California Tribal Casinos: Questions and Answers

casino profit per slot machine

casino profit per slot machine - win

Strangely unsatisfied after winning

I had a profitable night, won a little over $900 with slots & roulette, but when I left, after 4 hours, I was not satisfied. I almost went to another casino to play some more. Instead, I did deposit the winnings to my bank accounts, since I lost about that amount last night, then went home.
Normally, I'd take that win and try my luck in high limits (my game is Lightning Link, $5 minimum per spin, $100k Grand win) where sometimes I do ok), but tonight, I decided not to, not even $100. And I played safer than normal, started low, gradually increased bets, decreased bets after 10 losing spins, cashed out tickets over $50, played $20 at a time. I did go a little crazy and spent over $100 on one machine, but then got control again. So, I was up $1100 at one point, left with $1400 ($500 seed + $900 winnings)
I have a strange lack of satisfaction tonght. I'm almost conditioned to losing, it seems. I only loosely keep track anymore. Actually, my bank account keeps track. I used to feel good winning a thousand bucks.
This could be the beginning of the end.
submitted by airwrck to gambling [link] [comments]

Got a deconstructor? Remember the Casino.

Once you bought all you need from the Casino, the other stuff isn't all that useful.
Fishing for treasure takes too long, and once you have the return scepter the warp totem doesn't matter that much, and you can use anything else like machines and decoration as permanent fences, so no need for the fences either.
Enter the deconstructor. https://stardewcommunitywiki.com/Deconstructor
It can deconstruct two of the items from the Casino: Fences and Warp Totems. https://stardewcommunitywiki.com/Casino
From the fences you get 1 hardwood, refunding 15 gold per fence. That's 15 gold for 100 Qi Coins. And you can also throw the hardwood into woodchippers for normal wood and tapper products.
Warp totens deconstruct into basic honey, so that's 20 gold for every 100 qi coins, 28 if you have the Artisan profession. You can double that with mead, and quadruple it with casks.
Not the best way to spend one's time, but still better than getting nothing from any leftover qi coins lying around unused.
And hey, the game pauses while playing the slot machines. If you go to the casino on lucky days and grab some luck food, time will not pass and food buffs will not run out for as long as you don't close the slots, so it's always some extra profit that won't take away time doing something else.
Spend the QiCoins, put the deconstructor somewhere you pass often, a hopper behind it with the stuff, and a and it'll be a bit of extra cash flow to pay for some seeds.
submitted by MithranArkanere to StardewValley [link] [comments]

Analysis: Does Robin charge you too much for house upgrades and how I concluded she is a diety.

Analysis: Does Robin charge you too much for house upgrades and how I concluded she is a diety.
Ever since a Let’s Play got me into Stardew Valley, I’ve fallen in love with the world. It’s something special, a place to relax and get away from the world’s problems. Here, you can pay bills with the sweat of your own brow, make friends, fall in love, and can escape the drudgery of modern life. It’s magical in its own way.
I’ve played hundreds of hours over multiple save files. I’ve been wondering one thing just recently, however. I remember when I first asked Robin for house upgrades and the sheer bowel-emptying amount she asked for. Seriously? That much for a kitchen? Now that I haven’t left my house for the past several weeks, fear human contact, and have deep dived into the paranormal, I’m overthinking something constantly: with regards to modern housework, does Robin the carpenter over or under charge you for her work?
To figure this out, it’s going to require a fair bit of math and a lot of guesswork. I’m going to have to establish a lot of ground rules but I’m going to try and be as accurate to real world costs as I can. We need to learn four things:
  • What year does the game take place so we can calculate accurate inflation?
  • What is the square footage of the house and its upgrades?
  • What is the exchange value of gold, the game’s currency?
  • What is the cost of Robin’s labor?
Let’s tackle the first. To do this, I scoured around to look for modern conveniences. Primarily, I found these five:
  • Leah mentions she has a laptop
  • The carpentry shop sells Plasma screen TVs.
  • There is what appears to be an old Apple computer monitor in Harvey’s clinic and Maru’s room.
  • Sam has an electric guitar and what looks like a plasma screen computer monitor in his room.
  • In Mr. Qi’s casino, the slot machines do not have a lever. This is important because that gives us a firm earliest date of 1963.
Another interesting factoid is the number of Cathode-ray TVs you see in Stardew Valley. These are the precursors to plasma screens, which were in turn succeeded by LCD screen TVs. Additionally, a large number of your starter houses comes preequipped with Cathode-ray TVs. Granted, this may be because the farmhouse was abandoned for many years before you came along, but there exists another such TV in 1 River Road where we often see George watching his shows. I will concede that George and Evelyn are quite old and may not have the tech savvy nature of Sebastian to get something more modern, so that can’t be an accurate measurement. Plus, Alex’s mental acumen is a little... questionable.
As for crafting recipes, there really isn’t anything worth talking about. Magic items I won’t talk about because it has no real world comparison; that also throws out the wizard shop’s items. The furniture catalog has nothing of note to pinepoint a date, and nor does Pierre’s General Store, Joja Mart, Joja Warehouse, the Blacksmith, Stardrop Saloon, or Marnie’s ranch. Leah doesn’t mention anything about her laptop, so that is of little help.
So the casino gives us a low bound. Although manufacturing of the plasma screen TV stopped in the US in 2014, plasma screen TVs were losing their market shares around 2007 and factories were shutting down. As you can buy them like hotcakes and fill a shed with them, 2007 is our upper bound.
The price for plasma screens was quite pricey for residential homes. 1995 was the year 42 inch plasma screens became commercial, and some had home installation priced somewhere around US$15,000. Still not quite the size of the queen or king sized bed you and your spouse have (the size of the plasma screen in the game), but sixty inch plasma screen TVs were sold around the year 2000, and that is plenty big. Given the size of the screen in the game is roughly three tiles just like your bed, I think it’s safe to say this is around the size of our estimate. Our rough year range is now 1995 to 2007. Let’s split the difference and say the game takes place in 2001.
We have our year.
To calculate the size of our farmhouse, we need some baseline measurement. Luckily, the game is pixelated so we can be quite accurate in our measurements. Unluckily, we have no confirmed height of anything, so we have to intuit some things. Reddit user asparagus made this excellent size chart, so while I can just use that and save myself a lot of work, let us do some measurements of our own and then measure the farmhouse with both this method and asparagus’ method.
First, there is the height of plants, but those can vary widely. For instance, you can pot prickly pear cactuses in your farmhouse, but their height can vary anywhere between one and seven feet. Plant height is a no go. The average height of a minifridge is forty three inches (109 cm) tall, so unless you are a dwarf, that’s not right either. The fences are also a good starting point, as most agricultural fencing stands at four feet (1.2 m).
Here we don’t have to do much; all fences are forty eight pixels in height. Four feet equals out to forty eight inches (121.92 cm). It doesn’t get more perfect than that!
Trigger warning: incoming math.
Now comes the really tricky part: getting the dimensions of each iteration of your farmhouse, and squinting at my computer screen like a mole in order to count pixels; we must include walls as well as that is included in square footage. Our first iteration has pixel measurements of 704x496. Add in the doorway (136x64pixels), and then we’ll still convert for square feet. 704 * 496 + (136 * 64) = 318,452 pixels/sq, which (dividing by 12^2) converts to 2,211.47 ft/sq. Damn, we’re well on our way for most modern mansions.
I have to have messed something up (205.45 m/sq, btw). The average firebox (the inside of a fireplace where you burn wood) tends to be around 32x20 inches (81.28x50.8 cm). Ours is... 72x40. Twice as large. I also haven’t even begun to calculate the farmhouse’s height because Robin is beginning to scare me.
Alright, new plan, we’re going with asparagus. I married Haley and took her measurements. She is 104 pixels tall, and since she is 65 inches (165.1 cm) according to asparagus, that gives us a measurement of .625 inches/pixel (1.5875 cm/pixel).
Side note, I really want some Twizlers right now.
So instead of having pixels as at a 1:1 ratio, we have something a little more lenient, but things are looking a little... grim. We’ll have to convert each individual amount, so we have (704 * .625) * (496 * .625) + ((136 * 64) * .625^2) for 124,395.31 inches/sq, 863.86 ft/sq., 80.25 m/sq. But still, we haven’t even begun to calculate the actual volume of our farmhouse yet, so these numbers are going to explode.
I’m beginning to think Robin is Hestia. Yoba is not the only deity in this town.
Alright, calculating the rest of the floor spaces is a little boring so let’s speedrun this.
Wall height for the farmhouse is 140 pixels, so (140 * .625) * 124,395.31 inches/sq / 12^3 = 6,298.95 ft^3 (178.36 m^3) for the farmhouse, and 25,800.51 ft^3 (730.58 m^3) using my method.
Just... let’s move on.
Second iteration has me doing a fair bit more work.
Wall height is 135 pixels, and rightmost—wait, the walls are shorter? Weird. Anyway, the rightmost room has dimensions of 486 for width by 375 for depth (and the same cubby dimensions), giving us cuboid dimensions of 24,603,750 pixels^3, which converts to 14,238.28 ft^3 (403.18 m^3), and 3,476.14 ft^3 (82.83 m^3) using asparagus' method
Middle corridor has a dimensional width of 42 pixels by 87 depth, giving us a total of 285.47 ft^3 (8.08 m^3), and 69.69 ft^3 (1.97 m^3) using asparagus' method.
Leftmost room (the kitchen) has a width of 870 and depth of 375, with a doorway of 136x64. That gives us a cuboid area of 314,019.38 ft^3 (29,173.11 m^3), and 6,388.74 ft^3 (180.91 m^3) using asparagus' method.
That gives us a grand total for a tier two home of...
... 328,543.13 ft^3 (29,584.37 m^3) using my method and
... 9,934.58 ft^3 (281.31 m^3) using asparagus' method.
So Robin added at a minimum 3,635.63 cubic feet to your house in three days by herself. Even if you extend the days and months to roughly align with our own calendar, that would be a mere nine days. How much powdered starfruit did she snort in order to do that by herself? I 100% believe Emily is the town’s dealer. I didn’t even calculate the length of the farmhouse loft. It’s doable, and even though you can’t enter it in the game, a bigger farmhouse means a bigger loft judging by the look of it.
Anyway, I’m not going to calculate the loft area right now. I’m not going to calculate the other tiers of your farmhouse either, even though that was my intent when I started this analysis. The math is easy enough, but it gets boring to type, and no doubt to read. Plus, I’m a little stunned by Robin's carpentry acumen. C’mon Robin, stop upgrading my house. Exercise with the girls, dance with your husband, smoke some weed, I dunno, RELAX.
But in a strange way, it makes a weird sort of sense. Pretty much no one plays the game with auto-run turned off, but do so for a moment. See how fast you move. That is your normal pace, and auto-run is you, an Olympian god, sprinting around town every second of every day, helping the shit out of everyone whether they want it or not, snorting the same starfruit mixture you got from Robin to keep going, who may have gotten it from Linus (my money is still on Emily). We’ve become so accustomed to seeing the run animation as our default I almost didn’t realize it doesn’t translate to modern life. The boards in your house, I almost took those as your normal 2x4 planks of wood (which actually measure 1.5x3.5, the world lies to me). They are not. They are almost the width of your entire body, and your walking pace (sorry I can’t get an exact pixel measurement) covers roughly one and a half boards, a similar length to a normal human gait. The art style fooled even me until now, but your house is massive.
Let’s just answer our other two questions. What is the exchange rate? Calculating the exchange rate of a fictional world is always tricky as they have different concepts of rarities, but I’ll give it the ol’ college try. Once again, I can’t do anything with magic. Let’s first list some things of note:
  • Iridium is fairly easy to get around Stardew Valley once you are able, and that is a rare and valuable metal, with a current price of US$1,510 per troy ounce.
  • You can purchase a golden column to place on your farm, and gold has a current price of US$1,643 per troy ounce
  • Conversely, while the first two are rare and valuable metals, crops such as corn are valued at prices like 150g, a very unusually high amount if exchanged 1:1 to USA dollars.
  • Going back to plasma screen TVs, we can use its price history and then convert currencies to Stardew Valley gold.
Now you may be tempted to say we can’t translate iridium and gold’s prices to real world market values, and normally you may be right, but there are some extenuating circumstances in the game: the town is right next to two very large mines. It is even a plot point once you clear the glittering boulder that the water carries ore from deep inside the mountain. Yes, gold and iridium are valuable, but your location to ore veins is important; gold and iridium may be uncommon resources but you have access to very specific places where they are more common, otherwise known as the scarcity heuristic). This also explains two facts about iridium: discounting magic, iridium is quite rare in the game, just like real life. Secondly, Clint’s prices make a lot more sense not only because it’s endgame material, but because iridium is super dense and has a very high melting point, thus making it a very difficult material to work with.
But by far the biggest challenge of this question is figuring out whether or not items you produce factor in the cost of your labor or not. For instance, lace is made of simple materials that even in the days of Victorian England, it was easy to get. However because lace was so time consuming to make, it could command absurd prices. Thus, one of the first things we need to discover is whether or not the game takes into account cost of labor or not.
So I am going to take you all back to school and talk about someone who’s old and dead: Adam Smith. It was he who talked about the cost of labor in his book The Wealth of Nations, and because of that, I bring up this particular line:
“...From century to century, corn is a better measure than silver, because, from century to century, equal quantities of corn will command the same quantity of labour more nearly than equal quantities of silver.
Why did I mention corn above? This is why. Prices may vary, but agriculture has been around for thousands of years and the cost of a farmer’s labor equals about the same.
According to Dylan Baumann, Stardew Valley corn plants have a profit value of 535 gold per plant. Our corn plant profits are about as high as they can get without adding something new into the mix, and we don’t want that yet.
Let’s set some ground rules:
  • Cultivatable farm space on the standard farm equals out to 3,427 spaces, but we’ll round that down to 3,350 for iridium sprinklers, iridium watering can, and scarecrows, equaling maximum farming with no loss of crop.
  • We’ll keep Dylan’s ground rules, so no fertilizer.
  • No preserves, jams, wine, and juices.
  • No farming efficiencies and crop selling bonuses.
  • No use of the greenhouse to grow crops outside of the growing season.
If you plant the entire farm with corn and stop harvesting on Fall day 28 when the growing season ends, that lets you harvest a total of 11 ears of corn per plant. Multiply that by 3,350, we get a total of 36,850 ears of corn for your entire farm. Corn is measured in bushels, and a bushel of corn can be anywhere between 40 and 60 ears of corn, but we’ll say you really pack it in for 60, meaning your growing season for corn produces 36,850 / 60 corn for a total of 614.17 bushels per year.
The USDA has a 2001 labor value of corn at US$2.92 per acre (and that matches the Iowa labor statistic), and using 156 bushels per acre, that brings our labor cost per bushel at... US$00.02. That’s a real pittance. Considering bushels of corn retailed around $2.11 per bushel in 2001, that is an incredible markup of 184.85 times.
We’re almost done with the dreaded math, I swear.
Corn retails at 100g apiece in Stardew Valley(You get 50 gold from Pierre, so he has a 100% markup), meaning the labor cost should be around 184.85 times less that amount, meaning it takes about 0.54 gold to make one ear of corn.
Your average US farmers salary $55,000 and $100,000, and we’ll take the middle of $77,500 for our measurements. Dividing the farmer’s salary by the total ears of corn our farmer grows in Stardew Valley, we get a labor cost per ear of corn in US dollars of $2.10 per ear of corn. Now we multiply this by our markup ratio to get the IRL retail cost of corn in Stardew, getting US$237.08! Damn that better be some good eating! We divide that number by the Stardew Valley retail cost of corn, netting us a real world conversion of gold of, drumroll please, $2.37 US dollars per gold in 2001.
Now just for funzies, let us calculate the actual salary of your famer in Stardew Valley. Multiplying your 36,850 ears of corn by 50 gold (your selling price of gold, not the retail price of 100g), that nets you 1,842,500 gold per growing season. Multiply that by the dollagold conversion we just calculated and your real life gross income comes out to be US$436,672,500.
Give me all of the golden clocks, wizard.
Three questions down, one more to go. Currency conversion was rather tricky because it involved quite a lot of math, but this last question, what is the cost of Robin’s labor, that requires the most assumptions. There’s an easy answer and a hard answer.
Robin’s upgrades, except for the last, require you the farmer to give her resources in addition to gold. The simple answer is you are providing materials in order to keep the raw gold cost down. This means that the first house upgrade, 10,000 gold, is strictly her labor cost as the 450 wood is all the raw materials she needs to build. 3 days * 3 months (to adjust Stardew month lengths to our month lengths) comes out to Robin working an IRL equivalent to 9 days. Taking 10,000 gold / 9 days equals a cost of 1,111.111 gold per day, and considering Robin has snorted enough powdered starfruit to have 20 hour work days, that comes out to 55.56 gold per hour.
Just to be sure, let’s see if the math holds up for the last upgrade. That one requires a cost of 100,000 gold and comes preequipped with 33 casks. You do not provide the resources for the casks, meaning that comes included with the cost. Casks cannot be sold, but the materials required to make them are 20 wood and 1 hardwood, which Robin will provide for the same 100% markup (meaning 4 gold and 30 gold respectively). 4 gold * 30 gold * 33 casks comes out to 3,960 gold. Using the same calculations for the first house iteration, we get (100,000 gold - 3,960) / (3 days * 3 months) / 20 hours for a total of 533.56 gold per hour.
Not even close to our first estimate. We could just average them together for (533.56 + 55.56) / 2 = 294.56 gold, and that would be the easy answer. It would be nice to settle for the easy answer.
Let’s find the hard answer. We are going to calculate labor cost per square footage, and luckily most of the work has been done over the course of several google spreadsheets. To find the cost of materials and money per upgrade volume we get the formula (Upgrade volume - Base Volume) / 10,000 gold. This gives us a grand total of cubic material built per gold of...
...2,573.26 in^3/gold, 30.27 ft^3/gold, 2.89 m^3/gold using my method and
...628.24 in^3/gold, 0.36 ft^3/gold, 0.01 m^3/gold using asparagus’ method.
Let’s see if the math holds up for the basement upgrade and dammit I just realized I got to do more pixel measurements now. Hold on, be back in an hour.
Alright, I’m back. We don’t need to do any subtraction for the previous volume of the house considering the cellar is its own little area, but we still need to subtract the value of the materials used for the casks. The cellar comes out to a grand total of cubic materials built per gold of...
...386.91 in^3/gold, 0.22 ft^3/gold, 0.01 m^3/gold using my method and
...94.46 in^3/gold, 0.05 ft^3/gold, 0.0015 m^3/gold using asparagus’ method.
Huge discrepancy.
Before I get into my reasoning why, let us outline what we know first.
  • We’re pretty sure the game takes place in 2001.
  • We have the exact sizes of each house upgrade calculated with two different methods.
  • We have a certified exchange rate of US$2.37 at that point in time.
  • We have two different methods of calculating the cost of Robin’s labor.
  • The amount of work Robin does during her three(nine?) day job is absolutely obscene.
I come to one conclusion: Robin is a god that has settled down in the world of Stardew Valley.
Here me out. I have three pieces of evidence.
The first is when Robin is hired to take on a house upgrade job no one helps her, not even her husband Demetrius. Your house is right next to hers, so you’re not paying for travel. As we have shown by our calculations above and in the gDoc spreadsheet, that is a massive amount of work. It’s simply not possible for a human to accomplish such a monumental task. Robin claims she built her own home herself with this line from the game...
“Have I told you that I built our house from the ground up? It's definitely been the highlight of my career so far.”
...so we know her carpentry acumen is impressive enough for the job, but she has severely understated her skill. Homeadvisor pegs a house costing anywhere between US$150,000 to US$500,000 (US$102,005.53 to $340,018.44, adjusted for 2001 inflation), but even adjusted for inflation, Robin absolutely underbids the current housing market. Those inflation adjusted values, when converted to gold, come out to a range of 43,040.31g-143,467.70g. Granted, these prices are for a complete house, not adding onto a current house, but even if we half the value you are getting one hell of a discount.
The second piece is Robin’s language. The sheer passion for her work speaks wonders..
“Wood is a wonderful substance... it's versatile, cheap, strong, and each piece has its own unique character!”
...but perhaps she is just passionate about what she does. Many people are, but knowing what we do about how dirt cheap and blindingly fast she works let’s go into more detail about some things, specifically three lines. The first...
“Our little plan worked out well, don't you think? Pam and Penny seem really happy.”
...is said after Pam’s house undergoes an upgrade. “Our” plan? Sure, you are the one that buys the upgrade and Robin has to build it, but I can’t help but feel there is a double meaning behind this language. It is done out of the kindness of Robin’s heart and the materials have to come from somewhere, so she can’t do it for free, but it wasn’t about the money, as we have stated previously. It was about Penny.
Pam is a somewhat contentious person because of slobbish and slovenly nature. She is immediately and irrationally angered when Penny tries to pick the place up. She drinks heavily...
“\sigh*... My mother definitely has a problem with going to the saloon too much. But it's best not to dwell on bad things, right?”*
...doesn’t seem to understand not paying her tab has some consequences, and doesn’t realize what her habits have done to her daughter’s psyche.
Then you, the player come along. Pam is okay with the simple things in life, but you help Penny with her worries and insecurities, and then with you and Robin together, you give Penny everything she needs to help her shed those worries. She has a house that doesn have problems with rain, two friends who look out for her, her mom has a job, and most importantly she has peace of mind and in a world fraught with problems, that is truly priceless.
This is the second line...
“Hey! I heard some weird noises last night, and woke up this morning to find the quarry bridge completely repaired! It's a miracle of woodworking!”
...and it occurs once you offer items to the community center junimos to get the quarry bridge repaired.
It is also a bald-faced lie.
The junimos are good, don’t get me wrong, but we’ve seen what Robin can do with our own two eyes. She is absolutely incredible at her job, and while I may give it to her she has no idea what junimos are or what they are capable of, we have proof that the act of restoring the bridge in one night is not out of the realm of possibility for her. A miracle, yes, but I’m certain she can beat the junimos’ time.
Lastly, there is one quote from her that is just... it opens up some very interesting questions. When she says...
“My parents were bewildered when I told them I wanted to be a carpenter. They were pretty old-fashioned.”
...how old are her parents when they consider carpentry too new-fashioned for them? Carpentry is one of the world’s oldest professions. If they were old-fashioned, why were they bewildered?
This line is just so fascinating to me. Robin is incredibly skilled, but I cannot rationalize carpentry being too newfangled for parents to wrap their head around. Who were they? Where are they from? I know your secrets, Robin, I know your parents are gods, too.
The third and final piece is the contrasting pieces of the world at large. Just like ours, it’s a little depressing. Joja Corp runs dozens of what even Cyberpunk would consider a dataslave farm. The world is flooded with consumerism run amok, Orwellian surveillance, and rampant urbanization. The Ferngill Republic is in the middle of a war with the Gotoro Empire and Kent still suffers PTSD from being in a prisoner of war camp.
Stardew Valley isn’t just a town to retire in, it is a place of respite and healing. There are three confirmed magic users deeply tied to the town’s mystical roots. The bears speak and encourage you to manage the world around you. You are rewarded for restoring balance to the valley by being able to recycle things you don’t need. Your main resource in the game, gold, also doesn’t matter that much; if it ever slips into the negative, nothing bad ever happens. You must just work to raise it back up. There is no lose condition in the game.
In many respects it is similar to the Gaiaism philosophy that all living beings are connected, each relying and depending on each other in order to maintain a peaceful coexistence. You help Shane with his nihilism and depression, Sebastian with his ability to express and accept affection, Sam with his dreams, Kent with his problems, Leah with her ambitions, Haley with her generosity and narcissism, or even simple goals like Penny’s idea of a quiet domestic life.
Whether it is the addicted, lost, or scorned, everyone is welcome and everyone can have a home in Stardew Valley. No one embodies this more than Robin who just wants a simple life. Whether it is her own house or her own boat during the Dance of the Moonlight Jellies, Robin builds it herself. The feel of wood grain, the smell of lacquer, the stickiness of stain, the thrum of the saw, and the bite of the axe. Robin doesn’t charge you nearly enough for your house upgrades because it is not about the money. Woodworking is what she loves and she lives in a place where barterism, kindness, family, and friendship substitute so many of life's modern problems and inconveniences.
Friendship increases in the game aren’t just a measurement of achievements, a means of getting more recipes, or more candles lit on a grave. You are making friends and getting to know these people for who they are and everyone’s life is bettered because of it. The amount of love I’ve seen for Linus is just staggering. Shane, in all of his melancholy and despite him not being a suitor in the original version of the game, is loved by so many. I know some despise Haley, but I love that I was able to show her what kindness can do for people.
You are in a gentle and loving place, and you are loved.
What a better place for a god to reside? A quiet town filled with peace and love, seeped in nature and the old magics of yore. A loving mate, a family to raise. Land to share with those that forage from its bounty. It’s all she needs.
Robin’s role in all of this? She desires neither worship nor admiration. She is just a friend. A god, certainly, but a friend first and foremost who is just settling down in a quiet town looking for a little peace.

https://preview.redd.it/fkugiuh4nwv51.png?width=507&format=png&auto=webp&s=146d3dabaa63c0ce3bfd281712434e9b2a655be8
Image by MagicallyClueless
submitted by doctorsirus to StardewValley [link] [comments]

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Theory: One Stardew Valley villager is secretly a God

Ever since a Let’s Play got me into Stardew Valley, I’ve fallen in love with the world. It’s something special, a place to relax and get away from the world’s problems. Here, you can pay bills with the sweat of your own brow, make friends, fall in love, and can escape the drudgery of modern life. It’s magical in its own way.
I’ve played hundreds of hours over multiple save files. I’ve been wondering one thing just recently, however. I remember when I first asked Robin for house upgrades and the sheer bowel-emptying amount she asked for. Seriously? That much for a kitchen? Now that I haven’t left my house for the past several weeks, fear human contact, and have deep dived into the paranormal, I’m overthinking something constantly: with regards to modern housework, does Robin the carpenter over or under charge you for her work?
To figure this out, it’s going to require a fair bit of math and a lot of guesswork. I’m going to have to establish a lot of ground rules but I’m going to try and be as accurate to real world costs as I can. We need to learn four things:
Let’s tackle the first. To do this, I scoured around to look for modern conveniences. Primarily, I found these five:
Another interesting factoid is the number of Cathode-ray TVs you see in Stardew Valley. These are the precursors to plasma screens, which were in turn succeeded by LCD screen TVs. Additionally, a large number of your starter houses comes preequipped with Cathode-ray TVs. Granted, this may be because the farmhouse was abandoned for many years before you came along, but there exists another such TV in 1 River Road where we often see George watching his shows. I will concede that George and Evelyn are quite old and may not have the tech savvy nature of Sebastian to get something more modern, so that can’t be an accurate measurement. Plus, Alex’s mental acumen is a little... questionable.
As for crafting recipes, there really isn’t anything worth talking about. Magic items I won’t talk about because it has no real world comparison; that also throws out the wizard shop’s items. The furniture catalog has nothing of note to pinepoint a date, and nor does Pierre’s General Store, Joja Mart, Joja Warehouse, the Blacksmith, Stardrop Saloon, or Marnie’s ranch. Leah doesn’t mention anything about her laptop, so that is of little help.
So the casino gives us a low bound. Although manufacturing of the plasma screen TV stopped in the US in 2014, plasma screen TVs were losing their market shares around 2007 and factories were shutting down. As you can buy them like hotcakes and fill a shed with them, 2007 is our upper bound.
The price for plasma screens was quite pricey for residential homes. 1995 was the year 42 inch plasma screens became commercial, and some had home installation priced somewhere around US$15,000. Still not quite the size of the queen or king sized bed you and your spouse have (the size of the plasma screen in the game), but sixty inch plasma screen TVs were sold around the year 2000, and that is plenty big. Given the size of the screen in the game is roughly three tiles just like your bed, I think it’s safe to say this is around the size of our estimate. Our rough year range is now 1995 to 2007. Let’s split the difference and say the game takes place in 2001.
We have our year.
To calculate the size of our farmhouse, we need some baseline measurement. Luckily, the game is pixelated so we can be quite accurate in our measurements. Unluckily, we have no confirmed height of anything, so we have to intuit some things. Reddit user asparagus made this excellent size chart, so while I can just use that and save myself a lot of work, let us do some measurements of our own and then measure the farmhouse with both this method and asparagus’ method.
First, there is the height of plants, but those can vary widely. For instance, you can pot prickly pear cactuses in your farmhouse, but their height can vary anywhere between one and seven feet. Plant height is a no go. The average height of a minifridge is forty three inches (109 cm) tall, so unless you are a dwarf, that’s not right either. The fences are also a good starting point, as most agricultural fencing stands at four feet (1.2 m).
Here we don’t have to do much; all fences are forty eight pixels in height. Four feet equals out to forty eight inches (121.92 cm). It doesn’t get more perfect than that!
Trigger warning: incoming math.
Now comes the really tricky part: getting the dimensions of each iteration of your farmhouse, and squinting at my computer screen like a mole in order to count pixels; we must include walls as well as that is included in square footage. Our first iteration has pixel measurements of 704x496. Add in the doorway (136x64pixels), and then we’ll still convert for square feet. 704 * 496 + (136 * 64) = 318,452 pixels/sq, which (dividing by 12^2) converts to 2,211.47 ft/sq. Damn, we’re well on our way for most modern mansions.
I have to have messed something up (205.45 m/sq, btw). The average firebox (the inside of a fireplace where you burn wood) tends to be around 32x20 inches (81.28x50.8 cm). Ours is... 72x40. Twice as large. I also haven’t even begun to calculate the farmhouse’s height because Robin is beginning to scare me.
Alright, new plan, we’re going with asparagus. I married Haley and took her measurements. She is 104 pixels tall, and since she is 65 inches (165.1 cm) according to asparagus, that gives us a measurement of .625 inches/pixel (1.5875 cm/pixel).
Side note, I really want some Twizlers right now.
So instead of having pixels as at a 1:1 ratio, we have something a little more lenient, but things are looking a little... grim. We’ll have to convert each individual amount, so we have (704 * .625) * (496 * .625) + ((136 * 64) * .625^2) for 124,395.31 inches/sq, 863.86 ft/sq., 80.25 m/sq. But still, we haven’t even begun to calculate the actual volume of our farmhouse yet, so these numbers are going to explode.
I’m beginning to think Robin is Hestia. Yoba is not the only deity in this town.
Alright, calculating the rest of the floor spaces is a little boring so let’s speedrun this.
Wall height for the farmhouse is 140 pixels, so (140 * .625) * 124,395.31 inches/sq / 12^3 = 6,298.95 ft^3 (178.36 m^3) for the farmhouse, and 25,800.51 ft^3 (730.58 m^3) using my method.
Just... let’s move on.
Second iteration has me doing a fair bit more work.
Wall height is 135 pixels, and rightmost—wait, the walls are shorter? Weird. Anyway, the rightmost room has dimensions of 486 for width by 375 for depth (and the same cubby dimensions), giving us cuboid dimensions of 24,603,750 pixels^3, which converts to 14,238.28 ft^3 (403.18 m^3), and 3,476.14 ft^3 (82.83 m^3) using asparagus' method
Middle corridor has a dimensional width of 42 pixels by 87 depth, giving us a total of 285.47 ft^3 (8.08 m^3), and 69.69 ft^3 (1.97 m^3) using asparagus' method.
Leftmost room (the kitchen) has a width of 870 and depth of 375, with a doorway of 136x64. That gives us a cuboid area of 314,019.38 ft^3 (29,173.11 m^3), and 6,388.74 ft^3 (180.91 m^3) using asparagus' method.
That gives us a grand total for a tier two home of...
... 328,543.13 ft^3 (29,584.37 m^3) using my method and
... 9,934.58 ft^3 (281.31 m^3) using asparagus' method.
So Robin added at a minimum 3,635.63 cubic feet to your house in three days by herself. Even if you extend the days and months to roughly align with our own calendar, that would be a mere nine days. How much powdered starfruit did she snort in order to do that by herself? I 100% believe Emily is the town’s dealer. I didn’t even calculate the length of the farmhouse loft. It’s doable, and even though you can’t enter it in the game, a bigger farmhouse means a bigger loft judging by the look of it.
Anyway, I’m not going to calculate the loft area right now. I’m not going to calculate the other tiers of your farmhouse either, even though that was my intent when I started this analysis. The math is easy enough, but it gets boring to type, and no doubt to read. Plus, I’m a little stunned by Robin's carpentry acumen. C’mon Robin, stop upgrading my house. Exercise with the girls, dance with your husband, smoke some weed, I dunno, RELAX.
But in a strange way, it makes a weird sort of sense. Pretty much no one plays the game with auto-run turned off, but do so for a moment. See how fast you move. That is your normal pace, and auto-run is you, an Olympian god, sprinting around town every second of every day, helping the shit out of everyone whether they want it or not, snorting the same starfruit mixture you got from Robin to keep going, who may have gotten it from Linus (my money is still on Emily). We’ve become so accustomed to seeing the run animation as our default I almost didn’t realize it doesn’t translate to modern life. The boards in your house, I almost took those as your normal 2x4 planks of wood (which actually measure 1.5x3.5, the world lies to me). They are not. They are almost the width of your entire body, and your walking pace (sorry I can’t get an exact pixel measurement) covers roughly one and a half boards, a similar length to a normal human gait. The art style fooled even me until now, but your house is massive.
Let’s just answer our other two questions. What is the exchange rate? Calculating the exchange rate of a fictional world is always tricky as they have different concepts of rarities, but I’ll give it the ol’ college try. Once again, I can’t do anything with magic. Let’s first list some things of note:
Now you may be tempted to say we can’t translate iridium and gold’s prices to real world market values, and normally you may be right, but there are some extenuating circumstances in the game: the town is right next to two very large mines. It is even a plot point once you clear the glittering boulder that the water carries ore from deep inside the mountain. Yes, gold and iridium are valuable, but your location to ore veins is important; gold and iridium may be uncommon resources but you have access to very specific places where they are more common, otherwise known as the scarcity heuristic). This also explains two facts about iridium: discounting magic, iridium is quite rare in the game, just like real life. Secondly, Clint’s prices make a lot more sense not only because it’s endgame material, but because iridium is super dense and has a very high melting point, thus making it a very difficult material to work with.
But by far the biggest challenge of this question is figuring out whether or not items you produce factor in the cost of your labor or not. For instance, lace is made of simple materials that even in the days of Victorian England, it was easy to get. However because lace was so time consuming to make, it could command absurd prices. Thus, one of the first things we need to discover is whether or not the game takes into account cost of labor or not.
So I am going to take you all back to school and talk about someone who’s old and dead: Adam Smith. It was he who talked about the cost of labor in his book The Wealth of Nations, and because of that, I bring up this particular line:
“...From century to century, corn is a better measure than silver, because, from century to century, equal quantities of corn will command the same quantity of labour more nearly than equal quantities of silver.
Why did I mention corn above? This is why. Prices may vary, but agriculture has been around for thousands of years and the cost of a farmer’s labor equals about the same.
According to Dylan Baumann, Stardew Valley corn plants have a profit value of 535 gold per plant. Our corn plant profits are about as high as they can get without adding something new into the mix, and we don’t want that yet.
Let’s set some ground rules:
If you plant the entire farm with corn and stop harvesting on Fall day 28 when the growing season ends, that lets you harvest a total of 11 ears of corn per plant. Multiply that by 3,350, we get a total of 36,850 ears of corn for your entire farm. Corn is measured in bushels, and a bushel of corn can be anywhere between 40 and 60 ears of corn, but we’ll say you really pack it in for 60, meaning your growing season for corn produces 36,850 / 60 corn for a total of 614.17 bushels per year.
The USDA has a 2001 labor value of corn at US$2.92 per acre (and that matches the Iowa labor statistic), and using 156 bushels per acre, that brings our labor cost per bushel at... US$00.02. That’s a real pittance. Considering bushels of corn retailed around $2.11 per bushel in 2001, that is an incredible markup of 184.85 times.
We’re almost done with the dreaded math, I swear.
Corn retails at 100g apiece in Stardew Valley(You get 50 gold from Pierre, so he has a 100% markup), meaning the labor cost should be around 184.85 times less that amount, meaning it takes about 0.54 gold to make one ear of corn.
Your average US farmers salary $55,000 and $100,000, and we’ll take the middle of $77,500 for our measurements. Dividing the farmer’s salary by the total ears of corn our farmer grows in Stardew Valley, we get a labor cost per ear of corn in US dollars of $2.10 per ear of corn. Now we multiply this by our markup ratio to get the IRL retail cost of corn in Stardew, getting US$237.08! Damn that better be some good eating! We divide that number by the Stardew Valley retail cost of corn, netting us a real world conversion of gold of, drumroll please, $2.37 US dollars per gold in 2001.
Now just for funzies, let us calculate the actual salary of your famer in Stardew Valley. Multiplying your 36,850 ears of corn by 50 gold (your selling price of gold, not the retail price of 100g), that nets you 1,842,500 gold per growing season. Multiply that by the dollagold conversion we just calculated and your real life gross income comes out to be US$436,672,500.
Give me all of the golden clocks, wizard.
Three questions down, one more to go. Currency conversion was rather tricky because it involved quite a lot of math, but this last question, what is the cost of Robin’s labor, that requires the most assumptions. There’s an easy answer and a hard answer.
Robin’s upgrades, except for the last, require you the farmer to give her resources in addition to gold. The simple answer is you are providing materials in order to keep the raw gold cost down. This means that the first house upgrade, 10,000 gold, is strictly her labor cost as the 450 wood is all the raw materials she needs to build. 3 days * 3 months (to adjust Stardew month lengths to our month lengths) comes out to Robin working an IRL equivalent to 9 days. Taking 10,000 gold / 9 days equals a cost of 1,111.111 gold per day, and considering Robin has snorted enough powdered starfruit to have 20 hour work days, that comes out to 55.56 gold per hour.
Just to be sure, let’s see if the math holds up for the last upgrade. That one requires a cost of 100,000 gold and comes preequipped with 33 casks. You do not provide the resources for the casks, meaning that comes included with the cost. Casks cannot be sold, but the materials required to make them are 20 wood and 1 hardwood, which Robin will provide for the same 100% markup (meaning 4 gold and 30 gold respectively). 4 gold * 30 gold * 33 casks comes out to 3,960 gold. Using the same calculations for the first house iteration, we get (100,000 gold - 3,960) / (3 days * 3 months) / 20 hours for a total of 533.56 gold per hour.
Not even close to our first estimate. We could just average them together for (533.56 + 55.56) / 2 = 294.56 gold, and that would be the easy answer. It would be nice to settle for the easy answer.
Let’s find the hard answer. We are going to calculate labor cost per square footage, and luckily most of the work has been done over the course of several google spreadsheets. To find the cost of materials and money per upgrade volume we get the formula (Upgrade volume - Base Volume) / 10,000 gold. This gives us a grand total of cubic material built per gold of...
...2,573.26 in^3/gold, 30.27 ft^3/gold, 2.89 m^3/gold using my method and
...628.24 in^3/gold, 0.36 ft^3/gold, 0.01 m^3/gold using asparagus’ method.
Let’s see if the math holds up for the basement upgrade and dammit I just realized I got to do more pixel measurements now. Hold on, be back in an hour.
Alright, I’m back. We don’t need to do any subtraction for the previous volume of the house considering the cellar is its own little area, but we still need to subtract the value of the materials used for the casks. The cellar comes out to a grand total of cubic materials built per gold of...
...386.91 in^3/gold, 0.22 ft^3/gold, 0.01 m^3/gold using my method and
...94.46 in^3/gold, 0.05 ft^3/gold, 0.0015 m^3/gold using asparagus’ method.
Huge discrepancy.
Before I get into my reasoning why, let us outline what we know first.
I come to one conclusion: Robin is a god that has settled down in the world of Stardew Valley.
Here me out. I have three pieces of evidence.
The first is when Robin is hired to take on a house upgrade job no one helps her, not even her husband Demetrius. Your house is right next to hers, so you’re not paying for travel. As we have shown by our calculations above and in the gDoc spreadsheet, that is a massive amount of work. It’s simply not possible for a human to accomplish such a monumental task. Robin claims she built her own home herself with this line from the game...
“Have I told you that I built our house from the ground up? It's definitely been the highlight of my career so far.”
...so we know her carpentry acumen is impressive enough for the job, but she has severely understated her skill. Homeadvisor pegs a house costing anywhere between US$150,000 to US$500,000 (US$102,005.53 to $340,018.44, adjusted for 2001 inflation), but even adjusted for inflation, Robin absolutely underbids the current housing market. Those inflation adjusted values, when converted to gold, come out to a range of 43,040.31g-143,467.70g. Granted, these prices are for a complete house, not adding onto a current house, but even if we half the value you are getting one hell of a discount.
The second piece is Robin’s language. The sheer passion for her work speaks wonders..
“Wood is a wonderful substance... it's versatile, cheap, strong, and each piece has its own unique character!”
...but perhaps she is just passionate about what she does. Many people are, but knowing what we do about how dirt cheap and blindingly fast she works let’s go into more detail about some things, specifically three lines. The first...
“Our little plan worked out well, don't you think? Pam and Penny seem really happy.”
...is said after Pam’s house undergoes an upgrade. “Our” plan? Sure, you are the one that buys the upgrade and Robin has to build it, but I can’t help but feel there is a double meaning behind this language. It is done out of the kindness of Robin’s heart and the materials have to come from somewhere, so she can’t do it for free, but it wasn’t about the money, as we have stated previously. It was about Penny.
Pam is a somewhat contentious person because of slobbish and slovenly nature. She is immediately and irrationally angered when Penny tries to pick the place up. She drinks heavily...
“\sigh*... My mother definitely has a problem with going to the saloon too much. But it's best not to dwell on bad things, right?”*
...doesn’t seem to understand not paying her tab has some consequences, and doesn’t realize what her habits have done to her daughter’s psyche.
Then you, the player come along. Pam is okay with the simple things in life, but you help Penny with her worries and insecurities, and then with you and Robin together, you give Penny everything she needs to help her shed those worries. She has a house that doesn have problems with rain, two friends who look out for her, her mom has a job, and most importantly she has peace of mind and in a world fraught with problems, that is truly priceless.
Then there is this line...
“Hey! I heard some weird noises last night, and woke up this morning to find the quarry bridge completely repaired! It's a miracle of woodworking!”
...and it occurs once you offer items to the community center junimos to get the quarry bridge repaired.
It is also a bald-faced lie.
The junimos are good, don’t get me wrong, but we’ve seen what Robin can do with our own two eyes. She is absolutely incredible at her job, and while I may give it to her she has no idea what junimos are or what they are capable of, we have proof that the act of restoring the bridge in one night is not out of the realm of possibility for her. A miracle, yes, but I’m certain she can beat the junimos’ time.
Lastly, there is one quote from her that is just... it opens up some very interesting questions. When she says...
“My parents were bewildered when I told them I wanted to be a carpenter. They were pretty old-fashioned.”
...how old are her parents when they consider carpentry too new-fashioned for them? Carpentry is one of the world’s oldest professions. If they were old-fashioned, why were they bewildered?
This line is just so fascinating to me. Robin is incredibly skilled, but I cannot rationalize carpentry being too newfangled for parents to wrap their head around. Who were they? Where are they from? I know your secrets, Robin, I know your parents are gods, too.
The third and final piece is the contrasting pieces of the world at large. Just like ours, it’s a little depressing. Joja Corp runs dozens of what even Cyberpunk would consider a dataslave farm. The world is flooded with consumerism run amok, Orwellian surveillance, and rampant urbanization. The Ferngill Republic is in the middle of a war with the Gotoro Empire and Kent still suffers PTSD from being in a prisoner of war camp.
Stardew Valley isn’t just a town to retire in, it is a place of respite and healing. There are three confirmed magic users deeply tied to the town’s mystical roots. The bears speak and encourage you to manage the world around you. You are rewarded for restoring balance to the valley by being able to recycle things you don’t need. Your main resource in the game, gold, also doesn’t matter that much; if it ever slips into the negative, nothing bad ever happens. You must just work to raise it back up. There is no lose condition in the game.
In many respects it is similar to the Gaiaism philosophy that all living beings are connected, each relying and depending on each other in order to maintain a peaceful coexistence. You help Shane with his nihilism and depression, Sebastian with his ability to express and accept affection, Sam with his dreams, Kent with his problems, Leah with her ambitions, Haley with her generosity and narcissism, or even simple goals like Penny’s idea of a quiet domestic life.
Whether it is the addicted, lost, or scorned, everyone is welcome and everyone can have a home in Stardew Valley. No one embodies this more than Robin who just wants a simple life. Whether it is her own house or her own boat during the Dance of the Moonlight Jellies, Robin builds it herself. The feel of wood grain, the smell of lacquer, the stickiness of stain, the thrum of the saw, and the bite of the axe. Robin doesn’t charge you nearly enough for your house upgrades because it is not about the money. Woodworking is what she loves and she lives in a place where barterism, kindness, family, and friendship substitute so many of life's modern problems and inconveniences.
Friendship increases in the game aren’t just a measurement of achievements, a means of getting more recipes, or more candles lit on a grave. You are making friends and getting to know these people for who they are and everyone’s life is bettered because of it. The amount of love I’ve seen for Linus is just staggering. Shane, in all of his melancholy and despite him not being a suitor in the original version of the game, is loved by so many. I know some despise Haley, but I love that I was able to show her what kindness can do for people.
You are in a gentle and loving place, and you are loved.
What a better place for a god to reside? A quiet town filled with peace and love, seeped in nature and the old magics of yore. A loving mate, a family to raise. Land to share with those that forage from its bounty. It’s all she needs.
Robin’s role in all of this? She desires neither worship nor admiration. She is just a friend. A god, certainly, but a friend first and foremost who is just settling down in a quiet town looking for a little peace.

https://preview.redd.it/vxedrolha3w51.png?width=507&format=png&auto=webp&s=d109cc65b008db74dc4ef74d20083c6eeb2cfc60
Image by MagicallyClueless
submitted by doctorsirus to GameTheorists [link] [comments]

Spin Away Casino 100 No Deposit Free Spins (Bonus Code)

Spin Away Casino 100 No Deposit Free Spins (Bonus Code)

Spin Away Casino Review & Promotions
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Spin Away has been around since 2020 and is entirely focused on casino. At the moment, 16 software studios with a games count of more than 770 reputable games can be tested out at Spin Away. There might be a different amount of games available to you, depending on the country that you live in. To guarantee a high standard of security, the Spin Away online casino is regulated by the Curaçao eGaming. Beside English, you have 2 other languages, namely Norwegian or German. Our Spin Away review provides additional info about the casino, so continue reading to find out more.

GAMES AND SOFTWARE PROVIDER AT SPIN AWAY

The Spin Away games lobby provides a plethora of games to satisfy customers of all experience levels. Microgaming, Play’n GO and NetEnt are amongst the most popular software providers available at Spin Away, but naturally, you can also choose some of the best slots from other well-established brands. The game selection comprises all game types one can think of, including video slot machines as well as classic slots. Some of the most liked slot games at Spin Away are Star Clusters Megaclusters (Big Time Gaming), Pragmatic Play’s Fruit Rainbow and Sword of Khans created by Thunderkick. The portfolio of games also contains progressive jackpot games, for instance, Stellar Jackpots with Chilli Gold x2 from Lightning Box & Grand Spinn developed by NetEnt.
As an addition to slot games, players can also try out live casino games like live baccarat, live roulette & live blackjack from Evolution Gaming. In addition, you will find live dealer variants of Sic Bo & European Roulette. On top of that, classic table games like Craps, French Roulette, Blackjack, Baccarat as well as American Roulette can also be tried out at Spin Away. However, that’s not all – You also have the possibility to play scratch cards, wheel games or keno. Since the accessibility of games varies for each location, we suggest you check out the games section yourself.
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At Spin Away, users have the option to make use of 11 payments to initiate a deposit. This casino provides crypto currencies like Bitcoin and Litecoin. The casino offers well-known credit cards like MasterCard or Visa and e-wallets, for instance EcoPayz. On top of that, the casino accepts prepaid options like CashtoCode and AstroPay as well as bank transfer payments, for one thing Sofort and Bank Wire Transfer. The selection of deposit and withdrawal methods might vary for your country. Keep in mind: The deposit limitations per payment method might be varying. Find out more about the Spin Away deposit limits in the payment section or get in touch with the customer support team.
When paying out, you have the possibility to utilize 11 payout options. Players can make use of payment methods like Sofort, MasterCard, Litecoin or Visa. Every day you are able to initiate a withdrawal beginning at €20 and up to €4.000. Regarding free payouts at Spin Away, there are no restrictions, so an unlimited amount of free withdrawals is possible. Therefore, customers do not need to bear the costs of any withdrawal fees. After requesting a payout, it is checked manually by Spin Away. Typically, it takes 1 to 5 days to carry out the payout at Spin Away. Take into account that your payouts will not be transacted during the weekend. Spin Away has additional payout arrangements for VIP customers, which can be mentioned as another advantage.

SPIN AWAY REGISTRATION AND ACCOUNT VERIFICATION

When signing up at Spin Away, you only have to follow a few steps. First of all, enter your personal data into the sign-up form. As soon as you added all personal details to the Spin Away registration form, a validation of your account is necessary. For this purpose, casinos typically send a validation link via mail that customers need to follow. As soon as you have validated your account, you are able to start to play.
Undergoing an account verification is needed at Spin Away in order to make transactions. To this end, you have to upload a scan of an official document (Passport, Driving License or ID Card) as part of a KYC procedure. Besides, you are required to confirm your abode by uploading a receipt (phone bill, electricity bill or bank statement) or a banking document (e-wallet photo or credit card photo). The provider bill cannot be older than 90 days when you turn it in. The casino requires you to submit the corresponding documents via an upload through your account. After handing in the documents it does not require longer than one day for the casino to confirm your verification.
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CUSTOMER SERVICE AND SECURITY AT SPIN AWAY

Spin Away provides a few contact opportunities to reach out to the customer service. For one thing, contacting the customer service is possible via email ([email protected]). Typically, you should get an answer to your request within a short time period. In addition, there is a web form on the casino website, that you can use to get in touch with the support team. What’s more, the Spin Away live chat is available 24 hours every day directly on the casino website. During our tests we only had positive experiences with the customer service staff. Additionally, players also have the possibility to go through the FAQ section that covers a number of important questions prior to reaching out to the customer service.
Casinos can only retain their licenses, if they are safe and fair. Spin Away keeps up with the highest security demands by encrypting their website with SSL128. The Curaçao eGaming, which issued a license to Spin Away, tests the security of the casino site constantly.

SPIN AWAY BONUS

The Spin Away sign-up offer can be unlocked by every new player. You have the possibility to profit from up to €100 bonus money if you unlock this 100% bonus. Another part of this offer are 100 Free Spins, available for the game Book of Dead. Deposits beginat €20 and can be carried out using EcoPayz, Bitcoin and Litecoin or further payment options. Activating the maximal bonus is an option if you deposit €100. Then your credits to place bets with is €200. You do not have to add a bonus code.
You receive the bonus funds automatically within a short time after your payment. The casino has a rejection option that you can make use of if you decide not to make use of the bonus. Using your bonus funds is permitted as soon as you have spent your cash funds. You have the chance to try out slots created by Thunderkick, Big Time Gaming or Play’n GO, as well as other well-known game studios in the current portfolio, using your bonus money. At Spin Away, the usage of multiple new customer promotions concurrently is not permitted.
A payout of your won amounts requires you to wager your bonus 40 times within 30 days. On top of that, completing the wagering requirements of 40 times, that count for the winnings which you scored with the Free Spins, need to be finished. Your bonus will forfeit when requesting a cash out prior to the completion of the requirements. If you exceed the given time frame for the wagering conditions, you will forfeit your bonus and your winnings. Your deposit, of course, is not compromised by this.
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OUR CONCLUSION

In sum, newcomers and seasoned customers can avail of an entertaining gaming atmosphere at Spin Away. At the games section you can select titles from 16 well-known game providers, which means the game variation can be described as varied. Besides, with all common withdrawal and deposit options being accepted at Spin Away, you should be able to find a payment that fits your preferences. Furthermore, customers can profit from generous promotions. So, sign up at Spin Away now and convince yourself!
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Win Win improvements for Raid

We often get a lot of posts complaining about the cost to complete tournements and events, lack of goodies for FTP etc... but I gather those vent sessions like shouting into the wind. Plarium is a for-profit company, and they've chosen to run this game in a manner that works to maximize profits through whales.
With that said, I see a number of ways that Plarium can improve gameplay for users while also improving their revenue base, or improve game quality of life without imparing existing revenue. My thought is that the community would be better served to identify so-called "win\wins" and push for those specific improvements.
Here is my list:
QOL improvements that may lower quit rates
  1. roll out stage 20 for potions & minitaur - increased energy usage partially/largely offsets increased drop rates, but mid/end game players don't have to spend significant time running these dungeons.
  2. increase the number of EXP postions when dropped - Currently getting 1 is a slap in the face... 4-5 exp potions don't change game economics but will make players feel better.
  3. Remove tail risk from artifact upgrades - After X failed rolls to upgrade, your chances of success can slowly and very marginally start to increase. The average rolls for success can even be kept unchanged by marginally lowering success rates overall. The end result is to remove the risk of that 40 rolls to go from 15 to 16 that costs 3 million for a banner. I would guess that anyone that has experience a truely terrible set of bad luck rolls from level 15 to 16 on an accesory has thought about quitting. Some, including spenders, almost surely have quit.
  4. rearrange quests - covered ad naseum, but worth repeating. Maybe upcoming promised arena fixes address this, but all arena quests are significantly hard to achieve than other quests and represent an odd roadblock.
  5. Improve Gem production rates with gem mine - 5 with first upgrade, 15 with second, 30 with third (currently 5/10/15). Users will be more likely to invest gems (aka buy gers with $$$).
Revenue Generating Win/Wins for Plarium
Plarium's current business model is similar to a casino where the high roller area takes up about 80% of the real estate of the casino. This contrasts with the modern business model that; while still keenly focused on whales, also has a plethora of other offerings to the masses. Plarium needs to expand it's mass appearl offerings (please refrain from what about FTP players, plarium wants to make $$, lets accept it).
spending $20 a month should allow for more consistent game playing then it does now. $10 for the Raid card + $10 for the monthly gem package would get more consistent buyers if it facilitated more game play. Currently the gem package + gem mine + daily refills + random other refills (events, tournement, login, etc... ) rarely facilitate completing the 100 runs on auto... ergo the primary pass benefit is useless... also users instead use scripts to auto.
  1. half price gear removal once a month - users will probably waste more silver, since they will be more likely to de-gear and optimize.
  2. Raid Pass - buyers get reduced the time for energy replensish from 2 to 3 minutes. A modest 240 increase in energy per day, but a real benefit.
  3. Refills - Reduce refills from 40 to 30 gems - between gem mine, daily rewards, and the monthly gem pack, and misc refills, you now have enough energy daily to justify the raid pass autos, which will increase purchase rate of the raid pass.
  4. Greatly increase lower value rewards in tournements and events - Congrats, you wone 5,000 "units" at the slot machine... but it's a penny slot. The revenue model works. More rare skill tombs, more silver, more exp potions, more double exp, more mystery shards (with added feature for 100 myster shards = 1 Ancient shard), etc... Moderately increase other items such as ancient shards, void shards, epic books, etc... tl;dr - Make it so that FTP and low pay customers have plenty of goodies to win, even if they've no hope of getting everything/high valued items without saving.
  5. What about lost revenue from devauled goodies? - if smart, there won't be. Keep super high value items at current value/rarity. Whales will keep spending for sacred shards and legendary books. Introduce even higher value items to further entice whales... ie an "ideal shard" that gaurantees a legendary, or anchient void that gaurantees epic/legendary void.
submitted by hickhead00 to RaidShadowLegends [link] [comments]

Spinurai Casino - 150 no deposit free spins bonus!

Spinurai Casino - 150 no deposit free spins bonus!

Spinurai Casino Review & Free Bonuses
Here comes Spinurai Casino with a very good welcome bonus! Register with Spinurai now and collect 150 free spins on Book of Shadows! Besides, take advantage of 1500 euro welcome bonus after deposit! The minimum required deposit to claim this bonus is: 20 (EUUSD/CAD/NZD), 200 NOK / 100 PLN or 2500 JPY.
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ABOUT SPINURAI CASINO

At Spinurai, established in 2020, a comprehensive suite of products from casino games to poker and live casino is at your disposal. Presently, a portfolio of 20 software studios with a sum of more than 1.907 different games are offered by Spinurai. Dependent upon the country that you reside in the exact count of games might be different. Spinurai has a license from the Malta Gaming Authority. At the moment, at Spinurai no other language than English can be chosen. Go through our Spinurai review for detailed information about the casino.

GAMES AND SOFTWARE PROVIDER AT SPINURAI CASINO

There are various different games available at Spinurai, providing content for customers of all skill levels. Yggdrasil, Elk Studios and Evolution Gaming are some of the top software studios available at Spinurai, but naturally you will also find some of the best slots created by further popular names. The collection of provided gaming options includes classic slot machines, video slots as well as 3D slots. The selection of top slots at Spinurai contains Endorphina’s Fairy Tale, NetEnt’s Narcos & Relax Gaming’s TNT Tumble. The collection of slots also includes games with progressive jackpots, for instance Grand Spinn created by NetEnt.
Not just slot games but also live casino games like live baccarat, live blackjack and live roulette, i.e. from NetEnt as well as Evolution Gaming are provided at Spinurai. Moreover, live casino versions of the following games are available: sic bo, poker, european roulette, dragon tiger or french roulette. If you would like to play table games, the games selection also offers blackjack, baccarat, american roulette, french roulette as well as craps. But that’s not all – Customers also have the chance to play keno, scratch cards or wheel games. The accessibility of games, however, may be different for your country, which is why you should visit the games library yourself.
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PAYMENTS AT SPINURAI CASINO

At Spinurai, there are 18 payments customers have the possibility to use for a deposit. E-wallets, for example Yandex and QIWI, are at your disposal in the Spinurai payment area as well as well-known credit cards like MasterCard or Visa. Additionally, paying in is permitted using bank transfer, e.g Giropay and Trustly, or via prepaid payments like Neosurf or Paysafecard. It should, however, be said that the precise range of deposit and withdrawal methods can differ from one location to another. Note: The deposit limits might vary from one payment method to another. The Spinurai deposit limits can be viewed in the cashier area. Instead, you have the chance to contact the customer service.

WITHDRAWALS

In case you wish to withdraw your money, you are able to choose from 18 withdrawal methods. Customers have the chance to use Visa, QIWI, Giropay or Trustly, to mention only some of the accepted payout options. Note the payout restrictions starting from €20 and up to a value of €2.500 per transaction when initiating a withdrawal. Regarding free withdrawals at Spinurai, there are no restraints, which means that an unlimited amount of free pay-outs is possible. Hence, there are no withdrawal fees regardless of how many withdrawals you would like to request. Every payout that you request are checked manually. Spinurai normally finishes your pay out within 1 to 3 days. It should not take longer than 1 hours for you to receive a pay out confirmation mail. Your withdrawals, however, are only processed on working days, which should be considered.

SPINURAI CASINO REGISTRATION AND ACCOUNT VERIFICATION

When registering at Spinurai, you only need to follow a few steps. First, you are asked to type in some personal details into the registration form. When you have added your details to the Spinurai registration form, you are asked to confirm your account. For this purpose, customers usually get other instructions via SMS or a verification link via mail. You can start to play after completing the validation process.
Before you are able to carry out payments at Spinurai you have to undergo an account verification. For this purpose, the account verification requires you to provide a scan of an official document (driving license, id card or passport). In addition, a verification of your abode, that can be done by uploading a bill (gas bill, phone bill or electricity bill) or a bank document (bank account screenshot, credit card photo or e-wallet photo), is essential.
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CUSTOMER SERVICE AND SECURITY AT SPINURAI CASINO

There are different ways you can use to reach out to the Spinurai customer service. You can write an email to the customer support ([email protected]) as an example. Usually, you can expect to get a response from the email support staff within a short time period. Alternatively, another contact method is the web form that is available on the casino website. What’s more, Spinurai offers a live chat directly on the casino website that can be used 24 hours every day. To examine the customer service response, we asked a few questions. The team always provided quick and helpful responses. Spinurai also has an FAQ section, where you should find answers to most questions.
Every casino must fulfil high safety standards, otherwise they forfeit their licenses. The Spinurai website is coded with SSL128 to assure a high standard of security. The respective regulatory commission (in this case Malta Gaming Authority) tests the security regularly.
Like in many other casinos, Spinurai brings forward responsible gaming by implementing player protection services. These measures give you the option to:
  • Limit your turnover
  • Set a loss cap
  • Limit your sessions
In addition, in case of a gambling problem you can reach out to the NGO Gamcare that Spinurai is referring to.
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SPINURAI CASINO BONUSES

Every new player is able to claim the Spinurai deposit package. Making use of the 100% bonus, your initial transaction will be increased up to a maximum of €500. 100 Bonus Spins for the slot machine Book of Shadows are also credited to you. Deposits are allowed with Neosurf, or Visa and have to be €20 and more. A payment of €500 will activate the maximum bonus. Then you can avail of a total amount of €1.000 to play with. You do not have to enter a bonus code.
After finishing the payment, your bonus money should automatically be credited to your account within a short time. If you do not want to utilize the bonus, cancelling it is possible. Before you are able to use your bonus funds, your cash funds will be used. Games from NetEnt, Evolution Gaming and iSoftBet, to state only a few game providers in the current offering, can be tested out with the bonus funds. At Spinurai, you are not permitted to use more than one new customer bonus at one time.
Your bonus needs to be turned over 50 times in order to withdraw any winnings. Besides, completing the wagering conditions of 50 times, that count for all winnings that you scored with the Bonus Spins, must be finished. The bonus will become invalid when initiating a withdrawal before the fulfillment of the criteria. You can, however, take your time to fulfill the turnover conditions, since Spinurai has not defined a time restriction.

SPINURAI CASINO INCENTIVES

Bonuses, like daily deals, are forthcoming for registered customers at Spinurai. Make, however, sure to read the conditions of these bonuses prior to claiming them as they might vary. At Spinurai, players do not have the option profit from VIP customer benefits. The rewards programme can also be joined after registration. As a participant of this loyalty programme receiving reward points and exchanging them for bonuses, cash prizes and free spins is an option. As an existing customer participating in slot tournaments is an option regularly. As a reward players have the possibility to win cash or free spins in these tournaments.
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SPINURAI CASINO OPERATOR INFO

The casino Spinurai has been founded in 2020 and is a product of Direx N.V. BetsEdge Casino is another brand run by the operator. From what we know, the company is not listed at the stock exchange. Being committed to high safety standards, Spinurai bears the following license:
  • License from the Malta Gaming Authority with the number of license MGA/B2C/394/2017
submitted by freespinsbonus to u/freespinsbonus [link] [comments]

Reasons to Play at Online Casinos Vs Land Based Casinos

Depending on who you are and if you like to gamble, you've probably visited a land-based casino at least once. For the regulars who enjoy playing in the casinos and go there often, I have total respect for those people because the satisfaction and joy of playing in the casinos is unbeatable.

However, I am going to talk about the top 3 reasons to play at online casinos, and when I'm done, you may never play at a traditional casino again. If you are looking for more information about 퍼스트카지노 go to website link.

First of all, let's talk about bonuses at land-based casinos. When you first walk into a brick and mortar casino for the first time, you go to the desk and they sign you in and give you a rewards card. They could say "good luck" and then move on to the next person in line.

Well, there is something wrong with this scenario, a rewards card is worth nothing and you did not receive any free money upon signing up. Well, at online casinos they treat you like you're walking the red carpet, because at online casinos, they give you huge bonuses when you first sign up and deposit. On top of that, they automatically enroll you in a generous rewards program.

Next, the convenience of online casinos is incredible. Imagine getting out of bed, wearing your pajamas, and taking a few spins at the real money online slot game. You can win progressive jackpots of millions from the comfort of your home. This brings up another point that progressive slot machines in land-based casinos are much smaller because there are only a limited number of machines that count for it.

While in online casinos, slot games are on a large network, therefore thousands of players are increasing progressive slot jackpots per second. In fact, in October 2011, a casual slot player with the initial A.D. won $ 5.2 million on a progressive slot game called Mega Moolah.

Also, the payout percentages at online casinos are much higher compared to land-based casinos. A payout rate is the expected amount of cash that a player will receive over a long period of time. Most players do not realize the payout ratio when playing slots at land-based casinos.

It should be one of the most important factors when deciding which one to play. Just think about it, the average payout ratio in a land-based casino is 80-85%, which is horrible. This means that if you were to gamble $ 1000 at a land based casino, you could expect to win back $ 800-850. Land-based casinos don't advertise these numbers to the public because they are really low, it's actually embarrassing.

At online casinos, you can expect to get payout ratios of 95-97%, which translates to $ 950- $ 970 back on your $ 1000 deposit. It will be much more profitable to play at an online casino in the long run and your money will stretch even further.
submitted by Conniewguiterrez to u/Conniewguiterrez [link] [comments]

918Kiss Slot New Game is coming soon - American Gangster Slots Review 2020

This slot machine is pressing an entire heap of warmth with its vintage criminal topic. Planned by 918Kiss Casino 2020 and in a joint effort with Big Wave Gaming, American Gangster is a 5-reel, 25 payline game which takes players to the jazz period of 1920s America a cool recommendation to any spinner who likes to live a smidgen hazardously. Just as being themed after hired gunmen and heists, the slot likewise allows players to wager up to 10,000 credits. Sadly, in any case, this game is very restricted on the reward front, however it accompanies the standard free twists and bet game.

A Slot Machine You Can't Refuse

The American Gangster slot machine has a shortsighted plan which utilizes 2-dimensional delivering to introduce a progression of characters over a late night city setting. Nonetheless, regardless of showing up very fundamental on a superficial level, these designs function admirably to bring out the retro environment of the 918Kiss game. The utilization of high differentiation concealing on character images, for instance, assists with copying the film noir mafia movies of old while different images are reasonably striking to add a touch of style and glitz. There are additionally some extremely essential activitys included – at whatever point a triumphant grouping is arranged, the character images will move quietly. It is ideal to see some more activity, yet on the other hand, this is set during the 1920s. What's more, in the event that you've seen any film noir motion pictures, at that point you'll realize that everybody was as hardened as a board back then.

Such Jazz

This 918Kiss game highlights 13 distinctive reel images, some of which are introduced as basic playing card esteems written in neon-hued Art Deco text style. These images will increase your line wager by 100x on the off chance that you discover 5 of a sort on a compensation line. They will likewise pay out a modest quantity for 3 of a sort and 4 of a sort, which isn't a great deal yet it will shield your wagering balance from going excessively far off course. This 918Kiss game's more fascinating images start with a bunch of articles which are connected with the hoodlum way of life. There are some super cold precious stones, a reserve of brilliant money and a vintage Cadillac vehicle. These symbols will increase the wagers per line by 200x if 5 are found in a triumphant succession. Next up is a copper (who is by all accounts wearing an advanced police uniform; possibly he missed the 1920s notice) and a delightful young lady in a pink dress. This cop and doll will both compensation out 250x the line wager for 5 matches. At that point there is simply the American Gangster who will hand out 1,000x the wager an incentive on a triumphant line of 5. This hoodlum is likewise a wild image. That implies that he will replace different images (aside from the disperse) to finish line wins. There is additionally the city horizon dissipate image. The extraordinary thing about this symbol is that it doesn't have to show up on a specific compensation lines to profit the player. All things considered, you simply need to discover at least 2 in any reel position to receive a few benefits. For instance, on the off chance that you discover 2 disperses, at that point you will win the estimation of your all out wager back. Discover 5 and you will increase all wagers by 500x.
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CasinoLuck 20 gratis spins + 100 free spins + €500 bonus

CasinoLuck 20 gratis spins + 100 free spins + €500 bonus

CasinoLuck Free Bonus and Review
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CasinoLuck is among the pioneers in the online gambling industry as it emerged on the web over 15 years ago, in 1999. A lot has changed since its inception. At the beginning of 2011 it went through a dramatic transformation and its design and layout were remodeled. The gaming provider also changed its management and established a successful partnership with software developer NetEnt, among others, that continues to this very day.
The casino operator has vast experience in an ever-growing industry where competition is fierce and grows with each passing year. Despite that, it has managed to successfully stand its ground and has become a force to be reckoned with as it is home to one of the most diverse catalogs in the history of online gaming. Its collection comprises hundreds of virtual slots, numerous table and card games and plentiful video poker variations. Players can also join the professional dealers in the Live Casino, where games are live-streamed in the highest of quality.
Unparalleled diversity is by no means the only advantage the casino hides ups its sleeve. The gaming operator is focused on providing its players with first-rate customer support around the clock. Registered members can greatly extend their gameplay by claiming one of the many bonuses available or participating in various ongoing promotional offers.
As the casino is home to an ever-growing, diverse community of players, it caters to their needs and accepts an impressive number of currencies. In addition, the website is available in many different languages, while players can fund their accounts using some of the best and safest methods of payment. With so many perks, there is nothing left to be desired.

In Partnership with NetEnt

The online domain aims at providing its customers with high-quality gaming experience. An efficient way to achieve such a goal is by teaming up with an established and experienced software provider. This is exactly what it did in 2011 when it joined forces with software giant NetEnt.
Founded in 1996, the Swedish software developer quickly secured its strong position in the market, providing first-rate games for dozens of renowned web-based casinos. NetEnt offers hundreds of online casino games ranging from card and table classics like blackjack and roulette to slots, video poker, and arcades. The developer also supplies its partners with quality live dealer and mobile games. Each product delivered stands out with unparalleled graphics design, compelling audio effects, hassle-free gameplay and easy to navigate interface.
Its partnership with EveryMatrix, a company which provides a unified platform, allows players to choose from games developed by different software providers. Thus, members of the casino can opt for various games, powered by other notable names in the industry like Microgaming, Play'n Go, NYX and IGT, among others. The different providers' games are seamlessly integrated within the online casino's lobby. Thus, it has included some of the most enticing offerings from all popular developers' portfolios which furthers players' flexibility.
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CasinoLuck Gaming Collection

The games offered by this casino exceed 600 in number. Its user-friendly layout and the search tool available at the website, allow players to quickly navigate through the catalog and find whatever they're looking for in a matter of seconds. It matters not what games you prefer to play, the myriad of options to choose from ensures that all types of players will find something to suit their style, preferences and budget.

Slots

There are over 500 virtual slots variations available at the casino. If you are a fan of traditional 3-reels, you can try out over 30 variants of those at the casino including all-time favorites like Double Diamond, Break the Bank, and the classic title, Bell of Fortune.
Many players prefer more advanced video slots as these come with a number of cool features like multipliers, wild and scatter symbols, free spins and bonus rounds, designed to increase one's chances of collecting a nice prize. Besides, with so many options to choose from, you will hardly get bored. Slot fans tend to favor titles like Microgaming's Immortal Romance with its improved payouts, NetEnt's hilarious rendition of South Park, Starburst and Jack Hammer and Play'n'Go's Wild North.

Video Poker

The casino is also home to six video poker variations, all of which are courtesy of NetEnt. These are an excellent option for inexperienced players, who lack the skills to play actual poker as they pose as a combination of virtual slots and the traditional game of skill. Thus, the video poker variants available at the casino are easier to play, not to mention they pay out well with an average player return of about 98%. You can play the games with 1, 5, 20, 50 or 100 hands at a time. Also, players are enabled to choose between different denominations, in accordance with their budget.
The six video poker variants on offer are as follows – two variants of Jacks or Better, two more of Deuces Wild, Joker Poker, All American Poker, and long-time favorite, Joker Wild.

Blackjack

As blackjack is, without a doubt, one of the most popular card games of all times, the casino has complied with the needs of the game's fans and has included five top-notch variants on its list. These include Double Exposure, Single Deck, Classic Blackjack and Pontoon. There's the option to play the Multi-Hand version of the game, where bet limits range between $1 and $100 and six decks of cards are used.

Baccarat

The gaming provider demonstrates a good deal of consideration for the fans of the sophisticated card game that is baccarat. Although baccarat originally enjoyed greater popularity among the elite, today players from all walks of life can engage in it as it is available online and its objective is easy to grasp. Players are simply expected to predict whose cards total will be higher without exceeding the number nine – theirs or the dealers. Bets can be placed on a tie as well.
Those, who join this particular online domain will be greatly pleased by the two variants of the game available, Mini Baccarat and Punto Banco, which is predominantly based on chance. Both options attract attention with their sleek design that comes close to what one expects to see at a baccarat table in an actual land-based casino. Punto Banco, in particular, is available in Low Limit too, an option suitable for those who are new to the game.

Roulette

The Table Games collection here is geared to the needs of roulette fans as they can make a pick between eleven variants of their favorite game of chance. Of course, popular versions like American, European, English and French Roulette made it to the list, but there is the option to play 3-Wheel Roulette as well. The Triple Bonus Spin Roulette, on the other hand, is suitable for both high-rollers and novices, who like to play it safe as bets range between $1 and $500 per spin. The game's bonus features will further tip the scales in players' favor.

Poker

Fans of the demanding game of skill are presented with the opportunity to play Casino Hold 'em, Red Dog, Casino Stud, Oasis Poker, and player favorite, Texas Hold 'em. The latter is of special interest as its average return to players is estimated at 99,27% and can prove to be quite profitable. But which poker variant you opt for is practically irrelevant as each of the options is unmatched in terms of authenticity and gameplay. NetEnt's poker variations also allow for adjustment of the game's speed.

Arcades

Some players are simply not interested in slots, video poker, and table games. If you are one of them, you should definitely consider paying a visit to the site's “Other Games” section. Sure, we've seen greater versatility as the category comprises of eight options only. Despite that these are well worth your while as their quality is tough to match. Some of the most popular arcade games are present on the list, including two variants of Keno, Super Bonus Bingo, Pharaoh's Gems, Germinator and Enchanted Woods.

Live Casino

Tired of playing against a machine? If so, the simplest solution to this problem is dropping by at the gaming operator's Live Casino where you can compete against the expertly-trained dealers in real-time. As the croupiers are all exceptionally personable, players should not hesitate to ask for help, if any aspects of the games are unclear to them.
Speaking of games, those who visit the Live Casino can choose between Baccarat, Three Card Poker, Roulette Dragonara, Immersive and European Roulette as well as several variations of Blackjack. As you can see, some of the titles are unique to this particular online casino and are not available at other gaming providers. Each game is live-streamed in the highest of quality which makes for the ultimate gaming session right from the comfort of your own home. Most of the options are available 24/7.
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Supported Devices

CasinoLuck may be among the oldest web-based gaming providers in the world, but manages to keep up with the latest trends in the industry. Players, who open an account at the casino will be able to enjoy their favorite games from the comfort of their surroundings, regardless of place and time. This way, you will never miss out on your opportunity to scoop a massive jackpot.
Unlike other gaming operators, the games collection here is available only in Instant Play. This by no means can be deemed a disadvantage. On the contrary, this is the perfect option for players, who wish to access the casino and enjoy the games from different desktop devices. As no software download of any kind is required you won't have to waste disk space, either. However, a stable internet connection is a necessary requirement for a smooth gaming session and so is installing Java Script and the Adobe Flash plug-in on your device.
It matters not what type of browser players use as the casino is accessible via all of them, Google Chrome, Mozilla Firefox, Opera, Safari and Internet Explorer. The site is compatible with all widespread operating systems, so whether your computer runs on Windows, Linux or Mac is of no importance.
Players, who register at this casino will be able to enjoy the games while on the move as the casino is mobile-responsive. There is no need to download and install any applications on your portable device as no downloadable apps are currently available for this particular online casinos. To play on the go, you simply need to enter the casino's address in your smartphone or tablet's browser and you will be automatically redirected to the mobile version of the website. You can also scan the available QR code to the same effect. For further convenience, players can easily add the website to the Home Screen of their portable device and access it with a single tap.
The mobile catalog is just as diverse as the desktop version of this domain. There are still hundreds of slots to choose from, though some of the games failed to make the list. For instance, there is only one video poker variant, which is Bonus Deuces Wild. The number of arcades is limited to two options, namely Keno and Triple Chance Hi Lo. Still, the mobile portfolio boasts a considerable versatility that is rarely found at most casinos.
The mobile casino is optimized for a wide variety of devices running on the iOS and Android, including iPhones, iPads, iPods, Samsung Galaxy, Nexus tablets and smartphones, Motorola and Sony Xperia, among others. The minimum system requirements for Apple and Android devices are as follows – iOS 6 and Android 4.1.
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CasinoLuck Bonuses and Promotions

This online casino demonstrates its appreciation for both new and existing members by rewarding them with a myriad of bonuses. A great number of giveaways and ongoing promotional offers are available as well. And certainly, we all know there is no better way to start a gaming session than playing with some bonus casino chips.
Players, who open an account can benefit from its fantastic Welcome Package as long as they make an initial deposit of $10 or the equivalent in their currency of choice. Here is what the Package consists of. To begin with, your first deposit will earn you a 100% bonus match of up to $150 and 200 Extra Spins on the Starburst slot. Sounds good, doesn't it? And it does not end here as players' second deposits of $20 or more will be matched at 50% with up to $200 to play with for free. Certain playthrough conditions are attached to the Welcome Bonuses, however. Players will be able to withdraw the winnings they've accrued with the free funds only after they have wagered the deposit and bonus amount 20 times or more. The Extra Spins are also subject to wagering requirements of 30 times.
Existing players can extend their gameplay as each month there is a special 50% Reload Bonus of up to $200. Have in mind your stakes with this bonus should be limited to $10 per game round until you fulfill the playthrough requirements, which in this instance are 13 times the deposit and bonus amount. If you happen to place a wager exceeding the said sum, your bonus and its associated winnings will be forfeited.
One important thing to mention is the games' contribution towards clearing the aforementioned playthrough requirements. For example, if you wager $100 on the slots, you will clear the same amount from your wagering requirements since most slots have a 100% contribution. Meanwhile, progressive slots' contribution is 50%. In comparison, other games like Punto Banco, baccarat, Jacks or Better and Casino Hold 'em have a far smaller contribution of 1%, which means players will have to put more of their money on stake to clear their playthrough. Note that with most bonuses, you have a limited amount of time (15 days) to cover the requirements. If you fail to clear the playthrough in time, your winnings will be declared void.
Each new player, who registers a real-money account automatically becomes a member of the Cash Rewards program. Players are rewarded with the so-called Frequent Player Points for participating in the games with real-money wagers. Different games generate points at different rates. As soon as you have generated 200 points you, will be able to exchange them for cash at the rate of $1 per 100 points. Apparently, here, loyalty pays out too!

CasinoLuck Payment Methods

Being a renowned gaming provider, the website accepts a vast range of convenient, time-efficient and easy-to-use methods of payment. All banking solutions available at the website are reliable and secure, not to mention the casino aims to prevent frauds, misappropriation and identity thefts by utilizing SSL encryptions up to par with those, implemented by banking institutions. This means using your credit card to deposit is just as safe as paying with your Visa at the local convenience store.
The number of methods, players can use to fund their accounts is impressive, to say the least. Some of the most popular deposit options include credit/debit cards by Visa, Maestro, Mastercard, e-wallet Skrill, Neteller, EcoPayz and Moneta, prepaid vouchers by PaySafeCard and instant banking solutions such as Trustly, Moneta, Euteller, eKonto, Nordea, Sofort, POLi and Giropay as well as bank wire transfers. Keep in mind, some of these methods are used only in given regions and may be unavailable in your country.
We recommend you use PaySafeCard or e-wallets like Skrill and Neteller as no fees are imposed on payments processed with those. In comparison, players who fund their accounts with debit/credit cards will have a 2,5% fee deducted from their balance. The minimum deposit amount is $10, while the upper limit is set at $5,000 per day. In most cases, deposits are approved and processed immediately, but bank transfers may take up to 7 business days to complete.
A large portion of the methods, mentioned above are suitable for withdrawals with a few exceptions such as PaySafeCard and Mastercard. The minimum and maximum amounts, players can cash out per day, coincide with those for the deposits. However, withdrawals are not processed as quickly as deposits. The delay can be attributed to the numerous checks the transactions undergo before they leave the casino. That is why there is a pending period of 1 to 12 hours during which players' withdrawal requests are being approved.
Opening an account in the currency used in your country is, without a doubt, a major advantage as this way you will not incur currency conversion fees. Thankfully, a mind-blowing number of currencies are accepted. Players can open their accounts in any of the following – USD, CAD, AUD, EUR, GBP, BGL, NOK, SEK, ZAR, CNY, CZK, DKK, PLN, RUB, VEF, GEL, TRY, RON, MXN, NGN, HRK, HUF, PEN, CHF, KRW, ILS.
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CasinoLuck Customer Support

One great way to establish a good relationship with your customers is by providing them with excellent support service around the clock. There is no exception here as the operator offers very courteous, timely and adequate Customer Support to all players, who happen to experience any type of issues with their accounts, payments or bonuses. Which happens rarely, if ever. On many occasions, players contact support merely to request more detailed information on given matters.
The good news is great Customer Support is provided to all players in need of assistance. The support representatives are on standby via the Live Chat functionality, available at the website. Their approach is beyond professional which is hardly surprising, considering the fact they are expertly-trained to solve all types of issues and provide clear-cut information in the quickest manner possible.
Players, who are not in a hurry can opt for reaching the support staff via email. A less time-efficient option, of course, yet the agents typically respond quickly, within hours. If you wish your issues to be handled adequately, it would be best for you to provide your email address and account username in advance, since this will greatly facilitate the support agents. Please note, support at this online casino is currently unavailable over the phone.
To cater to the needs of its diverse, multinational gaming community, the online casino is available in 12 different languages, namely: English, German, Norwegian, Swedish, Finnish and Danish.

Licensing and Restricted Countries

In operation for over 15 years now, the website has successfully established a reputation for being among the most reliable, secure and fair online gaming destinations in the world. This, however, does not come as a surprise as the casino is completely legitimate and praised by players for the transparency it demonstrates.
The casino is owned and maintained by the prestigious company Minotauro Media Ltd. which is responsible for the operation and management of a number of other well-known casino brands in the industry; its website, however, is based in Malta.
CasinoLuck holds a valid license from the authorities of Curacao. The casino has been also granted a permission to operate from two of the strictest and most respected regulatory bodies in the industry – the Malta Gaming Authority and the UK Gambling Commission – a fact that serves as a sufficient guarantee for its reliability.
In the interest of fair gaming, a Random Number Generator has been implemented in order to ensure the algorithms of each game are based on a random principle. All developers' the casino has partnered with are certified and their software is tested and monitored by independent, third-party companies.
The casino's transparency is further backed up by the fact its license numbers are openly published on its homepage. The same applies to its overall payout percentage, which is estimated to be 97% on the average. Players, who are interested can go through a list of all games, available at the website, and check their average player return percentages.
Undoubtedly, one of the greatest advantages this online domain has to offer is the fact it has opened its virtual doors to gamers from a vast number of countries.
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Jackpot Capital Casino $25 Free Chip and 100 Free Spins Bonus

Jackpot Capital Casino $25 Free Chip and 100 Free Spins Bonus

Jackpot Capital Casino Free Bonuses & Review
Open your account at Jackpot Capital Casino and take advantage of $25 FREE no deposit needed! In addition to this free chip bonus (code: SEXY25), you will get a chance for a $1,000 welcome bonus and 100 free spins on Real Time Gaming slot machines. Players from USA, EU, Canada, New Zealand and Australia - welcome!
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About Jackpot Capital Casino [REVIEW]

Jackpot Capital is a US-friendly online casino that takes pride in having a good reputation in the industry. It is powered by Realtime Gaming and players can rely on a decent variety of casino games, sharp graphics and top-notch designs.
The casino also offers multiple bonuses and promotions, which is yet another reason why more and more players join in and have a great time playing the games. They are vailable in Fun Mode and upon setting up your account, you will be instantly credited fun balance.
Players will find the casino has all characteristics of a high-quality online casino and the number of players who join, speaks volumes to the fantastic features customers are able to take advantage of.
The solid credentials the casino has are further boosted by the courteous customer support, the rapid payouts and last but not least, the incredible return to player (RTP) percentage.
It is the favorite online gambling spot of a large number of US-based players who enjoy the benefits of one of the best online casinos in the US gambling market. The casino is dedicated to providing not only US players, but all customers with an exceptional selection of games, promotions and banking solutions.

Software

The casino runs on the RealTime Gaming (RTG) software platform. The latter is known as a reputable provider of online gaming solutions on a global scale and it is among the few developers available on the US market.
All games, developed by RealTime Gaming ensure a safe gambling environment, fantastic graphics and a significant variety of themes. Players' financial and personal information is absolutely safe as the best encryption techniques are adopted.
Most Realtime Gaming casinos used to be unavailable in instant play mode, which was seen by players as a serious disadvantage. Now, it seems this hurdle has been eliminated as the virtual casino is now available in instant play mode as well. If you download the software, you will be provided with the best game quality and interruptions caused by a slow Internet connection will also be kept to the minimum.
The casino is constantly expanding its portfolio and it currently offers approximately 200 games in all game categories. No matter which RTG-powered game you choose, you will enjoy good speed and user-friendly design.
As usual, games featuring a progressive jackpot are among the most widely preferred ones.
Don't hesitate to indulge in an exciting and profitable game of roulette, craps, blackjack, baccarat. The slots section is worthy of checking out as well.
The cutting edge technology, used by Realtime Gaming will surely deliver realistic gambling experience.
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Play Jackpot Capital Casino Games

Realtime Gaming is popular for having developed a plethora of top-notch casino games. The portfolio here confirms that statement as you will be able to find an incredible variety of table games that can be played in single and multi-hand variations, poker, slots, video poker, scratch cards.
You will find the available games divided into several categories. If you want to take a look at all the games, you can just click on the “All” tab. The latest additions to the online casino's portfolio are found in the “New” section. Currently, no live dealer games are available.

Progressive

The casino features a number of games that make it possible for you to win millions by making a modest wager. The more players that take part in a certain game, the bigger the jackpot becomes, as a small amount of the bet is set aside for the progressive jackpot pool.
Megasaur, Spirit of the Inca, Let It Ride, Caribbean Stud Poker, Caribbean Hold'em Poker are some the available titles. The Spirit of the Inca has the so-called boiling point jackpot feature, which adds further excitement to your gameplay.

Slots

The Slots section offers a decent number of titles and you have the chance to choose between the classic 3-reel slots and the latest 5- or 6-reel slots packed with bonus symbols and appealing awards. If you find a slot that features an exciting theme and matches your bankroll criteria, you can add it to your favorite games and therefore find it in the “Favourites” section later.
Don't miss all-time favorites such as Achilles, Naughty or Nice, Bubble Bubble, Texas Tycoon, Triple Twister, Paydirt, Regal Riches, Aztec Treasure, Golden Lotus, Hen House, Spirit of the Inca, Pirate Isle, Orc vs. Elf, the ancient Rome-themed, Caesars Empire, etc.
Some of the slots have the so-called Win-Win feature that basically eliminates the chance of leaving the game empty-handed.

Specialty

You will find a select few games in the Specialty section, such as Craps, Treasure Tree, American and European Roulette.

Table

The Table Games section is a bit more abundant than the Specialty one although players are still provided with a limited choice of games as compared to what some other casinos offer. If you are looking for several game variations of each table game, you might want to check out some other online casinos.
However, if safety matters to you and you consider the casino's available games enough to possibly win a bit and enjoy yourself, you are more than welcome to place your real-money wager and indulge in Pontoon, Baccarat, Pai Gow, Match Up, Perfect Pairs, Classic Blackjack, European Blackjack, Super 21, Face Up, Three Card Rummy and a popular option believed to have originated on the island of Aruba, Caribbean Stud Poker.

Video Poker

While some other casinos focus on delivering an extensive range of slots or table games, it appears that this operator has mainly concentrated on video poker, as you will find a large selection of variations in Instant Play mode.
Apart from the traditional Jacks or Better, Aces & Eights, Joker Poker, Deuces Wild, you will also find an extremely popular option, Double Double Bonus Poker, along with Double Double Jackpot Poker, Loose Deuces, All American Poker. All video poker variations can be played in a range of denominations.
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Supported Devices

If you want to have access to your favorite games from any location, you don't have to download and install an app; you only need load the website via your mobile browser. The games are compatible with iOS, Android, Windows and Blackberry devices. Although you will be able to see the game variety in its entirety, you might not be able to load all the games you see.
Players can rely on superb graphics, fast deposits and withdrawals and efficient customer support as well. In addition, mobile users are entitled to receive certain bonuses and collect Comp Points, explained in the next section.

Jackpot Capital Casino Bonuses and Promotions

You'll be hard-pressed to find a more generous online casino than this one. The wagering requirements are not impossible to meet and the bonuses themselves are really appealing. In order to keep players entertained, the casino frequently changes the active promotions. Make sure you log into your account on a regular basis, to find out the casino's current promotions.
The casino regularly offers a Welcome Bonus, and typically more than one.
You can also take advantage of the latest “My Coupons” functionality that gives you the chance to prolong your gambling session. You have to regularly check what kind of coupons you are eligible for and redeem them within the set deadline.
Loyal players are awarded even more generous bonuses. Every time you place a wager, you accumulate comp points, no matter if you win or lose.
If you play your favorite games via a mobile device, you can qualify for a mobile bonus. Again, be sure to check with the casino to determine any specific qualifiers or wagering requirements.
In order to be allowed to cash out a bonus, you will most likely have to meet a rollover requirement. Some games do not count towards fulfilling the wagering requirement, though.
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Jackpot Capital Casino Payment Methods

This virtual casino supports the following payment processors as deposit methods: American Express/ MasterCard, VISA credit/ debit cards, Neteller, Skrill, ecoPayz, Paysafecard. Although their availability varies from country to country, you will definitely have at least one convenient payment method at your disposal.
It is important to know that the casino accepts USD only. Deposits in any other currency will be converted into USD according to the current exchange rate.
If you opt for deposits via credit/ debit cards, you are required to enter your details and submit documentation proving that the debit/ credit card is actually yours.
Neteller, Skrill, ecoPayz are three of the most convenient and the most widely used e-wallets. Deposits are instantly transferred to your casino account. However, before you make a deposit, you should fund your e-wallet via VISA, MasterCard, AmEx or JCB.
Paysafecard is a prepaid card, but it is not available to US residents.
As far as withdrawals are concerned, the casino offers Overnight Express function (available for Canadian customers). There is a minimum and maximum transaction per week requirement, and transactions are subject to a fee.
For your convenience, you can also take advantage of the Debit Card Reloaded function. Minimum and maximums apply here as well, as do fees.
If you choose EcoPayz, Skrill or Neteller, you will not be required to pay a fee for the transaction.
CardPay enables you to receive your winnings directly to a credit/ debit card you have previously registered.
If you wish so, you can receive your winnings directly to your credit/ debit card by initiating an International Bank Transfer. However, it may take up to 15 business days to have your funds deposited to your casino account.

Jackpot Capital Casino Customer Support

Players can count on exceptional customer service round the clock. The live chat option is considered the most convenient method of communication by players, who are helped by a customer care agent in real-time and their issue is promptly solved.
You can also use the toll-free line: 1 800 571 7009 or the regular number 1 678 349 0095.
If you have a lengthy question, you can send an email to [email protected] or get in touch with the support team via Skype.
No matter which of the aforementioned options you choose, rest assured you will get an answer within 48 hours.
The customer care team is available in English, but if you speak any other language, they will do their best to accommodate your request in the language you prefer.
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Jackpot Capital Casino Licensing

The online casino is operated by Greavestrend Ltd and the company itself holds a license issued by the Government of Cyprus.
It seems the casino has found a successful formula for attracting more and more players. First of all, it is licensed by a reputable jurisdiction, plus, it is powered by a respected software provider. Last but not least, the gambling environment it ensures is absolutely safe. On the downside, the majority of players say the casino should accept more currencies.
Minors, as well as players who reside in jurisdictions where online gambling is prohibited by law, are not allowed to create an account.
Jackpot Capital reserves the right to close accounts created from the Washington state, Kentucky, New Jersey, New York, Missouri, Louisiana, Maryland.
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Wrestling Observer Rewind ★ Feb. 8, 1988

Going through old issues of the Wrestling Observer Newsletter and posting highlights in my own words, continuing in the footsteps of daprice82. For anyone interested, I highly recommend signing up for the actual site at f4wonline and checking out the full archives.
• PREVIOUS •
1987
FUTURE YEARS ARCHIVE:
The Complete Observer Rewind Archive by daprice82
1-4-1988 1-11-1988 1-18-1988 1-25-1988
2-1-1988
  • The wrestling war is, for all intents and purposes, over. The war between the territories, the ongoing collapse of the territory system, and Vince McMahon’s rise is certainly the biggest story in decades, and at this point the war is over and Vince McMahon has won. Sure, the fighting is still ongoing, but even if JCP can recover from their troubles, the gap between them and WWF is there and it’s just going to keep widening.
  • The biggest story of the week is that WWF has announced its ppv schedule for the next year. March 27 (Wrestlemania IV), August 29, November 24 (Survivor Series), and January 15 (Royal Rumble). Four ppvs doesn’t look like a big deal, just capitalization on the market trend. But it’s going to have a major effect on Crockett. Crockett had been planning ppv shows in early April (Crockett Cup), July (Great American Bash), and November 24 (Starrcade). With WWF’s new calendar and the exclusivity clause in their ppv deals requiring no competing wrestling ppv events 60 days before and 21 days after their shows and the success of Survivor Series and Wrestlemania IV (presumed for that one - Dave expects Wrestlemania IV to be the biggest grossing ppv ever to this point), WWF is putting the squeeze to Crockett. And in doing so, they’re killing any chance Crockett can compete and break into the ppv market. Long-term, ppv is going to mean live gates will be completely insignificant (like it already is in boxing - and hey, in 2020 we have seen the prophecy fulfilled). Because of ppv, Dave expects Wrestlemania IV to gross as much as every other American promotion will gross for the entirety of 1988, combined. Hence why the gap is wide and will only get wider, and JCP will never catch up. JCP’s going to try to counter, and the apparent move will be to shift those events to prime-time WTBS live (or very recently filmed, like a Saturday Night’s Main Event) specials all built as major cards. Starrcade probably will not be among those, Dave figures this will help.
  • WWF’s Royal Rumble came out the clear winner against the Bunkhouse Stampede Finals. The Rumble drew an 8.2 rating and was seen in 3.2 million homes, which is twice as many people as when Georgia Championship Wrestling’s show on WTBS was big several years ago when this wrestling war was getting started. It’s the highest rated show in the history of the USA network, and the encore broadcast on Monday drew a 4.8 rating (a regular episode of Prime Time Wrestling in that time slot usually draws a 2.9). All this means that the repeat showing of the Rumble was probably the second highest rated show on cable during the last week.
  • PPV numbers take longer to get, but it’s possible to make some sense of preliminary reports for the Bunkhouse Finals. The show was likely profitable, purely in terms of money, but the reaction was strongly negative. Early reports estimate the buyrate at 4%, which tells us that if given a fair shot at ppv, Crocket could be profitable with a ppv line up. That’s also encouraging for Crockett, since the card wasn’t strong and the show didn’t have the best heat, but those things may be moot now that WWF has a full year’s schedule set up. Big props to the JCP broadcast team for how well they sold the ppv in advance, because ppv and closed-circuit purchases are majority (90%) last minute, as opposed to house show tickets which are typically bought well in advance.
  • Wrestlemania IV is expected to sell out by the time this issue hits you. Yeah, Dave. By 32 years now. Anyway, about 14,000 seats went on sale to the general public on Saturday and all but a few thousand were sold by the end of the day. The highest price was $150. It’s funny to Dave that despite the crowd discrepancy, WWF may make as much off 14,000 tickets for Mania IV as they did selling 90,000 for Mania III (The April 3, 2000 issue is the earliest I can find for when Dave revised his view of the numbers for Wrestlemania 3). Anyway, the Convention Center is home to Trump Plaza Hotel and Casino, and Donald Trump is using Wrestlemania as the centerpiece of a weekend-long event designed to attract vacation families to his casinos, including a Gloria Estefan and Miami Sound Machine concert in the adjacent Convention Center ballroom. So I guess we can put Donald Trump down as the innovator of Wrestlemania weekend. WWF claims Wrestlemania will be available in up to 9 million homes on ppv, and if the show gets a similar buyrate to last year’s then we’re talking around $15 million on ppv, $1 million live, and probably $4-5 million at closed-circuit.
Watch: Dave Meltzer talks about Bresloff telling him 78,000
  • The employment status of the Rock & Roll Express, Michael Hayes, and Steve Williams with JCP has significantly cleared up. The Rock & Roll Express were fired at the Bunkhouse Finals. On January 23, they were asked to do a clean job to Warlord and Ivan Koloff in 12 minutes. Koloff’s been a low card guy recently, and they have been main guys for years, so instead they did the job in 12 seconds (Ricky Morton laid down and let Warlord pin him). Then they flew to New York for the finals, and Dusty learned what happened (he was not at the show on the 23rd) and fired them on the spot. They could be heading anywhere, though WWF is doubtful due to their size. Michael Hayes was fired last week following an incident. He was teaming with Jimmy Garvin and feuding with Ric Flair on the most recent tour; those spots have been taken by Ron Garvin and Sting, the latter of whom is having an accelerated push as a result. Hayes is expected back at World Class, though he did send a resume to WWF. As for Steve Williams, he stayed an extra week in Japan and missed the Stampede. He’s in a contract dispute with Crockett over whether the money he makes in Japan counts against his guaranteed minimum pay from Crockett (Crockett says yes, Williams says no, you’re not paying it so it doesn’t count toward the minimum you are paying him - corporations are not your friends). Williams has disconnected his phone and is out of communication.
  • Cable ratings for wrestling in the fourth quarter of 1987 dropped from the the third quarter. The World Championship Wrestling show dropped from second to eighth overall, and WWF’s All-American Wrestling surpassed it at seventh. Prime Time Wrestling, formerly ranked third, fell to tenth, while the Sunday WTBS show dropped from tenth to twentieth. AWA on ESPN dropped out of the top 20 (it was number 19 in the third quarter). Some of the drop probably comes from the change in how ratings are gathered (enter the Nielsen box, or “people-meter” as it’s known at this point). There’s controversy about this whole way of gathering ratings, as detractors believe that the boxes ensure shows that appeal to women will receive higher ratings than they would get otherwise. Regardless, wrestling shows across the board dropped about 10% in the ratings in the fourth quarter.
  • New Japan’s “Martial Arts Olympic” event in the Tokyo Dome has some hoping it will surpass Wrestlemania 3 for biggest live gate ever. They’ve sold tickets at as much as $220 for ringside and sold out those events, so there’s a chance they could if they price right and sell out. Dave’s been told that Inoki vs. Koji Kitao has the potential to double the gate of Inoki’s matches with Leon Spinks and Masa Saito (each over $700,000). If they can get Taue, that’s probably the best opponent they can get for Inoki to ensure a big draw. I think last week he may have written All Japan, but he's very clear this is an Inoki idea this week.
  • Speaking of Inoki, New Japan recently did a tour in Italy. The big show was January 24 in Rome and drew 8,000 fans. New Japan actually airs on tv in Italy, and Inoki was the big draw, and he pinned Badnews Allen in the main event. Shane Douglas won a battle royal on the show too. These are the first “western-style” pro wrestling matches in Italy since WWF did a show in Milan back in October.
  • Jake Roberts was on Ellery Queen mystery magazine’s cover this month, and Muscular Development did a cover story on Jesse Ventura. The Ventura article is excellent, but mostly about his life and training regimen, and not to do with wrestling.
Jake Roberts on the cover of Ellery Queen Mystery Magazine
  • Genichiro Tenryu won all the major awards in Japan. Tokyo Sports named in MVP of wrestling, and Gong Magazine and Weekly Pro Wrestling gave him the equivalent. He beat Riki Choshu in Gong’s annual popularity poll as the most popular Japanese wrestler (Maeda came in second, so pressure there for New Japan to bring him back). Chigusa Nagayo placed 9th, the first time a woman has cracked the top ten of Gong’s poll.
  • Dave went to the WWF show at the Cow Palace on January 30. It’s his first live show since Japan, and the show drew pretty well, but not as well as you’d expect from a show with a battle royal in the area. The big news of the show were four no-shows: the British Bulldogs (Dave’s heard one of them collapsed at the airport and the other went to the hospital with him), Billy Jack Haynes (his health’s really bad and he’s missed a lot of bookings lately and folks are speculating his career is done), and Bam Bam Bigelow (scheduled to face Ted DiBiase, but he had knee surgery so no clue when he’ll be back). Due to the no-shows, the athletic commission ordered WWF to offer refunds to anyone who wanted them before the end of the second match. He runs down the card: Ron Bass pinned JYD, Ultimate Warrior pinned Harley Race. Warrior’s over big, but still sucks. Ted DiBiase beat George Steele by DQ and Dave alludes to last week’s decision to no longer call matches “abortions” and says “The only word to describe this match is one that has been banned from my vocabulary.” Don Muraco pinned Butch Reed in an okay match. The Jumping Bomb Angels beat the Glamour Girls to retain their tag titles in the only good match on the card (Dave gives it three stars). Noriyo Tateno pinned one of the Girls, Dave doesn’t identify her, saying “you know how it is with those people, they all look alike to me,” which is a pretty solid skewering of people who say that about the Angels and other Asian wrestlers, imo. Ted DiBiase won the bunkhouse battle royal to moderate heat. Hercules pinned Hillbilly Jim. Jim Duggan and Ken Patera beat Demolition and Mr. Fuji by pinning Fuji. Jake Roberts and One Man Gang went to a double countout.
  • By the way, the California state assembly voted 60-7 to reclassify pro wrestling as entertainment and not a sport. So that means once the bill passes the state senate, athletic commissions will have no power over pro wrestling in California, and wrestlers will not need wrestling licenses to work in the state (which was already a joke of a requirement - Dave got a print-out once of all 60 wrestlers licensed in California and major guys like Hogan and Steamboat weren’t on the list).
  • The lineup for AWA’s February 4 show, the last at the Minneapolis Auditorium before it’s demolished, has been announced. Curt Hennig defends the AWA Title against Greg Gagne in a cage match. The Midnight Rockers defend the tag titles against a mystery team (the latest announcement was Nick Kiniski and Kevin Kelly, but Kiniski was let go this week and they’re building to a face turn for Kelly). The rest of the card has Dick the Bruiser vs. Adnan al-Kaissey, Billy Robinson vs. Tom Zenk (particularly interesting since Robinson is in for a one-off but has a reputation as a shooter, as well as competing against Verne as a promoter sometimes, so there’s a chance he may go into business for himself), Wahoo McDaniel and Baron Von Raschke vs. The Nasty Boys, and Billy Jack Strong vs. Soldat Ustinov.
  • Adrian Adonis broke his ankle at the AWA tv tapings in Minot, North Dakota.He was getting whipped into the turnbuckle and stepped into a hole in the ring. He won’t be back for at least two months. Adonis has about 4 months left before he dies.
  • AWA released a song called “Superstars of the AWA.” Jerry Lawler and Jeff Jarrett were in it due to the increased swapping of talent between Memphis and AWA. I could not find the song.
  • Something Dave forgot to mention about the WWF battle royal in San Francisco. Technically there were 19 guys, but only 18 actually worked the match. George Steele came out about a minute late, walked around the ring for a few minutes without getting inside, and then just walked to the back with JYD when JYD was eliminated (JYD was the second out of the match). Dave guesses at George’s age he didn’t want to take the bump or something. Dave recalls a story he heard about an unnamed WWF “neanderthal character” who stalled outside the ring for a complete match, and when one fan yelled to “Get in the ring, you lazy bum” he retorted (despite his character not being able to speak English): “What do you think this is, the NWA?”
  • WWF Superstars tapings were held on January 26 in Hershey, Pennsylvania. Barry Horowitz and Steve Lombardi beat Lanny Poffo and Scott Casey, which set up the main event for the second hour of the taping where the Killer Bees beat Horowitz and Lombardi. Rick Rude and Ricky Steamboat had a match that ended in a big brawl that got Hercules, Harley Race, Jim Duggan, and Ultimate Warrior involved. The main event of the live show was not taped for tv, but had Hogan and Bigelow going over Andre and DiBiase (Hogan pinned DiBiase). Andre’s contribution to the match was one minute (of nine total for the match) in the ring, and a body slam to Hogan before almost collapsing. Commentary for this taping was not done live, but rather will be done in post-production due to the fact that they’re waiting for The Main Event first, since these will all air after that sets up the angles.
  • Dave hears that the decision on what to do with Hogan/Andre at The Main Event will be decided this week once his filming schedule is determined. If he’s available for weekends, he’ll stay champion through the summer. If not, then a title change will happen and DiBiase is the likely beneficiary.
  • [Stampede] Badnews Allen and Jason the Terrible were fined $200 and $300, respectively, by Calgary City Hall. This is in relation to their brawl in the audience on December 18 that led to a woman in the audience suffering a concussion.
  • Oregon will be holding a special show on February 16 as a Frank Bonema Memorial show. Bonema was the tv announcer from Portland who passed away in 1982 or 1983. They haven’t announced any matches yet, but Curt Hennig is supposed to defend the AWA Title against their Northwest Title holder at the time, and there are plans for a tag title match, a strap match, and a cage match.
  • The February 12 card will be the last card by Continental in Knoxville before Ron Fuller’s new promotion takes over the area from them. The situation with Alabama’s territory continues to confuse me.
  • Nobuhiko Takada beat Owen Hart on January 13 in one of the highlights of New Japan’s jr. heavyweight tournament. As of January 26, here’s the status of the tournament: Koshinaka leads with 34 points (7-1 record), Takada has 31 points (6-1-1 record), Hart at 29 points (6-2 record), Hase also has 29 points. Yamazaki has 24 points (5-2 record), and Yamada is 4-2-1 with 21 points. Kobayashi has 24 (5-1), Saito at 19 (4-4), and everyone else is negligible at the moment. The finals will be on February 7.
  • All Japan is pushing a big show for March 9 featuring Hansen vs. Tenryu. That will be a double title match, as Tenryu puts up the United National Title against Hansen’s PWF Title (Dave expects a double countout. Other matches will include Jumbo Tsuruta vs. Tiger Mask II, Baba and Wajima vs. Kimura and Tsurumi, and others.
  • Giant Baba’s been negotiating with the Funks and David Manning about getting All Japan on tv in the U.S. All part of his angling to help the promotions outside the NWA and WWF against the juggernauts.
  • AJW is building a big match for February 25, Dump Matsumoto’s retirement show. Dump and Yukari Omori (also retiring that night) will face the Crush Gals in a tag match. Also on the card will be a battle royal and Yumiko Hotta/Mitsuko Nishiwaki vs. Bull Nakano/Condor Saito for the vacant tag team titles.
  • AJW’s annual rookie auditions took place on January 17 in Tokyo. 1500 girls showed up, and seven were picked based on their performance in various athletic and endurance drills. Dave says this is one of the main reasons it’s ridiculous to attempt to compare joshi wrestling to any American promotion. Only the top half a percent in terms of athletic ability are chosen for training in the first place, and then “they train them like spartans from the age of 15-17 and by the time they are around 22, if they’ve even survived, they are better workers than virtually all the men.” And with the retirement age of 26, nobody stays on so long they feel stale. Then again, that level of training sounds kind of easy to become mega abusive from a 2020 standpoint.
  • Lots of rumor that NWA’s recent firings aren’t due to discipline issues but due to the company having financial issues. That’s the story those being fired have given. Michael Hayes in particular claims that he and Crockett agreed to a two year deal for $150k per year, but Crockett never signed it and when he pressured Crockett to sign (he wasn’t making money with the contract unsigned), and so he got fired for missing the January 23 show in Cincinnati. Even as Crockett’s financial issues become more and more apparent, they do seem to be recovering at the gate a little.
  • Unlike WWF, NWA’s weightlifting competition used legit weights. All four guys did 460 pound bench presses easy, then Paul Ellering called to move the bar to 600. Animal failed first, and they threw chalk in his eyes and he bled and was “taken to the hospital” and the whole thing came across well.
  • The road to Barry Windham joining the Horsemen (not that Dave suspects anything yet) continues as he and Luger are being pushed as a tag team. Meanwhile, Flair and Sting are set to feud.
  • Dave once again clarifies about Hawk’s line (because apparently he’s still saying it). It’s Neo Maxi Zoom Dweebies, not Neo Nazi Zoom Dweebies.
  • Crockett referee Jeff Goldberg writes in to correct the record on something. In the January 18 issue, a reader wrote in about the December 26 show in Philadelphia and said it looked like the referee screwed up the finish. Goldberg says he acted as instructed, and Flair would not have congratulated him later on if he had screwed up. He also says readers often blame referees for screwing up finishes, but that’s usually the wrestlers who screw up (or the finish is in fact supposed to look screwed up). Referees can be green just like wrestlers, but he’s proud not to be one of them.
  • Another reader tells us that his cable company had Bunkhouse Stampede, but Crockett did a LOLNWA. Crockett announced that Sammons cable would have the show on January 23 (day before the ppv). Except they didn’t air the announcement until 2 pm that day, had given no announcement ahead of that time, and Sammons closed their company office for the weekend at noon on the 23rd.
  • The longest letter this week is all about how Bret Hart deserves a bigger push. Brief version: Vince is making a big mistake by not pushing Bret as a singles star. Even the casual fans buy into him. He’s got promo ability, the ability to make a bad wrestler look good (very important in WWF), and he’d make a great opponent for Randy Savage after an Intercontinental Title change. Give it a few years, Jeff. You’ll get your wish and then some.
  • Crockett’s apparently going to keep two offices open. The Dallas office will be for tv production, and the Charlotte office will remain as the base for talent.
  • Mike Rotunda won the NWA TV Title from Nikita Koloff on January 26, then gave the Florida Title to Rick Steiner. Interestingly, Dusty did a promo referencing the Hogan/Andre/DiBiase title situation and said that in the NWA you can’t buy a title. Well, Dave points out, DiBiase offered $1 million to Hogan for the title, so that seems to be the going rate for the WWF championship for a year. Meanwhile, Rick Steiner got the Florida Title for free, which pretty accurately reflects the worth of that title.
  • World Class drew a crowd of 80 in Houston on January 26. No, you didn’t read that number wrong.
THURSDAY: Hogan drops the WWF Title (really the only big story next week)
submitted by SaintRidley to SquaredCircle [link] [comments]

casino profit per slot machine video

It has to do with the relative payback percentage of slot and video poker games and the amount of profit the players are expected to generate for the casino. Let’s do a little arithmetic. Assume one player is playing 9-6 Double Double Bonus Poker, which returns 99 percent with expert play, betting $1.25 per hand – five coins per hand on a 25-cent machine. This means that the average return for players was roughly 89.7 cents on the dollar or 10.13 cents in profit for the casino for every dollar spent. In comparison, 2,743,000 nickel slots paid out $82,404,000 for a win percentage of 5.76% which represented a 94.3% return or 5.7 cents on the dollar for the house. Casinos can either purchase a slot machine outright or lease it for a set number of years. Gambling establishments are more likely to purchase machines that they think have long-term value. Of course, casinos also need to be prepared to shell out a lot of cash for games. A brand-new slot machine typically costs anywhere from $15,000 to $25,000. In 2019 dollars, that isn’t so bad. If a casino has only 1,000 gaming machines, it can turn a $5 million daily profit just by retaining an average $1000 per machine. According to a 2015 Las Vegas Sun article, about 40 million people visited Las Vegas on an annual basis at that time. That works out to nearly 110,000 visitors to Las Vegas daily. It varies widely from property to property, as does the "average" for the area based upon what you include in the statistical universe. In example, in the fourth quarter of 2006, Wynn averaged a "win" of $256 per machine per day, while Fitzgerald's was at $81 per machine daily. The last figure I saw for Clark County was an average of some $145 per machine per day (year-end 2005 I believe), but Back when I worked security in an Atlantic City casino, patrons would often ask me, “Which slot machine is the one that’s going to hit?”My usual response was, “If I knew that, I wouldn’t February 2007. California Tribal Casinos: Questions and Answers. In 1987, a U.S. Supreme Court decision involving two California tribes set in motion a series of federal and state actions that dramatically expanded tribal casinos here and in other states. Slot handle: The amount wagered at a slot machine. Slot hold %: The percentage of the slot handle that is won by the casino. Slot win: The casino's win, which flows to the revenue line of the on slot revenues (Lucas, Singh, Gewali, & Singh, 2009). For the fiscal year ending July 31, 2010, Nevada statewide slot machine win was $6.6 billion, compared to $3.5 billion in table games win (Nevada Gaming Control Board, 2010). In 2009, 88% of Illinois’ and 90% of Iowa’s total casino win came from slot machines (Illinois Gaming Board, 2009; Every bet on every casino game offers a lower payout than the actual odds of winning. For example, in roulette, the odds of hitting a specific number are 37 to 1. But a bet on a specific number only pays off at 35 to 1. It doesn’t take a genius to figure out how the casino makes its profit in that situation, does it? Slot machines work the

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