Diamond Casino Heist - All Access Points & Points of

casino heist all scope out points

casino heist all scope out points - win

If I already did a heist as a leader in my arcade, and scoped out all POI and access points of the casino, and then buy a different arcade and setup a heist there, do access points and POI save or do I have to scope out casino all again?

submitted by butt_succ_man to gtaonline [link] [comments]

There's nothing like GTA: Online, for better and for worse

The promise of Grand Theft Auto: Online is an intoxicating one. GTAV’s world remains one of, if not the most remarkable in gaming history, and the idea that you and a group of friends can team up and wreak havoc upon that world seems too good to be true.
To some extent, it is too good to be true. GTAO suffers from a myriad of technical issues and limitations, including ridiculous loading times, crashes, game-breaking glitches, and terrible anti-cheat. It’s like a complicated, unwieldy machine with hundreds of unseen components. If it fails, your only two options are to start from scratch, or give up.
But when it all comes together, when you finally find your friends after five minutes of loading screens and ten minutes of yelling at each other on Discord to “go here”, the experience is unparalleled. The first few hours we spent roaming the world were violent co-op magic, like a depraved, extravagant Scorcese montage with a body count that would turn eyes at the ICJ. We did missions, did drugs, blew things up, got haircuts, bought clothes, bought cars, stole cars, shot police, shot pedestrians, and of course, shot each other. Being homebound due to Covid, our at-first daily, then weekly GTA sessions kept us connected, the first time a game had done so since our short-lived Minecraft phase in March of last year.
But yesterday, as we failed the same section of the Diamond Casino Heist for about the twentieth time, one of my friends broke the silence. “Is anyone having fun?”
Several months ago, I posted a rant on this subreddit about the singleplayer, bemoaning its weak story, poor gunplay, unnoticeable progression, and surprisingly empty open-world. I stand by what I wrote, perhaps even more so now that I see how much more compelling GTAV could have been if it had included online’s heists, vehicles, and properties as DLC.
That said, online is not without fault. While there’s a massive catalogue of things to buy, the grinding necessary to purchase these things is awful, making even Cookie Clicker feel productive. GamesRadar says the Heists, which themselves require expensive properties and a substantial initial investment to initiate, net you about 400k an hour, which isn’t all that much considering how much vehicles and properties cost.
We realized early on that the disparity between GTAO’s prices and its payouts was a manufactured pain point, the remedy being the game’s overpriced Shark Cards. Rather than dig out our wallets, we abided by GTA’s longstanding moral tradition and hacked ourselves enough money to buy every car, every property, and every weapon in the game. But even without the grind to worry about, GTAO had no qualms with wasting our time. The loading screens are the most obvious example of this, but these are, I believe, unavoidable given the scope of what you’re loading into. Where it’s less forgivable is in the tedious minutiae and the absence of systems that should be present.
The more we played, the more frustrated I became. Why can I only fast travel to my properties as a CEO? Why can’t I claim all destroyed vehicles at once? Why can’t I skip these stupidly long cutscenes? Why do I have to wait to spawn in a vehicle? In a way, it makes the same mistake as its singleplayer counterpart. Though it has incredible setpieces that you won’t find in any other game, the vast majority of your time is spent preparing for them.
I don’t believe games should have infinite longevity, so I don’t fault GTAO for losing its sheen after eighty-some hours. Overall, I had a good time. Tearing through hordes of cops in a pink Insurgent. The terrific Pacific Standard Heist. Getting picked up by my friend in a disgusting anime car that he claimed wasn’t his. Being repeatedly stalked and kidnapped over the course of several weeks by a hacker named “JOE BIDEN” who’d drive me around the map at light speed and drop boats on my head as I’d try to flee. And above all, having the opportunity to hang out with my friends during a pandemic. These are all experiences I’ll remember.
The hours I spent in loading screens, driving from one side of the map to the other for the hundredth time, and listening to Lester talk about skinny dipping? I’ll remember those too, though nowhere near as fondly.
submitted by fresh6669 to patientgamers [link] [comments]

List of Known Bugs In The Cayo Perico Heist DLC + GTA Online:

To avoid multiple, repetitive post on all the bugs in GTA online, especially since the latest DLC release, this post will contain all the common bugs and will be updated as more are discovered and workarounds are found.
Please leave any other bugs you've encountered in the comments below and they may be added to the above list, but please note that this is not meant to be a discussion thread, it's meant to list common bugs so players who encounter them know they are not the only ones experiencing them.
Any comments/replies beyond simply listing a bug will be removed, and the user may be temporarily banned from the sub.
Before leaving a comment, please review the above list, and the comments below to see if what you're about to post has already been listed or commented on.
If you see a comment with the same bug you've experienced, please upvote it so we can see how many others are also experiencing that issue.
Posts about any of these bugs will be removed.
​

Bugs related to the Cayo Perico Heist DLC:

  1. Not being able to join friends / error message displaying prompt declaring a certain player hasn’t finished the GTA Online tutorial.
  2. Not being able to deliver various pieces of heist equipment to the Kosatka during missions.
  3. During the Plasma Cutters mission, taking a picture of the heist prep board in the safe house won’t register and you can’t send it too Pavel to progress the mission.
  4. During the RO-86 Alkonost Plane delivery mission and the Velum delivery mission, the delivery checkpoint will be stationed at the casino, either the garage, front door, or music locker enterances will be highlighted.
  5. During the Longfin boat delivery mission the delivery checkpoint will not register the Longfin once it has reached it destination.
  6. When poisoning the water tower on Cayo Perico, players have reported either themselves or other players dying randomly.
  7. When hacking into El Rubio’s compound, players have reported being stuck on a static as the game loads the cameras in the compound.
  8. When quitting GTA Online after doing a Cayo Perico Heist mission prep, the game won’t save your last prep, requiring you to do it again.
  9. The Cayo Perico primary target value will sometimes not display correctly and there as issue the incorrect amount of money for stealing the primary target on hard mode.
  10. In the Cayo Perico heist finale, selecting the drainage point as your entrance into the compound won’t register correctly on your map, with the highlighted icon being the main entrance rather than the back.
  11. All of the Pariah’s spoilers won’t display visually for any player.
  12. When using the track pad to open the interaction menu on the PS5, the game soft locks you out of using your interaction menu again.
  13. When escaping the compound, sometimes the boats at both the main dock and north dock won’t spawn.
  14. Killing the juggernuat may cause the alarms to go off in the compound, even if done stealthy.
  15. Both the Tom Conners missions and the English Dave missions sometimes bug up and don't allow you to deliver an objective to the yellow circle.
  16. When entering the compound, plyers are reporting disconnects, either the host of the heist leaves the game or another team member will leave randomly.
  17. When leaving the compound, the game will not give you a way to escape, leaving you softlocked in the compound.
  18. In the heist finale screen, platers report not being able to buy a heist support crew.
  19. When completing the Cayo Peico heist, players report that they discount from the game as soon as the heist is finished, leaving them without their payment.
  20. Some players report that the payouts are incorrect when being divided out to players, as an example, a 30/70 payout will change to a 15/85 payout when the heist ends.
  21. Some players report losing their payout as soon a they reset the game.
  22. Prep missions for the Cayo Perico heist will not start randomly.
  23. During the Alkonost setup mission the laptop needed to progress the prep mission will not spawn.
  24. During the Alkonost setup mission the plane will start smoking instantly when leaving the hanger, causing the plane to prematurely blow up before the mission ends.
  25. When scoping out Cayo Perico for the second time, (steal the plane from the drug dealers,) the yellow dot mission marker will not display, not allowing the player to fly to Cayo Perico.
  26. During the scope-out mission for Cayo Perico, players report the supply truck not spawning in.
  27. When collecting the Chakra Stones for English Dave, collecting all he stones will not prompt the next mission objective.
  28. When trying to obtain the safe codes from the head of security the casino penthouse, players report the main target not spawning, effectivly softlocking the player in the penthouse.
  29. "Invisible guards" patrol the compound after you rob it, resulting in your player character getting caught.
  30. Guards will sometimes not show up on the radar when on the Cayo Perico heist finale.
  31. Players report different weapon loadouts, entry points, and exit points on the final heist rather than what they choose on the finale screen.
  32. Players report that when entering the drainage pipe and surfacing into the compound, the game breaks stealth and puts you into combat.
  33. The Madrazo files will sometimes get replaced with an entirely different target all together on a first run of the Cayo Perico heist.
  34. Delivering anything to the Music Locker will sometimes not work.

Bugs related to the Casino Heist DLC and GTA Online Broadly:

  1. Cannot deliver heist prep equipment: The vehicle will enter the yellow circle and nothing will happen.
  2. Cannot deliver product from businesses: The drop/delivery won't register, or you enter the delivery circle and it won't register.
  3. Cannot deliver Business Battle goods: Will not register when entering the yellow circle.
  4. Falling through the map.
  5. Getting stuck in the man trap or spawning under the map during the Casino Heist, or being disconnected.
  6. Oppressor MKI, or any car floating in the air.
  7. Flying over the water and respawning on the beach.
  8. Changing lobbies but being put back into the same one.
  9. Not receiving Elite bonuses after completing the Casino Heist.
  10. Starting a Casino Heist and having no objective point on the map, causing players to have to leave the lobby.
  11. Having to setup the Arcade again after previously doing the setup mission.
  12. Vehicles/aircraft not spawning after being requested either from the mechanic, Ms. Baker, or through the interaction menu.
  13. Nightclub technicians will stop producing certain products.
  14. Certain vehicles losing their resistance to rockets/explosives. MOC, Avenger, etc...
  15. Infinite loading screens
  16. White screening during the Casino Heist end screens.
  17. Heist cuts not being properly distributed after completing Heists.
  18. Casino Heist being stuck once you leave the arcade: Can't move, etc...
  19. Rewards in Arena Wars, or other jobs, not being properly calculated for the person in first place.
  20. Trade prices not unlocking after completing the Casino Heist.
  21. When searching for a casino heist through quick job in your cellphone, there's a chance it bugs out and upon joining the room, you're unable to see the finale board where you'd normally see the percentages and ready status.
  22. On silent and sneaky, there's a chance the guards that are supposed to be moving around and patrolling stand completely still. This is both helpful and annoying in different parts of the heist and if you haven't got duggan shipments completed, you're pretty much fucked or forced to get creative.
  23. On Big Con, sometimes the exit disguises don't spawn even though the run was done completely undetected (I've experienced this with gruppe sechs entry).
  24. When collecting daily vault, sometimes it might happen that you get stuck in the animation without being able to stop.
  25. The stockade sometimes spawns in the wrong arcade.
  26. Getting stuck in an endless dancing loop during the Casino Heist setup for the level 2 keycards.
  27. Incorrect getaway vehicles will spawn for the Casino Heist.
  28. In Sumo(Remix) the wrong team will be awarded the win.
  29. Mechanic will sometimes not spawn and the player will not be able to modify their vehicles.
  30. MC business raids not sending message to players.
  31. Dying during the explosives prep mission for the Casino heist can lead to a long, or infinite respawn.
  32. During the Prison Break Heist Rashkovsky will not move, be invisible, or die after parachuting from the plane at the end of the Heist.
​
Please report bugs directly to Rockstar You can also link this post to them as well.
If you have lost money due to a bug, please open a support ticket.
-7DeadlyFetishes
submitted by 7DeadlyFetishes to gtaonline [link] [comments]

Cayo Perico Heist Guide

Cayo Perico Heist Guide
Hello There,
with the Cayo Perico Heist being some days old already, I feel like I've gained enough experience to share my method of doing it as fast as I can with you. I'll only cover the missions neccessary for this method and approach, as covering every mission would turn this into a novel.
With this approach, you're looking at $~1,3m every 1:00-1:30hrs, depending on how well the finale goes. Ironically, you get a higher payout when playing solo. Some pretty effective solo grinding.

1. Preperations

Right, so what do you need to grind the Cayo Perico Heist? Not a lot, surprisingly. Obviously you'll need a Kosatka, however, all the extra additions like sonar or missiles are not needed. However, the onboard Sparrow is insanely useful, it's easily worth spending the $2,1m to buy it and upgrade it with homing rockets, you'll get the money back in 1-2 heists anyway. If you get the Sparrow, you can forget about all other vehicles like other Helis, Oppressors or jets, the Sparrow is all you'll ever need.
About the position of the Kosatka, I'd try to leave it at Vespucci Beach, however, you can and probably will use it to fast travel to far away locations for missions.
After starting a mission, turn around from the heist screen and hop directly into your Sparrow (except if you want to fast travel first). When returning from a mission, feel free to jump out of the Sparrow and parachute to the sub, you won't have to pay any insurance and the Sparrow will instantly be returned to the Kosatka, ready to be used for the next mission.
Additionally, a saved outfit with a scuba suit is also useful for some prep missions.

2. Prep missions

2.1 Gather Intel
The most lengthy mission. If you've already completed the heist as a leader, you'll have to steal a Velum to fly directly to Cayo Perico. This is where the fast travel of the Kosatka comes in useful. After flying off with the Velum, don't forget to return your Kosatka to storage so you can call it back later when returning.
Now, what do you actually need to find? Luckily, all the random POI are not needed at all (Uniforms, Grappling Hooks, Bolt Cutters). I'm sure you've seen this post with the map of all the intel. Surprisingly, all you need to photograph is these fours spots, one of them being the sewage tunnel underwater, which only has to be scouted once, you won't have to scout it every heist.
For the mission itself, just grab the nearest bike and jump over the hill on the left side of the checkpoint next to the party and drive to the comms tower. There, hack the security box (box can spawn on ground floor or on one of the 3 tower levels). The hack is fairly complicated, however you can use your training keypad in your Arcade to get familiar with it, you'll have more than enough time at the tower to figure it out anyway.
If playing solo, just scope out the main reward and move on to scouting the main docks for additional loot to fill you bags, as you will not be able to open the houses inside the compound for the loot there as they require 2 keycards simultaneously.
At the main docks, scope out the 2 places for additional loot and then let yourself be caught by the guards to be thrown back to the airport instantly and leave. Thats it, no more intel neccessary, only takes you about 15 minutes.
2.2 Kosatka
For the approach vehicle, you'll want to use your Kosatka, so start the mission, fast travel to the mission and use your Sparrow to deal with the Heli + 3 boats. You can then just dump your heli in the water and request a Dinghy to drive back to the Kosatka to save you the hassle of landing the heli and swimming to the sub.
Inside the sub, go right down the hatch and fight through the lower deck until you find the device, leave up throught the hatch ladder and leave the sub.
Outside, hop into a Dinghy and drive back to your Kosatka and the mission is done.
2.3 Cutting torch
Only 3 of the 4 equipment preps are mandatory, you can completely ignore the explosives as you will be using the cutting torch for any locks you encounter.
The mission is very simple, fast travel back to Vespucci beach, fly to the construction site, either kill everyone and grab the drill or do it sneaky and fly back to the Kosatka, nothing huge here.
2.4 Fingerprint cloner
Another pretty simple mission, fly to the warehouse, go in and be prepared to fight instantly, its unneccessary to cut the power, the guards will spot you insantly anyways. Then hack the computer, fly to the Archives, shoot the 2 cameras, get the cloner, fly back to the sub, done.
2.5 Safe codes / plasma cutter
This mission depends on the main loot, you either have to go to the casino, kill a lot of people and greab some codes off the head of security, no major ways to improve here other than to shoot, as this can't be done in stealth reliably either, and fly back to the sub.
For the plasma cutters, (Actually can't remember the mission right now, must not have been hard then, just do the usual Sparrow, pewpew, grab, Sparrow stuff)
2.6 Weapons
FOr weapon loadouts, you have multiple choices, I suggest either going for the Conspirator or AP Pistol loadouts, they are both very viable and neither has a distinct advantage, use whichever you prefer.
This mission has 2 variants, you either just do the usual "Land on office, enter office, shoot guys, hack computer, get weapons, return to sub" stuff, or you'll have to follow a Merryweather heli, kill some goons, enter an Avenger, get the weapons, jump out of the Avenger and fly back to the sub. Both aren't that hard or complicated, just some standard "get this stuff" missions.
Do not forget to buy supressors for your weapons, they're only $5k
2.7 Armor
For the 3 optional preps, you only need to do the armor, as the other 2 are only beneficial for going loud, which we won't do.
Again, pretty simple stuff, fly to a warehouse, blow up stuff, blow up more stuff inside the warehouse, blow up a boat, done. The Sparrow is absolutely your best friend for these kind of missions, just beware that is lacks any sort of armor, so when taking off you may get shot a bit too much at times.

3. Finale

Right, finale ,big money. Here's how the planning screen should look
Haven't tested other times of day, but night is the obvious choice for stealth
WHen the mission starts, you'll be instantly thrown underwater, right next to the compound. Just dive to the sewage tunnel, cuzt the grate and boom, you're in.
Inside, try to deal with all the guards before going upstairs to the office elevator. Standard stealth rules apply, kill guards outside of camera view, kill facing guards in quick succession with well placed headshots (not headshotting can cause the alarm to go off ~3s after bodyshotting them to death). Chances are, you will fail the first couple of tries until you get a feel for it. Here's the path I use:

Looks complicated, but you'll get used to it
When reaching the vault room, you cutting torch can make quick work of the lock, then grab the main loot and get out via the exit to the right of the main vault, turn right again and you're basically next to the compound gate. Just confirm that route and you're out.
Once you're out, there will be 4 guards to deal with, not a huge issue, kill them and move on. There are bikes by the checkpoint, grab one and leave.
Once you are outside the compound, a heli will be sent to search you. Have a look at what direction it flies, it will always fly straight until reaching the end of the island. Evade him once and you're good for 5-10 minutes, plenty of time to leave.

Path outside the compound, at green circle, evade helicopter
Drive to the docks, careful of the guards that only appear on the map once you're close to them, luckily at this point you're free to kill anyone you meet, so blast away. Grab the 2 warehouses worth of secondary loot, kill the guards by the docks and leave, even if you get spotted now, just make a dash for the open sea and get as far away from the island as possible until the mission finishes and you're done, $1,3m reward.

And that's it, pretty simple heist, finale is made super easy by the sewage tunnel and the prep missions are already easy as piss
submitted by Borizon49 to gtaonline [link] [comments]

The locations of everything on Cayo Perico is set when you pay to start the heist, not when you begin Scope Out

I started another CP heist, scoped out the island, and when I came back to Los Santos I got an error right after some guy spawn-killed me.
I restart the game and the game forgot that I had scoped out the island and all the things I had located, but remembered that I had already paid to start it and needed to scope it out.
Everything was exactly where I had found it last time: Primary Target (Pink Diamond), truck, 7 different outfits/grapples/bolt cutters, the cutting powder, and all the same secondary targets (2 Paintings and 8 Cash locations and 4 empty locations).
Too many RNG variables to get all the same results again, so everything must have been determined at the point I "paid" ($0) to start the heist again.
Not sure if this information has much practical value, but probably not since you can't re-randomize like you can with the Casino Heist. At least know that if you error out before it saves what you've found (which requires returning to Los Santos) that everything will be the same.
submitted by ash_274 to gtaonline [link] [comments]

Cayo Perico Heist Guide (Edited)

Cayo Perico Heist Guide (Edited)
PRESS START<
Hey everyone since the update in GTA this newest heist has been the most profitable and easiest way to make money. So I wanted to create a guide to help others master this heist, and to help those who are struggling with it.
Note: This guide is for new players, first timers, and anyone who is struggling to complete this heist. Please use this as reference to deepen your understanding of the heist. If you have a better strat, more power to you. This however is my strat, criticism is welcome.
So to begin, you will have to buy the Kosatka (submarine), which is located on warstock for 2.2mil. It also has upgrades you can buy but the most noteworthy upgrade is definitely the Sparrow upgrade (1.8mil) this upgrade will make traveling back and forth much easier since your sub is located in the sea.
Noteworthy things about sub:
  • If you hover above your sub with a sparrow you can instantly enter it.
  • You can get free snacks at the cafeteria
  • You can fast travel; if you never completed the heist its 10k, after completion its 2k
  • Your toreador vehicle can enter through the bottom
  • You can call dingy if you can not afford the sparrow
After you get the sub you’ll be introduced to characters and will have to go to LSIA, where you will travel to Cayo Perico, after you arrive everything henceforth is pretty straightforward. After you escape the party you will have to enter the main island through the checkpoint ( Google Boom Gate), PLEASE DO NOT SWIM AROUND THE ISLAND. You will waste so much time doing so, just run through the gated door next to the checkpoint and avoid entering enemy cones, watch for vehicles and watchtower cones. The biggest things to scope out are the infiltration points and exfil points; the airport strip is already marked, the biggest point to scope out after you hack the cameras is the drainage tunnel. This will require swimming, the drainage tunnel is located on the coast of El Rubio’s compound you can dive and find it, Pavel will give you a vocal cue when you find it. When you are looking through cameras after hacking make sure to cycle through every camera, turning to find secondary points, stop until you get back to the Panther Cage. Don’t bother scoping anything else like bolt cutter’s or grappling hooks, because you will not need them. I added a map of Cayo Perico to show where everything is, please note that there are many ways to do this heist this is just my way of doing so. After you found the drainage tunnel and finished your objective, get caught and make your way to the airport strip to leave. Also note there are different Primary targets the first time will always be the files the second will vary, look in the tips for scoping out to see the rankings.

Credit to Sportskeeda
Tips for Scoping out
  • On your second time doing the heist you will start at the air strip. There are 2 dirt bikes located at the strip one by the entrance to the strip and one by the solar panels next to the power station. You can take the bikes and drive up and over the checkpoint to get to the communications tower faster. At the checkpoint to the left there's a little stone wall in front of the guards tower. You can drive the bike up the ledge and get over it, for a quicker way you can also drive the bike up the ledge a little bit in front of the wall to also get over.
  • If you solo, scope out any important secondary point. There's a secondary point in the airstrip hangar, at the entrance of the hangar look right to see the box you can climb, use this to get to the second floor to get the secondary point. (To clarify check the targets spawns and only mark coke and weed; do not mark weed at the strip and north dock only coke, mark weed at the main dock)
  • When you are heading to the communications tower to hack, pay attention to the guard, if there is a guard, the box is located up the tower, if there is no guard it's on ground level.
  • You can kill yourself or get caught to go back to the airstrip.
  • You can also poison the guards water supply to weaken them but unless you're going aggressive don’t bother.
  • There are boats out in water you can steal but I would only do this to scope out the drainage tunnel the first time.
  • You only need to scope infiltration points and exfils points once, secondary targets and tools must be scoped out every time.
  • Secondary targets and tools are RNG based so if you're looking for tool and it’s not there it’s because of RNG
  • Secondary Targets Rank: Gold>Cocaine>Paintings>Weed>Cash
  • These also will fill your bag different
  • Gold=66% Cocaine=50% Paintings=50% Weed=37.5% Cash=25%
  • The price for secondary targets are RNG based but Gold, cocaine, and Paintings have the most value
  • Secondary Targets Values are RNG based.
  • Gold=332k, Cocaine=220k, Paintings=189k, Weed=147k, Cash=80k-90kCredit goes to u/FMT_WL1
  • Primary Targets Ranked: Panther Statue 1.9M>Pink Diamond 1.4M> Bearer Bonds 1.1M> Ruby necklace 1M> Tequila 900k
Preps
In order to start the heist you must do preps, for this heist you can do however many you want but for this guide you will only need to do 5. Keep your sub in Los Santos until the fifth prep mission, if you decide to do the longfin prep you can keep your sub at Los Santos.
Prep 1/ The Cutting Torch:
This prep mission is pretty straightforward, head to the construction site and land close enough. Before heading in, try to locate the yellow hard hat and put it on, this will make the enemy non-hostile, which makes for an easy mission. Your job is to locate the torch in a tool box. You can find it by looking in the box, it's a blue torch, search the box and head back to your sub. Also when searching for the box try to avoid staying in the enemy cones for too long and bumping into workers because this will make the enemies hostile if you do these.
Prep 2/ Safe Code or Plasma Cutter
There are two missions. The mission will vary on your primary, if you have the bearer bonds it’s the safe code, anything else it’s the Plasma Torch.
Safe Code Mission: Head to the casino at the entrance, after entering turn left and enter the elevator (if you have a penthouse you can go up without entering the parking garage). You will have to find a car in the parking garage. It's a yellow cheap car, it never changes. After finding it you will get the card which will allow you to head up into the penthouses, after getting up there search for two guards and head shot with a suppressed weapon. If done right you will calmly walk into the apartment, you can then search the penthouse for the target, he will never change. It's a guy with a cowboy hat, kill him and leave the penthouse, you will have to fight your way out. If you slam into the entrance of the penthouse you will have to fight your way in. After getting the code get back to your sub.
Plasma Cutter Mission: This is pretty straightforward, for ease take your oppressor instead of your Sparrow for higher mobility. You will have to head to the office to get the plasma cutter, but it’s not there. Pavel will instruct you to find the board and take a picture of it, the board is easy to find. Afterwards he will locate them and ping it on your map, they usually always spawn near Vinewood hills or the beach. Take them out with your oppressor missiles and fly over the bag and leave cause they will spawn two cars to shoot you.
Prep 3/ Fingerprint Cloner: This mission is simple, you will have to head to a location on your map, outside are two cameras, ignore them and walk into the garage, after entering take cover behind the box forward and blind shot everyone with your shotgun. After the enemies are dead hack the laptop in the back and head to the archives. Outside the archives are cameras, shoot them and go inside. Pavel will tell you that you're looking for a small card, it always spawns in the back in the desk square, grab it and head back.
Prep 4/ Weapon Load out: Always buy the suppressors, as for which load out I suggest the Conspirator due to the sticky bombs (there is a bug where you will get suppressors without buying them, just in case purchase it to be safe). There are two possible missions you can be given. One is in Los Santos in an office, for the other you will have to follow a Valkyrie up North.
Weapons Possible Mission 1: Pavel will send you to an office in Los Santos you can either go through the ground entrance or the roof, I suggest the roof entrance but no matter what you will have to fight inside. Once inside clear the office and head to the back to find the gun safe, it’s always located left of the desk on the wall, hack the laptop on the desk and open the safe. Grab the weapons and leave. If you enter on the roof you can fly back but two chopper’s will spawn, shoot their gunman on the sides and hellies will be useless. Another suggestion is to leave immediately, and snack up to restore health. On ground level the hellies will still spawn again shoot the gunman and head back to the sub.
Weapons Possible Mission 2: You will have to head to Elysian Island to find the Valkyrie you do not need to stay close to it. You can predict it’s direction and head North to clear the camp on foot, also avoid destroying the Avenger and the Valkyrie. Do not destroy the Valkyrie until it becomes a target on your mini map or you will fail the prep. After clearing the camp head into the Avenger and kill the enemies, afterwards parachute out and leave before more Merrywheather show up.
Prep 5/ Kosatka: ( You can also do the Longfin, but I prefer Kosatka as an approach vehicle.)
This is a simple mission, after starting it head into your sub driver seat and fast travel to the nearest location near the ping. After you arrive dive your sub over to the location, once you get near get on your periscope and missile the boats and the helli. You can sink your sub and engage auto-pilot under water giving you better access to the enemies sub. Try to avoid beaching your sub on shallow water and put it in the middle of the yellow circle. Leave the driver seat and exit your sub, dive into the water and look for the other sub with a yellow marker on top. After entering the enemies sub you must locate the jammer. You have two paths, one on the right, this is usually where it spawns, take the ladder down and watch your corners cause enemies are brutal in this mission. After entering the engine room look for a black box with a blue screen at the bottom of the stairs if it's not there head back the way you came. Take the left path and make your way to the control room WATCH THOSE CORNERS. If it's not there head to the back of the control room and take the stairs down, follow the path it will lead you into the torpedo room, that another spawn. Leave and head back to your sub.
Prep 5/ Longfin
This mission is located in Los Santos basically you can take a phantom (Semi-truck) to the police station to pick up a boat of which you can use as an approach for the heist. This mission is simple: you basically go and pick up a phantom, afterwards you drive to impound to pick up the longfin. You will be met with enemies. The one I did was the cop impound, you can enter with your phantom and drive out. It's best to clear the area, and let the cops kill you for an easier delivery (you can't call Lester). You can use your own Phantom wedge to clear vehicles out of the way.
(during the heist you can use this get loot before you enter the drainage tunnel , this can be quicker way if your loot is out the way)
This includes the scope out and the preps
This includes the scope out and the preps
Tips For Preps
  • The biggest tip is the Sparrow, this will make prepping a joke, the only time you won’t need it is during the plasma cutter and Kosatka missions, but that's due to mobility.
  • You can see the cutting torch it’s blue
  • You can blow up the Valkyrie and end the mission to get the office mission to save time, I highly suggest this ( I do this mostly because you have to follow the helli up North and wait for it to land.)
  • The preps are the same, they never change
  • Save the Kosatka heist for last so you can do all 4 preps in Los Santos
The Heist
Time to Start the Heist. Go to screen and tab to Finale and shift over to continue to start the mission. Once you get to the selection process pick your options. It should be Kosatka or Longfin, Drainage, Drainage, Main docks or Kotsatka, and Day Time (there's very little difference between day or night). If you're playing with others you must hurry through the selection screen because if you take too long the cuts will reset due to a bug.
Squad Run
When you begin the mission you will have to make your way to the drainage tunnel, if you chose the Kosatka you will have to swim to the tunnel, but if you chose the Longfin you will have to drive the boat to the tunnel. Once you arrive you will have to cut the bars at the gate, a suggestion to do this is to go in a circle three times and cut whatever remains. Afterwards swim through the tunnel and enter the compound.
Compound
Once you enter the compound you will have two directions to go, the left or the right. My way is to go to the left, up the stairs is a guard next to the storage staring out at the water, head shot him and make your way to the courtyard. If you followed my instructions the two guards at the pool will be to your left. In the courtyard there should be a guard coming, wait for him to stop and head shot him. After that, ready your shot at the two guards at the pool, choose your target. Since you're in a squad, ready your shot, as a suggestion one person can count down from three to one to shoot at the same time to eliminate any mistakes ( these two guards usually drop the gate keys). The next is to eliminate the juggernaut, the way to identify him is by his red cone and red skull icon. He can be killed by a single headshot, if you and your squad were quick with the guards at the pool he should be arriving, take him out. In front of the pool there are two separate guards, one will be in front of the office building to identify him, the camera is facing the pool, if you time it correctly he will be to the right of the camera making for an easy elimination. The other guard is North East of the front of the pool, or to the right of the guard you just killed. You can eliminate him if you want too, the reason I do so is because me and my mates can all access the storages without worry. Next are three guards at the office, to identify them they will have red cones. One of the guards will be moving North towards the main gate and then will move South towards the pool. You have two options, one is to wait for him to head North and take him out, or you can head shot him when he’s coming South. To achieve this there are stairs directly in front of the pool, if you take the stairs up to the right you now have enough elevation to see the guards head ( this is tricky to explain which is why I will also have a video example for visual clarification.) After taking the guard out you can head up the stairs into the office area, once up the stairs head to the right, for clarification the pool will be to the left and main gate to your right. Head down the corridor if you have done this correctly the guards back will be facing you, take him out. To your left are stairs that leads to the office, take them up, at this point the guard at the top will start to move. You have two options, one you can wait behind a corner and hit the guard or if you are quick enough the guard will stop for a brief moment, giving a chance for an easy headshot. At this point you can enter the office, where you can grab the second keycard, the first keycard is dropped by any guard you have killed ( it usually drops on the first kill, but this is RNG based). In the office there are three things you can do, one is you can hack the elevator which leads to the basement, ignore this hack. The other things are either a painting that can randomly spawn in the office, and a safe on the right wall in the back of the office. Open the safe to get anywhere between 50k to 100k, THIS DOES NOT TAKE SPACE. When you have everything, start to loot up and fill your bag by going to the storages located around the compound, to open the storages you will need the two keycards and two people. You and your squad mates will have to swipe your card at the same time to open the door, another suggestion is to use the three to one countdown to sync swipes. The South Storage will have a guard moving, the guard is located to the left of the two guards you killed at the pool, take him out and watch for the camera. After you are done, please make sure to save space for the basement storage, make your way to the basement gates, they are located beneath the office building to the left and right, it does not matter which gate you choose. Once you are in the basement you will be presented with a hack, it may look daunting but in fact it is rather simple, I suggest matching the top first and making your way down. Afterwards loot up and grab the Primary Target, it is really straightforward to do so. At this time Pavel will tell the players that more guards have arrived, if you have followed thus far, you do not have to worry. Exit the basement, and head North to the main gate there should two guards, one will be moving the other stationary. You can take the stationary guard, you can also take the guard moving but if you and your squad can make it to the gate without doing so, go ahead. The host will be prompted to select the escape route, select it and a cutscene will begin. After you will be located outside the compound.
Kill in this order
Outside The Compound
You and your squad will be outside, if you are satisfied with your loot head left to the coast, you can jump off the cliff into the water. Once in the water you can swim off the island ,just keep heading straight and eventually you will have escaped. You can also try to steal a boat; note that some have claimed that boats may not spawn but if you manage to grab a boat this can make getting to and from much quicker. If you are missing loot head forward and take the guard next to the bike out, one person will have to head left toward a guard near a helli take him out and plant four stickies on the chopper. At the same time the other members will turn right towards the checkpoint, there should be three guards two together and one separate, and a camera behind the two guards. Take the one separate out, then the two guards, and the camera. Around the checkpoint are three bikes plus the bike with the very first guard killed. One of the bikes is hidden to the left of the checkpoint booth the other is directly in front. Start making your way towards the main docks, turn right into the jungle the moment you leave the stopping checkpoint. Pay attention to the guard tower to your right and avoid his cone, at this time Pavel will tell the squad that El Rubio’s helli is on the move, activate the stickies and he will retreat away from the island. Once you are close enough to the docks go on foot, your objective is to loot and take the boat off the island. There are two secondary loot locations, one is a warehouse with a guard and camera outside, take them out and loot. The other is located to the right with two separate guards, please refer to Sportskeeda map to see the location. Take them out and loot. Afterwards there are 3-4 guards you have to take out at the docks, to leave without alerting the guard. Two guards standing next to the boat, and one or two stationary guards looking out at the water. After clearing the guards, grab the boat and escape Cayo Perico. Congrats you have now completed the heist.
Note: You can approach the compound in any way you choose, my way is a bit complicated but with practice you can clear the compound at the same time as other routes. Feel free to adjust the route in anyway, my route is just a reference to get an idea as to how to approach the compound.
Note: I do it the same exact way when I solo, but since I’m solo I can skip guards and head to my objective. For the Solo run I go for cocaine, you NOT have to do this. I do this to maximize my profit, and since I am competent in my abilities I can clear the mission without many mistakes.
Solo Run
The strat is the same except it will be harder to take out the two guards by the pool, the major difference is you can not open the storage's to get gold or loot, you might be lucky to get painting in the office but that's RNG. A good tip when taking on double guards is to find a good angle, after killing one the other will flinch, he will prop his head up giving you the shot. You can scope the rest of island to find the most profitable loot which is cocaine, if there is none then get weed and cash (by scoping out I’m referring to checking the spawns for coke, if there is none at North docks and the Air Strip I ignore them, I do not mark every item only Coke and any profitable items at Main Docks). After leaving the compound there will be a guard in front of you next to a bike, kill him. Turn left and head to the next guy next to a helli, kill him and plant four stickies on the heli, do not activate them yet. Go back the way you came, there will be three guards at a checkpoint two together, one standing away. Kill the one standing away and then prepare to kill the two guards, after their dead shoot the camera and jump over the stop rail. You will have to be quick because a car will drive towards the checkpoint so make sure to do all that quickly. You have two options: you can swim off the island and finish the heist, or you can head to Main Docks to fill your bag. If you chose the latter run North East into the jungle towards the guards tower, but far enough away so he can’t see you. On your way to Main Dock Pave El Rubio helli will show up on the map, wait for Pavels vocal cue when he tells you that Rubio is in his helli, and then activate your stickies, boom Rubio will retreat. Now you can make it to your objective in peace. You can loot at the Marijuana fields but you may have to take out three guard towers and a single camera, as well as two guards near the fields. I’ll leave this to your gut if you think you can make it to the warehouse without messing up please do so. If you want to head to North Dock and the Airstrip you either can swim there which will eat a lot of time or you can take the boat at the docks to get there faster. Trade off is that if you swim it will take up time, but if you take the boat you will have to clear out guards to safely remove the boat from the dock. If you are satisfied with anything you get then just clear the area with loot and swim or steal the boat. This is for the Airstrip if you do not plan on going here IGNORE this. The Airstrip is an easy place to navigate since a lot of the guards are far from each other so you can clear the airstrip easily. There are two loot spawns one at the hangar with one guard, and a warehouse with two separate guards. There's guard outside the hangar kill him, and go inside, if your loot is on the second floor, look for a forklift and pick up a box lift and it up then press the box against the back of the hangar below a blue tarp you can then climb the lift and the box to get access to the loot. The other airstrip loot spawn is an easy place to clear, one guard will be moving you can head shot him from the hangar, at the warehouse there’s a camera shoot it and inside the warehouse is a guard questioning his career choice, kill him. If you need to head to North Dock head there by bike or by foot, you can loot without killing any guard. After you're done just swim off the Island, or take the boat. Congrats, you have just completed the heist solo.
Note: I will be adding a second strat to clear the compound, the reason for this is because a Redditor provided the strat. I do not mind adding his strat, but I must remind everyone that you can tackle the heist in any way you feel comfortable with.
I missed that gate keys, so I killed more than I should have.
Solo Run Second Strat:
Essentially, it is the same as the other one, except for going left you go right. Your first target are the two guards at the pool. They should be to the right of you, find a good angle and head shot the first one, wait for the second guard to finish flinching and kill him. The juggernaut should be making his way towards you, wait for him to exit the camera’s view and kill him. If the gate key drops pick it up and kill the guard in front of the pool he should be past the camera. Take out the camera and wait for the moving red cone guard to turn his direction North, once he turns around go up the stairs and kill him. Move towards the second red cone guard his back should be facing you, hit him and ascend the stairs. The last guard on top should be moving. You can either wait behind the corner and hit him or speed around the corner to head shot him, it’s up to you. Loot the office safe and make your way to the basement. Finally, use the gate keys to open the basement, hack and grab the primary target. Afterwards head up towards the main gate, a new guard will spawn, you can wait for the moving guard to move out of range, and kill the stationary guard. From there you can run to the gate and exit the compound.
I had brain fart at the hacking lmao
Heist Tips
  • You can swim off the island from any direction
  • You can steal boats for faster escape but that's up you
  • You can sticky El Rubio’s helli for to get him to retreat
  • In the compound you can jump ledges after clearing the enemies
  • For double guards, get a good angle after you head shot one guy the other will flinch, you can get the shot slightly after, or you can risk shooting him until he’s dead.
  • Guards do not react to dead bodies, in day time their visibility is the same as night, an Isolated guard can’t alert if everyone is dead. You can run, guards will only react if you're close, if you miss a shot and it gets near a guard or makes noise this will alert.
  • You can jump into the ocean to die quickly if you alert inside the compound
  • If you find a key you can open the desk to get a golden gun
  • If your underwater and a patrol boats cone is on you, they can’t see you
  • Cones can be obstructed by objects
  • ? Civilians may be able to alert guard?
  • Solo is more profitable than playing with friends due to not sharing a cut
  • If you don’t have to kill don’t, less interaction is good
  • Being stealthy is the best way, if you alert restart
  • You can aim in and hold the sprint button to walk faster
  • To activate hard mode, you have to start the heist when it becomes available
  • Try to avoid killing guards near the camera cones, the reason being is because this can alert the guards if the camera sees the dead body. Ironically, guards do not alert they seem one.
Game Over>
That's it ladies and gentleman, I hope this guide has helped anyone. I’m aware I’ve definitely went too in depth in this guide but I enjoy making it, Happy Grinding -Leaus
submitted by Leaus- to gtaonline [link] [comments]

I saw 91 movies in 2020. Here is my full ranking.

I don't want to bore you all so please take a look at my thoughts on some pretty cool films! I watched ~91 movies this year and beginning January 1 I decided to keep a list and write a review if I felt inspired or didn't write one if I was too high or lazy. The list is a combination of movies that came out in 2020, movies I had never seen before, and some movies that needed a rewatch.
I am by no means a professional critic but only an incredibly passionate fan that likes to think I have a good eye! Comment if you agree, comment if you disagree, just comment so I have something new to think about some of the films.
As a quick note, this post is essentially a rip-off of a post done by u/BunyipPouch that can be referenced here: https://www.reddit.com/movies/comments/eh71gy/i_saw_192_movies_in_theaters_in_2019_here_is_my/ . I really like the way this person outlined their list so I'm pulling a Quentin Tarantino and stealing their idea! Without further ado:
____________________________________________________________________________________________________________
Arrival - 10/10 Confirmed my favorite movie of all time. Watching for what might be the 7th time made me realize the strength of a feeling that movies can give you. Having a favorite movie doesn’t mean it is the best movie, but the feeling you get when watching your favorite movie has you wanting to chase that feeling in every movie you see. Certain aspects are unexplainable but all I know is there is something about this movie that gets to me every time I watch it. Maybe it’s the decision she makes to live out the life she sees in front of her even though it leads to extreme heartbreak. Maybe it’s the daring concept of alien life in what is almost such a real depiction. Maybe it’s the idea that time really is a shiftable construct that we may have the power of utilizing. Whatever it is, it leads to extreme beauty and an indescribable feeling.
Parasite - 10
Spotlight - 9.4 A near perfect 10/10. This isn’t a typical movie that should be judged by the acting or camera work, but by the ability to progress and tell a sick and twisted story. The layers are peeled back with each scene, revealing a new horrific aspect about the size of the case, the attempt to cover it up, and the sickness of the individuals involved. The scope of the story can cause an emotional reaction at multiple points and makes you see the pain that the victims have gone through without leaning too much on showing this actual pain.
2001: A Space Odyssey - 9.4
1917 - 9.3
Gone With the Wind - 9.3
Waves - 9.2 There are so many interesting aspects of this film that make it unique and almost fantastic. Firstly, it is almost equally an experience of sound as it is of color and visual (hence ending on Alabama shakes’ Sound and Color). The soundtrack uses modern rap and R&B hits in an effective way and not in the way of trying to impress the audience with good music. Secondly, the emotional scenes are so genuine and the directing style is not aggressive so you can feel the emotion with the characters. The moment of Emily seeing her bf hug her dying father, causing her to walk away bursting into tears and trying to find the words to say to her parents over text, is beyond heartbreaking and done so well. The demise of her brother is depressing and felt exaggerated but goes to show that life can take crazy turns. Loved it.
Soul - 9.2 Such a beautiful film that I did not expect to move me the way it did. The film tackles incredibly deep and metaphysical questions with such ease that it makes the directing and everything about the movie feel even more genius. At times it struggles between being a movie for kids and trying to answer life's toughest questions, but overall tells a beautiful story of just living to live.
Sound of Metal - 9.2
The Lighthouse - 9.2 Oh my god. I don’t really know what to say but this movie made me feel things and that feeling is hard to find. I don’t want to rate it.
The Social Network - 9.2
Pain and Glory - 9.1
Dear Zachary - 9 Never cried more in a movie as this is what the heaviest loss looks like. The sheer passion and commitment that Kate and David have toward honoring their son and being good people is astounding and incomprehensible at times. I’ve never hated someone so much in my life before and felt so strongly about the need to live and do good. It is easy to be broken after something like this happens to you but the awe-inspiring love and devotion that these people have for this family is one of a kind. Please watch this if you need to cry.
The Tree of Life - 9
Ferris Beuller’s Day Off - 9
Midsommar - 9 I don’t even really know what I watched but I know it was genius.
Gladiator - 8.8
The Lord of the Rings: The Fellowship of the Ring - 8.8
Steve Jobs - 8.7 Shot in 3 unique stories, this movie is able to give you the spirit of Steve Jobs without needing to explain historical information like many biopics would. Faasbender is spectacular and creates the essence of Steve Jobs perfectly as someone who is utterly devoted to better the human race no matter the cost it brings to those around him. The editing is impressive with so many quick cuts and blending the shots to feel like a singular story. You walk away impressed with the legacy jobs left behind, the heartbreak of him not being around to further the human race, and the harsh reality that he was not a flawless human.
The Curious Case of Benjamin Button - 8.7 This film is really in a category of its own, not because it’s the greatest movie ever made, but because of how unique each of the elements are. Fincher takes his signature style of directing and combines it with a Tree of Life storytelling narrative and a Steven Spielberg/James Cameron style of creating a classic feel good drama. Overall, it’s core is designed to make you accept life for what it is, even if this is particularly a positive spin on life and its consequences.
The Grand Budapest Hotel - 8.7
Frances Ha - 8.5 It is such a realistic depiction of struggling New Yorkers without the emotional breakdown. You never really see her lose her shit even when she seems to be going crazy. I hated in the moment the separation of Greta and her best friend because of the somewhat abrupt change in Sophie’s character, but they have a nice full circle reunion. The performances are fantastic and the film has a certain air to it as if Baumbach wants you to realize that what you are watching is not real life while trying to make it seem as real as possible. Definitely a unique film that has minor flaws but overall shows a meaningful journey of a New Yorker trying to find their way.
Almost Famous - 8.5
Bridge of Spies - 8.5 Steven Spielberg has centered his masterful directing skills into telling real life stories without the need for too much artistic involvement. Movies like Vox Lux and The Lighthouse capture you with artistic involvement, but Spielberg has learned how to capture you with immaculate storytelling of historical events. If you are ever interested in learning something new, Spielberg will not disappoint.
The Lord of the Rings: The Return of the King - 8.5
The Other Guys - 8.5
Drive - 8.5
Munich - 8.4 This is an action film that takes away the historical cliches of action films and adds a layer of raw truthfulness. Spielberg uses his gift to inform people of a momentous story that affected Israel and the Jewish people without adding any propraganda-like elements to make you pity them or be completely one sided. The story is horrifically true, and Spielberg does not hold back on any of the details. The acting is solid and provides an emotional look into the consequences that come with facing terrorists both for a nation and for an individual.
Ad Astra - 8.4
Okja - 8.4 So goddamn high please don't hurt the animals.
Wedding Crashers - 8.4 You sandbagging son of a bitch
Blade Runner - 8.3
Crash - 8.3 Incredibly powerful and socially relevant, this movie was necessary during these times to artfully show the systematic racism engrained in society. The acting performances are stellar, particularly Thandie Newton, and Haggis’ directing is perfect to convey the raw emotion in each scene.
Spirited Away - 8.3
Blade Runner 2049 - 8.3
Kill Bill Vol. 1 - 8.3
Enemy - 8.2 Such an interesting and gripping movie that didn’t seem to make a lot of sense but I imagine a second watching would provide more insight. Gyllenhal is truly something else and should be treasured. Villanueva is so good at creating his own world and creating such a uniquely shot film with moods and coloring.
Good Time - 8.2
Snowpiercer - 8.2
The Town - 8.2
5 to 7 - 8.1 Luckily I was in the mood for a rom com but this had its own unique air to it as of course there were cheesy parts, but they were not delivered in a cheesy way. Once over the fact that someone essentially like me could find themselves in this sort of relationship, I could actually begin to root for them and understand how something like this could work. There are some amazing lines that I should go back and write down for when I want to pursue someone, and the holistic narrative of the film is done very well. There is nothing special from a directing standpoint, but his simple approach at least allows the story to progress without any complications from a camera perspective.
Oceans 11 - 8.1 The heist movie of all heist movies. You show me a young Brad Pitt and George Clooney and I’m not sure there’s a way to fuck that up. There are obviously cliche moments and the impossibility of actually pulling this off is sometimes too ridiculous (they throw glow sticks into a hidden elevator shaft to a vault), but overall wonderful to watch.
Jojo Rabbit - 8.1
Philadelphia - 8 Led by the incredible acting of Hanks followed by the emotionally gripping plotline, Philadelphia is able to tell the story of not just one gay man’s plight with aids and the repercussions socially and physically, but of an entire minority’s struggle with acceptance. The directing is very understated in a way that pays off considering the story development should be at the forefront of the film. Incredibly heart-wrenching and is clearly an important film to giving a voice to gay Americans.
Uncut Gems - 8 The Safdie brothers have a particular way of filming/directing that creates an environment of entertaining stress that is able to grip your attention for the whole film. I love the connection between the opal gem and Howard as the movie begins and ends with that connection through his body. Sandler was absolutely snubbed and perfectly portrays what it’s like to be an addict and constantly on the run.
Molly's Game - 8
The Lord of the Rings: The Two Towers - 8
Jaws - 8
Love Actually - 8
Cruel Intentions - 7.9 A glorified soft-core porn featuring a young Reese Witherspoon? Yea, you could say I liked it.
Knives Out - 7.8 An all star cast and provides enough mystery to keep the plot moving seamlessly. It’s a very interesting film for a murder mystery as they reveal what would typically be the biggest piece of info quite early in the movie, but there are more layers that need to be peeled back. The reveal is very clever and was not too outlandish, but I think they could’ve done more to make it even more shocking. Aside from that it’s a fun film and is worth the watch.
Rise of the Planet of the Apes - 7.8 In what was a surprisingly enjoyable movie, planet of the apes takes an Avatar approach and gets you to root against the humans. The montage of the ape growing up is done concisely but effectively and allows you to connect with him while remaining entertained. There are obviously some cheesy aspects and not a lot of character development outside of the ape, but I left feeling like I could watch a sequel.
Tenet - 7.8 I love Nolan but I struggled at times to keep up even with my eyes glued to the screen.
Scott Pilgrim vs. the World - 7.8
Booksmart - 7.7 In what can be assumed to be an ode to the Superbad films of the late 2000s, Booksmart successfully keeps you entertained primarily driven by strong performances from Kaitlyn Dever and Beanie Feldstein. They have a clear chemistry that is never doubted and play the perfect duo of extroverted smart high school kids that are finally ready to rebel. There are scenes that are a bit predictable and slightly lazy in writing in order to move the story along that I’m choosing to nitpick over (dever creating a “diversion”, using the pizza guy as the free get out of jail card), but once the little things are accepted the greater story can be appreciated. The movie has the particular feel of Superbad in which you know you’re going to see some outlandish things on the journey that will lead to laughs, but will ultimately lead in a coming of age lesson in a heartwarming way.
Out of Africa - 7.6 "You’ve ruined it for me, being alone."
10 Things I Hate About You - 7.5
Zodiac - 7.5
Frozen - 7.5
The Interview - 7.5
Casino Royale - 7.5
Skyfall - 7.5
The Talented Mr. Ripley - 7.4
Tron Legacy - 7.4
Palm Springs - 7.3
Borat Subsequent Moviefilm - 7.2 The hype was too much to overcome but Cohen really did a nice job of bringing back the classic and presenting Borat in a 2020 world. It’s genius filmmaking to have someone like Borat show America what America is really like as you can look in the eyes of a racist foreigner.
Don’t Worry He Won’t Get Far On Foot - 7
Quantum of Solace - 7
The Perks of Being a Wallflower - 6.9 The cheesiness makes it shocking that it was released as late as 2012 but overall its an interesting story clearly coming from a novel with strong themes.
Loopers - 6.9 I liked having seen Loopers, but it’s not a must see movie. The ending was creative and definitely saved my overall opinion of the movie.
Have a Good Trip - 6.9 Never forget the power of psychedelics and how these icons have had crazy trips. Carrie Fisher is your new favorite.
Coachella Documentary - 6.9
The Gentleman - 6.9
Jurassic Park - 6.9
About Time - 6.9
Spider-Man Far From Home - 6.8 Probably the worst of the new Spider-Man movies but still provides great visuals with interesting hero concepts. There is definitely a lull in the middle and there are some scenes that make you appreciate Marvel, but otherwise just another solid movie from marvel.
Oceans 13 - 6.7 While entertaining and still shows you Pitt and Clooney, there are definitely more annoying aspects and less intriguing storylines.
The Social Dilemma - 6.4 Obviously a very important topic that should have more documentaries like this one, but really overplayed some of the dangers in a dramatic/theatrical sense.
Ford Vs. Ferrari - 6.2 Not gonna lie, while the story itself is enthralling and a unique part of history, the “studio” feel of this movie took away from much of my enjoyment. I feel bad that Bale and Damon had to be in such a studio made film because they both put on great performances. Bale can do anything he wants and crush it. The way they vilify certain aspects is comical and the cliches are tough to get by, but there are some great action shots of the races and powerful scenes where bale is doing the heavy lifting.
Long Shot - 6.1 Definitely some funny and witty jokes, but overall it’s mediocre. I didn’t hate it and actually enjoyed many of the aspects, but no need to say much more.
Air Force One - 6 Patriotic in the most 90s way possible, with Harrison Ford as president, evil Russian bad guys with mustaches, and an essentially all white cast, Air Force One is a hidden American propaganda film. The movie was funnier than anticipated because of the classic Harrison Ford trope of constant survival and the dramatic set ups to make the wins look even more unbelievable. Either way, hard not to love Ford as the president of the USA and almost made me proud to be an American by the end.
Meet Joe Black - 6 With a 100% white cast and overall 90s feel to the movie, it’s hard to rate this movie “fairly” as if it had just come out in 1998. But I like the idea similarly to Tree of Life in terms of looking over your life and making sure you have lived it completely without any regrets. However, acting is mediocre and I didn’t realize how much I hate the typical 90’s businessman in movies.
Andre the Giant - 5.8
Fury - 5.5 This was definitely a disappointing letdown. Expectations were definitely high going in but the horrible special effects and mediocre acting made this tough to be invested by the end.
Armageddon - 5
Back to School - 5
Cougar Hunting - 4.9
submitted by thirstywaterboi69 to movies [link] [comments]

Cayo Perico: My experience

I've done the Heist three times now with duos, I'm pretty sure I could even do it solo now.
Make sure you have the Drainage Tunnel option unlocked by swimming behind the compound during the scope out. UPDATE: Make sure you complete the Torch Prep as well! The Torch Prep will not be available in the submarine until you scope out the Drainage Tunnel infiltration point.
If solo, trios, or quads, Make sure you have bolt cutters by the main bay.
I enter through the drainage tunnel putting me right in the compound. UPDATE: I've used the submarine and the halo jump, but I imagine any vehicle will work. If you use the sub it will give you scuba gear, so avoid the pools while you're in the compound, otherwise it will put the scuba gear back on and remove your active weapon. Once you get out of the pool you'll lose 3-5 seconds taking the gear back off.
I suggest you take out all the guys stealthfully while taking out as few cameras as possible, 1 or 2 will be necessary unless you are really patient.
If you're doing it solo you don't need to worry about the key cards or gate keys. If you are doing duos+, then one key card is held by a guard, the other is up in Rubio's office.
Once you get to Rubio's office there will be a fingerprint hack (its easy once you understand how it works) and get the files using the combination given to you in the basement, don't exit through the gate, go back into the compound, grab the secondaries in the compound (duos+), and exit through the main entrance, that causes a save-state, so if you die you don't have to start all over. If you are duos your loot bag should be full. If you are in duos, I recommend grabbing the painting first and is much gold as you can carry, don't bother with the cash.
If you haven't alerted anybody by then, make your way down to the main dock, if solo, or trios, then get the secondary loot there, grab a boat and drive away from the island. Your escape is undefined, so even if you don't make it to your designated escape route, you can leave the island in any direction.
If you are in quads, there's a good chance your loot bags won't be full, at that point you can decide whether you want to go and grab more secondaries, or leave the island while still in one piece.
If you have been caught, kill everybody and book it out the main entrance towards the main dock where you can grab a boat and GTFO. Because I was in duos I had right around 2mil each time, the one time I set the guards off on the way out I only lost 60-80k.
From what I can see you cant hold more than 800k in your loot bag, I may be wrong though.
Potential cut: 6mil
SOLO: 1.1-1.9 Mil
DUOS: 1.1-2.7Mil
TRIOS: 1.1-3.5Mil
QUADS: 1.1-4.3Mil
That Is my experience. If anybody has any good useful information there, I'm sure it would be greatly appreciated to the community. Such as:
*Better ways out of the compound
*Secondary Target values
*Any way to get the full potential 6mil? (During my scope out I had 4.2mil in Secondary targets. That left a total of 5.3mil, I was probably missing two secondary targets somewhere on the island)
*Anything I may have missed
UPDATE: For those of you wondering how the payouts compare to the Diamond Casino Heist.
The payouts for the DC heist hard modes are as followed, not including aggressive.
Cash: don't bother, reset your heist
Artwork: 2.7mil - 2mil split - 100k per 5%
Gold: 2.8-3.1mil -2.1-2.4 mil split - 105k-120k per 5%
Artwork can be done with DUOS (1mil each depending on cut) but gold has to be done with TRIOS (1.2mil 50%, 600k 25%) unless you want to leave 250k on the table. Which Gold DUOS would pay the sililar to Artwork DUOS.
Your best opportunities to make money on GTA online are going to be Cayo Perico SOLO or DUOS and Diamond Casino DUOS.
On another note: I haven't timed it yet, but it seems to take less time to do all of the Cayo Perico preps than the Diamond Casino Preps (Aside from identifying secondary contents). The Diamond Casino Heist takes 15-25 minutes when done correctly with Big Con or Silently & Sneaky while the Cayo Perico heist can be completed in 7-15 minutes SOLO and DUOS.
submitted by Snakebit3-096 to gtaonline [link] [comments]

Diamond Casino Heist Guide

Please, whenever possible, link this post to help out your fellow players.
This is best with 2 players, if possible, to maximize profits.
You'll need an Arcade, here's a list of all of them.
I prefer the Eight Bit Arcade because of its location and accessibility to the Garage, as well as the fact that it makes most preps spawn in the same locations for easier completion of preps.

Here's a list if guides that'll help with getting started with the Diamond Casino Heist:

Scoping Out

Scope Out Guide [Skip to 4:36]
All Access Points
All Points Of Interest / POI

Tip 1:

While doing Casino Heist preps, you can make Lester shut up and show the mission objective faster by giving one of your contacts (Mechanic, Assistant, hell even Brucie) a call, as long as you know the contact you call will pick up the phone and not just leave you ringing.

Tip 2:

[Make sure to call Simeon or Martin and request a job before you start a prep, as you cannot request a job while doing Casino Preps]
In some missions you are unable to call Lester and call the cops off of you. During these missions, you can get the cops off of you for free by calling Simeon or Martin and request a job. Once you get the job, join it.
AS SOON AS YOU JOIN THE JOB, LEAVE AS SOON AS POSSIBLE. If you don't quit, you run the risk of the Host starting the job and therefore cancelling the heist prep.
Once you leave the job, you'll be back in Freemode with no cops on you, and you'll still have your heist prep equipment.

Note:

There are two Access Points that are required for the way I run the heist, in Aggressive and The Big Con (Gruupe Sechs), being the sewer entrance on the right side wall in the first opening, and the tunnel entrance leading into the center of the track.

Scope out the Casino

Look for Artwork and Gold, as they are the best (unless Diamonds are available in the vault. In that case, Diamonds are the best)

Changing vault contents

If you've completed all three approaches (Silent & Sneaky, Aggressive & The Big Con), you'll have unlocked the ability to cancel the Casino Heist by calling Lester. You can use this to cancel the heist if you get Cash, or any Vault Content item you don't want.
If you find the Vault contents and get something you don't want, like Cash, you can call Lester while still in the Casino and cancel the heist. Go back to the Arcade and pay the 25k to start the heist again, and you should have a different item for your Vault Contents.
This will essentially allow you to get a second Vault Content item by trading 25k to start the heist a second time with about 8 minutes of finding and hacking / killing the Casino Security guy and going to the Casino.
If, once again, you get a Vault Content item you don't want, exit the arcade, call Lester & cancel the heist, enter your Arcade, rinse and repeat.

Personally, I cycle between Aggressive and The Big Con (Gruupe Sechs).

Now, because I prefer doing the heist through the Aggressive and The Big Con (Gruupe Sechs) approaches, I have little to no experience doing the Silent & Sneaky approach, and thus will be basing this post off of my personal experience in the other two approaches.
Note I'm not going to go into every single prep mission, mandatory or optional as that would take too much time for me. You can look up the rest of the preps on YouTube or Google. I'm only going over my preferred Gunman, Driver, Hacker, the preps that I prefer to do / prefer not to complete, and how I complete the heist.

Aggressive

Gunman: I prefer Patrick MacReary, 8%. I can't remember the other weapon available, but I know he allows you to choose an LMG with 100 round mags. I prefer to use the LMG. You can unlock by finding him in the back of a police van. Take the van to the objective area by following the yellow marker and you'll unlock him.
Driver: I prefer Karim Denz, 5%, which has decent vehicles. I prefer the Sentinel Classic.
Hacker: I prefer Paige Harris, 9%, which you can unlock by owning a Terrorbyte (which you can unlock by owning a Nightclub).

The preps I prefer to do are:

Unmarked Weapons, Getaway Vehicles, Hacking Device, Thermal Charges, Vault Explosives (I prefer to use a Stromberg while doing this mission), Reinforced Armor, Vault Keycards, Patrol Routes, Duggan Shipments, Security Intel (unlock by owning a penthouse and completing the penthouse missions), and Security Pass.
For the Reinforced Armor, I only do this if I have Gold or Diamonds as it slows you down. I also only do this if I am a low level or if I have low level teammates, because low level = low health. If I have Artwork or Cash I don't do this.
As for the Boring Machine prep, you don't need to have the Boring Machine to access the sewer. All you need to do is have took a picture of it and sent it to Lester during the Scope Out prep.

The Big Con

Gunman: I prefer Karl Abolaji, 5%. He has access to the Mini Uzi (I forget the in-game name) and the double barrel shotgun. I prefer the Mini Uzi. *You're going to be mostly going up to people and meleeing them / knocking them out instead of shooting them, unless you get caught, then you'll be shooting them.
Driver: I prefer Karim Denz, 5%, which has decent vehicles. I prefer the Sentinel Classic.
Hacker: I prefer Paige Harris, 9%, which you can unlock by owning a Terrorbyte (which you can unlock by owning a Nightclub).

The preps I prefer to do are:

Unmarked Weapons, Getaway vehicles, Hacking Device, Entry Disguises (2 preps), Vault Drills, Exit Disguise, Vault Keycards, Patrol Routes, Security Intel, and Security Pass.
I don't do Duggan Shipments as usually use my weapon to melee / knock out the security guards at the Casino, and since a melee is a one hit one kill, regardless of level of armor they're wearing, I don't usually do this mission.
Completing the Yung Ancestor missions allow you to have the Grotti Furia, a supercar, as an extra getaway vehicle, although it spawns in the parking lot which is surrounded by cops. I would not recommend doing this.
Again, 2 players are recommended. Start the Heist, get to the Vault. One of you work on the first main room with the big circle table in the centre while the other one will start hacking whichever doors lead to 2 or 3 Artwork or Gold / Diamond / Cash tables. Always go for the rooms that have more than one cart.
Tip: With Gold / Diamonds, you cannot sprint / run, you can however trot. If you go into First Person and tap / press and hold whatever your sprint / run button is, you'll see your character's weapon / screen shake, indicating that you're trotting. Doing this in First Person is actually faster than Third Person.

There are two was I like to lose the cops

1, through the sewer, and 2, by helicopter (Helicopter Route)
[Disclaimer: This strategy is not recommended if you're trying to get the Elite Challenge, as this will most likely take more than 15 minutes, or however long the given time is.]
Once you are out of the Casino, make it to the road. Drive to the sewer opening by the Casino, and if you don't have a car, just run to said sewer opening.

Note:

If you go back the way you came, or anywhere close to the Casino after you lose the cops, you will gain a wanted level again.
Proceed through the tunnel. You'll find a metal gate that you have to pass under, a small vent on the right side, and another vent on the left.
You'll come across 2 paths. Go up the metal ramp on the left. Proceed all the way down the tunnel and down the escalators and ramp downwards. Cross diagonally over the 2 train tracks into the next tunnel with a dirt floor.
You'll find 2 tunnels, left and right. Take either one. You'll find construction, go straight. After this, you'll see a big room. Go straight, take the immediate right and go up the ramps leading to the opening to the highway. If you dont have a car, get one or two and drive to the Buyer.

Links to my other posts, which consist of guides, and other useful things I've found & posted.
submitted by iiEco-Ryan3166 to gtaonline [link] [comments]

Casino heist tip for grinders - preps to skip

So some people on this sub seem to think you need to do all the optional preps when doing the casino heist, but this is actually a HUGE waste of time when trying to grind. You would make much more money for your time if you just skipped these preps, ran the heist, and then started a new one. TheProfessional on youtube explains it in this video:
https://www.youtube.com/watch?v=M1QcKrudZoc
For aggressive approach, you only need duggan shipments and boring machine. Don't bother with patrol routes, you don't need to sneak around anyone. If guards are within a certain range they will show on your map even without patrol routes. Keycards only if you can't hack, or if you think you might fail while exiting casino, but theres only 1 door that uses it so if you're experienced you don't need them. EDIT: you don't need boring machine to access sewers, it is always available. Not sure why rockstar made that mission.
For Big Con, as long as you have the 54 playing cards, YOU DON'T NEED ANY OPTIONAL PREPS. I can't believe there are people here that think you need duggan shipments for big con, when you literally don't shoot anybody while inside the casino. Whats the point of taking their armor and weapons if you don't shoot them, or get shot by them? You shouldn't be getting detected on gruppe sechs, and if you're not doing gruppe sechs then you're not being time efficient anyway.. You don't need patrol routes because when escaping there are only 2 guards that you need to take out, then 1 to avoid, and they are always in the same hallways. Also only 1 door to hack while escaping, don't need keycard.
SnS is the method that benefits the most from optionals. Keycards are actually useful because there are multiple doors, and duggan shipments can be handy as well so you can take out guards from afar with your gun. Patrol routes are good if you don't know the guards' usual spots, same with security intel for cameras, but they're not necessary once you learn where they are.
Also don't do power drills, you shouldn't have that much time if you choose the minimal amount of people and the appropriate hacker.
For example, for art you should always run as a group of 2, with a cheap hacker like Yohan (5%). You have enough time to clear the vault, and save money since the hacker takes a smaller cut.
For gold, you can run with 2 people if you hack fast/get lucky with the layout, but if running with 3 you can use a cheap hacker as well.
If you get cash on scope out, just call lester and cancel heist. It takes the longest to loot and is worth the least. The extra profit you get from art/gold is worth paying startup cost multiple times over.
This week also has diamonds. You need 3 people to clear the vault, and paige gives more than enough time. I haven't tested it with cheaper hackers but it might work.
submitted by FD3SV to gtaonline [link] [comments]

Heist Info

Here is what I’ve learned from doing the Cayo Perico Heist. Obviously, since the update is so new take this information with a grain of sand since there is so much more that could be discovered.
For my heist attempt I did the following: -completed solo -scoped out all secondary targets, points of interest, etc. -successfully completed the disruption missions that would weaken weapons, armor, and buzzards -chose the sniper and ap pistol load out with silencers -paid for a recon drone and a munitions drop (that had a mini gun, rpgs, and sticky bombs) -attempted a stealthy approach before I was discovered in compound -entered via grappling hook to the south wall -stole a guards outfit that got rid of my scuba gear (if exiting via kosatka and you’ve been discovered, I wouldn’t recommend stealing guard uniforms because when you’re trying to escape to the sub you don’t have unlimited air and you’re being attacked by patrol boats) -I attempted the heist at night
An important note: during setups for every heist, equipment such as bolt cutters, grappling hooks, guard outfits, and supply truck locations will change each time you do the heist. In other words, don’t assume you’ll be able to go to the same location every time for a grappling hook. It will most likely be different. This goes the same for secondary targets such as weed, coke, cash, etc. scoping out every time is key.
Now when I did the heist, I started by tackling some of the secondary targets like cash, coke and weed first so if I was discovered I wouldn’t have to try and steal it under fire. Since I was doing it solo, I wasn’t able to steal paintings or gold or anything in the compound lockup’s because they require two people to swipe a keycard at once (similar to the diamond casino heist). In regards to secondary targets I learned: -coke pays a lot but takes up a lot of space in the bag. If doing heist solo, I’d recommend filling the entire bag with coke and it’ll be around a $400,000 bonus profit (this can vary) -cash takes up about a quarter of your bag and pays slightly less than weed PER STACK but a full bag of cash will pay more than a full bag of weed -weed takes up about a third of the bag and pays more per stack but a full bag of weed pays the least -paintings I’m assuming would take up less space in the bag and pay more but again I don’t know because I couldn’t steal them solo. -gold I’m assuming would work similar to cocaine in the sense that it takes up the most space in the bag but pays the most
When sneaking to the compound I found: -there are obviously more guards -the camera sweep areas instead of focusing on just one location (this problem was easily disabled by shutting down the islands power. NOTE: shutting down the islands power doesn’t include the compound. The cameras and lights in the compound itself run on a different generator) -killing guards on towers is very simple and provides maximum benefits. They won’t be something you have to avoid and they could be a problem if they discover you in the compound and need to make a quick getaway. -there are four patrol vehicles with only one person in them. I recommend taking these out whenever they pass by you with a suppressor just to make things easier. -in the compound, there are obviously a lot of guards. If you successfully did the disruption missions to weaken weapons, armor, and buzzards, there will be one juggernaut and one personal bodyguard who can’t be fooled by the guard outfits (they know every guard on the island and they are identified by a red coke of vision on radar). If things get hairy and you’re discovered, paying for the supply drop with a mini gun and rpgs is very helpful for when the juggernaut comes running. -in the compound, you can only take out so many cameras before the guards become suspicious. Only take out the ones that are placed on the same wall as a door that requires two keycards to swipe in. These cameras cannot be disabled by shutting down the power station. -in the compound, there are independent air defenses so you can’t fly in or out. There will be a chopper that spawns in the compound, but you can’t steal it. (If you’re made out, el Rubio will be chasing you in this helicopter later. I also recommend the supply drop for this reason. You can’t simply kill him or a the pilot the helicopter has to be severely damaged before he retreats).
If you have been discovered: -you could always just quit out of the game and try it again. The further you get into the heist, the less you’ll want to do that. -assuming you completed all the disruption setup missions, it honestly isn’t too bad. There won’t be any helicopters chasing you except for el rubio. Once he’s gone, motorcycles and some trucks will come after you but they aren’t too damaging. You can always steal a motorcycle and drive that away. -there will be blockades at every checkpoint. These could be spots where you’re most likely to get killed. I’d recommend just going around them or killing them from a distance and then moving through them. -patrol boats will be in the water. If you’re wearing your scuba gear, this shouldn’t be too big of a problem. Otherwise, I’d stick to dry land or steal one of the boats. These guys could be a problem if you’re attempting to exfil via a boat.
My overall recommendations for the heist: -I had a lot of success entering and exiting via the kosatka. Consider this when doing a stealthy approach. Just watch out for mines and patrol boats. I spawned in the north dock and then went straight for the airstrip to disable air defenses and lights so I could get a recon drone and a supply drop right away. I would also recommend this approach. -use the sniper and ap pistol load out along with suppressors if you’re trying to be sneaky and also take out guard towers. If you’re doing the heist with multiple people, this could be extremely effective. I found myself trying to conserve ammo since it can’t be picked up from dead bodies -if you did the blowtorch setup mission, DO NOT GO FOR BOLT CUTTERS. Your character will default to using bolt cutters which are slower. If you don’t mind using the bolt cutters, then don’t do the blow torch setup mission you won’t need it. -get your grappling hook and bolt cutters (if you choose to get bolt cutters) right away. You won’t want to forget about them. -definitely shell out the little bit of money for the recon drone at the very least. It was extremely helpful and prevented me from getting caught many times. -as extra security, I’d recommend getting the munitions drop. You’ll need to disable the control tower to get this and the recon drone. Tackle the control tower as soon as possible. It’ll make life much easier.
If there’s anything you noticed that I didn’t include or was different for your situation, feel free to add on. The more information that’s out there, the better.
submitted by nnchlntnvcn to cayopericoheist [link] [comments]

Here is the answer for why cayo is better than casino heist

So i finished my third cayo heist and im here to say the age of casino heist grinding has ended So i belive cayo is much better than casibo heist and here's why
PREPS:casino have about 5 to 6 mandatory preps with some optional like key card or duggun which are as important as mandatories So it realy depends on the approach but i guess about 6 or more preps are mandatory +1 setup(scope the vault) While in cayo perico you have about 5 preps + a scope Casino preps are mostly longer than cayo ones Like in casino you have to grap 2 cars and drive them back to arcade and thats gonna take some time if you are alone Cayo preps are more solo friendly there is just that long scope for cayo heist
FINALE:you can do the finale solo which is great No more randoms with no experince who wants 30% Or leaving mid game They both take 10 min to finish the finale
MONEY:casino heist pay 1.3 on art 80% Well cash need 3 or more player that make it about 1 mil in 70% Gold also need 3 people which make it 1.4 mil in 70% Numbers may be wrong but they are near it Cayo main target can pay from 900k to 1.8 mil While you can also get 400k to 500k from secondary target So pay outs are like each other but cayo can be a little better So yeah from all points cayo perico heist is much better than casino You can do it solo or with friends But payout are most likely the same if you give each other same cut
submitted by 1masterclock to gtaonline [link] [comments]

Cyberpunk 2077: Game Enhancing Ideas

Hello and welcome to Cyberpunk: Game Enhancing Ideas!
(Includes Spoilers)
CDPR's newest release Cyberpunk 2077 is a breathtaking, immersive, and overall very enjoyable title. Although the game has received criticism recently for a barrage of performance issues throughout the game I have still managed to fall in love with all aspects of my current playthrough. Cyberpunk 2077 has been out for about a week now and I have already completed most map content, story and side missions, and acquired most of the collectables. I have invested well over 60 hours into the Cyberpunk universe on the PS4 and while exploring the vast stretches of the badlands all the way to chaos of Night City I have been taking down some ideas I'd love to see implemented in the future of Cyberpunk!

Disclaimer: I am aware of the current state of the game on last gen consoles and where CDPR is currently focusing their efforts as stated, so these are merely ideas for when new content is being released after the game is in a good state. Also these ideas will not be features that are currently broken in game or not working properly, they will be expansions off current game features and new features. If you have any opinions on the list below please feel free to comment, also what all would you like to see in Cyberpunk 2077? Let me know down below!
Cyberpunk 2077: Game Enhancing Ideas
1.) Expand on the Final Mission!
I enjoyed the story and side missions leading up to the final mission in a way that has brought me to enjoy Cyberpunk the way other great RPG's like Skyrim have done, these kind of titles are few in far between. The relationships you create along your journey through Night City with the NPC's really elevate the whole experience. Since I have completed the main story and side jobs I am now left exploring a world where the great relationships I have made do not seem to matter. Just the same three dialog options for the remaining NPC's. Ultimately I do think this would be a great starting point for future DLC content. For example the Space Casino Heist or Arizona with Panam and the Aldecadoes. The writing behind the NPC's in Cyberpunk is outstanding, it's a shame to see the NPC's resort back to normal civilians with boring dialogue.
2.) Tougher Enemies
Now I am aware you can scale the game up to the current highest difficulty of "Very Hard" which I am currently playing on and I am aware of the concept of "New Game Plus". However I do think that toward mid to end game the enemies you face in the open world do not pose much of a challenge. Even the Cyberpsyco encounters are water under the bridge. Seeing some new more dangerous enemy mechanics and more threatening encounters would really elevate the risk factor in a game like this! The current largest threats I've noticed are the mechs and the occasional miniboss that ultimately feel very weak and drop sub-par rewards.
3.) Events that Respawn/Alter the Map
This concept is for you endgame completionist folks out there like myself who do not enjoy seeing Night City and the Badlands turn soft. Having completed most of the current map of all gigs, NCPD encounters, assualts, cyberpyscos, etc. The map is beginning to feel dead in a way that makes me wish I'd have indulged at a slower rate. This also ties back to the previous point where all the encounters felt fairly easy and unmemorable. There are occasional great encounters/gigs but once completed they are gone for good. In response to this issue I think there should be more encounters on the map, encounters that respawn (maybe new enemies), or even abandon places we've completed turned into new nomad settlements or being used by NPC's for vendor purposes and such. Exploring the Badlands and roleplaying a sniper cowboy out there was really enjoyable for me but now there isn't much left to shoot out there! If you think this sounds crazy, trust me your map will be completed before you know it!
4.) Expanding on the Badlands!
The Badlands and deserted plains in Cyberpunk ended up being where I spent a good chunk of time. The encounters out there all seemed to be more unique and I approached them all with caution and curiosity. For example a group of trailers with minefields and turrets present, or a Wraith stronghold being heavily guarded. The Gigs in the Badlands were unmatched and my true favorite part of the free roam experience. However I noticed that this part of the game began to lose its glory very quickly as I began to complete all of the content out there. I purposely would walk between encounters with my tech sniper out to extend my time out there as opposed to taking a vehicle. To remedy this issue I would like to see CDPR expand on the badlands with more content, maybe refresh older content, add wildlife, or even expand the playable area. The Badland is badass! Please let me live out my long range fantasy with more content!
5.) Wildlife
Now I get it Cyberpunk 2077 is in the dystopian future and wildlife doesn't seem to have a place but I know raccoons, coyotes, and other simple scavenger life like that should be able to exist especially in the badlands region. This would be a small implementation that would be a great change of pace! If CDPR was feeling a bit experimental they could even add hostile wildlife like mountain lions, swarms or wasps/hornets, or even coyote packs! Think Red Dead Redemption
6.) Grappling Cyberware
This one is just self explanatory, it's 2077, Batman's been doing this for years. We can shoot rockets from our hands, mutilate people with Mantis Claws, or punch holes with Gorilla arms but we don't have grappling technology. How?!
7.) Cloaking Cyberware
Again it's 2077 and we do not have invisibility/cloaking cyberware!? You could even make it lesser invisibility by making the NPCs or playable characters show up blurry like in the movie Predator. This doesn't have to be true 100% invisibility but at least somewhat.
8.) Sniper Rifle Breath Holding
A staple in first person shooters, the ability to hold your breath to make a long range shot is necessary for long to mid range engagements. I feel like if anything on this list, this concept should be implemented sooner. The weapon sway of the sniper rifles is insane and taking the shots require me to be scoped in for almost a full minute before I land the hit. Cyberware could be added to expand on this to alter the duration of hold breath or the steadiness.
9.) Weapon, Armor, and Vehicle Customization
How could any list like this be complete without customization options. Customization options add so much to the players in game experience. Not only for the role playing aspect but in game functionality as well. Like that fancy sports car but cant take it off city streets? Don't worry spend those eddies on some off-road modifications. Found a really sweet legendary jacket but it is hot pink? Fine then dye it. Love your new LMG but it only holds 50 in the magazine? Upgrade to that 100 round clip you scavenged off a dead body. Customization options are really important additions to RPG's such as Cyberpunk and would be a great addition in the future if CDPR experimented with them.
10.) Silencers for More Weapons
Now if you couldn't already tell my playthrough was centered around a slow motion tech weapon gunslinger. But playing this build I have three tech weapons slotted so my ability to make stealthy kills goes out the window. It would be great if CDPR introduced mods for tech weaponry so they could be muted like the silencer on your favorite normal pistol. This is a small change but would really open up tons of new gameplay styles!
11.) Map details on Fast Travel Points!
I can't even begin to tell you how many times I've had to exit a fast travel menu so I can waypoint a gun shop or mission across the map. I would love the ability for the fast travel system to have the icons so I could travel without having the previously set a waypoint. Little quality of life addition here!
12.) More Off-road Vehicle Options!
What kind of dystopian future doesn't have nomads riding viciously on dirt bikes through the Badlands? I know one, Cyberpunk 2077. This game could definitely use an expansion to it's off-road options. Maybe start with a dirt bike or maybe a Quad. I shouldn't have to take my 100k eddy street bike out through the desert.
13.) Aerial/ Hovering Vehicle Options!
Now this is a bit of a stretch from the previous point, but do you remember piloting that Basilisk tank? Hovering above any and all obstacles in your way was amazing, but that experience dies after you complete the relative missions. Introduction some vehicles with such capabilities would fit in with the setting of Cyberpunk and definitely would be badass. As for piloting aerial vehicles like helicopters and AV's this is dependent on CDPR's perception of vertical gameplay and how far they would like players to reach.
14.) Weather Conditions
The dust storms in the main story missions were so cool and altered the way the player traversed through the world but like many things this excitement died as soon as those missions were over. Reintroducing the severe storms and other weather anomalies could add a very diverse and enjoyable aspect to free roam. Maybe something like acid rain could hurt the player and make it more beneficial to use the gas masks you find everywhere. Also darker nights outside the city would be cool. There ain't a thing but a busted street lamp surrounded by miles of desert on each side but the game is still illuminated like I'm on Jig Jig street.
15.) Night Vision, Night Vision Scopes, and FLIR.
Cyberpunk is 50+ years in the future but I cannot equip a thermal scope on my futuristic revolver to see an enemy behind a bush? This idea would play very well into the previous idea as well by making night vision capabilities more beneficial in low light environments.
16.) More Weapon Models and Unique Iconic Weapons!
The game has an impressive amount of weapons but aside from certain models they all perform fairly similarly and look similar as well. I currently use the tech revolver Comrades Hammer but this model actually shares the same exact model with another weapon of the same classification. In a game as massive as Cyberpunk I think more weapon models are due, also customization options could definitely help make weapons more unique here as well. Next we have the Iconic weapons. This concept is seen used in may RPG's in the form of exotics or Uniques but in Cyberpunk the Iconic weapons seem to function the exact same way as there base counterparts. This could be expanded on by adding more functionality to the weapons or even outstanding modifications to them like maybe you find an Iconic rifle that is covered in some sort of electric pulsating effect. Just try to make the Iconic gear feel more special. They have done this with the iconic smart pistol "Skippy" and that Iconic outshines most others! They could definitely do it again...
17.) Diverse Weapon Stats
For maximizing an endgame build after all else has been completed on the map I am often in search of materials to build the best versions of my gear possible. (More specifically the weapons because they are more unique). I recently saved up a ton of materials to make several copies of my favorite gun "Comrades Hammer" but I soon realized that even though the game shows stat brackets like for example: Crit Chance (81%-97%), there are not that many possibilities. Instead you might craft 10 of the same gun but there are only two or three different stat options. To expand on this I have noticed that on the weapons they say they have the option to craft stats that they cannot even be crafted in for example lightning damage might be a potential role but you only ever get thermal and physical. I think this aspect of the game has really great endgame potential for min/maxing your build but is limited by it's set amount of possible weapon/armor roles.
18.) Hidden Locations and Delves
Lastly I think Cyberpunk 2077 would benefit from the implementation of more hidden gem locations or random occurrences. Things like a smugglers tunnel with some great encounters throughout and maybe even better loot at the end. Or passage ways in the city that lead to a crime scene that you wouldn't normally stumble across. These spots shouldn't show up on the map but be a treat for players who are exploring the game without navigating around the map. I found myself often roaming around using my map to jump from encounter to encounter which took away a lot of joy from the game, it felt like the only enjoyable content was at the encounter and everything in between was just filler. Some unexpected encounters would spice things up a bit!

Conclusion
Well that's about all I've got at the moment but I am sure there is WAY more ideas that Cyberpunk could benefit from adding in the game. I understand the developers are at the moment looking into improving the current state of the game so these are just ideas for the future. Let me know what you all think down below, share some of your own ideas, maybe one of my ideas seems like trash let me know! Looking forward to any and all contributions! Would be great if this thread takes off and we can get some attention from Developers at CDPR! A man can only dream...

-KRod
submitted by Krod2K to cyberpunkgame [link] [comments]

Running a Business as an Artificer

In a previous article I looked into the practicality of building a Mage Tower for yourself. That was received fairly well, so I think I'll move onto my favorite class, the Artificer. Now, an Artificer doesn't necessarily need a tower as a base of operations, and given the somewhat more limited spell selection and 1/2 Caster nature, thought I'd focus more on the innate ability of an Artificer to be a small business owner by merits of Tool Proficiencies! Mundane and Magical Item are simple to make with all the Tool Proficiencies you are able to acquire at a relatively low level.
This guide could also be quite beneficial to Forge Clerics or any Wizard, Bard or Caster that knows Fabricate.
I recommend several resources to look up or familiarize yourself with before you take on this enterprising business opportunity.
1) Chapter 6 of the DMG features the Downtime Activity of Running a Business. It breaks down to 1d100+X, X being a number of downtime days that you spend running your business. If you can get above a 60 on the roll, congrats, your business makes a profit for that month.
2) Eberron: Rising from the Last War. You'll need this book if you want to play an Artificer.
3) Exploring Eberron presents two new Artificer Subclasses as well as a few new infusions I reference here, namely Healing Salve and Quiver of Energy.
4) Acquisition Incorporated is a great source for new rules to allow a business to be run while you continue to adventure, allowing a constant background stream of income to help fund future adventuring opportunities. You can use as many or as few options as you'd like, but the Hireling options to run the business in your absence are a nice touch.
5) If you don't want to use traditional Hirelings, but a more customizable NPC, you could use the Sidekick Options from the Essentials Kit and the upcoming Tasha's Cauldron of Everything. I will be recommending Sidekicks for each of the business models in the examples below.
6) Waterdeep: Dragon Heist gives basic operating costs for running a tavern and One-time and Recurring fees for Guild Memberships. Given the prominence of Guilds in Eberron and other settings, it is a good standard to use for other settings.
7) Xanathar's Guide to Everything has a fantastic breakdown of Artisan Tool uses and Skill Checks that will be immensely useful to Artificers or businessmen looking to practice a trade.
The following examples will be based on the following assumptions:
1) You will be running this business on your own.
2) You have options to get hirelings or other PC help should you want/need it.
3) You are level 6. This is the first level where a lot of this becomes feasible because you gain your Tool Expertise class feature and are now the best on the block at using Artisan Tools. You also gain a nice expansion to your Infusions that you can learn and I would think that knowing the Enhanced Weapon Infusion would count as having a schematic allowing you to enchant a basic +1 weapon.
4) We can use the upcoming Tasha's Rules for Character Creation on the Sidekicks so that you can swap out one Skill Proficiency for a Tool Proficiency. Wouldn't make sense to hire someone to run a weapon smithing shop who couldn't use Blacksmith Tools.
Feel free to submit your own business models using the following format:
  • Business Focus
  • Artificer Subclass or Subclasses best suited.
  • Tool Proficiencies needed.
  • Helpful Infusions. I include these here because I believe that having a relevant infusion should count as the required schematics necessary to create a magic item. I also think that they should definitely look different than the standard fare that traditional enchanters sell.
  • Business location.
  • Primary focus of business. What you will be selling or offering to customers.
  • Common or Uncommon Magic Items to supplement mundane sales when you hit level 10 and can make them in 1/4 the normal time and 1/2 the price of anyone else.
  • Sidekicks you could use in the business.
  • Other Party members who could help you besides the Forge Cleric, Bards, Rogues or any Spellcaster that knows *Fabricate*. You can Assume that the above classes are inferred good business partners for any of the jobs listed below. This guide will be focusing on those with Tool Proficiencies from Class, as anyone could grab a Guild Member background and be helpful as well.

Businesses

Wandsmith/Arcane Focus Maker

  • Artillerist. This subclass lends itself well to a Wandslinger and the level 5 class features give a lot of attention to the Wand.
  • Armor of Tools, Woodcarver's Tools, Jeweler's Kit, Glassblower's Kit. Woodcarving for Wands, Rods and Staves. Jeweler's for Wands, and Crystals. Glassblower's for Orbs.
  • Enhanced Arcane Focus, Replicate Magic Items (any common wands or staves, Wand of Magic Detection, Wand of Secrets), Homunculus Servant, Replicate Magic Item (Wand Sheath). The Enhanced Arcane Focus should lend you to easily make decent wands and even Infused Wands. Replicating Magic Items for schematics for easy to make Common Magic items to upsell to customers. Homunculus Servant for extra help around the shop.
  • Cart, Wagon, Boat, Shop. You could have 2-3 wands on hand in a cart, a covered wagon with carving tools set up or even a section of a ship dedicated to making and selling your wares. If applicable, you could even buy a permanent location to sell your wares, this will be your best bet for glassblowing, as your toolkit still requires you to find a suitable heat source to form liquid glass. Work your way up to being your own Gilmore's Glorious Goods, Invulnerable Vagrant, or Fantasy Costco.
  • At this location, Wands, Rods, Staves, Crystals and Orbs will be your meat and potatoes. Basic Spellcasting Foci for any aspiring Wizard, Sorcerer or Warlock. You could even branch out into Holy Symbols, and Druidic Foci if the demand is there. While a basic Spellcasting Focus only needs to be between 5gp and 20gp. These are easily made in a single day of downtime crafting. You could even customize more expensive version of them for Nobles or highly opinionated casters to distinguish yourself from other magic shops.
  • Common and Uncommon Wands and Staves. Mostly Imbued Wands or Orbs of Resistance. Wands of Magic Missile, Burning Hands, Ice Knife, Catapult would all fall under these categories. Could even make a Common Wand that requires attunement, and grants the attuned the ability to cast a single Cantrip (always at Level 1) as a Novice Wandslinging item. Scrolls could be re-flavored as single use wands.
  • For Sidekicks, an Expert would be great to help you churn out mundane items, while a Spellcaster would help you keep a steady stream of lower end Magic Items available.
  • Eldritch Knights and Tome Warlocks would make great business partners. Eldritch Knights would probably push you to sell Rubies of War Mages also, bringing in a new area of clientele and the ability to advertise through Weaponsmiths for when they have some adventurers come through.

PainteSculptoGeneral Artisan

  • Any Artificer
  • Armor of Tools, Painter's Kits, Calligrapher's Kit, Glassblowers Kit, Woodcarver's Kit, Mason's Tools. These cover the gambit of common medium to work with.
  • Homunculus Servant. Most other Infusions are combat based, but a Homunculus is a nice extra set of hands(tentacles or claws?) to help pass you the right tool and to clean off your brushes.
  • Can work from Cart, Wagon, Boat or Shop. You might want a combo of Wagon and Shop, with a mobile studio to get different landscapes and to collect different material and a shop for a gallery from which to sell things.
  • Paintings, Sculptures, Wood Carvings, Reliefs and finer doo-dads will be your main stock. From carvings of monsters that you've fought, self-portraits of people you've met, landscapes of other planes, or just finely made custom Dragonchess sets with pieces that look like real people. You could even specialize in ship figureheads or shop signs for taverns or other businesses. If you can find a way to make a permanent Magical Tinkering effect of the static visual image, that's a nice storefront display right there.
  • Illusion enchanted paintings for a Harry Potter style feel would be good magical items, or even Dragonchess sets that can move themselves.
  • Experts will probably get more mileage for the tool proficiencies than the Spellcaster unless your Enchanted portraits become a real hot commodity.
  • Kensei Monks and Battlemaster Fighters each get proficiency in a set of Artisan's Tools as a Class Feature. Monks get Calligrapher's kit, but Battlemasters get to pick their choice, so could easily be Painter's or Woodcarver's.

Crossbow Manufacturer

  • Battlesmith, Artillerist
  • Armor of Tools, Woodcarver's Tools, Tinker's Tools, Smithing Tools, Carpenter's Tools. You will be mostly working with Wood and steel. Woodcarver's Tools lets you make 20 arrows as part of a Long Rest per Xanathar's.
  • Repeating Shot, Quiver of Energy, Enhanced Weapon, Homunculus Servant. Enhanced Weapon for a reason to be able to make +1 crossbows. Quiver of Energy might be useful for some arrows that add a bit of elemental damage to a shot, even if only +1 fire or lightning.
  • You can run a smaller shop out of a cart or wagon and be mostly custom orders, or you can have a fixed shot with dozens of different styles ready for sale and enchantment services on request.
  • Hand, Light and Heavy crossbows as well as arrows and bolts will be your primary trade. You can also Silver arrows and bolts and filigree the crap out of some crossbows if people are interested in flaunting their status that way. Pretty straight forward with these mundane items.
  • Walloping Ammunition, Unbreakable Arrows, Elemental Burst Arrows and Quivers of Ehlonna will be easy sources of magical flare in your shop.
  • Experts will be your main shopkeepers and re-stockers. Warriors if you want someone to do demonstrations.
  • Rangers, Arcane Archer Fighters, Kensei Monks will make excellent business partners. The Ranger especially brings a host of appropriate spells for later game enchanting. The Kensei will probably focus on more "traditional" Bows, which can help expand your clientele.

Potion Brewer

  • Alchemist
  • Brewer's Kit, Alchemist Supplies, Herbalism Kit, Poisoner's Kit. It is called out in Xanathar's Guide that an Herbalism Kit is required to make Healing Potions. So that's something you're definitely invest in. Also, in Xanathar's for .5lbs and 25gp of material, you can make one Alchemist Fire as part of a Long Rest with an Alchemist Supply Kit. That's not even counting what you can make during the day as Downtime. Stock up before you leave the city and you can make yourself one firebomb a night!
  • Healing Salve and Homunculus Servant. Healing Salve is basically a 4 use touch range Healing Word you can make. This would be a great basis for Keoghtom's Ointment. I also feel like at this point I don't need to explain why Homunculus Servant keeps appearing on these lists.
  • You could run this out of a cart or wagon, but i'd be worried about all those Alchemist Fire supplies rattling around. Same with a boat, unless you're just a Riverboat. A physical Shop would be best for what you need, although a cart/wagon for traveling with already made merchandise is a nice way to spread the brand name and to gather exotic or non-local supplies.
  • Healing Potions! You are the local healer. You will also probably have on hand a good number of natural remedies for people who can't afford a constant stream of Healing Potions and instead use the Medicine Skill Proficiency to treat wounds. You can also make a single item of either Alchemist Fire, Acid, Antitoxin, perfume or soap as part of a Long Rest with an Alchemist's kit, so you can have a varied catalogue. makes sense to me that Sunrods (fantasy glow sticks) would be something you'd make with Alchemist's Supplies. You could even dip into Poison's, that wouldn't be advertised of course, but would include a bit of a premium on their sale for those in the need of such a thing.
  • As you level up you can more easily make Potions of: Greater Healing, Fire Breath, Hill Giant Strength, Resistance and Water Breathing. You can also easily make an Alchemy Jug, which can make you day to day operations even cheaper as you can simply have the jug produce some of the more mundane liquids you may sell. The Decanter of Endless Water is also a must have item and too easy of a sale to anyone adventuring near or into a desert. Keoghtom's Ointment is also a nice Emergency Medicine that you could sell to a local Hospital or Militia.
  • Expert's are your best bet at brewing basic potions for you and keeping the mundane supplies stocked. A Spellcaster would be able to expand your inventory with Climbing Potions, Beads of Nourishment, Beads of Refreshment, Candle's of the Deep, Perfume of Bewitching and Tankard's of Sobriety.
  • Druids, Eldritch Knights, Monks and Rangers would be good partners as they can easily get Nature and Medicine proficiencies for a good number of the items that you make.

Tavern Owner

  • Any Artificer, but strong lean to Alchemist due to class flavor.
  • Brewer's Kit, Carpenter's Kit, Cook's Utensils, Alchemist Supplies, Herbalism Kit, Glassblowing Kit. The Brewer's Supplies should be obvious, but outside of the business, you can Purify1 gallon of Water over a Short Rest and 6 Gallons over a Long rest, a handy skill to have if you aren't near someplace with Fresh Water, like the open ocean. The Cook's Utensils are also a given with a Tavern, but outside of combat they allow a creature to regain 1 extra HP per Hit Dice they spend on a Short Rest. That may not sound like much, but it effectively makes each Hit Dice one higher on average (1d6+1 has the same average as 1d8). The Carpenter's Tools are so that you can fix all the furniture that will break during the inevitable bar fights. The Alchemist Supplies are actually for embalming creatures you encounter so you can have that Mindflayer Taxidermized as a display item in your bar! That's a feature I don't think any other local bar will have. Herbalism Kit is for working with hops, or branching into a bit of Potion Making if you want. Glassblowing is for you to make your own signature glassware that you can serve with the expensive drinks and offer as souvenirs.
  • Homunculous Servant, Replicate Magic Item (Tankard of Sobriety). Tankard's of Sobriety seem like the perfect item for a bartender or bar owner. You can drink as much as you want but still stay sober. Might not be as much fun as regular drinking, but good for keeping your head about you and one hell of an advantage in a drinking contest.
  • You could run this out of a Cart or Wagon as a kind of portable bar for just drinks. If you got a decent sized ship you could even expand it to a casino boat. However, a physical shop is the best choice here, specially if you plan to expand it to housing several rooms. Location is also key here, so make sure you spend some downtime doing some Investigation, Insight and History checks to learn all you can about potential locations you might set up.
  • Beers, Wines, and Spirits of all kinds, with tasty food to boot! This is the stereotypical D&D Player business. There's an entire chapter of Waterdeep: Dragon Heist dedicated to setting up and running a tavern if you want inspiration. Feel free to include specials following your adventures of meat from creatures you've slain! Hydra-Burgers should be tasty.
  • Mostly Wands of Prestidigitation and Decanter's of Endless Water for cleaning the bar and Alchemy Jugs for an easier way to produce cheap beer and wine with basically no overhead costs. Dust of Dryness might be nice to have on hand for cleaning up spills as well. Oh, and don't forget to keep a Wand of Magic Missiles behind the bar for those rowdy patrons.
  • Spellcasters might make the best brewmasters of the sidekicks due to their increased Mental Stats. They can also help out with cleaning, and if they get to a point where they can Detect Poison and Disease, that would be a huge help come Health Inspection time. Experts will make good Brewers and can step up behind the bar to help out with their wide range of proficiencies. Warriors are good Bouncers and a way to take care of those pesky Dire Rats in the cellar.
  • Way of the Drunken Fist Monks will either be a godsend or a curse for you as a business partner. Other Monks and Rangers would make a good partner as their naturally high Wisdom scores would help with Insight and Perception to keep an eye on patrons and employees. And no one is better in a bare knuckle brawl than a Monk, you could even put a fighting pit in your tavern if you want that kind of atmosphere, but I'd be sure to have a place to check weapons at the door so fights don't escalate too much outside of the fighting pit. Barbarians and Fighters have the CON to put down the drinks for Taste Testing and still being able to be a Bouncer. Beastmaster's can use their companion as a novelty server or even tavern mascot. And while I said I wouldn't include them on the list, I just have to say that any Bard would go here wonderfully.

Weaponsmith

  • Battlesmith (It's in the name)
  • Smithing Kit, Alchemist Supplies, Leather Working, Jeweler's Kit, Woodcarving Kit. The Smithing Kit and Woodcarving kit should be obvious as 95% of the weapons are made from metal or wood. The Leather Working Kit is for grips and wraps on the handles of weapons. Jeweler's Kit is for making fancy versions of weapons. Alchemist Supplies is for Silvering Weapons or using chemicals to stain the metal other colors.
  • Homunculus Servant, Armor of Tools, Enhanced Weapon, Returning Weapon, Radiant Weapon, Replicate Magic Item (Moon-Touched Sword), Replicate Magic Item (Armblade). I think both the Radiant Weapon and Moon-Touched Sword Infusions would be good enough to count for the schematics to make Moon-Touched Swords for you. Enhanced Weapon for a basic +1 weapon.
  • You need a forge for these, and that means that Carts and Wagons are only good for transporting completed merchandise to sell. The sheer weight needed for your forge makes a boat out of the question. Like the tavern, a physical location is the best bet for you.
  • Anything that isn't a strictly ranged weapon is your stock and trade here. The most expensive mundane melee weapon is the Greatsword at 50gp. That means it will take you a full day (25gp) to make a single one. All other weapons can be made in a few hours. You'll also want to have some farming supplies and tools on hand in order to maximize your customer base. Hoes, pick axes, crowbars, buckets, barrels, Caltrops, Ball Bearings, metal religious symbols etc. Silvering Weapons and adding gold/silveelectrum/gemstone decorations to mundane items are a great way to offer wares to richer customers. Yes, Lord Grantham ir'Lupiloo has a fine rapier, but he doesn't have a rapier made of Bulette-scale Damascus steel, with a hydra skin wrapped pommel and his name engraved in gold embossed Draconic along the crossguard. That's how you make a name for yourself, because Lord Brendit ir'Flaglap is going to HAVE to have a nicer Longsword than that cur for next week's gala.
  • Moon-Touched Blades, Weapons of Warning, +1 Weapons and a weapon with a single minor property from the table on page 143 in the DMG will be the easiest and fastest for you to replicate.
  • The Expert and Warrior will be best for if you want mundane items being churned out of your forge. The Spellcaster would be a better hire if you want to focus on enchanted items. The difference in what you will be able to do will be based on your location. Rural areas will focus on mundane most likely, while cities will have more demand and client base for fancy mundane and enchanted.
  • Fighters, Barbarians, Monks, Paladins and Blade Pact Warlocks would do great here as partners.

ClothieArmorer

  • Armorer, Battlesmith
  • Smithing Kit, Leatherworking, Weaver's Tools, Cobbler's Tools, Alchemist Supplies. SMithing and Leatherworking are straightforward. Weavers is for non-armor clothing if you want to instead open up a clothing boutique. Cobbler's tools for if you want to make shoes. Fun fact, with Cobbler's Tools you can spend a Long Rest to add in a 3" by 1" hidden compartment into a pair of shoes or boots.
  • Homunculus Servant, Enhanced Armor, Reflecting Shield, Boots of the Winding Path, Armor of Absorption, Armor of Tools.
  • You could do a clothing store, shoe repair and custom designing, make and sell leather armor, custom tailoring or a dry-cleaning business (Prestidigitation + Mending) out of a cart, wagon or boat, but for the same reasons as with a weaponsmith you need a physical location if you want to make metal armor. Make it work, people!
  • Congratulations, you are now you party Rogue's favorite person and source of disguises. You'll have to decide the breadth and scope of just what kind of business you want to run first. Focus on just mundane clothing for commoners to nobles, or do a combination of common clothing and simple armors. Metal armors and shields will require a forge. If you are able to build yourself up, you could eventually do everything out of a large building with a little bit of everything like your own fantasy Macy's. One storefront for expensive dresses, gowns and suits. Next door is more common or work wear, and out back is the forge with protective armors, leathers and shields. This would be a nice way to ensure that all your armor pieces match, because nothing is worse than finding a great piece of new armor that just completely clashes with your personal aesthetic. This also to me just seems like a great way to play a Garrak like character. (If you don't know who that is, please see yourself over to Netflix or CBS All Access and watch all of Deep Space 9 as soon as possible.)
  • Cloaks of Defense, Cloaks of Many Fashions, Cloaks of Billowing, Cloaks of Elvenkind, Cloaks of the Manta Ray, Sentinel Shields, Robes of Useful Items, Brooches of Shielding, Cast off Armor, Boots of Elvenkind, Gleaming Armor, Boots of the Winterlands, Winged Boots....there are so many thematic Common and Uncommon Magic Items for you to make here.
  • Experts will be your go to for mundane sewing, forging and cobbling. Spellcasters if your enchanting business takes off and can run the Dry-cleaning aspect while you're gone.
  • Rangers, Monks and Arcane Archers will do well here are they tend to favor DEX and WIS. Also, if you do end up going into a clothing business with a rogue and you don't name it "Cloak and Dagger" then I think you actually lose a Character Level.

Shipwright

  • Any, but Battlesmiths and Armorers might do best as they would tend to have higher STR.
  • Armor of Tools, Carpenter's Tools, Woodworking Tools, Smithing Tools, Navigation Tools. You're mostly going to be working with wood here, and a bit of metal also. Navigation Tools just seems like a good choice, unless you want the RP of being a master of building ships, and then being completely unable to use or navigate in them.
  • Homunculus Servant, Replicate Magic Items (Cap of Water Breathing, Ring of Water Walking, Cloak of the Manta Ray). The Magic Items that you can replicate allow you to fully inspect or repair any ship while it is in the water.
  • You're going to want a shop. Located next to a large body of water. And depending on the size of the ships you intend to build, it should also be connected to an ocean eventually. You could theoretically have this business from a boat, if you make a large enough ship that you could pull alongside other ships to repair them, but I think you're best off with a permanent location.
  • As a Shipwright, you make ships! Boats, galleys, rowboats and everything in between. You'll want to start off with smaller boats first to build up your money until you can invest in making a large ship. According to the DMG, a Rowboat costs 50gp to make, a Keelboat costs 3,000gp a Sailing Ship or Longship costs 10,000gp and a Galley costs 30,000gp. Other than Rowboats, which you can make in a single day, these are going to be very long projects. From 120 days for a Keelboat to about 3.3 years for a Galley if you are working by yourself without any magical aid. Even if you do hire multiple sidekicks or just general hirelings, you aren't going to get paid until the entire job is done, but they will all need to be paid while they work on the ship. Instead of making brand new ships, you could also repair existing ones, and as an Artificer, you almost certainly have the Mending cantrip which can help you.
  • Candle's of the Deep, Heward's Handy Spice Pouch, Orbs of Direction, Ropes of Mending, Alchemy Jugs, Caps of Water Breathing, Decanters of Endless (fresh)water, Eyes of the Eagle, Gloves of Swimming and Climbing and Wind Fans are all magic items that you could sell to shipowners and crews to help them in their travels. Ghosts of Saltmarsh also has a number of Ship Upgrades that you could offer.
  • Experts are going to help you the most here as they can get the most amount of kit proficiencies to help across a variety of problems. Spellcasters can help if you decide for focus more on maritime magical goods.
  • If you plan on building ships from scratch, then you are going to need every Forge Cleric and Fabricate Spell you can get your hands on. But be careful, if you are able to start churning out ships in a week for half the cost of the competition, then that is a LOT of people that you are putting out of business and there is sure to be repercussions. For a non-magical approach, just about every party has something that they can contribute to this project. Martial classes will DO WORK on cutting down lumber and getting that ship together. Partial Casters can help speed up certain aspects of building and augment others through buffs.
Updated for multiple spelling, grammar and formatting errors

Please Feel Free to Submit your own Business Ideas! I'll add them if they fit the stated format. Punny Shop names encouraged!

submitted by Bluesamurai33 to Eberron [link] [comments]

My Cayo Perico Heist Experience(SOLO and STEALTH)

Scoping completion
POI (2 of 6):
-Just got the airstrip and power station checked. boltcutters are really hard to spot. Supply truck didnt spawn near the airstrip. Since I plan on doing the heist solo, i didnt bother finding 4 each of the cutters, clothes and hooks (in the end it didnt matter).
-Infiltration and exfiltration points all checked out.
-overall, scoping and running around the entire island is so tedious and eats up a lot into your play/game time. Not a fan of this.
PREPS: Entry vehicle: Submarine
Weapons: Marksman
Equipment and disruption: All complete
-Overall, the preps are easy. yes it involves lots of travel but with an upgraded sparrow, completing it is not a problem. Only problem you might encounter are those trigger-happy-MK2-users which spams missile when they hear the missile lock sound.
HEIST:
Entry: Drainage (thats why the cutters, hooks and clothes didnt matter)
Exit: North Dock
Total take: 1.58 Mil
-As mentioned, did it stealth (got myself killed when detected then restart). took a lot of time inside the compound as I tend to study the routes and tendencies of NPCs. I exited the compound with only the files and nothing on the bag. On my way to exfil using a motorcycle, I accidentally fell off a cliff (eastern part of the island) and it helped me big time escaping El Rubio's chopper. Just hugging the shore got me passed the checkpoint/gate. Did this all the way to the airstrip. I fill my bag with loots from the warehouse (1 with big red gate) in the airstrip (3 loot points there) then swam to the sub, undetected.
Takeaways/Tips:
-some loot points in the compound are inaccessible solo as there are 2 card system doors (like the one in casino basement)
-fingerprint hack is not hard but can be confusing. Tip, you cant select a section if it is open/shown in other sections
-when you exit the compound undetected, like what lester said in casino, they know youre there but they dont know you. This is when el rubio's chopper comes out.
-Other NPCs on the island, if it does not have a red dot or a cone of vision, will not alert/detect you. Point a gun at them, they will scurry but will not alert the guards.
-Way to go Trevor.. 😀
Hope this helps or at least gave you an idea of what to expect. I'll try different combinations of vehicles, entry and exits. hope you can join me.
submitted by FioMan24 to cayopericoheist [link] [comments]

List Of Working Glitches [Mod Post]

This is the Working Glitches Thread! This is always being improved, and if you have any recommendations please let me know in the comments or send me a direct message. If you know a glitch is working on any other platform I haven't included or doesn't work anymore, also let us know. If a platform is in italics, it means it is unsure. Strikethrough means it is patched, and no longer works.
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Money & RP Glitches:
Facility Heist Glitch - PS4, Xbox, PC - Solo 3 Card Poker Glitch - PS4, Xbox - Solo Slight RP Glitch - PS4, Xbox, PC - Solo
Gold Glitch 2.0 - PS4, Xbox, PC - Non-Solo SP To MP - Expensive - PS4 - Solo Money Making Guide - PS4, Xbox, PC - Non-Solo
Facility Duplication Glitch - PC - Solo AFK Money Job - PS4 - Non-Solo Guide To Duping - All Platforms
Re-supplying MC/Bunker Glitch - PS4, Xbox, PC - Solo Replay Heist Glitch - All Platforms - Non-Solo $500,000 Per Hour Glitch - PS4, Xbox - Solo
(Not) A Great Money Glitch - PS4, Xbox, PC - Solo Casino Replay Glitch - PS4 - Non-Solo Freeze Time Glitch - PS4, Xbox, PC - Solo
Daily Vault Glitch - PS4, Xbox, PC - Solo Replay + Gold 2.0 Glitch - PS4, Xbox, PC - Solo DMO Glitch + Frozen Money - PS4, Xbox - Solo
Double Money When Robbing Stores - PS4, Xbox - Solo Casino Gold Glitch 2.0 - PS4, Xbox, PC - Non-Solo Change Casino Vault Target Glitch - PS4, Xbox, PC - Solo
Duffel Bag Glitch - PS4, Xbox, PC - Non-Solo 3 In 1 - RP and Money Glitch - PS4, Xbox, PC - Non-Solo Bogdan Easier Way - PS4, Xbox, PC - Non-Solo
DMO Glitch (Freeze Money and Get Modded Cars) (SaveWizard) - PS4 - Solo GCTF Glitch - PS4, Xbox - Non-Solo Sp To Mp (No SaveWizard) - PS4 - Solo
Repeat Time Trial Glitch - PC - Solo Scuba Dupe Glitch - PS4, Xbox - Solo Gold Glitch 2.0 Improved - PS4, Xbox, PC - Non-Solo
Chips To Money Glitch - PS4 - Non-Solo Apartment Money Glitch - PS4 - Solo Office Car Dupe Glitch - PS4, Xbox - Non-Solo
Freeze Chips Glitch - PS4 - Solo Sp To Mp - Xbox - Non-Solo GCTF With Frozen Money - PS4, Xbox - Non-Solo
Dupe Glitch - PS4, Xbox - Non-Solo Apartment Money Glitch - PC - Solo Frozen Money + RP Glitch - PS4 - Solo
Car Dupe Glitch - Xbox - Solo Apartment Glitch - Xbox - Solo Apartment Money Glitch - Xbox - Solo
Same Vault Contents As Last Heist - PS4, Xbox, PC - Solo Solo Dupe Glitch - PS4 - Solo Faclity Dupe Glitch - PS4, Xbox - Solo
Casino Heist Replay - PS4, Xbox - Non-Solo Chip Glitch - Xbox - Non-Solo Frozen Money + RP Glitch - PS4 - Solo
Apartment Money Glitch - PS4 - Solo Bypass Money Wipe - PS4, Xbox, PC - Solo Bypass Chracter Reset - PS4, Xbox, PC - Solo
Floating RP Glitch - PS4, Xbox, PC - Solo Apartment Money Glitch Improved - PS4, Xbox, PC - Solo Dupe Glitch - PS4 - Solo
Stop The Bunker Sale Countdown - PS4, Xbox, PC - Solo Stromberg Duplication Glitch - PS4, Xbox, PC - Solo Time Trial Money Glitch - PS4, Xbox, PC - Solo
AFK Survival Job Glitch - PS4, Xbox, PC - Solo

Player Based Glitches:
Clothing Transfer Glitch - PS4, Xbox, PC - Solo Director Mode Glitch - PS4 - Solo TP Glitch - PS4, Xbox - Solo
TP During VIP Work Glitch - PS4, Xbox, PC - Solo Invisible Shoulders Glitch - PS4, Xbox. PC - Solo Duffel Bag Glitch - PS4, Xbox, PC - Solo
Any Outfit From Doomsday Heist Glitch - PS4, Xbox - Non-Solo Illuminated Flashing T-Shirt Glitch - PS4, Xbox - Semi-Solo No Wanted Level Glitch - PS4, Xbox, PC - Solo
Coloured Duffel Bag Glitch - PS4, Xbox, PC - Solo Paramedic + Noose Outfit Glitch - PS4 - Non-Solo Godmode Helicopter Glitch - PS4, Xbox - Solo
Topless Character Glitch - PS4, Xbox, PC - Solo Free Appearance Change - PS4, Xbox - Solo Car Merge Glitch - PS4, Xbox - Solo
Invisible Arms Glitch - PS4, Xbox, PC - Solo No Wanted Level Glitch - PS4, Xbox, PC - Solo Godmode Van Glitch - PS4, Xbox - Solo
T-Shirt Over Bodysuit Glitch - PS4, Xbox, PC - Solo Special Cars To Friends Glitch - PS4, Xbox - Non-Solo RP Glitch - PS4, Xbox - Solo
Make It Rain Action Without Losing Money - PS4, Xbox, PC - Solo Up'n Atomizer In Any Car Glitch - PS4, Xbox, PC - Non-Solo Outfits And Duffel Bag Guide - PS4, Xbox, PC
Thermal Vision In Any Vehicle Glitch - PS4, Xbox, PC - Solo Stab City Survival Glitch - PS4, Xbox, PC - Solo Stand Up While Driving - PS4, Xbox, PC - Solo
Alien Outfit Without The Mask - PS4, Xbox, PC - Solo Duffel Bag Glitch - PS4, Xbox, PC - Solo Floating Glitch - PS4, Xbox - Solo
Topless Character Glitch - PS4, Xbox - Solo Radio On Foot Glitch - PS4, Xbox - Semi-Solo Yellow Rebreather Glitch - PS4, Xbox, PC - Non-Solo
Inside Of FIB Building Glitch - PS4, Xbox, PC - Solo Low Poly Graphics Glitch - PS4, Xbox, PC - Solo Off The Radar Glitch - PS4, Xbox - Solo
Save SecuroServ Outfits Glitch - PS4, Xbox - Non-Solo Strip Club Godmode Glitch - PS4, Xbox, PC - Solo Off The Radar Glitch - PS4, Xbox - Non-Solo
GCTF Workaround - PS4, Xbox - Non-Solo Free Appearance Glitch - PS4, Xbox, PC - Solo Outfit Glitches - PS4, Xbox - Non-Solo
Launch Glitch - PS4, Xbox, PC - Non-Solo Weapons In Casino Heist Glitch - PS4, Xbox, PC - Solo Any Color Helmet Glitch - PS4, Xbox, PC - Solo
Get Inside Celebration Garage Interior - PS4, Xbox, PC - Solo Frozen Action Glitch - PS4, Xbox, PC - Solo Get Inside Of Franklin's House In GTAO - PS4, Xbox, PC - Solo
DM Outfits Glitch - PS4, Xbox, PC - Solo Powerful Sawed Off Shotgun Glitch - PS4, Xbox - Solo Cant Fall Off Bike Glitch - PS4, Xbox, PC - Non-Solo

Miscellaneous:
Out Of Map Glitch - All platforms. - Solo LS Water to Gruppe Sechs Glitch - PS4, Xbox, PC - Solo Hydra Speed Glitch - PS4, Xbox, PC - Solo
Inside The FIB Building Glitch - PS4, Xbox, PC - Solo Car to RC Bandito Merge Glitch - PS4, Xbox, PC - Solo KERS On The PR4 Glitch - PS4, Xbox, PC - Non-Solo
Hydra Speed Glitch - PS4, Xbox, PC - Solo Same Approach Glitch - PS4, Xbox, PC - Solo Car To Car Merge Glitch - PS4, Xbox, PC - Solo
Wall Breach Glitch - PS4, Xbox, PC - Solo Tank Launch Glitch - PS4, Xbox, PC - Non-Solo Arcade Dupe Glitch - PS4, Xbox - Solo
Wallbreach Glitch - PS4, Xbox, PC - Solo Opp MK II Unlimited Smoke Glitch - PS4, Xbox, PC - Solo TP To Aircraft - PS4, Xbox, PC - Solo
Tuning From RC to Car Glitch - PS4, Xbox - Solo Trailer Dupe Glitch - PS4, Xbox, PC - Non-Solo Name Any Vehicle Glitch - PS4, Xbox, PC - Solo
RC To Car Merge Glitch - PS4, Xbox, PC - Solo Matte With Pearlescent Glitch - PS4, Xbox, PC - Solo Aircraft Godmode Glitch - PS4, Xbox, PC - Solo
RC To Car Glitch - PS4, Xbox - Solo Skip Heist Setups Glitch - PS4, Xbox - Solo Corrupted Save Glitch - PS4, Xbox, PC - Solo
Guns In Casino - PS4, Xbox, PC - Solo Weapons During Casino Heist - PS4, Xbox, PC - Solo Own Guns During Motor Wars - PS4. Xbox, PC - Solo
Fun Launch Glitch - PS4, Xbox, PC - Non-Solo Teleport Glitch - PS4, Xbox - Solo RC To Car Glitch - PS4, Xbox - Solo
Casino Heist Free Optional Preps Glitch - PS4, Xbox, PC - Solo Unlimited Orbital Cannon Glitch - PS4, Xbox - Non-Solo Dead Body BMX Glitch - PS4, Xbox, PC - Solo Very Useful :)
Guide To Becoming A Dupe God - Yes. I have no clue what consoles I should put here. Out of Map Glitch - PS4, Xbox, PC - Solo Matte Pearlescent Glitch For Planes - PS4, Xbox, PC - Solo
Revolver Spam Glitch - PS4, Xbox - Solo Atomizer In Turreted Vehicle Glitch - PS4, Xbox, PC - Solo Atomizer In Jobs Glitch - PS4, Xbox, PC - Solo
Thermal Vision Glitch - PS4, Xbox, PC - Solo Solo Cargo Sale - PC, PS4, Xbox - Solo 3 Person Merge Glitch - PS4, Xbox, PC - Non-Solo
Get Noose Outfit As Exit Disguise - PS4, Xbox, PC - Non-Solo Vigilante Teleportation Glitch - PS4, Xbox, PC - Solo Free Casino Extras - PS4, Xbox - Solo
Store Terrorbyte In Any Garage - PS4, Xbox - Non-Solo 5 Glitches That Aren't Patched - PS4, Xbox, PC - Non-Solo Car To Car Merge Glitch - PS4, Xbox - Non-Solo
Give Cars To Friends Glitch - PS4, Xbox - Non-Solo Solo Public Session With AHK - PC - Solo God Mode Jet Glitch - PS4, Xbox - Solo
All Vault Layout Plan - PS4, Xbox, PC - Non-Solo

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Some Helpful Tips About This Subreddit:
• Please read the rules before you post.
• Please stay civilised, and do not be rude towards others.
• Please do not comment stupid things such as “I didn’t use this glitch”. Seriously, what’s the point?
• Please do NOT post gamer tags anywhere on this subreddit. If you need to tell someone, just PM the person.
• If you see anyone breaking rules, make sure to report the post so we can get on it ASAP!
• If you’re desperate to ask a question, just ask on the weekly questions thread.
• We also have a chat which is quite helpful, and you can ask questions there and get a response.
• There is a very helpful scammer list for B2B Bogdan by YoGamer1044, make sure to check it out here before hosting one for someone.
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Have a Question about a Glitch?:
Ask the poster of the glitch inside the post, rather than this main page. People there created it, found it, or at the very least have been using it recently, and are far more likely to give you the correct answer.
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Have a Glitch That Isn't Linked Here?:
Make/Link a post and send me a PM and I will put the post here. (We appreciate your contribution!)
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| Need any help? Message the mod team. |
submitted by Najmul190 to gtaglitches [link] [comments]

casino heist all scope out points video

GTA Online: Casino Heist - All Scope Out Photo Locations ... GTA Online ALL CASINO HEIST SCOUTING CLUES - 6 Access ... GTA Online: Casino Heist - All Scope Out Photo Locations ... GTA Online: All Casino Heist Access Points and POI ... GTA Online Diamond Casino Heist: Access Points and Points ...

Collect all of the Access Points and POI’s to complete all Diamond Heist objectives. This GTA Online Casino Heist Points Of Interest Guide tells you where you can find the 10 different POI’s that are available to collect to complete the Heist objective of Points of Interest. There are two main sections of Scope objectives. The Casino and The GTA Casino Heist scope out mission has 11 access points, as well as various points of interest. Access points include doors and ways into the building and points of interest are security GTA Online's newest update includes a grand casino heist, including the need to scope out access points within the casino itself.We've got them all listed here for you. If you fail the mission or run out of time, you lose all locations you have scoped. If you run low on time, leave the casino and drive away. The mission completes, and you keep all scoped locations. You can then simply replay the casino scope mission to find more. If you just want to unlock all Heist Approaches, you only need Access Points. To complete all of the Access Points Scoped you only need the following. We have an Casino Heist Scope Out. HELP. Hey so I made this so we can all point things in the scope out others may of missed :) 20 comments. share. save. hide. report. 95% Upvoted. This thread is archived. New comments cannot be posted and votes cannot be cast . Sort by. best. level 1. PS4. 8 points · 9 months ago. Go to Management and then enter Ms Baker's room. There's blueprints on the table. Take a The GTA 5 Diamond Casino Heist Scope Out mission has 11 access points in total (seven on the roof, two at ground level, and two more further away from the Casino), along with various points of interest (security cameras or guards that could make it difficult for you when the actual heist takes place). In the next section is the list of all access points and points of interest. Scoping is split into two missions, scope out the casino and scope out the vault contents. You can scope all of the access points in scoping the casino, but you can only get the first six points points and how scope out: access casino heist scope. beloved part of the harder, yet most doors. Side entrance: There and one through the do you go back mission featured in Grand best from your gambling will need to explore — GTA Casino Heist Lester and the six to Lester and the Theft Auto Online as six arcade locations appear could come back and and high-paying online casino or leave the You find the points of interest in the Casino Scoping mission as well as the Vault Content Scope out mission. There are a total of 11 POI that can be scoped out. All the POIs are listed below. Casino Scope Out POIs. The following are the POI you can identify when you are carrying out the casino scope out heist prep mission. Point of Interest #1 Side entrance: There are other posts, but when casino heist scope out GTA Casino Heist access scope out all the 06.02.2020 — Heists are this fair and high-paying · pitbull tickets out casino gta 5. on the map, you out the latest Online This access point is arrive at the casino below the helipad and can After you the most beloved part modes, so let's check online casino and find part of the

casino heist all scope out points top

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GTA Online: Casino Heist - All Scope Out Photo Locations ...

All GTA Online Casino Heist Access Points and P.O.I. Locations GuideTwitch: http://www.twitch.tv/GtamenTwitter: http://www.twitter.com/GtamenMusic: https://w... GTA Online: Casino Heist - All Scope Out Photo Locations & More! This video shows possible locations for Casino Heist Scope Out Preparation! In order to have... As part of the Diamond Casino Heist in GTA Online, you can scope out different access points and points of interest (POIs) that will let you unlock different... GTA Online ALL CASINO HEIST CLUES - 6 Access Point Locations & 10 Points of Interest Shark Card Giveawayhttps://twitter.com/Dat_Saintsfan/status/12048589376... The Casino Model can also help you find access points outside of building. Look at comment for remaining locations. The Casino Model can also help you find access points outside of building.

casino heist all scope out points

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