on D-day. 1944, Colorized.](https://cdn.discordapp.com/attachments/634737322075881472/701604966263029780/20200419210855_1.jpg)

[A stubborn man from Texas, LTC Cole leads the 13th SFG in a charge across a smoke filled field to take out a German encampment. 1944, Colorized.](https://cdn.discordapp.com/attachments/634737322075881472/704883617372962906/20200428190618_1.jpg)

[13th SFG soldiers hold Hill 30 from a German counter attacked. Fighting persisted until a runner was able to locate and direct members of the U.S. 2ND Armored Division to relieve them. 1944. Colorized.](https://cdn.discordapp.com/attachments/634737322075881472/704875712699432984/20200428195341_1.jpg)

[A XXX Corp tank cooks off from a single shot from a German Tiger, as members of the 13th SFG look on in horror. 1944, colorized.](https://cdn.discordapp.com/attachments/634737322075881472/709230582953017364/20200510202602_1.jpg)

[13th SFG CO looks on in horror as the crew of the Sherman he was just talking to burns in front of him. 1944, colorized.](https://cdn.discordapp.com/attachments/634737322075881472/709225690469367858/20200510192603_1.jpg)

[13th SFG members rush across the remade Son Bridge during Market Garden. 1944, Colorized.](https://cdn.discordapp.com/attachments/634737322075881472/709230612585906208/20200510215601_1.jpg)

[13th SFG forces at Arnham look out across the Rhine, knowing they are surrounded and relief is days away. 1944, Colorized.](https://cdn.discordapp.com/attachments/634737322075881472/711025405657874453/20200515182352_1.jpg)

[Surrounded British forces at Arnham discuss surrender with a German envoy. British commander- "We haven't the proper facilities to take you all prisoner." 1944, Colorized.](https://cdn.discordapp.com/attachments/634737322075881472/711025064740651048/20200515175532_1.jpg)

[13th SFG finds and rescues members of the trapped British 1st Airborne. 1944, Colorized.](https://cdn.discordapp.com/attachments/634737322075881472/709955620794794044/20200512202015_1.jpg)

[13th SFG members rushing to eliminate a German artillery position during the Battle of the Bulge. 1944, Colorzied.](https://cdn.discordapp.com/attachments/634737322075881472/711762352663560212/20200517194701_1.jpg)

[13th SFG members on their way to reinforce overwhelmed US positions, knowing they will be surrounded. 1944, Colorized.](https://cdn.discordapp.com/attachments/634737322075881472/711776687263580180/20200517190232_1.jpg)

[13th SFG fighters engage a German ME-109 over the English Channel during a late war bombing mission. 1944, Colorized.](https://cdn.discordapp.com/attachments/634737322075881472/718634156166348810/20200605194131_1.jpg)

[Russian soldiers and a flag bearer pose at the bottom of the Reichstag in Berlin. 1945, Colorized](https://cdn.discordapp.com/attachments/634737322075881472/717533214620647434/20200602191129_1.jpg) Modern day WW3

[CIA kill team in a classified location. 2028.](https://cdn.discordapp.com/attachments/634737322075881472/722013220105093244/Black_Ops_Mission_Photo.png)

[CIA team, captured, interrogated, and killed on international broadcast. 2028.](https://cdn.discordapp.com/attachments/634737322075881472/721902189831782450/image0.jpg)

[Ukrainian National Guard holding out on top of the Vitaly Gregor Regional Hospital as Russian forces surrounded them. These men were all dead within the hour. 2028](https://cdn.discordapp.com/attachments/634737322075881472/723714035500974090/20200619195311_1.jpg)​

\-​13th SFG Vietnam P2 Electric Boogaloo

[13th SFG as 1st Infantry patrolling rice fields.](https://media.discordapp.net/attachments/634737322075881472/735317359144992788/20200721193333_1.jpg?width=1204&height=677)

[1st Infantry taking a photo after a successful village raid!](https://media.discordapp.net/attachments/634737322075881472/735317434260521101/20200721214821_1.jpg?width=1204&height=677)

[Marines take a photo after the battle of Hue City](https://media.discordapp.net/attachments/634737322075881472/742921962761748480/20200811213923_1.jpg?width=1204&height=677)

[1st Infantry Squad after a long day of battling and being seperated.](https://media.discordapp.net/attachments/634737322075881472/742921921041268796/20200809210025_1.jpg?width=1204&height=677)

\-​Fallout: Texas Expedition

[NCR Troopers Poses With A Cult Monument](https://media.discordapp.net/attachments/634737322075881472/754898799213936640/20200913214144_1.jpg?width=1204&height=677)

[13th SFG NCR Rangers Clearing A Path For The Rest](https://media.discordapp.net/attachments/634737322075881472/753072845457850469/20200908170021_1.jpg?width=1204&height=677)

[13th SFG Patrolling](https://media.discordapp.net/attachments/634737322075881472/752392708466933890/20200906191605_1.jpg?width=1204&height=677)

[13th SFG Members clearing a bandit filled train tunnel.] ( 20200920200244_1.jpg (3840×2160) (discordapp.com) )

[13th SFG Members pose after a nuke detonates in the Texas Wasteland] ( 20201004194150_1.jpg (3840×2160) (discordapp.com) )

[13th SFG Members rally for some rest after clearing a Legion Remnant camp.] ( 20200922202101_1.jpg (3840×2160) (discordapp.com) )

\-​2007-2012 Iraq and Afghanistan Surge
[A USMC JTAC thanks an A-10 pilot for clearing an enemy occupied stronghold] ( 20201115193708_1.jpg (1920×1080) (discordapp.com) )
[A rare Zeus-eye-view of a 13th SFG op. 13th SFG Members are dug in on the buildings on the left, covering a downed helicopter through the night. ( 20201122165638_1.jpg (1920×1080) (discordapp.com) )
[13th SFG Members of Task Force Ranger pose with a downed Blackhawk Helicopter after out Black Hawk Down inspired mission.] ( 20201122184745_1.jpg (2560×1440) (discordapp.com) )
\-​ Korean War
[13th SFG Members cover their squadmates as they push across a North Korean occupied airstrip.]
( 20201220204103_1.jpg (1920×1080) (discordapp.com) )
[13th SFG Members sneak up on a KPA POW Camp. They would only find dead POW's inside.] (20201229201435_1.jpg (1920×1080) (discordapp.com) )
[Custom Zeus made town, showing the intricate detail our team puts into every mission.] ( 20201213200741_1.jpg (2560×1440) (discordapp.com) )
[13th SFG Member picks up his comrade during a forced retreat.] ( 20201220194447_1.jpg (1920×1080) (discordapp.com) )
[13th SFG Shermans push onto a North Korean airfield, eliminating several T-34's in the process.] ( 20201222192743_1.jpg (2560×1440) (discordapp.com) )

We're always looking at future settings we would love to have your input on!

\-How restrictive/serious are you?-

Overall, we are very casual as a unit. We do have a chain of command, to deal with issues that arise and maintain the server, but the highest a set rank goes in an operation is Squad Lead, with Zeus's acting as platoon lead and command. Our load outs are not restrictive either, the only thing we will restrict you to is to period appropriate pool of weapons, uniforms, etc. so you will have the ability to have a lot of customization for your load outs. We don't have a white-list or restricted mods, because personal choice is important. Want to see more blood from enemies you kill? Turn on a blood mod. Want to turn on JSRS to get a more immersive soundscape? Go ahead. We only ask that you don't put on mods that will hinder the enjoyment of others or give an unfair advantage.

\-Is there an attendance or training requirement?-

No, we understand real life comes first. Show up when you can.

We offer training if you need or want it, from a refresher course all the way to specialized squad tactics, weapons training, or anything else ArmA offers, but there is no required training. You don't have to do push-ups and run an obstacle course while a 14 year old makes you call him sir.

\-Do you offer anything other than infantry game play?-

While we do not have dedicated slots for pilots, tankers, or others, any member who shows willingness or aptitude is free to take those slots on individual operations where we do have them.

So what are you waiting for? Come join today! Hop in the Discord and ask any questions you have!

l Discord: [https://discord.gg/JGTEBSN](https://discord.gg/JGTEBSN)
submitted by 13thSFGArmA3 to FindAUnit [link] [comments]

A3] [Recruiting] [NA/EST] [Casual Milsim] [Varied Settings] - Afghanistan / Iraq The Surge


-The 13th Special Forces Group "The Immortals"-
l Discord: https://discord.gg/JGTEBSN
Looking for a unit where you can expect to be genuinely welcomed and included, rather than treated as a roster filler and ignored? Look no further!
The 13th Special Forces Group is a small community of ArmA 3 players that provide a realistic yet casual ArmA experience. We are comprised of members from varying backgrounds and units, and just seek to have a good time and play the game, without the strict emphasis on Milsim. We mostly specialize in Spec Ops missions, but depending on the mod and scenario, will sometimes perform different roles. Were looking for all kinds of players, with no experience required.
While most of our players live in the U.S. we have players from across the globe who join us.
-When are your OPs?-
Our campaign operations take place every Tuesday and Sunday, usually starting at 7 PM EST and running for about 2 hours, at that particular operations Zeuses discretion. We usually host an unrelated one shot mission on Friday, set in the same modlist just as a different faction. There might be an extra one off for fun, or something of the sorts, occasionally on other days. We also have an ongoing post apocalyptic RP campaign that is played every other Saturday. All events and their times will be posted in our Discord beforehand, to allow our members enough time and notice to get things in order.
-What mod/setting do you specialize in?-
Members of our unit have played them all, but we don't have one set setting. From WW2 all the way to Operation Trebuchet or beyond, no setting is off limits. We will hop from campaign setting to campaign setting, all depending on what our player base wants and votes for. All players are welcome to suggest their ideas and hopes for future missions. Some of our recent ops include
-Fictional U.S. Border war with a militant cartel
-Rhodesian Bush War
13th SFG Ready to Hunt Members of ZANU. 1969, Colorized
I know how to drive. 1970, Colorized.
13th SFG Executes an Ambush Against a ZANLA Convoy. Date Classified, Colorized.
-Modern Day Russian Invasion of Ukraine
13th SFG Night Infiltration.
13th SFG Destroys a Tank Depot.
Group Photo with BRRRRRTTTTTTTTT.
Debrief After a Tough Fight.
-U.S. Invasion of Italy in 1943
13th SFG Paratroops Await The Fleet After a Night of Hell. 1943, Colorized.
The Fleet Arrives. 1943, colorized.
Cassino Town, With a Custom Zeus Made Monte Cassino in the Distance. 1943, Colorized.
13th SFG Americans, British and Polish After Having Taken the Abbey of Monte Cassino. 1943, Colorized.
13th SFG Victory Parade After Victory in Rome. 1943, Colorized.
-U.S. intervention in Vietnam
13th SFG After a NVA Counter Assault. 1968, Colorized.
13th SFG Heads Up "The Devil's Dirt Road" after a Hellish Patrol. 1968, Colorized.
13th SFG Patrol Reacting to a Call For Aid From A Frontline Unit. 1968, Colorized.
13th SFG Poses For a Picture After a Brutal Night Holding the Line. 1968, Colorized.
13th SFG poses for a picture after defending the last U.S. base in Vietnam. 1970, colorized.
-​Russian invasion of Middle America. (Red Dawn)
13th SFG Members pose for a photo after a successful raid on two Soviet Occupied Towns. 1984.
A 13th SFG member, in a stolen Soviet Ghillie suit, engages targets at a POW camp. 1984.
13th SFG Members driving a stolen Soviet UAZ. Thinking of better times. 1984.
13th SFG Members in stolen Soviet uniforms, after a successful prison break. 1984.
13th SFG Members prepare to land behind Soviet lines and attack a chemical weapons plants. 1984.
13th SFG Members after the chemical weapons plant blows. "Gas, Gas, Gas!" 1984.
13th SFG Members defend a downed Blackhawk in the irradiated wasteland of Omaha, Nebraska. 1984.
-​101st Airborne from D-Day through the end of WW2.
13thSFG members take part in the German Blitzkrieg during the 1939 invasion of Poland during a One Off mission. 1939, Colorized.
13th SFG Members in the "duct-taped together killing machines" as Libyan Desert Taxi Service. 1942, Colorized.
13th SFG Members of the Libyan Desert Taxi Service after taking a German airfield outside of Al Alamein. 1942, Colorized.
13th SFG paratroopers, loaded in C-47s, wait for the go ahead to take off for the long flight to France. The first, and for some, last jump of the war. 1944, Colorized.
13th SFG paratroopers lost, trying to figure out where their pilot dropped them on D-Day. 1944, Colorized.
13th SFG members bodies, scattered along the beaches of Normandy as the bloody first wave desperately attempts to gain ground on D-Day. 1944, Colorized.
Paratroopers from the 13th SFG rendezvous with American tanks rolling off the beach on D-day. 1944, Colorized.
A stubborn man from Texas, LTC Cole leads the 13th SFG in a charge across a smoke filled field to take out a German encampment. 1944, Colorized.
13th SFG soldiers hold Hill 30 from a German counter attacked. Fighting persisted until a runner was able to locate and direct members of the U.S. 2ND Armored Division to relieve them. 1944. Colorized.
A XXX Corp tank cooks off from a single shot from a German Tiger, as members of the 13th SFG look on in horror. 1944, colorized.
13th SFG CO looks on in horror as the crew of the Sherman he was just talking to burns in front of him. 1944, colorized.
13th SFG members rush across the remade Son Bridge during Market Garden. 1944, Colorized.
13th SFG forces at Arnham look out across the Rhine, knowing they are surrounded and relief is days away. 1944, Colorized.
Surrounded British forces at Arnham discuss surrender with a German envoy. British commander- "We haven't the proper facilities to take you all prisoner." 1944, Colorized.
13th SFG finds and rescues members of the trapped British 1st Airborne. 1944, Colorized.
13th SFG members rushing to eliminate a German artillery position during the Battle of the Bulge. 1944, Colorzied.
13th SFG members on their way to reinforce overwhelmed US positions, knowing they will be surrounded. 1944, Colorized.
13th SFG fighters engage a German ME-109 over the English Channel during a late war bombing mission. 1944, Colorized.
Russian soldiers and a flag bearer pose at the bottom of the Reichstag in Berlin. 1945, Colorized Modern day WW3
CIA kill team in a classified location. 2028.
CIA team, captured, interrogated, and killed on international broadcast. 2028.
Ukrainian National Guard holding out on top of the Vitaly Gregor Regional Hospital as Russian forces surrounded them. These men were all dead within the hour. 2028
13th SFG Vietnam P2 Electric Boogaloo
13th SFG as 1st Infantry patrolling rice fields.
1st Infantry taking a photo after a successful village raid!
Marines take a photo after the battle of Hue City
1st Infantry Squad after a long day of battling and being seperated.
SFG Fallout
NCR Troopers Poses With A Cult Monument
13th SFG NCR Rangers Clearing A Path For The Rest
13th SFG Patrolling
We're always looking at future settings we would love to have your input on!
-How restrictive/serious are you?-
Overall, we are very casual as a unit. We do have a chain of command, to deal with issues that arise and maintain the server, but the highest a set rank goes in an operation is Squad Lead, with Zeus's acting as platoon lead and command. Our load outs are not restrictive either, the only thing we will restrict you to is to period appropriate pool of weapons, uniforms, etc. so you will have the ability to have a lot of customization for your load outs. We don't have a white-list or restricted mods, because personal choice is important. Want to see more blood from enemies you kill? Turn on a blood mod. Want to turn on JSRS to get a more immersive soundscape? Go ahead. We only ask that you don't put on mods that will hinder the enjoyment of others or give an unfair advantage.
-Is there an attendance or training requirement?-
No, we understand real life comes first. Show up when you can.
We offer training if you need or want it, from a refresher course all the way to specialized squad tactics, weapons training, or anything else ArmA offers, but there is no required training. You don't have to do push-ups and run an obstacle course while a 14 year old makes you call him sir.
-Do you offer anything other than infantry game play?-
While we do not have dedicated slots for pilots, tankers, or others, any member who shows willingness or aptitude is free to take those slots on individual operations where we do have them.
So what are you waiting for? Come join today! Hop in the Discord and ask any questions you have!
l Discord: https://discord.gg/JGTEBSN
submitted by 13thSFGArmA3 to FindAUnit [link] [comments]

How to Revive Battlefield V and Make a Comeback (2020)

Hello all, I love Battlefield V and honestly, when I go to an older Battlefield game (BF3, BF4, BFH, BF1), I always want to return to Battlefield V because of all of its great features like squad reinforcements, the movement system, grenade mechanics, beautiful graphics, fortifications, health and ammo mechanics, etc. But I think that we can all agree that BFV still has a long way to go until it reaches the legendary Battlefield status for this WW2 game.
So I am making a list of things we NEED for this game.
1.Anti-Cheat System
-I think you already know
  1. Team Balancer and Improve Matchmaking
-It's coming in May, finally. (I think)
  1. Rental Server Program OR Expand Community Games/Add Custom Games (like Back to Basics) and Hardcore
-Allow us to title our servers, have admin controls, allow us to leave the servers running without being in it, more options, etc
-Make custom games return from BF1 with fun weekly changes not just a map playlist and add a hardcore mode
  1. Improve Plane Mechanics and Combat/Improve the "Bad" plane variants and update the vanilla specialization trees like the Pacific ones (increase to level 6 also)
-Better Air vs Air, Air vs Ground, and Air vs Infantry combat
-MMG/LMG Combat vs Air should be more prominent like in BF1
-Add gunner seat to mosquito and add 3rd gunner seat to blenheim (for gameplay reasons)
-A video from LevelCapGaming- How DICE Could Fix Planes in Battlefield V https://www.youtube.com/watch?v=fPHA4hIxuMA
  1. Improve Tank Mechanics and Combat and update the vanilla specialization trees like the Pacific ones (increase to level 6 also)
-Fun combat
-When driving a tank near water, the soldier should yell out "We are too close to water!!!" or something like that because it is confusing sometimes if the water is shallow enough or not.
-A video from AKA-ART- There's a lot wrong with the tanks in Battlefield 5 https://www.youtube.com/watch?v=5ltpKB04Oh0
  1. Flares should ping your position
  2. Revamp Grand Operations and allow to see all grand operation games in server browser not just airborne games when filtering for grand op games
-Add ability to skip the intros, and add the voiced intros like BF1
-Add more Grand Operations
-Change the British transport aircraft to the C-47s from Firestorm
-Change the German transport aircraft to the JU-52s.
-Add in the XP Multiplier from BF1. (is the tech here?)
-Allow the intro to play out when I am alt tabbing on PC when playing Grand Ops. The intro literally pauses and I am forced to watch the whole text when coming back on the game.
-Add in a Grand Op menu like BF1, I like reading about the battles.
-The defending team on Airborne should not be able to see where the bomb is at all times
-After every match and switching to a new grand op, you should be able to switch to the other attack/defend team. For example, if you play a match of defending, the next grand op should be attack. Right now, you would stay defending
-Animate the soldiers sitting down in the drop ships in Airborne. They look lifeless
-A video from Westie- Grand Operations Isn't Very Good... Battlefield 5 (DICE Can Do Better!) https://www.youtube.com/watch?v=Uv3mWVT2a8k
  1. Improve Breakthrough in certain maps
-The first sectors should be the easiest and then the map should be harder (look back at vanilla maps)
-Arras' 3rd sector is really lame IMO.
-Fjell 652 is worst breakthrough map for sure.
-Add in more sectors. A lot of maps have 3. Panzerstorm is really big so I think it should have more than 3 since the rounds are short during my experience.
  1. Improve Conquest on certain maps
-Some maps have open space that needs flags (for example Al Sundan or Fjell 652)
  1. Expand the Provence and Lofoten Islands maps into larger scale gamemodes
-Lofoten Islands can be a Conquest map by including all the islands into a conquest map, Provence can also be expanded to flesh out the countryside of the map into a conquest map
-A video from Westie- Battlefield 5 Has 2 Maps I Had FORGOTTEN EXISTED! - Provence & Lofoten Islands- https://www.youtube.com/watch?v=t4bii9__1Ro
  1. Remove ability to apply Cross-Faction Elite Skins
-Tired of seeing a whole squad of Misakis, Keisukes, or Jack Culvers in the Best Squad screen for the European theater maps
  1. Add option in the settings to not be able to see other player's soldier customization
  2. Improve AI in Combined Arms/War Stories
-Make AI like Star Wars Battlefront 2 (THEY ARE STUPID IN BFV). Why is the AI in BFV so bad if you guys literally tested out the SEED project in BF1 and this SEED project was transferred to Battlefront 2
  1. Add support for Firestorm and make it FREE
- WHERE DID THE SUPPORT GO? The mode might be revived if you make it FREE, and it would bring in more players for the main game!
- Revamp Looting system in Firestorm
- Add Respawn system in Firestorm (really a fan of the Gulag from Warzone)
- The support has to be weekly changes or at least monthly changes. Add in a chapter rewards system specifically for Firestorm.
-Add Firestorm in the server browser if we are going to continue with the low player counts for the mode.
  1. Rewrite Assignments/Fix Assignments that don't work/Add better rewards/Organize Assignments
-The assignment objectives are written poorly and are tedious to do or they hurt the gameplay. Assignments need better rewards also like more CC, dogtags, melee weapons, etc. Some assignments don't even work correctly like the Fallschirmjäger: Joining the Elite special air assignment (I figured that you have to have the correct side AA guns which is dumb). The Firestorm assignment is so bad also because the rewards are a chain of 5 assignments until the end in which the reward is 500 CC.
-Add categories of assignments. For example, make a category for proficiency/mastery weapon assignments, etc.
-Fix typos...
-Add more Firestorm Assignments also
  1. Remove Paywall on EPIC tiered skins
-Be honest, why would I spend $7.50 on a weapon skin! This is still your choice though DICE or EA.
  1. Add ability to see how many flying bomb, artillery, and battle pickup kills you have in the statistics page (V1, JB-2, KI-147, etc)
  2. More improvement towards Bipod system
-Still doesn't work sometimes, BF1 system still works superior
  1. More Fortifications around some capture areas/More Fortifications for destroyable buildings
-Some flags barely have any fortifications and its so annoying
-I think there should be more fortifications to rebuild buildings and homes
  1. More Reticle options like BF1
  2. Revamp/Fix Combined Arms
-After a match of Combined Arms, joining a different mission doesn't work and its unplayable. You have to restart the game. No wonder why no one plays this mode.
-Revamp Combined Arms into the mode that is was advertised to be: A mode that is changing and evolving with different AI situations while you are playing every week, to keep gameplay fun
-If you complete a mission on hard, you should get all the company coin from easy and medium rewards including hard rewards. Same for medium.
-Add an option to see combined arms matches in the server browser.
-Add new scenarios and maps for Combined Arms similar to Star Wars Battlefront 2 Co-op
  1. Improve the Practice Range
-Make it useful like BF4 Practice Range with the moving targets. Add more vehicles and weapons (not sure about weapons since haven't used it in a while) in the practice range also.
-Haven't used it in a while, but are your loadouts and skins used in the Practice Range?
-Same with the issue with combined arms, I played the practice game, and I then played the tutorial, and then I tried to play the practice range, but it shows a black screen with the menu music in the background and it puts me back in the frontend. So, I was unable to play unless I restarted the game which I did not.
  1. Company Coin payout at End of Round similar to credits in Star Wars Battlefront 2
-I'm really scrapping dust for CC. The balance between using your CC for specializations and skins is bad. I'm level 70 so far and have only bought one cosmetic with CC and the rest of my CC is used for specializations. I'm not sure when I will ever be able to purchase those vehicle skin packages for 75,000 CC.
  1. Better Performance/Optimization for PC
-FPS LAG, I have to turn on FFR for good FPS on ultra. Why is BF1 performance so much better?
  1. Bug Fixes (I HATE SPAWN SCREEN BUGS and the bugs in the Company menu with the white dots)
-Fix UI not showing the correct chapter rank
  1. Add Service Stars for Weapons
  2. Add back the melee type system from BF1
-I want to be able to break barbed wire with some melee weapons
  1. Map Voting system
  2. Improve Pinging system
-Allow us to see nearby teammates’ pings, add specific callouts, add a better danger ping system, make it like COD MW Warzone pinging system
-The AI soldiers in the tutorial were very vocal, and it was cool to hear. This would be cool to hear in multiplayer.
  1. Redesign the armory, allow us to see previous items, allow for more new items per week.
  2. Improve Hitching system
-Allow us to change seats to the hitched AA/AT gun seat like how we can change seats normally otherwise hitching is useless, and allow all vehicles to hitch
-Be able to hitch with all vehicles and allow us to hitch every cannon/turret (not sure if this is a thing or not)
-Make all transport vehicles already have something hitched to it by default
-Improve the controls for moving around the hitched cannon/turret
  1. Remove ability to shoot down friendly flares
  2. Allow us to know what squad we are in showed in the spawn screen, so we know if we are one of the top squads at the end of round.
  3. Look at all soldier appearances and vehicles and make them more authentic to the era like looking at the color pallets.
-DICE is finally doing this for the May update.
  1. Add a Vehicle spawn queue
-Camping the vehicle spawn is so annoying and this is still a problem in all Battlefields besides Battlefield Hardline...Hardline still gets some things right for all (if I recall, hardline has one, or something that takes small steps towards a vehicle queue)
  1. Add Duos back in Firestorm
  2. Update Vanilla Gun Specialization Trees to be more interesting like the pacific ones
-It seems as if I always prefer one road down the tree and similar ones for all guns.
  1. Team Switcher
-I would like to help out the losing side by switching to them.
-Also, when playing match after match in conquest, currently, you stay on the same faction every match. Your faction needs to change every round.
  1. Make calling out for help in the revive screen louder so your teammates can hear you. Make it also so that the revive icon is flashing when someone is calling out for help. Also, allow us to call out for medics while downed by using the commorose.
  2. Allow us to see our weapon/tank/plane/class/rank progression while playing in game like Battlefront 2. Rank progression should be when you go in the exit screen. Also, either allow us to view rewards while playing in-game in the menus or remove the words "View Rewards" in the top right when clicking on your combat roles, etc.
  3. Allow us to view recent servers and favorite servers.
  4. Allow us to see how far in the match is in the server browser, like on Battlelog.
  5. Teach players how to ping enemies in the tutorial.
  6. Add back south africa/middle east servers.
-Have seen of people from those areas complaining
-How about when quick matchmaking, force them to join their own servers? I know they might end up in empty servers, but DICE I think you can find a way to fix this rather than deleting them.
  1. Add Skill Based Matchmaking (I believe this is coming in May)
  2. Put AI controlled AA cannons at bases, like in BF3/BF4 (I think it was also in BF4 maybe)
  3. Update Vanilla maps so that planes can't resupply at enemy bases.
-In the pacific maps, we cannot do that.
  1. Give an option to equip soldier customization sets like weapon sets.
-Really annoying one
  1. Add Weather Conditions to vanilla maps in conquest and other modes not just Grand Operations. (Night, Aurora, Sandstorm, Snowstorm, Rain, etc.)
  2. Add ping based matchmaking like Modern Warfare because why would you not...
-Not sure if this is already in the game or not since people on the PC chat were wondering why they were in another countries' server whilst for me, I seem to matchmake correctly.
  1. Add more background battles on all maps.
-Like in Iwo Jima
-Battlefront 2 Geonosis on Galactic Assault is a prime example
  1. Fix the lighting in some maps.
-Make atmosphere more WW2 like
-Make Hamada lighting like in the Prologue of War Stories
-Make Panzerstorm Lightning/Graphics like the trailer.
-Make Halvoy Lighting/Graphics like the trailer.
-A video from Lossy- Fixing the Weird Lighting in Battlefield 5- https://youtu.be/79DiPYupp-s
  1. Turn Halvoy into 2 Conquest/Breakthrough maps for Multiplayer (snowy/non snowy)
  2. Add Firestorm Vehicles to multiplayer and allow tractors to be drivable in vanilla maps
-The Schwimmwagen would be great for Lofoten Islands
  1. Make the Tides of War menu show what date we are currently in during WW2.
-It was doing that for the BFV Reveal. Remember the Fall of Europe?
  1. Allow us to purchase all the Tides of War cosmetics in the company screen (with CC of course)
  2. Add the mode Fortress back. Did people not like it? I never got to play it.
  3. Allow us to hear teammates requests when they are using the commorose.
-Kind of not immersive to not hear them.
  1. Fix Statistics page by allowing us to see kills for the Flamethrower, Medical Syringe, and Repair Tool (add this)
  2. Allow us to customize our planes and tanks while there are none available in the spawn screen like in BF1.
  3. Improve the Netcode (possibly, where did DICE LA's work go?)
-Still hear stories from people with bad netcode situations.
  1. Add an option to turn off the Distance Haze.
  2. Add back Squad XP boosts from BF1 (if the tech is there ofc)
  3. Add a Repair Medal/Ribbon
  4. Improve the control and handling on Transport Vehicles, Planes, and Tanks, especially the Universal Carrier.
  5. Improve loading times when quitting a match and loading into BFV for the first time. Also fix it so that alt tabbing out of the game doesn't freeze/pause the game.
  6. Improve the progression meter (circle) UI, it is confusing if I am this rank or if that is my next rank
  7. Make it so we hear the helmet and have it knock off when a sniper shoots someone in the head with a helmet like in BF1. (not sure if it is in BFV or not)
  8. Voices for the different races on the British and US side should be different than the normal white male/female American/British voice.
  9. Incendiary grenades and Flamethrowers should be able to burn down buildings and maybe trees and plants. (Destruction)
  10. Improve Dog Tag Designs and Textures
Controversial Points
  1. Add back the Sniper Sweet Spot mechanic like in BF1.
  2. Improve MMG Gameplay
-Make them fun to use, by being mobile
-Remove need to bipod possibly (controversial). Encouraging campers is not good
-A video from Westie- It's Time to END The MMG BIPOD META Battlefield 5 (Gunplay Issues)- https://www.youtube.com/watch?v=UC4cFI8Tj90
  1. Make the game Crossplay across all platforms like Modern Warfare.
Now lets talk about content.
  1. Add in PT Boats for the Pacific maps as seen in Datamines/Add in the torpedo loadouts for the amphibious tanks
  2. Add in more Tanks/Planes for the American and Japanese factions (like mustang, b-17, floatplanes). Add in a specific AA tank for both factions.
  3. Add in a British specific flying bomb (I haven't researched this enough so I'm not sure if there even is one; The JB-2 is actually a US made bomb)
  4. Add in Japanese Carriers and Landing Craft and make the Japanese the Attackers on Wake Island
  5. Add another tank for the German faction like the Hummel tank as seen in Datamines
  6. Add Battle Pickups for the British and German factions
  7. Add more Combat Roles (Archetypes) for all the classes as promised. There were so many in the Alpha/Beta. Also, add some for Pilots and Tanker Classes.
  8. Add more game modes from Datamines- Invasion, Conquer and Destroy, Battlezone, CTF, Squad Conquest Tanks.
  9. Add in a new offline mode where we can play Conquest or other modes with bots like Instant Action in Battlefront 2. Also add in offline breakthrough, which is what the upcoming Missions mode in battlefront 2 basically is.
  10. Add one more male and female character for both US and Japanese factions
  11. Add in the Al Marj Encampment map from 5 v 5 as seen in Datamines, and expand it for the larger gamemodes
  12. 5th Pacific Map- Pacific Ocean Map (hopefully it is Okinawa) as seen in Datamines
  13. Add more skins for weapons that barely have skins because I hate receiving skins for the same starter weapons over and over
  14. Add the Weapon Charm customization from Datamines
  15. Add in more WW2 authentic skins and cool skins like seen in ArtStation.
  16. Add a Japanese specific AA cannon and a US specific AT and AA cannons. (Not sure if there are any)
  17. Add in Tanker and Pilot Class Weapons like in BF1.
  18. Add the M2 Mortar.
  19. Add more accurate uniforms especially for the British. And also recolor all of the uniforms not just the default ones.
  20. Add 2 new transport vehicles (one for US and one for Japanese) that are like the M3 and Halftrack
  21. Add 2 new reinforcement vehicles (one for US and one for Japanese) that are like the T48 and Pakwagen.
  22. Add modes like Air Superiority, Tank Superiority, Sea superiority, and Carrier Assault
DLCS
First off, we need a roadmap for DLCs and concept art months before hand. I am also going to name off what we already have. I also know that this will sound unlikely.
1.The 8 Vanilla Maps
2.Fall of Europe/France/Greece DLC
3.Close Quarters DLC
4.War Stories DLC-
5.Pacific DLC
6.Eastern Front DLC
7.End of WW2 DLC
8.Halvoy DLC Bonus
By now, according to this list, BFV would end up with 36 maps by the end of its life span.
If DICE continues support past this, then they should either add an Italian DLC and a Chinese DLC. Maps could be Battle of Anzio and Battle of Shanghai. They could also do a North African DLC.
DICE could also add in the French faction and put them on existing maps that are suitable for the French. Same could be said for the Greek faction and others.
Additional maps include Operation Bagration, Operation Torch, Burma, Luzon, and Sedan.
Things DICE can do if they have time for it
  1. Add the guns from 5v5 into the main game
  2. Finish 5v5 competitive mode and release it
  3. Fix Ribbons and put them back in the game
  4. Revamp the Assignment system so we can change them in-game and have more than 4 active or all of them.
  5. Add soldier dragging
  6. Add crash landings
  7. Fix the gamemode system to allow for more modes instead of always limiting modes.
  8. Fix the Double XP system (there is none, the tech isn't ready yet)
  9. Add back codex like in BF1.
  10. Add the Garotte back in the game.
  11. Add the Westland Lysander back in the game.
  12. Add War Stories Maps into the Multiplayer like Tirailleur, the Heavy Water Plant from Nordlys, and The Last Tiger
  13. Add more good War Stories.
  14. Allow us to equip 2 Dog Tags at the same time. Seeing that we can only equip 1, shows that the game was Rushed. Also, add more Dog Tags. I'm not sure if a single one has been added for post launch besides the Chapter ones.
  15. Add Fun Facts about WW2 in the loading screens like in BF1.
  16. Add back Attrition and revamp/improve/fix it.
For a final note, DICE, learn from your mistakes or you will hit rock bottom even more with Battlefield 6.
Oh, here's an additional point.
  1. Fix the Battlefield V Reveal Trailer
I make frequent edits to this list, so come back if you want.
submitted by oStarZ to BattlefieldV [link] [comments]

How to Revive Battlefield V and Make a Comeback (2020) (V2)

Hello all, I love Battlefield V and honestly, when I go to an older Battlefield game (BF3, BF4, BFH, BF1), I always want to return to Battlefield V because of all of its great features like squad reinforcements, the movement system, grenade mechanics, beautiful graphics, fortifications, health and ammo mechanics, etc. But I think that we can all agree that BFV still has a long way to go until it reaches the legendary Battlefield status for this WW2 game.
So I am making a list of things we NEED for this game.
1.Anti-Cheat System
-I think you already know
  1. Team Balancer and Improve Matchmaking
-It's coming in May, finally. (I think)
  1. Rental Server Program OR Expand Community Games/Add Custom Games (like Back to Basics) and Hardcore
-Allow us to title our servers, have admin controls, allow us to leave the servers running without being in it, more options, etc
-Make custom games return from BF1 with fun weekly changes not just a map playlist and add a hardcore mode
  1. Improve Plane Mechanics and Combat/Improve the "Bad" plane variants and update the vanilla specialization trees like the Pacific ones (increase to level 6 also)
-Better Air vs Air, Air vs Ground, and Air vs Infantry combat
-MMG/LMG Combat vs Air should be more prominent like in BF1
-Add gunner seat to mosquito and add 3rd gunner seat to blenheim (for gameplay reasons)
-A video from LevelCapGaming- How DICE Could Fix Planes in Battlefield V https://www.youtube.com/watch?v=fPHA4hIxuMA
  1. Improve Tank Mechanics and Combat and update the vanilla specialization trees like the Pacific ones (increase to level 6 also)
-Fun combat
-When driving a tank near water, the soldier should yell out "We are too close to water!!!" or something like that because it is confusing sometimes if the water is shallow enough or not.
-A video from AKA-ART- There's a lot wrong with the tanks in Battlefield 5 https://www.youtube.com/watch?v=5ltpKB04Oh0
  1. Flares should ping your position
  2. Revamp Grand Operations and allow to see all grand operation games in server browser not just airborne games when filtering for grand op games
-Add ability to skip the intros, and add the voiced intros like BF1
-Add more Grand Operations
-Change the British transport aircraft to the C-47s from Firestorm
-Change the German transport aircraft to the JU-52s.
-Add in the XP Multiplier from BF1. (is the tech here?)
-Allow the intro to play out when I am alt tabbing on PC when playing Grand Ops. The intro literally pauses and I am forced to watch the whole text when coming back on the game.
-Add in a Grand Op menu like BF1, I like reading about the battles.
-The defending team on Airborne should not be able to see where the bomb is at all times
-After every match and switching to a new grand op, you should be able to switch to the other attack/defend team. For example, if you play a match of defending, the next grand op should be attack. Right now, you would stay defending
-Animate the soldiers sitting down in the drop ships in Airborne. They look lifeless
-A video from Westie- Grand Operations Isn't Very Good... Battlefield 5 (DICE Can Do Better!) https://www.youtube.com/watch?v=Uv3mWVT2a8k
  1. Improve Breakthrough in certain maps
-The first sectors should be the easiest and then the map should be harder (look back at vanilla maps)
-Arras' 3rd sector is really lame IMO.
-Fjell 652 is worst breakthrough map for sure.
-Add in more sectors. A lot of maps have 3. Panzerstorm is really big so I think it should have more than 3 since the rounds are short during my experience.
  1. Improve Conquest on certain maps
-Some maps have open space that needs flags (for example Al Sundan or Fjell 652)
  1. Expand the Provence and Lofoten Islands maps into larger scale gamemodes
-Lofoten Islands can be a Conquest map by including all the islands into a conquest map, Provence can also be expanded to flesh out the countryside of the map into a conquest map
-A video from Westie- Battlefield 5 Has 2 Maps I Had FORGOTTEN EXISTED! - Provence & Lofoten Islands- https://www.youtube.com/watch?v=t4bii9__1Ro
  1. Remove ability to apply Cross-Faction Elite Skins
-Tired of seeing a whole squad of Misakis, Keisukes, or Jack Culvers in the Best Squad screen for the European theater maps
  1. Add option in the settings to not be able to see other player's soldier customization
  2. Improve AI in Combined Arms/War Stories
-Make AI like Star Wars Battlefront 2 (THEY ARE STUPID IN BFV). Why is the AI in BFV so bad if you guys literally tested out the SEED project in BF1 and this SEED project was transferred to Battlefront 2
  1. Add support for Firestorm and make it FREE
- WHERE DID THE SUPPORT GO? The mode might be revived if you make it FREE, and it would bring in more players for the main game!
- Revamp Looting system in Firestorm
- Add Respawn system in Firestorm (really a fan of the Gulag from Warzone)
- The support has to be weekly changes or at least monthly changes. Add in a chapter rewards system specifically for Firestorm.
-Add Firestorm in the server browser if we are going to continue with the low player counts for the mode.
  1. Rewrite Assignments/Fix Assignments that don't work/Add better rewards/Organize Assignments
-The assignment objectives are written poorly and are tedious to do or they hurt the gameplay. Assignments need better rewards also like more CC, dogtags, melee weapons, etc. Some assignments don't even work correctly like the Fallschirmjäger: Joining the Elite special air assignment (I figured that you have to have the correct side AA guns which is dumb). The Firestorm assignment is so bad also because the rewards are a chain of 5 assignments until the end in which the reward is 500 CC.
-Add categories of assignments. For example, make a category for proficiency/mastery weapon assignments, etc.
-Fix typos...
-Add more Firestorm Assignments also
  1. Remove Paywall on EPIC tiered skins
-Be honest, why would I spend $7.50 on a weapon skin! This is still your choice though DICE or EA.
  1. Add ability to see how many flying bomb, artillery, and battle pickup kills you have in the statistics page (V1, JB-2, KI-147, etc)
  2. More improvement towards Bipod system
-Still doesn't work sometimes, BF1 system still works superior
  1. More Fortifications around some capture areas/More Fortifications for destroyable buildings
-Some flags barely have any fortifications and its so annoying
-I think there should be more fortifications to rebuild buildings and homes
  1. More Reticle options like BF1
  2. Revamp/Fix Combined Arms
-After a match of Combined Arms, joining a different mission doesn't work and its unplayable. You have to restart the game. No wonder why no one plays this mode.
-Revamp Combined Arms into the mode that is was advertised to be: A mode that is changing and evolving with different AI situations while you are playing every week, to keep gameplay fun
-If you complete a mission on hard, you should get all the company coin from easy and medium rewards including hard rewards. Same for medium.
-Add an option to see combined arms matches in the server browser.
-Add new scenarios and maps for Combined Arms similar to Star Wars Battlefront 2 Co-op
  1. Improve the Practice Range
-Make it useful like BF4 Practice Range with the moving targets. Add more vehicles and weapons (not sure about weapons since haven't used it in a while) in the practice range also.
-Haven't used it in a while, but are your loadouts and skins used in the Practice Range?
-Same with the issue with combined arms, I played the practice game, and I then played the tutorial, and then I tried to play the practice range, but it shows a black screen with the menu music in the background and it puts me back in the frontend. So, I was unable to play unless I restarted the game which I did not.
  1. Company Coin payout at End of Round similar to credits in Star Wars Battlefront 2
-I'm really scrapping dust for CC. The balance between using your CC for specializations and skins is bad. I'm level 70 so far and have only bought one cosmetic with CC and the rest of my CC is used for specializations. I'm not sure when I will ever be able to purchase those vehicle skin packages for 75,000 CC.
  1. Better Performance/Optimization for PC
-FPS LAG, I have to turn on FFR for good FPS on ultra. Why is BF1 performance so much better?
  1. Bug Fixes (I HATE SPAWN SCREEN BUGS and the bugs in the Company menu with the white dots)
-Fix UI not showing the correct chapter rank
  1. Add Service Stars for Weapons
  2. Add back the melee type system from BF1
-I want to be able to break barbed wire with some melee weapons
  1. Map Voting system
  2. Improve Pinging system
-Allow us to see nearby teammates’ pings, add specific callouts, add a better danger ping system, make it like COD MW Warzone pinging system
-The AI soldiers in the tutorial were very vocal, and it was cool to hear. This would be cool to hear in multiplayer.
  1. Redesign the armory, allow us to see previous items, allow for more new items per week.
  2. Improve Hitching system
-Allow us to change seats to the hitched AA/AT gun seat like how we can change seats normally otherwise hitching is useless, and allow all vehicles to hitch
-Be able to hitch with all vehicles and allow us to hitch every cannon/turret (not sure if this is a thing or not)
-Make all transport vehicles already have something hitched to it by default
-Improve the controls for moving around the hitched cannon/turret
  1. Remove ability to shoot down friendly flares
  2. Allow us to know what squad we are in showed in the spawn screen, so we know if we are one of the top squads at the end of round.
  3. Look at all soldier appearances and vehicles and make them more authentic to the era like looking at the color pallets.
-DICE is finally doing this for the May update.
  1. Add a Vehicle spawn queue
-Camping the vehicle spawn is so annoying and this is still a problem in all Battlefields besides Battlefield Hardline...Hardline still gets some things right for all (if I recall, hardline has one, or something that takes small steps towards a vehicle queue)
  1. Add Duos back in Firestorm
  2. Update Vanilla Gun Specialization Trees to be more interesting like the pacific ones
-It seems as if I always prefer one road down the tree and similar ones for all guns.
  1. Team Switcher
-I would like to help out the losing side by switching to them.
-Also, when playing match after match in conquest, currently, you stay on the same faction every match. Your faction needs to change every round.
  1. Make calling out for help in the revive screen louder so your teammates can hear you. Make it also so that the revive icon is flashing when someone is calling out for help. Also, allow us to call out for medics while downed by using the commorose.
  2. Allow us to see our weapon/tank/plane/class/rank progression while playing in game like Battlefront 2. Rank progression should be when you go in the exit screen. Also, either allow us to view rewards while playing in-game in the menus or remove the words "View Rewards" in the top right when clicking on your combat roles, etc.
  3. Allow us to view recent servers and favorite servers.
  4. Allow us to see how far in the match is in the server browser, like on Battlelog.
  5. Teach players how to ping enemies in the tutorial.
  6. Add back south africa/middle east servers.
-Have seen of people from those areas complaining
-How about when quick matchmaking, force them to join their own servers? I know they might end up in empty servers, but DICE I think you can find a way to fix this rather than deleting them.
  1. Add Skill Based Matchmaking (I believe this is coming in May)
  2. Put AI controlled AA cannons at bases, like in BF3/BF4 (I think it was also in BF4 maybe)
  3. Update Vanilla maps so that planes can't resupply at enemy bases.
-In the pacific maps, we cannot do that.
  1. Give an option to equip soldier customization sets like weapon sets.
-Really annoying one
  1. Add Weather Conditions to vanilla maps in conquest and other modes not just Grand Operations. (Night, Aurora, Sandstorm, Snowstorm, Rain, etc.)
  2. Add ping based matchmaking like Modern Warfare because why would you not...
-Not sure if this is already in the game or not since people on the PC chat were wondering why they were in another countries' server whilst for me, I seem to matchmake correctly.
  1. Add more background battles on all maps.
-Like in Iwo Jima
-Battlefront 2 Geonosis on Galactic Assault is a prime example
  1. Fix the lighting in some maps.
-Make atmosphere more WW2 like
-Make Hamada lighting like in the Prologue of War Stories
-Make Panzerstorm Lightning/Graphics like the trailer.
-Make Halvoy Lighting/Graphics like the trailer.
-A video from Lossy- Fixing the Weird Lighting in Battlefield 5- https://youtu.be/79DiPYupp-s
  1. Turn Halvoy into 2 Conquest/Breakthrough maps for Multiplayer (snowy/non snowy)
  2. Add Firestorm Vehicles to multiplayer and allow tractors to be drivable in vanilla maps
-The Schwimmwagen would be great for Lofoten Islands
  1. Make the Tides of War menu show what date we are currently in during WW2.
-It was doing that for the BFV Reveal. Remember the Fall of Europe?
  1. Allow us to purchase all the Tides of War cosmetics in the company screen (with CC of course)
  2. Add the mode Fortress back. Did people not like it? I never got to play it.
  3. Allow us to hear teammates requests when they are using the commorose.
-Kind of not immersive to not hear them.
  1. Fix Statistics page by allowing us to see kills for the Flamethrower, Medical Syringe, and Repair Tool (add this)
  2. Allow us to customize our planes and tanks while there are none available in the spawn screen like in BF1.
  3. Improve the Netcode (possibly, where did DICE LA's work go?)
-Still hear stories from people with bad netcode situations.
  1. Add an option to turn off the Distance Haze.
  2. Add back Squad XP boosts from BF1 (if the tech is there ofc)
  3. Add a Repair Medal/Ribbon
  4. Improve the control and handling on Transport Vehicles, Planes, and Tanks, especially the Universal Carrier.
  5. Improve loading times when quitting a match and loading into BFV for the first time. Also fix it so that alt tabbing out of the game doesn't freeze/pause the game.
  6. Improve the progression meter (circle) UI, it is confusing if I am this rank or if that is my next rank
  7. Make it so we hear the helmet and have it knock off when a sniper shoots someone in the head with a helmet like in BF1. (not sure if it is in BFV or not)
  8. Voices for the different races on the British and US side should be different than the normal white male/female American/British voice.
  9. Incendiary grenades and Flamethrowers should be able to burn down buildings and maybe trees and plants. (Destruction)
  10. Improve Dog Tag Designs and Textures
Controversial Points
  1. Add back the Sniper Sweet Spot mechanic like in BF1.
  2. Improve MMG Gameplay
-Make them fun to use, by being mobile
-Remove need to bipod possibly (controversial). Encouraging campers is not good
-A video from Westie- It's Time to END The MMG BIPOD META Battlefield 5 (Gunplay Issues)- https://www.youtube.com/watch?v=UC4cFI8Tj90
  1. Make the game Crossplay across all platforms like Modern Warfare.
Now lets talk about content.
  1. Add in PT Boats for the Pacific maps as seen in Datamines/Add in the torpedo loadouts for the amphibious tanks
  2. Add in more Tanks/Planes for the American and Japanese factions (like mustang, b-17, floatplanes). Add in a specific AA tank for both factions.
  3. Add in a British specific flying bomb (I haven't researched this enough so I'm not sure if there even is one; The JB-2 is actually a US made bomb)
  4. Add in Japanese Carriers and Landing Craft and make the Japanese the Attackers on Wake Island
  5. Add another tank for the German faction like the Hummel tank as seen in Datamines
  6. Add Battle Pickups for the British and German factions
  7. Add more Combat Roles (Archetypes) for all the classes as promised. There were so many in the Alpha/Beta. Also, add some for Pilots and Tanker Classes.
  8. Add more game modes from Datamines- Invasion, Conquer and Destroy, Battlezone, CTF, Squad Conquest Tanks.
  9. Add in a new offline mode where we can play Conquest or other modes with bots like Instant Action in Battlefront 2. Also add in offline breakthrough, which is what the upcoming Missions mode in battlefront 2 basically is.
  10. Add one more male and female character for both US and Japanese factions
  11. Add in the Al Marj Encampment map from 5 v 5 as seen in Datamines, and expand it for the larger gamemodes
  12. 5th Pacific Map- Pacific Ocean Map (hopefully it is Okinawa) as seen in Datamines
  13. Add more skins for weapons that barely have skins because I hate receiving skins for the same starter weapons over and over
  14. Add the Weapon Charm customization from Datamines
  15. Add in more WW2 authentic skins and cool skins like seen in ArtStation.
  16. Add a Japanese specific AA cannon and a US specific AT and AA cannons. (Not sure if there are any)
  17. Add in Tanker and Pilot Class Weapons like in BF1.
  18. Add the M2 Mortar.
  19. Add more accurate uniforms especially for the British. And also recolor all of the uniforms not just the default ones.
  20. Add 2 new transport vehicles (one for US and one for Japanese) that are like the M3 and Halftrack
  21. Add 2 new reinforcement vehicles (one for US and one for Japanese) that are like the T48 and Pakwagen.
  22. Add modes like Air Superiority, Tank Superiority, Sea superiority, and Carrier Assault
DLCS
First off, we need a roadmap for DLCs and concept art months before hand. I am also going to name off what we already have. I also know that this will sound unlikely.
1.The 8 Vanilla Maps
2.Fall of Europe/France/Greece DLC
3.Close Quarters DLC
4.War Stories DLC-
5.Pacific DLC
6.Eastern Front DLC
7.End of WW2 DLC
8.Halvoy DLC Bonus
By now, according to this list, BFV would end up with 36 maps by the end of its life span.
If DICE continues support past this, then they should either add an Italian DLC and a Chinese DLC. Maps could be Battle of Anzio and Battle of Shanghai. They could also do a North African DLC.
DICE could also add in the French faction and put them on existing maps that are suitable for the French. Same could be said for the Greek faction and others.
Additional maps include Operation Bagration, Operation Torch, Burma, Luzon, and Sedan.
Things DICE can do if they have time for it
  1. Add the guns from 5v5 into the main game
  2. Finish 5v5 competitive mode and release it
  3. Fix Ribbons and put them back in the game
  4. Revamp the Assignment system so we can change them in-game and have more than 4 active or all of them.
  5. Add soldier dragging
  6. Add crash landings
  7. Fix the gamemode system to allow for more modes instead of always limiting modes.
  8. Fix the Double XP system (there is none, the tech isn't ready yet)
  9. Add back codex like in BF1.
  10. Add the Garotte back in the game.
  11. Add the Westland Lysander back in the game.
  12. Add War Stories Maps into the Multiplayer like Tirailleur, the Heavy Water Plant from Nordlys, and The Last Tiger
  13. Add more good War Stories.
  14. Allow us to equip 2 Dog Tags at the same time. Seeing that we can only equip 1, shows that the game was Rushed. Also, add more Dog Tags. I'm not sure if a single one has been added for post launch besides the Chapter ones.
  15. Add Fun Facts about WW2 in the loading screens like in BF1.
  16. Add back Attrition and revamp/improve/fix it.
For a final note, DICE, learn from your mistakes or you will hit rock bottom even more with Battlefield 6.
Oh, here's an additional point.
  1. Fix the Battlefield V Reveal Trailer
I make frequent edits to this list, so come back if you want.
submitted by oStarZ to BattlefieldV [link] [comments]

Everything Can be Improved in June Update

Yes, I know the game is ending. Here is everything that still can be improved in the June Update
1.Anti-Cheat System
-I think you already know
  1. Team Balancer and Improve Matchmaking
  2. Rental Server Program OR Expand Community Games/Add Custom Games (like Back to Basics) and Hardcore
-Allow us to title our servers, have admin controls, allow us to leave the servers running without being in it, more options, etc
-Make custom games return from BF1 with fun weekly changes not just a map playlist and add a hardcore mode
  1. Improve Plane Mechanics and Combat/Improve the "Bad" plane variants and update the vanilla specialization trees like the Pacific ones (increase to level 6 also)
-Better Air vs Air, Air vs Ground, and Air vs Infantry combat
-MMG/LMG Combat vs Air should be more prominent like in BF1
-Improve controls in FPS and 3PS
-Add gunner seat to mosquito and add 3rd gunner seat to blenheim (for gameplay reasons)
-A video from LevelCapGaming- How DICE Could Fix Planes in Battlefield V- https://www.youtube.com/watch?v=fPHA4hIxuMA
  1. Improve Tank Mechanics and Combat and update the vanilla specialization trees like the Pacific ones (increase to level 6 also)
-Fun combat
-Tank controls need to be better, specifically while in third person and also while in first person with the bobbing
-When driving a tank near water, the soldier should yell out "We are too close to water!!!" or something like that because it is confusing sometimes if the water is shallow enough or not.
-A video from AKA-ART- There's a lot wrong with the tanks in Battlefield 5- https://www.youtube.com/watch?v=5ltpKB04Oh0
  1. Flares should ping your position
  2. Revamp Grand Operations and allow to see all grand operation games in server browser not just airborne games when filtering for grand op games
-Add ability to skip the intros, and add the voiced intros like BF1
-Add more Grand Operations
-Change the British transport aircraft to the C-47s from Firestorm
-Change the German transport aircraft to the JU-52s.
-Add in the XP Multiplier from BF1. (is the tech here?)
-Allow the intro to play out when I am alt tabbing on PC when playing Grand Ops. The intro literally pauses and I am forced to watch the whole text when coming back on the game.
-Add in a Grand Op menu like BF1, I like reading about the battles.
-The defending team on Airborne should not be able to see where the bomb is at all times
-After every match and switching to a new grand op, you should be able to switch to the other attack/defend team. For example, if you play a match of defending, the next grand op should be attack. Right now, you would stay defending
-Animate the soldiers sitting down in the drop ships in Airborne. They look lifeless
-Allow us to quit or quit to the desktop in between days during the cinematics or text screens)
-A video from Westie- Grand Operations Isn't Very Good... Battlefield 5 (DICE Can Do Better!)- https://www.youtube.com/watch?v=Uv3mWVT2a8k
  1. Improve Breakthrough in certain maps
-The first sectors should be the easiest and then the map should be harder (look back at vanilla maps)
-Arras' 3rd sector is really lame IMO.
-Fjell 652 is worst breakthrough map for sure.
-Add in more sectors. A lot of maps have 3. Panzerstorm is really big so I think it should have more than 3 since the rounds are short during my experience.
  1. Improve Conquest on certain maps
-Some maps have open space that needs flags (for example Al Sundan or Fjell 652)
  1. Expand the Provence and Lofoten Islands maps into larger scale gamemodes
-Lofoten Islands can be a Conquest map by including all the islands into a conquest map, Provence can also be expanded to flesh out the countryside of the map into a conquest map
-A video from Westie- Battlefield 5 Has 2 Maps I Had FORGOTTEN EXISTED! - Provence & Lofoten Islands- https://www.youtube.com/watch?v=t4bii9\_\_1Ro
  1. Remove ability to apply Cross-Faction Elite Skins or Turn off Cross-Faction Elite Skin visiblity
-Tired of seeing a whole squad of Misakis, Keisukes, or Jack Culvers in the Best Squad screen for the European theater maps
  1. Add option in the settings to not be able to see other player's soldier customization
  2. Improve AI in Combined Arms/War Stories
-Make AI like Star Wars Battlefront 2 (THEY ARE STUPID IN BFV). Why is the AI in BFV so bad if you guys literally tested out the SEED project in BF1 and this SEED project was transferred to Battlefront 2
  1. Add support for Firestorm and make it FREE
- WHERE DID THE SUPPORT GO? The mode might be revived if you make it FREE, and it would bring in more players for the main game!
- Revamp Looting system in Firestorm
- Add Respawn system in Firestorm (really a fan of the Gulag from Warzone)
- The support has to be weekly changes or at least monthly changes. Add in a chapter rewards system specifically for Firestorm.
-Add Firestorm in the server browser if we are going to continue with the low player counts for the mode.
  1. Rewrite Assignments/Fix Assignments that don't work/Add better rewards/Organize Assignments
-The assignment objectives are written poorly and are tedious to do or they hurt the gameplay. Assignments need better rewards also like more CC, dogtags, melee weapons, etc. Some assignments don't even work correctly like the Fallschirmjäger: Joining the Elite special air assignment (I figured that you have to have the correct side AA guns which is dumb). The Firestorm assignment is so bad also because the rewards are a chain of 5 assignments until the end in which the reward is 500 CC.
-Add categories of assignments. For example, make a category for proficiency/mastery weapon assignments, etc.
-Fix typos...
-Add more Firestorm Assignments also
  1. Remove Paywall on EPIC tiered skins
-Be honest, why would I spend $7.50 on a weapon skin! This is still your choice though DICE or EA.
  1. Add ability to see how many flying bomb, artillery, and battle pickup kills you have in the statistics page (V1, JB-2, KI-147, etc)
  2. More improvement towards Bipod system
-Still doesn't work sometimes, BF1 system still works superior
  1. More Fortifications around some capture areas/More Fortifications for destroyable buildings
-Some flags barely have any fortifications and its so annoying
-I think there should be more fortifications to rebuild buildings and homes
  1. More Reticle options like BF1
  2. Revamp/Fix Combined Arms
-After a match of Combined Arms, joining a different mission doesn't work and its unplayable. You have to restart the game. No wonder why no one plays this mode.
-Revamp Combined Arms into the mode that is was advertised to be: A mode that is changing and evolving with different AI situations while you are playing every week, to keep gameplay fun. As well as the mission generation and high stakes.
-If you complete a mission on hard, you should get all the company coin from easy and medium rewards including hard rewards. Same for medium.
-Add an option to see combined arms matches in the server browser.
-Add new scenarios and maps for Combined Arms similar to Star Wars Battlefront 2 Co-op
  1. Improve the Practice Range
-Make it useful like BF4 Practice Range with the moving targets. Add all vehicles and all weapons in the practice range also.
-Be able to use your specializations on vehicles and weapons as well as your skins
-Be able to choose any of your classes at the start, and use their loadouts
-Add icons in the UI and Minimap for where you can change loadouts and settings
-Same with the issue with combined arms, I played the practice game, and I then played the tutorial, and then I tried to play the practice range, but it shows a black screen with the menu music in the background and it puts me back in the frontend. So, I was unable to play unless I restarted the game which I did not.
  1. Company Coin payout at End of Round similar to credits in Star Wars Battlefront 2
-I'm really scrapping dust for CC. The balance between using your CC for specializations and skins is bad. I'm level 70 so far and have only bought one cosmetic with CC and the rest of my CC is used for specializations. I'm not sure when I will ever be able to purchase those vehicle skin packages for 75,000 CC.
  1. Better Performance/Optimization for PC
-FPS LAG, I have to turn on FFR for good FPS on ultra. Why is BF1 performance so much better?
  1. Bug Fixes (I HATE SPAWN SCREEN BUGS and the bugs in the Company menu with the white dots)
-Fix UI not showing the correct chapter rank
-Fix chat bugs
-Fix retreater UI bugs
  1. Add Service Stars for Weapons
  2. Add back the melee type system from BF1
-I want to be able to break barbed wire with some melee weapons
  1. Map Voting system
  2. Improve Pinging system
-Make it so that it instantly puts a danger ping at the enemy that killed you's position while you are down in the revive screen.
-Allow us to see nearby teammates’ pings, add specific callouts, add a better danger ping system, make it like COD MW Warzone pinging system
-The AI soldiers in the tutorial were very vocal, and it was cool to hear. This would be cool to hear in multiplayer.
  1. Redesign the armory, allow us to see previous items, allow for more new items per week.
  2. Improve Hitching system
-Allow us to change seats to the hitched AA/AT gun seat like how we can change seats normally otherwise hitching is useless, and allow all vehicles to hitch
-Be able to hitch with all vehicles and allow us to hitch every cannon/turret (not sure if this is a thing or not)
-Make all transport vehicles already have something hitched to it by default
-Improve the controls for moving around the hitched cannon/turret
  1. Remove ability to shoot down friendly flares
  2. Allow us to know what squad we are in showed in the spawn screen, so we know if we are one of the top squads at the end of round.
  3. Look at all soldier appearances and vehicles and make them more authentic to the era like looking at the color pallets.
-DICE is finally doing this for the May update.
  1. Add a Vehicle spawn queue
-Camping the vehicle spawn is so annoying and this is still a problem in all Battlefields besides Battlefield Hardline...Hardline still gets some things right for all (if I recall, hardline has one, or something that takes small steps towards a vehicle queue)
  1. Add Duos back in Firestorm
  2. Update Vanilla Gun Specialization Trees to be more interesting like the pacific ones
-It seems as if I always prefer one road down the tree and similar ones for all guns.
  1. Team Switcher
-I would like to help out the losing side by switching to them.
-Also, when playing match after match in conquest, currently, you stay on the same faction every match. Your faction needs to change every round.
  1. Make calling out for help in the revive screen louder so your teammates can hear you. Make it also so that the revive icon is flashing when someone is calling out for help. Also, allow us to call out for medics while downed by using the commorose.
  2. Allow us to see our weapon/tank/plane/class/rank progression while playing in game like Battlefront 2. Rank progression should be when you go in the exit screen. Also, either allow us to view rewards while playing in-game in the menus or remove the words "View Rewards" in the top right when clicking on your combat roles, etc.
  3. Allow us to view recent servers and favorite servers.
  4. Allow us to see how far in the match is in the server browser, like on Battlelog.
  5. Teach players how to ping enemies in the tutorial.
  6. Add back south africa/middle east servers.
-Have seen of people from those areas complaining
-How about when quick matchmaking, force them to join their own servers? I know they might end up in empty servers, but DICE I think you can find a way to fix this rather than deleting them.
  1. Add Skill Based Matchmaking (I believe this is coming in May)
  2. Put AI controlled AA cannons at bases, like in BF3/BF4 (I think it was also in BF4 maybe)
  3. Update Vanilla maps so that planes can't resupply at enemy bases.
-In the pacific maps, we cannot do that.
  1. Give an option to equip soldier customization sets like weapon sets.
-Really annoying one
  1. Add Weather Conditions to vanilla maps in conquest and other modes not just Grand Operations. (Night, Aurora, Sandstorm, Snowstorm, Rain, etc.)
  2. Add ping based matchmaking like Modern Warfare because why would you not...
-Not sure if this is already in the game or not since people on the PC chat were wondering why they were in another countries' server whilst for me, I seem to matchmake correctly.
  1. Add more background battles on all maps.
-Like in Iwo Jima
-Battlefront 2 Geonosis on Galactic Assault is a prime example
  1. Fix the lighting in some maps.
-Make atmosphere more WW2 like
-Make Hamada lighting like in the Prologue of War Stories
-Make Panzerstorm Lightning/Graphics like the trailer.
-Make Halvoy Lighting/Graphics like the trailer.
-A video from Lossy- Fixing the Weird Lighting in Battlefield 5- https://youtu.be/79DiPYupp-s
  1. Turn Halvoy into 2 Conquest/Breakthrough maps for Multiplayer (snowy/non snowy)
  2. Add Firestorm Vehicles to multiplayer and allow tractors to be drivable in vanilla maps
-The Schwimmwagen would be great for Lofoten Islands
  1. Make the Tides of War menu show what date we are currently in during WW2.
-It was doing that for the BFV Reveal. Remember the Fall of Europe?
  1. Allow us to purchase all the Tides of War cosmetics in the company screen (with CC of course)
  2. Add the mode Fortress back. Did people not like it? I never got to play it.
  3. Allow us to hear teammates requests when they are using the commorose.
-Kind of not immersive to not hear them.
  1. Fix Statistics page by allowing us to see kills for the Flamethrower, Medical Syringe, and Repair Tool (add this)
  2. Allow us to customize our planes and tanks while there are none available in the spawn screen like in BF1.
  3. Improve the Netcode (possibly, where did DICE LA's work go?)
-Still hear stories from people with bad netcode situations.
  1. Add an option to turn off the Distance Haze.
  2. Add back Squad XP boosts from BF1 (if the tech is there ofc)
  3. Add a Repair Medal/Ribbon
  4. Improve the control and handling on Transport Vehicles, Planes, and Tanks, especially the Universal Carrier.
-Be able to drift
  1. Improve loading times when quitting a match and loading into BFV for the first time. Also fix it so that alt tabbing out of the game doesn't freeze/pause the game.
  2. Improve the progression meter (circle) UI, it is confusing if I am this rank or if that is my next rank
  3. Make it so we hear the helmet and have it knock off when a sniper shoots someone in the head with a helmet like in BF1. (not sure if it is in BFV or not)
  4. Voices for the different races on the British and US side should be different than the normal white male/female American/British voice.
  5. Incendiary grenades and Flamethrowers should be able to burn down buildings and maybe trees and plants. (Destruction)
  6. Improve Dog Tag Designs and Textures
  7. Allow to Chat in the End of Round Screen (not sure if this is already a thing or not)
  8. Receive points for escorting the bomb carrier (defending)
  9. Be able to scroll in the chat higher up
  10. When in a downed state, you should be able to target a medic like how a medic can target downed teammates
  11. Be able to go to the squad spawn screen if you are in the map overview
  12. The bushes on Hamada and Al Sundan need physics/destructibility and as well as on any other map applicable
  13. Explain all vehicle icons
  14. Improve Frontlines on all Maps
-Arras needs more flags and also look at the base spawns to have multiple ones near specific objectives, this applies for other modes as well and other maps too
  1. At E on Wake Island, when exploding the fuel tanks, it should do damage to enemies and you yourself, and the fire should also do damage a little bit. You should also get kills from blowing up the explosive stations at D (not sure if this works or not)
  2. Be able to unfilter profanities
  3. Be able to move all UI elements wherever you want
  4. You should get a refund of whatever items you already have if you buy a pack in the armory (not sure if this already happens or not)
  5. Add a quick match option like in Battlefront 2 where it puts you in a random gamemode preferably one that needs players
  6. Have the option to queue for both Squad or Solo in Firestorm
  7. Have the option to quick match any difficulty in combined arms
  8. Show how many players are needed to start the round while in the pick the class screen.
  9. You should receive points for assisting the capture of a flag if you get killed right before it gets captured.
  10. Receive squad assist kills when the squad leader gets kills with squad call ins (flying bombs, etc) (the amount of score you receive depends on how many requisition points you earned for your squad)
  11. Be able to call in squad call ins while inside a vehicle (tank, plane, transport, etc)
  12. Get kills if you kill someone with debris (not sure if this is already a thing or not)
  13. Be able to give squad orders in the revive screen.
  14. Be able to see how many orders are already on a flag from all the squads on your team. Like (battlefront 2 kind of)
  15. Receive damage for stepping on fire on maps.
  16. Be able to turn and move AT gun emplacements
  17. The shade/hood that gets built after building some fortifications should be able to come back after it gets destroyed for the first time.
  18. Be able to see what weapon/soldietank/plane skin someone has equipped like in BF1
  19. The tanker and pilot weapons should have the skin you have equipped on the main classes.
  20. Be able to see who the spectators are in the scoreboard
  21. Improve visibility on certain maps like Marita
  22. Have the tractor respawn
  23. Say in game if you rank up in the Chapter and be able to see what rank you are in game; if you rank it up in game, and then leave, the chapter rewards menu should say that you completed the rank and you should receive your award and not have to wait until the game ends. Same applies for ranking up weapons, player rank, and classes.
  24. Have the game automatically combine squads unless they are locked
  25. The music on the 5v5 Maps should be applied to the rest of the game
  26. Be able to see what flag a squadmate is near when using squad spawn
  27. Add more epic soldier chants and rallies at the start of the match like in BF1 and the US at their spawn on the carriers.
  28. Say what weapon/gadget I killed the enemy with in the score log.
  29. Be able to see how much XP a medal gives you and fix typos on the medal objectives. Got should be get, and then it should change to got once you do the objective.
Controversial Points
  1. Add back the Sniper Sweet Spot mechanic like in BF1.
  2. Improve MMG Gameplay
-Make them fun to use, by being mobile
-Remove need to bipod possibly (controversial). Encouraging campers is not good
-A video from Westie- It's Time to END The MMG BIPOD META Battlefield 5 (Gunplay Issues)- https://www.youtube.com/watch?v=UC4cFI8Tj90
  1. Make the game Crossplay across all platforms like Modern Warfare.
  2. Allow us to quit or quit to desktop in game while in the best squad screen and defeat/victory screen; Also allow an option to quit to desktop in-game and in the EOR screen like Modern Warfare
Now lets talk about CONTENT.
  1. Add in PT Boats for the Pacific maps as seen in Datamines/Add in the torpedo loadouts for the amphibious tanks
  2. Add in more Tanks/Planes for the American and Japanese factions (like mustang, b-17, floatplanes). Add in a specific AA tank for both factions.
  3. Add in a British specific flying bomb (I haven't researched this enough so I'm not sure if there even is one; The JB-2 is actually a US made bomb)
  4. Add in Japanese Carriers and Landing Craft and make the Japanese the Attackers on Wake Island
  5. Add another tank for the German faction like the Hummel tank as seen in Datamines
  6. Add Battle Pickups for the British and German factions
  7. Add more Combat Roles (Archetypes) for all the classes as promised. There were so many in the Alpha/Beta. Also, add some for Pilots and Tanker Classes.
  8. Add more game modes from Datamines- Invasion, Conquer and Destroy, Battlezone, CTF, Squad Conquest Tanks.
  9. Add in a new offline mode where we can play Conquest or other modes with bots like Instant Action in Battlefront 2. Also add in offline breakthrough, which is what the upcoming Missions mode in battlefront 2 basically is.
  10. Add one more male and female character for both US and Japanese factions
  11. Add in the Al Marj Encampment map from 5 v 5 as seen in Datamines, and expand it for the larger gamemodes
  12. 5th Pacific Map- Pacific Ocean Map (hopefully it is Okinawa) as seen in Datamines
  13. Add more skins for weapons that barely have skins because I hate receiving skins for the same starter weapons over and over
  14. Add the Weapon Charm customization from Datamines
  15. Add in more WW2 authentic skins and cool skins like seen in ArtStation.
  16. Add a Japanese specific AA cannon and a US specific AT and AA cannons. (Not sure if there are any)
  17. Add in Tanker and Pilot Class Weapons like in BF1.
  18. Add the M2 Mortar.
  19. Add more accurate uniforms especially for the British. And also recolor all of the uniforms not just the default ones.
  20. Add 2 new transport vehicles (one for US and one for Japanese) that are like the M3 and Halftrack
  21. Add 2 new reinforcement vehicles (one for US and one for Japanese) that are like the T48 and Pakwagen.
  22. Add modes like Air Superiority, Tank Superiority, Sea superiority, and Carrier Assault
-The Maps for Air Superiority could be Battle of Britain
-The Maps for Sea Superiority (NEW MODE) could be Midway, Coral Sea, Leyte Gulf, Battle of the Atlantic, Phillipine Sea, etc.
-The Maps for Tank Superiority could be Operation Barbarossa (or Battle of Brody)
DLCS
First off, we need a roadmap for DLCs and concept art months before hand. I am also going to name off what we already have. I also know that this will sound unlikely.
  1. The 8 Vanilla Maps
  2. Fall of Europe/France/Greece DLC
-4 Maps include- Panzerstorm, Battle of Dunkirk (we don't have this), Mercury, Marita
  1. Close Quarters DLC
-4 Maps include Lofoten Islands, Provence, Operation Underground, Al Marj Encampment
-4.War Stories DLC-
-4 Maps include Al Sudan, Tirailleur, Nordly's Heavy Water Plant, The Last Tiger's Destroyed City
  1. Pacific DLC
-4 Maps include Iwo Jima, Pacific Storm, Wake Island, Solomon Islands
  1. Eastern Front DLC
-Adds USSR including tanks, planes, and weapons
-4 Maps include Stalingrad, Kursk, Moscow, Kharkov
  1. End of WW2 DLC
-6 Maps include D-Day, Bulge, Berlin, Okinawa (Pacific Ocean?), Market Garden, Monte Cassino (Battle for Rome)
  1. Halvoy DLC Bonus
-2 Maps centering around the snowy region and non snow region of Halvoy for all modes
By now, according to this list, BFV would end up with 36 maps by the end of its life span.
If DICE continues support past this, then they should either add an Italian DLC and a Chinese DLC. Maps could be Battle of Anzio and Battle of Shanghai. They could also do a North African DLC.
DICE could also add in the French faction and put them on existing maps that are suitable for the French. Same could be said for the Greek faction and others.
Additional maps include Operation Bagration, Operation Torch, Burma, Luzon, and Sedan.
Things DICE can do if they have time for it
  1. Add the guns from 5v5 into the main game
  2. Finish 5v5 competitive mode and release it
  3. Fix Ribbons and put them back in the game
  4. Revamp the Assignment system so we can change them in-game and have more than 4 active or all of them.
  5. Add soldier dragging
  6. Add crash landings
  7. Fix the gamemode system to allow for more modes instead of always limiting modes.
  8. Fix the Double XP system (there is none, the tech isn't ready yet)
  9. Add back codex like in BF1.
  10. Add the Garotte back in the game.
  11. Add the Westland Lysander back in the game.
  12. Add War Stories Maps into the Multiplayer like Tirailleur, the Heavy Water Plant from Nordlys, and The Last Tiger
  13. Add more good War Stories.
  14. Allow us to equip 2 Dog Tags at the same time. Seeing that we can only equip 1, shows that the game was Rushed. Also, add more Dog Tags. I'm not sure if a single one has been added for post launch besides the Chapter ones.
  15. Add Fun Facts about WW2 in the loading screens like in BF1.
  16. Add back Attrition and revamp/improve/fix it.
  17. Add all the datamined weapons, gadgets, and vehicles.
-The content tracker from Colers100- https://docs.google.com/spreadsheets/d/1X3zd__IuYz_LEh4Z8ka21a-GVB37sK9qDrV7R6i5hiI/edit#gid=0
For a final note, DICE, learn from your mistakes or you will hit rock bottom even more with Battlefield 6.
I make frequent edits to this list, so come back if you want.
submitted by oStarZ to BattlefieldV [link] [comments]

[A3] [NA/EST] [Casual Milsim] [Varied Settings] - NCR Fallout Campaign 📷

-The 13th Special Forces Group "The Immortals"-
l Discord: https://discord.gg/JGTEBSN
Looking for a unit where you can expect to be genuinely welcomed and included, rather than treated as a roster filler and ignored? Look no further!
The 13th Special Forces Group is a small community of ArmA 3 players that provide a realistic yet casual ArmA experience. We are comprised of members from varying backgrounds and units, and just seek to have a good time and play the game, without the strict emphasis on Milsim. We mostly specialize in Spec Ops missions, but depending on the mod and scenario, will sometimes perform different roles. Were looking for all kinds of players, with no experience required.
While most of our players live in the U.S. we have players from across the globe who join us.
-When are your OPs?-
Our campaign operations take place every Tuesday and Sunday, usually starting at 7 PM EST and running for about 2 hours, at that particular operations Zeuses discretion. We usually host an unrelated one shot mission on Friday, set in the same modlist just as a different faction. There might be an extra one off for fun, or something of the sorts, occasionally on other days. We also have an ongoing post apocalyptic RP campaign that is played every other Saturday. All events and their times will be posted in our Discord beforehand, to allow our members enough time and notice to get things in order.
-What mod/setting do you specialize in?-
Members of our unit have played them all, but we don't have one set setting. From WW2 all the way to Operation Trebuchet or beyond, no setting is off limits. We will hop from campaign setting to campaign setting, all depending on what our player base wants and votes for. All players are welcome to suggest their ideas and hopes for future missions. Some of our recent ops include
-Fictional U.S. Border war with a militant cartel
-Rhodesian Bush War
13th SFG Ready to Hunt Members of ZANU. 1969, Colorized
I know how to drive. 1970, Colorized.
13th SFG Executes an Ambush Against a ZANLA Convoy. Date Classified, Colorized.
-Modern Day Russian Invasion of Ukraine
13th SFG Night Infiltration.
13th SFG Destroys a Tank Depot.
Group Photo with BRRRRRTTTTTTTTT.
Debrief After a Tough Fight.
-U.S. Invasion of Italy in 1943
13th SFG Paratroops Await The Fleet After a Night of Hell. 1943, Colorized.
The Fleet Arrives. 1943, colorized.
Cassino Town, With a Custom Zeus Made Monte Cassino in the Distance. 1943, Colorized.
13th SFG Americans, British and Polish After Having Taken the Abbey of Monte Cassino. 1943, Colorized.
13th SFG Victory Parade After Victory in Rome. 1943, Colorized.
-U.S. intervention in Vietnam
13th SFG After a NVA Counter Assault. 1968, Colorized.
13th SFG Heads Up "The Devil's Dirt Road" after a Hellish Patrol. 1968, Colorized.
13th SFG Patrol Reacting to a Call For Aid From A Frontline Unit. 1968, Colorized.
13th SFG Poses For a Picture After a Brutal Night Holding the Line. 1968, Colorized.
13th SFG poses for a picture after defending the last U.S. base in Vietnam. 1970, colorized.
-​Russian invasion of Middle America. (Red Dawn)
13th SFG Members pose for a photo after a successful raid on two Soviet Occupied Towns. 1984.
A 13th SFG member, in a stolen Soviet Ghillie suit, engages targets at a POW camp. 1984.
13th SFG Members driving a stolen Soviet UAZ. Thinking of better times. 1984.
13th SFG Members in stolen Soviet uniforms, after a successful prison break. 1984.
13th SFG Members prepare to land behind Soviet lines and attack a chemical weapons plants. 1984.
13th SFG Members after the chemical weapons plant blows. "Gas, Gas, Gas!" 1984.
13th SFG Members defend a downed Blackhawk in the irradiated wasteland of Omaha, Nebraska. 1984.
-​101st Airborne from D-Day through the end of WW2.
13thSFG members take part in the German Blitzkrieg during the 1939 invasion of Poland during a One Off mission. 1939, Colorized.
13th SFG Members in the "duct-taped together killing machines" as Libyan Desert Taxi Service. 1942, Colorized.
13th SFG Members of the Libyan Desert Taxi Service after taking a German airfield outside of Al Alamein. 1942, Colorized.
13th SFG paratroopers, loaded in C-47s, wait for the go ahead to take off for the long flight to France. The first, and for some, last jump of the war. 1944, Colorized.
13th SFG paratroopers lost, trying to figure out where their pilot dropped them on D-Day. 1944, Colorized.
13th SFG members bodies, scattered along the beaches of Normandy as the bloody first wave desperately attempts to gain ground on D-Day. 1944, Colorized.
Paratroopers from the 13th SFG rendezvous with American tanks rolling off the beach on D-day. 1944, Colorized.
A stubborn man from Texas, LTC Cole leads the 13th SFG in a charge across a smoke filled field to take out a German encampment. 1944, Colorized.
13th SFG soldiers hold Hill 30 from a German counter attacked. Fighting persisted until a runner was able to locate and direct members of the U.S. 2ND Armored Division to relieve them. 1944. Colorized.
A XXX Corp tank cooks off from a single shot from a German Tiger, as members of the 13th SFG look on in horror. 1944, colorized.
13th SFG CO looks on in horror as the crew of the Sherman he was just talking to burns in front of him. 1944, colorized.
13th SFG members rush across the remade Son Bridge during Market Garden. 1944, Colorized.
13th SFG forces at Arnham look out across the Rhine, knowing they are surrounded and relief is days away. 1944, Colorized.
Surrounded British forces at Arnham discuss surrender with a German envoy. British commander- "We haven't the proper facilities to take you all prisoner." 1944, Colorized.
13th SFG finds and rescues members of the trapped British 1st Airborne. 1944, Colorized.
13th SFG members rushing to eliminate a German artillery position during the Battle of the Bulge. 1944, Colorzied.
13th SFG members on their way to reinforce overwhelmed US positions, knowing they will be surrounded. 1944, Colorized.
13th SFG fighters engage a German ME-109 over the English Channel during a late war bombing mission. 1944, Colorized.
Russian soldiers and a flag bearer pose at the bottom of the Reichstag in Berlin. 1945, Colorized Modern day WW3
CIA kill team in a classified location. 2028.
CIA team, captured, interrogated, and killed on international broadcast. 2028.
Ukrainian National Guard holding out on top of the Vitaly Gregor Regional Hospital as Russian forces surrounded them. These men were all dead within the hour. 2028
13th SFG Vietnam P2 Electric Boogaloo
13th SFG as 1st Infantry patrolling rice fields.
1st Infantry taking a photo after a successful village raid!
Marines take a photo after the battle of Hue City
1st Infantry Squad after a long day of battling and being seperated.
SFG Fallout (Current Setting)
NCR Troopers Poses With A Cult Monument
13th SFG NCR Rangers Clearing A Path For The Rest
13th SFG Patrolling
We're always looking at future settings we would love to have your input on!
-How restrictive/serious are you?-
Overall, we are very casual as a unit. We do have a chain of command, to deal with issues that arise and maintain the server, but the highest a set rank goes in an operation is Squad Lead, with Zeus's acting as platoon lead and command. Our load outs are not restrictive either, the only thing we will restrict you to is to period appropriate pool of weapons, uniforms, etc. so you will have the ability to have a lot of customization for your load outs. We don't have a white-list or restricted mods, because personal choice is important. Want to see more blood from enemies you kill? Turn on a blood mod. Want to turn on JSRS to get a more immersive soundscape? Go ahead. We only ask that you don't put on mods that will hinder the enjoyment of others or give an unfair advantage.
-Is there an attendance or training requirement?-
No, we understand real life comes first. Show up when you can.
We offer training if you need or want it, from a refresher course all the way to specialized squad tactics, weapons training, or anything else ArmA offers, but there is no required training. You don't have to do push-ups and run an obstacle course while a 14 year old makes you call him sir.
-Do you offer anything other than infantry game play?-
While we do not have dedicated slots for pilots, tankers, or others, any member who shows willingness or aptitude is free to take those slots on individual operations where we do have them.
So what are you waiting for? Come join today! Hop in the Discord and ask any questions you have!
l Discord: https://discord.gg/JGTEBSN
submitted by 13thSFGArmA3 to FindAUnit [link] [comments]

[A3] [NA/EST] [Casual Milsim] [Varied Settings] - Voting on New Setting!

-The 13th Special Forces Group "The Immortals"-
l Discord: https://discord.gg/JGTEBSN
Looking for a unit where you can expect to be genuinely welcomed and included, rather than treated as a roster filler and ignored? Look no further!
The 13th Special Forces Group is a small community of ArmA 3 players that provide a realistic yet casual ArmA experience. We are comprised of members from varying backgrounds and units, and just seek to have a good time and play the game, without the strict emphasis on Milsim. We mostly specialize in Spec Ops missions, but depending on the mod and scenario, will sometimes perform different roles. Were looking for all kinds of players, with no experience required.
While most of our players live in the U.S. we have players from across the globe who join us.
-When are your OPs?-
Our campaign operations take place every Tuesday and Sunday, usually starting at 7 PM EST and running for about 2 hours, at that particular operations Zeuses discretion. We usually host an unrelated one shot mission on Friday, set in the same modlist just as a different faction. There might be an extra one off for fun, or something of the sorts, occasionally on other days. We also have an ongoing post apocalyptic RP campaign that is played every other Saturday. All events and their times will be posted in our Discord beforehand, to allow our members enough time and notice to get things in order.
-What mod/setting do you specialize in?-
Members of our unit have played them all, but we don't have one set setting. From WW2 all the way to Operation Trebuchet or beyond, no setting is off limits. We will hop from campaign setting to campaign setting, all depending on what our player base wants and votes for. All players are welcome to suggest their ideas and hopes for future missions. Some of our recent ops include
-Fictional U.S. Border war with a militant cartel
-Rhodesian Bush War
13th SFG Ready to Hunt Members of ZANU. 1969, Colorized
I know how to drive. 1970, Colorized.
13th SFG Executes an Ambush Against a ZANLA Convoy. Date Classified, Colorized.
-Modern Day Russian Invasion of Ukraine
13th SFG Night Infiltration.
13th SFG Destroys a Tank Depot.
Group Photo with BRRRRRTTTTTTTTT.
Debrief After a Tough Fight.
-U.S. Invasion of Italy in 1943
13th SFG Paratroops Await The Fleet After a Night of Hell. 1943, Colorized.
The Fleet Arrives. 1943, colorized.
Cassino Town, With a Custom Zeus Made Monte Cassino in the Distance. 1943, Colorized.
13th SFG Americans, British and Polish After Having Taken the Abbey of Monte Cassino. 1943, Colorized.
13th SFG Victory Parade After Victory in Rome. 1943, Colorized.
-U.S. intervention in Vietnam
13th SFG After a NVA Counter Assault. 1968, Colorized.
13th SFG Heads Up "The Devil's Dirt Road" after a Hellish Patrol. 1968, Colorized.
13th SFG Patrol Reacting to a Call For Aid From A Frontline Unit. 1968, Colorized.
13th SFG Poses For a Picture After a Brutal Night Holding the Line. 1968, Colorized.
13th SFG poses for a picture after defending the last U.S. base in Vietnam. 1970, colorized.
-​Russian invasion of Middle America. (Red Dawn)
13th SFG Members pose for a photo after a successful raid on two Soviet Occupied Towns. 1984.
A 13th SFG member, in a stolen Soviet Ghillie suit, engages targets at a POW camp. 1984.
13th SFG Members driving a stolen Soviet UAZ. Thinking of better times. 1984.
13th SFG Members in stolen Soviet uniforms, after a successful prison break. 1984.
13th SFG Members prepare to land behind Soviet lines and attack a chemical weapons plants. 1984.
13th SFG Members after the chemical weapons plant blows. "Gas, Gas, Gas!" 1984.
13th SFG Members defend a downed Blackhawk in the irradiated wasteland of Omaha, Nebraska. 1984.
-​101st Airborne from D-Day through the end of WW2.
13thSFG members take part in the German Blitzkrieg during the 1939 invasion of Poland during a One Off mission. 1939, Colorized.
13th SFG Members in the "duct-taped together killing machines" as Libyan Desert Taxi Service. 1942, Colorized.
13th SFG Members of the Libyan Desert Taxi Service after taking a German airfield outside of Al Alamein. 1942, Colorized.
13th SFG paratroopers, loaded in C-47s, wait for the go ahead to take off for the long flight to France. The first, and for some, last jump of the war. 1944, Colorized.
13th SFG paratroopers lost, trying to figure out where their pilot dropped them on D-Day. 1944, Colorized.
13th SFG members bodies, scattered along the beaches of Normandy as the bloody first wave desperately attempts to gain ground on D-Day. 1944, Colorized.
Paratroopers from the 13th SFG rendezvous with American tanks rolling off the beach on D-day. 1944, Colorized.
A stubborn man from Texas, LTC Cole leads the 13th SFG in a charge across a smoke filled field to take out a German encampment. 1944, Colorized.
13th SFG soldiers hold Hill 30 from a German counter attacked. Fighting persisted until a runner was able to locate and direct members of the U.S. 2ND Armored Division to relieve them. 1944. Colorized.
A XXX Corp tank cooks off from a single shot from a German Tiger, as members of the 13th SFG look on in horror. 1944, colorized.
13th SFG CO looks on in horror as the crew of the Sherman he was just talking to burns in front of him. 1944, colorized.
13th SFG members rush across the remade Son Bridge during Market Garden. 1944, Colorized.
13th SFG forces at Arnham look out across the Rhine, knowing they are surrounded and relief is days away. 1944, Colorized.
Surrounded British forces at Arnham discuss surrender with a German envoy. British commander- "We haven't the proper facilities to take you all prisoner." 1944, Colorized.
13th SFG finds and rescues members of the trapped British 1st Airborne. 1944, Colorized.
13th SFG members rushing to eliminate a German artillery position during the Battle of the Bulge. 1944, Colorzied.
13th SFG members on their way to reinforce overwhelmed US positions, knowing they will be surrounded. 1944, Colorized.
13th SFG fighters engage a German ME-109 over the English Channel during a late war bombing mission. 1944, Colorized.
Russian soldiers and a flag bearer pose at the bottom of the Reichstag in Berlin. 1945, Colorized Modern day WW3
CIA kill team in a classified location. 2028.
CIA team, captured, interrogated, and killed on international broadcast. 2028.
Ukrainian National Guard holding out on top of the Vitaly Gregor Regional Hospital as Russian forces surrounded them. These men were all dead within the hour. 2028
13th SFG Vietnam P2 (Current Setting)
13th SFG as 1st Infantry patrolling rice fields.
1st Infantry taking a photo after a successful village raid!
Marines take a photo after the battle of Hue City
1st Infantry Squad after a long day of battling and being seperated.

We're always looking at future settings we would love to have your input on!
-How restrictive/serious are you?-
Overall, we are very casual as a unit. We do have a chain of command, to deal with issues that arise and maintain the server, but the highest a set rank goes in an operation is Squad Lead, with Zeus's acting as platoon lead and command. Our load outs are not restrictive either, the only thing we will restrict you to is to period appropriate pool of weapons, uniforms, etc. so you will have the ability to have a lot of customization for your load outs. We don't have a white-list or restricted mods, because personal choice is important. Want to see more blood from enemies you kill? Turn on a blood mod. Want to turn on JSRS to get a more immersive soundscape? Go ahead. We only ask that you don't put on mods that will hinder the enjoyment of others or give an unfair advantage.
-Is there an attendance or training requirement?-
No, we understand real life comes first. Show up when you can.
We offer training if you need or want it, from a refresher course all the way to specialized squad tactics, weapons training, or anything else ArmA offers, but there is no required training. You don't have to do push-ups and run an obstacle course while a 14 year old makes you call him sir.
-Do you offer anything other than infantry game play?-
While we do not have dedicated slots for pilots, tankers, or others, any member who shows willingness or aptitude is free to take those slots on individual operations where we do have them.
So what are you waiting for? Come join today! Hop in the Discord and ask any questions you have!
l Discord: https://discord.gg/JGTEBSN
submitted by 13thSFGArmA3 to FindAUnit [link] [comments]

[A3] [NA/EST] [Casual Milsim] [Varied Settings] - New Fallout Campaign Starting 📷

-The 13th Special Forces Group "The Immortals"-
l Discord: https://discord.gg/JGTEBSN
Looking for a unit where you can expect to be genuinely welcomed and included, rather than treated as a roster filler and ignored? Look no further!
The 13th Special Forces Group is a small community of ArmA 3 players that provide a realistic yet casual ArmA experience. We are comprised of members from varying backgrounds and units, and just seek to have a good time and play the game, without the strict emphasis on Milsim. We mostly specialize in Spec Ops missions, but depending on the mod and scenario, will sometimes perform different roles. Were looking for all kinds of players, with no experience required.
While most of our players live in the U.S. we have players from across the globe who join us.
-When are your OPs?-
Our campaign operations take place every Tuesday and Sunday, usually starting at 7 PM EST and running for about 2 hours, at that particular operations Zeuses discretion. We usually host an unrelated one shot mission on Friday, set in the same modlist just as a different faction. There might be an extra one off for fun, or something of the sorts, occasionally on other days. We also have an ongoing post apocalyptic RP campaign that is played every other Saturday. All events and their times will be posted in our Discord beforehand, to allow our members enough time and notice to get things in order.
-What mod/setting do you specialize in?-
Members of our unit have played them all, but we don't have one set setting. From WW2 all the way to Operation Trebuchet or beyond, no setting is off limits. We will hop from campaign setting to campaign setting, all depending on what our player base wants and votes for. All players are welcome to suggest their ideas and hopes for future missions. Some of our recent ops include
-Fictional U.S. Border war with a militant cartel
-Rhodesian Bush War
13th SFG Ready to Hunt Members of ZANU. 1969, Colorized
I know how to drive. 1970, Colorized.
13th SFG Executes an Ambush Against a ZANLA Convoy. Date Classified, Colorized.
-Modern Day Russian Invasion of Ukraine
13th SFG Night Infiltration.
13th SFG Destroys a Tank Depot.
Group Photo with BRRRRRTTTTTTTTT.
Debrief After a Tough Fight.
-U.S. Invasion of Italy in 1943
13th SFG Paratroops Await The Fleet After a Night of Hell. 1943, Colorized.
The Fleet Arrives. 1943, colorized.
Cassino Town, With a Custom Zeus Made Monte Cassino in the Distance. 1943, Colorized.
13th SFG Americans, British and Polish After Having Taken the Abbey of Monte Cassino. 1943, Colorized.
13th SFG Victory Parade After Victory in Rome. 1943, Colorized.
-U.S. intervention in Vietnam
13th SFG After a NVA Counter Assault. 1968, Colorized.
13th SFG Heads Up "The Devil's Dirt Road" after a Hellish Patrol. 1968, Colorized.
13th SFG Patrol Reacting to a Call For Aid From A Frontline Unit. 1968, Colorized.
13th SFG Poses For a Picture After a Brutal Night Holding the Line. 1968, Colorized.
13th SFG poses for a picture after defending the last U.S. base in Vietnam. 1970, colorized.
-​Russian invasion of Middle America. (Red Dawn)
13th SFG Members pose for a photo after a successful raid on two Soviet Occupied Towns. 1984.
A 13th SFG member, in a stolen Soviet Ghillie suit, engages targets at a POW camp. 1984.
13th SFG Members driving a stolen Soviet UAZ. Thinking of better times. 1984.
13th SFG Members in stolen Soviet uniforms, after a successful prison break. 1984.
13th SFG Members prepare to land behind Soviet lines and attack a chemical weapons plants. 1984.
13th SFG Members after the chemical weapons plant blows. "Gas, Gas, Gas!" 1984.
13th SFG Members defend a downed Blackhawk in the irradiated wasteland of Omaha, Nebraska. 1984.
-​101st Airborne from D-Day through the end of WW2.
13thSFG members take part in the German Blitzkrieg during the 1939 invasion of Poland during a One Off mission. 1939, Colorized.
13th SFG Members in the "duct-taped together killing machines" as Libyan Desert Taxi Service. 1942, Colorized.
13th SFG Members of the Libyan Desert Taxi Service after taking a German airfield outside of Al Alamein. 1942, Colorized.
13th SFG paratroopers, loaded in C-47s, wait for the go ahead to take off for the long flight to France. The first, and for some, last jump of the war. 1944, Colorized.
13th SFG paratroopers lost, trying to figure out where their pilot dropped them on D-Day. 1944, Colorized.
13th SFG members bodies, scattered along the beaches of Normandy as the bloody first wave desperately attempts to gain ground on D-Day. 1944, Colorized.
Paratroopers from the 13th SFG rendezvous with American tanks rolling off the beach on D-day. 1944, Colorized.
A stubborn man from Texas, LTC Cole leads the 13th SFG in a charge across a smoke filled field to take out a German encampment. 1944, Colorized.
13th SFG soldiers hold Hill 30 from a German counter attacked. Fighting persisted until a runner was able to locate and direct members of the U.S. 2ND Armored Division to relieve them. 1944. Colorized.
A XXX Corp tank cooks off from a single shot from a German Tiger, as members of the 13th SFG look on in horror. 1944, colorized.
13th SFG CO looks on in horror as the crew of the Sherman he was just talking to burns in front of him. 1944, colorized.
13th SFG members rush across the remade Son Bridge during Market Garden. 1944, Colorized.
13th SFG forces at Arnham look out across the Rhine, knowing they are surrounded and relief is days away. 1944, Colorized.
Surrounded British forces at Arnham discuss surrender with a German envoy. British commander- "We haven't the proper facilities to take you all prisoner." 1944, Colorized.
13th SFG finds and rescues members of the trapped British 1st Airborne. 1944, Colorized.
13th SFG members rushing to eliminate a German artillery position during the Battle of the Bulge. 1944, Colorzied.
13th SFG members on their way to reinforce overwhelmed US positions, knowing they will be surrounded. 1944, Colorized.
13th SFG fighters engage a German ME-109 over the English Channel during a late war bombing mission. 1944, Colorized.
Russian soldiers and a flag bearer pose at the bottom of the Reichstag in Berlin. 1945, Colorized Modern day WW3
CIA kill team in a classified location. 2028.
CIA team, captured, interrogated, and killed on international broadcast. 2028.
Ukrainian National Guard holding out on top of the Vitaly Gregor Regional Hospital as Russian forces surrounded them. These men were all dead within the hour. 2028
13th SFG Vietnam P2 (Current Setting)
13th SFG as 1st Infantry patrolling rice fields.
1st Infantry taking a photo after a successful village raid!
Marines take a photo after the battle of Hue City
1st Infantry Squad after a long day of battling and being seperated.
We're always looking at future settings we would love to have your input on!
-How restrictive/serious are you?-
Overall, we are very casual as a unit. We do have a chain of command, to deal with issues that arise and maintain the server, but the highest a set rank goes in an operation is Squad Lead, with Zeus's acting as platoon lead and command. Our load outs are not restrictive either, the only thing we will restrict you to is to period appropriate pool of weapons, uniforms, etc. so you will have the ability to have a lot of customization for your load outs. We don't have a white-list or restricted mods, because personal choice is important. Want to see more blood from enemies you kill? Turn on a blood mod. Want to turn on JSRS to get a more immersive soundscape? Go ahead. We only ask that you don't put on mods that will hinder the enjoyment of others or give an unfair advantage.
-Is there an attendance or training requirement?-
No, we understand real life comes first. Show up when you can.
We offer training if you need or want it, from a refresher course all the way to specialized squad tactics, weapons training, or anything else ArmA offers, but there is no required training. You don't have to do push-ups and run an obstacle course while a 14 year old makes you call him sir.
-Do you offer anything other than infantry game play?-
While we do not have dedicated slots for pilots, tankers, or others, any member who shows willingness or aptitude is free to take those slots on individual operations where we do have them.
So what are you waiting for? Come join today! Hop in the Discord and ask any questions you have!
l Discord: https://discord.gg/JGTEBSN
submitted by 13thSFGArmA3 to FindAUnit [link] [comments]

[A3] [NA/EST] [Casual Milsim] [Varied Settings] 13th SFG Back in Vietnam! 📷

-The 13th Special Forces Group "The Immortals"-

l Discord: https://discord.gg/JGTEBSN
Looking for a unit where you can expect to be genuinely welcomed and included, rather than treated as a roster filler and ignored? Look no further!
The 13th Special Forces Group is a small community of ArmA 3 players that provide a realistic yet casual ArmA experience. We are comprised of members from varying backgrounds and units, and just seek to have a good time and play the game, without the strict emphasis on Milsim. We mostly specialize in Spec Ops missions, but depending on the mod and scenario, will sometimes perform different roles. Were looking for all kinds of players, with no experience required.
While most of our players live in the U.S. we have players from across the globe who join us.
-When are your OPs?-
Our campaign operations take place every Tuesday and Sunday, usually starting at 7 PM EST and running for about 2 hours, at that particular operations Zeuses discretion. We usually host an unrelated one shot mission on Friday, set in the same modlist just as a different faction. There might be an extra one off for fun, or something of the sorts, occasionally on other days. We also have an ongoing post apocalyptic RP campaign that is played every other Saturday. All events and their times will be posted in our Discord beforehand, to allow our members enough time and notice to get things in order.
-What mod/setting do you specialize in?-
Members of our unit have played them all, but we don't have one set setting. From WW2 all the way to Operation Trebuchet or beyond, no setting is off limits. We will hop from campaign setting to campaign setting, all depending on what our player base wants and votes for. All players are welcome to suggest their ideas and hopes for future missions. Some of our recent ops include
-Fictional U.S. Border war with a militant cartel
-Rhodesian Bush War
13th SFG Ready to Hunt Members of ZANU. 1969, Colorized
I know how to drive. 1970, Colorized.
13th SFG Executes an Ambush Against a ZANLA Convoy. Date Classified, Colorized.
-Modern Day Russian Invasion of Ukraine
13th SFG Night Infiltration.
13th SFG Destroys a Tank Depot.
Group Photo with BRRRRRTTTTTTTTT.
Debrief After a Tough Fight.
-U.S. Invasion of Italy in 1943
13th SFG Paratroops Await The Fleet After a Night of Hell. 1943, Colorized.
The Fleet Arrives. 1943, colorized.
Cassino Town, With a Custom Zeus Made Monte Cassino in the Distance. 1943, Colorized.
13th SFG Americans, British and Polish After Having Taken the Abbey of Monte Cassino. 1943, Colorized.
13th SFG Victory Parade After Victory in Rome. 1943, Colorized.
-U.S. intervention in Vietnam
13th SFG After a NVA Counter Assault. 1968, Colorized.
13th SFG Heads Up "The Devil's Dirt Road" after a Hellish Patrol. 1968, Colorized.
13th SFG Patrol Reacting to a Call For Aid From A Frontline Unit. 1968, Colorized.
13th SFG Poses For a Picture After a Brutal Night Holding the Line. 1968, Colorized.
13th SFG poses for a picture after defending the last U.S. base in Vietnam. 1970, colorized.
-​Russian invasion of Middle America. (Red Dawn)
13th SFG Members pose for a photo after a successful raid on two Soviet Occupied Towns. 1984.
A 13th SFG member, in a stolen Soviet Ghillie suit, engages targets at a POW camp. 1984.
13th SFG Members driving a stolen Soviet UAZ. Thinking of better times. 1984.
13th SFG Members in stolen Soviet uniforms, after a successful prison break. 1984.
13th SFG Members prepare to land behind Soviet lines and attack a chemical weapons plants. 1984.
13th SFG Members after the chemical weapons plant blows. "Gas, Gas, Gas!" 1984.
13th SFG Members defend a downed Blackhawk in the irradiated wasteland of Omaha, Nebraska. 1984.
-​101st Airborne from D-Day through the end of WW2.
13thSFG members take part in the German Blitzkrieg during the 1939 invasion of Poland during a One Off mission. 1939, Colorized.
13th SFG Members in the "duct-taped together killing machines" as Libyan Desert Taxi Service. 1942, Colorized.
13th SFG Members of the Libyan Desert Taxi Service after taking a German airfield outside of Al Alamein. 1942, Colorized.
13th SFG paratroopers, loaded in C-47s, wait for the go ahead to take off for the long flight to France. The first, and for some, last jump of the war. 1944, Colorized.
13th SFG paratroopers lost, trying to figure out where their pilot dropped them on D-Day. 1944, Colorized.
13th SFG members bodies, scattered along the beaches of Normandy as the bloody first wave desperately attempts to gain ground on D-Day. 1944, Colorized.
Paratroopers from the 13th SFG rendezvous with American tanks rolling off the beach on D-day. 1944, Colorized.
A stubborn man from Texas, LTC Cole leads the 13th SFG in a charge across a smoke filled field to take out a German encampment. 1944, Colorized.
13th SFG soldiers hold Hill 30 from a German counter attacked. Fighting persisted until a runner was able to locate and direct members of the U.S. 2ND Armored Division to relieve them. 1944. Colorized.
A XXX Corp tank cooks off from a single shot from a German Tiger, as members of the 13th SFG look on in horror. 1944, colorized.
13th SFG CO looks on in horror as the crew of the Sherman he was just talking to burns in front of him. 1944, colorized.
13th SFG members rush across the remade Son Bridge during Market Garden. 1944, Colorized.
13th SFG forces at Arnham look out across the Rhine, knowing they are surrounded and relief is days away. 1944, Colorized.
Surrounded British forces at Arnham discuss surrender with a German envoy. British commander- "We haven't the proper facilities to take you all prisoner." 1944, Colorized.
13th SFG finds and rescues members of the trapped British 1st Airborne. 1944, Colorized.
13th SFG members rushing to eliminate a German artillery position during the Battle of the Bulge. 1944, Colorzied.
13th SFG members on their way to reinforce overwhelmed US positions, knowing they will be surrounded. 1944, Colorized.
13th SFG fighters engage a German ME-109 over the English Channel during a late war bombing mission. 1944, Colorized.
Russian soldiers and a flag bearer pose at the bottom of the Reichstag in Berlin. 1945, Colorized Modern day WW3
CIA kill team in a classified location. 2028.
CIA team, captured, interrogated, and killed on international broadcast. 2028.
Ukrainian National Guard holding out on top of the Vitaly Gregor Regional Hospital as Russian forces surrounded them. These men were all dead within the hour. 2028
13th SFG Vietnam P2 (Current Setting)
13th SFG as 1st Infantry patrolling rice fields.
1st Infantry taking a photo after a successful village raid!
We're always looking at future settings we would love to have your input on!
-How restrictive/serious are you?-
Overall, we are very casual as a unit. We do have a chain of command, to deal with issues that arise and maintain the server, but the highest a set rank goes in an operation is Squad Lead, with Zeus's acting as platoon lead and command. Our load outs are not restrictive either, the only thing we will restrict you to is to period appropriate pool of weapons, uniforms, etc. so you will have the ability to have a lot of customization for your load outs. We don't have a white-list or restricted mods, because personal choice is important. Want to see more blood from enemies you kill? Turn on a blood mod. Want to turn on JSRS to get a more immersive soundscape? Go ahead. We only ask that you don't put on mods that will hinder the enjoyment of others or give an unfair advantage.
-Is there an attendance or training requirement?-
No, we understand real life comes first. Show up when you can.
We offer training if you need or want it, from a refresher course all the way to specialized squad tactics, weapons training, or anything else ArmA offers, but there is no required training. You don't have to do push-ups and run an obstacle course while a 14 year old makes you call him sir.
-Do you offer anything other than infantry game play?-
While we do not have dedicated slots for pilots, tankers, or others, any member who shows willingness or aptitude is free to take those slots on individual operations where we do have them.
So what are you waiting for? Come join today! Hop in the Discord and ask any questions you have!
l Discord: https://discord.gg/JGTEBSN
submitted by SW-OBI1 to FindAUnit [link] [comments]

monte cassino plant video

Sorry; this plant is out of stock at present. Aster (Symphyotrichum) ericoides 'Monte Cassino' plant characteristics Click on a characteristic from the list below to see a list of other plants that share that characteristic. Save on popular hotels near Fiat Cassino Plant, Piedimonte San Germano: Browse Expedia's selection of 167 hotels and places to stay closest to Fiat Cassino Plant. Find cheap deals and discount rates that best fit your budget. Book now & save with no cancellation fee. Save on popular hotels near Fiat Cassino Plant in Piedimonte San Germano: Browse Expedia's selection of {location.lodging.hotelCount} hotels and places to stay closest to Fiat Cassino Plant. Book now and pay later with Expedia. Aster pilosum var. pringlei 'Monte Cassino’ A mounding plant with straight stems of tiny, white, starry flowers and tiny, narrow, mid-green leaves. Excellent for cutting. 9cm (£5.20)? Pot Sizes. Bare root. A bare root plant is a non potted specimen which is sent with it's roots in compost, wrapped in a polythene bag. 'Monte Cassino' _ 'Monte Cassino' is an upright, clump-forming, herbaceous perennial with branched stems lance-shaped to narrowly oblong, mid-green leaves and, from late summer to late autumn, open clusters of white, daisy-like flower heads with yellow central discs. Aster pilosum var. pringlei 'Monte Cassino' is: Deciduous. Habit Plant number: 1.085.920 Plants form a bushy clump of tiny leaves, bearing masses of small white daises for weeks on end. Grown commercially as a florist's flower, and excellent for cutting. Beloved by late season garden aficionados florists and butterflies this exceptional Aster spotlights wispy crisp white clouds of petite yellow-centered daisies hovering above well-tailored tiny green leaves that form a vigorous bushy clump. 'Monte Cassino's delicate illuminated texture becomes a simple-to-place ethereal filler perfect for juxtaposing against bolder perennials such as ... This plant is listed in the RHS Plant Finder book. At present our information about this plant is limited to a list of the nurseries that supply it. In time we will be adding more details including a description, growing information, advice and photographs. RHS Plant Finder 2020. Over 81,000 plants and where to buy them Finden Sie perfekte Stock-Fotos zum Thema Cassino sowie redaktionelle Newsbilder von Getty Images. Wählen Sie aus erstklassigen Inhalten zum Thema Cassino in höchster Qualität. The Clematis Monte Cassino has glowing burgundy flowers that look unique! Guaranteed to stand out in any garden. Ideally, the Clematis would prefer a spot with partial shade and well drained, moist, soil. They can bloom from late Spring through Summer and Autumn. A great choice to quickly climb a fence, pergola or wall in the garden.

monte cassino plant top

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monte cassino plant

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