9 Best Games That Don’t Need the Internet - JoyofAndroid.com

download pc games that don't need internet

download pc games that don't need internet - win

FRAG Pro Shooter

Get ready to discover one of 2020’s best games! Play explosive 1v1 & 2V2 duels against players from all over the world with this amazing FPS designed for your phone for free. Join the FRAG PRO SHOOTER Subreddit today.
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What are some great downloadable (preferable free, but I do have steam) PC games that don't require the Internet and don't need a server farm to run?

For the next couple months I'll be living in an apartment with no wireless and my laptop could use an upgrade. What are some fun games that I can run?
submitted by adifferentmike to gaming [link] [comments]

It all started with a small gift, $3,200 later and the project is done.

Last year, my business partner went out and purchased one of these: Samsung CRG9. Of course, he could not help but invite me over to see the thing. After I picked my jaw up off the floor, I left envious but happy to see he was happy with his new purchase.

Fast forward a few months and he calls me back over to his house. I was certain he got a new toy and just wanted to brag again. Low and behold, there sat a shipping crate with my name on it. He got me one. What a guy. Its a good thing I make him a lot of money, lol.

Anyway, my first thought was excitement. Then I realized that I did not have a computer that could properly drive the thing. Here is what I have replaced:

By all accounts, this computer was near top of the line when I built it in 2016. It ran most things at 1440p at least at 60 fps (and almost anything not current gen AAA at >100 fps). But that was then. This was now. 5120x1440 is TWICE the pixels as my old - admittedly awesome - monitor. In order to take advantage of this very generous gift, I was going to have to upgrade. My wife also needed a new machine (at least new to her, she is the receiver of technological hand-me-downs after all). Given that, I decided to start over from scratch.
First and foremost, I had to face the fact that top end computer components are hard to come by right now. I had to camp websites, discord chats, youtube channels with running availability tickers, the works. I ended up getting everything except the video card at MSRP, and only paid a bit over retail on the card, but did purchase it at retail instead of from a scalper.
Here is what I went with:
[PCPartPicker Part List](https://pcpartpicker.com/list/j3dsW3)
Type|Item|Price
:----|:----|:----
**CPU** | [AMD Ryzen 7 5800X 3.8 GHz 8-Core Processor](https://pcpartpicker.com/product/qtvqqs/amd-ryzen-7-5800x-38-ghz-8-core-processor-100-100000063wof) | $449.00 @ B&H
**CPU Cooler** | [Noctua NH-D15 CHROMAX.BLACK 82.52 CFM CPU Cooler](https://pcpartpicker.com/product/84MTwP/noctua-nh-d15-chromaxblack-8252-cfm-cpu-cooler-nh-d15-chromaxblack) | $99.95 @ Amazon
**Motherboard** | [Gigabyte X570 AORUS ULTRA ATX AM4 Motherboard](https://pcpartpicker.com/product/YTWBD3/gigabyte-x570-aorus-ultra-atx-am4-motherboard-x570-aorus-ultra) | $294.99 @ Amazon
**Memory** | [G.Skill Ripjaws V 32 GB (2 x 16 GB) DDR4-3600 CL16 Memory](https://pcpartpicker.com/product/zcH8TW/gskill-ripjaws-v-32-gb-2-x-16-gb-ddr4-3600-memory-f4-3600c16d-32gvkc) | $179.99 @ Amazon
**Memory** | [G.Skill Ripjaws V 32 GB (2 x 16 GB) DDR4-3600 CL16 Memory](https://pcpartpicker.com/product/zcH8TW/gskill-ripjaws-v-32-gb-2-x-16-gb-ddr4-3600-memory-f4-3600c16d-32gvkc) | $179.99 @ Amazon
**Storage** | [Sabrent Rocket 2 TB M.2-2280 NVME Solid State Drive](https://pcpartpicker.com/product/LxXnTW/sabrent-2-tb-m2-2280-solid-state-drive-sb-rocket-2tb) | $249.98 @ Amazon
**Video Card** | [Asus Radeon RX 6900 XT 16 GB TUF GAMING OC Video Card](https://pcpartpicker.com/product/LRNgXL/asus-radeon-rx-6900-xt-16-gb-tuf-gaming-oc-video-card-tuf-rx6900xt-o16g-gaming) | $1,379.99 B&H
**Case** | [Lian Li Lancool II Mesh ATX Mid Tower Case](https://pcpartpicker.com/product/d82bt6/lian-li-lancool-ii-mesh-atx-mid-tower-case-lancool-ii-mesh-rgb-black) | $109.99 @ Amazon
**Power Supply** | [SeaSonic FOCUS Plus Gold 850 W 80+ Gold Certified Fully Modular ATX Power Supply](https://pcpartpicker.com/product/jWFXsY/seasonic-focus-plus-gold-850w-80-gold-certified-fully-modular-atx-power-supply-ssr-850fx) | $177.99 @ Amazon
**Operating System** | [Microsoft Windows 10 Pro OEM 64-bit](https://pcpartpicker.com/product/MfH48d/microsoft-os-fqc08930) | $149.99 @ Amazon| *Prices include shipping, taxes, rebates, and discounts* |
| **Total** | **$3,271.86**
| Generated by [PCPartPicker](https://pcpartpicker.com) 2021-02-02 08:16 EST-0500 |

I also had a couple of extra 120MM Noctua Case fans sitting around that I put in there to keep my temps under control. I also pilfered the 2TB Sabrent M.2 drive out of the old computer, so I have a pair of them in the new build giving me 4TB of storage.

A couple of points for purchasing devisions:

All in all, I am very happy with the build. I put it all together and it actually booted right up, which feels nice. My ISP is probably wondering why I have downloaded 2TB of data in the last 24 hours, but I have gigabit internet for a reason. Now it is off to play Cyberpunk 2077 at 5120x1440 and have it run smooth as butter.
submitted by Lorinian to buildapc [link] [comments]

Stardew Valley 1.5 released on console and PC!

Stardew Valley 1.5 is now available on console (Switch, PS4, and Xbox One) and on PC (Windows, macOS, and Linux)!
Feel free to ask here if you have questions about the update. Remember to use >!spoiler here!< to mark spoilers (it'll appear like spoiler here). Please be aware that thread titles cannot be hidden by a spoiler tag and must be kept spoiler-free.

About the update

Known issues

Bug reports

On PC, make sure it's not a mod issue first (see modding FAQs below).
On console (or if you've checked that it’s not a mod issue on PC), please report bugs in the official forums! See the forum's bug report guidelines for what to include when reporting an issue.

Modding FAQs (PC only)

See the announcement thread on SMAPI for FAQs and help!
submitted by Pathoschild to StardewValley [link] [comments]

Lockdown 3.0 Things to do, plus help and support.

Disclaimer I want to thank everyone for the gilds, replies and suggestions. I just do not have time to reply to everyone, but I am reading everything. I am not sure how much bigger the thread can be, I already typed this but it vanished so I think I'm at the limit. I will try to keep updating, but I don't expect the thread to be up top for much longer and will likely vanish soon, so if you need anything save it.
Yes, it's hard, it sucks, it's depressing. It is something we all have to do if you want to see this virus go. Everyone knows the deal, too many think they're the exception but no one is. However, staying home is hard so maybe I can help at least one or two people with some incentives. I'll try to give links to some things that can help cure the boredom, and some support if you need it.
Most of this might be obvious to some, some might not even have internet and of course, money is a big issue, so I'll try to give some suggestions:
For streaming and on demand things such as Netflix et al, don't forget you can subscribe for free for your first month. This goes for most things in the list. If you are worried about putting in your payment details and forgetting to cancel a month later, don't worry! You can sign up and immediately cancel and you still get your free month!
For people who don't have a smart TV, you can buy a cheap Amazon Fire TV stick or a Roku box. The Fire stick can go as low as £20 often for 1080p. It will drop to £30 for 4k.
I picked up a 4k Roku device for £18 on Amazon once. It's fast and snappy. currently it's going for £33 for the 4k version. Having both, there is little difference between the devices. NowTV also do their own roku powered device.
Subscription based streaming sites that all offer 2-4 weeks free for first timers
  • Netflix *According to comments the second month is free.
  • Amazon Prime You can either get Amazon video on its own, or take prime with other benefits. I strongly urge those who use Amazon for buying off their store front to use [https://smile.amazon.co.uk/] as there is literally no difference except everything you buy amazon donates to a charity of your choice.
  • Now TV (I believe it's 7 days)
  • Disney+
  • Britbox
  • Amazon channels. I believe you can get all these individually but Amazon offers them as channels bound to your prime account, and they are again either free for a couple weeks (again, take them, cancel instantly) or very cheap. I recently subscribed to Starzplay for £1 for 3 months. It has some good shows on it like Fringe, doom patrol. It also has channels like Curiosity stream and shudder
If you have not subscribed to the any of the above, you can get a few months of free TV by signing up and cancelling instantly. I suggest waiting at least 5 minutes just to let it go through the system.
Some tips for Now TV. IF you already have a subscription, I've noticed you can get it cheaper by cancelling. When you cancel they will beg you to stay. Select "I can not afford it this month" and they should beg again, telling you what shows they have. If you say you still want to cancel, they'll beg one last time and offer you the subscription for cheaper. This won't work every month, but I've noticed they'll always offer it the first time, then again after a couple months. If you're subscribed to both films and entertainment do the most expensive one as it may not work both times (but it might!). You can also pick up passes from storefronts a lot cheaper sometimes, before I could pick one up on Amazon for £3 but, they seem to have cracked down on it. If you shop around (or if anyone knows of a legitimate store please let me know) you might be able to pick it up cheaper. Lastly, check their website and under your account they should have an "offers for you" section.
Completely free TV
If you do have a smart TV and/or device, there are some good free streaming apps. One I really love is called PlutoTV. I know this is on both Roku and the fire stick, as well as Ps4/Ps5 and xbox.
Pluto offers a bunch of live channels and now an on demand section, all for free. It has adverts but they are actually short (shorter than regular TV and fewer of them). Some of the channels are just streaming certain shows like Mythbusters 24/7 or Dog the bounty hunter, but it has a lot of old movie channels as well as 24/7 kickboxing and MMA. It also has a 24/7 poker channel I quite like.
Another one I like is Rakuten Viki however, I haven't watched it for a while as my fire stick is only 1080p and I have too many other devices attached. I believe it is on Roku but you have to jump through some hoops and have an account. The last I checked on the fire stick you did not. Viki offers a metric ton of Asian shows, mainly from Japan and South Korea but it does have chinese, Malaysian etc. It has subtitles. Some Japanese shows are hysterical, albeit weird.
Roku also do their own channels with free shows if you own a device.
For those who don't have a smart TV or a Streaming device, you can set up your own computer as a dedicated streaming device with Plex. It's been a while since I used it but I believe it now also offers free movies and TV.
Anime
If you are into Anime there is
The first 2 are free to watch, or offer premium without ads which you can have a trial with. Crunchyroll is the better of the two with more original choice for Japanese voice and subs, while Funimation has more Dubs. I don't believe HiDive is free to watch but you do get a 2 week trial. These are more exclusives than the previous two.
PC Centric software
If you are a gamer or like Audiobooks or anything that uses computers for things like music making, programming or graphic design
Humble Bundle offers, as per the name, bundles. A long running site that got bought out by IGN. It offers both single items and bundles you can buy individually/as a pack while also offering a separate monthly subscription for around £8-9. The subscription gives you 12 games on average per month. That's the simplest explanation but it changes somewhat as sometimes you get to pick 10 out of 14 games, or get all 12.
Humble bundle offers more than just games though. Every Tuesday they bring a new bundle of games, while Thursday (I "think) a new bundle of books. They very often have books from the Black Library giving you a ton of Warhammer books. Sometimes it's standard E-books, other times it's audiobooks. A few times a year they do bundles for graphic design, a typical bundle would include programs like Paintshop Pro Corel Painter etc, They usually go for £0.76 for tier 1 up to around £18 for tier 3, which would include 4-6 full titles with 10+ addons. They also often have Music making bundles or video editing software as well as Programming or video game development.
The bundles change often, they usually have around 11 bundles at a time that last for 20 days. Sometimes it's trash but they do often have some very good deals.
Fanatical offers the same as humble bundle except usually not as high quality, but sometimes they do have some incredible deals, and they are very very cheap.
Both humble and fanatical are safe, trusted and been around a long time, and they are NOT grey market key sites. They work with the publishers and developers. You can buy games both old and new for a lot cheaper than you would most other places. Unless it states otherwise, keys are usually for steam.
**BOTH HB and Fanatical (HB much more common) offer free games fairly often. The catch is linking your steam account to them (at least HB). It is safe however.
IndieGala is another site like above. Except, these are much much lower quality. However, they offer a metric ton of free games. Quality is low but it is legitimate, and a lot of free stuff.
Game Store Fronts
  • Steam This one is so obvious I didn't add it, but apparently many want me to. It is the best out there, and you can find almost everything, with fantastic deals.
  • Greenmangaming offers games cheaply. Again, not a grey market site (which are legal but unethical) and they sometimes do bundles.
  • GoG (Good old games) is a DRM free site run by CDPR, the makers of the Witcher 3 and Cyberpunk. They offer you games quite cheap and not needing DRM (such as Steam, Uplay etc which is less invasive versions of dodgy DRM from the olden days).
  • Epic Games Despite the controversy whether you care about their rivalry with valve, they offer free games ever week. Without ever having bought anything I have gained over 170 games. literally. Good games for the most part. They often give you £10 coupons as well.
  • Twitch Everyone knows twitch, but if you don't, it's a streaming service for watching gamers and girls with low cut tops accidentally bending over in front of the game. However, if you're signed up to prime, you get free games each month (and randomly between the set bunch).
  • Playstation Store Currently has January sales. Currently the free games for PS+ are for PS4: Shadow of the Tomb Raider and Greedfall. For the Ps5 it is Maneater
  • Games with Gold Bleed 2 and the King of Fighters XIII is available until Janurary 15th whilst little Nightmares is available until January 31st.
Gaming Subscriptions
Like the TV versions, you can sign up to these for a free trial (or very cheap). If you do sign up to only one at a time, it should keep you busy for a few months
  • Xbox Game Pass You can do this on both/either an Xbox or PC. If you sign up to the regular one, you can get a month (maybe three!) for £1. After you have done that, you can sign up to the premium version for 3 months at £1 a month. Most people know game pass, but you can download a large selection of games for free. The premium version gives you games with gold, allowing you to keep the games forever (but can only play with a subscription)
  • Ubisoft+ I'm not 100% sure if you get a trial or not. This allows a large collection of Ubisoft titles to play for £12.99 a month. Quite expensive but good if you like Ubisoft titles I guess.
  • EA Play EA's version. Goes by a ton of names I think, EA Access, EA Play, Origin Access etc etc. There's a couple of versions of this, and it is across all platforms (PS4/5, Xbox, PC) but not sure about the switch. I "think" the premium allows you to play on all platforms, while the cheaper one on a single platform, but I may be mistaken.
  • PS Now a once terrible service that is now actually very good. Allows you to download some Ps4 games to your PS4/5 and lets you stream a massive amount of Ps2/3/4 to your PC or playstation.
There's more like nvidia's service but you need the Shield device which is quite expensive. I'll leave it at that.
Audiobooks & Ebooks
  • Audible Not sure what the current deal is but if you are a prime member you can sign up for a trial and get a free Audiobook each month for 3 months. Some warhammer books are 48 hours long, 3 of those gives you a good 100+ hours of listening!
  • Comixology Another Amazon company, but lets you download some free comics I believe.
  • Marvel Unlimited No experience with this. ItFuckingWont wanted me to add it. A subscription service for Marvel.
Education
  • Sign Language BSL here No experience myself, suggested by n21brown and asked for a few times. Didn't know SL was so popular! Listed as "Pay what you can"
  • BBC's Bitesize here is apparently good for home learning. Again, no personal experience.
If you need some spare change
Okay, I don't generally bother with it, but maybe some of this could be useful to you. These are NOT a quick way to make a fortune. These are small things you can do over time for a bit of pocket change
  • If you have prime you can get a FREE FIVE POUND GIFT CARD by literally just streaming a song from Amazon music (which is included in prime) here is the details According to the comments it's only for select people, but it's worth trying If the link doesn't work for you just google "Amazon £5 coupon music"
  • Now, these sorts of sites have been around for years, I haven't used any other than talkInsights which I must have signed up to 10-15 years ago. Basically they send you surveys and you answer them. They are confidential and don't ask for personal details in the survey. You need 2000 points and you get £20. During the pandemic they've slowed down but I probably get around £40 a year. Not much I know, but it's an email followed by a quick survey ticking boxes. Depending on your answer sometimes you get screened out, I'm not telling you to lie but just be consistent with your answers and you should be able to work out how to not get screened. Some emails are only worth 20 points, others 200. It's slow to get to the 2000 but very quick to just answer a few questions.
  • Apparently beermoneyuk is a good sub to make some pocket change with.
  • There is also matched betting. I have never done this, I don't have the patience but from what I've read, it's legitimate, it works and you can make a fair amount of cash from it so long as you do it correctly, and there's a ton of guides. I mention this because people stuck at home could get into it and as long as you're careful (I.E not entering in the wrong numbers) it's risk free AND it pisses off the betting shops. It seems people in comments have had success with it. Disclaimer A couple have complained about gambling. This arguably is not gambling. If you are susceptible to addiction do not do it. However, it's argued that there is no fun or buzz in this, and it's a very tedious and time consuming thing. Others argue you can't make the same money anymore (People were making thousands, now only hundreds if that). It's risk free providing you know what you're doing, the risks are user error, such as entering the wrong numbers. Someone pointed out that due to the lockdown, bets could potentially be cancelled due to sport stopping. So use on a side of caution. We're (mainly) adults so I'll leave it up just because this doesn't have the excitement of regular gambling.
  • Microsoft Rewards This is an easy way to make pocket change doing very little. Most people have a MS account. The rewards program offers you numerous ways to grab points, by playing free to play games, answering small questions (you don't even need to answer most of the time, just open the link and shut it) and by using bing and searching on it. I've gotten 20k points JUST by answering questions over a couple months. There are many rewards but you can grab a £5 gift card for 6k for example, or a month of game pass (and AFAIK you can make points playing the games)
  • Google rewards Someone mentioned this in the comments. I have not used it, so can not give any input on it. Sounds similar to TalkInsights which I linked. Google states "Complete short surveys while standing in line, or waiting for a subway. Get rewarded with Google Play or PayPal credit for each one you complete. Topics include everything from opinion polls, to hotel reviews, to merchant satisfaction surveys. We’ll notify you when a survey is waiting."
That's it for now. I will try to update as I go along. A long post but I hope that it can help some of you with finding something good to do that's free, cheap or a bargain. I do suggest getting prime, especially since you get free music, free delivery, free TV and music and free video games each month. In fact, there's a ton of perks and I feel I've gotten way over the cost investment.
Hope it helps someone at least
PartTimeCrazy said if you bought an Apple product you get 3 free months of Apple Arcade and Apple TV free for a year
fakehunted is upset I didn't mention wanking. Tesco have 225 sheets of Tissue for £0.75!
tale_lost suggested Project Gutenberg for a collection of free E-Books
Learning Language
Unfortunately, I don't have time to check every link listed so I will link the comments:
Togtogtog Gives a lot of links for Spanish
Board & Tabletop games
Corporal_Anaesthetic has made a list of Board games
ilyemco suggested these
HEALTH
I'm not a doctor! But if you're a smoker, something I strongly suggest is to quit. I struggled for years but in the first lockdown I quit, technically. I haven't had a cigarette since, however, I do that silly thing millennials do. I vape, but, it made quitting extremely easy. I would not have been able to do it if it wasn't for 88Vape They sell extremely cheap liquids at £1 each. You can find these in B&M but you can pick up 25 for £20 or buy your own mix.
Vitamin D deficiency has been said to be a big problem for the virus. I'd suggest (again, not a doctor!) that you pick some up. Tesco do a 3 for 2 deal. So you can pick up 270 tablets for £7.
If you are vulnerable you MIGHT be able to phone tesco and get put on their delivery saver list (currently it's paused but phoning may help. At the very least they might give you a priority slot. I did this for my mum, we didn't shop at Tesco but I phoned for her, and they put her on with no hassle, so she can always get a delivery.
HELP & ADVICE
The lockdown Rules.
Reasons to leave home include:
  • Work or volunteering where it is "unreasonable" to work from home. This includes work in someone else's home, such as that carried out by social workers, nannies, cleaners and tradespeople
  • Education, training, childcare and medical appointments and emergencies
  • Exercise outdoors (limited to once a day). This includes meeting one other person from another household in an open public space to exercise
  • Shopping for essentials such as food and medicine
  • Communal religious worship
  • Meeting your support or childcare bubble. Children can also move between separated parents Activities related to moving house
I want to add, if you are in danger you are also allowed (and must!) to get away from the situation for some reason, BBC seems to have missed this very important thing (or I am blind)
Support
FOR THOSE SHIELDING YOU CAN CONTACT THE ROYAL VOLUNTARY SERVICE. These people helped my mother with picking up her medicine from the chemist. They were very helpful and went out their way to keep in touch and do it immediately. (It's the only experience I have with them though)
_riotingpacifist wanted these links added, but I simply just don't have the time to vet and check all the suggestions here, so I will link as is:
Update:
Digital Art
These are Free
  • Krita Arguably the best in my opinion. It has a load of options, brushes and a decent UI. It works fantastic with a tablet.
  • Gimp This is a decent program but last I used, the UI was a pain, and it isn't so user friendly while misses features, but it works, and it is possible to do some incredible creations on it.
  • Medibang Paint This is slightly geared towards Comics and Manga. I really enjoy using this with my drawing Tablet. As far as I know, it also for regular tablets for Android/Ipad and is free.
You can pick up a drawing tablet on Amazon quite cheap these days! Small ones that are just a black slate such as the wacom ones are good but takes some practice to get use to, but very worth it if you can't afford a dedicated drawing tablet with a screen.
Office suit software
A couple of free applications for word processing, spreadsheets etc.
  • LibreOffice This has most the average user would need to write their own books or to work from home. There's not a huge amount of difference between the two I'm linking (since I last used anyway) so it's more for preference.
  • Open Office You can pick this up here and again, like above it's just preference.
Music Making
I'm going to direct to matthewharris806 for some links as all the programs I've used like Reason are expensive, or cheaper stuff in bundles such as Magix software.
Games development
D_Dad_Default gives some links for that here
submitted by MrSoapbox to unitedkingdom [link] [comments]

Why Robinhood Limited Gamestop Trades (Reject the Simple Narrative)

Why Robinhood Limited Gamestop Trades (Reject the Simple Narrative)
On January 28th Robinhood disabled all transactions except for position-closing (selling) for a small set of stocks including Gamestop (GME). This was a new and exciting development in the ongoing saga of how a subreddit called Wallstreetbets (WSB) memed their way into contributing to a short squeeze and profiting from it (or at least the early adopters are likely to profit from it). Freezing stock purchases also generated significant outrage, quickly turning into a narrative of how Big Wallstreet will cheat to avoid losing money to the average Joe. This narrative is simple, appealing, and probably wrong, and the following is an attempt to explain why.
I'm not going to go over the full history here. Others have already done that with plenty of background information. If you want to read the full saga (not necessary to understand the rest of this post, but it is interesting) then check out these links:
The obligatory Vox explainer. A background piece with an interesting explanation of how WSB could profit from this without many of them losing a bunch of money if they can coordinate effectively. A Wallstreetbets thread on GME if you've never visited the subreddit and want to immerse yourself in the full experience of crass GME memes and takes by people who have fully embraced the early 2000's non-PC habit of using intellectual disabilities and sexual orientation as insults.
Anyway, check out those links if you want, or don't, how we got to where we are isn't all that important for explaining why Robinhood shut down certain trades on January 28th.
Disclaimer: I am not an expert on any of this. There's a good chance I've made mistakes in the following explanation. I'm just a guy who wasn't satisfied by the simple narrative and stayed up 4 hours past his bedtime on Thursday night and spent most of his free time since trying to better understand this stuff and writing it up to share what I've learned. If you see anything that you know to be wrong please comment with correct information!
What differentiates this post: There have already been a few other good posts (see links below) on why Robinhood shutting down transactions was not some corrupt conspiracy. But this post is a post for masochists who want to know what's going on in more detail and who want to dig into the technical background and data. If that's you, read on!
Links to other good posts: https://www.reddit.com/neoliberal/comments/l7bo3the_game_stop_situation_is_not_a_conspiracy_an/ https://www.reddit.com/neoliberal/comments/l7bdcv/what_actually_happened_today_hint_there_probably/ https://www.reddit.com/neoliberal/comments/l81tif/why_did_robinhood_stop_allowing_their_customers/ https://www.reddit.com/badeconomics/comments/l7gi70/financial_econ_101_or_link_this_in_bad_reddit/

How a Stock Market Transaction Works

To really understand why the popular narrative about Robinhood is likely to be wrong, we need to better understand how a stock market transaction works. When you buy a stock, you fork over your money and receive in return shares of a stock. The company that provides the user interface or the human that you call up to arrange this transaction is called a broker. That's what Robinhood is. You tell your broker you want to buy X shares of stock Y, you give them the money and they arrange for those shares to be purchased and documented as being owned by you.
But if you're going through Robinhood, and the person that is selling you the shares goes through TD Ameritrade (another broker), Robinhood and TD Ameritrade don't actually talk to each other to complete the transaction. A number of intermediaries may be involved and this can be crazy complicated. Here is a brief explanation of some of the key players:
Broker: The broker interacts with traders. Brokers show traders what the current prices are, takes orders, and handles the traders’ money.
Clearing BrokeEntity/House: These entities handle the logistics of the trade. When a broker interacts with a trader they are basically a conduit for alerting the broader market that someone wants to make a trade of X stock at Y price. The clearing entity is in charge of organizing and documenting things, basically making sure that each side of the transaction transmits the appropriate funds and documenting everything as to who now owns what. Often brokers and clearing entities are combined. Robinhood was originally just a broker (they refer to that as being an "introducing broker") but has since expanded to also do clearing.
Market Maker: A market maker is an entity that has an inventory of certain shares and sells and buys those shares. The purpose of a market maker is to add liquidity. Instead of trying to connect one trader who wants to buy a stock with another trader who wants to sell that stock, brokers can just go to a market maker who they know is holding a stock. The market maker might sell a stock, depleting some of its supply, and then the next instant buy more of that stock to replenish its supply. It's basically a vehicle for faster transactions, and it makes its money by skimming a bit off the bid-ask spread. In other words, it might list a stock for sale at $100, and also list that it's willing to purchase a stock for $99.95. The 5 cent spread on each stock traded goes to the market maker. The reason spreads remain small is people would rather go through the market maker that skims the least off the top. Yay competition!
Exchange: This is like the NASDAQ. The NASDAQ acts as a kind of system enabling the exchange of information and making trades more efficient. This one is confusing to me, but it sounds like an exchange like the NASDAQ brings together market makers and I assume offers them some kind of service and features that makes trading easier. However, it also sounds like market makers don't necessarily have to go through an exchange and can operate without an exchange.
Before we get to the last piece I'll talk about here, keep in mind that all of the above becomes horribly mangled and complicated in reality, because from what I can tell just about any of these entities above can all be under one roof, or subsidiaries of other companies, or any number of different arrangements. The stock market is complicated! This should be your first warning when people try to push simple narratives. Extremely complicated stuff often doesn't fit within a simple story where there are heroes and villains and everyone is out to get the little guy.
The NSCC: NSCC stands for National Securities Clearing Corporation. It is a subsidiary of the DTCC, which stands for the Depository Trust and Clearing Organization. The DTCC is a private company. Each day billions and billions of trades happen. Instead of swapping equities back and forth and all over the place for every single transaction, the NSCC tracks all of these trades, sums them up and at the end of the day says "Company X, you owe company Y $1 billion, company Y, you owe Company X this many shares of each of these securities." The NSCC also handles these transactions, so the money being exchanged by these companies flows through the NSCC. And it does that for every company trading on the stock market. They all go through the NSCC, and the NSCC minimizes the amount of times money and equities have to change hands. There is one private company in the US that tracks and manages all of the trading information to make sure everyone gets paid, everyone gets their shares, and everything happens at the right price. I'm sure the details are complex but I assume brokers that are also clearing entities would be told by the NSCC how much they owe the market makers they exchanged with each day, and vice-versa.
It kind of blew my mind that there's essentially just one main company out there that serves as the central hub of all stock transactions and makes sure the markets work. As you can imagine, resting the entire stock market on one company means that company is going to be heavily regulated to be sure that it can never fail and bring the whole market down with it. We'll get into what regulations are at play soon, but the NSCC is likely the key component in the Robinhood trading freeze.

Claims of Corruption

Okay so we're going to take a brief detour into the reason people are outraged that Robinhood shut down trading. As broken out in this Twitter thread there once was a trader named Gabe Plotkin, he worked at a company called SAC Capital but they got fined for insider trading (not sure how this is relevant to the story other than to get your mind to make the association Plotkin = shady) and he left to start his own company. His new company was called Melvin Capital.
Plotkin's new company did a bunch of shorting, including on Gamestop. His shorts blew up this week with all the Wallstreetbets stuff, putting his firm in bankruptcy danger. But then Melvin got a $3 billion investment from SAC founder Steve Cohen and a Citadel hedge fund manager named Ken Griffin (the tweet thread says bailed out, apparently insinuating that these guys bought a stake in Plotkin's struggling company just to personally help him out, but make of that what you will). Citadel is a market maker. Robinhood uses Citadel as one of its market makers, and Citadel pays Robinhood fees for the trades Robinhood brings them. So Citadel pays Robinhood, Citadel recently bought Melvin capital, which had (and might still have?) a large short position on GME. Therefore the theory is that Citadel stands to lose a lot of money if the short squeeze continues, and since Robinhood gets fees from Citadel there's a big conflict of interest there, the implication being that Robinhood might have restricted purchases of GME in order to drive the price down and prevent Citadel from losing a lot of money via its recent purchase of Melvin.
I didn't fact check any of the above, I'm just presenting the information as I understand it for your knowledge. Make of it what you will, but that's the reason for the outrage. I assume many of the people outraged about it don't even know those details and just think that Robinhood is a big investing company so is probably just trying to save Wallstreet a bunch of money by shutting down trading and stamping out WSB's big short squeeze.
Also, I want to make it clear that this post isn't saying we should completely dismiss the possibility of corruption. It should be fully investigated to make sure nothing shady is happening behind the scenes. The point of this post is that this theory seems a little half-baked, and that there’s a much better theory available.

NSCC Collateral

Back to the NSCC and why it's the key component of all of this. The fate of the US financial market basically rests on its shoulders. So how do we make sure it never goes under? Lots of regulation. The NSCC is required by law to collect a bunch of collateral from the companies it facilitates trades for. That way if the market were to collapse and take down a few of the big market makers or brokers, any outstanding transactions don't completely bring down the NSCC with it, they have some collateral to offset those losses. (Side note: I believe the NSCC also has a means of getting a direct government money infusion in the event of a market collapse so that it can stay afloat and keep processing trades. I don't know the details of this, just wanted to mention it so people rest easier knowing that the sole private company keeping the market afloat isn't only relying on collateral).
You might wonder how much risk there really is for the NSCC. Don't these transactions happen instantaneously through the magic of computers and the internet? Sort of, but not really. While trades execute immediately, they don't actually settle for another two days. This is known as T+2 (In the days of physical stock certificates and paper money it used to take 5 days, or T+5, but computers and internet have sped up the process.). If you buy a stock, you don't officially become the owner until two days later once the NSCC settles the transaction.
Many brokers show the money in your account immediately after a sale, but you may have noticed or heard about delays in making multiple trades, such as not being able to sell a stock, use the proceeds to buy another, and then sell that one. Brokers often allow you to make a trade using unsettled funds for stocks, but they don't let you stack up a bunch of transactions, they require you to wait for settlement to actually occur so that everything is official and so you do a bunch of stuff with money that isn’t really yours yet.
Because these large payments between entities flow through the NSCC it creates a lot of risk for the NSCC. If there were to be a market crash or a sudden bankruptcy of a large trading firm, the NSCC would be exposed to the risk of a collapsed firm missing its payments for trades that have been executed but just not settled yet due to that two day period. I don't know the exact details of how this works, but essentially it sounds like the NSCC would be on the hook for those payments and still have to complete the transaction and pay the firm that the money was supposed to go to. That's why the government requires that companies post collateral each day with the NSCC based on factors like amount of money owed, volatility, and shifts in market price.
After the financial crisis a lot of scrutiny came upon the financial system and Dodd-Frank was passed, which created more oversight and regulation for the financial industry. As part of that, the NSCC was designated as one of eight Systemically Important Financial Market Utilities (SIMFUs) and was required to work under the oversight of the Federal Reserve and the SEC to establish requirements to ensure that it couldn't collapse, such as requiring collateral. The SIMFU designation was something I had no idea existed, so I just wanted to mention that and link to the wikipedia page on it in case anyone else was interested.

Calculating Collateral

The latest rules that the NSCC has created and SEC has approved (under procedure XV here) set forth certain measures to use in calculating how much collateral has to be posted by each firm settling trades with the NSCC. As far as I can tell and based on the original Twitter thread I found this information in (see the end of the post for the credit and link) the collateral is a portion of the outstanding money owed by a firm at the end of the day. For example, if after summing everything up the NSCC determines that Robinhood owes $1 billion to other firms and will receive $0.5 billion from other firms, the collateral will be a portion of the net $0.5 billion they owe. Here's a brief summary of the estimates and steps that go into finding the required collateral, more details on each of these will follow:
1.) Take the highest of two different measures of value-at-risk. Value-at-risk is a measure of how much money you could lose in a certain time period. According to the NSCC proposed rules to the SEC this usually comprises the largest part of the collateral. PDF download of proposed rules is here. 2.) If a single position or stock makes up more than 30 percent of the entire balance owed, the collateral must be a percentage of that balance based on certain historical data, with a minimum of 10% of the size of that position. 3.) A percentage of the difference between the long and short positions in the balance plus the lower balance of the long and short positions multiplied by an even smaller percentage. 4.) The mark-to-market value, which is basically the difference between the initial value of the shares when the trades were executed and any change in market value since then. So if on the first day Robinhood owed $500 billion to the NSCC to be paid out to other companies, but the next day (T+1) the market value of those shares increased by $10 billion my understanding is that Robinhood would have to add $10 billion to their collateral. 5.) Any additional collateral the NSCC demands based on volatility of certain positions. I’m just speculating on this but this seems to be an increase the NSCC can apply if it assesses that there’s widespread exposure to volatility. In other words, the previous four collateral calculations are based on risk exposure from a single firm, but NSCC also would want to look at risk from all of the firms that owe money to the NSCC. Don’t take that as gospel though, the source documents are hard to follow.
The total required value of the collateral is the max of item #1 through #3, plus #4 and #5. So #1 through #3 aren't additive, you just take the worst of them. And there are more than this too, but these are the main five we'll go over now because that's enough complexity and these seem to be the big factors. The others have to do with things like previously unpaid balances, and the ones I have listed here seem to be the biggest factors in calculating required collateral.
To make this less vague I want to give an idea of how these numbers might change as share volatility increases. We'll start with value-at-risk. The value-at-risk essentially looks at the historical volatility and estimates how much you're at risk of losing in a single period. For the purposes of what we're looking at the period is one day. The idea is you normalize the data from a certain time period of daily changes in portfolio price, and then using a normal distribution you see what the 99th percent confidence interval of maximum loss would be. Say Robinhood has a balance owed with the NSCC of $500 billion, they might come up with a number like $50 million, which would mean in a single day they could be around 99% confident that their balance owed wouldn't end up increasing or decreasing by more than $50 million.
But those are fake numbers, so let's estimate some real ones. There are two measures in their rules they use for estimating this. One measure is an evenly weighted volatility function over a period of at least 253 days. That means they look back over the last 253 days or longer and the change in price each day is equally weighted when estimating the mean and standard deviation. The other measure is called an exponentially weighted moving average (EMWA), where they look back a certain number of days but each subsequent day into the past is weighted a little bit less, so that more recent days receive the most weight in your volatility estimate.
Now I want to be clear before I start describing the process that my statistics knowledge is weak, so be aware that I’m following explanations I found online for how to do these things. If anyone notices an error in what I’m doing or in my terminology please correct me. If your stats knowledge is also weak just be aware that this is a case of the blind leading the blind, so don’t assume I know what I’m doing!
My strategy for the value-at-risk was to estimate the value-at-risk of a single share of GME and use that as the basis for estimating the value-at-risk to Robinhood and across the stock market. To estimate these values I downloaded the last 5 years of GME data and ran numbers on the share price at daily close. First I calculated the daily return and applied the natural log to each return. From what I’ve read this is common in the finance world and has some benefits, and it’s generally assumed that the resulting returns are normally distributed. From there for the equivalently weighed method I took the standard deviation on a rolling basis over the past 253 days. According to the NSCC submittal to the SEC, they use a 99% confidence interval to estimate the largest amount that the share price could drop or rise in a single day, based on the data in the historical sample. Or in other words they’re trying to estimate a single-day drop or increase in value that only has a 1% chance of being exceeded.
Once you have the standard deviation you use the assumed normal distribution to find the value-at-risk. The Z score represents the number of standard deviations to the left and right of the mean that results in your confidence interval. As shown in the image below, for a 99% confidence interval the Z score is 1.96. For 99% the Z score is 2.576.
Normal Distribution Showing Z Scores for 95% Confidence Interval
Computing the value-at-risk for the EMWA is a little more complicated. Instead of describing it here follow this link if you want an explanation. But at the end of the day you’re still computing the standard deviation and multiplying it by the Z score, you just compute your standard deviation so that each previous day is weighted as X% of the day after it. I assumed 95% as the decay factor based on the linked article. So today is weighted at 5%, the previous day is 5%*0.95 = 4.75%, the day before that would be 4.51%, and so on.
Below is a plot of results showing the value-at-risk as a percent of the GME share price each day and the GME share price. As you can see, the EMWA generally sticks close to the equivalently weighted method, but fluctuates around it. That fluctuation is because the EMWA is going to be weighing recent price movements a lot higher. So we can see that it makes sense to use the worst case of the EMWA and equivalently weighted value-at-risk, since the EMWA captures recent highs and lows in volatility while the equivalently weighted measures your longer term volatility.
GME Value at Risk as Percent of Share Price Since 2018
You can also see from the chart that what’s happened recently with GME is pretty crazy. The EMWA value-at-risk is close to 80% of the share price! That means if the share price were $100, the 99% confidence interval means it could drop or increase as much as $80 in one day. Previously the EMWA measure had peaked closer to 30% in the last few years, so we’re in pretty uncharted territory for this stock. Below is the same chart but focused on after October 2020 so we can see the recent movement better. As you can see, the equivalently weighted value-at-risk is at about 30%.
GME Value at Risk as Percent of Share Price Since October 2020
That just tells us the value-at-risk for one share. To estimate value at risk for the whole stock market I took the percent value-at-risk times the share price times the volume traded. You can see the result in the image below. I had to show the vertical axes in log-scale because the recent change is just massive. Assuming my method isn’t completely wrong, the stock market as a whole had a value-at-risk peaking at $23 billion on January 27th in just GME stock. That’s some pretty huge volatility.
Dollar Value at Risk for Single and All Shares of GME Since 2018
Here's the same chart but figured on October 2020 onward.
Dollar Value at Risk for Single and All Shares of GME Since October 2020
Robinhood’s value-at-risk is going to be less than that. Their value-at-risk from GME is going to be based on how many shares their users bought and the net Robinhood owed money on each day. So the dollar total for them is going to be quite a bit less than $23 billion. This is difficult to estimate, since from what I can tell brokers don’t really publish their daily volume in each stock. As a back-of-the-envelope, very very rough guess, I’ll start with just roughly assuming 1% of the trades of GME were through Robinhood, and 75% of that was purchases of GME and 25% was selling GME. Doing the math on that would mean that on January 27th Robinhood would be estimated to have $115 million in value-at-risk from just GME alone.
As a second method of estimating I’ll look at what data we do have from Robinhood. In June Robinhood said they had 4.3 million daily average revenue trades (DARTs). That doesn’t really tell us a lot though, because it looks to me like that’s just trades and doesn’t indicate how many shares were traded. That means it’s time to make more arbitrary assumptions! First I’ll assume that average remained the same during the recent craze. I’ll just guess that since Robinhood is billed as for the little guy that the average is 5 shares per trade. And I’ll also assume that in recent days at the height of the craziness that GME accounted for 10% of the trades on Robinhood, and 75% of those were buys. Reasonable? I have no idea, but hopefully. On January 27th the single-share value-at-risk for GME was $250. And total GME shares traded was 93 million. Based on the assumptions, I’m coming up with 2.15 million trades of GME from Robinhood, and a total of $268 million at risk for Robinhood.
So with those two guess-timates it looks like on the worst day, January 27th, the value-at-risk for Robinhood for GME alone could have ranged from somewhere around $100 million to maybe as high as $300 million. And that’s just for GME. The NSCC requires Robinhood to account for value-at-risk of its entire portfolio, all stock purchases net of sales. So the value-at-risk is likely to be even higher than what I’m showing here.
As a final sanity check on this, the NSCC had about $10 billion in its clearing funds as of September 30th, 2020 and about $15 billion as of June 30, 2020. According to our chart, in September and June of 2020 the total value of GME at risk across the entire stock market was about $10 million dollars, or about 0.1 percent of the clearing funds. According to this article, on January 28th the NSCC clearing fund value jumped from $26 billion to $33.5 billion. I’m estimating that GME itself might have accounted for $10 or $20 billion of that. Based on that I’m guessing my estimate of GME’s contribution is probably on the high side. There are other volatile stocks out there besides GME, so for it to be making up over half of the clearing funds seems a bit extreme. That said, we’re at least somewhat in the ballpark, since the clearing fund went from $10-$15 billion in summer and fall to about $25-$30 billion now, so it does seem that GME and other volatile stocks are pushing up the clearing fund by quite a bit.
Bringing that back to our list, what I’ve estimated is that the NSCC might be requiring in the ballpark of $100 to $300 million from Robinhood as collateral for item #1. The rest of the list items I’m not going as in-depth on. For item #2, we have to estimate what the collateral would be if GME was more than 30% of Robinhood’s outstanding portfolio at the end of the day. Let’s say they hit exactly 30%, what would that look like? Let’s use our previous ballpark estimate of 4.35 million trades per day at 5 shares per trade. We’ll also assume GME is around the average price for a stock so we don’t have to weight for stock price. And finally we’ll say GME is at about $300 in share price. Doing that I come up with 6.5 million shares of GME purchased by Robinhood on net, with 10% of that value being $196 million.
I’m going to skip over item #3, I don’t have a good way to estimate that and they don’t define the percentages. We'll just hope items #1 and #2 are larger, which seems like a reasonable assumption.
Where we’re at so far is that we need to take the max of items #1-3. Item #1 was $100 to $300 million, item #2 was $196 million. So we’re still in that $100 to $300 million range.
Item #4 is the mark-to-market adjustment. If we were to stick with our item #2 estimate of 6.5 million shares traded in a day, and pick $100 as how much the stock price jumped in a day (not too far off what it’s been doing recently), then we’d be looking at adding on an additional $650 million in collateral. That’s pretty massive, but also we’re basing that number on the item #2 estimate which assumed that 30% of Robinhood’s trading was GME, which may not be accurate. So the mark-to-market estimate could be a lot lower than that.
Finally, item #5 encompasses several add-ons that NSCC seems to be allowed to demand, which I’m assuming are based on overall risk from all of the entities that owe them money. The rules document I linked previously allows them to require a “special charge” in the event of volatility or liquidity issues, and they can also add something called a market liquidity adjustment which again seems based on volatility and risk.
So where we’re at after all of this is potentially somewhere between $100 million and $950 million in collateral, plus whatever extra the NSCC can demand based on item #5. Likely somewhere toward the middle or higher end of that range, or more. Again, I want to make it clear that I have no idea what I’m talking about and am just trying to get a ballpark estimate. I may be making mistakes. Overall I’m just trying to give an idea of what factors are in play and hopefully give an idea of how much the recent volatility can affect the required collateral.
But honestly this rough estimate doesn’t seem too far off. According to Robinhood their collateral requirement increased 10-fold due to the recent weeks’ events, which they describe in this short (and much too late to stem the outrage) article summarizing why they halted trading on some stocks. And according to this article Robinhood had to draw on up to $1.5 billion in credit to be able to get trading going again. So we’re definitely talking about a huge amount of collateral, and that makes it sound like what I’ve estimated here isn’t that far off all things considered. One important thing to note is that NSCC only handles regular trades from my understanding. There’s another clearing firm called Options Clearing Corporation (OCC) that's used for options. Robinhood likely had additional collateral commitments at OCC for options purchases in addition to what NSCC was requiring on regular GME share purchases. The OCC collateral might be large as well, and it’s possible I could be overestimating the NSCC collateral requirement and that the OCC collateral was more significant.
I did all of my value-at-risk calculations and plotting in this google sheet, feel free to check it out. If you see any errors please let me know.

Where That Leaves Us

Robinhood had to put up a ton of cash as collateral. Just a huge amount. And they weren’t the only ones that had to pause trading due to collateral issues. E-trade, Webull, and several others also restricted trading. And the estimates I’ve provided here, if accurate, serve to quantify to some extent just how large the collateral required is. The alternate theories implying corruption or foul play seem unsupported and implausible when you actually dig in and see what happened with volatility and collateral requirements last week. Again, this should probably all be investigated to make sure there wasn’t any favoritism or alternative motives in the trading halt and increased collateral requirements, but based on all this information it seems that what happened was an unusual but completely legal and ethical situation.
I started looking into this knowing nothing at all about what actually happens when you purchase a stock and now I feel like I have an okay grasp on it. If you read this far I hope it helped you as well.
As a final thought, it worries me how quickly people will jump to assuming malice and corruption in every new turn of events. If the news can be interpreted in a way that makes their perceived enemies look bad people will fully adopt that interpretation without question. This is dangerous and creates outrage and conflict for no reason, so I ask everyone reading this to be an influence in the other direction. Try to avoid taking a strong opinion until you’ve made an effort to better understand all the factors at play and be skeptical when everyone else is jumping to conclusions.

TL;DR

Ha, just kidding! You don't get one of these, this is a complicated issue and trying to reduce it to a simple narrative has caused the country to turn against each other looking for a culprit. Simple narratives based on a shallow understanding of complex issues are bad and are reducing social trust, strive to understand how the world works, it's a fascinating place!

Additional Sources

A lot of credit goes to this Twitter thread, it was the first source I found that explained that there was more going on and provided enough detail to explain why. I basically built on this and expanded it with more background and information. If you're on Twitter go give this person a like and a follow for being a voice of reason and digging into the details.
Just about every concept or entity I discussed in this post has a useful page on Investopedia that you can look at for more information or to verify what I said here. I've probably scanned through about 100 Investopedia pages to try to get a better understanding of these things so I'm not going to flood this post with links, but if you want more information just search for a term on there.
submitted by ryooan to neoliberal [link] [comments]

HITMAN 3 PRE-LAUNCH GUIDE (PROGRESSION CARRYOVER)

https://www.ioi.dk/hitman-3-pre-launch-guide/
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Welcome to the HITMAN 3 Pre-launch guide. This blog post will be our place to share in-depth details about HITMAN 3, including how to carryover your progression, our new Access Pass system, what to expect on launch day and more.
We are excited to see all of our players embark on Agent 47’s next journey and experience the dramatic conclusion to the World of Assassination trilogy.
Before you start reading, this is how the game begins.

Release Details

HITMAN 3 will be available on 20 January 2021 for PlayStation 5, PlayStation 4, Xbox Series X, Xbox Series S, Xbox One, Stadia, Nintendo Switch and PC.
We’re happy to confirm that the Nintendo Switch version of HITMAN 3 will also launch on 20 January. The Switch version of HITMAN 3 is playable via cloud streaming technology. A stable and permanent internet connection is required to play.
Release Time HITMAN 3 will release simultaneously on all platforms at 13:00 UTC on 20 January 2021. To see the exact release time in your timezone, follow this link. This release time will ensure that the IOI teams in Copenhagen and Malmö are best-placed to ensure a smooth launch. At that time, digital copies will be available to play and the games servers will be online.
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Pre-load It will be possible to pre-load HITMAN 3 on PlayStation and Xbox platforms. Make sure that you’ve configured your console to do that and the downloads will begin when they have been prepared and certified. On PC, there won’t be a pre-load option for HITMAN 3 and downloads will begin at the above release time.
(For PS4 and PS5 owners in Asia, please note that HITMAN 3 will not be available for pre-order or pre-load. This is due to recent changes in the age ratings systems in those regions. HITMAN 3 will be available for purchase at the above time.)
Day One Patch HITMAN 3 will require a day one patch for all disc users. The day one patch will be automatically applied to digital players. This patch will include access to the VR mode for PlayStation users and will include the remaining locations that are not included on the disc.
Game Size HITMAN 3 will take up approximately 60-70 GB of storage space on all platforms, with the obvious exceptions of Stadia and Switch. The data that you download will also include all the content required to access HITMAN 1 and HITMAN 2 – but you are still required to own/purchase access to those games. To underline that; purchasing HITMAN 3 does not grant access to the previous two games by default.
Using this method allows us to reduce the file size for all players to 60-70 GB and has the benefit of making the process of redeeming or purchase access to HITMAN 1 and HITMAN 2 as simple as possible. (We talk about that more later). Also, we want to clarify that reducing the file size doesn’t mean that we’ve made any compromises on the visual/audio quality of the game. If you’re curious about the technical aspects that made this possible, we recently talked to PC Gamer about it.

HITMAN 3 - Editions

There are two editions of HITMAN 3; The Standard Edition and the Deluxe Edition.
– The Standard Edition includes the HITMAN 3 base game. Nice and simple. – The Deluxe Edition includes the HITMAN 3 base game and the Deluxe Pack. Again, nice and simple.
The only difference between the two editions is the Deluxe Pack, which includes 6 Deluxe Escalations, in-game suits, items and weapons, a digital soundtrack for each game in the World of Assassination trilogy, an introduction to each HITMAN 3 campaign mission by the Game Director and a digital artbook that highlights the characters, targets and missions included in the trilogy. A free IOI Account is required to download the digital soundtracks and World of HITMAN Art Book.
Here’s a visual look at everything that’s packed into the HITMAN 3 Deluxe Edition:
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Next-gen Upgrade Console players who pre-order or purchase a physical or digital copy of HITMAN 3 (either Standard or Deluxe) on the current generation of consoles (PS4/Xbox One), will receive a free upgrade to the next-gen version of the game for no additional cost. Note that you won’t be able to receive the next-gen upgrade if you purchase HITMAN 3 on disc and you own a disc-free next gen console.
When making a digital purchase, you will automatically be entitled to download the next-gen version when you access the game on that console.
When making a physical disc purchase, you’ll need to insert the current gen disc into your next gen console and you’ll be able to download the next-gen version for no additional cost. Simply keep the disc in your machine whenever you want to play and you’ll be good to go.
Pre-order Bonus The HITMAN 3 pre-order bonus celebrates all three games in the World of Assassination trilogy. Introducing the Trinity Pack. You’ll get it just by pre-ordering the game, no matter what platform or edition.
The Trinity Pack includes a total of 9 items, with 3 distinct sets that represent a different game from the trilogy. Each set includes a suit, briefcase and weapon. From the White of HITMAN 1, the Red of HITMAN 2 or the Black of HITMAN 3, you’ll have all 9 items in your inventory to mix and match as you like. The classic Hitman insignia is etched onto the items in gold to add an elegant flourish.
Note: The Trinity Pack will not be included with either the Standard Edition or Deluxe Edition after January 20.
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At selected retailers, pre-ordering a physical edition of HITMAN 3 will also include an exclusive physical passport. This unique item is filled with details and references from Agent 47’s career and commemorates 20 years of Hitman. See the list of retailers in our previous pre-order blog post.

Progression Carryover

All current HITMAN 2 players will be able to carryover their hard-earned progression into HITMAN 3.
After completing the carryover process, HITMAN 2 players will be able to start HITMAN 3 with their existing player profile, XP rank, location mastery levels, location mastery unlocks, challenge progress, challenge unlocks and Elusive Target suits/unlocks. All of those things are what we call ‘progression’. It’s not possible to pick and choose elements to carryover. It’s all or nothing.
The carryover process requires an IOI Account and can only be done through a web browser, it’s not possible to do it in-game. We will have the website ready to go before launch, but it is not live yet. Once it is ready, we will share the news via ioi.dk and update this post.
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Here’s more about how it will work:
– Progression can only be carried over from HITMAN 2, including progression you have from the Legacy Pack (HITMAN 1 locations within HITMAN 2).
– Progression can only be carried over from within the same platform. There are only three options:
HITMAN 2 (PlayStation) → HITMAN 3 (PlayStation) HITMAN 2 (Xbox) → HITMAN 3 (Xbox) HITMAN 2 (PC/Steam) → HITMAN 3 (PC/Epic)
Note: “PlayStation” = PS4, PS4 Pro and PS5. “Xbox” = Xbox One, Xbox One S, Xbox One X, Xbox Series S and Xbox Series X.
Essentially, it doesn’t matter what specific console you have earned progression on. It only matters that progression can only move forward and within the same console ‘family’.
– Progression carryover is a one-time process, meaning once you have performed a carryover for a particular platform, you will not be able to do so again at a later time.
– If you have played HITMAN 2 on multiple platforms, you CAN perform a carryover for EACH of those profiles, but only within the same platform, as listed above. For example, if you play H2 on Xbox and PlayStation, you can carryover your H2 Xbox progression into H3 Xbox and independently carryover your H2 PlayStation progress into H3 PlayStation.
– When you complete the carryover process, your existing HITMAN 2 progress will remain as it is (i.e it will not be removed/deleted). However, your progression in H2 and H3 will NOT be synchronised.
– If you have already started playing HITMAN 3 and THEN choose to perform the progression carryover process, you will lose all progression earned within HITMAN 3 up to that point. We recommend you carryover progress before starting HITMAN 3.
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What exactly will be carried over?
When you start the process, you will need to select an account that you have linked to your IOI Account. You will then be able to review the HITMAN 2 progress earned on that account and confirm that you want to perform the carryover process into HITMAN 3.
The following progression will be included in the carryover process: player profile, XP rank, location mastery levels, location mastery unlocks, challenge progress, challenge unlocks and Elusive Target suits/unlocks. Savegame files are not carried over.
Note that there are a small amount of items/unlocks that are not carried over through this process, such as the rewards unlocked through the HITMAN 1 GOTY Escalations, becuase they are linked to a purchase. Those items will be available in HITMAN 3 when you redeem access to the associated content. In addition, the ICA Electrocution Phone has been retired and will not be available in HITMAN 3.
HITMAN 3 on Stadia On Stadia, all progression that players have earned in Hitman: World of Assassination (from both H1 and H2) will automatically ‘carryover’ to HITMAN 3. For additional clarity, Stadia and PC are two different platforms and progress cannot be shared or carried over between them.
HITMAN 3 on Nintendo Switch Progression carryover is not possible on Nintendo Switch because HITMAN 2 is not available on that platform as a standalone game.

Access Pass FAQ

HITMAN 3 allows players to access locations from the previous games in the trilogy (H1 and H2) and play them all under one roof. Essentially, we have setup H1 and H2 as DLC for HITMAN 3. You can buy or redeem/download an Access Pass and get access to its content within H3. For example, if you buy the HITMAN 2 Standard Access Pass DLC for HITMAN 3, you’ll get access to the locations and missions included in the HITMAN 2 Standard Edition within HITMAN 3.
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In addition to the option of purchasing an Access Pass, it is also possible to redeem/download an Access Pass for no additional cost, if you have already purchased that content from the same store that you have pre-ordered or purchased HITMAN 3.
To make this happen, we detect what you already have installed for HITMAN 2 and can make the corresponding Access Pass available for no additional cost on the same store. Note: If you only own HITMAN 1, you will need to import that content into HITMAN 2 first, via the instructions in our Legacy Pack FAQ.
This process will work between console generations. For example, if you own HITMAN 2 on PS4, you’ll be able to download the HITMAN 2 Access Pass DLC in HITMAN 3 for both PS4 and PS5. The same applies for the Xbox family of consoles as well.
We know that’s a lot of information, but once you’ve seen all of the Access Pass options, and there are five in total, it will make more sense.
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HITMAN 1 GOTY Access Pass Includes: Locations and missions currently available in the HITMAN 1 GOTY Edition: ICA Facility, Paris, Sapienza, Marrakesh, Bangkok, Colorado, Hokkaido, 3x GOTY Escalations and rewards and 4x Patient Zero campaign missions
How to get it – Consoles: If you have previously downloaded the HITMAN 1 Legacy Pack, HITMAN 1 GOTY Legacy Pack or HITMAN 1 GOTY Upgrade for HITMAN 2, you will be able to download it for no additional cost. (Yes, that’s a free upgrade to the GOTY Edition if you only own the Standard Edition of H1!). The price for this Access Pass will be listed as ‘free’ when you look for it in the store. – Disc: If you own a version of H1 on disc, you must follow the process in the Legacy Pack FAQ to access that content in HITMAN 2 – and then redeem this Access Pass.
– PC (Epic): If you pre-purchase or purchase HITMAN 3 on EGS within the first 10 days of launch, you will be granted the HITMAN 1 GOTY Access Pass for no additional charge. In addition, if you own or redeemed a free copy of HITMAN – The Complete First Season on EGS when it was available for free, you will be able to download this Access Pass at any time after purchasing HITMAN 3.
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HITMAN 2 Standard Access Pass Includes: Locations and missions currently available in the HITMAN 2 Standard Edition: Hawke’s Bay, Miami, Santa Fortuna, Mumbai, Whittleton Creek, Isle of Sgail, plus 1x Sniper Assassin map: Himmelstein
How to get it – Consoles: If you own a digital copy of HITMAN 2 Standard Edition or HITMAN 2 SilveGold, you will be able to download this Access Pass for no additional cost. The price for this Access Pass will be listed as ‘free’ when you look for it in the store.
– Disc: [See below]
– PC (Epic): As HITMAN 2 is not available on EGS, we have set up an 80% discount for this Access Pass for the first 14 days after HITMAN 3’s launch.
HITMAN 2 Standard Access Pass [DISC] Includes: Locations and missions currently available in the HITMAN 2 Standard Edition: Hawke’s Bay, Miami, Santa Fortuna, Mumbai, Whittleton Creek, Isle of Sgail, plus 1x Sniper Assassin map: Himmelstein
How to get it – Consoles: If you own a physical disc copy of HITMAN 2 Standard Edition, you will be able to download this Access Pass for no additional cost through the HITMAN 2 in-game store. (You will see the full listing price if you look for the Access Pass in the PS/Xbox store as a disc owner.) On Xbox, you also need to own a digital copy of either HITMAN 3 or the HITMAN 2 Free Starter Pack before navigating to the in-game store.
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HITMAN 2 Gold Access Pass Includes: Locations and missions currently available in the HITMAN 2 Gold Edition: Hawke’s Bay, Miami, Santa Fortuna, Mumbai, Whittleton Creek, Isle of Sgail, New York, Haven Island, plus 3x Sniper Assassin maps: Himmelstein, Hantu Port, Siberia and 4x Special Assignments.
How to get it – Consoles: If you own a digital copy of HITMAN 2 Gold Edition, you will be able to download this Access Pass for no additional cost. The price for this Access Pass will be listed as ‘free’ when you look for it in the store. – Disc: If you bought HITMAN 2 Gold Edition on Disc, it will have included a download code for the HITMAN 2 Expansion Pass; you need to use that to get access to the content from the Gold Edition. See below. – PC (Epic): As HITMAN 2 is not available on EGS, we have set up an 80% discount for this Access Pass for the first 14 days after HITMAN 3’s launch. It will also grant access to the HITMAN 2 Expansion Access Pass.
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HITMAN 2 Expansion Access Pass Includes: Locations and missions currently available in the HITMAN 2 Expansion Pass: New York, Haven Island, plus 3x Sniper Assassin maps: Himmelstein, Hantu Port, Siberia and 4x Special Assignments.
How to get it – Consoles: If you own a digital copy of HITMAN 2 Gold Edition, you will be able to download this Access Pass for no additional cost. The price for the Access Pass will be listed as ‘free’ when you look for it in the store. – Disc: If you own a physical copy of HITMAN 2 Gold Edition, you will be able to download this Access Pass for no additional cost because a download code for the HITMAN 2 Expansion Pass was included in the box. If you have redeemed that code, the price for this Access Pass will be listed as ‘free’ when you look for it in the store.
HITMAN 3 Access Pass on PC We’ve done everything possible to make this process smooth and player-friendly. However, due to various circumstances out of our control, we want to acknowledge that the process is different to our initial plans for PC players. We also want to share some of the initiatives we’ve set-up to make sure that PC players the chance to keep enjoying the benefits of the World of Assassination.
Our hope is that these initiatives help to ensure all HITMAN 3 PC players can able to enjoy the new game with full access to HITMAN 1 and their progression carried over as a minimum.
HITMAN 3 Access Pass on Stadia Due to the convenient set-up of HITMAN 1-3 on Stadia, the Access Pass system is not required. Players will continue to have access to the locations they already own through Hitman: World of Assassination, or can purchase the games that they don’t own through the Stadia Store.
HITMAN 3 Access Pass on Switch HITMAN 3 is the first game in the trilogy to be available on Switch. As such, each relevant Access Pass is available for purchase through the HITMAN 3 in-game store.

HITMAN VR

At launch, HITMAN 3 will support PS VR and all locations in the World of Assassination trilogy can be experienced in a new first-person perspective. Yes, that means you can traverse the outside of the tallest building in the (Hitman) world in PS VR! If you own the previous games from the trilogy on PS4, you can also access locations from them within HITMAN 3. That’s more than 20 Hitman locations from the World of Assassination trilogy to enjoy in PS VR.
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You can either play HITMAN 3 in PS VR natively on your PS4 or via backward compatibility on PS5. To make sure all PS VR owners can experience the game in VR, we’re including a free digital copy of the PS4 version of HITMAN 3 with all PS5 copies, whether you choose to buy it via disc or digital.
If you are playing on PS5, your progress between the PS4 (VR) and PS5 (non-VR) versions is shared between the two versions. You’ll be able to play the non-VR version of HITMAN 3 on PS5 with the next-gen improvements that we support (including Dual Sense support!) and then switch to the PS4 version for VR and all of your items and unlocks will be right there waiting for you. You will need to have both versions of the game installed on your PS5 to make that happen.
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Whether you play on PS4 or PS5, a DUALSHOCK®4 wireless controller is required to play HITMAN 3 in VR. Playing HITMAN 3 in VR on PS5 also requires a PlayStation Camera adaptor. For full details on the requirements for playing PS VR on your PS5, including how to order a free PlayStation Camera adaptor, see the official PlayStation PS VR site.

More to come

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We have got our sights firmly set on January 20 and our entire team is doing everything in our power to make the launch of HITMAN 3 as successful as possible. It’s an incredibly exciting time for us to be so close to releasing our next game, as well as deliver the dramatic conclusion to the World of Assassination trilogy.
Please keep the conversation going on Twitter, Discord, Reddit and in HitmanForum and be excellent to each other.
The World of Assassination awaits…
submitted by cakeblock941 to HiTMAN [link] [comments]

I bought the ATH in 2011: A decade of HODLing

There have been a few other long-term HODLers sharing their stories recently and I've greatly enjoyed reading them and reminiscing about Bitcoin's past. Here's my story - I hope it's as entertaining as the others.
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Every number between 0 cents and the current ATH has been, by definition, the all-time-high at one point. Don't let that prevent you from taking a risk in something you believe in. Extend your time horizon to a decade and lock your coins away.
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I've been a libertarian since I was a teenager. The expanding role of the State is something that I've been worrying about for most of my life. While learning about the immorality of the existence of the State, at some point I learned about monetary policy and how inflation is robbing everyone on an unprecedented scale. I tucked this knowledge away and was determined to figure out a way around it when I started making my own money. (This paragraph is the only one involving political philosophy, go ahead and continue reading)
I first heard of Bitcoin in 2010 on one of the many forums I frequented in my libertarian internet circle. It was an interesting concept to me, but I didn't pursue it at all. Again I tucked this knowledge away for future use.
I heard of it again several months later (2010). This time I decided to try it out. I remember downloading and syncing the reference wallet and using a BTC faucet to send coins to my wallet. I forget exactly how many it was... 5, maybe? That's as far as I went with it though. At some point I deleted the wallet and the downloaded blockchain - probably to make room for a Steam game or something. Those coins are gone.
That's right - Steam. I have been a gamer for most of my life as well. I owned a powerful graphics card at the time: The Radeon 5970.
The third time I heard about Bitcoin was in May 2011. I had heard that the price was lifting off and people were making a lot of money from it. This time I decided to dive in and see what I could figure out.
This was where I fell into the deep rabbit hole of Bitcoin. I remember getting so absorbed in it that I didn't sleep some nights. I was working my day job, going home and learning all that I could about Bitcoin. Learning about how addresses were generated, how wallets worked, how mining worked, how the difficulty adjustment worked, everything that I possibly could.
After a week or two of obsessing and reading about Bitcoin, I decided that this was the most important invention since the internet - the most perfect form of money ever created. One of the most ingenious systems ever designed by man - and NO ONE KNOWS ABOUT IT YET.
I can't recall if any other coins existed at the time, but between 2011-2012 I remember other coins like Namecoin, Peercoin, Feathercoin, and some others. I don't hear about any of those other coins these days... besides LTC and XRP, of course.
I decided that I wanted in. I needed to get some Bitcoin. I needed it NOW!! This would be like buying stock in the Internet itself but better - no counterparty risk, and I could be my own bank!
I wasn't making a lot of money at the time, so putting money towards anything discretionary wasn't going to be friendly to my budget. Yes, I owned a badass gaming rig, but that was my only luxury in life. I knew I was going to buy for the long term, so I decided to put aside $500 and go for it. I was going to buy Bitcoin.
At the time, Mt Gox was the only game in town that I can remember. I don't think BTC-e existed yet, or maybe I just hadn't heard of it.
I signed up for a Gox account and figured out how to fund it. There were a few ways to do this, one of which was another app called Dwolla. So I signed up for Dwolla and got verified. I then deposited my $500 and initiated the ACH transfer to Gox. BTC price at the time: $3.
I had initiated the transfer on a Tuesday evening after work. I was informed that the transfer would arrive at Gox on Friday.
I watched agonizingly as the price climbed hour after hour, day after day. $3.50. $4. $5. $6. I was missing the boat!!! By Thursday evening the price had doubled.
At work on Friday, I checked my email on my phone practically every five minutes. The transfer didn't go through the entire work day. I had plans with friends that evening - damn it, I was going to have to try and do this on my phone while hanging with my friends?!
I ended up making my first BTC purchase while sitting in a movie theater. I bought 50 Bitcoin for $10 each - during an all-time-high.
I still hodl every one of these coins today.
(The movie, for the curious: X-Men: First Class)
I couldn't stop there, though. The more I learned, the more I had to know. The more I had to DO. That's when I got into GPU mining.
This was a time before ASICs. I believe GPU mining was relatively new -- before this, miners were only using CPUs (which were in 2011 -- like GPUs in 2020 -- obsolete for SHA256 mining).
The next day I dove headfirst into Bitcoin mining. I downloaded the software and set up an account on Slush Pool. I ran my 5970 on full blast for a while and went out with some friends. When I got back, my bedroom was noticeably hotter than it was when I left. So that's what I was going to be dealing with? Ok, fine.
I also couldn't play any demanding video games while the miner was running. I'd have to dial the hashrate down, or disable it completely. Ok, I guess I can manage that.
After a few days of dealing with that, I decided to buy another 5970. If I got bored of Bitcoin, it would still make The Witcher 2 run better!
All told, between mining with Slush Pool and BTCGuild for a month, I managed to mine an additional 50BTC that month.
I still hodl every one of these coins today.
One day, my electric bill came. $350. For my 1BR apartment? That can't be right...
I called up the electric company and told them they double-billed me.
"Nope, that amount is accurate. That's what you owe for this month. Have a nice day!"
And that was the day I stopped Bitcoin mining.
I had been telling all my friends and gamer friends about Bitcoin the entire time. They laughed at me. I told them they wouldn't be laughing when I was a millionaire.
Soon after, Bitcoin crashed -- HARD. Dropping from $32 at its peak to $2 over the next few months -- one of the largest price drops in its history.
I was dejected. I stopped talking about it with my friends. The gamer communities I was a member of made fun of me relentlessly, trashing Bitcoin every day. News articles celebrating Bitcoin's death popped up everywhere. It was the first major public crash, and I felt all alone.
I uninstalled the Bitcoin price widget from my phone. I moved on with my life and tried to forget about Bitcoin. I left the wallet on my PC, but deleted my copy of the blockchain.
I barely thought about Bitcoin for the next two years. Any time someone brought it up at work or in my friend group, I changed the subject. I was completely demoralized and thought I had fallen for the biggest scam of all time.
After this unbearable TWO YEAR period... Bitcoin came back.
One day I opened Bitcoin and saw utter elation all over the front page. What the hell was going on?
Bitcoin had surpassed the last all-time-high and was climbing still. $50... $100. And it was still going!!!
I snapped out of my multi-year funk right then and there. Somehow my paper financial loss had clouded my judgment and made me forget about the fundamentals that made me interested in Bitcoin in the first place.
"Bitcoin was back?" It had never left. It was still the same decentralized, unforgeable, instantly transferrable miracle asset that I had fallen in love with.
I got back into mining again, but I didn't leave my GPUs running 24/7 like I had before. Eventually, ASICs started coming out and obsoleted GPU miners, so I had to start mining LTC instead and selling them for BTC. I mined on a site called give-me-ltc and did my trades on BTC-e.
Eventually I got tired of managing my miners, paying extra for electricity, and dealing with switching stuff around for gaming. I stopped mining again and moved on to other things.
I exited this phase with an additional 30BTC and over 400LTC. I still hodl every one of these coins today.
Eventually, BTC hit $1000. I watched this live on bitcoinity.org. I remember this day vividly.
The graphic shown on bitcoinity for every price point was usually some sort of funny gif - someone dancing, someone acting crazy, someone making a funny face, Mr. Bean watching signposts fly past his car. This time, the gif was different - it was serious.
It was an astronaut on the moon. A flag was planted behind him bearing the Bitcoin logo.
Tears welled up in my eyes. This was significant. Bitcoin was being recognized for what it was - the most perfect form of money ever created.
My stack was now worth enough to pay off all of my six-figure student loan debt. I had thought that I would be paying this debt off for the rest of my life. Bitcoin meant potential financial freedom to me.
I didn't sell a single satoshi.
Of course, $1000 didn't last, and paying off all my loans with my stack was no longer a possibility. The price did not recover for almost FOUR years -- even longer than the previous crypto winter. During this time I bought a few more coins through Coinbase.
The 2017 run-up was a blur -- except for one day...
The day I became a crypto millionaire.
My family didn't grow up with a ton of money. I never had the latest clothes, toys -- well, anything. We weren't poor, but we scraped by. I didn't have a great education in personal finance.
Being a crypto millionaire went straight to my head.
Driving to work on that day, I remember thinking I was the most badass person on Earth. Somehow I had managed to manipulate some computer numbers around that were now worth over a million dollars!!
I couldn't help it - I told everyone at work. I was a crypto millionaire. I couldn't shut up about it. I told my family. I told my friends. I told everyone.
I went to the store to grab a few things. Walking the aisles, I couldn't stop thinking about it. "These people have no idea they're standing next to a MILLIONAIRE."
Of course, my crypto millionaire status didn't last long.
This time, though, I SODL a few coins at the peak. I bought a house and a car.
A month or two later, I was no longer a crypto millionaire.
Seeing the altcoin season was kind of crazy to me. For a few months, you literally could not pick a losing coin. Everyone was a winner. It was sheer insanity. I picked up a few ETH to get some exposure, even though I didn't (and still don't) believe in it long term.
I'm doing pretty well these days. I am numb to any price activity at this point. The last time I bought was the dip down to $4000 in March. I don't know how anyone could have resisted that one.
Other than what I SODL in 2017, I still hodl all of my coins.
You may be able to see a pattern here. There's always going to be another all-time-high. There's always going to be a crash or a correction. You're probably going to feel stupid more than a handful of times being a HODLer. But eventually these feelings go away.
I have a few more anecdotes and random thoughts to share, so I'll make them bullet points below:

- I held on to my BCH for a while. I will admit that I was TERRIFIED during the flippening. 6-12 months later, I sold them all for BTC.
- I immediately sold all my BSV for LTC.
- I hold BTC, LTC, and ETH. That's it.
- I don't believe in any of these centralized or "new and improved" shitcoins. I'm a BTC maximalist through-and-through. The only other coin I'd consider at this point would be Monero. I know almost nothing about it and I haven't done any research on it, so I don't hold any.

FUNNY
- I gave $5 of BTC to a friend in 2013. They forgot about it. I reminded them about it this year. They sold it for $175.
- I gave $30 of BTC to a friend in 2013. They sold it in 2017 for $750.
- I solo mined IxCoin (literal who?) for a few days because I wanted to feel what it was like to solo mine a block. I did not solo mine a block.
- My favorite Bitcoin meme is "This is gentlemen." Why don't people say that anymore?

REMINISCING
- Wallets I used: Bitcoin core -> Armory Offline (airgapped with TAILS) -> Electrum Offline (airgapped with TAILS) -> trezor
- Armory was flaky as fuck. I moved on to Electrum after the 20th time Armory failed to sync the blockchain. I remember having to manually export the private keys using some Python script because I couldn't get the wallet synced.
- Reddit is too slow for BTC sometimes, so I would go to the BTC-e trollbox to get some realtime action. Now that BTC-e is gone, I typically hang out in /biz/ when Reddit is boring.

REGRETS
- Not buying more. Not mining more.
- Not selling BCH for BTC immediately. That one still stings.
- Focusing a little too much on paying down debt vs buying more BTC.
- Buying precious metals in 2013. What a waste.
- Selling in 2017. But, I wanted a house and a car. Regretting taking profit is stupid, but I can't help it.

THOUGHTS
- I never once tried to convince anyone to buy Bitcoin, despite how much I talked about it. I tried to convince people of the potential and that the Fed was evil, but I never once said, "You should buy Bitcoin" to anyone.
- I see another 10x for BTC. Just buy BTC. Don't buy anything else. Just buy BTC and fucking HODL.
- HODL through these crashes. They make you stronger. After a few of them, nothing will faze you. Be a fucking man and HODL on to your coins!!!!!
- People just don't understand the network effect of the BTC protocol. No one cares that another coin has better features. No one cares that there are better internet protocols. They use what has the most infrastructure and support. Don't fall for these shitcoins.
- People don't understand the layering concept. Increasing blocksize simply isn't the solution to scaling Bitcoin - second layer and beyond is the solution.
- Taxation is theft.

Hopefully this was at least mildly entertaining.
Happy New Year!!!!!

Edit 1: Lots of comments about "taxation is theft" - some genuine, some not. If you're open minded and want to learn more, check out these short videos: https://blog.georgeoughttohelp.com/george-ought-to-help/
Edit 2: My thoughts on Ethereum: https://www.reddit.com/Bitcoin/comments/ko1wk3/i_bought_the_ath_in_2011_a_decade_of_hodling/ghopkjj?utm_source=share&utm_medium=web2x&context=3
submitted by Graphene_Hands to Bitcoin [link] [comments]

I did some boring 20 page DD on $KSMT SPAC. Spoiler: I expect it to go up 70-100%

Disclaimer: This article my article. You are reading it first, as I didn't post it anywhere else.
Summary

Kismet Acquisition One (KSMT) to Combine with Nexters Global in $1.9Bn Deal

Not much information about this company, so I started writing my own research on the company. Here is the investor presentation:
https://nexters.com/images/inv_info/Nexters_Investor_Presentation.pdf
If want to understand the valuation of the company, the risk/reward, and the potential I need to answer the following questions:
  1. What is Nexters Global?
  2. SPAC is a safe bet?
  3. Comparison with its competitors?
  4. $1.9B is cheap or expensive?
Let's begin!

1. What is Nexters Global?

Nexters Global is a fast-growing mobile game development company with $450 million gross revenue* (2020), 85 million total game installs, 5.4 Million monthly active users, with 10x growth of revenue in the last 2 years. Already profitable with $110 million net profit in 2020.
The management has more than 10 years of experience in creating games. Located in Cyprus (Europe) with roots in Russia (a very strong IT region). They are well known for being in Game Development since early 2005 in the epicenter of the web, social and mobile game development.
https://preview.redd.it/juhbhhuwhmg61.png?width=640&format=png&auto=webp&s=529a0e927aa3bc3205430d97204d3d625f36fc8d
Since the launch, the company has proven that it can develop, publish and use marketing to scale its games. With 37% of its revenue coming from the US/Canada, 23% from Europe, 19% from Asia it is already an international company.
\In the investor presentation Nexters Global states 310 million net revenue, as at the* sec.gov reports it is more common (example) to use the gross revenue for gaming companies as their base metrics. That's why here and below I’m using gross revenue. Please see the spreadsheet below with a comparison to other companies.
Further plans are:

https://preview.redd.it/t9kdphd0img61.png?width=994&format=png&auto=webp&s=b70e92455e253033e99a91b17b0a1f85012e1e5b

2. SPAC is a safe bet?

There are so many SPACs, that we should be very selective on what we choose to buy. To do that we need to check if the business is real.
There are different kind of risky SPAC’s on the market:
We need to verify that Nexters Global is not on that list. Let’s have a look at the company:
The product? Web, Social, Mobile Games.
To check if their numbers are real simply open the game page in App Store and Google Play store.
Android Apps by NEXTERS GLOBAL LTD on Google Play
‎Nexters Global LTD Apps on the App Store
The top game has more than 50,000,000 installs with more than a million positive reviews and an average rating of 4.6. With other games/stores combined, it correlates with the company's stated 85 million installs.

https://preview.redd.it/jwh51gm2img61.png?width=735&format=png&auto=webp&s=428ec2dc85a4a6c1d51c67aa8fa1f7876edd3dab
I like that I can see the numbers myself, and also can "touch" the product and how it works. it increases my confidence in owning the stock.
Actually, I have been playing their top-grossing game Hero Wars for several months last year. And I loved it... loved it so much that I’ve spent around ~1000 dollars within 3 months. And I’ve seen players that spent much much more than me (higher ranked, had much more power and ranks). And there were so many players that they had to add new servers each week, or even daily.
The first impression is that I really like the product. I see how it works.
The revenue. It's huge.
In the SPAC world, there are companies that can’t make revenue but predict that their revenue will go up 10-20-50x times in 3-5 years. Usually, such companies are SCAM as they mislead investors with revenue that will never happen.
On another side, Nexters Global has already $450 million in revenue with a $110M profit. And the growth rate is +177% YoY. And even the slowdown in growth means the actual increase in revenue substantially, just by the magic of the compound growth.
I like the numbers very much here.
The addressable market
How big is the addressable market? The World’s 2.7 Billion Gamers Spent $175 Billion on Games in 2020; The Market Will Surpass $200 Billion by 2023. So Nexters Global is well-positioned in expanding market.

https://preview.redd.it/tf41au04img61.png?width=888&format=png&auto=webp&s=7547a1d3c2c8da43554a655d9b32bb4aaf4f2d97
Revenue geography shows that it is also diversified well. The company has proven that it can generate revenue all around the world, not just in its local market. That is very important in order to calculate the valuation of the company.

https://preview.redd.it/sxq08qg5img61.png?width=362&format=png&auto=webp&s=ed9b771d632268efb31d96d57c831d61d8caf12f
But how long Nexters can generate revenue?
Unlike the traditional PC gaming, where the peak of sales occurs after the launch of the game and then shrinks a lot, in the online mobile game market - games get updates each month/quarter to engage customers and make them stay in the game longer.
Games with great engagement + marketing resources can stay on top charts for many years.
You just reinvest part of your revenue into marketing to earn even more. It works for games with high revenue per player (ARPPU).
Nexters Presentation: $106 - Average net bookings per paying user(2) (Q4’20)

https://preview.redd.it/jsqcmby6img61.png?width=666&format=png&auto=webp&s=f96f6ef490ee2b16cf6ca01e8508df578bfdd302
Percentage of paying users increases. Average net booking increases.
With the 6% of paying users and $106 net payment - it is quite easy to calculate that you earn $6.36 from any user that downloads the app, so you can spend on advertisement a lot of money and you will earn even more.
When you have 277% revenue growth in 2019, 177% in 2020 it won’t just stop growing. Next year double-digit growth of revenue is highly probable.
From a statistical behavior the growth slowdown to zero is very unlikely. If we take examples of other super-hit games from Supercell (Clash of Clans) and Playrix (Gardenscapes).
Example: Playrix did continue to grow since 2016 explosive revenue withadding +41% YoY growth in 2018 +35% in 2019.

https://preview.redd.it/so9ijp08img61.png?width=667&format=png&auto=webp&s=6f6acbdf41374f89c045bb07c4b4e5f7dc235bf9
Another example: Supercell's revenue continued to grow at least 2 years after the revenue explosion before slowing down.

https://preview.redd.it/tjjuf159img61.png?width=855&format=png&auto=webp&s=01116616d83bbeeb34bbe98da012d22c3964f5d5
The growth
Great games could continue to grow. Nexters Global estimates their net revenue to reach $562 million dollars. That equals to ~$802 million gross revenue in 2023. And the company is valued at just 1.9B now. Re-think that.📷
This chart also shows that they project only +10.5% YoY growth in revenue in its current games after this year's gain. Which I think is too conservative considering the examples above. I understand that they’ve chosen the strategy not to mislead investors and should stay conservative, but I think they will easily beat their own estimates and 20-25% growth is much more realistic.
The good thing is that we can track their performance in terms of downloads and revenue in stores. We can stay ahead and know the data earlier than official numbers come out, which brings another level of transparency for investors.

Kismet Acquisition One Corp company

The company is led by CEO and Director Ivan Tavrin, the founder and Principal of investment firm Kismet Capital Group. Tavrin previously served as the CEO of PJSC MegaFon, Russia's second largest telecommunications operator, and before that, he founded UTH Russia, one of the largest independent media broadcasting groups in Russia.
Kismet Acquisition Two plans to target the internet and technology sectors operating in Europe, including Russia, as well as businesses established by founders with Russian origins.
Credit Suisse, BofA Securities and LionTree Advisors served as financial and capital markets advisors to Kismet Acquisition One Corp.
Advisors look good to me. The CEO's background and experience too. Additionally, he was one of the shareholders in the recently launched Russian IPO "OZON" marketplace. Which is now +120% up.
The only thing that sounds scary here is the word “Russia” everywhere. Is there an unwanted geopolitical risk? From the legal point of view, every entity is registered under British Law jurisdictions (Cyprus, BVI). So, basically, there shouldn't be any problems.
Well... they would better be in the US as many investors don’t like foreign companies. But there are great examples of super successful Supercell and Rovio that were NON-US too. And we know that the Russian Tech-sector is high qualified (Google Founder - Sergey Brin, Pavel Durov - Telegram, Vitalik Buterin - Etherium, and even Russian Hackers is a “meme”).
And as I said before their business looks crystal clear, anybody can check their metrics so they can’t fraud the data, unlike, for example, Luckin Coffee did in China. Therefore, this kind of risk is eliminated.

3. Comparison with its competitors?

Let's talk about numbers. I’ve tried to compare the game developer to its direct competitors. I've selected only companies with major mobile game-driven revenue.
Here is the full spreadsheet access: Nexters Global Comparison
I’ve marked the concerning metric with yellow and red, Good metric with green, Superb one with dark-green color.

https://preview.redd.it/tmsosbtaimg61.png?width=1079&format=png&auto=webp&s=2b50cd7a1a54115bb496849c43b3611094fc6309
Please take time to read the numbers and come back after.
Update! With the latest news that Electronic Arts buys GLU Mobile with +39% premium from the market - the sector is officially undervalued.
Thoughts on Nexters Global
I ended up with numbers: P/S = 4.19, P/E = 17.27. This valuation seems just right with current earnings and the sector, but not with the future growth. As there is a Hot trend in gaming and with outstanding YoY growth could be worth much much more.

4. $1.9B is cheap or expensive?

The current price of $KSMT (“GDEV”) is $10.15 which represents a $1.9B valuation. Before the deal is completed the price cannot be valued less than $10 due to SPAC rules. So there is simply no downside risk at this point..
But can it go up? What is fair valuation? Is there a risk of a selloff from shareholders? How rich the valuation can be in terms of P/E (Price to Sales ratio)?
First, let's find out the risk of insider selling:
Here is the sec report: https://www.sec.gov/Archives/edgadata/1814824/000121390021005589/ea134294ex99-1_kismet.htm
The Transaction is expected to deliver up to $150 million in cash to the Company’s balance sheet before advisor fees and/or redemptions by Kismet Acquisition One Corp. current shareholders, with proceeds expected to be used for general working capital purposes and potential acquisitions. Existing shareholders of Nexters will receive a cash payment of up to $150 million pro-rata to their pre-money shareholdings, and will roll approximately 92% of their holdings into the combined company while agreeing to a 12 month lock-up (subject to certain exceptions). In addition, the founders and the management will receive 20.0 million Earn-Out shares over 3 years (with 50% of the Earn-Out released at $13.50 VWAP and 50% released at $17.00 VWAP), also subject to a 12 month lock-up. The Transaction will be funded by approximately $250 million held in trust by Kismet Acquisition One Corp., subject to any redemptions, as well as the additional $50 million investment by the SPAC Sponsor, Kismet Capital Group, via an affiliate.
The investors will have a 12-month lock-up on selling + they get benefits on reaching the valuation 35% and 70% higher from the current price. This means that there will be no insider selling in the near term, which is very positive signal.
Acquisitions
Nexters Global plans to use proceeds in M&A (buying small game development studios with great projects that just don’t have enough cash, expertise, or right developer team) to benefit from its situation in order to launch great games worldwide.

https://preview.redd.it/xhypgzqfimg61.png?width=1000&format=png&auto=webp&s=642c03fecbb851984527c46774beb0ecc44eba0a
It is a common mistake to assume that great games can be run by small studios or individuals, as in 2020 you need at least a couple of million dollars spent on marketing to understand if the project is worth it, or not. Small developers can’t afford it. On the other side, Nexters can benefit from it really well.
If they are successful in that, we could see 10+ new titles in the future. That could diversify its game portfolio, making this company a safe bet for Hedge funds and other market players, driving future growth.
“Hero Wars 2” game announcement.
Hero Wars is the top-grossing game, which generates most of the revenue. With “Hero Wars 2” announcement the company can benefit a lot..
Usually, game sequels can do very well, as they are easier to promote, finding their “fan base” from the beginning. This could create a new source of income, work as a diversification, launch the new cycle of the revenue stream for many years ahead.
Partnership with Playrix founders
Here is another thing that I want to focus on:
Bukhman brothers acquired a 43% stake in Nexters in 2018
They are founders of “Playrix” - a private mobile game developer company, currently valued at $7B(valued in Q1 2020). Now more likely ~11B as their revenue increased 1.5 times during 2020.
Please read these articles in Bloomberg and Forbes first:
  1. https://www.bloomberg.com/news/articles/2020-09-29/billionaire-gaming-brothers-emerge-as-tencent-s-biggest-rival
  2. https://translate.google.com/translate?sl=ru&tl=en&u=https://www.forbes.ru/milliardery/410509-nash-rost-ne-svyazan-napryamuyu-s-lokdaunom-milliarder-igor-buhman-o-tom-chto
Summary from the articles:
Cashing out (selling out to Tencent or Activision Blizzard) is not interesting right now. We are growing every year. Game industry multiplicators of public companies were priced wrong . This year has changed it. And this trend will continue as top games can grow for many many years, reengaging users with updates.
Playrix is not interested in IPO's at this valuation. They want to wait until the market changes and start pricing gaming companies at different valuations, not the 4-5 year revenues, but maybe more like Tech companies are valued now (P/S 20-30 instead of 4-5)?
I can assume that Playrix founders are interested in the long-term success of Nexters Global SPAC-merger in order to change how markets price the gaming companies as they want to bring Playrix to an IPO in the future. They want to wait until the market starts pricing gaming companies at different valuations, not the 4-5 year revenues, but maybe more like Tech companies are valued now (P/S 20-30 instead of 4-5)?
So, for the Bukhman brothers who own 43% shares, Nexters Global is a long-term play company. They don’t want/need to cash out.
I also think that at some point, Tencent could just buy 20-30% of the company through the open market (buying shares). Why? Because it is common for Tencent to buy a stake in gaming companies that earn a lot of cash and priced at these valuations.

https://preview.redd.it/uphpbubcimg61.png?width=804&format=png&auto=webp&s=4f35889049fa9302786bf65d1b83f02a92d71eef

Summary

In my personal opinion, this is a great company with a bright future.
Valuation seems reasonable and there is a big upside if any of those happens:
At this exact moment, the fair valuation of the company will move to $3-4 billion dollar. (+100% upside).
At this right moment of the time as the price is near $10 there is literally no risk in a pre-merger state, as SPAC can’t go below $10 price by its concept.
Disclosure: At the moment of writing this article I do have a position in $KSMT, that is not more than 10% of my entire portfolio. I do not plan to sell at any nearest time in future. Stocks are risk assets and this is not investment advice.
submitted by khollekhokk to SPACs [link] [comments]

Jank PC "build"

Greetings and good day!
As a 22 year old graduating nursing student, I lacked the requisite knowledge, the necessary budget and the required amount of time to learn how to build and set up my own PC. However, despite the horrors and adversity the pandemic has given to all of us worldwide; A positive thing about being locked down and isolated is the enormous amount of spare time we can use to learn and improve on things we are passionate about. For the past few months, I've been deep into this rabbit hole stemming from curiosity; It started with LTT Build Guides then to reading various forums on information. Still I was bottlenecked, The time constraints and information deficit was alleviated but the budget was no where to be found but my tinkering spirit needed to be indulged.
Desperate, especially since I needed another PC separate from the laptop I currently use for school works which is almost full due to saved recordings of class proceedings. I searched through the basement of my grandmother's ancestral home and found the Acer Aspire 4315 laptop she bought in the mid to late 2000s and a Sega Victor V-Saturn Console [And before you flame me out because this is PCMR, read ahead as it may get better, and for those unfamiliar; the Sega Victor V-Saturn is a JVC branded variant of the Sega Saturn] which was given to me by my uncle.
Initial boot up of the laptop, which due to the lack of an LCD panel and a very short VGA Cable, had to be ziptied to the back of a monitor.
Upon initial assessment, the laptop only had the bottom half of the shell; thankfully, the motherboard, I/O and plastic shell (Although full of cracks) was still intact although it lacked SODIMM Memory, a storage drive, a battery, a monitor, a speaker, Mini PCIe Wifi Card and had a broken audio I/O port and a broken keyboard. I was able to procure the various parts needed to make it boot from my inventory of harvested parts from previous laptops I've owned such as the 512 mb of DDR2 SODIMM Memory, a 256 gb Western Digital 5400 2.5" HDD and a USB Wifi Card.The Saturn was in much better shape. When I took both home and booted them up it was surprising seeing the Laptop successfully boot (A fact exemplified by the photo above, which I took and sent directly to my brother in surprise) while the Saturn was beyond the grave and dead AF. To put context into both these machines; On November 2013, our province was devastated by the Super Typhoon Haiyan or Typhoon Yolanda as we called it. Thankfully for us, no one from our family was hurt or lost during the event but most of our material things including hardware were presumed to be damage to the point of no repair or dead included in those hardware were these two machines. It was incredibly surprising to see the Acer Laptop survive the tragedy and time being on the shelf.
Upon cleaning up the fans and changing the thermal paste which had been there for more than a decade, I noticed that it was a Socket P processor which was up-gradable.
Mulling over it the next days, I finally decided to do something about the casing, since it was really irritating seeing it behind the monitor. Initially, I wanted to transplant the motherboard into a broken sub woofer's wooden box and integrate a bluetooth speaker into it but seeing as how my tools only included a pair of screw drivers, box cutters, a hack saw, electrical tape and a hot glue, it was not meant to be. Ultimately, since the motherboard's PCB and the dimensions of the Saturn were all too similar, I just had to pull the trigger.Once I removed the electrical and hardware components of the Saturn and gave it to a local electronics recycler, removed the plastic standoffs for the internals; giving me a flat surface to work and painted it (Further reading..) it was ready for work.
Unfortunately, I was unable to take photos of the build process because at the time I considered it insignificant and had a success rate of 0%.
The laptop casing was sawed in half and literally placed on top of the Saturn's Shell.
Casing - since the PCB was slightly larger due to the protruding fans than the Saturn's Shell. I cut a hole in the rear left side of the Saturn; while it already had an access door, had to be expanded due to the size of the PCB. Another opening had to be cut for the video output.
Another concern to consider was mounting the motherboard into the casing, initially, I had planned on super gluing mother board standoffs in order to slightly elevate the motherboard but was unable to procure the necessary standoffs locally. So, in defiance of proper PC building, I literally sawed off the plastic shell of the laptop to the point in which it fit into the Saturn's shell and used the plastic standoffs in the laptop's shell to mount the PCB. Holding both casings were a pair of zip ties.
The underside of the Saturn, showing the two zip-ties which joined the Saturn's casing and the laptop's sawed off casing.
Paint- - A cousin of mine wanted to try hydro-dipping and the top portion of the shell was a viable test candidate. And you might say I violated the art of this machine and it may have looked perfect physical but its paint was yellow as a jaundice. It needed to go and frankly, good riddance. Still kept the bottom portion though in order to retain some of the Saturn's design
The top portion of the shell.
Cooling -The laptop's processor heat sink and fan still worked but to increase the lifespan of the system I wanted to add a secondary fan but since there are no fan headers, I salvaged an old PC 3 pin fan and wired up the 5V and ground wires to a USB 2.0 Male, cut a hole on the disc tray portion of the casing and mounted it blowing towards the mother board.. It works while it may be slower than if powered by a 12V source, it's still very effective as it keeps the processor at 23-25 degrees Celsius at idle and 40-50 degrees Celsius at a full load. I'm still hoping to source a fan filter.
Inputs and Outputs - The laptop has 3 USB 2.0 ports and No USB 3.0 Ports, which is not enough considering I had to insert a USB Mouse, USB keyboard, 5V USB Fan and USB Audio Port. With this in mind, I bought a cheap USB 2.0 Hub for the equivalent of $ 3.34 at a local mall and a sourced a USB Audio Port online for the equivalent of $ 3.95 with shipping. Granted they were cheap, made of plastic and its quality was alright at best, I was still satisfied with their performance especially the USB 2.0 Hub. Hoping to find a PCMCIA USB 3.0 Card although drivers might be my enemy when I pursue that route. Audio was fine, could be better but couldn't complain; better something than nothing at all.

Rear view, exposing the VGA Port and Fan exhaust cut out.
Connectivity - At first, I had a TP-Link USB Wifi Card but upon digging my storage further, I was able to find a Wireless-N Mini PCIe Wifi Card but noted the lack of antennas. I was able to salvage antennas from a broken router left behind by our previous ISP (It has been 4 years since and they still haven't taken back the router) luckily, antennas were an IPEX wire which was the ones that connected to the wifi card.Since the card could not be physically screwed into place due to its diminutive size; I took a jank solution as you can see below.

mini PCIe Wifi Card mounting mechanism (and yes, further cleaning is needed on those fans) - USB Ports are screwed into the other as space is limited.
CPU - since it was a Socket P processor (it was a Celeron 540; single core). The laptop sports a GL960 Chipset which supports upto a 533mhz FSB but upon reading some forums, I've learned that it may be able to support C2Ds with a bus speed of upto 800mhz. Seeing as the Core 2 Duo T9500 but seeing as it was close to $50.00 with shipping; I was bottlenecked yet again and settled with the Core 2 Duo T8100 which I bought online for the equivalent of $ 7.78 as of posting including shipping. Still a very competent upgrade selection especially for the price.
Storage - One of my cousins offered to give me their 1TB External HDD if I could recover their files such as vacation images and work files; turns out it was a physical connection damage and was easily able to recover the files. Of course, I offered to give back the 1 TB Drive but they insisted I use it since they already moved on the another external drive. Thanks. Immediately cloned my installation of Windows 7 from the 256 GB into the 1 TB 2.5" SATA Drive in the external HDD.
RAM - While I was able to procure another 512gb of memory, it was not enough. Luckily, another uncle of mine (Yes, we have plenty of relatives) had a broken HP Laptop that had 2 sticks of 1GB DDR2 SODIMM. Thanks again! Now, I'm able to run dual channel and benefit from the increase in memory bandwidth.
Power - Since it had no battery and the battery was unreasonably expensive, I settled on using an old laptop power brick which needed to be adapted to fit the laptop's barrel port. Luckily, I was able to use a port adapter from a universal laptop charger I used years ago.
Additional Changes - Changed the original CMOS battery since it was resetting the BIOS settings when disconnected, was able to buy a CR 2032 battery for less than the equivalent of $ 1.00.Change the stock thermal paste with a Cooler Master IC Value V1 Thermal compound which costs free since I only used a friend's tube.
Future Upgrades: (by priority and likelyhood)(1) Hoping to use the disc drive's SATA port with a 13 pin SATA to 22 pin SATA adapter for another drive possibly an SSD for faster boot times and increased responsiveness.(2) Still gunning for that Intel Core 2 Duo T9500**(3)**Looking for a PCIe Wifi Card that supports Wifi AC and also has bluetooth**(4)** Adding a PCMCIA USB 3.0 Port**(5)** Going with Wireless peripherals.(6) Hoping to add some RGB**(7)** Turning the original Saturn Controller into a retro USB controller. (highly unlikely)

Internals (Yikes)
Runs windows 7 professional rather well, video playback is smooth even at 1080p especially considering the integrated GMA X3100 graphics adapter and youtube playback is almost smooth upto 720p when using the H.264 chrome plug-in (1080p video have slight stuttering, I reckon a memory limitation.) Runs GTA : San Andreas at 900p low settings consistently at 35-45 fps, Runs Half-Life 2 at 900p lowest settings at 45-60 fps but frame drops are very pronounced. I didn't do synthetic benchmarks as I didn't think it was relevant for the purpose of the machine.
Front view
Time well spent, I'm typing this post using this machine. I've transferred all of my school recordings to the drive and have not experienced any problems so far. Although, transfer speeds were pretty dismal but I'll be downloading the recordings from cloud directly to the machine so it will be alleviated. For a machine that basically costs me less than $15 in my equivalent currency, a few errands and bargaining skills, it's a respectable albeit old machine that is surprising capable of basic tasks such as surfing the internet, watching movies and file storage.
Internal view with the fan
And some of you may ask. Why? Because I wanted to and that's the thing; If you want to do something or learn something then what's your excuse? Don't be afraid to think that you're doing it blindly or doing it wrong because everyone is and everyone is scared of doing something they are unfamiliar with. Eventually, if you take the leap and just do it then you'll soon find it comforting and somewhat enjoyable. Curiosity, Creativity and Courage. I forgot where I read the "3Cs of life" but living by that mantra and incorporating it to all aspects of live generally promote fine results.
Hot glue and electrical tape combo.
and Yes, it may not be a Ryzen 9 5900X with a Nvidia 3080 or other FICTIONAL HARDWARE, but it works and it's enough.
PC Hardware is everywhere. It's understandable to have the necessary hardware for gaming or work but if you're a beginner like me and want to do things just for the sake of doing it then a little bit of lucky and hard work at scavenging and searching for parts is well worth your while.
If you have recommendations or want to talk, PM away!
This is truly the case of the journey being the best part rather than the destination.
I've shared my first "Build" story, I hope you've enjoying it and have a nice day.
submitted by Justin34L to lowendgaming [link] [comments]

$SNE, MASSIVE DOUBLE DICK INSIDE. Poised to moon long-term (Computer vision boom, EV boom, autonomous driving tech, gaming boom, music streaming boom, cross-media IP, vertically integrated anime streaming monopoly, online medical services boom, shift to mirrorless cameras)

$SNE, MASSIVE DOUBLE DICK INSIDE. Poised to moon long-term (Computer vision boom, EV boom, autonomous driving tech, gaming boom, music streaming boom, cross-media IP, vertically integrated anime streaming monopoly, online medical services boom, shift to mirrorless cameras)
Listen up retards. Do you happen to feel regret because you always think “ohhh if I yoloed my savings on TSLA/AMD/NVDA 🚀 leaps years ago I could be rich by now!!!”
Well if you didn't know already, it doesn’t really matter what happened in the past. Hindsight will always be 20/20. You shouldn’t be harsh on yourself on your past self that your past self wasn’t retarded enough to yolo their savings into AMD/TSLA/.... Your past self doesn’t have the same knowledge that your current self has. It’s fine. If you judged those stocks with the best DD you could do at the time and didn’t think they were worth it, then you did a good job.
If you always think about what you could/should have done in the past, then you don't have the right attitude to play the stock market casino imho.
The single most important thing is to be able to look ahead. There are always plenty of opportunities around. There are thousands of rockets that are still on earth right now. Some may depart this year, others will stay a little longer on earth. The true strength lies in being able to identify those rockets with the knowledge you have right now. And if you still miss most rockets that will take-off this year that's fine, maybe you'll learn, get better and you'll do better next year.
Now, what if I told you there’s a big rocket that’s parked right right here on earth and it has decent chance for take-off this year? Maybe it won't quite reach the moon this year yet, but hey leaving the exosphere should already be a cool milestone.
It has rock-solid fundamentals and will see lots of growth in the following years/decade.
It’s a company that has the fundamental technology to power all the computer vision tech, which is bound to boom this decade.
The company we’re talking about is of course Sony, and it is extremely undervalued right now.
Its P/E is only 14. They have a P/S of 1.65, a PEG of 0.92 (< 2 is already somewhat exceptional for a company/conglomerate of Sony’s size, under 1 is a steal)
Much lower than all of its same-sector peers. This indicates significant undervaluation.
Next up Sony has a P/CF 13.2, ROE of 20% (S&P 500 average is 14% which would already be considered pretty good. 20% ROE is excellent), PEGY of 0.89, P/B of 2.65 and finally Sony has $41.6B in cash on hand. This makes Sony one of the cheapest tech/entertainment/EV/semiconductor growth stocks you will find on the market.
(ROE of 20% + PEGY of 0.89 + PEG of 0.92 means this company is a growth stock based on the numbers alone, but we’ll dig into the actual company and overall outlook in a moment)
I challenge all retards to find a company with similar benchmarks in one of the mentioned sectors, seriously.
Quite frankly doing this DD honestly blew my mind. I kept looking everywhere for reasons why the company could be so undervalued and why they may struggle in the future. Very important to look at all the challenges the company faces to make sure I’m not just doing confirmation bias DD. But all I could find was the opposite. After several weeks and months of working on this DD, I can only conclude that it is overall a very solid company for a bargain price. The new CEO is taking the company in a great direction imho and I'm begin to think he could be Sony's Satya Nadella.
So if you want some easy tendies, maybe consider $SNE while it is still cheap, I’d say.
For the autists out there who care about analyst ratings, SONY ($SNE) currently has 18 BUY ratings, 2 OVERWEIGHT, 4 HOLD and 0 SELL. (= analyst consensus is a STRONG BUY). Very little analysts cover this stock compared to other entertainment/tech companies, so this adds to my assertion that the stock is very much under the radar. Which means you have time to get in before it gets noticed by the larger investing world and before it starts to get a more fair valuation (P/E of around 30 would be more fair for this company I think, but still cheaper than many same sector peers). But, anyway the few analysts who do happen to cover this company are basically all saying it’s an instant-buy at its current price.
Most boomer investors still think big Japanese tech companies are dinosaurs that have long been surpassed by China, South Korea and Apple etc ages ago. Young boomers may think Sony = PlayStation and that it's it. But the truth is that PlayStation, while very important (about 24% of Sony's total revenue last year), is a part of a larger story.
Lots of investors in general associate Sony with the passé Japanese electronics companies from the 80’s and the 90’s. Just like a lot people may think BlackBerry is a struggling phone company.
While Sony may not be the powerhouse in consumer electronics it was in the 80’s and the 90’s, in a lot of ways they are more relevant than ever before. Despite being a well-known brand and being known as the company behind PlayStation, for some reason its stock still seems to be under the radar among both retail and institutional investors. And boy, are they mind-blowingly undervalued. Even if a big part of its business would collapse tomorrow, they would still be slightly undervalued. And I am about to tell you why.
(& btw compared to Japanese tech/entertainment stocks $SNE is still super cheap (Canon, Nikon, Toshiba, Sharp, Panasonic, Square Enix, Capcom, Nintendo, Fujitsu all have P/E ratios ranging from 18 to 77 and none of them have the combination of global clout, fundamentals & growth prospects that Sony has))
2021 Sony as a corparation is not the fucking Sony from 2005-2015’s, just like BlackBerry in 2021 is not the fucking Blackberry from 2012. Just like Garmin in 2021 is not Garmin from 2011. Just like AMD in 2021 is not AMD from 2012.
No, in 2021, Sony is the global leader in imaging technology and people do not fucking realize it. Sony has 50% marketshare in the CMOS image sensor market. There’s a very good chance the smartphone in your pocket has Sony image sensors (unless it’s a Samsung phone). Sony image sensors are powering a big part of today's vision/camera technology. And they will power even more of tomorrow's computer vision tech.
In 2021, Sony is a behemoth in video games, music, anime, movies and TV show production. Sony is present in every segment of entertainment. Sony’s entertainment branches have been doing great business over the past 5 years, especially music and PlayStation. Additionally, Sony Pictures has completely turned around.
In 2021, Sony is the world’s biggest music publisher (and second biggest music company overall). Music streaming has been a boon for Sony Music and will continue to be.
In 2021, Sony is among the biggest mobile gaming companies in the world (yes, you read that right). And it’s mainly thanks to one game (Fate/Grand Order) that nets them over $1B revenue each year. One of the biggest mobile gaming companies + arguably biggest gaming brand in the world (PlayStation).
In 2021, Sony is an EV company. They surprised the world when they revealed their “Vision-S” at CES 2020. At the reception was fantastic. It is seriously one of the best looking EV’s. They already sell sensors to Toyota. Sony will most like sell the Vision-S's tech to other car manufacturers (sensors for driving assistence / autonomous driving, LiDAR tech, infotainment system).

40 sensors in the Sony Vision-S
Considering the overwhelmingly good reception of the Vision-S so far, I suspect the Vision-S could be another catalyst that will put Sony as a company on the radar of investors and consumers.
We've seen insane investment hype for anything even remotely related to EV over the past year. We've seen a company that barely had a few EV design concepts (oh wait, they had a gravity-powered truck though) even get a $30B market cap at some point lmao.
But somehow a profitable company ($SNE) that has an EV that you can actually drive, doesn't even have a fair valuation?
In 2020’s Sony’s brand value is at their highest point since 12 years. In 2021, it is projected to be a its highest point since 2001 assuming same growth as average yearly growth from 2015 to 2020. Keep in mind brand valuation is a bit bullshitty as there’s no standardization to compare brands from different sectors, let alone non-consumer-facing brands with consumer-facing brands. But one thing we can note is that Sony both as B2C brand and as a B2B company is on a big upwards trend.
https://interbrand.com/best-global-brands/sony/
https://careers.uw.edu/blog/2020/03/17/these-are-the-10-biggest-video-game-companies-in-north-america-shared-article-from-zippia/
In 2021, Sony is an entertainment behemoth. They have grown their entertainment branches by a huge amount over the past 5 to 10 years (they made some big acquisitions in the music space especially and they’re now also all-in in anime). I don’t think people realize how big Sony is as an entertainment company. I dug up the numbers and as of Q3 2020, PlayStation is the second biggest video game company in the world (Tencent is #1) in revenue (I suspect Sony might dethrone Tencent after Sony’s FY Q3 2020 is released). But Sony already comes very close to Tencent especially if you add Fate/Grand Order (which is under Sony Music and not under PlayStation) under PlayStation.
There’s no single other company that has this unique combination of a dominant/important position in all entertainment segments. (video games + music + movies + TV series + anime + TV networks). I guess Tencent maybe?
In 2021, Sony has amazing momentum in the camera space. If you’re familiar with the enthusiast photography space, you should know this. Basically, the market is slowly shifting from SLR to mirrorless cameras. This is because mirrorless cameras tend to smallelighter, have faster AF, better low light performance, better battery life and better video performance. Sony is the company that has been specializing in the development for mirrorless cameras for over a decade while Canon’s bread and butter has always been SLR cameras. Sony is in the lead when it comes to mirrorless cameras and that’s where the market is shifting towards. Because the advantages of mirrorless have become more and more apparent and Sony’s cameras have become technically superior, Sony has gained quite a bit of market share over Canon and Nikon in the last few years. In 2019, Sony overtook Nikon as the #2 camera manufacturer. Sony is in an upwards trend here. (they have the ambition to become the world’s #1 camera brand) Sony also has very good marketing for their cameras. (Sony has a lot of YouTubers / influencers / brand ambassadors for their cameras despite being a smaller brand than Canon)
(just search on YouTube and/or Google “switching to Sony from Canon” just to give you an idea that they do have amazing brand momentum in the camera space. You won’t get as many hits for the opposite)
A huge portion of Sony’s profit comes from image sensors in addition to music and video games. This is in addition to their highly profitable financial holdings division & their more moderately profitable electronics division.
Sony’s electronics division, unlike other Japanese brands, has shown great resilience against the very strong competition from China & South Korea. They have been able to maintain their position in the audio space and as of 2020 are still the global market leader in high-end TV’s (a position they have been holding for decades) and it seems they will continue to be able to maintain that.
But seriously this company is dirt-cheap compared to any of its peers in any segment and there’s various huge growth prospects for Sony:
  • CMOS image sensors & Sony’s overall imaging prowess will boom due to increased demand from automotive sector, security & surveillance industry, manufacturing industry, medical sector and finally from the aerospace & defence industry. On the longer term, image sensors will continue to boom due to increased demand for computer vision & AI + robotics. And for consumer electronics demand will remain very high obviously.
  • Sony is aiming for 60% market share in the CMOS image sensor market by 2026. Biggest threat here is Samsung here who have recently started to aggressively invest in image sensors and are challenging Sony. Sony has technological lead + higher production capacity (and Sony will soon open a new plant in Nagasaki), so Sony should be able to hold off Samsung.
  • The iPhone 12 Pro has 3 cameras + a lidar sensor. Apple now buys 3 image sensors (from Sony) + LiDAR sensor (from Sony) per iPhone 12 Pro they manufacture. Remember the iPhone X and iPhone XS? That one had “only” 2 rear cameras (with image sensos from Sony of course). Basically, Sony will be selling exponentially more image sensors as more smartphones get equipped with more and more cameras.
  • Now think about how many image sensors Sony can sell to Apple if the iPhone 13 will have 5 cameras + LiDAR sensor (I mean the number of cameras on smartphones certainly won’t decrease)
  • Gaming (PS5 hype, PSN game sales are booming, add-on content is booming, PS+ subscribers count is booming and finally PSNow & first-party games sales are trending upwards as well). Very consistent year-on-year profit & revenue growth here. They have a history of beating earnings expectations here. The number of PS+ subscribers went from 4M to 48M in just 6-7 years. Investors love to hype up recurring revenue and subscription services such as Disney+ and Netflix. Let’s apply the same logic to PS+? PS+ already has more subscribers than HBO Max in the USA.
  • PlayStation (video games in general) has not even scratched the fucking surface. Most people who play video games now are millennials and kids. Do you think those millennials will stop playing video games when they grow older? No, of course not. Boomers today also still watch movies and TV. Those millennials have kids and those kids are now also playing video games. The kids of those kids will also play video games etc. Basically the total addressable audience for video games will by HUGE by the end of the decade (and the decades after that) because video games will have penetrated all age ranges of the population. Gaming is the fastest growing segment of the whole entertainment business. By a large margin. PlayStation is obviously in a great position here as you can guess from the PS5 hype, but more importantly imho, the growth of PS+ subscribers (currently a bit under 50 million) and PSN users (>100 million MAU) over the past 5 years shows that PlayStation is primed to profit from the audience growth.
  • On top of that you have huge video game growth in the China where Sony & PlayStation is already much better established than Xbox (but still super small compared to mobile games and PC gaming in China). Within the console market, Xbox only competes with PlayStation in North America. In the rest of the world, PlayStation has an enormous lead over Xbox. Xbox is simply a lesser known and lesser desirable brand in the rest of the world
  • Anime streaming (basically they have a monopoly already + vertical integration, it might still be somewhat niche right now, but it will be big within 5 years. Acquiring Crunchyroll was a very good move)
  • Music streaming (no, they don’t have a music streaming service, but as music streaming grows, Sony Music also gets a piece of the growing pie through licensing/royalties, and they also still have a little 2.8% stake in Spotify)
  • Apple, Amazon, Netflix, AT&T and Disney are currently battling it out in the streaming wars. When there’s a war you have little chances of winning, you shouldn’t be the one waging the war. You should be the one selling the ammo. Basically Sony Pictures (tv shows + movies) is in that position. Sony Pictures can negotiate good prices for their content because Apple, Amazon, Netflix, AT&T are thirsty for content and they all want their own exclusive content. Sony Pictures does not need to prop up their own streaming service just like Sony Music doesn’t need their own music streaming service when they can just license out their content and turn a profit. There will always be demand for TV & movies content, so Sony Pictures is well positioned is as an independent content provider. And while Apple, Amazon, Netflix, AT&T and Disney are battling it out on the forefront, Sony is quietly building their anime empire in the background. Genius business move from Sony here, seriously. They now have anime production & distribution.
  • Netflix has 200M subscribers and they currently have a 250M market cap. Think about what Sony will have in 5 years? >30M Crunchyroll subscribers (assuming all anime will be consolidated into Crunhyroll) & >100M PS+ & PSNow subscribers? Anime and gaming is growing faster than movies and TV shows. (9% CAGR for anime, 12% CAGR for gaming vs. 5% CAGR for the whole movies & TV show entertainment segment which includes PVOD, SVOD, box office, TV etc etc). And gaming as a whole is MUCH bigger than SVOD streaming. Netflix gets 99% of their revenue & profit through subscriptions. For the whole Sony Group Corporation, their subscription services (games + anime) it’s currently only 4.5% of their total revenue. And somehow Sony currently has a meagre $128B market cap?
  • PlayStation alone is bigger than Netflix in terms of operating profit. PlayStation has a MUCH higher profit margin than Netflix. For Q3 2020 Netflix posted $790M operating profit and PlayStation posted $988M operating profit. Revenue was was $6.44B for Netflix vs. $4.77B for PlayStation. (and btw Sony’s mobile gaming revenue (~$1B / year) is under Sony Music, it is not even in those PlayStation numbers!!!)
  • Think about it. PlayStation alone posts bigger operating profit than Netflix (yes revenue is bit smaller, but it’s the operating profit that matters most). And gaming is growing faster than movies. And PlayStation is about 24% of Sony’s total revenue. And yet Netflix has a market cap that is equal to the double of Sony's market cap? Basically If you apply Netflix’ valuation to PlayStation then PlayStation alone should have a bigger market cap than Netflix' market cap.

PS+ growth and software digital ratio growth

  • Sony Vision-S & autonomous driving tech (selling sensors + infotainment system to other car manufacturers). Sony surprised everyone when they revealed their Sony Vision-S electric vehicle last year at CES 2020 (in-house design and made in cooperation with Magna Steyr). And it’s currently being tested on public roads. Over the past year we have seen absurdly big investment hype into anything even remotely related to EV’s (including a few questionable companies). We’ve even seen an EV company with a gravity-powered truck get a $30B market cap in June last year. Meanwhile Sony, out of nowhere, revealed what is arguably (subjectively) one of the best looking EV’s. It got very positive reception at CES 2020. An EV that you can actually drive. But somehow their stock is still dirt-cheap based on their current fundamentals alone? Yet some companies that had pretty much nothing but some EV design concepts got insane valuations purely due to hype?
  • LTE chips for IoT & Industry 4.0 (Altair Semiconductors)
  • Cross-media IP (The Last of Us show on HBO, Uncharted movie etc). Huge unrealized potential synergy here (it’s about to change). We have seen that it can turn out super well when you look at The Witcher, Sonic the Hedgehog and Detective Pikachu. When The Witcher released on Netflix, sales of The Witcher 3 significantly increased again. Imagine the same thing, but with Sony IP’s. Sony Pictures is currently working on 7 video game IP based TV shows and 3 movies. We know The Last of Us tv series is currently in production for HBO. And then the Uncharted is currently in post-production and scheduled to be released in July this year currently. If Uncharted turns out to be successful, it will mark a big, new milestone for Sony as an entertainment company imho.
  • Aniplex (Sony Music Entertainment Japan subsidiary for anime production, distribution & mobile games) had a fantastic year in 2020. (more on this later) There is a lot of room for mobile games growth with Aniplex. Thanks to Aniplex, Sony might beat their earnings forecast.
  • Drones. DJI just got put on Entity List in USA and Sony started developing drones for prosumer / professional a few years ago. Big opportunity for Sony here to take a bit from DJI’s dominance. It only makes sense for Sony to enter the drone market targeting the professional & prosumer video market, considering Sony’s established position in the professional audio/video/photography space
  • Currently Sony also has several ventures & investments in AI & robotics
  • Over the past decade, Sony has also carefully expanded into medical equipment tech & biotechnology. Worth noting that Sony also has an important 33% stake in M3 inc (a medical services through-the-internet company with a market cap of $65.5B) (= just their stake in M3 Inc is worth $22B alone, remember Sony, with their large, diversified revenue streams & assets only has a market cap of $128B?)
  • Sony Pictures has a great upcoming movie slate (MCU Spider-Man, Uncharted, Ghostbusters: Afterlife, Venom 2, Morbius, Spider-Verse sequel, Hotel Transylvania 4, Peter Rabbit 2, Vivo, The Nightingale). They will profit from the theatre reopening and covid recovery. They may even become more favourable among movie theatre chains because they won’t release their movies on the same day on streaming services like Warner (and yeah movie theatres are here to stay, at least for a while imho)
  • All the above comes on top of established, mature markets (Financial Holdings & Electronic Products)
  • Oh yeah, btw though TV’s are a cyclical and mature market and are not that important for Sony Group Corporation’s bottomline*, Sony TV’s will continue to do well for the following successive years: o 2020: continued pandemic boost
  1. 2020-2021: PS5 / Xbox Series X/S
  2. 2021 Summer Olympics (tv sales ALWAYS spike during the olympics) (& the effect is more pronounced for high-end TV’s, = good for Sony because Sony’s market share is concentrated in the high-end range (they are market leader in the high-end range)
  3. 2022 FIFA world cup (exact same thing as for the olympics)
  4. You could say it’s already priced in, but the stock is already ridiculously undervalued so idk…
You would think this company somehow has a bad outlook, but that could not be further from the true, let me explain and go over some of the different divisions and explain why they will moon:
Sony Entertainment
While Netflix, Disney, AT&T, Amazon, and Apple are waging the great streaming war, Sony has been quietly building its anime streaming empire over the past years.
  • Sony recently acquired Crunchyroll for $1.175B (it is a great deal for Sony imho and will immediately be more valuable under Sony. Considering the growing appetite for anime I honestly do not even understand why AT&T sold it, they could have integrated it with their other streaming service (HBO Max) but ok)
  • With Crunchyroll Sony now has the following anime empire:
  • Aniplex (anime production & distribution, subsidiary of Sony Music Entertainment Japan) F
  • Funimation
  • Manga Entertainment UK (production, licensing, and distribution, UK)
  • Wakanam (licensing and distribution in Europe)
  • AnimeLab (licensing and distribution in Australia & New Zealand)
  • Crunchyroll (3 million paying subcribers, 90 million registered users and 50 million social media followers)
* Why anime matters:

Anime growth
“The global size is expected to reach USD 36.26 billion by 2025, registering a CAGR of 8.8% over the forecast period, according to a study conducted by Grand View Research, Inc. Growing popularity and sales of Japanese anime content across the globe apart from Japan is driving the growth”
(tl;dr anime 🚀🚀🚀🚀🚀, Sony is all in on anime and they have pretty much no competition)
Anime is the fastest growing subsegment of movies/video entertainment worldwide.
  • Sony also has a partnership with Bilibili for anime distribution in China:
https://www.chinadaily.com.cn/a/201903/26/WS5c990d93a3104842260b2737.html
  • Bilibili already partnered with Sony Music Entertainment Japan to bring Aniplex’s hugely successful Aniplex’s Fate/Grand Order mobile game in China.
  • Sony acquired a 5% stake in Bilibili for $400M in March 2020 (that 5% stake is now already worth $2.33B at Bilibili’s current share price ($BILI) and imho $BILI still has lots of upside potential considering it is the de facto video creation/sharing/viewing à la YouTube/Twitch for GenZ in China)
https://ir.bilibili.com/news-releases/news-release-details/bilibili-announces-equity-investment-sony

Sony Music Entertainment Japan
Aniplex
  • Sony Music (mobile games) generated $400M revenue from its mobile games in Q2 FY2020, published through Aniplex (Sony Music Entertainment Japan, “SMEJ”) subsidiary
  • They are the publisher of Fate/Grand Order, one of the most profitable mobile video games of the past 5 years (has generated $4B in revenue (!!) by the end of 2019 and is still as popular as ever). Fate/Grand order is the 7th most profitable mobile game in revenue worldwide as of 2020 (!)
Fate/Grand Order #9 game by revenue last year as of Q3 2020

  • Aniplex launched Disney: Twisted Wonderland in March this year. In Q3, it was the #10 most downloaded mobile game in Japan. (Aniplex now has two top ten games in Japan)
  • Fate/Grand Order was the #2 most tweeted game in 2020 and #3 was Disney: Twisted Wonderland. You can see that Aniplex has two hugely successful mobile games. (we are talking close to $1B of revenue a year here). It is the #2 game in Japan by total revenue from Q1 2016 to Q3 2020 and the #9 game in worldwide revenue from Q1 2020 to Q3 2020.
Aniplex has two very popular mobile games
  • SMEJ earns about > $1B from mobile games in revenue from mobile games and there is still a lot of future growth potential here considering Japan’s mobile game market grew a whopping 32% yoy from Q3 2019 to Q3 2020.
  • Aniplex recently co-distrubuted the movie Demon Slayer: Mugen Train in Japan in October 2020. It became the highest grossing film of all time in Japan with a total gross box office revenue of $380M. In the middle of a pandemic. It still needs to release in South Korea, China and USA where it will most likely do great as well.
Sony Interactive Entertainment (SIE) (Game & Netwerk Services business unit):

  • We all know 2020 was a huge year for video games with the stay-at-home pandemic boost. The whole video game sector brought in $180B of revenue in 2020, a whopping 20% increase yoy.
  • But 2020 will not be just a one-off temporary exceptional year for video games. The video game market has a CAGR of 13% which means it will be worth $291B in 2027. Video games is by far the segment with the highest growth rate in the whole entertainment industry.

US video game market growth (worldwide growth has a 13% CAGR)

PlayStation revenue and operating profit growth

  • PlayStation obviously has a huge piece of this pie and over the past years has seen consistent yoy revenue and profit growth. Think about it, for every FIFA/Call of Duty/Assassin’s Creed sold on PS4/PS5, Sony gets a 30% cut. There have been sold a billion PS4 games so far.
  • 5 years ago 20 to 30% of PS4 games were purchased digitally. Flashforward to 2020 and it’s 60-75% and the digital ratio looks set to still increase a bit. This means higher profit margin for game publishers and for Sony at the expense of retailers
  • SIE has seen huge success in its first-party games over the past 5 years. Spider-Man, God of War, Horizon: Zero Dawn, The Last of Us Part 2, Uncharted 4, Ghost of Tsushima, Days Gone, Ratchet & Clank have all been huge successes. This is really big and represents a big change compared to the previous generations where Sony never really hit it big as a games publisher even though most of their games were considered quality games.
  • SIE is now not only a powerful platform holdeprovider, but also a very successful games publisher with popular IP’s (Uncharted, God of War, The Last of Us, Horizon, Ghost of Tsushima, Ratchet & Clank). This is an enormous asset, because firstly it increases the chances of success for cross-media opportunities (Sony Pictures can make TV shows and movies out of it to expand the popularity of those IP’s even more). And secondly, it is an obvious selling point for PS5. The more popular and bigger their exclusive content, the more they can draw people to their platform/service. This should increases PS5 total marketshare over its competitor.
  • The hype for God of War: Ragnarok will be absolutely through the roof. Hype for Horizon: Forbidden West is also very good already (10 million yt views, 273K likes which is very good). Gran Turismo 7 and Ratchet & Clank will also do very well in 2021. (I suspect that GoW oand Horizon might be delayed to 2022)
  • PS5 reception has been extremely good. Demand is through the roof as well all know. The only problem is that they cannot quite capitalize on the demand due to lack of supply, but overall, it is a very good thing that demand is very high, and that reception has been very positive. The challenge will primarily supply and production-related for the following 6 months and to be able to maintain brand momentum. Hopefully, they won’t push disappointed/inpatient customers to competitors.
  • Considering there’s backwards compatibility from PS4 to PS5, users will want all their PSN content to transition with them as well, so I expect them to lose very little marketshare to Xbox. Also, I do not know if Americans realize it, but Xbox is not nearly as big as PlayStation in the rest of the world as it is in the USA. PlayStation just has global brand power that Xbox just doesn’t have, so Xbox isn’t much of threat at all I’d say. Where I live, in Belgium, In Europe everyone is talking about the PS5, nobody really seems to care about Xbox Series S/X that much. Comparing PlayStation to Xbox in terms of mindshare is like comparing Apple to Motorola (not meant to be a diss to Motorola, I have a Motorola phone myself, just saying that Xbox has significantly less mindshare / brand power in Europe).
  • SIE is likely working on PSVR 2, this could be big.
  • Sony has a small stake in Epic Games (1.4%) and they have a good business relationship with them, so this might also make them open to release first-party games on Epic Games Store after exclusivity period on PS5.
  • Remember the Travis Scott concert in Fortnite? I believe that was one of the reasons why Sony invested in Epic Games. It serves as an example how music can sometimes converge with video games, and this can play to Sony’s strengths.
  • PlayStation also has way superior presence in Asia compared to Xbox. Have been expanding into China as well. Another great opportunity for revenue growth.
  • PS+ subscribers grew from 5.7 million by the end of 2013 to 46 million by October 30th, 2020. This is an average growth rate of 28% over the past 5 years. Considering most of the growth was early on, it will slow down, but I predict that they will have about 70 million PS+ subscribers by the end of 2023. This is huge and represents a stable, recurring source of income. Investors who keep hyping Netflix/Disney+ will love this, but it seems they have yet to discover $SNE.
  • There is a reason why Amazon, Google, Nvidia have been aggressively investing in video games & games streaming. They know the business is huge and is about to get even bigger. But considering the established, loyal PlayStation userbase, the established global brand of PlayStation and the exclusive games, PlayStation should be able to easily standoff competition from Amazon, Google and Nvidia (GeForce Now) in the next few years. So far, Amazon’s venture into game development, publishing & streaming has completely failed. Stadia and GeForceNow seem to have a bit more success, but still relatively niche. Therefore, I think PlayStation is well-positioned to remain one of the leaders in the industry for the following decade.
I'll get to the other divisions later, I figured this is a good first step.
But so far the tl;dr
Image sensors: 🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀
IoT/Industry 4.0 chipsets: 🚀🚀🚀🚀🚀🚀🚀
PS5/PSN/PS+: 🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀
Online medical services (M3 inc.): 🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀
Anime: 🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀
Fate/Grand Order: 🚀🚀🚀🚀🚀
Demon Slayer: Mugen Train 🚀🚀🚀🚀🚀
Sony Music / music streaming (the performance of Sony Music’s in Sony’s business is seriously understated. The numbers speak for themselves): 🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀
Sony Electronics 🚀
Sony Financial Holdings (very stable & profitable business, even managed to grow slightly during pandemic when most insurance companies performed more poorly): 🚀🚀🚀
Still have to cover Sony Pictures, but their upcoming movie slate looks pretty good honestly (Spider-Man sequel, Venom: Let There Be Darkness, Ghostbusters: Afterlife, Uncharted, Morbius, Hotel Transylvania 4 so that's worth one rocket as well imho 🚀
tl;dr of tl;dr:
🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀

Disclaimer: I am not a financial advisor. I am an idiot that's trying to understand why $SNE stock is so cheap.
Positions: SNE 105C 21st January 22
submitted by Audacimmus to wallstreetbets [link] [comments]

download pc games that don't need internet video

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