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The "One mail day to rule them all" sales is finally here!

TL;DR: you can find the link for the decks list and accessories (and another link for a way less nicely formatted list of 100+ books about magic, sleight of hand and card tricks) at the end of this post. Feel free to rush to the lists, get the decks names (or just books names and author in case you are also/only getting books) and respective items conditions (M, A, B or C - more on that later) AND and create a top-level comment with your list of wishes. Example:
 
Mint 2 Set (Blueberry, Cucumber, Frost, Foiled Frost) (M)
Dynasty Jade Green (A)
Smoke and Mirros V6 Rouge (M)
Seasons Set (Verana, Inverno)(A)
The Amazing Miracles of Shigeo Takagi - Richard Kaufman
 
After that, you MUST read the whole post. It is CRUCIAL you read, understand and, if you still want to go ahead with negotiations, agree with the conditions I wrote. It is extremely important we are on the same page regarding this. I am here to try to sell cards, not to create an unnecessary mess. I hope no one minds too much me saying "hey, you can check that information on the post" :)
Note: DO NOT edit your top-level comment, if you want to add decks or subtract decks from your list answer to your own comment and we will go from there. I will have to prioritize non edited comments because that is the only reliable timestamp I have.
 
 

Hello there, everybody!

The day has finally come! After almost four months, the work on this list has come to an end. Quick shout-out to everybody who helped by checking prices, conditions of the decks, gathering information on the internet and with people in the industry, helping me coming up with clever solutions for Sheets automation and so on. Thank you all! Unfortunately for me, from now on this is basically a one man mission :)
A lot of consideration went into deciding on how to do this, how to tackle a project this size. There are around 1550 decks and a few accessories all bundled up in, as it stands right now, 1350 different items (plus the books on the secondary list).
So, who am I (regarding cards, that is)? I am a card collector based in the woods in Sweden (yeah, I live remote even for Swedish standards). Been collecting for two and a half years, worked in the casino industry as a dealer for quite some time (though I don't deal that frequently anymore I am more involved in logistics, inspecting and training) even with my "actual" profession being in a completely different field. I admin the only group of card collectors in Sweden on Facebook (trying to push fellow swedes to engage and participate a bit more - it was kind of a miracle we had a fairly successful Secret Santa last year haha) and been a contributor at Portfolio 52 basically since I started collecting (fixing tons of info and pictures there whenever I can and spot something). Also, because of circumstances, I ended up getting involved with some creators (I am talking about campaigns funded on Kickstarter) and still work with some of them on the background of their campaigns :)
 

The List!

I would like to believe all the relevant information is right there, easy to see, search and find.
All the decks are listed in alphabetical order (company>deck name) and color coded differently by different company's name. There are individual entries for every single deck (i.e. 10 copies of lets say "Saturn Red October" will have 10 different entries) that is not bundled up (example: Ellusionist's Prohibition Case V1 is one "item" only even though it has six decks).
 
Shelf/Box | Item# | Deck/Set/Accessories | Company/Designer | Printer | Year | Price (USD) | Condition | Status
 
When you decided for something you want, specially if that item has copies of it (but also when it doesn't), it is essential that you also write down the condition (M, A, B or C - more on that later) of that item so I know which one exactly do you want.
 

Available / Reserved / Sold!

Another thing that is very easy to see on the list is if a certain item is still available or if it has been reserved or sold already (check the "Status" column).
How do you "reserve" an item? Just make a top-level comment bellow with the items names and condition (M, A, B, or C - more on that later) and you are good to go!
How am I going to coordinate all of this? I will let you guys go crazy for 48 hours (countdown here) saying which items do you want (there is NO need to say "Ohh if that person doesn't want that specific item I am first in line", etc). During this time, whenever I am available, I will be answering things that are not on this post (this post will NOT be updated for transparency sake, I will make an addendum in the comments about anything that needs to be corrected) or any other questions you guys and girls might have about the decks, conditions, etc. After this period I will check all the lists and put them in order (first come, first served of course), and grind the data from there.
 

Pricing / Condition

This is literally a "BUYER BEWARE" section of this post, but first things first.
 
Pricing: as you will see, there many, many different items with prices lower than what it is being offered everywhere else on the internet, but there are also decks priced pretty competitively towards the market, and a few decks have a higher compared to other places. Are you free to make me an offer because you saw an item somewhere else for cheaper but you still want to buy it from me? Absolutely, but that won't be the case often. Am I open to trades? Absolutely, but then again, do not have high hopes for it. I am in no way expecting most of it to be sold in the coming one, or even two years. There will be a bunch of decks left after this, and that is ok. Also, everything is priced in USD.
 
Condition: big disclaimer here so this is as clear as it can possibly be: EVERYTHING BEING SOLD HERE (DECKS, SETS, ACCESSORIES AND BOOKS) ARE SOLD "AS IS". As per Wikipedia: "As is" denotes that the seller is selling, and the buyer is buying an item in whatever condition it presently exists, and that the buyer is accepting the item "with all faults", whether or not immediately apparent." There is no way to put this out without sounding like an ass (maybe?) but this needs to be understood by both you and me.
Having said that, I have done all I could, to the best of my abilities, to condition every single item fairly, but of course this is still subjetive and it only represents the way I would see them. Basically the "M" decks are decks with no faults whatsoever (or nothing that I could possibly bother or notice to begin with), the "A" decks are minor imperfections I would not bother with even if it is a deck I had no intentions of opening it, "B" are decks I would probably contact the store / seller to talk about it, even if it was not my intention to request a refund (example: decks I would be opening anyway I still contact them but just to let them know and give some feedback) and "C" decks I would definitely contact the store / seller to know what could be done about it regarding some sort of compensation.
On the list you will see four different letters representing the conditions of the decks (and the respective discounts to each):
 
This was not an easy (or fun) run at all. I considered everything I could regarding the condition of all the 1550 decks: dented corners, dented sides, pressed bottom, pressed top, pressed seal, opened, no cellophane, cellophane broken, cellophane opened, scratched, smudged edge, seal partially broken inside the cellophane, no seal, issues with the bottom or top flap, etc etc etc.
As of now, these are the quantities of items with each condition (to a total of 1350 different items):
Obviously nobody wants to buy anything in the complete darkness, but neither could I take individual pictures of 1550+ decks and match each and everyone with the respective conditions (with the "free" time I have this would take years hahaha). Having said that, I will upon request (which might take some time but I am 100%, of course, willing to do so) take pictures of specific decks (matching condition/item#/etc).
I made a small Imgur album with a few pictures of some of the decks and my username on it (please don't mind the mess of this new VERY OLD house with tons of renovation to be done we just moved in). Again, feel free to ask for additional info or pictures.
 

Shipping

It doesn't make it easier that one I live in Sweden and two I live in the middle of b$%f#&* nowhere in Sweden :) Basically the only shipping option I have here is Postnord, and I will absolutely not charge anything "a bit extra on top of shipping just to be sure but then people end up paying a bit more every time". If you want to have an idea of how much shipping would cost to you, go ahead and check Postnord's own website.
Yet again, a lot of consideration went into this, and it is unfortunate but I have to say that I can not be responsible for any lost packages or packages damaged during transportation, in any stage of it. The responsibility I am taking here is to agree on a price for items + shipping, pack everything in a way that the parcel could take a severe beating and the itens would still arrive on the same way they were shipped (I am talking hard boxes and unethical - I don't remember which redditor said this but I promised myself I would take it for a future use so here I am - amounts of bubble plastic, paper, tapes, boxes inside boxes like a good old matryoshka, etc). I have sent close to a hundred parcels on the last two and a half years (to Sweden, Europe, US, Taiwan, etc) and not ONCE a single deck arrived in a different condition they were shipped in. Depending on location and kind of parcel, Postnord offers some "sort of insurance" I can claim if a package gets lost or damage. We might talk about it if you are interested but I will only be able to refund any amount whatsoever after, and only if I am compensated by Postnord first.
 

Payment Methods

Making this as short as I possibly can: buyer is responsible for all and any fees from Transferwise or Paypal (or any other payment method we agree upon - Swish in Sweden but I think it will be hard to find someone here that is not part of "Svenska Kortlekssamlare" already).
Transferwise you say? Yes, I use a lot of Transferwise.
Why? Cheapest fees charged by a service that accepts Swedish Crowns and deposits it directly on my bank account. Works in most countries, worth checking them out.
Does Transferwise has a buyer protection program like Paypal does? No, Transferwise, because I only use a personal account and not a traders account, has no buyer protection at all. It works like Paypal's Family and Friends, sort of.
I am not sure I feel comfortable using that, do you understand me? Absolutely, if you don't feel comfortable using a service like Transferwise (even though it is cheaper for you and easier for me), you are free for us to try to work something else out (like Paypal), but you have to remember my responsibility here is to send the decks we agreed upon, for the price of items + shipping we agreed upon, and packed very, very well; yet again, I can not be responsible for lost parcels or items damaged during shipping. If you rather use Paypal Family and Friends (I think inside Europe we don't pay fees to use that option but please someone correct me if I am wrong), you are also free to do so but ONLY if you understand what it entails and are comfortable with that.
 

Final Considerations

Probably by now everybody forgot already that I promised to post this and nobody gives a flying f#%& anymore! The kids went to sleep way later than I expected and I wrote for way longer than I thought I would :)
Again, I think there is a lot of important and specific information here and because of that I won't edit this post for transparency sake. Any correction or new information will be posted in the comments.
I will have to let pass all my English mistakes I am sure I made so please, bear with me :)
 

HEY, YOU FORGOT THE LISTS!!!

 
Cheers! :)
submitted by SpontaneouslyPlanned to playingcards [link] [comments]

[Gear] My three Matsumoku guitars with my Helix. Love me some wood grain!

https://imgur.com/a/nrQPmfj
These are my three main guitars, a 1981 "Austin", a 1979 Vantage VS650, and a 1974 Epiphone Casino

Guitar 1: My main guitar is the 1981 "Austin". Austin is in quotations because it's not actually an Austin. I went through their catalogs from the 70s, 80s, and 90s and couldn't find a match for this guitar, as well as the logo font not matching any of their other logo. That said, this is my favorite guitar. It originally had four knobs and just the pickup selector, but I did a few modifications. I actually got this because I wanted a backup for the Vantage, but I ended up falling in love with it, so it is now my main.
Guitar 2: The Vantage VS650 was my first Matsumoku guitar, and it was the first time I was truly happy with my sound. It has the same wiring as the "Austin", but the switches and knobs are in different places. Basically, it's the prototype for my perfect guitar.
Guitar 3: The Epiphone Casino was my most recent grab. I saw it posted for sale locally, and I immediately knew I needed to get it. A little backstory on it, Epiphone moved their production to the Matsumoku factory in the early 70s, and made some changes to their guitars. This is only a Casino by name. It has humbuckers as opposed to the classic Casino P90s, and the neck is bolt on. That said, this thing SINGS. The neck pickup is super warm and full of sustain. The bridge pickup isn't working properly, but I have yet to really dig into that problem. I'll get to it.
Helix: I have so much to say about the Helix, but I'm not gonna get super into that right now (feel free to ask questions about it though). I love it, it does everything I need, and it's super practical for me.
submitted by yoitsmeab to Guitar [link] [comments]

TL;DR Magic in Runeterra: How it exists and is used.

TL;DR Magic in Runeterra: How it exists and is used.
To preface, this post is meant to elucidate some of the properties of magic: how it exists and functions in the world of Runeterra. For the purposes of this post, I will not go into much depth regarding the complex magics, and will instead primarily refer to the main 3 “streams”. Points will be backed up using reliable sources, Scathlocke being the Head of all things Narrative and Worldbuilding-wise in Lore. That being said, until Riot releases information on Universe or Nexus, (while unlikely) things are liable to change regarding information provided by Rioters in twitter and boards replies, thus should be taken with a grain of salt.

__________________________________________________________________

The Origins of Magic:

As Runeterra, an amalgamation of the Spiritual and Material/Physical realms, was created by an unknown race of Celestials using the World Runes, all magic can be said to have roots in the Celestial Realm. While that might make it seem superior, being the originator, think of it more like it fostered the growth of the realms to becoming their own distinct units.

In the League of Legends Universe (main), magic exists in three distinct forms: Celestial, Spiritual and Elemental. From there, you have multiple blends and combinations.
N.B. The energy produced by those of the Void is NOT magic.
https://twitter.com/LaurieGoulding/status/1137415463535693824

__________________________________________________________________

Fundamentally, each main stream encompasses specific concepts, one is not inherently better than the other and, to varying extents, each is able to mimic some of the effects of the other:


  • - Celestial Magic deals with creation and pure ideals, thus can also include maintenance, change and destruction.
  • - Spirit Magic deals with mental and emotional concepts, life as well as reality and the perception of it.
  • - Elemental Magic deals with the manipulation of the physical world and the physical laws and rules of reality (Physics).

Magic exists ambiently; flowing as metaphysical rivers and streams throughout the world similar in concept to ley lines. Areas where magic is high in concentration will commonly produce the most number of natural born mages, to the point where it is less likely for one to not possess the ability to use/do magic. The reverse is true for those born in an area where ambient magic is low in concentration. This is evidenced with Ionia and Ixtal, being fonts of Elemental and Spiritual magic respectively, whereas a region like Demacia; surrounded and founded upon magic nullifying petricite, very few mages are produced.
https://nexus.leagueoflegends.com/en-us/2017/04/dev-on-vastayan-evolution/

Each stream of magic flows from an origin source: Celestial magic flows from the Celestial Realm as well as the World Runes, Spiritual Magic originates from the Spiritual Realm, and Elemental Magic from the Physical realm, all suffusing into the material plane.
https://twitter.com/LaurieGoulding/status/1229983493188284418
Regions where the barriers between realms are weakest and the magic flows strongest are known as “fonts” of magic. Ionia is an example of this in regards to spirit magic. To varying extents, use of each main branch can mirror the other and produce similar effects, even if not strictly the same source/magic type (e.g. all can produce fire).
https://twitter.com/LaurieGoulding/status/1229983493188284418
As said before, Ionia is a font of spirit magic. The barriers between the mortal and spirit realm are less distinct, thereby allowing the two to interact in strange, exotic manners. As a result, spirit magic suffuses and saturates the lands of Ionia. However, raw concentrated spirit magic has chaotic, unpredictable effects upon reality, making the environment a dangerous place. As such, humans erected Quinlons in Ionia to restrict and filter the flow of magic from the fonts. Quinlons being man-made magical filters that limit the amount of magic flowing from the spirit realm into Ionia... they also filter out the more chaotic/negative energy, concentrating it into a liquid-like substance (IchoTears). When tattooed upon the skin or consumed, this concentrated negative magic enables the use and manipulation of shadow magic (used to great effect by Zed and his Order). Currently, the agreement between humans and Vastaya has been shattered: The Quinlons are restricting too much magic, and Zed’s Order actively alters some to fuel their shadow magic. The vastaya, requiring magic to live similarly to how we need air to live, are understandably not too ecstatic.
https://www.leagueboards.net/thread/8c0b14a1-6a72-420b-a4f7-fe97a02684e2/show-threadhttps://nexus.leagueoflegends.com/en-us/2017/04/dev-on-vastayan-evolution/

Theoretically, Targon would serve as a font of Celestial magic seeing as the barriers between the mortal and Celestial Realm are thinnest near the peak, thereby allowing the easiest interaction and allowing the magic to suffuse onto the physical plane.
A region serving as a font of magic doesn't necessarily mean only that type of magic is present. It just acts as a source.
One doesn't have to be on a ley line/stream to do magic... the effects and efficiency just increase with proximity, similar to a wifi/cell signal. As they encompass the entirety of Runeterra, you are almost always guaranteed to have some signal (barring specific scenarios/anomalies.)
https://twitter.com/LaurieGoulding/status/1257086236704960512https://twitter.com/LaurieGoulding/status/1257098176290410496

__________________________________________________________________

How Magic is Used:

Anyone and everyone can learn to harness magic, however, not everyone is born with the talent. These lucky individuals are known as mages.
https://twitter.com/LaurieGoulding/status/1159016781278789636
From what we’ve seen, mages don't quite generate magic per se, they access what is naturally present, interacting with the ambient magic in the environment rather than directly producing it. More akin to vessels than generators, their strength and aptitude likely depends on how much they can store, channel, shape and emit (as well as restore) at any given time. But, as said by Ryze in “From the Ashes” magic likes to be used, not stored… similar to the air we hold in our lungs… a quite apt comparison that will be explained further below in theory crafting. This is the trend for most mortals.
Those born of magic, those with magic WITHIN them, as part of them, often referred to as "magical" beings, are far more attuned to the magic out there in the world, able to interact and shape magic in ways most can’t even begin to fathom due to their intrinsic link. An example being the Vastaya, who are more innately connected to magic, requiring it to live (like how we need to breathe oxygen to survive). Their use of magic still follows the same principle of not being innately generated, yet their connection allows them to perceive and interact with the worlds in exotic ways. The Vastayashai’rei, the ancient ancestors of our modern Vastaya further demonstrate this: Originally mortals, they learnt how to be completely 1:1 between the material and spirit realms, taking in the spirit realm and becoming deathless, manipulating the magics of each realm… effectively becoming “super mages”.
https://twitter.com/LaurieGoulding/status/1273305085360005120

The Axiomata is a system solely related to Elemental Magic and its manipulations to varying effects. It serves as a formulaic/diagrammatic system of understanding and manipulating elemental magic inspired by the flow of the natural “currents” of magic but itself isn't one of the flows, merely one understanding. It's a system of teaching and learning elemental magic, akin to studying strict formulas (or Axioms) based on rules. The benefit to it is that anyone can learn it, Ryze's critique of it would be that it limits and restricts magic's potential.
https://twitter.com/LaurieGoulding/status/1242485570854465540

In The Axiomata (Short Story), a ley line was "tapped" and “swum” through, enabling Aliay to interact with the world in a broader, more encompassing fashion thereby allowing him to see and experience the outside world and glimpse ongoing events outside of Ixtal.

In terms of those who seem to directly challenge the established "magic isn't produced innately" principle, in a sense, they don't. Looking at the Aspects (the hosts more so than the actual Celestial Aspects) and the Ascended, they are directly (and indirectly for the Ascended) rigged to the Aspects, thereby serving as conduits and as such, are able to channel their power. Using Leona’s color story, "The Light Bringer" as an example:
“Leona let the fire into her blood, feeling the ancient creature merge its essence with hers more completely, becoming one with her senses and gifting her with perceptions not of this world.”
and
“She reached deep inside herself, drawing on the awesome power from beyond the mountain. The sun emerged from behind its highest peaks as Leona thrust her hand to the light.”
On the other hand, we have Syndra who seemingly produces magic. To an extent this is true, what she presumably does still falls in line with the fundamental concept of mages. While not officially shown on the League Universe, if we go by the original version of "The Dreaming Pool", "The Dreaming Cave" (which was edited for clarity and to cut down on length) Instead of being relegated to only using the ambient natural magics of the physical world, Syndra is able to rip magic directly from the Spiritual Realm.
“Syndra conjured another dark sphere—all of her bitterness, resentment and anger made manifest. Torn from the spirit realm across the threshold into reality, it hovered above her hand, slowly spinning.”

It's something that is unique to her and can be quite dangerous to the natural lands (as we know that pure, concentrated spirit magic flowing can have adverse, chaotic effects.)
https://www.leagueboards.net/thread/74fd339a-b9be-4a95-a933-d9c149777e28/show-thread

Her magic leaches the lands of the natural, ambient magic, thereby causing something akin to "magical fallout" and irradiating the environment. This implies her magic is flooding and washing out the natural magics of the land… replacing it with hers: Raw, concentrated Spirit magic.
We know, from the information about Quinlons, that spirit magic in high concentrations is dangerous and adversely affects the physical realm, particularly when negative. Something further suggested in Syndra’s Biography:
”Such negativity had a strange, unpredictable effect on reality, and Syndra had grown far beyond his ability as a mentor.”
And further falls in line with information given to us about Fae’lor in “The Dreaming Pool” and Sisterhood of War Part 1: Old Wounds regarding the quality of the lands of the island before and after Syndra’s first and second rampages.
The fact that Syndra's mood state mirrors the effect of the Quinlons further substantiates this.
__________________________________________________________________

In regards to the specifics of how mages utilize magic (theory work that falls in line with everything we know):


https://preview.redd.it/z47osvjxe5751.png?width=770&format=png&auto=webp&s=2cc0054b80e620b420db0c1392adc18081f1cbe0
This is a graph detailing the process of breathing, specifically as it relates to the volume of air present in the lungs at any given time. Tidal Volume is the range of normal, unconscious breathing: The volume inhaled and exhaled normally.
As shown in the graph, after breathing out at Tidal Volume (the decline at that level), there's still more air present in your lungs due to them not having fully deflated. Thus, even after breathing out at normal levels)more air may be expelled: Expiratory Reserve Volume.
The reverse is true for the process of inhalation: Inhalation at Tidal Volume, then continuing to inhale to reach the Inspiratory Reserve Volume.
(Deep breath in-> inspiratory reserve volume, deep breath out-> Expiratory reserve volume)... inhaling and exhaling a lot more air than you will in normal breathing... with the normal breathing level being tidal volume.
Big breaths In and Out usually require conscious intent, whereas the Tidal Volume is usually unconsciously regulated. After reaching the Expiratory Reserve Volume, more air still remains in the lungs, known as the Residual Volume. This is almost never accessed and exhaled, requires rigorous intent, and is dangerous to attempt. The total span of these is the Total Lung Capacity.

Now, to apply this concept to mages:
Most mages seemingly don’t consciously draw upon magic, rather they passively draw in and absorb magic, similar to the tidal volume of breathing. Following this logic, there would remain a base level of magic that "exists" within the mage... This doesn’t mean it is innately produced, it is just a sink that's partially filled. (For comparison, relate it to the Expiratory Reserve Volume.)
As such, most mages will only know about emitting magic... not absorbing it, because most of the time, they're just consciously pushing out and manipulating magic, instead of consciously drawing it in.
More adept mages know how to consciously draw in more magic than they'd normally have access to, and know how to regulate the intake, use and emission: Ryze in From the Ashes is an example of this, displayed when trying to teach Kegan:
“You do not create the air you breathe,” the sorcerer said. “You draw it inside you, letting it sustain you. You use it as your body requires, and then release it as you exhale. It is never yours. You are just a vessel for it. You breathe in, you breathe out. You are a channel through which air flows.”
Kegan made to release his breath, though his master shook his head.
“No. Not yet. Feel the air in your lungs, Kegan. Feel it pushing at the cage of your body. Feel it straining to escape.”
And
“Therein lies the problem,” his master observed, reading his posture. “I told you the air was not yours, yet you are thrilled with yourself for how long you kept it inside you. It is the same with magic. You want it, believing it can be owned. You cling to it, forgetting that you are merely a channel through which it passes. You choke it in your heart, and in your hands. And so the magic is strangled in your grip, because you see it as something to bind to your will. It is not, and never will be. It is like air. You must draw in what exists around you, use it for a moment, then let it free.”

Lissandra, in Legend of the Frozen Watchers, is another example:
“Summoning every last iota of the ancient magic around her, including that of her allies, she sacrificed everything to seal the rift-between-realms with True Ice, entombing the Watchers within it.”

When you try to take a deep breath in, the air eventually starts fighting to get out... the balloon is strained; you can't retain that level and, inevitably, the air escapes. Similarly to Ryze's explanation of why Kegan was failing at storing the magic.

From this, I posit what happens with mages around petricite is similar to what happens when you enter a vacuum: Those unaware and not consciously regulating the level of air will have their breath stolen. However, if you are aware, and know about the base concepts of consciously breathing, you will be able to store your air for a period of time before it gets taken. And with training, the level you are able to store, and the duration of which the breath may be held, increases. (You can relate this to holding your breath underwater, you know not to exhale... and if prepared, you know to inhale more than normal and hold your breath.)

Petricite nullifies magic by absorbing it, effectively sapping and stealing the mage’s reserves. For those aware of its properties, and adept at manipulating magic, they would be able to “hold their breath” i.e. hold their magic tightly for a short while, enabling them to continue controlled usage of it. An example of this is seen in the Ryze Cinematic, "Call of Power", when Ryze performs magic in the Petricite Forest.

It should be noted this isn't a literal 1:1 transition of concepts, it’d likely be much harder to recognize and consciously regulate the levels of magic (as displayed by Kegan), but the fundamental concept would remain the same.
To be clear though, this does not speak to the shaping of magic and how it manifests for each mage. How each mage manifests the phenomenon is tied to their ideals and the cultural influences shaping it and to an extent, is ultimately personal: e.g. Lux being tied to "light", and those in The Freljord being more inclined to ice and shamanistic magics etc.
As said before, each person's approach to magic is pretty unique... Even within the Yun Tal, there are proficiencies and unique understandings/perspectives of shaping magic, this is what enables them to keep making new axioms and experiment further).
To use an example that ties back to the theory proposed, Sylas' innate approach is to be able to see/sense it and copy/take that "template"... Akin to a copiecheater in class who takes someone's homework. If he learned, he likely would have the capacity to do his own crafting of spells/magic.
You can consider it the reverse of Lissandra/Ryze... in a sense (theory-wise), he's currently only able to inhale consciously and exhale passively (tidal volume-> Inspiratory Reserve Volume) but not quite able to do it passively. His "tidal volume" is negligible, but his "lungs" are very elastic so can inhale a lot, however, similarly to an untied balloon, would be forced to expel most of the magic once it's not being consciously drawn in. Added to this, there is likely a limit to how much he can take in at any given time, less he risks being overloaded.
The Petricite would therefore act as the containeoxygen tank for the magic absorbed... allowing him to access it whenever needed.. whereas without it, he's constantly been shown to immediately use the magic upon absorbing (can't hold it for long...if at all).
In regards to why he can't consciously absorb ambient magic, it's likely too diffuse and "unconcentrated"/""unstable", whereas the magic stored in petricite and other mages etc already has a stable template... concentrated in once place, thereby enabling to have a firmer "grasp". Sorta like how u can pick up a block of ice, but doing the same with water or vapor is much harder.... it "slips" out. Relating back to if his base volume is low, but the "elastic potential" of his "vessel" is high, the diffuse magic absorbed wouldn't be much in the first place, plus he hasn't innately adapted an application to shaping the magic himself, so he naturally does what he's best suited to: Inflating his proverbial balloon by filling with the concentrated, stabilized templates of others and emitting it (or storing in the petricite).
TLDR on mages, and Scath’s thoughts on the theory:
https://twitter.com/LaurieGoulding/status/1274390411448991746
https://twitter.com/LaurieGoulding/status/1274401745242738688


Relevant Reads on Universe:
https://universe.leagueoflegends.com/en_US/story/from-the-ashes/
https://universe.leagueoflegends.com/en_GB/story/axiomata/
https://universe.leagueoflegends.com/en_US/story/leona-color-story/
https://universe.leagueoflegends.com/en_US/story/champion/syndra/
https://universe.leagueoflegends.com/en_US/story/the-dreaming-pool/
https://universe.leagueoflegends.com/en_US/story/ahri-colo
https://universe.leagueoflegends.com/en_US/story/legend-of-the-frozen-watchers/
https://universe.leagueoflegends.com/en_US/race/vastaya/
https://www.reddit.com/syndramains/comments/8zpvyx/the_dreaming_cave_short_story_text_for_those_that/
https://universe.leagueoflegends.com/en_US/story/for-demacia/
https://universe.leagueoflegends.com/en_US/story/flesh-and-stone/
https://universe.leagueoflegends.com/en_US/story/galio-color-story/
https://universe.leagueoflegends.com/en_US/story/shackles-of-belief/
https://universe.leagueoflegends.com/en_us/story/demacian-heart
https://universe.leagueoflegends.com/en_US/story/xayah-color-story/
https://universe.leagueoflegends.com/en_US/story/sisterhood-of-war-i/
https://universe.leagueoflegends.com/en_US/story/sisterhood-of-war-ii/

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Flavor of life information regarding entities seemingly comprised of magic: Spirits and Celestials.

Spirits:
Spirits are the natural denizens of the Spirit Realm, everything that exists upon the physical realm is said to have a spiritual reflection, as learned in Riven's color story, "Seams and Scars".

“I’m a mender,” she said as she held the pottery out to a wide-eyed Riven. “No need to replace anything.”
Riven took the plate and examined it. “How does it work?” she asked, running a finger down a thick black seam.
"Everything has a spirit, and every spirit wants to be whole. I ask them what they need to mend, and give it to them.”
The concept of “time” exists differently from how it does in the physical realm… if it exists at all (Evidenced by Bandle City, as well as the Vastaya Forests). Many spirits seemingly start as something primordial, shapeless, and barely sentient before being tied to varying concepts, fundamentally shaping their interaction with the world, as somewhat evidenced by Evelynn and the nature of the Spirit Gods (Spirit gods, if completely forgotten, revert to the state described). It is not known if this is true for all residents of the spirit realm. Yordles are fundamentally different from other spirits encountered. I.e. they are much more physical and “substantial”.
The Spirit Realm itself is also comprised of “pocket dimensions” that do not have a physical realm correlation. The Glade is an example of this, the dimension of the Fae (of which Lulu’s companion, Pix, is a part of). It is theorized that Bandle City may be an offshoot of The Glade.
When mortals die, their souls are transported to the Spirit Realm, upon whence they’ll be placed in the Afterlife/world. Many "afterlife/afterworld" pocket dimensions exist, Mitna Rachnum (Mordekaiser's death realm) is one of them. Rarely (relatively speaking) do souls make their way into Mordekaiser's realm however. The Shadow Isles deserves mention as the catastrophe that occured warped the rules of the natural worlds, as well as life and death. The raw necromantic (spiritual) magic that suffuses the lands has warped reality and stilled the passage of time. It has become a region of undeath as a result of the trapped souls being unable to truly pass on.

Aside from Yordles, the Fae and souls, other spirits exist, those standing out being Demons and Spirit Gods:

All demons are spirits, not all spirits are demons. I.e. Demons are a specific type of spirit. (This is for actual demons, not entities that have been labelled demonic despite being of human/physical or even celestial origin.) They subsist and feed on emotions, specifically those that are negative or overabundant to the point of negativity/overindulgence. They also perpetuate these feelings either directly, or indirectly in mortals. E.g. Evelynn feeds on agony and pain, and will seduce then torture people, feeding off of their pain. Tahm Kench on the other hand, subsists on misery resulting from greed, gluttony and addiction. He will tempt the person, and when they fall prey to that, will feed off of them. Demons can feed incrementally or devour the person wholly... sometimes literally, sometimes metaphorically. Generally it ultimately results in the person's death.

Spirit Gods are best described as “spiritual embodiments of concepts and cultural ideals”. They are ancient beings granted relevance aeons prior to common mortal existence. They hearken back to when the barriers between realms were ephemeral, thus could gain footholds in the physical plane and mortal cultures. It is theorized that they were originally spirits of certain concepts that managed to link themselves to the culture of mortals, gaining power, form and true sapience due to the increasing worship and cultural attention. Others hypothesize that they themselves were completely “born” of the combined perceptions of a staunch faith. Whatever they may be, it has been noted to be incredibly unlikely for a new Spirit God to form as the conditions of the current worlds do not favor it. Instead it’ll be more likely for an already established entity to fill that attention.
Points to note regarding Spirits:
  • To an extent, every spirit so far has a basis on perception... Not everything is literally "I need you to believe in me for me to live." For demons, their source of "attention" or gaining sustenance is based on the emotion/mental energy that they are draining and perpetuating. Not necessarily a need for belief. Though many do have their own cults of worship, so it's likely that some of that energy can be fed upon too... but ultimately, it's the energy of the emotion/feeling/concept that needs to be there, not a belief.
  • A demon will take shape based on the desired appeal of the person perceiving them. To a lusty, heterosexual man, Eve will appear as an incredibly sexy, sultry lady, thereby tempting him to pursue her. Tahm Kench will appear as a seller or peddler of goods and fortunes, an auctioneer… perhaps even a Casino roulette. Whatever will appeal to and best exploit that person's inner weakness and temptations.
  • Spirits can physically take form by animating and using physical materials nearby, scrapping them together to achieve the desired form (As we see with Fiddlesticks and Volibear)... they can also materialize as condensed raw magic given form. There are rules and limitations guiding how they manifest of which we haven't been privy to. However, we can assume it's based on their current strength, abundance of magic around and the context of the situation. They can choose a form, but often will appear based on the perceptions and inherent beliefs and moods of the surrounding mortals. But yes, they can shapeshift and are the reason why the Vastayashai'rei and their descendants, the Vastaya, have such fluid form.

*Nagakabouros has been confirmed to be a Spirit God, born of the Spirit Realm. The true scope of her being is not known beyond being linked with Life, Chaos and Motion. Other examples of Spirit Gods include Kindred, the Freljordian Demigods and Janna. Demons include Fiddlesticks, Raum, Nocturne, Tahm Kench and Evelynn.

Celestials:
Those of the Celestial Realm are known as Celestials. The antithesis of the Void and its denizens, The Watchers. The Celestial Realm and its inhabitants are heavily centered around creation and maintenance. Not much is known about these timeless entities however they played a key role in the creation of the cosmos as well as Runeterra and its development as a whole. Fate and the celestial machinations guiding mortal existence can be interpreted by looking to the heavens however, to the ire of some, Mortals are not beholden to these preset destinies, and instead often create their own.
The Celestials that we know of are Aurelion Sol, his kin, The Aspects, Bard, and Soraka.
Aspects are the pure ideals/celestial concepts made “personified”, and will occasionally bind with a mortal host and traverse Runeterra to do whatever work is needed.
*(Edited in for clarity:) The Ascended are indirectly rigged to Aspects (celestial concepts). Ascension doesn't necessarily grant them celestial magic, it dramatically magnifies all of their previous traits.
https://twitter.com/LaurieGoulding/status/1222583655794524160
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I see you’ve reached the end, my weary traveler. Feast on some cookies and recoup. In regards to any questions and theories, happy to discuss in the comments. If in relation to the various creatures and their more specific interactions with Magic, The Great Chronicler, Sharjo, is doing a TL;DR on the Races of Runeterra which will likely touch on many of those aspects. So I'll leave that to him. For awesome, quick questions or more in depth conversations with fans of the Lore of League, join the discord server :D
https://discord.gg/dYyW6KT
Thanks for bearing with me! Hope this explained things in a clear manner.
submitted by Psyr1x to loreofleague [link] [comments]

TL;DR Magic in Runeterra: How it exists and is used.

TL;DR Magic in Runeterra: How it exists and is used.
To preface, this post is meant to elucidate some of the properties of magic in lore: how it exists and functions in the world of Runeterra. For the purposes of this post, I will not go into much depth regarding the complex magics, and will instead primarily refer to the main 3 “streams”. Points will be backed up using reliable sources, Scathlocke being the Head of all things Narrative and Worldbuilding-wise in Lore. That being said, until Riot releases information on Universe or Nexus, (while unlikely) things are liable to change regarding information provided by Rioters in twitter and boards replies, thus should be taken with a grain of salt.

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The Origins of Magic:

As Runeterra, an amalgamation of the Spiritual and Material/Physical realms, was created by an unknown race of Celestials using the World Runes, all magic can be said to have roots in the Celestial Realm. While that might make it seem superior, being the originator, think of it more like it fostered the growth of the realms to becoming their own distinct units.

In the League of Legends Universe (main), magic exists in three distinct forms: Celestial, Spiritual and Elemental. From there, you have multiple blends and combinations.
N.B. The energy produced by those of the Void is NOT magic.
https://twitter.com/LaurieGoulding/status/1137415463535693824

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Fundamentally, each main stream encompasses specific concepts, one is not inherently better than the other and, to varying extents, each is able to mimic some of the effects of the other:


  • Celestial Magic deals with creation and pure ideals, thus can also include maintenance, change and destruction.
  • Spirit Magic deals with mental and emotional concepts, life as well as reality and the perception of it.
  • Elemental Magic deals with the manipulation of the physical world and the physical laws and rules of reality (Physics).

Magic exists ambiently; flowing as metaphysical rivers and streams throughout the world similar in concept to ley lines. Areas where magic is high in concentration will commonly produce the most number of natural born mages, to the point where it is less likely for one to not possess the ability to use/do magic. The reverse is true for those born in an area where ambient magic is low in concentration. This is evidenced with Ionia and Ixtal, being fonts of Elemental and Spiritual magic respectively, whereas a region like Demacia; surrounded and founded upon magic nullifying petricite, very few mages are produced.
https://nexus.leagueoflegends.com/en-us/2017/04/dev-on-vastayan-evolution/

Each stream of magic flows from an origin source: Celestial magic flows from the Celestial Realm as well as the World Runes, Spiritual Magic originates from the Spiritual Realm, and Elemental Magic from the Physical realm, all suffusing into the material plane.
https://twitter.com/LaurieGoulding/status/1229983493188284418
Regions where the barriers between realms are weakest and the magic flows strongest are known as “fonts” of magic. Ionia is an example of this in regards to spirit magic. To varying extents, use of each main branch can mirror the other and produce similar effects, even if not strictly the same source/magic type (e.g. all can produce fire).

As said before, Ionia is a font of spirit magic. The barriers between the mortal and spirit realm are less distinct, thereby allowing the two to interact in strange, exotic manners. As a result, spirit magic suffuses and saturates the lands of Ionia. However, raw concentrated spirit magic has chaotic, unpredictable effects upon reality, making the environment a dangerous place. As such, humans erected Quinlons in Ionia to restrict and filter the flow of magic from the fonts. Quinlons being man-made magical filters that limit the amount of magic flowing from the spirit realm into Ionia... they also filter out the more chaotic/negative energy, concentrating it into a liquid-like substance (IchoTears). When tattooed upon the skin or consumed, this concentrated negative magic enables the use and manipulation of shadow magic (used to great effect by Zed and his Order). Currently, the agreement between humans and Vastaya has been shattered: The Quinlons are restricting too much magic, and Zed’s Order actively alters some to fuel their shadow magic. The vastaya, requiring magic to live similarly to how we need air to live, are understandably not too ecstatic.
https://www.leagueboards.net/thread/8c0b14a1-6a72-420b-a4f7-fe97a02684e2/show-threadhttps://nexus.leagueoflegends.com/en-us/2017/04/dev-on-vastayan-evolution/

Theoretically, Targon would serve as a font of Celestial magic seeing as the barriers between the mortal and Celestial Realm are thinnest near the peak, thereby allowing the easiest interaction and allowing the magic to suffuse onto the physical plane.
A region serving as a font of magic doesn't necessarily mean only that type of magic is present. It just acts as a source.
One doesn't have to be on a ley line/stream to do magic... the effects and efficiency just increase with proximity, similar to a wifi/cell signal. As they encompass the entirety of Runeterra, you are almost always guaranteed to have some signal (barring specific scenarios/anomalies.)
https://twitter.com/LaurieGoulding/status/1257086236704960512https://twitter.com/LaurieGoulding/status/1257098176290410496

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How Magic is Used:

Anyone and everyone can learn to harness magic, however, not everyone is born with the talent. These lucky individuals are known as mages.
https://twitter.com/LaurieGoulding/status/1159016781278789636
From what we’ve seen, mages don't quite generate magic per se, they access what is naturally present, interacting with the ambient magic in the environment rather than directly producing it. More akin to vessels than generators, their strength and aptitude likely depends on how much they can store, channel, shape and emit (as well as restore) at any given time. But, as said by Ryze in “From the Ashes” magic likes to be used, not stored… similar to the air we hold in our lungs… a quite apt comparison that will be explained further below in theory crafting. This is the trend for most mortals.
Those born of magic, those with magic WITHIN them, as part of them, often referred to as "magical" beings, are far more attuned to the magic out there in the world, able to interact and shape magic in ways most can’t even begin to fathom due to their intrinsic link. An example being the Vastaya, who are more innately connected to magic, requiring it to live (like how we need to breathe oxygen to survive). Their use of magic still follows the same principle of not being innately generated, yet their connection allows them to perceive and interact with the worlds in exotic ways. The Vastayashai’rei, the ancient ancestors of our modern Vastaya further demonstrate this: Originally mortals, they learnt how to be completely 1:1 between the material and spirit realms, taking in the spirit realm and becoming deathless, manipulating the magics of each realm… effectively becoming “super mages”.
https://twitter.com/LaurieGoulding/status/1273305085360005120

The Axiomata is a system solely related to Elemental Magic and its manipulations to varying effects. It serves as a formulaic/diagrammatic system of understanding and manipulating elemental magic inspired by the flow of the natural “currents” of magic but itself isn't one of the flows, merely one understanding. It's a system of teaching and learning elemental magic, akin to studying strict formulas (or Axioms) based on rules. The benefit to it is that anyone can learn it, Ryze's critique of it would be that it limits and restricts magic's potential.
https://twitter.com/LaurieGoulding/status/1242485570854465540

In The Axiomata (Short Story), a ley line was "tapped" and “swum” through, enabling Aliay to interact with the world in a broader, more encompassing fashion thereby allowing him to see and experience the outside world and glimpse ongoing events outside of Ixtal.

In terms of those who seem to directly challenge the established "magic isn't produced innately" principle, in a sense, they don't. Looking at the Aspects (the hosts more so than the actual Celestial Aspects) and the Ascended, they are directly (and indirectly for the Ascended) rigged to the Aspects, thereby serving as conduits and as such, are able to channel their power. Using Leona’s color story, "The Light Bringer" as an example:
“Leona let the fire into her blood, feeling the ancient creature merge its essence with hers more completely, becoming one with her senses and gifting her with perceptions not of this world.”
and
“She reached deep inside herself, drawing on the awesome power from beyond the mountain. The sun emerged from behind its highest peaks as Leona thrust her hand to the light.”
On the other hand, we have Syndra who seemingly produces magic. To an extent this is true, what she presumably does still falls in line with the fundamental concept of mages. While not officially shown on the League Universe, if we go by the original version of "The Dreaming Pool", "The Dreaming Cave" (which was edited for clarity and to cut down on length) Instead of being relegated to only using the ambient natural magics of the physical world, Syndra is able to rip magic directly from the Spiritual Realm.
“Syndra conjured another dark sphere—all of her bitterness, resentment and anger made manifest. Torn from the spirit realm across the threshold into reality, it hovered above her hand, slowly spinning.”

It's something that is unique to her and can be quite dangerous to the natural lands (as we know that pure, concentrated spirit magic flowing can have adverse, chaotic effects.)
https://www.leagueboards.net/thread/74fd339a-b9be-4a95-a933-d9c149777e28/show-thread

Her magic leaches the lands of the natural, ambient magic, thereby causing something akin to "magical fallout" and irradiating the environment. This implies her magic is flooding and washing out the natural magics of the land… replacing it with hers: Raw, concentrated Spirit magic.
We know, from the information about Quinlons, that spirit magic in high concentrations is dangerous and adversely affects the physical realm, particularly when negative. Something further suggested in Syndra’s Biography:
”Such negativity had a strange, unpredictable effect on reality, and Syndra had grown far beyond his ability as a mentor.”
And further falls in line with information given to us about Fae’lor in “The Dreaming Pool” and Sisterhood of War Part 1: Old Wounds regarding the quality of the lands of the island before and after Syndra’s first and second rampages.
The fact that Syndra's mood state mirrors the effect of the Quinlons further substantiates this.
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In regards to the specifics of how mages utilize magic (theory work that falls in line with everything we know):

https://preview.redd.it/cyl0eju0l4751.png?width=512&format=png&auto=webp&s=b5eec68c1033cb9628b72a5b41fa02b3d650676e
This is a graph detailing the process of breathing, specifically as it relates to the volume of air present in the lungs at any given time. Tidal Volume is the range of normal, unconscious breathing: The volume inhaled and exhaled normally.
As shown in the graph, after breathing out at Tidal Volume (the decline at that level), there's still more air present in your lungs due to them not having fully deflated. Thus, even after breathing out at normal levels)more air may be expelled: Expiratory Reserve Volume.
The reverse is true for the process of inhalation: Inhalation at Tidal Volume, then continuing to inhale to reach the Inspiratory Reserve Volume.
(Deep breath in-> inspiratory reserve volume, deep breath out-> Expiratory reserve volume)... inhaling and exhaling a lot more air than you will in normal breathing... with the normal breathing level being tidal volume.
Big breaths In and Out usually require conscious intent, whereas the Tidal Volume is usually unconsciously regulated. After reaching the Expiratory Reserve Volume, more air still remains in the lungs, known as the Residual Volume. This is almost never accessed and exhaled, requires rigorous intent, and is dangerous to attempt. The total span of these is the Total Lung Capacity.

Now, to apply this concept to mages:
Most mages seemingly don’t consciously draw upon magic, rather they passively draw in and absorb magic, similar to the tidal volume of breathing. Following this logic, there would remain a base level of magic that "exists" within the mage... This doesn’t mean it is innately produced, it is just a sink that's partially filled. (For comparison, relate it to the Expiratory Reserve Volume.)
As such, most mages will only know about emitting magic... not absorbing it, because most of the time, they're just consciously pushing out and manipulating magic, instead of consciously drawing it in.
More adept mages know how to consciously draw in more magic than they'd normally have access to, and know how to regulate the intake, use and emission: Ryze in From the Ashes is an example of this, displayed when trying to teach Kegan:
“You do not create the air you breathe,” the sorcerer said. “You draw it inside you, letting it sustain you. You use it as your body requires, and then release it as you exhale. It is never yours. You are just a vessel for it. You breathe in, you breathe out. You are a channel through which air flows.”
Kegan made to release his breath, though his master shook his head.
“No. Not yet. Feel the air in your lungs, Kegan. Feel it pushing at the cage of your body. Feel it straining to escape.”
And
“Therein lies the problem,” his master observed, reading his posture. “I told you the air was not yours, yet you are thrilled with yourself for how long you kept it inside you. It is the same with magic. You want it, believing it can be owned. You cling to it, forgetting that you are merely a channel through which it passes. You choke it in your heart, and in your hands. And so the magic is strangled in your grip, because you see it as something to bind to your will. It is not, and never will be. It is like air. You must draw in what exists around you, use it for a moment, then let it free.”

Lissandra, in Legend of the Frozen Watchers, is another example:
“Summoning every last iota of the ancient magic around her, including that of her allies, she sacrificed everything to seal the rift-between-realms with True Ice, entombing the Watchers within it.”

When you try to take a deep breath in, the air eventually starts fighting to get out... the balloon is strained; you can't retain that level and, inevitably, the air escapes. Similarly to Ryze's explanation of why Kegan was failing at storing the magic.

From this, I posit what happens with mages around petricite is similar to what happens when you enter a vacuum: Those unaware and not consciously regulating the level of air will have their breath stolen. However, if you are aware, and know about the base concepts of consciously breathing, you will be able to store your air for a period of time before it gets taken. And with training, the level you are able to store, and the duration of which the breath may be held, increases. (You can relate this to holding your breath underwater, you know not to exhale... and if prepared, you know to inhale more than normal and hold your breath.)

Petricite nullifies magic by absorbing it, effectively sapping and stealing the mage’s reserves. For those aware of its properties, and adept at manipulating magic, they would be able to “hold their breath” i.e. hold their magic tightly for a short while, enabling them to continue controlled usage of it. An example of this is seen in the Ryze Cinematic, "Call of Power", when Ryze performs magic in the Petricite Forest.

It should be noted this isn't a literal 1:1 transition of concepts, it’d likely be much harder to recognize and consciously regulate the levels of magic (as displayed by Kegan), but the fundamental concept would remain the same. To be clear though, this does not speak to the shaping of magic and how it manifests for each mage. How each mage manifests the phenomenon is tied to their ideals and the cultural influences shaping it and to an extent, is ultimately personal: e.g. Lux being tied to "light", and those in The Freljord being more inclined to ice and shamanistic magics etc.
As said before, each person's approach to magic is pretty unique... Even within the Yun Tal, there are proficiencies and unique understandings/perspectives of shaping magic, this is what enables them to keep making new axioms and experiment further).
To use an example that ties back to the theory proposed, Sylas' innate approach is to be able to see/sense it and copy/take that "template"... Akin to a copiecheater in class who takes someone's homework. If he learned, he likely would have the capacity to do his own crafting of spells/magic.
You can consider it the reverse of Lissandra/Ryze... in a sense (theory-wise), he's currently only able to inhale consciously and exhale passively (tidal volume-> Inspiratory Reserve Volume) but not quite able to do it passively. His "tidal volume" is negligible, but his "lungs" are very elastic so can inhale a lot, however, similarly to an untied balloon, would be forced to expel most of the magic once it's not being consciously drawn in. Added to this, there is likely a limit to how much he can take in at any given time, less he risks being overloaded.
The Petricite would therefore act as the containeoxygen tank for the magic absorbed... allowing him to access it whenever needed.. whereas without it, he's constantly been shown to immediately use the magic upon absorbing (can't hold it for long...if at all).
In regards to why he can't consciously absorb ambient magic, it's likely too diffuse and "unconcentrated"/""unstable", whereas the magic stored in petricite and other mages etc already has a stable template... concentrated in once place, thereby enabling to have a firmer "grasp". Sorta like how u can pick up a block of ice, but doing the same with water or vapor is much harder.... it "slips" out. Relating back to if his base volume is low, but the "elastic potential" of his "vessel" is high, the diffuse magic absorbed wouldn't be much in the first place, plus he hasn't innately adapted an application to shaping the magic himself, so he naturally does what he's best suited to: Inflating his proverbial balloon by filling with the concentrated, stabilized templates of others and emitting it (or storing in the petricite).
TLDR on mages, and Scath’s thoughts on the theory:
https://twitter.com/LaurieGoulding/status/1274390411448991746
https://twitter.com/LaurieGoulding/status/1274401745242738688

Relevant Reads on Universe:
https://universe.leagueoflegends.com/en_US/story/from-the-ashes/
https://universe.leagueoflegends.com/en_GB/story/axiomata/
https://universe.leagueoflegends.com/en_US/story/leona-color-story/
https://universe.leagueoflegends.com/en_US/story/champion/syndra/
https://universe.leagueoflegends.com/en_US/story/the-dreaming-pool/
https://universe.leagueoflegends.com/en_US/story/ahri-colo
https://universe.leagueoflegends.com/en_US/story/legend-of-the-frozen-watchers/
https://universe.leagueoflegends.com/en_US/race/vastaya/
https://www.reddit.com/syndramains/comments/8zpvyx/the_dreaming_cave_short_story_text_for_those_that/
https://universe.leagueoflegends.com/en_US/story/for-demacia/
https://universe.leagueoflegends.com/en_US/story/flesh-and-stone/
https://universe.leagueoflegends.com/en_US/story/galio-color-story/
https://universe.leagueoflegends.com/en_US/story/shackles-of-belief/
https://universe.leagueoflegends.com/en_us/story/demacian-heart
https://universe.leagueoflegends.com/en_US/story/xayah-color-story/
https://universe.leagueoflegends.com/en_US/story/sisterhood-of-war-i/
https://universe.leagueoflegends.com/en_US/story/sisterhood-of-war-ii/

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Flavor of life information regarding entities seemingly comprised of magic: Spirits and Celestials.

Spirits:
Spirits are the natural denizens of the Spirit Realm, everything that exists upon the physical realm is said to have a spiritual reflection, as learned in Riven's color story, "Seams and Scars".

“I’m a mender,” she said as she held the pottery out to a wide-eyed Riven. “No need to replace anything.”
Riven took the plate and examined it. “How does it work?” she asked, running a finger down a thick black seam.
"Everything has a spirit, and every spirit wants to be whole. I ask them what they need to mend, and give it to them.”
The concept of “time” exists differently from how it does in the physical realm… if it exists at all (Evidenced by Bandle City, as well as the Vastaya Forests). Many spirits seemingly start as something primordial, shapeless, and barely sentient before being tied to varying concepts, fundamentally shaping their interaction with the world, as somewhat evidenced by Evelynn and the nature of the Spirit Gods (Spirit gods, if completely forgotten, revert to the state described). It is not known if this is true for all residents of the spirit realm. Yordles are fundamentally different from other spirits encountered. I.e. they are much more physical and “substantial”.
The Spirit Realm itself is also comprised of “pocket dimensions” that do not have a physical realm correlation. The Glade is an example of this, the dimension of the Fae (of which Lulu’s companion, Pix, is a part of). It is theorized that Bandle City may be an offshoot of The Glade.
When mortals die, their souls are transported to the Spirit Realm, upon whence they’ll be placed in the Afterlife/world. Many "afterlife/afterworld" pocket dimensions exist, Mitna Rachnum (Mordekaiser's death realm) is one of them. Rarely (relatively speaking) do souls make their way into Mordekaiser's realm however. The Shadow Isles deserves mention as the catastrophe that occurred warped the rules of the natural worlds, as well as life and death. The raw necromantic (spiritual) magic that suffuses the lands has warped reality and stilled the passage of time. It has become a region of undeath as a result of the trapped souls being unable to truly pass on.

Aside from Yordles, the Fae and souls, other spirits exist, those standing out being Demons and Spirit Gods:

All demons are spirits, not all spirits are demons. I.e. Demons are a specific type of spirit. (This is for actual demons, not entities that have been labelled demonic despite being of human/physical or even celestial origin.) They subsist and feed on emotions, specifically those that are negative or overabundant to the point of negativity/overindulgence. They also perpetuate these feelings either directly, or indirectly in mortals. E.g. Evelynn feeds on agony and pain, and will seduce then torture people, feeding off of their pain. Tahm Kench on the other hand, subsists on misery resulting from greed, gluttony and addiction. He will tempt the person, and when they fall prey to that, will feed off of them. Demons can feed incrementally or devour the person wholly... sometimes literally, sometimes metaphorically. Generally it ultimately results in the person's death.

Spirit Gods are best described as “spiritual embodiments of concepts and cultural ideals”. They are ancient beings granted relevance aeons prior to common mortal existence. They hearken back to when the barriers between realms were ephemeral, thus could gain footholds in the physical plane and mortal cultures. It is theorized that they were originally spirits of certain concepts that managed to link themselves to the culture of mortals, gaining power, form and true sapience due to the increasing worship and cultural attention. Others hypothesize that they themselves were completely “born” of the combined perceptions of a staunch faith. Whatever they may be, it has been noted to be incredibly unlikely for a new Spirit God to form as the conditions of the current worlds do not favor it. Instead it’ll be more likely for an already established entity to fill that attention.
Points to note regarding Spirits:
  • To an extent, every spirit so far has a basis on perception... Not everything is literally "I need you to believe in me for me to live." For demons, their source of "attention" or gaining sustenance is based on the emotion/mental energy that they are draining and perpetuating. Not necessarily a need for belief. Though many do have their own cults of worship, so it's likely that some of that energy can be fed upon too... but ultimately, it's the energy of the emotion/feeling/concept that needs to be there, not a belief.
  • A demon will take shape based on the desired appeal of the person perceiving them. To a lusty, heterosexual man, Eve will appear as an incredibly sexy, sultry lady, thereby tempting him to pursue her. Tahm Kench will appear as a seller or peddler of goods and fortunes, an auctioneer… perhaps even a Casino roulette. Whatever will appeal to and best exploit that person's inner weakness and temptations.
  • Spirits can physically take form by animating and using physical materials nearby, scrapping them together to achieve the desired form (As we see with Fiddlesticks and Volibear)... they can also materialize as condensed raw magic given form. There are rules and limitations guiding how they manifest of which we haven't been privy to. However, we can assume it's based on their current strength, abundance of magic around and the context of the situation. They can choose a form, but often will appear based on the perceptions and inherent beliefs and moods of the surrounding mortals. But yes, they can shapeshift and are the reason why the Vastayashai'rei and their descendants, the Vastaya, have such fluid form.

*Nagakabouros has been confirmed to be a Spirit God, born of the Spirit Realm. The true scope of her being is not known beyond being linked with Life, Chaos and Motion. Other examples of Spirit Gods include Kindred, the Freljordian Demigods and Janna. Demons include Fiddlesticks, Raum, Nocturne, Tahm Kench and Evelynn.

Celestials:
Those of the Celestial Realm are known as Celestials. The antithesis of the Void and its denizens, The Watchers. The Celestial Realm and its inhabitants are heavily centered around creation and maintenance. Not much is known about these timeless entities however they played a key role in the creation of the cosmos as well as Runeterra and its development as a whole. Fate and the celestial machinations guiding mortal existence can be interpreted by looking to the heavens however, to the ire of some, Mortals are not beholden to these preset destinies, and instead often create their own.
The Celestials that we know of are Aurelion Sol, his kin, The Aspects, Bard, and Soraka.
Aspects are the pure ideals/celestial concepts made “personified”, and will occasionally bind with a mortal host and traverse Runeterra to do whatever work is needed.
*(Edited in for clarity:) The Ascended are indirectly rigged to Aspects (celestial concepts). Ascension doesn't necessarily grant them celestial magic, it dramatically magnifies all of their previous traits.
https://twitter.com/LaurieGoulding/status/1222583655794524160
_______________________________________________________________________________________________________
I see you’ve reached the end, my weary traveler. Feast on some cookies and recoup. In regards to any questions and theories, happy to discuss in the comments. If in relation to the various creatures and their more specific interactions with Magic, The Great Chronicler, Sharjo, is doing a TL;DR on the Races of Runeterra which will likely touch on many of those aspects. So I'll leave that to him. For awesome, quick questions or more in depth conversations with fans of the Lore of League, join the discord server :D
https://discord.gg/dYyW6KT
Thanks for bearing with me! Hope this explained things in a clear manner.
submitted by Psyr1x to leagueoflegends [link] [comments]

TL;DR Magic in Runeterra: How it exists and is used.

TL;DR Magic in Runeterra: How it exists and is used.
To preface, this post is meant to elucidate some of the properties of magic in lore: how it exists and functions in the world of Runeterra. For the purposes of this post, I will not go into much depth regarding the complex magics, and will instead primarily refer to the main 3 “streams”. Points will be backed up using reliable sources, Scathlocke being the Head of all things Narrative and Worldbuilding-wise in Lore. That being said, until Riot releases information on Universe or Nexus, (while unlikely) things are liable to change regarding information provided by Rioters in twitter and boards replies, thus should be taken with a grain of salt.

__________________________________________________________________

The Origins of Magic:

As Runeterra, an amalgamation of the Spiritual and Material/Physical realms, was created by an unknown race of Celestials using the World Runes, all magic can be said to have roots in the Celestial Realm. While that might make it seem superior, being the originator, think of it more like it fostered the growth of the realms to becoming their own distinct units.
In the League of Legends Universe (main), magic exists in three distinct forms: Celestial, Spiritual and Elemental. From there, you have multiple blends and combinations.
N.B. The energy produced by those of the Void is NOT magic.
https://twitter.com/LaurieGoulding/status/1137415463535693824

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Fundamentally, each main stream encompasses specific concepts, one is not inherently better than the other and, to varying extents, each is able to mimic some of the effects of the other:

  • Celestial Magic deals with creation and pure ideals, thus can also include maintenance, change and destruction.
  • Spirit Magic deals with mental and emotional concepts, life as well as reality and the perception of it.
  • Elemental Magic deals with the manipulation of the physical world and the physical laws and rules of reality (Physics).

Magic exists ambiently; flowing as metaphysical rivers and streams throughout the world similar in concept to ley lines. Areas where magic is high in concentration will commonly produce the most number of natural born mages, to the point where it is less likely for one to not possess the ability to use/do magic. The reverse is true for those born in an area where ambient magic is low in concentration. This is evidenced with Ionia and Ixtal, being fonts of Elemental and Spiritual magic respectively, whereas a region like Demacia; surrounded and founded upon magic nullifying petricite, very few mages are produced.
https://nexus.leagueoflegends.com/en-us/2017/04/dev-on-vastayan-evolution/

Each stream of magic flows from an origin source: Celestial magic flows from the Celestial Realm as well as the World Runes, Spiritual Magic originates from the Spiritual Realm, and Elemental Magic from the Physical realm, all suffusing into the material plane.
https://twitter.com/LaurieGoulding/status/1229983493188284418

Regions where the barriers between realms are weakest and the magic flows strongest are known as “fonts” of magic. Ionia is an example of this in regards to spirit magic. To varying extents, use of each main branch can mirror the other and produce similar effects, even if not strictly the same source/magic type (e.g. all can produce fire).
As said before, Ionia is a font of spirit magic. The barriers between the mortal and spirit realm are less distinct, thereby allowing the two to interact in strange, exotic manners. As a result, spirit magic suffuses and saturates the lands of Ionia. However, raw concentrated spirit magic has chaotic, unpredictable effects upon reality, making the environment a dangerous place. As such, humans erected Quinlons in Ionia to restrict and filter the flow of magic from the fonts. Quinlons being man-made magical filters that limit the amount of magic flowing from the spirit realm into Ionia... they also filter out the more chaotic/negative energy, concentrating it into a liquid-like substance (IchoTears). When tattooed upon the skin or consumed, this concentrated negative magic enables the use and manipulation of shadow magic (used to great effect by Zed and his Order). Currently, the agreement between humans and Vastaya has been shattered: The Quinlons are restricting too much magic, and Zed’s Order actively alters some to fuel their shadow magic. The vastaya, requiring magic to live similarly to how we need air to live, are understandably not too ecstatic.
https://www.leagueboards.net/thread/8c0b14a1-6a72-420b-a4f7-fe97a02684e2/show-threadhttps://nexus.leagueoflegends.com/en-us/2017/04/dev-on-vastayan-evolution/
Theoretically, Targon would serve as a font of Celestial magic seeing as the barriers between the mortal and Celestial Realm are thinnest near the peak, thereby allowing the easiest interaction and allowing the magic to suffuse onto the physical plane.

A region serving as a font of magic doesn't necessarily mean only that type of magic is present. It just acts as a source.
One doesn't have to be on a ley line/stream to do magic... the effects and efficiency just increase with proximity, similar to a wifi/cell signal. As they encompass the entirety of Runeterra, you are almost always guaranteed to have some signal (barring specific scenarios/anomalies.)
https://twitter.com/LaurieGoulding/status/1257086236704960512https://twitter.com/LaurieGoulding/status/1257098176290410496

__________________________________________________________________

How Magic is Used:

Anyone and everyone can learn to harness magic, however, not everyone is born with the talent. These lucky individuals are known as mages.
https://twitter.com/LaurieGoulding/status/1159016781278789636
From what we’ve seen, mages don't quite generate magic per se, they access what is naturally present, interacting with the ambient magic in the environment rather than directly producing it. More akin to vessels than generators, their strength and aptitude likely depends on how much they can store, channel, shape and emit (as well as restore) at any given time. But, as said by Ryze in “From the Ashes” magic likes to be used, not stored… similar to the air we hold in our lungs… a quite apt comparison that will be explained further below in theory crafting. This is the trend for most mortals.

Those born of magic, those with magic WITHIN them, as part of them, often referred to as "magical" beings, are far more attuned to the magic out there in the world, able to interact and shape magic in ways most can’t even begin to fathom due to their intrinsic link. An example being the Vastaya, who are more innately connected to magic, requiring it to live (like how we need to breathe oxygen to survive). Their use of magic still follows the same principle of not being innately generated, yet their connection allows them to perceive and interact with the worlds in exotic ways. The Vastayashai’rei, the ancient ancestors of our modern Vastaya further demonstrate this: Originally mortals, they learnt how to be completely 1:1 between the material and spirit realms, taking in the spirit realm and becoming deathless, manipulating the magics of each realm… effectively becoming “super mages”.
https://twitter.com/LaurieGoulding/status/1273305085360005120

The Axiomata is a system solely related to Elemental Magic and its manipulations to varying effects. It serves as a formulaic/diagrammatic system of understanding and manipulating elemental magic inspired by the flow of the natural “currents” of magic but itself isn't one of the flows, merely one understanding. It's a system of teaching and learning elemental magic, akin to studying strict formulas (or Axioms) based on rules. The benefit to it is that anyone can learn it, Ryze's critique of it would be that it limits and restricts magic's potential.
https://twitter.com/LaurieGoulding/status/1242485570854465540
In The Axiomata (Short Story), a ley line was "tapped" and “swum” through, enabling Aliay to interact with the world in a broader, more encompassing fashion thereby allowing him to see and experience the outside world and glimpse ongoing events outside of Ixtal.

In terms of those who seem to directly challenge the established "magic isn't produced innately" principle, in a sense, they don't. Looking at the Aspects (the hosts more so than the actual Celestial Aspects) and the Ascended, they are directly (and indirectly for the Ascended) rigged to the Aspects, thereby serving as conduits and as such, are able to channel their power. Using Leona’s color story, "The Light Bringer" as an example:
“Leona let the fire into her blood, feeling the ancient creature merge its essence with hers more completely, becoming one with her senses and gifting her with perceptions not of this world.”
and
“She reached deep inside herself, drawing on the awesome power from beyond the mountain. The sun emerged from behind its highest peaks as Leona thrust her hand to the light.”

On the other hand, we have Syndra who seemingly produces magic. To an extent this is true, what she presumably does still falls in line with the fundamental concept of mages. While not officially shown on the League Universe, if we go by the original version of "The Dreaming Pool", "The Dreaming Cave" (which was edited for clarity and to cut down on length) Instead of being relegated to only using the ambient natural magics of the physical world, Syndra is able to rip magic directly from the Spiritual Realm.
“Syndra conjured another dark sphere—all of her bitterness, resentment and anger made manifest. Torn from the spirit realm across the threshold into reality, it hovered above her hand, slowly spinning.”
It's something that is unique to her and can be quite dangerous to the natural lands (as we know that pure, concentrated spirit magic flowing can have adverse, chaotic effects.)
https://www.leagueboards.net/thread/74fd339a-b9be-4a95-a933-d9c149777e28/show-thread
Her magic leaches the lands of the natural, ambient magic, thereby causing something akin to "magical fallout" and irradiating the environment. This implies her magic is flooding and washing out the natural magics of the land… replacing it with hers: Raw, concentrated Spirit magic.

We know, from the information about Quinlons, that spirit magic in high concentrations is dangerous and adversely affects the physical realm, particularly when negative. Something further suggested in Syndra’s Biography:
”Such negativity had a strange, unpredictable effect on reality, and Syndra had grown far beyond his ability as a mentor.”
And further falls in line with information given to us about Fae’lor in “The Dreaming Pool” and Sisterhood of War Part 1: Old Wounds regarding the quality of the lands of the island before and after Syndra’s first and second rampages.
The fact that Syndra's mood state mirrors the effect of the Quinlons further substantiates this.

__________________________________________________________________

In regards to the specifics of how mages utilize magic (theory work that falls in line with everything we know):


https://preview.redd.it/jjzkxm9gwud51.png?width=770&format=png&auto=webp&s=ffd090eed5d8322403af7a85462e025aa99fd724
This is a graph detailing the process of breathing, specifically as it relates to the volume of air present in the lungs at any given time. Tidal Volume is the range of normal, unconscious breathing: The volume inhaled and exhaled normally.
As shown in the graph, after breathing out at Tidal Volume (the decline at that level), there's still more air present in your lungs due to them not having fully deflated. Thus, even after breathing out at normal levels)more air may be expelled: Expiratory Reserve Volume.
The reverse is true for the process of inhalation: Inhalation at Tidal Volume, then continuing to inhale to reach the Inspiratory Reserve Volume.
(Deep breath in-> inspiratory reserve volume, deep breath out-> Expiratory reserve volume)... Inhaling and exhaling a lot more air than you will in normal breathing... with the normal breathing level being tidal volume.
Big breaths In and Out usually require conscious intent, whereas the Tidal Volume is usually unconsciously regulated. After reaching the Expiratory Reserve Volume, more air still remains in the lungs, known as the Residual Volume. This is almost never accessed and exhaled, requires rigorous intent, and is dangerous to attempt. The total span of these is the Total Lung Capacity.

Now, to apply this concept to mages:
Most mages seemingly don’t consciously draw upon magic, rather they passively draw in and absorb magic, similar to the tidal volume of breathing. Following this logic, there would remain a base level of magic that "exists" within the mage... This doesn’t mean it is innately produced, it is just a sink that's partially filled. (For comparison, relate it to the Expiratory Reserve Volume.)
As such, most mages will only know about emitting magic... not absorbing it, because most of the time, they're just consciously pushing out and manipulating magic, instead of consciously drawing it in.
More adept mages know how to consciously draw in more magic than they'd normally have access to, and know how to regulate the intake, use and emission: Ryze in From the Ashes is an example of this, displayed when trying to teach Kegan:
“You do not create the air you breathe,” the sorcerer said. “You draw it inside you, letting it sustain you. You use it as your body requires, and then release it as you exhale. It is never yours. You are just a vessel for it. You breathe in, you breathe out. You are a channel through which air flows.”
Kegan made to release his breath, though his master shook his head.
“No. Not yet. Feel the air in your lungs, Kegan. Feel it pushing at the cage of your body. Feel it straining to escape.”
And
"Therein lies the problem,” his master observed, reading his posture. “I told you the air was not yours, yet you are thrilled with yourself for how long you kept it inside you. It is the same with magic. You want it, believing it can be owned. You cling to it, forgetting that you are merely a channel through which it passes. You choke it in your heart, and in your hands. And so the magic is strangled in your grip, because you see it as something to bind to your will. It is not, and never will be. It is like air. You must draw in what exists around you, use it for a moment, then let it free.”

Lissandra, in Legend of the Frozen Watchers, is another example:
“Summoning every last iota of the ancient magic around her, including that of her allies, she sacrificed everything to seal the rift-between-realms with True Ice, entombing the Watchers within it.”

When you try to take a deep breath in, the air eventually starts fighting to get out... the balloon is strained; you can't retain that level and, inevitably, the air escapes. Similarly to Ryze's explanation of why Kegan was failing at storing the magic.

From this, I posit what happens with mages around petricite is similar to what happens when you enter a vacuum: Those unaware and not consciously regulating the level of air will have their breath stolen. However, if you are aware, and know about the base concepts of consciously breathing, you will be able to store your air for a period of time before it gets taken. And with training, the level you are able to store, and the duration of which the breath may be held, increases. (You can relate this to holding your breath underwater, you know not to exhale... and if prepared, you know to inhale more than normal and hold your breath.)
Petricite nullifies magic by absorbing it, effectively sapping and stealing the mage’s reserves. For those aware of its properties, and adept at manipulating magic, they would be able to “hold their breath” i.e. hold their magic tightly for a short while, enabling them to continue controlled usage of it. An example of this is seen in the Ryze Cinematic, "Call of Power", when Ryze performs magic in the Petricite Forest.

It should be noted this isn't a literal 1:1 transition of concepts, it’d likely be much harder to recognize and consciously regulate the levels of magic (as displayed by Kegan), but the fundamental concept would remain the same. To be clear though, this does not speak to the shaping of magic and how it manifests for each mage. How each mage manifests the phenomenon is tied to their ideals and the cultural influences shaping it and to an extent, is ultimately personal: e.g. Lux being tied to "light", and those in The Freljord being more inclined to ice and shamanistic magics etc.
As said before, each person's approach to magic is pretty unique... Even within the Yun Tal, there are proficiencies and unique understandings/perspectives of shaping magic, this is what enables them to keep making new axioms and experiment further).
To use an example that ties back to the theory proposed, Sylas' innate approach is to be able to see/sense it and copy/take that "template"... Akin to a copiecheater in class who takes someone's homework. If he learned, he likely would have the capacity to do his own crafting of spells/magic.
You can consider it the reverse of Lissandra/Ryze... in a sense (theory-wise), he's currently only able to inhale consciously and exhale passively (tidal volume-> Inspiratory Reserve Volume) but not quite able to do it passively. His "tidal volume" is negligible, but his "lungs" are very elastic so can inhale a lot, however, similarly to an untied balloon, would be forced to expel most of the magic once it's not being consciously drawn in. Added to this, there is likely a limit to how much he can take in at any given time, less he risks being overloaded.
The Petricite would therefore act as the containeoxygen tank for the magic absorbed... allowing him to access it whenever needed.. whereas without it, he's constantly been shown to immediately use the magic upon absorbing (can't hold it for long...if at all).
In regards to why he can't consciously absorb ambient magic, it's likely too diffuse and "unconcentrated"/""unstable", whereas the magic stored in petricite and other mages etc already has a stable template... concentrated in once place, thereby enabling to have a firmer "grasp". Sorta like how u can pick up a block of ice, but doing the same with water or vapor is much harder.... it "slips" out. Relating back to if his base volume is low, but the "elastic potential" of his "vessel" is high, the diffuse magic absorbed wouldn't be much in the first place, plus he hasn't innately adapted an application to shaping the magic himself, so he naturally does what he's best suited to: Inflating his proverbial balloon by filling with the concentrated, stabilized templates of others and emitting it (or storing in the petricite).
TL;DR on mages, and Scath’s thoughts on the theory:
https://twitter.com/LaurieGoulding/status/1274390411448991746https://twitter.com/LaurieGoulding/status/1274401745242738688


Relevant Reads on Universe:
https://universe.leagueoflegends.com/en_US/story/from-the-ashes/https://universe.leagueoflegends.com/en_GB/story/axiomata/https://universe.leagueoflegends.com/en_US/story/leona-color-story/https://universe.leagueoflegends.com/en_US/story/champion/syndra/https://universe.leagueoflegends.com/en_US/story/the-dreaming-pool/https://universe.leagueoflegends.com/en_US/story/ahri-colohttps://universe.leagueoflegends.com/en_US/story/legend-of-the-frozen-watchers/https://universe.leagueoflegends.com/en_US/race/vastaya/https://www.reddit.com/syndramains/comments/8zpvyx/the_dreaming_cave_short_story_text_for_those_that/https://universe.leagueoflegends.com/en_US/story/for-demacia/https://universe.leagueoflegends.com/en_US/story/flesh-and-stone/https://universe.leagueoflegends.com/en_US/story/galio-color-story/https://universe.leagueoflegends.com/en_US/story/shackles-of-belief/https://universe.leagueoflegends.com/en_us/story/demacian-hearthttps://universe.leagueoflegends.com/en_US/story/xayah-color-story/https://universe.leagueoflegends.com/en_US/story/sisterhood-of-war-i/https://universe.leagueoflegends.com/en_US/story/sisterhood-of-war-ii/

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Flavor of life information regarding entities seemingly comprised of magic: Spirits and Celestials.

Spirits:
Spirits are the natural denizens of the Spirit Realm, everything that exists upon the physical realm is said to have a spiritual reflection, as learned in Riven's color story, "Seams and Scars".
“I’m a mender,” she said as she held the pottery out to a wide-eyed Riven. “No need to replace anything.”
Riven took the plate and examined it. “How does it work?” she asked, running a finger down a thick black seam.
"Everything has a spirit, and every spirit wants to be whole. I ask them what they need to mend, and give it to them.”
The concept of “time” exists differently from how it does in the physical realm… if it exists at all (Evidenced by Bandle City, as well as the Vastaya Forests). Many spirits seemingly start as something primordial, shapeless, and barely sentient before being tied to varying concepts, fundamentally shaping their interaction with the world, as somewhat evidenced by Evelynn and the nature of the Spirit Gods (Spirit gods, if completely forgotten, revert to the state described). It is not known if this is true for all residents of the spirit realm. Yordles are fundamentally different from other spirits encountered. I.e. they are much more physical and “substantial”.
The Spirit Realm itself is also comprised of “pocket dimensions” that do not have a physical realm correlation. The Glade is an example of this, the dimension of the Fae (of which Lulu’s companion, Pix, is a part of). It is theorized that Bandle City may be an offshoot of The Glade.
When mortals die, their souls are transported to the Spirit Realm, upon whence they’ll be placed in the Afterlife/world. Many "afterlife/afterworld" pocket dimensions exist, Mitna Rachnum (Mordekaiser's death realm) is one of them. Rarely (relatively speaking) do souls make their way into Mordekaiser's realm however. The Shadow Isles deserves mention as the catastrophe that occurred warped the rules of the natural worlds, as well as life and death. The raw necromantic (spiritual) magic that suffuses the lands has warped reality and stilled the passage of time. It has become a region of undeath as a result of the trapped souls being unable to truly pass on.

Aside from Yordles, the Fae and souls, other spirits exist, those standing out being Demons and Spirit Gods:

All demons are spirits, not all spirits are demons. I.e. Demons are a specific type of spirit. (This is for actual demons, not entities that have been labelled demonic despite being of human/physical or even celestial origin.) They subsist and feed on emotions, specifically those that are negative or overabundant to the point of negativity/overindulgence. They also perpetuate these feelings either directly, or indirectly in mortals. E.g. Evelynn feeds on agony and pain, and will seduce then torture people, feeding off of their pain. Tahm Kench on the other hand, subsists on misery resulting from greed, gluttony and addiction. He will tempt the person, and when they fall prey to that, will feed off of them. Demons can feed incrementally or devour the person wholly... sometimes literally, sometimes metaphorically. Generally it ultimately results in the person's death.

Spirit Gods are best described as “spiritual embodiments of concepts and cultural ideals”. They are ancient beings granted relevance aeons prior to common mortal existence. They hearken back to when the barriers between realms were ephemeral, thus could gain footholds in the physical plane and mortal cultures. It is theorized that they were originally spirits of certain concepts that managed to link themselves to the culture of mortals, gaining power, form and true sapience due to the increasing worship and cultural attention. Others hypothesize that they themselves were completely “born” of the combined perceptions of a staunch faith. Whatever they may be, it has been noted to be incredibly unlikely for a new Spirit God to form as the conditions of the current worlds do not favor it. Instead it’ll be more likely for an already established entity to fill that attention.
Points to note regarding Spirits:
  • To an extent, every spirit so far has a basis on perception... Not everything is literally "I need you to believe in me for me to live." For demons, their source of "attention" or gaining sustenance is based on the emotion/mental energy that they are draining and perpetuating. Not necessarily a need for belief. Though many do have their own cults of worship, so it's likely that some of that energy can be fed upon too... but ultimately, it's the energy of the emotion/feeling/concept that needs to be there, not a belief.
  • A demon will take shape based on the desired appeal of the person perceiving them. To a lusty, heterosexual man, Eve will appear as an incredibly sexy, sultry lady, thereby tempting him to pursue her. Tahm Kench will appear as a seller or peddler of goods and fortunes, an auctioneer… perhaps even a Casino roulette. Whatever will appeal to and best exploit that person's inner weakness and temptations.
  • Spirits can physically take form by animating and using physical materials nearby, scrapping them together to achieve the desired form (As we see with Fiddlesticks and Volibear)... they can also materialize as condensed raw magic given form. There are rules and limitations guiding how they manifest of which we haven't been privy to. However, we can assume it's based on their current strength, abundance of magic around and the context of the situation. They can choose a form, but often will appear based on the perceptions and inherent beliefs and moods of the surrounding mortals. But yes, they can shapeshift and are the reason why the Vastayashai'rei and their descendants, the Vastaya, have such fluid form.

*Nagakabouros has been confirmed to be a Spirit God, born of the Spirit Realm. The true scope of her being is not known beyond being linked to the concepts of Life, Chaos and Motion. Other examples of Spirit Gods include Kindred, the Freljordian Demigods and Janna. Demons include Fiddlesticks, Raum, Nocturne, Tahm Kench and Evelynn.


Celestials:
Those of the Celestial Realm are known as Celestials. The antithesis of the Void and its denizens, The Watchers. The Celestial Realm and its inhabitants are heavily centered around creation and maintenance. Not much is known about these timeless entities however they played a key role in the creation of the cosmos as well as Runeterra and its development as a whole. Fate and the celestial machinations guiding mortal existence can be interpreted by looking to the heavens however, to the ire of some, Mortals are not beholden to these preset destinies, and instead often create their own.
The Celestials that we know of are Aurelion Sol, his kin, The Aspects, Bard, and Soraka.
Aspects are the pure ideals/celestial concepts made “personified”, and will occasionally bind with a mortal host and traverse Runeterra to do whatever work is needed.
*(Edited in for clarity:) The Ascended are indirectly rigged to Aspects (celestial concepts). Ascension doesn't necessarily grant them celestial magic, it dramatically magnifies all of their previous traits.
https://twitter.com/LaurieGoulding/status/1222583655794524160
_______________________________________________________________________________________________________
I see you’ve reached the end, my weary traveler. Feast on some cookies and recoup. In regards to any questions and theories, happy to discuss in the comments. If in relation to the various creatures and their more specific interactions with Magic, The Great Chronicler, Sharjo, is doing a TL;DR on the Races of Runeterra which will likely touch on many of those aspects. So I'll leave that to him. For awesome, quick questions or more in depth conversations with fans of the Lore of League, join the discord server :D
https://discord.gg/dYyW6KT
Thanks for bearing with me! Hope this explained things in a clear manner.
submitted by Psyr1x to loreofruneterra [link] [comments]

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Red v. Blue: Color Symbolism & Americana in Twin Peaks

Note: I'm writing this as someone who has watched the entire original series, Fire Walk With Me, The Missing Pieces, and The Return, as well as other features from Lynch's filmography (Lost Highway, Mulholland Drive, Elephant Man, Blue Velvet, Eraserhead); marked for spoilers now, do not proceed if you haven't seen them all. This is a longpost for Twin Peaks-obsessed nuts like me.
One of the things that remains a statement of the original incarnation (and thus, a statement by being substituted with HD digital cameras in The Return) is Twin Peaks's absolute mastery of the highly saturated 4:3 box TV aesthetic. I've heard Lynch was adamant the color palette not be corrected to a grittier, desaturated version when execs received the tapes. It's part of what's made so many iconic sequences and shots from the original run hallmarks of Tumblr and Instagram accounts aplenty. Twin Peaks came (and could be argued, ushered) on the precipice of a major shift in the television format. We would see the contemporary form of television media developed further with shows like The Sopranos in the HBO prime cable era, or The X-Files (no wonder Chris Carter plundered Twin Peaks's cast for his own attempt). As a marker for the end of the 80s and its preceding decades though, in many ways Twin Peaks to spoke to a form of TV largely since faded: soap operas and sitcoms and serials. It's part of why I loved the metatextual inclusion of the soap opera Invitation to Love, allowing the show to reference its own stylized dramaturgy.

Jade & Emerald... Jade give two rides, hm?
Very specifically, I find the series loves to riddle blue and red, like one oni to another. Fire and water. Hot-cold (like the shivery feeling Audrey gets when she holds an ice cube on her bare skin for a long time). The red and blue on Mike's TP varsity letterman jacket could be the most striking and concise marriage of this dynamic pairing. Donna & Maddie dive into this in the season 2 opener, scheming at the Double R (docked points for the silly jailhouse seduction routine by Donna, though). Subtler in palette but more obvious in Americana, Major Briggs's omnipresent blue uniform incorporates red in his breast patch (and Don S. Davis's ruddy-warm complexion, imo) speaking to his inherent patriotism as part of the Air Force. On more than one occasion Big Ed is spotted with a red & blue flannel.
Much to be said about the pairing of Bobby & Mike, comparing to BOB & MIKE; MIKE saw the face of God, but Bobby is the one who saw the light in this duo.
The flashing lights of a cop car. Dr. Jacoby's iconic 3D glasses-flavored shades (note that Jacoby and Ben both hailed from the Robert Wise-directed 1961 film adaptation of West Side Story, the famous 50s musical depicting rival gangs experiencing a Romeo & Juliet plot amidst culture clash in NYC). Lil the Dancer, communicating through expressive dance a coded message in FWWM. A barbershop quartet in the background behind Coop & Albert in "Coma".
I believe it's The Secret History of Twin Peaks book that is paired with red and blue filter lenses, so you can view certain hidden information? Either way, Lynch likes his 50s/60s Americana; reminds me of Castle Horror gimmicks.
The blue flower was a central Romanticism symbol; as blue roses don't occur in nature, they hold an air of mystery and fantastic possibility. Tennessee Williams used the blue rose to symbolize the fragile & unique character Laura(!!) in The Glass Menagerie.
The sign outside One-Eye Jack's. Red pairs often with green or black in gambling/casino situations; from the card deck motif for the sex workers to the mix-match patches of a roulette wheel. The malfunctioning lift for Leo in "The Orchid's Curse." The stage behind Julee Cruise during Roadhouse performances, especially "Lonely Souls." Even though the Red Room is known for its red, we see eventually that the Lodge holds strobing blue lights and the milky cataracts of doppelgangers. In a more peaceful sense, blue light washes over Laura as she smiles in the Lodge at the end of FWWM, reunited finally with her angel.
You can practically hear the buzz of the neon zapping into life from here. Knowing how important electricity is to Twin Peaks, these little details really stand out.
Ben and Jerry, at various times, switch between the two to complement each other much like the Miser Brothers. We also see it in Ben's interactions with Catherine; their affair in "Traces to Nowhere" finds Catherine clad in a powdery blue blanket, Ben's fiery tie, Catherine's ruby toenails (sidenote: not a fan of the Tarantino interaction). We see more of this Ben-Catherine color scheme in "Cooper's Dreams" during the Iceland convention with Leland's impromptu dancefloor breakdown. Ben, as central locus for Twin Peaks's criminal element, seems to be a lightning pole for these color dynamics. Notable is his integral need as a character to keep his publicly clean image and seedy underworld dealings separate, the perfect human symbol for Lynch's sequence in Blue Velvet's intro depicting the rotting & squirming insects buried beneath the idyllic Levittown surface of Lumberton. And Ben, even beyond his perennial cigar, enjoys many scenes by the fire of a hearth.
Ben floats through the two by himself on a regular basis, which I think ties into his role as the uber 80s corporate & cold American businessman, espousing social niceties & charm but hiding his sinister and impulsive skeletons in the closet. It's almost like he should be Lodge, but he's only run parallel to it as a human being.
Likewise, when it comes to the Lodge, BOB and the Man from Another Place/The Arm make a perfect red-blue pair. I noticed this especially in FWWM during the chaotic convenience store sequence. Given that during the night the sky can range from black as a cup of Coop's coffee to a Prussian shade, by following a Goethe color theory mindset, we can admit "Blue is a darkness weakened by light." BOB never comes off weak, but as a possessing spirit, for the viewer, his sudden appearances/reveals herald a (at times literal) spotlight into the black oil that is his essence (follow this link for a Youtube vid that informed some of my own theories). Goethe characterizes blue as common (think of country folk and bikers and truckers), as well as cold and melancholy, powerful. Red is much easier for The Arm; in addition to evoking the Christian iconography of a devilish imp figure, he is pure fire, the kind that truly walks with you (Goethe considers red as beautiful, dignified, closer to the essence of light; perhaps this echoes the Neoclassical Venus statue found often with Red Room curtains, or the red lipstick of the various beautiful women commonly prey to Twin Peaks).
BOB's always clad in blue denim to match The Arm's impish red suit. Noticeable since they remain the two most active agents as Lodge creatures, continuing the BOB/MIKE dualism that existed pre-show.
Given the only color left to throw in is white (HMM,, White Lodge? Sarah's pale horse? Leland's hair? The stuffed arctic fox in Ben's office? That weird long-faced elk thing at the Packard-Martell house? Pete and Coop enjoying/trying to order a mug of milk? The Tremond/Chalfont boy's white mask?) and you have the Star-Spangled Banner itself (the mini-flag at Twin Peaks Sheriff's office that flanks Coop while he's sitting across the table from Dr. Jacoby, as well as Coop's fixation on the full-sized incarnation while he's in the Bros. Fusco's office during his Dougie stint in The Return, are just two instances). Notable as a tri-color national aesthetic, red white & blue sometimes finds its way back in altered forms: straightforward visual representation with the Icelandic investors, as well as more tonally & artistically-derived influence from Lynch's favorite country (we'll forget the agonizing French hookup leaving scene from The Return and think more of Monica Bellucci's dream sequence, or Ben & Jerry orgasming over fresh baguettes with brie).
Great shot from Tim Hunter here.
Part 9, \"This is the chair.\" I remember this sequence being a spark of sorts, tantalizing to see Coop stir somewhat from his Dougie stupor.
While it should come as no surprise an American show would have many American-specific themes, I'm often convinced that Lynch is using the visual shorthand to simultaneously sing, criticize, celebrate, and reflect on what it means to be America. It is not coincidence that Dale Bartholomew Cooper's name reflects the notorious Pacific Northwest hijacker D.B. Cooper, or Harry Truman with the 33rd President (who, mind you, ordered the atomic bombs dropped in WWII). Or Franklin "Frank" Truman with the 32nd, for that matter. Coop openly ponders the Kennedy assassination (itself rife for conspiracy theories and speculation, much like TP) in a log to Diane, as well as Marilyn Monroe's involvement with the family; who else is Laura Palmer but a hometown Monroe?
Much like D.B. Cooper, Coop took a historic leap.
I would love to dig down deep and really review all of his work to understand more about Lynch's fixation on Lincoln (a portrait is in the Donna/James classroom when Laura's death is announced; a dramatic shot in Blue Velvet fixates on Lincoln Street which divides the town's good/bad parts & has an antagonist by the name of Booth; the "Gotta light?" Woodsman in The Return).
Now if someone could explain this connection... Dick says this right before the fire alarms go off and swamp Leland with water while BOB rams Leland's head in to break his last vessel and escape from justice.
Why Lincoln? I refer to it as The House Divided. Lincoln is one of the most recognizable presidents, partially due to his assassination (Kennedy echo), partially due to his role in the Civil War and how America resolved its most divisive internal conflict. He's emblematic of the Old America and the New America, slavery and post-slavery, secession and preservation. Somewhat like Republicans & Democrats, red v. blue. We know the toy Lincoln Logs, we hear the term Lincoln Lawyer, he's even one of the faces on Mt. Rushmore (referenced explicitly in The Return - "There they are Albert, faces of stone"- as well as compositionally in "Cooper's Dreams"); given the existence of both a Black Lodge and White Lodge in mythos, I think it's safe to draw at least some broad comparison to black America and white America (as well as Windom Earle's fetish for chess). Even as a goofier entry during Season 2's decaying period, Ben's mental lapse into General Robert E. Lee and fixation on the Civil War (mirroring Johnny Horne's fixation with the indigenous headdress and colonist America) gives some meat to this motif. Although it's never quite outright verbalized in show, one gets the sense that America is inherently built on some original sins. The water in the well was poisoned before the Trinity test
Notable too for the context of having Hawk (Nez Perce) included in this recreation. Mt. Rushmore was originally a sacred place for the Lakota Sioux; its present condition is considered desecration to their culture. America in its current incarnation was founded on the genocide and forced relocation of its indigenous peoples; Twin Peaks is loaded with Native American patterns and imagery, i.e. The Great Northern.
Note as well that red, by itself, can easily be tied to Twin Peaks's lifeforce, and by extension Lynch's entire repertoire. Fire. Red velvet curtains. Lipstick and nail polish. Blood. Pete's fisherman flannel. Audrey's heels, and her cherry trick. Norma's cherry pie. Log Lady's frames. "Let's rock" on Agent Desmond's car in FWWM. The women at One-Eye Jack's. The blooming roses peaking through white picket fences in Blue Velvet. The vast majority of neon signage (The Roadhouse especially). The traffic light at Sparkwood & 21. Leo's ostentatious Corvette. The lifeline zigzags on the high school walls. MIKE, in Philip Gerard, is fond of red tops, connecting him directly with The Arm. Much is made of Twin Peaks's proximity to Canada in the original series; the corrupt Mountie during the internal investigation arc stands out. The balloons at Dougie's corporate plaza. The Scarlet Letter. Lancelot Court, red door. Laura Palmer's Secret Diary.
Night time, my time. Red can be a carnal color, igniting passion, but also a warning to stop, turn back. Often we find it in the company of characters who have experienced a lot in Lynch's world, and not too much good.
And blue too. Blue is much more sparing in Twin Peaks, to greater mystical effect. Blue Rose. Laura's cold lips in the Pilot. Blue Velvet. Isabella Rossellini's dramatic eyeshadow as Dorothy Vallens. The waitress outfits at the Double R Diner. Leo's button-down when Shelly shoots him. The light in the morgue as Hawk tails Philip Gerard. The lifeline zigzags on hospital monitors (how they spike with Ronette, how they fall flat when Leland strangles Jacques). Ronette is swaddled in soft blue blankets during the S2 opener, her tilted head recalls Marian imagery (interesting from a Madonna-Whore complex standpoint); two episodes later her IV drip is tainted with blue dye, a visit from BOB. Maddie Ferguson's nightgown during her carpet-stain vision. Coop's iconic jammies. Rita's blue key & Betty's blue box in Mulholland Drive. The woman's hair at Club Silencio. Whenever television sets or camera footage shows up onscreen in Twin Peaks, there's a noticeable cool blue tint: think of that first tape, Laura & Donna dancing in the woods; the static showcased in the opening credits to FWWM; the footage of Coop gambling, obsessed over by Jean Renault. Gordon & Albert speaking together after meeting with Mr. C and watching Tammy walk away. Flashes of lightning. The sign at the Luna Lounge, where Fred Madison plays his discordant sax solo in Lost Highway.
Two dead girls wash up in the water. Calhoun Memorial's morgue stays bathed in blue light. Louise Bourgeois claimed it as hallmark, stating blue left behind \"the drabness of day-to-day reality\" for \"a world of freedom\", inner truths. BOB is certainly free.
Beyond red and blue, the colors I tend to notice in Twin Peaks are pink and green (notable for following a warm/cool polarization as well), which do not concern themselves to the same extent with Americana, if at all. Pink is much more sparse in its application, typically feminine: Nadine's prom dress during her suicide attempt in the S1 finale; Naido/Diane's bathrobe in The Return; the drapes behind the new One-Eyed Jack's girl Ben sleeps with in "Zen" (purposefully designed to evoke a vagina, in my opinion); fudging into purple, but we can count the Mauve Zone and Coop's run-in with Naido to an extent; Gersten Hayward's princess outfit during her piano performance for the Palmers; the trio of Candie, Mandie & Sandie; the gut-churning Pink Room sequence from FWWM with Laura & Donna.
Candie was a surprising standout for The Return. I felt these girls were a commentary on One-Eyed Jack's in the way the Mitchum Bros. were commentary on Ben & Jerry; where Ben & Jerry enjoyed public acceptance but indulged in dark secrets and ran through vulnerable sex workers, Bradley & Rodney have a dark reputation/entrance but ultimately possess hearts of gold, rescuing at-risk women like these three.
Green is more expansively utilized, and supernatural in tone: the billowing leaves of those Douglas firs in an ominous breeze; the iconic Twin Peaks font's outline; the guiding light we see through Dougie's eyes (which I assume has always been a part of Coop's psyche and intuition); Dougie's iconic oversized jacket; the infamous Owl Cave ring; the vintage lampshade adorning Ben's desk; the childhood bike Ben fondly recalls in The Return; the framed picture of the tall pine in the Sheriff's Department lobby; the tiny fir stuffed by the partition in the Palmer household; Jade & Emerald, even. Ben says to Leo, conspiring to burn the mill in "The One-Armed Man" - "Three nights, Leo. Green light." Something about it reminds me of Jay Gatsby's over-analyzed yearning green light from the F. Scott Fitzgerald classic; the idea of the American Dream with wanton capitalism, and how it's impossible to achieve (am I crazy for thinking there's a connection between Big Ed's Gas Farm's neon egg sign and the West Egg/East Egg class divide?).
Of course, the owls are watching. Much like the eyes of Dr. T.J. Eckleburg.
Ed's business harkens to how convenience stores (early-to-mid-century modernist American consumerism) were both the pumping blood and desiccated bone of our culture, as well as the Woodsmen womb. It also reminds me of old-style egg timers, and what is Twin Peaks but a show obsessed with the manipulation and perception of time? Was it the chicken or the egg that came first? Is it future or is it past?
By the time of The Return, we have lost these overly saturated tones, but the direct symbolic use of color is still integral to a Peaks viewing. I find it even more interesting that The Return made extensive use of black & white footage. Eraserhead and The Elephant Man alike (I've found both hold the spores for concepts and aesthetics fully developed in Lynch's later filmography, like the chevron Lodge floor pattern we all dearly love) were filmed in this manner; I feel Lynch chose this as nod to this earlier work, as well as the old formats of pre-color TV and film, like WWII newsreels. I find it relevant as well that older generations dream in black & white, a vanishing phenomenon which is directly related to the media of their era. B&W film informed the visual rhetoric of their unconscious minds; we, as younger Americans, dream in Technicolor.
This is the first shot we see of The Elephant Man. Notice how this is specifically his left arm, hand floating over the flame. Later in the film during a particularly moving sequence, Merrick first proves he is capable of speech for the first time by reciting the 23rd Psalm in a louder and louder tone, mirroring Annie Blackburn's prayers while Windom Earle led her bound into the Lodge.
The black & white sequences occur within the Lodge, relate directly to the Lodge - may Part 8 live forever in its atomic power - or otherwise involve unexplained phenomena (Cole's Monica Bellucci dream). By the time of The Return, a disconnect with the past and nostalgia is a core theme. The colors have faded. Coop, a half-baked shadow of himself, only gets restored by the chance mention of Gordon Cole's name in Sunset Blvd. Note Billy Wilder's 1950 film revolves around an aging actress lost in the reverie of her long-gone prime. (Also note her insistence, when William Holden's character asks her about the Salome film script, she's not conducting a "comeback" but a *return*; this, I feel, ties in as well to Major Briggs's underappreciated vision scene, emphasizing the idea of a return.) Although not shot in black & white, Pete, assisting Catherine as she tears apart their library, pauses for a moment during "The Last Evening" to linger on his high school yearbook. He's lost in the old pre-color photos, in the memory of Midge Jones, a man we never know. He's returned to a place in his youth, much like Garland's return to the gleaming, radiant marble of the fantastic palazzo in his S2 vision.
These two live in a retro-futurist Art Deco fever dream, accompanied the very appropriate Slow 30s Room soundtrack piece. Everything about the Fireman & Senorita Dido tells me of an America past its prime. I'm also convinced this was what Lynch envisioned for Briggs's palazzo; if only Don S. Davis was alive for The Return.
There's a plethora more I could get into, definitely for another thread: the preoccupation with trinities, animals, rings, technology, fine art references, and sonic elements are on my mind as well. I need to rewatch The Return again soon so more connections and thoughts are present. Let me know if you guys enjoyed this rambling mess!
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A thousand words wasn't enough? Here's five thousand.

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communicate communication communications communist communities community comp compact companies companion company compaq comparable comparative compare compared comparing comparison comparisons compatibility compatible compensation compete competent competing competition competitions competitive competitors compilation compile compiled compiler complaint complaints complement complete completed completely completing completion complex complexity compliance compliant complicated complications complimentary comply component components composed composer composite composition compound compounds comprehensive compressed compression compromise computation computational compute computed computer computers computing con concentrate concentration concentrations concept concepts conceptual concern concerned concerning concerns concert concerts conclude concluded conclusion conclusions concord concrete condition conditional conditioning conditions condo condos conduct conducted conducting conf conference conferences conferencing confidence confident confidential confidentiality config configuration configurations configure configured configuring confirm confirmation confirmed conflict conflicts confused confusion congo congratulations congress congressional conjunction connect connected connecticut connecting connection connections connectivity connector connectors cons conscious consciousness consecutive consensus consent consequence consequences consequently conservation conservative consider considerable consideration considerations considered considering considers consist consistency consistent consistently consisting consists console consoles consolidated consolidation consortium conspiracy const constant constantly constitute constitutes constitution constitutional constraint constraints construct constructed construction consult consultancy consultant consultants consultation consulting consumer consumers consumption contact contacted contacting contacts contain contained container containers containing contains contamination contemporary content contents contest contests context continent continental continually continue continued continues continuing continuity continuous continuously contract contracting contractor contractors contracts contrary contrast contribute contributed contributing contribution contributions contributor contributors control controlled controller controllers controlling controls controversial controversy convenience convenient convention conventional conventions convergence conversation conversations conversion convert converted converter convertible convicted conviction convinced cook cookbook cooked cookie cookies cooking cool cooler cooling cooper cooperation cooperative coordinate coordinated coordinates coordination coordinator cop cope copied copies copper copy copying copyright copyrighted copyrights coral cord cordless core cork corn cornell corner corners cornwall corp corporate corporation corporations corps corpus correct corrected correction corrections correctly correlation correspondence corresponding corruption cos cosmetic cosmetics cost costa costs costume costumes cottage cottages cotton could council councils counsel counseling count counted counter counters counties counting countries country counts county couple coupled couples coupon coupons courage courier course courses court courtesy courts cove cover coverage covered covering covers cow cowboy cox cp cpu cr crack cradle craft crafts craig crap craps crash crawford crazy cream create created creates creating creation creations creative creativity creator creature creatures credit credits creek crest crew cricket crime crimes criminal crisis criteria criterion critical criticism critics crm croatia crop crops cross crossing crossword crowd crown crucial crude cruise cruises cruz cry crystal cs css cst ct ctrl cu cuba cube cubic cuisine cult cultural culture cultures cum cumshot cumshots cumulative cunt cup cups cure curious currencies currency current currently curriculum cursor curtis curve curves custody custom customer customers customise customize customized customs cut cute cuts cutting cv cvs cw cyber cycle cycles cycling cylinder cyprus cz czech d da dad daddy daily dairy daisy dakota dale dallas dam damage damaged damages dame damn dan dana dance dancing danger dangerous daniel danish danny dans dare dark darkness darwin das dash dat data database databases date dated dates dating daughter daughters dave david davidson davis dawn day days dayton db dc dd ddr de dead deadline deadly deaf deal dealer dealers dealing deals dealt dealtime dean dear death deaths debate debian deborah debt debug debut dec decade decades december decent decide decided decimal decision decisions deck declaration declare declared decline declined decor decorating decorative decrease decreased dedicated dee deemed deep deeper deeply deer def default defeat defects defence defend defendant defense defensive deferred deficit define defined defines defining definitely definition definitions degree degrees del delaware delay delayed delays delegation delete deleted delhi delicious delight deliver delivered delivering delivers delivery dell delta deluxe dem demand demanding demands demo democracy democrat democratic democrats demographic demonstrate demonstrated demonstrates demonstration den denial denied denmark dennis dense density dental dentists denver deny department departmental departments departure depend dependence dependent depending depends deployment deposit deposits depot depression dept depth deputy der derby derek derived des descending describe described describes describing description descriptions desert deserve design designated designation designed designer designers designing designs desirable desire desired desk desktop desktops desperate despite destination destinations destiny destroy destroyed destruction detail detailed details detect detected detection detective detector 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effect effective effectively effectiveness effects efficiency efficient efficiently effort efforts eg egg eggs egypt egyptian eh eight either ejaculation el elder elderly elect elected election elections electoral electric electrical electricity electro electron electronic electronics elegant element elementary elements elephant elevation eleven eligibility eligible eliminate elimination elite elizabeth ellen elliott ellis else elsewhere elvis em emacs email emails embassy embedded emerald emergency emerging emily eminem emirates emission emissions emma emotional emotions emperor emphasis empire empirical employ employed employee employees employer employers employment empty en enable enabled enables enabling enb enclosed enclosure encoding encounter encountered encourage encouraged encourages encouraging encryption encyclopedia end endangered ended endif ending endless endorsed endorsement ends enemies enemy energy enforcement eng engage engaged engagement engaging engine engineer 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