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Pro Evolution Soccer - eFootball PES & Winning Eleven

The front page for eFootball Pro Evolution Soccer (PES) & Winning Eleven. #eFootballPES2021 #ThePitchAwaits
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Free Download 'GTA 5' PS4, Xbox One, PC Full Crack & cheats

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How do I play Xbox Game Pass for PC games offline?

I am trying to play a game called No Man's Sky offline because I need to speed up time in the game, but whenever I try to play offline on my PC, it gives me a bunch of error messages. Is there any way to play offline? What is the process I have to go through to get this to work?

Also, as far as I know, this post is the first of it's kind, so hello everyone looking back at this post when it is archived to try to find the answer to your problems. I will add an edit once I find a solution.
submitted by TitanMaster57 to xbox [link] [comments]

Is there a way to keep xbox game pass pc games and play them offline after subscription ends?

Title
submitted by yeahss0 to Piracy [link] [comments]

Can I play Xbox PC Game Pass games offline?

Title. I currently don’t have internet so I was curious if I downloaded games at my girlfriends house if I could play them offline at my own?
submitted by gagetheman to xboxone [link] [comments]

Trying to play a 2-player offline local game on my PC using 2 Xbox One controllers. Once we're in the game, player 2's car doesn't show up and he can't play. Any suggestions to fix this?

One thing to note: We're playing in a car, so we have no Internet connection and Steam is offline. I don't know if that matters in this case...
submitted by Stooge901 to RocketLeague [link] [comments]

Xbox one showing what game I'm playing on PC. Any way to turn it off without going offline every time?

As the title suggests, when I'm playing a game on my PC it shows me as online, and I get party invites and such while I'm playing. Even with the xbox app closed this happens. Is there any way to keep windows 10 from giving that information to the xbox app? Any help is appreciated!
submitted by trflweareok to xbox [link] [comments]

Just a rant, sorry if not right place, I have litterly just got a xbox one s back after having to sell my previous one over a year ago, and I can't even play a game, as I've not got live or game pass until I get paid In 3 weeks, I have to now sit and stare at the thing now, god dam it!!

submitted by nicolaa11 to gaming [link] [comments]

what should i do

so,i am a fighting game noob. i really want go deep into fighting game. but, i can not buy games legally.(because of currency problem and lack of payment method.) i use fitgirl repacks to get my games.(well,except brawlhalla.) is there anyway to continue improving my skills without playing online against real people? also,is there any way to play online using cracked copy?
submitted by GuaranteeRemarkable9 to Fighters [link] [comments]

Cyberpunk Update 1.1 - Patch Notes

Patch NotesSource

Patch 1.1 for Cyberpunk 2077 is now available on PC, consoles and Stadia!
In this update we focused on various stability improvements, which you can find outlined in the patch notes below. We will continue this work in patch 1.2 and other upcoming updates. At the same time we will keep fixing the bugs you encounter and listening to your feedback on how to improve the overall game experience.
Stability
Various stability improvements including:
Quests/Open World
UI
Visual
Achievements
Miscellaneous
PlayStation-specific
Xbox-specific
PC-specific
Stadia-specific
submitted by overspeeed to cyberpunkgame [link] [comments]

Assassin's Creed Valhalla - Title Update 1.1.0

Assassin's Creed Valhalla - Title Update 1.1.0

Assassin's Creed Valhalla - Title Update 1.1.0

Hey everyone,
We will be deploying Title Update 1.1.0 on Xbox Series X|S, Xbox One consoles, PlayStation®5 and PlayStation®4, Ubisoft Connect, Epic Games Store, Stadia, and Amazon Luna tomorrow: December 15, 2020.
Patch Sizes and Deployment Timing:
  • Xbox Series X|S: ~6.3 GB
  • Xbox One: ~5.7 GB
  • PlayStation®5: ~2.46 GB
  • PlayStation®4: ~2.4 GB
  • PC: ~5.6 GB
Deployment timing for all platforms: 1 pm CET | 7 am ET | 4 am PT | 11 pm AEDT

Please note that these timings are estimates and subject to change.

Check out the most notable changes with 1.1.0 below.

CONTENT


  • Added in-game support for the Settlement expansion and Yule Festival
    • The Yule Festival is a time-limited event with several festivities to enjoy and rewards to obtain. To bring this and future festivals to life, you'll see the arrival of the revellers just east of the current settlement.
    • We’ll provide more details about the Settlement expansion and the Yule Festival in our upcoming Yule Season Preview article. Stay tuned. 😊

Miscellaneous

  • Legendary animal trophies will now correctly appear in the Longhouse.

Balancing

  • Tweaked the NPC power level behaviour.
    • NPCs power will now be at a maximum difference of 51 below the player.
    • NPCs that are 51 power below the player will be highlighted in green.
    • World bosses will match the player's power level when the power exceeds the world bosses’ base level. (also applies to: Alpha animals, Zealots)
    • This change applies to all difficulties.
  • Added loot-able chests to the Grand Magaester's hideout.
    • Note: This hideout is only available from a very specific moment in the game. Spoilers. :)
  • Addressed an issue where the Crit. Spark rune would not work when slotted into bows.
  • Addressed an issue where wrong weapon stats were displayed for specific items.
    • Royal Guard
    • Viper Bow
    • Death-Speaker
    • The Mark of Sol
    • Doppelhander
    • Hundtoth

Game improvements

Performance and Stability

  • Improved stability and performance.
  • (PC) Addressed some freezes when performing specific actions for the first time.
  • (PC) Addressed an issue that could cause freezes during Splash Screen.

Graphics, Audio, Animation

  • Addressed various graphics issues.
  • Addressed various character or NPC animation issues.
  • Addressed various clipping issues.
  • Addressed an issue where fish may lay on its side during the fishing animation.
  • Addressed an issue where some NPCs would cut the air instead of wheat. \practice doesn’t always make perfect.**
  • Addressed an issue where NPCs that are being assassinated while being unconscious would sometimes get up during the animation.
  • Addressed an issue where Mimir's head tattoo would not be displayed correctly.
  • Addressed an issue with jagged sea foam.

Quests, World Events, Side Activities


  • Addressed an issue in A Sword-Shower in Anecastre where Aelfgar didn't move to the assault location.
  • Addressed an issue where players cannot complete Honor's Hubris.
    • Note: This fix will spawn Ljufvina again, reset her position, and restart the quest.
  • Addressed an issue that caused Tarben to follow Eivor everywhere when The Baker's Plaint wasn't completed. \Your watch has ended, Tarben.**
  • Addressed an issue where Fast Travel wouldn't be available under certain conditions when returning to England after completing the Hordafylke arc.
  • Addressed an issue where Allies would not help Eivor opening doors at the Isle of Ely Monastery. \Team work makes the dream work!**
  • Addressed an issue with the Settlement Anomaly's light beams that prevented players from completing the anomaly.
  • Addressed an issue in Well-Traveled where the objective would not update under certain circumstances.
  • Addressed an issue where Fenrir could get stuck underground
  • Addressed an issue where Eivor would sometimes be levitating during Assault outros. \No more Wingardium Leviosa for this one.**
  • Addressed an issue in Defensive Measures where Jotuns would be able to pass through the shield after the Bring the Invaders into the Shield objective was completed. \You shall not pass!**
  • Addressed an issue in Brewing Rebellion where the cutscene wouldn't trigger when the door was opened by an NPC by accident.
  • Addressed an issue in The False Ealdormancy that prevented players from completing it under certain conditions. \This Hunwald ain’t loyal...**
  • Addressed an issue in Kingdom’s End where Guthrum doesn't leave the Hamptun Blockade area after releasing the prisoners or could randomly become inactive.
  • Addressed an issue in A Sword-Shower in Anecastre that prevented players from completing the quest.
  • Addressed an issue in The Goddess of Birth that prevented players from completing the event.
  • Addressed an issue in Glory Regained where players could become stuck on the platform with the horn.
  • Addressed an issue in View Above All where the quest objective would sometimes not update after closing the gates.
  • Addressed an issue in A Rivalry for the Ages where players couldn't complete the quest under certain circumstances.
  • Addressed an issue in The Boar with the Golden Nose where players couldn't complete a world event due to Lady Trotters not spawning.
  • Addressed an issue in Defensive Measures where players would die when returning to Asgard.
  • Addressed an issue in Cruel Destiny that prevented players from proceeding to the second phase of the boss fight. \Quest name checks out.**
  • Addressed an issue in Madness of the Stones that prevented players from proceeding with the quest.
  • Addressed an issue in Bleeding the Leech that prevented players from completing the quest.
  • Addressed an issue where Petra would run into the opposite direction of the Elk. \See this, Petra?**
  • Addressed an issue where players could sometimes not get back into the room with the Norns.
  • Addressed an issue in Giants of Fimbulwinter where Eivor could get stuck inside the quest area.
  • Addressed an issue in Smashing the Compass that prevented players from completing the quest.
  • Addressed an issue in War Weary where players couldn't re-enter the church under certain circumstances.
  • Addressed an issue in War of the Collectors where the world event wouldn't be completed under certain circumstances.
  • Addressed an issue in The Big Finish where the quest objective wouldn't update further.
  • Addressed an issue that prevented players from entering Skyrmir's Mitten in The Lost Cauldron.
  • Addressed an issue in Firing the Arrow where the quest objective would sometimes not update.
  • Addressed an issue where some players couldn't progress the game anymore upon reaching England after Title Update 1.0.4.
  • Addressed an issue with the SteinnBjorn encounter.

World

  • · Addressed various object or texture placement issues.
  • · Addressed various instances where the player could become stuck on objects.

Gameplay, Combat, AI

  • Addressed various NPC behavioanimation issues.
  • Addressed an issue that allowed players to shoot targets through walls (without using Piercing Shot).
  • Addressed an issue with spears not being effective to destroy windows.
  • Addressed an issue where the fishing hut kid was roaming Ravensthorpe instead of being at their house. \You’re officially grounded.**
  • Horses will now run away when being hurt with a torch.
  • Addressed an issue where Jotuns could sometimes warp into walls when shape shifting. \Gidgud**
  • Addressed an issue where monks would sometimes stand still and not perform their tasks.
  • Addressed an issue where hitting a horse with a Saxon boat will cause it to disappear when mounting it. \Insert what.gif here**
  • Sprint will now be interrupted by actions other than dodging.
  • Addressed an issue where Eivor would become invisible to AI detection when fast travelling during a dice game.
  • Addressed an issue where NPCs may randomly start pirouetting on a Saxon boat. \Whatever floats your boat I guess.**

Abilities, Perks, Skills

  • Addressed an issue where players couldn't perform heavy attacks with Frostruin or Sinner Skull.
  • Addressed an issue where Frostruin's perk wouldn't activate even when conditions are met.
  • Addressed instances where players were able to open barred doors with the Dive of the Valkyries ability.
  • Addressed an issue where the Level 2 Incendiary Power Trap couldn't be detonated a second time when the first trap was set off by an NPC.
  • Addressed an issue where Man's Best Friend wouldn't deal any damage to Zealots in some instances. \Good boi.**
  • Largely increased Mastery Points cap.

User Interface / HUD

  • Addressed various UI/HUD issues.
  • Addressed various localization issues.
  • Items that are part of a bundle in the Animus Store will now show the corresponding items in the Details Page.
  • Addressed an issue where players could sometimes lose weapons when performing a dual weapon swap.
  • Tweaked Reda's Informer icon to make it appear smaller.
  • Changed Adrenaline Fiend icon to make it more distinguishable from Adrenaline upgrades.
  • Torches/oil jars can now be dropped/put on the ground with Y/Triangle.
  • Addressed an issue that allowed players to get the beggar reward several times.
  • Addressed an issue where stats wouldn't update after leaving offline mode.
  • Addressed an issue where players couldn't interact with Reda anymore.
  • Added "OFF" to Quick-Time-Event Input type in the menu. (Turning this option off will allow the game to bypass mashing actions during some boss encounters)
  • Addressed an issue with Alpha Animals where players wouldn't be awarded the skill point when animals were not killed by the player.
  • Addressed an issue where Opals would not disappear from the map under certain conditions after collection.
  • Addressed an issue where Experienced Travelers would unlock locations for the wrong territory.
  • Addressed an issue where players wouldn't be able to create or load a manual save anymore.
  • Addressed an issue where Layla's laptop couldn't be navigated with Focused navigation.
  • Named Cloud saves appropriately.
    • Cloud saves will now be named Autosave/Manual/Episode Save CLOUD
  • Addressed an issue where Saves could be displayed as corrupt when saving when the internet connection is lost.
  • Addressed an issue on where the pathfinder setting resets to Custom after rebooting the game.
  • Addressed an issue on where cloud saves could disappear under certain conditions.

Photo Mode

  • Addressed an issue where filters reset to no filter when adjusting other values in Photo Mode.
  • Addressed an issue where the Photo Mode camera could get stuck in objects.
  • Photo Mode Frames will now function correctly.

System

  • (PC) Addressed an issue with the benchmark tool that caused the tool not to collect data for a moment after unpausing the session.
  • (PC) Addressed an issue where VRAM indicators did not correspond with actual VRAM consumption.
  • Reduced intensity and duration of the parry rumble. \Controllers go brrrr.**
  • (PS5) Addressed an issue on PlayStation®5 where the Season Pass wouldn’t be displayed as OWNED after purchase.
submitted by domvgt to assassinscreed [link] [comments]

This Week At Bungie 12/3/2020

Source: https://www.bungie.net/en/News/Article/49918
This week at Bungie, we prepare for next gen.
It’s been a while since we last spoke. I mean, it hasn’t been too long. We took a quick week off for holiday, but we’re back to the grind. There’s a bit to catch up on. Since the last TWAB, new Exotics have been discovered throughout Europa. Banshee has found new memories. The Deep Stone Crypt has been infiltrated. A dinosaur was sent into space.
Quite a few of you have been asking about raid statistics. It’s always fun seeing how many players took on the challenge for a completion during the first week. We dug through our databases and found some fun stats to share, and we’re happily surprised by how many of you completed your first ever Jacket Quest.
Day 1 Stats (Unique Raid Activity Clears)
Last Wish Garden of Salvation Deep Stone Crypt
4 551 29,814
Launch +10 Days Stats
Statistic Last Wish Garden of Salvation Deep Stone Crypt
Unique Raid Activity Clears 3,555 33,152 258,049
Total Player Hours 2,185,983 2,807,504 7,156,651
Total Kills 338,667,495 446,461,881 1,100,488,566
Total Deaths 32,734,027 42,676,699 85,008,596
A final fun fact: Over 979,680 Guardians unlocked The Lament since the quest went live. That’s a LOT of sword damage.
Now that we’ve covered the time that’s passed, let’s get back to business.

Light Keepers – Charity Update!

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Earlier this week we kicked off our Game2Give Light Keepers charity initiative and, to no one’s surprise, the Destiny community has shown up in force. At the time of writing this TWAB, you’ve already raised above $450k, and we’re still in the first week! Our overall goal is to raise $2 Million, and we're well on our way.
We also announced our charity milestone rewards, one of which you’ve already unlocked. In case you missed it, say hello to the concept art of our upcoming Dawning 2020 Titan universal Ornament.
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If you’d like to chip in a few dollars for charity, head over this way to help out and donate. We have more Dawning concept art to share, and some lore readings from special guests once you break the $1 million donation mark!
  • $250k – Dawning 2020 Titan universal ornament concept art
    • (You've already smashed this milestone)
  • $500k – Dawning 2020 Warlock universal ornament concept art
  • $750k – Dawning 2020 Hunter universal ornament concept art
  • $1 million – Dawning 2020 Legendary Reward preview
  • Every $100k after reaching $1 million – Guest lore reading
For the full schedule of featured streamers, head on over to the Game2Give website to learn more.

Return of the Banner

With the raid done and dusted, Lord Saladin is ready to get Guardians back into the Iron Banner. This will be the first Iron Banner to feature Stasis powers, so we’re all excited for what’s to come.
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For any New Lights out there, Iron Banner is a limited time 6v6 Crucible activity with Power-enabled combat. While artifact power is disabled, you’ll want to infuse and equip your most powerful gear before jumping in.
Similar to Control, there are three zones on the map for your team to capture. The more zones you hold, the more points you get when defeating Guardians. If your team is brave enough to capture all three zones, the opposing team will be locked out of capturing zones for a short duration. In other words, this is your time to shine while your enemies cower in fear.
To say it clearly, capping those zones is one of the most important things you can do. Stay close to your teammates, slay your enemies, and enjoy the spoils of victory!
Lord Saladin can be found in The Tower, offering Iron Banner bounties with pinnacle-powered rewards. If you’d like to adorn your Guardian in Iron Banner-themed loot, he’s got you covered. Two weapons from the first year of Destiny 2 have been reprised, now featuring random rolls! Additionally, the Iron Will armor set is making its return, updated to accept new combat mods.
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Iron Banner begins at 9 AM on December 8, running through 9 AM on December 15.
Truth be told, you’ll be downloading an update right before Iron Banner becomes available. You know what that means? It’s time for a patch note preview.

It's All in the Patch... Notes

December 8 can’t come soon enough. In just a few short days, next-generation enhancements will be coming to Destiny 2! In case you missed our next-gen article, here’s a quick refresher of the update coming next week:
Feature
Feature Xbox Series X PlayStation 5 Xbox Series S
Resolution 4K 4K 1080p
Framerate 60fps 60fps 60fps
120hz Crucible Support Supported* Supported* Not Supported
Field of View Slider Yes Yes Yes
Faster Load Times Yes Yes Yes
Cross-Generation Play Yes Yes Yes
Next-Generation Upgrade Free Xbox Smart Delivery Yes Xbox Smart Delivery
For all details concerning our next gen enhancements, click here!
Destiny 2 Update 3.0.1 has quite a bit more under the hood. The team has been working on some bug fixes for issues found around launch, but we also have a few promises to keep. Let’s dig in.
Dungeons - Prophecy
  • The Prophecy Dungeon will be returning to Destiny 2 on December 8, 2020.
    • This endgame activity is free to all players.
    • Powerful rewards may be earned from each checkpoint once per week.
    • Players may complete the dungeon once per week to obtain a pinnacle-powered reward.
    • Previously featured weapon and armor rewards are available once more.
Destiny Companion App – Bounties
  • Beginning next week, players may acquire bounties from Destiny 2 vendors using the Destiny Companion App.
    • Bounties may only be acquired when players are Offline, In Orbit, or in The Tower.
  • This will be introduced through a Companion App update, which is planned for December 8, 2020.
    • Stay tuned to @BungieHelp for more on this Companion App update.
New Light – Resolved Issues
  • Fixed an issue with the New Light subclass quest where Ikora's waypoint was suppressed.
  • Fixed an issue where veteran players with two characters of the same class were blocked from acquiring their subclasses.
  • Fixed an issue where a step on the New Light pursuit was not granting experience.
  • Fixed an issue where players who skip the Shotgun chest in the first mission did not receive Special ammo when the Shotgun was granted.
Monument to Lost Lights
  • Fixed an issue where the waypoint on the Exotic Archive Vendor continues to flash for players who own all Exotics.
Collections
  • Badges and Armor in Collections correctly select player's class.
  • Fixed an issue where the UI would forget which page the player was on after previewing an item in Collections.
  • Fixed a bug where some new armor mods had incorrect sources listed in Collections.
Crucible
  • Updated the mercy rule for Control and Clash to prevent it from triggering too early in the match.
  • Fixed an issue where the "Survivor" medal could be awarded to players who were defeated during the round.
  • Fixed an issue where the "Untouchable" medal could not be earned.
Beyond Light Exotics
  • Icefall Mantle
    • Fixed a bug where the Icefall Mantle's description did not mention the slow field it generates when activated.
  • Mask of Bakris
    • Improved the readability of the visual effects when another player wearing Mask of Bakris shifts directly toward you.
    • Updated the description string of Mask of Bakris's perk to correctly describe its damage bonus, which applies only to combatants and affects all Arc weapon damage and all damage against slowed or encased enemies.
      • Additionally, fixed an issue where this damage bonus was applying to players who are slowed or encased in Crucible and Gambit.
  • Necrotic Grip
    • Fixed an issue where being killed by the effects of Necrotic Grip would show as being "Killed by the Architects."
We’ll have a full list of patch notes ready to go on December 8 when the patch becomes avaailble for download. Speaking of availability…

Player Support Dream Team

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With every patch, many of you ask what time you should set your alarm to in order to wake up for the fresh update. How long should you spend eating breakfast before hopping online? At what point should you shake your fists in the air because you forgot to set your console to auto update? Destiny Player Support has most of the answers we’re looking for. Some you may have to answer on your own!
This is their report.
UPDATE 3.0.1
Today, December 3, background maintenance for Update 3.0.1 will begin. Below is a timeline of events:
  • December 3, 10 AM PST (1800 UTC): Destiny 2 background maintenance for Update 3.0.1 begins.
  • December 3, 2PM PST (2200 UTC): Destiny 2 background maintenance for Update 3.0.1. completes.
  • December 8, 7 AM PST (1500 UTC): Destiny 1 and 2 maintenance for Update 3.0.1 begins.
  • December 8, 8 AM PST (1600 UTC): Players are removed from activities in Destiny 1 and 2 and won't be able to log back in until 9 AM PST when Update 3.0.1 is available.
  • December 8, 9 AM PST (1700 UTC): Destiny 2 Update 3.0.1 is rolled out across all platforms and regions. Players can log back into Destiny 1 and Destiny 2 at this time. Ongoing maintenance is expected to conclude at 10 AM PST.
  • December 8 10 AM PST (1800 UTC): Destiny 1 and Destiny 2 maintenance is expected to conclude.
NEXT-GEN CONSOLES
When Update 3.0.1 releases on December 8, next-gen console users (Xbox Series X|S and PlayStation 5) will need to download the full-size game, regardless if they have been playing Destiny 2 since Beyond Light’s launch. This does not affect Xbox One, PlayStation 4, or Steam users. Pre-load will not be available for this patch - pre-loads are usually only available for expansion type patches and are not available for hotfixes or seasonal updates.
The estimated patch sizes for Update 3.0.1 based on platforms are as follows:
  • Xbox Series X|S 3.0.1’s patch download size: ~70.0 GB
  • PlayStation 5 3.0.1’s patch download size: ~67.0 GB
  • Xbox One 3.0.1’s patch download size: ~2.35 GB
  • PlayStation 4 3.0.1’s patch download size: ~2.09 GB
  • Steam 3.0.1’s patch download size: ~1.5 GB
Additionally, the updated Storage Requirements for Destiny 2 are as follows:
Platform Destiny 2 Install Size *Free Space Needed to Update *
Xbox Series X/S 70.0 GB 70.0 GB
PlayStation 5 67.0 GB 67.0 GB
PlayStation 4 70.78 GB 70.78 GB
Xbox One 65.7 65.7
PC 69.7 GB* 69.7 GB*
  • PC: Destiny 2 install size may vary based on languages installed, size shown is maximum size possible.
UPCOMING RESOLVED ISSUES
  • Below is a list of some issues expected to be resolved with Update 3.0.1:
  • The lift tubes in the Warden of Nothing strike fully drain Super energy.
  • The "Wanted: The Fanatic" Triumph is not being awarded after defeating the Fanatic in the Forsaken campaign.
  • "The Hit List" Triumph is not being awarded after defeating all the Barons in the Forsaken campaign.
  • The holograms from looped emotes, such as the Luxurious Toast and Feline Fancy emotes, disappear and leave players in a static position after the first loop ends.
  • The Adored Sniper Rifle cannot be reacquired from the Collections.
**KNOWN ISSUES *
While we continue investigating various known issues, here is a list of the latest issues that were reported to us in our #Help Forum:
  • Players who are colorblind may have difficulties seeing trails in Wrathborn Hunts.
  • In the Last Wish raid, players will get the “Place Relic” prompt for Riven’s Heart even if they aren’t holding it.
  • The Binary System ornament for Symmetry disables enemy highlighting in seeker mode.
  • Some players are being forced to reacquire the Cryptolith Lure every time they launch the game.
  • Major enemies that drop Moon weapon parts aren’t spawning.
  • The Scourge of the Past armor can’t take Season of Arrivals mods.
  • The Strength of Memory Challenge can’t be completed.
  • Some icicles on the Rimed Ghost shell are black and don’t look like icicles.
  • The Lost Lament quest sometimes progresses inconsistently/not at all and sometimes needs to be abandoned and reacquired to continue.
  • Kills with the Jade Rabbit Exotic Scout Rifle no longer auto-refill its magazine.
  • The Halcyon Visage Exotic Sparrow takes shaders poorly.
  • The Selfie Emote functions poorly on ultrawide monitor setups.
  • The Wisdom of the Witch Triumph no longer counts progress.
  • Some players cannot progress past the first mission of A Guardian Rises.
  • The Drifter sometimes misgenders players in idle dialogue and Gambit dialogue.
  • Eris still has a Weekly Challenge for some players. This Weekly Challenge intentionally does not provide a Powerful reward.
  • Flawless Execution on the Way of the Wraith Hunter subclass has a delayed trigger.
  • Resetting Valor rank on step 4 of 5 on the Light Reforged Crucible quest prevents future Valor earned from being recorded for the quest.
  • Multiple ships have their rocket effects floating behind the ship model.
  • Shiver Strike Titan melee does not function with the Heavy Handed mod.
  • Collections go back to the main menu instead of to the previous section.
  • HDR isn’t working as intended.
  • We’re investigating player reports that their veteran dialogue has been replaced with new character dialogue.
For a full list of emergent issues in Destiny 2, players can review our Known Issues article. Players who observe other issues should report them to our #Help forum.

Don’t Fall for an Imposter

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Since the Deep Stone Crypt raid went live, we’ve been watching numerous fireteams take on the challenge. For some, it was their first trip through pinnacle content in Destiny 2. Exploring new zones, encountering new bosses, and earning new loot is always exciting! For others, this was an opportunity to take things to the limit by taking on the challenge solo. Who needs a backpack?
Movie of the Week: Solo Slayer
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Movie of the Week: Beneath the Ice
Video Link
Movie of the Week: Band of Bro
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If you’d like to throw your hat in the Movie of the Week ring, make sure to tag your video with #MOTW, submit it to the Community Creations page, and include any and all contributors to your video in the description.

Piecing Art Together

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‘Tis always the season to celebrate the artists of our community. Whether it be an awesome cosplay build, a slick digital piece, or a handcrafted replica of a raid boss using plastic construction toys, we’re excited to celebrate it!
Art of the Week: Blocktraks-1
She is done! Atraks-1, the First(?) Eliksni Exo. Her Encounter on Day one but was super Satisfying to beat together with my Day1 team! This is easly my proudest Destiny 2 Build, and I hope you all will enjoy it!
__________#Destiny2 #DeepStoneCrypt #LEGO #MOC @Bungie #DestinyArt pic.twitter.com/DJSWHtszT5
— Ernie (@TheCreeperIV) December 1, 2020
Art of the Week: Silence… and Squall
Silence and Squall@Bungie @DestinyTheGame @A_dmg04 @rDESTNYCREATION #BeyondLight #Destiny2 #DestinyArt #fanart pic.twitter.com/10oMGMScZA
— PJM (@PJM_Artwork) December 1, 2020
Art of the Week: Preparing for the Dawning
Preparations for 2020's dawning have started. ❄️#destinythegame #DestinyArt #BeyondLight pic.twitter.com/ERAZEKYQAI
— sentinelscg (@Konradodo) December 1, 2020
If you’d like to be featured, make sure to tag your creation with #DestinyArt wherever you happen to submit it! We frequently check Twitter, Instagram, and our very own Creations page for things to highlight.
That’s a wrap for this week. A bit to look forward to next week, and even more over the course of December. Thanks to that community art, I've just realized it's almost time for the Dawning. More on that soon…
Next week will be our final TWAB of the year. We’re entering a period where many of our employees will be spending time with family, celebrating the end of a year, and recharging for what’s to come in 2021. We’ll still be around to respond to your feedback, process bug reports, and keep the servers running.
Now, it’s time for me to raid. Looking for a better roll on my Trustee scout rifle from the Deep Stone Crypt. Any suggestions?
Cheers,
-dmg04
submitted by DTG_Bot to DestinyTheGame [link] [comments]

Destiny 2 Update 3.0.1

Source: https://www.bungie.net/en/News/Article/49928

Next Gen

Next-gen enhancements have been introduced for the Xbox Series X|S and PlayStation 5.
Feature Xbox Series X PlayStation 5 Xbox Series S
Resolution 4K 4K 1080p
Framerate 60fps 60fps 60fps
120hz Crucible Support Supported* Supported* Not Supported
Field of View Slider Yes Yes Yes
Faster Load Times Yes Yes Yes
Cross-Generation Play Yes Yes Yes
Next-Generation Upgrade Free Xbox Smart Delivery Yes Xbox Smart Delivery
General

Destiny Companion App

Bounties
  • Players may acquire bounties from Destiny 2 vendors using the Destiny Companion App.
  • Bounties may only be acquired when players are offline, In orbit, or in t the Tower.
  • For additional information, please see this Help article.

Sandbox

Exotic Armor
  • Fixed an issue where being killed by the effects of Necrotic Grip would show as being "Killed by the Architects."
  • Fixed an issue where players with Stronghold Gauntlets couldn't block any Super damage with Swords despite the Exotic maximizing the Guard stats.
  • Improved the readability of the visual effects when another player wearing Mask of Bakris shifts directly toward you.
  • Updated the description string of Mask of Bakris's perk to correctly describe its damage bonus, which applies only to combatants and affects all arc weapon damage and all damage against slowed or encased enemies.
  • Additionally, fixed a bug where this damage bonus was applying to players who are slowed or encased in Crucible and Gambit.
Stasis Abilities
  • Fragments
    • Tuned "Whisper of Bonds" to grant a flat 2.5% Super energy per trigger.
Weapons
  • Duality
    • Duality’s icon didn't match correct weapon tray icon.
    • Fixed an issue where Duality’s custom ADS fire audio wasn't playing.
  • The Lament
    • The Lament icon did not appear appropriately in Crucible feeds.

Activities

Beyond Light Campaign
  • Beyond Light Exotic quest missions now properly display recommended Power Level on their map nodes.
  • Kridis no longer spawns before players have completed the previous mission objective.
New Light
  • Fixed an issue where veteran players could not access the Tower while Mission Advent was available.
  • Fixed an issue with the New Light subclass quest where Ikora's waypoint was suppressed.
  • Fixed an issue where the descent cinematic did not play for The Disgraced strike.
  • Fixed an issue where veteran players with two characters of the same class were blocked from acquiring their subclasses.
  • Fixed a bug where a step on the New Light pursuit was not granting experience.
  • Fixed an issue where abandoned Memory quests were not available in the Quest Archive vendor in the Tower.
  • Fixed an issue where players who skip the Shotgun chest in M0 did not receive Special ammo when the Shotgun was granted.
  • Fixed an issue where players could reacquire Riskrunner during the Risk/Reward mission.
Deep Stone Crypt
  • Fixed an issue where Taniks could go into hellfire phase early before any fireteam member could collect an augment.
  • Fixed an issue where players would not get a third DPS phase on the second loop of dunking all four cores.
  • Fixed an issue where the Short Circuit Triumph was not possible.
  • Fixed an issue that could cause an unintended wipe during the second hellfire cast.
Last Wish Raid
  • Fixed an issue where the final encounter was not rewarding Spoils of Conquest.
  • Fixed an issue where Kalli teleported out of the environment after a plate was captured.
  • Fixed various networking behaviors that were observed when playing through encounter transitions.
Garden of Salvation Raid
  • Fixed an issue where text notifications would not appear when players initiated/completed puzzles.
  • Fixed an issue where tethers did not appropriately disrupt the boss under certain circumstances.
  • Fixed an issue where the Consecrated Mind drops its Minotaur at the beginning of the raid.
Pit of Heresy
  • Fixed an issue where the Ghost flashlight projection volume had no effect, making it hard to navigate the passage without light.
  • Fixed an issue where players could encounter back screens and hard wipes between encounters.
  • Fixed an issue where players could be killed transitioning between two areas.
Prophecy
  • Prophecy is once again available.
  • Powerful rewards may be earned from each checkpoint once per week.
  • Players may complete the dungeon once per week to obtain a pinnacle-powered reward.
  • Previously featured weapon and armor rewards are available once more.
Lost Sectors
  • Master and Legend Lost Sector tooltips are easier to comprehend.
Stasis quests
  • Aspects
    • Fixed an issue where "Tectonic Harvest" was not consistently generating shards for allies when destroying their crystals.
Nightmare Hunts
  • Hard-wiping and defeating the boss at the same time will leave players in the Hunt after respawning.
Exotic quests
  • Fixed an issue where the first line of dialogue played was muted at the beginning of the Malfeasance quest strike.
Crucible and Iron Banner
  • Fixed an issue where the "Survivor" medal could be awarded to players who were defeated during the round.
  • Fixed an issue where the "Untouchable" medal could not be earned.
  • Updated the mercy rule for Control and Clash to prevent it from triggering too early in the match.
  • Fixed an issue where some map intro cinematics were taking place outside of the combat zone.
Strikes
  • Fixed an issue where Outlaws were no longer spawned in Nightfall: The Ordeal.
  • Fixed an issue where Lurkers did not spawn after the counterweight encounter in the Hallowed Lair.
  • Fixed an issue where Super energy was drained when taking a lift in the Warden of Nothing.
  • Fixed an issue where Guardians were unable to respawn if they died while in the process of destroying Protheon, Modular Mind, very quickly.
  • Fixed an issue where counterweights would reset if a player died after pushing them down.
  • Fixed an issue where combatants would disappear abruptly if a Guardian decided to speed run the Hallowed Lair strike while others were trying to complete bounties in previous encounters.
  • Fixed an issue where the Tank would despawn during the Arms Dealer strike when trying to enter another combat area.
Gambit
  • Fixed an issue where the high-value target spawned too early.
  • Fixed an issue where catch-up targets would respawn too quickly after being cleared.
  • Fixed an issue where combatants would sometimes not move from spawn areas.

Destinations

Europa
  • Fixed a rare case where the Conflux Watch Servitor in the public encounter for Empire Hunt: The Technocrat could become permanently immune.
  • Fixed an issue where players with full quest inventories could still purchase Fallen Empire and weapon quests from Variks.
  • Fixed an issue where flickering snow transitions could be seen when playing with a multi-GPU setup (Crossfire/SLI) PC (Crossfire/SLI).
Cosmodrome
  • Added destination material spawns.
  • Added destination materials to Cosmodrome region chests.
  • Fixed an issue where Scorch Cannons were not respawning during the Heroic version of the Spider Tank public event.
  • Fixed an issue where flickering grass transitions could be seen when playing with a multi-GPU setup (Crossfire/SLI) PC (Crossfire/SLI).
Moon
  • Fixed an issue where some combat encounters would not trigger appropriately.
  • Fixed an issue where a smaller number of players were able to matchmake in to certain areas than intended.
  • The terminals for the “tire game” appear disabled even when active.
  • Fixed an issue where Toland would not reappear if players moved away from a totem to complete the activity.
  • Fixed an issue where high-value targets had forgotten their names.
  • Names now appear above high-value targets appropriately.
Dreaming City
  • Blind Well
    • Fixed an issue where the safety bubble would pop to its smallest size when a round was done instead of shrinking over time.
  • Fixed an issue where quest step notification for Petra's quest missions were showing a blank icon.
  • Fixed an issue where players could sometimes not interact with rally flags before public events.
Nessus
  • Fixed an issue where the "Half Empty" patrol on Nessus is missing description text.
General
  • Fixed an issue where Memory Fragment, Drone, and Ghost Story collectibles were still present on some destinations.
  • Fixed an issue where Hive crystal shields could cause a crash.

Rewards

General
  • Europa and Cosmodrome strikes now award destination materials upon completion.
  • Lunar Ghost Bundle no longer pops an erroneous “out of space” warning when opening.
  • Exotic armor awarded in solo PED Lost Sectors now drops on a knockout list.
  • Removed misleading "Limited Time" augment from Devrim Kay and Failsafe vendor items.
  • Fixed a bug preventing Rahool's icon from flashing when Beyond Light bonus items were available to claim.
  • Fixed a bug where some new armor mods had incorrect sources listed in Collections.
  • Fixed a bug where the Evasive Maneuvers raid perk would sometimes fail to activate if you switched to the mod in the middle of an encounter.
  • Fixed a bug where Icefall Mantle's description did not mention the slow field it generates when activated.

Miscellaneous

Triumphs
  • Fixed an issue where The Hit List was not unlocking properly.
  • Fixed an issue where players would not receive appropriate Triumphs after defeating the Fanatic.
Monument to Lost Light
  • Fixed an issue where the waypoint on the Exotic Archive vendor continues to flash for players who own all Exotics.
Collections
  • Badges and Armor sets in Collections correctly select player's class.
  • Fixed an issue where the UI would forget which page the player was on after previewing an item in Collections.
UI
  • Aspects and Fragments on the Stasis Subclass screen now appropriately display "Currently Applied" when they're applied in another slot.
Graphics
  • Fix inverted colors in some dark areas when playing in HDR.
submitted by DTG_Bot to DestinyTheGame [link] [comments]

I got DoS’d because a wanna be hacker got upset with me in a video game. Help.

I’ve been booted offline. Guy decided to flood my address with traffic. I called my ISP and all they tell me they can do is send me a new modem to change my IP address, and according to the internet, that probably won’t work anyway.
My buddy told me to just leave my modem unplugged for a couple hours and give it another try, and if that doesn’t work, try leaving it unplugged for an entire day to ensure I make the time of day when the IP address will reset on its own.
Currently using ATT and they are useless customer support agents who literally don’t even know what a DoS is.
Edit: Thanks for the insight guys. I unplugged the modem for two hours and just watched a movie. Assuming they noticed or found a new target and got bored with me. Turns out my modem’s firewall settings aren’t useful whatsoever. Sadly 12mb/s is the absolute fastest I can get, and I’m paying the same price I used to for triple the speed. I just live in a shitty area with nice homes.
Thank you guys so much.
Edit2: “How does OP know he got DDoS’d???”
OP got DoS’d, not DDoS’d. There were no network outages in my area and my ISP had no idea something like this was possible, because they are more than likely untrained professionals that read from a script after they type your question into a prompt.
ISP tech support is useless unless you manage to get a Tier 3 Engineer on the phone (apparently).
The guy literally told me he was going to bone my Internet, and he did. But for like 3 hours. Probably found a new victim and needed the bandwidth he was using on me for someone else.
Also assuming the butthole that did it can’t afford any botnets for DDoS’ing because he’s (probably) jobless and lives with his mom that buys his beer for him while he sits in his basement playing GTA on an Xbox next to their PC getting off to threatening people that upset them in a PvP game.
submitted by iSpoiledEgg to HomeNetworking [link] [comments]

My girlfriend and I tried playing offline multiplayer against bots again, and it reminds how fun this game can be when you can get rid of a lot of the crap and bloat that online MP has become.

TLDR: If you miss having a better gaming EXPERIENCE try playing offline! Especially now that all my XP is going to the trash--I mean, unlocks for a game I don't own-- there's little motivation left for me to grind in a SBMM lobby, other than to unlock a cosmetic.
You can play any game mode, any map, with any rules, while having SIGNIFICANTLY less wait times between games. You can get a flow going.
We love playing drinking games that we used to be able to play online, but it's all just such a mess now. Gunfight and gun game against a bunch of bots in a rotation between shoot house, gulag, and shipment make for great continuous fun that also gets us drunk.
Offline bots are better than you think. We're not the best players, but we're not TERRIBLE, while they're more predictable, set them to Veteran and you will get killed if you blindly run out into the open, and they work together to achieve the objective. Sometimes it's frustrating when your "teammates" suck or be stupid, but it's SO much better than the problems I have playing regular multiplayer.
It's discouraging that it takes so long for my Xbox to load into an online MP game, that the game has already started, and most of the time I have to watch my gf play (she's on a Acer Nitro V laptop PC) a whole round of cyber attack or for several minutes before I can pick a loadout. By the time I spawn in, SOMEONE'S got VTOL or throws a bunch of grenades right in my spawn point.
But just get rid of that, and you realize the mechanics you love do still exist, the sounds of your favorite guns ARE still pretty cool. I AM FINALLY ABLE TO USE KILLSTREAKS HIGHER THAN 5-6 KILLS!
If you're playing with friends, convince them to just add 3 rounds of playing with bots to your session on your favorite map and mode. The trash talking is better (in a way only your friends and family can get you), the excitement is more intense, heck you might even have a fantastic time.
submitted by itsnotmicha to modernwarfare [link] [comments]

Fallout 76: Steel Dawn Update Notes – November 24, 2020

Edit (10:40 p.m. ET, Nov 24): Maintenance is complete and the Steel Dawn Update is now live. Thanks for your patience during downtime today, everyone. We hope you enjoy the new quests!
Hi, everyone! We've decided to release the Steel Dawn Update a week early on all platforms, and we expect Fallout 76 will be back online between 9:00 p.m. and 10:00 p.m. ET. You can head here on Fallout.com to catch more details. While we're offline for maintenance, please feel free to check out the patch notes below:
Today marks the release of our Steel Dawn Update, and with it, the return of the Brotherhood of Steel to Appalachia. Take on the Steel Dawn questline, meet new characters, explore new locations, and lay claim to some new rewards. This update also introduces the C.A.M.P. Shelters feature, hunger and thirst improvements, and much more. Read on to catch the patch notes.

Update Highlights

  • Ad Victoriam!: The Brotherhood of Steel is back! Explore the first chapter of their story, meet new characters, visit new and updated locations, and unlock rewards as you experience the all-new Steel Dawn questline.
  • Head Underground: Flex those creative muscles by building out your very own instanced interiors with our first three C.A.M.P. Shelters.
  • Gear Up: Complete Steel Dawn quests and take on Daily Ops to earn new weapons and armor that are straight from the Brotherhood arsenal.
  • Don’t Just Survive, Thrive!: We’ve removed all negative effects from Hunger and Thirst. Instead, you’ll receive buffs that increase based on how well fed and hydrated you are.
  • Save Those Atoms: (Coming December 1) Already have some of the items in an Atomic Shop bundle? No problem! Bundle prices now lower automatically if you already own any items they contain.

Update Version 1.5.0.19

Check the download sizes below for today’s patch on your platform of choice:
  • PC (Bethesda.net): 8.3 GB
  • PC (Microsoft Store): 16.4 GB
  • PC (Steam): 8.8 GB
  • PlayStation 4: 15.2 GB
  • Xbox One: 16.0 GB

New Steel Dawn Questline

The Brotherhood of Steel has returned to Appalachia on a mission to reclaim the region for humanity, to preserve any tech they can find, and to find out what befell Paladin Taggerdy and her crew. Starting today, you can begin your journey with the Brotherhood of Steel and work toward a brighter future for Appalachia in the all-new Steel Dawn questline.
  • Complete New Quests: Meet the new Brotherhood arrivals and begin your journey through the Steel Dawn questline by heading to Fort Atlas (formerly ATLAS Observatory) in the Savage Divide region of Appalachia.
    • Your level 20+ characters can begin the Steel Dawn quests immediately, even if you haven’t completed any prior Fallout 76 quest content.
    • When you log in with an eligible character, a quest called “Welcome to the Neighborhood” will prompt you to visit Fort Atlas.
    • Please note: You can now Fast Travel to Fort Atlas for free. However, if you had already discovered ATLAS Observatory before to today’s update, its icon will no longer be visible on your Map. You will need to revisit the area to discover Fort Atlas, which will cause its Map marker to appear.
  • Meet New Faces: Get acquainted with new characters, like Paladin Rahmani, Knight Shin, Scribe Valdez, and many others who have arrived in Appalachia with the Steel Dawn Update.
  • Explore New locations: We’ve added several new locations and updated a number of existing ones that you’ll delve into during your journey with the Brotherhood.
  • Gear Up with New Rewards: Progress through the Steel Dawn questline and complete Daily Ops to earn a host of cosmetic, C.A.M.P., and item rewards, including the following new weapons and armor straight from the Brotherhood arsenal:
    • Crusader Pistol
    • Plasma Cutter
    • Hellstorm Missile Launcher
    • Brotherhood Recon Armor
    • You can purchase a variety of mods for these new items from Regs in Vault 79 using Gold Bullion, including mods that can alter each weapon to deal various types of elemental damage.
  • Main Menu Updates: The Brotherhood has taken over the game’s Main Menu with an all-new background video and music.

C.A.M.P. Shelters

Head underground with C.A.M.P. Shelters, which are instanced interiors that you can add to your C.A.M.P. and customize to flex your creativity as a builder.
  • We’ve added a brief new quest, called “Home Expansion,” to the game that all players must complete in order to gain access to the C.A.M.P. Shelters feature.
    • Begin the “Home Expansion” quest by reading a Shelters Claim Center poster in Train Stations throughout Appalachia. Or, find your way inside the Claim Center by locating a key in the northern Forest region.
  • With today’s update, we’re introducing our first three C.A.M.P. Shelters, which each offer a different sized space to build in, and feature their own layouts and styles.
    • Vault Utility Room: After completing the “Home Expansion” quest, all players can claim the Vault Utility Room for free in the Atomic Shop.
  • Please Note: Since we decided to release Steel Dawn early, only the Vault Utility Room will be available on November 24. The Vault Lobby and Atrium described below will arrive at a later date.
    • Vault Lobby: Fallout 1st Members can claim this medium-sized Shelter this month in the Fallout 1st section of the Atomic Shop. In the future, it will be available to all players for Atoms.
    • Vault Atrium: The largest of our first three Shelters, the Vault Atrium can be purchased using Atoms.
  • Once you’ve claimed a C.A.M.P. Shelter, you can access its interior by building the associated Shelter Entrance in your C.A.M.P.
    • Your C.A.M.P. can contain one of each type of Shelter that you own, and you can build multiple Entrances to the same Shelter.
    • Find your available Shelter Entrances by scrolling to the new “Shelters” category in the C.A.M.P. Build Menu. Select the Entrance you’d like to build, and then head inside.
  • Every Shelter has its own build budget that is separate from your main C.A.M.P., as well as any other Shelters you’ve built.
    • Your Shelter interiors will be saved as you build, so you won’t lose anything if you relocate your C.A.M.P., move your Shelter Entrances, or if your Entrances get destroyed.
    • Since they are instanced, Shelters are able to offer sizable build budgets. Currently, each of our first three Shelters have larger budgets than your main C.A.M.P.
  • We’ve relaxed certain build restrictions inside Shelters by introducing a “Toggle Snapping” option that you can turn off to place objects anywhere you’d like, or turn on to snap objects to each other or the build grid.
    • Additionally, use the Shelter Control Panel inside of each C.A.M.P. Shelter to quickly scrap or repair everything you’ve built so far.

Design Updates

Dynamic Bundle Pricing
  • Please Note: Since we decided to release Steel Dawn early, Dynamic Bundles will not be available until our original patch date of December 1.
  • A common suggestion we’ve received from Atomic Shop aficionados has been to reduce bundle prices for players who already own some of the items they contain. With today’s update, we’ve added pricing tech that will do just that.
    • Going forward, if you own one or more items in a bundle, its Atom price will automatically reduce accordingly. The more items you already have, the lower your adjusted price.
    • Bundles that have been adjusted this way will now display your price vs. the original price.
    • Items you already own will be marked in each Bundle’s description.
  • We’ve also added a new “Bundles” category to the left-hand side of the Atomic Shop menu so that you can more easily find all of the bundles that are currently available without having to hunt for them on multiple pages.
Additional Atomic Shop Updates
  • Backpack Flair: Add even more personality to your characters with Backpack Flair! We’ve added two Backpack Flair slots to the modify menu for Backpacks that you can use to add cosmetic Flair.
    • Going forward, keep an eye out for different Backpack Flairs that you can unlock in the Atomic Shop, claim from Season Scoreboards, or earn as rewards in-game.
    • Backpacks you crafted prior to the Steel Dawn Update will not have Backpack Flair mod slots. Craft new versions of your Backpacks to cause the Backpack Flair slots to appear.
    • Please Note: While the Backpack Flair system is live as of November 24, Flairs themselves are not yet available. We will let you know as soon as we add them on a later date.
  • Fallout 1st: Items that have special discounts for Fallout 1st Members will now appear in the Fallout 1st section of the Atomic Shop while they are on sale.
    • These items will now also display a Fallout 1st icon, both in the Fallout 1st category and in their appropriate sub categories in the Atomic Shop.
  • Lunchboxes: In addition to earning Lunchbox rewards from a Season Scoreboard, or buying them with Gold Bullion in-game, you can now purchase them for Atoms in the Atomic Shop.
    • Please Note: Since we decided to release Steel Dawn early, Lunchboxes will not be available in the Shop until our original patch date of December 1.
    • Lunchbox buff descriptions and the chances to receive each buff have been added to the “Lunchboxes” section of the Help Menu.
Daily Ops
  • New Items: We’ve added a number of new rare rewards that you can earn by completing Daily Ops. They include Plans to craft Brotherhood Recon Armor, the Crusader Pistol, Plasma Cutter, and Hellstorm Missile Launcher.
  • Plan Rewards: Say goodbye to duplicate Plans! Non-tradeable item Plans that can be awarded by Daily Ops, like the War Glaive Plan, will no longer continue to drop as rewards after you’ve learned them.
  • Mutations and Enemies: To help keep Daily Ops feeling fresh each day, we’ve made an adjustment to prevent the same enemy mutation and faction from appearing two days in a row.
Hunger and Thirst Updates
  • We agree with feedback from the community that our hunger and thirst mechanics could feel a little too punishing. We’ve decided to remove the negative effects when you’re hungry or thirsty, and buff up the bonuses you receive when you’re fed and hydrated.
  • Going forward, your Action Points, Health, and Disease Resists will no longer be negatively affected when you haven’t had anything to eat or drink recently.
  • Instead, you will receive buffs that increase depending on how full your hunger and thirst meters are:
    • Hunger: Gain +15 Max HP when partially fed, up to +35 Max HP, +35% Disease Resist, and +1 Strength when fully fed.
    • Thirst: Gain +15% AP Regeneration when partially hydrated, up to +35% AP Regeneration, +35% Disease Resist, and +1 Endurance when fully hydrated.
Items
  • Holiday Gifts: Increased the weight of Holiday Gifts to 1 pound each, and made them untradeable.
PVP
  • Pacifist Mode: When Pacifist Mode becomes available to new characters at level 5, it will now be toggled on by default.
User Interface
  • Map: Added a Fast Travel point and Map marker for Vault 51.

Bug Fixes

Allies
  • Settler Forager: Players can once again receive Daily Quests from the Settler Forager Ally.
Art & Graphics
  • Animations: Human NPCs that have both legs crippled no longer appear to fall down and then immediately stand back up. Instead, they will remain standing, but they will remain immobile until one leg is healed.
  • Power Armor:** Players’ posteriors are now properly protected while wearing Enclave Power Armor.
  • Weapons: Turbo-Fert Fertilizer Grenades no longer appear to explode twice on detonation.
  • Weapons: Charging up the Gauss Pistol and then holstering it no longer causes a small portion of the weapon model to disappear.
C.A.M.P. and Workshops
  • General: Grass and small plants are once again visually removed when placing Foundations and other large C.A.M.P. objects on top of them.
  • Brotherhood Field Station: Closed up a hole in the Field Station’s ceiling.
  • Décor: Players can now build Powered Lawn Flamingos without having learned the base Lawn Flamingo Plan.
  • Encampment Bridge: Fixed an issue that could allow Encampment Bridge pieces to remain floating in mid-air after removing connecting pieces.
  • Encampment Fence: The Encampment Fence now spins at its center point when rotating the object in build mode, and its explosion visual effects also appear at its center point when the Fence is destroyed.
  • Exploit: Traps now have a minimum distance that they can be placed from other Traps. C.A.M.P.s and Blueprints containing Traps that are stacked on top of each other can no longer be placed.
  • Exploit: Addressed a C.A.M.P. budget exploit related to Wires.
  • Exploit: Addressed an item exploit related to Collectron Stations.
  • Rocket Rides: Can no longer be placed clipping into other objects.
  • Super Reactor: Now scraps into Aluminum, Copper, and Rubber, instead of just Rubber.
Combat
  • Explosion Damage: Fixed an issue that caused non-physical explosions from weapons, like Floater Grenades, to deal less damage than intended.
  • VATS: Greatly improved the accuracy of chance to hit percentages when using VATS.
  • VATS: Hits that successfully strike the target now deal damage correctly.
  • VATS: Fixed an issue that could cause VATS to close when line of sight to the targeted enemy became partially obstructed.
  • VATS: Continuing to fire a Flamer or Cryolator after closing VATS no longer stops those weapons from damaging enemies.
  • VATS: Corrected the damage dealt when firing the Tesla Rifle and uncharged Gauss Weapons in VATS.
Daily Ops
  • Contextual Ammo: Enemies in Daily Ops now correctly drop Shotgun Shells when using the Fancy Shotgun.
  • Bosses: Daily Ops Bosses no longer sometimes swap their unique weapons for weapons from nearby creature corpses.
  • Bosses: The Super Mutant Daily Ops Boss is no longer disarmed after being staggered.
  • Operation Report: After achieving Paladin Tier or higher, the rewards list in the Operation Report now correctly includes both of the player’s legendary item rewards.
  • Vault 94: Fixed an issue causing certain doors inside Vault 94 to display a button prompt without any text.
Enemies
  • Blood Eagles: Can no longer be turned into Scorched Blood Eagles by Scorchbeasts.
  • Earle Williams: Can no longer turn into an Ash Pile or a Goo Pile on death, nor dismembered by the Bloody Mess Perk.
  • Scorchbeast Queen: No longer clips into the terrain during her strafe attack.
Items
  • Apparel: Fixed several instances where Enclave Underarmor could clip through different apparel, like the Bomber Jacket and the Pint-Sized Slasher Outift.
  • Armor: Sturdy and Heavy Metal Left Leg Armor can now drop as legendary items.
  • Armor: Players can now correctly remove Misc. Mods from Armor pieces.
  • Armor: Secret Service Armor with the Weightless legendary attribute no longer counteracts cloaking granted by the Chameleon Mutation.
  • Gamma Gun: Firing rapidly no longer sometimes causes the Gamma Gun to fire more rounds than the magazine contains.
  • Gauss Minigun: The crosshair no longer persists on top of the Gauss Minigun’s sights while aiming after applying the Gunner Sights mod.
  • Gauss Shotgun: Can no longer spawn with the Explosive legendary effect.
  • Heavy Weapons: The Cryolator now correctly deals cryo damage, and the Flamer deals fire damage.
  • Mods: Weapons that have Heated Mods applied now correctly deal Fire damage.
  • Mods: The Refrigerated Backpack Mod now consistently reduces the food spoilage rate by 50%.
  • Mods: Weighted Armor Mods now ignore 5 points of enemy Damage Resist in addition to the 10% they ignored previously. This will improve situations where Weighted mods had very little effect on enemies who already had low Damage Resists.
  • Pump-Action Shotgun: Increased Pump-Action Shotgun Bash damage so that it is in line with Rifles and other Shotguns.
  • Recipes: The Radstag Redemption, Mirelurk Boil, and Headhunters Headcheese Recipe Notes now correctly unlock the ability to craft those items.
  • Thrown Weapons: The following weapons now deal the correct damage types, and they are properly enhanced by the Demolition Expert Perk Card.:
    • Cryogenic Grenade
    • Cryo Mine
    • Floater Grenades
    • Plasma Grenade
    • Molotov Cocktail
  • War Glaive: Added Copper to the War Glaive’s crafting requirements and removed the Plasma Core requirement.
Mutations
  • Carnivore: The following items now count as meat when affected by the Carnivore Mutation:
    • Canned Dog Food
    • Deathclaw Eggs and Omelettes
    • Frog Eggs
    • Imitation Seafood
    • Mirelurk Eggs and Omelettes
    • Mothman Eggs
    • Pork n’ Beans
    • Radscorpion Eggs and Omelettes
    • Radtoad Eggs and Omelettes
    • Radtoad Omelettes
    • Salisbury Steak (Preserved)
    • Yum Yum Deviled Eggs
  • Herbivore: The following items now count as plant-based food when affected by the Herbivore Mutation:
    • Cajun Rice & Beans
    • Firecap Tasty Souffle
    • InstaMash
    • Preserved InstaMash
    • Vegetarian Ham
NPCs
  • Animations: Corrected a number of issues that could cause various world NPCs to play incorrect animations or temporarily stop animating.
  • Fisher: No longer plays an animation as though he is using a terminal when he is not near one.
  • The Overseer: No longer sometimes becomes stuck when heading to the presentation room during “Overseer, Overseen.”
  • Whitespring Bots: Sentry Bots and Doorman Protectrons now respond properly when players interact with them.
Performance and Stability
  • Client Stability: Fixed an issue that could cause a client crash when loading into a world.
  • Server Performance: Players will no longer receive an error when joining a Daily Op while using furniture.
  • Server Stability: Addressed a server crash that could occur when loading into a world.
  • Performance: Addressed an issue that could result in a performance drop when viewing the Season Scoreboard.
Perks
  • Animal Friend: Removed outdated level requirement wording from the Perk Card description.
  • Chem Fiend: Now correctly increases the duration of all effects granted by Berry Mentats.
  • Nerd Rage: Fixed an issue causing Nerd Rage to grant its damage bonus while above 20% health.
  • Wasteland Whisperer: Removed outdated level requirement wording from the Perk Card description.
Quests and Events
  • Ally: Thicker than Water: Watoga Underground is now properly instanced.
  • Defend: Billings Homestead: Enemies no longer get stuck or spawn in nearby water during Workshop events at Billings Homestead.
  • Free Range: Beefed up Brahmin health and resistances during the Free Range event.
  • Project Paradise: Friendly creatures that appear after completely filling the habitat troughs now have a consistent max level of 100.
  • Scorched Earth: Now correctly grants a 3-star legendary item reward on completion.
Sound
  • Armor Ace Shooting Gallery: Joining a Daily Op while using the Armor Ace Shooting Gallery no longer causes its sound effects to play continuously.
  • Boney Death Tambo: Added unique sound effects to the Boney Death Tambo Skin.
  • Communist Bunker: Sound effects no longer continue to play after the door has finished opening or closing.
  • Encampment Fence: Corrected the sound effects that play when opening the Encampment Fence Gate.
  • Hounds Reclining Sofa Chairs: Now play sound effects when players sit in them.
  • Theremin: Now plays one of two different songs, depending on the in-game time of day.
User Interface
  • Map: Bloody Frank’s is now labeled correctly on the Map.
  • Scoreboard: On PC, pressing the Spacebar while viewing the Scoreboard in-game no longer incorrectly opens the Challenge Menu.
World
  • Pathing: Fixed a number of objects in the world that players could path through or clip into.
  • Pathing: Fixed several locations throughout the world where players could become stuck.
submitted by BethesdaGameStudios_ to fo76 [link] [comments]

This Week at Bungie - 11/5/2020

Source: https://www.bungie.net/en/News/Article/49751
This week at Bungie, we’re beginning our descent to Europa.
Every release, we have a long conversation about what we should show players leading up to launch, and what we should leave for players to discover. We want to build up the sense of wonder as a new Season or expansion makes its approach without spoiling everything that’s coming. With just a week to go before launch, we’ve almost reached our destination.
Video Link
Our Beyond Light Launch Trailer went live last week. A ViDoc, exploring Beyond Light and Season of the Hunt, is available for your viewing pleasure. We’ve released our Season of the Hunt calendar to help you plan out your days for the next few months.
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All that’s left is a quick preview of patch notes and a maintenance timeline. After that, we leave the rest to you.

It’s All in the Patch

Over the last few weeks, our goals have been to set expectations. We’ve covered the Destiny Content Vault, upcoming Sandbox changes, Gambit tuning, and more. These updates aren’t mind-blowing or overly game changing, they’re just nice little morsels to chew on in the final days leading up to launch. In any case, we hope you like the following quality of life appetizers before your meal is delivered on November 10.
Archives
Beginning November 10, two new kiosks will be available in the Tower. First up, the Quest Archive will be found next to the Postmaster. Our hope is that this removes some of the confusion when trying to track down the odd quest that you previously discarded. Additionally, this will be the place for any veteran players to pick up the New Light Quest on November 10, if they have a strong desire to experience new player tutorials and the (re-)introduction to the Cosmodrome.
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Next up, the Monument to Lost Lights Exotic Archive will be found by the Vault. Here, players may acquire various Exotics and Legendary Pinnacle/Pursuit weapons that were once available through now-retired quests. As many of these Exotics were tied to lengthy quests or difficult objectives, we wanted to make sure their prices reflected those previous efforts. Players will need an amount of Glimmer, destination materials, masterworking materials, and an Exotic Cipher or Ascendant Shard in order to purchase the Exotic or Legendary which they desire. We’re also introducing a currency, Spoils of Conquest, which can only be acquired when completing raids. This currency will be required for Exotics previously tied to Vaulted raids.
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In the past, Exotic Ciphers were very limited in nature. While you can expect one to be available as part of the Season Pass, Xur will also offer a quest to earn one Exotic Cipher on a weekly cadence.
Now, let's move on to some traditional patch notes...
Crucible
  • Trials of Osiris
    • Trials of Osiris Power level requirement increased to 1210.
    • Added ADEPT weapons and weapon mods to Flawless chest rewards.
    • Additional information here (link TWAB).
  • Maps
    • Added physics blockers to some out-of-bounds areas on Altar of Flame.
    • Added physics blockers to some out-of-bounds areas on Exodus Blue.
    • Added physics blockers to some out-of-bounds areas on Cauldron.
Player Identity
  • Login screens now have a dark background.
  • Updated the full-screen menus to have a dark background style.
  • Player waypoints now display Season Rank, HUD waypoints.
  • Added toggle functionality to the character screen, allowing the player to make a choice between Light and Dark subclasses.
    • Character screen visuals updated depending on player choice between Light and Dark.
Character Creation
  • Changed selection from "Male" & "Female" to "Masculine" & "Feminine."
  • Guardian head and hair models have been replaced with improved versions.
    • Several color swatches have been changed to better represent the applied color.
    • Player’s previous head selections are still used.
Misc
  • Fixed a bug that prevented online friends from showing up in the roster on Stadia for players with more than 100 friends.
  • Fixed a bug that occasionally prevented players from earning progress on bounties when joining an activity in progress.
  • This most notably impacted Iron Banner bounties and could cause players to have their Artifact Power bonus enabled during Iron Banner matches.
A few Sandbox changes that we missed in our Sandbox preview
  • Traveler's Chosen
    • Reduced muzzle flash intensity.
  • Point of the Stag
    • Increased Point of the Stag's Max Power Level to 1310.
  • Divinity
    • Fixed a bug that prevented some weapons from dealing precision damage to the Divinity cage (e.g. Eriana's Vow).
  • Hunter Dodge
    • Increased Hunter's Dodge cooldown by a few seconds.
    • (E.g. Tier 4, old cooldown: 22 sec. New cooldown: 26 sec.)
  • Anti-Champion Mods
    • Anti-barrier rounds will now penetrate Taken Phalanx shields.
    • All Anti-Champion mods have been shifted to armor, rather than taking a weapon mod slot.
  • Orbs of Light have been changed to Orbs of Power as they can now be consumed by Light and Dark subclasses.
Before we end our patch note preview, we do want to call out the collectors among you who have been talking about the impending removal of Expired Ramen Coupons from your inventories. We know this one stings a bit. It’s a byproduct of us cleaning up inventory systems and doing general maintenance.
We want to a provide a parting gift before these coupons are tossed into the bin. These coupons can’t be redeemed for spicy ramen, but they can decorate your desktop for as long as you desire.
[4k – SPICY RAMEN COUPONS]
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…and there we have it. Full patch notes will be released on Tuesday around launch time. Stay tuned!

Novembrrrrrrrrrrrrrrrrrrr

With a new expansion coming next week, we also have a fresh update coming to Bungie Store! We’re entering the holiday season, so it’s a pretty good time to start gift shopping for your favorite Guardians out there in the world.
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Starting November 9, upgrade your arsenal of collectibles and gifts at Bungie Store with new exclusive products and free in-game emblems with purchase, including the Destiny 2: Beyond Light Original Soundtrack!
Cosmic Alignment (Available November 9 through December 4, 2020)
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Between Stars (Available November 9 through February 9, 2021)
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Shattered Harmony (Available November 9 with purchase of Destiny 2: Beyond Light Original Soundtrack)
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Follow @BungieStore on Twitter for more deals and discounts to be announced every Friday in Novembrrrr from The Drifter, The Exo Stranger and Variks.

Let’s Talk Maintenance and Pre-Loads

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Next Monday, November 9, Destiny 2 will go offline for an extended maintenance period. We want to give everyone ample time to download Destiny 2 Update 3.0.0. Our teams are prepping for the launch day assault on our servers. Destiny Player Support has the full timeline for maintenance, downloads, and more. Read up, spread the word, and get ready for Beyond Light.
This is their report.
UPDATE 3.0.0.1
Next Monday, maintenance for Update 3.0.0.1 will begin. Below is a timeline of events:
  • November 9, 3:30 PM PST (2330 UTC): Background maintenance for Update 3.0.0.1 will begin.
  • November 9, 4:00 PM PST (0000 UTC): In preparation for downtime, players will be removed from activities and will be required to download a small update before logging in again.
  • November 9, 6:50 PM PST (0250 UTC): Sign-on for Destiny 2 will be disabled.
  • November 9, 7:00 PM PST (0300 UTC): Destiny 2 will be brought offline for expected maintenance. Players will be removed from activities and won't be able to log back into Destiny 2 until 9 AM PST on November 10.
  • November 10, 9:00 AM PST (1700 UTC): Destiny 2 Update 3.0.0.1 will be available across all platforms and regions. Players will be able to log back into Destiny 2.
  • November 10 12:00 PM PDT (2000 UTC): Destiny 2 maintenance is expected to conclude.
For more information, please visit our Destiny Server and Update Status help article.
BEYOND LIGHT PRE-LOAD
Pre-load for Update 3.0.0.1 will be available prior to the game’s release. Below are pre-load timelines and instructions based on platform:
PlayStation
Beginning on November 8 after 8 PM PST (0400 UTC), users can start pre-downloading Update 3.0.0.1 by:
  • Navigating to Destiny 2
  • Pressing the “Options” button
  • And selecting “Check for Updates”
In an effort to decrease server load, some PlayStation Plus users may be able to pre-download Update 3.0.0.1 starting on November 7 after 8 PM PST (0400 UTC) if they have auto update/download enabled on their PlayStation 4. For instructions on how to setup auto update/download, please click here.
PLEASE NOTE: BUNGIE RECOMMENDS THAT PLAYERS SHOULD NOT DELETE THEIR CURRENT VERSION OF DESTINY 2 ON THEIR PLAYSTATION CONSOLE TO SPEED UP THE PRE-DOWNLOAD PROCESS.
Xbox
Pre-load for Xbox will be available shortly after Destiny 2 is taken offline for expected maintenance at 7 PM PST (0300 UTC) on November 9. For instructions on how to setup auto update, please click here.
PC
Pre-load for PC will be available shortly after Destiny 2 is taken offline for expected maintenance at 7 PM PST (0300 UTC) on November 9. Update 3.0.0.1 should automatically be put in the Steam download queue once it is available to pre-load. For more information on managing Steam downloads and updates, please click here.
STORAGE REQUIREMENTS
Below are the updated storage requirements for Beyond Light:
Platform |Destiny 2 Install Size |Storage Space Needed for Installation | |--|--|--|--|--|--|--|--|--| Xbox Series X|S|65.7 GB|65.7GB| PlayStation 5|70.78 GB|70.78 GB| PlayStation 4|70.78 GB|171.68 GB| Xbox One|65.7 GB|65.7 GB| PC|69.7 GB |186.2 GB** |
** PlayStation 4: Includes current installed version of Destiny 2 (100.9 GB) + Update 3.0.0.1 pre-load (70.78 GB) = 171.68 GB*
*** PC: Destiny 2 Install Size may vary based on languages installed, size shown is maximum size possible *
** PC: Includes current installed version of Destiny 2 (up to 116.5 GB) + Update 3.0.0.1 pre-load (up to 69.7 GB) = 186.2 GB*
DESTINY CONTENT VAULT AND THE END OF SEASON OF ARRIVALS
With the start of Year 4 and the introduction of the Destiny Content Vault on November 10, certain items will be deprecated from player inventories that correspond with Vaulted destinations, activities, and campaigns.
Players should review our help articles on items being deprecated at the start of Year 4 and items being removed at the end of Season of Arrivals for more information on items, quests, and currencies that will be removed from player inventories at the start of Year 4. Some items listed can be used or turned in for rewards, such as Glimmer, weapons, and armor, so be sure to do that before November 10.
Additionally, certain Titles will become Legacy Seals and unavailable to earn at the start of Year 4. Players should be sure to equip the following Titles before November 9 at 7 PM PST (0300 UTC), after which they will be unavailable to earn. For more information, please visit our Year 4 Triumphs Update help article.
Seal |Title | |--|--|--|--|--|--|--|--|--| A Shadow Rises|Shadow| Reckoner|Reckoner| Black Armory|Blacksmith| Destinations|Wayfarer| Lore|Chronicler| Undying|Undying| Dawn|Savior| Almighty|Almighty| Arrivals|Forerunner| Moments of Triumph 2020|MMXX|
BUNGIE REWARDS
With the release of Beyond Light on November 10, certain Bungie Rewards will no longer be available to earn. These include the ‘Eclipse Sunset’ and ‘Sunset’ emblems, the Year of Shadowkeep Artifact Coins, the Moments of Triumph t-shirt, the Raid Ring, the Prophecy Dungeon Hoodie, the MMXX Seal, and the Forerunner Seal.
Players should be sure to earn these rewards by November 9 at 7 PM PST (0300 UTC) and claim these rewards from the Bungie Rewards page before November 13 at 8 AM PST (1600 UTC).

Encore

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Before we kick off a new year of Destiny content, we have a final round for Movie of the Week. 2020 isn’t over yet, but we’ve had a blast watching community-created content throughout Shadowkeep and its associated Seasons. Many thanks to those who’ve submitted their footage (and art!), as it’s kept us sane week over week.
Here are your final Movie of the Week selections before Beyond Light brings some Darkness to the table.
Movie of the Week: Thanks, Taken!
Video Link
Movie of the Week: Festival of the Lost, Parting Shot
Video Link
Movie of the Week: Give ‘em a hand
Video Link
Movie of the Week: SEVENTH COLUMN!!! ...AND ANOTHER ONE!
Video Link
Movie of the Week: It isn’t over until it’s over
OMG can someone explain this please?!?! Like wtf just happened🤷‍♂️🤷‍♂️ @A_dmg04 @Gladd @BungieHelp @Xbox pic.twitter.com/aYNfaeG7WM
— TG DuAc (@TGDuAc1) November 2, 2020
Next week, we’ll have a new companion section for Movie of the Week. We felt it important to give the same spotlight to the artists of our community as we’ve been giving to those who create fun videos.
To throw your hat in the ring, submit your content to the Community Creations portal on Bungie.net. If you also post your content to social media, tag it with #DestinyMOTW or #DestinyArt. We’ll snag a few winners each week and grant them some fancy new emblems.
We’ve been here a few times. What was once months became weeks. Weeks have become mere days. Five more sleeps stand between you and Beyond Light. Well, that’s if you can even sleep the night before launch. I know I probably won’t. Many of you have been on this journey with us from the start. In the last year, numerous Guardians have begun their journey through New Light. No matter how long you’ve been a Guardian, we can’t thank you enough for playing.
Stay hydrated. Be healthy. Treat yourself well.
We’re almost there.
See you starside.
-dmg04
submitted by DTG_Bot to DestinyTheGame [link] [comments]

Server Maintenance for New Update: Arctic Shield!

Server Maintenance for New Update: Arctic Shield!
All servers will come offline December 16th at 10:00 AM ET (15:00 UTC) for the Arctic Shield update! We anticipate our maintenance to last approximately 3 hours for this massive patch.
Note: Xbox One and Xbox Series X users, due to some technical issues, tomorrow may require extended maintenance during which time the game will be unavailable for you. Rest assured we will have the game back up and running for you as quickly as humanly possible later tomorrow.

Arctic Shield
Rogue Company is heading to frozen north this holiday season to prevent the latest in a series of attacks on a cable laying ship! Bundle up and strap in for your drop into our newest map, Glacier which will have the Rogues fighting in both interior and exterior areas for dominance. This update also introduces the newest member of the team, Sigrid. With a ballistic shield and abilities to keep her mobile, she’ll lead the charge and fearlessly assault enemy positions. Learn more about Arctic Shield by reading below!

https://preview.redd.it/i3msr7267g561.jpg?width=2500&format=pjpg&auto=webp&s=2b5e5b744b7af3a9d33d7caad8cf3b309530e791

New Rogue: Sigrid

The newest member of Rogue Company is not only tough but equipped to create new opportunities in the fight. A former special forces operator from Europe, Sigrid keeps her body in absolutely perfect condition and is a fearless rogue who excels at spearheading assaults to punch through enemy defenses. Primary Weapons D40-C SMG S12 Tactical Shotgun Secondary Weapon Warrant
Gadgets:
  • Semtex Grenade
  • Adrenaline Shot
Perks:
  • Evade
  • Shredder Rounds
  • Nimble Hands
  • Tenacity
  • Tracker Rounds
  • Lifeline
Active Ability:
Ballistic Shield: Blocks all incoming damage from the front.
Passive Ability:
Athletic: Immune to slowing effects and moves faster when crouched
Mastery Rewards
Avatar:

https://preview.redd.it/8snkhbq77g561.jpg?width=400&format=pjpg&auto=webp&s=fcd24af66518b9abec82c10fcfd7c3cd97192e2d
Banner:

https://preview.redd.it/0dvhi8397g561.png?width=640&format=png&auto=webp&s=be156680808e9ff7199961938f0b7833dc755e01
Border:

https://preview.redd.it/vg95onhb7g561.png?width=640&format=png&auto=webp&s=9f901f229267dc10794d654dcbdf1c660c4e29c3
Spray:

https://preview.redd.it/23ms9v8d7g561.jpg?width=200&format=pjpg&auto=webp&s=f68c098d0e263fc311415a55488a467537c1424d
New Map: Glacier

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A cutting edge, fully automated cable laying vessel, the Domain, has been hijacked by Jackal in the Arctic and it's up to Rogue Company to take it back. Glacier features frantic close quarters combat, quick rotations and generous flanking opportunities.

Frigid Haul Event

Happy Holidays from Rogue Company! The holiday season is here and it’s a time of giving! We have a series of gifts lined up for you which can be earned just by playing the game!
Reward 1: Money Bags Spray

https://preview.redd.it/xlvkzkh88g561.png?width=512&format=png&auto=webp&s=8ac40e799e3d5079326e58a43615984ea43010ba
Reward 2: Locked in Border

https://preview.redd.it/qt6ljrv98g561.png?width=640&format=png&auto=webp&s=c2e00cecf71ab4d044876093b7bfd1ea8d3419ad
Reward 3: Hot Cocoa Anvil

https://preview.redd.it/7y5o9dva8g561.jpg?width=200&format=pjpg&auto=webp&s=2d38345a0d838fab729e27de89545a98aa2cb062
Reward 4: Data Pirate Avatar

https://preview.redd.it/1kj3s8ub8g561.png?width=256&format=png&auto=webp&s=63d42b5d4a81194f1f44532a4e885c42ce6c8763
Reward 5: Mistletoe Secondary Wrap

https://preview.redd.it/5j2okp7d8g561.jpg?width=340&format=pjpg&auto=webp&s=4f864e8fc51e9c35ae98c7feb8967ee640c36e3b
Reward 6: GG Spray

https://preview.redd.it/kbpa0d2e8g561.jpg?width=200&format=pjpg&auto=webp&s=00ff1d687471529ae67c7b0c6ca94513333bafb3
Reward 7: InstiGator Talon

https://preview.redd.it/rinqx5ti8g561.jpg?width=500&format=pjpg&auto=webp&s=2f0c51972543a383853f77e9a5ed5bc53f95ab94
Reward 8: Groovy Banner

https://preview.redd.it/1x012s4h8g561.jpg?width=2560&format=pjpg&auto=webp&s=5b1cf790e6a86da6622aec1fbd3e385184191b36
Reward 9: Dirty Falcon Emote
Reward 10: Nutcracker Title

https://preview.redd.it/wc55g7bl8g561.png?width=1282&format=png&auto=webp&s=68a81a13594c02c883114be986680586522f0f25
Reward 11: Frozen Festivities Primary Wrap

https://preview.redd.it/3u4wjezl8g561.png?width=1521&format=png&auto=webp&s=9fb62d8a0ccd84a21d57cf67b24cc0df1b64671a
Reward 12: Mistle-Ro Ronin

https://preview.redd.it/pir1z01q8g561.jpg?width=500&format=pjpg&auto=webp&s=b76269e25ff15a4a5b36414b576d0c48d086deea

Spectator (New!)

In order to better facilitate competitive play and our community based tournaments, we are introducing an early iteration of Spectator mode. In Custom games, you’ll have the opportunity to move between various team members and view their gameplay.

https://preview.redd.it/xxqsjedr8g561.png?width=3551&format=png&auto=webp&s=15c519ed47bcab197252fda13c24a0fb35e98a9b
  • At this time players may only occupy two slots as Spectators
  • When you enter any Custom Lobby, if a slot is available for Spectator, you will see the option to “Become a Spectator.”
  • If you are currently already a Spectator you will see the option to “Become a Player” to move back to one of the available teams
  • Players may be moved by the Host from each team to the Spectator group and vice versa
  • Once in a match you may switch your view between various players via (controller button)/left mouse button to the player of your choice

New Practice Mode (Strikeout)

The Strikeout Practice Mode is now available! Jump in with bots to train, test new strategies, or warm up on any of the currently available Strikeout maps:
  • Canals
  • Icarus
  • Windward
  • Favelas
  • Factory
  • Skyfell
  • Vice
  • Lockdown
  • The Arena

ROGUES

Dima Based on recent performance data, Dima is underperforming as a Rogue and we are making some adjustments to shift him to a stronger position. We have revamped his passive ability and buffed the damage randius of his MIRV projectiles.
  • Burnt (Passive): Enemies hit by explosives are revealed for a short duration.
  • MIRV Launcher inner radius increased from 2.75m to 3.0m.
  • MIRV Launcher outer radius increased from 4m to 4.5m.
  • Fixed an issue where sometimes the MIRV Launcher grenade would collide with objects.
Fixer
  • Increased ability activation sound volume and range.
  • Increased ability expiring sound volume and range.
Gl1tch
  • Fixed an issue that was preventing Gl1tch from hacking the APS device successfully
Phantom
  • The Nano Smoke ability will now block Fixer’s Thermal Vision.
  • Fixed an issue with the LR15 that was causing it to fire slower than intended
Scorch
  • Reduced the sound range on her ability.

WEAPONS

A3 Salvo (Scorch)
  • Reduced time between bursts but retained the same fire rate
Arbitrator (Scorch & Anvil)
  • Fixed an issue where Pellet Spread Accuracy was inconsistent at various levels.
MX-R (Dahlia, Trench)
  • Fixed an issue where the Base and Level 1 Upgrade had the incorrect range.
MLX Maw (Anvil)
  • Slightly reduced the maximum Bloom.
LMP-X (Gl1tch)
  • Increased Falloff Damage
LR15 (Phantom)
  • Fixed an issue where her un-scope speed was inconsistent at different upgrades
SKL6 (Chaac & Glitch)
  • Fixed an issue where Pellet Spread Accuracy was inconsistent at various levels.
Tyr (Fixer)
  • Fixed an issue where this rifle didn’t have constant damage falloff.

GADGETS

APS (Trench and Anvil)
  • Level 1 upgrade now increases the max count from 1 to 2.
  • Level 2 now increases durability and detection radius.
C4 (Talon, Anvil, and Fixer)
  • Slightly increased throw distance at all levels.
Tripmine (Saint)
  • Damage was increased from 100 to 125.

Perks

Cloaked
  • Players with cloaked now show up “cold” when Fixer uses Thermal Vision.
Nimble Hands
  • Fixed an issue where the Weapon Swap Bonus Speed was slower than intended.

Maps

The team has spent time extensively reviewing The Arena map for performance and crashing issues. We believe this map should provide a better experience and it will be available with this update.
Made various bug fixes, collision adjustments, and object fixes to the following maps:
  • High Castle
  • Lockdown
  • Factory
  • Skyfell
  • Favelas
Canals
  • Added spawns on the Defender side of the map to the Warship.
  • Fix an issue where the camera could see through various walls.
Icarus
  • Reduced a sightline from A site to half wall.

https://preview.redd.it/m18kcidz8g561.png?width=1476&format=png&auto=webp&s=e29288e77f2d4c1096673ae92f164e303cfac3eb
  • Moved the cover near half wall to fix the sight line to B site.

Lockdown
  • Adjusted the location of the Tower site in Strikeout to be larger and have area at ground level
Vice
  • Added cover to the street.
  • Removed mantle wall between mid and street.
  • Add additional cover around A Site.
  • Add cover around B Site.
  • Raised fountain cover to correct height in the mid area.
  • Add back the zip line from the attacker beach head to Cafe to balance out the attacker side.


Windward
  • Moved B site away from the zipline to prevent attackers from defending the bomb on near the starting point
  • Attackers can now plant bomb on both sides of the blue building on B Site.

  • Reviewed and adjusted Strikeout spawnpoints
  • Fixed a ledge in Windward players were not meant to climb on to
  • Players can no longer see name plates through the Church windows.
Bug Fixes (Collision, OOB volumes, Navmesh, Prop adjustments)
  • High Castle
  • Lockdown
  • Factory
  • Skyfell
  • Favelas

GAME MODE

General
  • Fixed an issue where assists were rewarding more cash than desired.
Strikeout
  • Spawn immunity is no longer cancelled when shooting.
  • Spawn immunity has been reduced from 5 seconds to 4 seconds.
  • Assists now give $500.
Extraction
  • Hacker Bonus cash increased from $250 to $500.
  • Counter Hacker bonus cash increased $250 to $500.
  • Down cash increased from $500 to $1000.
  • Assists now give $500.
Demolition
  • Down cash increased from $500 to $1000.
  • Assists now give $500.
  • Suicides now deduct $500.

Aim Assist

  • We’ve reduced the strength of Aim Assist for players using a Controller on PC. All other platforms remain the same.
Rogue Mastery:
  • Added a new Mastery Reward preview screen

https://preview.redd.it/4d85566v8g561.jpg?width=927&format=pjpg&auto=webp&s=5f7b594b35a83b88f57d0c9936d5484464baee99
  • New Titles are available at Rank 10!
    • Anvil - Indomitable
    • Chaac - Seeking Redemption
    • Dahlia - Tactician
    • Dallas - The Cowboy
    • Dima - Bombastic
    • Gl1tch -1337
    • Lancer - Influencer
    • Phantom - Headhunter
    • Ronin - Rookie of the Year
    • Saint - Good Samaritan
    • Scorch - The Brooklyn Burna
    • Sigrid - Fearless
    • Talon - Underworld Enforcer
    • The Fixer - 20-20 Vision
    • Trench - Heart of the Team
    • Vy - Toxic
  • Updated Rogue Mastery frame progression (frame updates at Mastery levels 1, 5, and 10)
  • Added new level 10 mastery reward (Title)
  • Added new Awards for mastering 5, 10, and 15 Rogues.
  • Added new statistic, Rogues Mastered.
  • A Rogue Mastery screen has been added allowing you to see all available rewards.
  • Improved the outline effect on ally and revealed character models
  • Improved healthbar feedback when a player takes damage or is in the downed state.
  • Added a flashing yellow overlay to emphasize when a player is affected by spawn immunity.
  • Fixed a bug when a player's gadget slot was affected by the jamming ability.
  • Rearranged and updated several UI elements on the main lobby screen for added contrast.

UI:

  • Rogue portraits will now display on the Scoreboard
  • Rearranged and updated several UI elements on the main lobby screen for added contrast.
  • Updated gamepad prompts for the Xbox controller

Quality of Life:

  • Improved lighting in the Main Lobby
  • Players may now adjust the color of their crosshair via the settings
  • Reduced the size of the HUD objective message text
  • When Auto Pick-up is enabled, melee weapons will not automatically be picked up.
  • Ally name colors have been changed from Blue to White
  • Introduced new Player Identity item type - Titles

Bugs:

  • A bug with players receiving double elimination cash for assists has been fixed
  • Inviting a player to a Custom Lobby with no available slot should no longer prevent players from queueing from other matches.
  • Fixed an issue that caused characters to glow if The Fixer died while using his Thermal ability
  • The Perky award should now be available when purchasing 3 perks in a single match
  • Fixed an issue where a player could get stuck joining a match and freeze
  • Fixed a crash that was caused when happened after joining a party
  • Players can no longer place the bomb on top of an APS
  • Fixed an issue where players rejoining a match would not correct back to voice channels correctly
  • Players should now be able to shoot through barbwire
  • Fixed an issue with scoreboard spacing that would prevent players from being able to report, ignore, etc… a selected player.
  • Player is unable to open player options of a teammate whose position is swapped with the player in scoreboard.
  • Fixed an issue where damage numbers would sometimes not appear
  • Fixed an issue that would open the Scoreboard when you used Sprays and Emotes
  • When your Gadget is hacked, this effect should no longer persist into the next Round
  • Disconnecting before halftime and reconnecting after halftime will no longer reward additional cash
  • A gap is observed between the disabled elevator frame and the wall next to it. (Arena)
  • Players are no longer able to climb on a tree in the Arena map
submitted by HiRezRadar to RogueCompany [link] [comments]

All the Community Requested Features and Content Halo Wars 2 fans never got before support got cut

I made this list a while back for a YouTube video script I never did but got the community's feedback of Features and Content they wanted to be added to Halo Wars 2 that never made it. Not sure if some stuff did get added or stuff I forgot. Some might not be necessary, let me know what you think. Sad to hear it never made it to Steam which was what a lot of people wanted the most from what I heard.
Features & Content that fans wish to see added later >Add to Steam (More people to buy on steam would mean a higher population increase. Same with Halo Wars 1 DE) >Platform Crossplay (On all Modes for PC and Xbox, even in PVE Terminus Firefight, this will boost population. Same with Halo Wars 1 DE) >PC/Console Account Linking (Steam/Xbox account, Stats, Ranks, Customization. Same with Halo Wars 1 DE) >PC Features (Sliders, uncapped frame rate, video settings. Add to console as well) -FOV Sliders (PC/Console) -Video & Enhancement Settings (FOV Slider and other slider options for PC/Console) >Additional Video Settings/Options -Toggle Motion Blur Option (Turn off motion blur, especially with game like Halo 3’s Motion Blur)
-Toggle Dynamic Lighting Option (Atmospheric Perspective/Atmospheric Fog/Lens Flare/Bloom Effect/Dynamic Lighting in Halo 4/Halo 2 Anniversary MP are the two most mentioned. Also noticed in Halo 3 and Halo Reach. It looks great cinematically for videos and images but distracting in gameplay visuals) -Anti-Aliasing (older games it is more noticeable) -Other Lighting and Texturing settings (ability to adjust the lights and texture quality to improve them visually) >Game Graphics Options
>Game Audio Options (Toggle volume for background/soundtrack music, voice chat, etc. Great for streaming, currently only affects main menu music) >Input Based Matchmaking (Opt-in/out Feature for PvP Matchmaking search option setting)
>Platform Based Matchmaking (Opt-in/out Feature Xbox/PC platform based matchmaking search option setting)
>Input and Platform Display (In pre/post game lobby show what the player input selection, Keyboard & Mouse/Controller, and device platform they are playing on Xbox/PC) >Mod Support (add support to make it easier for the community to make mods) >Matchmaking Composer (map/mode selection, even variants. map/mode selection, even variants. Also options like JIP and Solo Queueing to avoid fireteams, and strict search options to restrict the search to a more refined lineup based on your ranking. This might increase match search times but improve the experience if you don’t mind waiting, so you aren’t going against sweaties) >Improved Map Diversity and Weighting (For competitive make sure every map is getting a fair amount of playtime. But expand matchmaking composer for social and provide either a veto or voting system for the maps and modes option maybe but only from what is available from all the players’ preferences. So if everyone says any map or game mode but 1 player only picks a specific map and mode, then there is no voting/vetoing that will be the map. If you don’t want those maps or modes to show up, then don’t select them. This is to be fair for those that want to play specific maps and modes but if open then players can choose if there is a choice to be had) >Player Population Counter (For every playlist so we know if we are not going to find a match or not) >Visible ping indicators on players
>Toggle JIP Option (if you want to JIP or now)
>Social Re-Join Option
>Solo Searching Option >Custom Game Browser (Custom games and possibly open forge, though that is always full of griefing. Would be great for filter options to white list and black list text names to avoid certain types of custom games) >Xbox Series X Enhancement Upgrades (like how Halo: The Master Chief Collection is getting the full treatment with up to 4K, 120FPS support, Raytracing Support) >Playable Flood Faction (This is a lot of fun as they can swarm and take over entire armies if the opponent doesn’t play carefully making it more fun to play as and against as Flood can easier reverse the situation) >Better Reputation System (Players that quit often should be subjected to punishment like timeouts) >HDR Support Settings (HDSDR Calibration Settings. Brightness, Paper White, Contrast, Shadows, Highlights) >Party Up Feature >Improved In-Game Roster (Features/Social Feature Improvements) >More Skulls modifiers to use in Campaign >Campaign Matchmaking >Add FFA and 1v1 Competitive Playlists >Progression System Improvements (Make progressive ranking not take so long to get to max rank by increase XP payouts) >Revamp Req packs (Do away with real money loot boxes so they can only be bought with in-game currency. Preferably do away with it entirely and be able to in-game currency buy cards directly or make it so look boxes are extremely cheap vs direct buy to give it some incentive to direct buy cost more vs risk it and might get something good) >Double Key Binding >Updated UI/UX Overhaul Improvements (Navigation, Main Menu, Title Screen, Rosters, Customization, Button States/Highlight States, See achievements easier, see other player's spartan/odst models in Roster, and more features of the game)
>In-Game FPS Cap/Adjustments (PC Feature)
>VFR Improvements (Improved Uncapped framerate) >Text Chat Improvements (Filtering, accessibility settings [set to squad/team/all for the default], toggle text/voice chat, and mute players) >Regional Server Selection >Missing Custom Game Features/In-game Party Leader Controls >Add Cut Content & Customization (Weapons, Vehicles, Armor, etc) >Idle System Improvements (Making sure to kick idle players better while not punishing those that are playing or get glitched out due to lag spikes) >Better Reputation System (Players that Quit/Idle/Suicide often should be subjected to punishment like timeouts.) >Better Reporting System (Able to easily report text/voice chat violations and people exploiting the game mechanics and maps) >Additional Accessibility Support >Additional Mod Support/Steam Workshop (Be able to add user generated content with tools to make it easier for the community to make mods) >Remove FOMO Content (When 343 no longer supports this game, they should unlock all content that can't be unlocked through normal gameplay methods and never will now since it will no longer be updated) >Full Customize Unlock in Offline/Anti-Cheat Mode (No point having content locked away in offline mode in Steam) >Halo Bridge (Link with Halo 5, Halo MCC, Halo Infinite) >Patches and Optimization (Bugs/Glitches/Exploits/Issues that need to be fixed the most and optimize the game to lower game size)
submitted by XFerginatorX to HaloWars [link] [comments]

Am I the only one who doesn't care about graphics?

Hello everyone,
I hope you are all doing well during this Covid-19 crisis and take care of all of your family and friends!
I have been a gamer since my young childhood, and I love them since it is a good way to relax when I am stressed. I will always defend video games for the positive effects they can have on our minds.

Why I am writing this?

I have noticed something really severe: most people now care only about graphics. They want to know which is the most powerful between PS5 and XBOX Series X. And they will buy only games with beautiful graphics. I am playing newer and older games, and I feel like why people care about graphics. I have been playing Super Mario World and Super Metroid on the Switch's SNES Online, and it was more rewarding and satisfying than most nowadays games I have been playing. By seeing how the gaming community behaves, I believe it tends to focus only on graphics and nothing else. When I want to buy a game, I don't even care about the graphics, and I have the feeling I am the only one who focuses on gameplay, music, art style, etc. Am I the only one?

The Delusion about FPS/Graphics

At least 20 or 30 FPS is good. I understand if someone wants to play at 60 FPS, but this should not be mandatory in my opinion. And then who cares about 120 fps or 240 fps? Your eyes don't even see the difference. I know sometimes games need some precise input so my best compromise would be 30 FPS for offline and relax games, and 60 FPS for online games with tournaments for example. I don't understand when people tend to buy the best resources for their PC. Games don't need 8K and 240 fps to be enjoyable. But yeah, this is your money and you do whatever you want with it, I am not your mother ;).

The most powerful is NOT the winner

If you look at each "war" generation console, the most powerful console always failed. But remember that there were never console war. Only one during Nintendo and SEGA during the beginning of the 1990s. Sony VS Microsoft is nothing compared to what happened then.

Graphics is different than Art Style

Don't confuse graphics and art style. the Pokémon series, or Zelda: Breath of the Wild, has awful graphics but an awesome art style. The games have bad graphics, but the character design, the level design, the way everything is drawn is beautiful. However, we are not talking about art style here.

People who tell me Graphics are important

If you are going to tell me graphics are essential because when you play, you need to look at a fantastic landscape. A video game is something you play through. If you just sit and look at the landscape, I'm sorry but this is not a video game since you are not playing, this is just panorama. This is not playing, you just watch beautiful pictures. Photography is different than video games, even both are considered art. I would ask you what is a video game for you? For me, a video game is the gaming interaction between the human and the video of a machine. No questions about graphics. This is called a video game, and not video watching or anything like that. If you need to look at beautiful backgrounds, you can go on Google Images, and look for high-resolution pictures (Settings > Advanced Research).

Games with bad Graphics are Bad?

My favorite question to beat the people who only care about graphics is: Why retrogaming exists if graphics are so important? This is not nostalgia or anything like that, I am born during the Gamecube/PS2 era and I didn't even know how the 1980s or the 1990s were in terms of video games. (I wish I could have been here when Final Fantasy VII and Pokémon Red/Blue were released). And can you tell why Minecraft is the best selling game of all time?

Conclusion

To conclude, of course, I agree this is cool if you have good graphics, but people need to stop worship graphics and giving all of their attention to this instead of focusing on gameplay, music, etc. This should not be a criterion to define the quality of a game in my opinion. Can someone tell me this is just me who is a toxic hater, or if someone feels like me? Maybe I am just stupid so I would like that someone can correct the wrong things that I believe in.
Thanks a lot for reading my very long message and have fun playing the wonderful video games we can have in 2021! Remember video games are the most prolific media, far ahead of the cinema or the books.
TL;DR: Am I the only one who is noticing people only care about graphics? I want to know if I am just a toxic hater who doesn't understand what the gaming industry needs right now, or if I am on the contrary smart enough to understand video games are not based only on graphics.
submitted by DrBlagueur to gaming [link] [comments]

The Ultimate guide for OFFLINE features, split-screen, Bots, LAN Play in Cold War

1.11 UPDATE NEW FEATURES ZOMBIES HAS SPLIT SCREEN OFFLINE NOW!

1.11 update news

-Zombies now allows 2 player split-screen in offline, you can add a controller as well as start/boot the match fine, however the same issues persist with offline split-screen, visual/menu glitches/bugs just like the normal multiplayer split-screen
-Multiplayer offline split-screen is working again, it seems to have all the same issues it had prior to the 1.09 update where it got broken, rough menus, class selection not working in certain scenarios, I've also found Nuketown 84 in split-screen will crash every time it loads into the match...etc etc.
- RAID and PINES map are available offline now
-Prop hunt is available offline now, however no bot support.

1.10 update - literally nothing added for offline

1.09 update - literally nothing added for offline

KNOWN MAJOR OFFLINE ISSUES/BUGS all present in latest 1.08 'season one' version (tested on PS4/PS5) Please read these as it may answer some questions instead of posting a comment.

*NEW BUG/GLITCH as of V.08\*
- V1.08 you can no longer play split-screen offline, when adding player 2, it will attempt to add player 2 and just fail each time....
- when playing split-screen multiplayer (versus) player 2 can do create-a-class but only edit the main weapon, they can not edit any attachments
- when playing split-screen multiplayer (versus) often player 2 can not select a class when starting the match at all.

- offline zombies has no option for split-screen or adding a controller when playing offline period (unsure if this is a glitch or the fact zombies has no split-screen option offline at all
- online zombies, has the option to add a second player for split-screen, but even when you do this the game won't launch and will often come up with a error stating this mode has exceeded the maximum amount of players, (unsure if ths is a glitch or the fact zombies isn't supposed to be split-screen at all)
- Search and Destroy and VIP Escort modes, do not support offline bots at all
- the maps Armada and Crossroads do not support offline bots at all currently for any mode
- the maps Armada and Crossroads have a small variant for normal modes, however when playing VIP escort mode only, you get the full expanded large scale combined arms map (with vehicles) however again no offline bot support, unsure if this is a glitch or not.
- various interface/menu bugs within the menus/lobbys
- multiple instances of glitches when playing in split-screen, gunsights missing/notloading, hands dissappearing etc etc.
- multiple settings not working, loadout restrictions settings completely broken and not working right, guns misnamed, M82 is called the XM4 etc and turning off or enabling what is supposed to be the M82 turns off both or enables both the M82 and XM4, really broken.
- I have to do more testing but I've had two instances on PS5 where my campaign save will dissappear completely after playing split-screen multiplayer.
- unsure if a glitch or designed this way.
If you find any bugs/issues or fixes that I haven't do let me know in the comments or flick me a PM, Finding new stuff every time I play it.
I'll endeavour to keep this guide updated over the next couple of months, do be with me as I can't update EXACTLY on time every time a new update comes out..
All testing done with the PS4 and PS5 version of the game (v1.03) (now updated to V1.07)
I have updated the game now to V1.05, I can confirm nothing has changed for offline with this update, what is down below is still current including no OFFLINE split-screen option for Zombies and the Crossroads/Armada maps still do not support bots.
I now have the PS4 as well as the PS5 version of the game, It's exactly the same, nothing additional, no extra bots/maps/modes/features, exactly the same issues, exactly the same stuff.
Some people are asking about the Dualsense for it, it's neat, the guns all feel slightly different, so the resistive triggers have different 'pulls' for different weapons, big LMGs the aiming trigger is a slow steady pull where as a pistol is very lightweight and barely any resistance, the vibration stuff, pretty standard, although again every gun feels a little different, nothing mind blowing, but neat feature. Astros Playroom on the other hand is amazing for the dualsense.
All testing done on PS4 Pro and PS5, running in an offline environment, no internet on the console, boot from cold startup, booting up Black Ops Cold War OFFLINE and playing OFFLINE.
This guide is aimed at people who enjoy the offline part of Call of Duty (yes there are people like us) If you play online thats fine, no need to make a stupid comment like "why are you playing offline in 2020 what a loser etc etc"
I've done this for several years, this guide is for fans of offline play and aimed to get CORRECT information to people who need it

FAQ Starts here

What do you mean when you use the word OFFLINE?
To clear up any confusion as many people seem to confuse the terms OFFLINE and LOCAL PLAY, these are two VERY different things.
If I use the word OFFLINE in this guide at any point, I mean OFFLINE, no internet on the console, no WiFi, no Ethernet, Console as well as game has been cold booted with NO INTERNET WHATSOEVER.
Can you play Call of Duty Black Ops Cold War OFFLINE without an internet connection?
Yes once your game is at version 1.03 (latest current version at time of release) You can play the game fully offline.
Like Modern Warfare 2019, the game is quite large (100.4GB for PS4 at of time of writing) It also like Modern Wafare 2019 is divided into PACKS
The Base game has the following PACKS, which you need to have installed if you want to play every mode available.
Call of Duty: Black Ops Cold War Single Player LicenseCall of Duty: Black Ops Cold War Multiplayer License
Call of Duty: Black Ops Cold War Zombies License
Call of Duty: Black Ops Cold War - Campaign 1
Call of Duty: Black Ops Cold War - Campaign 2
Call of Duty: Black Ops Cold War - Campaign 3
Call of Duty: Black Ops Cold War - Multiplayer Base Install
Call of Duty: Black Ops Cold War - Zombies Base Install
Call of Duty: Black Ops Cold War - Dead Ops Arcade Pack
Call of Duty: Black Ops Cold War Content 1 - 6 License (1 file for each) ( I believe this is just DLC stuff)
The console versions like WWII, Black Ops 4 and Modern Warfare 2019 will work OFFLINE after patching/updating, the PC version however due to Battlenet is ONLINE ONLY, even for Campaign/offline bots.
Can you install and play Black Ops Cold War from the disc without installing any updates/patches?
No you can not, like Call of Duty WWII, Black Ops 4, and Modern Warfare 2019 before it, the physical copies of the game do not contain all the files nor can you play the full experience OFFLINE via the disc only, you can only play a few multiplayer maps vs bots, thats it.
*A MANDATORY INSTALLATION/UPDATE IS REQUIRED FIRST\*
Can you play the Campaign OFFLINE?
Yes as mentioned before, as long as you have updated your game to the minimum version of 1.03 (latest current release) the games campaign will be playable OFFLINE.
Can you play the multiplayer (versus) OFFLINE?
Yes as mentioned before, as long as you have updated your game to the minimum version of 1.03 (latest current release) the games multiplayer will be playable OFFLINE.
Can you play the Zombies mode OFFLINE?
Yes as mentioned before, as long as you have updated your game to the minimum version of 1.03 (latest current release) the games multiplayer will be playable OFFLINE.
**Can you play the Zombies Onslaught mode OFFLINE? (exclusive to PS4/PS5 for 1 year)**yes
Is there Split-screen support in mutliplayer versus?
Versus Multiplayer has 2 players split-screen per console maximum
Is there split-screen support in Zombies?
EDIT: Version 1.11 has finally added the ability to play zombies OFFLINE split-screen, however its still rough, but it does work.
Is there co-op campaign or split-screen campaign?
Campaign is single player only.

What does the aspect ratio for split-screen look like? Is there any 'black bars' on the sides?
Split-screen for multiplayer versus has both Vertical and Horizontal options.
Horizontal split-screen (TOP and BOTTOM) has black bars on the left and right.Vertical split-screen (LEFT and RIGHT) has black bars on the top and bottom.
Is there OFFLINE LAN support, (2 or more systems connected offline for multiplayer) ?
You can play 2 players PER CONSOLE in multiplayer versus. Zombies is ONE PER CONSOLE currently, LAN is broken though unless you go online and download temporary hotfixes, so basically you need all consoles to be online, connected to servers, get hotfixes (so every game/console is on the same version and then it will work) this is the exact same issue Modern Warfare has. Its stupid. true proper OFFLINE LAN play is pretty much broken in the last two CODs.

OFFLINE BOT SUPPORT

Is there offline bot (AI Enemies/teammates) support?Which modes support them?How many Bots per mode?
Yes there are offline bots
you can have a total of 12 players in each core game mode, so if playing SOLO, you can have 11 bots.
I can confirm if playing split-screen you can still have 11 bots in the game total.Previous versions of the game only supported 7 bots in TDM and FFA game modes, this was fixed in V1.07. all modes support 11 bots.
you can not add bots to the Crossroads or Armada maps at all.
VIP Escort and Search and Destroy game modes do not support offline bots.
Can you make assymetrical/uneven teams?
Yes, however you can't go over the maximum of 6 players per each team,
So you can't for example do a team death match with you on one team vs 11 bots on the other team.
6 v 6 max
How many players can play each mode? (assume bots means players too here)
2 REAL players in split-screen and up to 11 bots (6 players/bots per team)
Edit: I didn't notice before as I mainly play objective modes not FFA or Team Deathmatch,
If you play Free-for-all or Team Deathmatch the bots cap at 7, not 11
What difficulties are there for the bots?
Recruit, Regular, Hardened, Veteran
are there loadout restrictions and can we force the bots to use certain loadouts?
There is an option for loadout restrictions in the menu, however It dosen't affect bots, you can turn off custom classes but sadly there again is no option to set what the DEFAULT classes are (like how Modern Warfare Remastered allows)
Right now the restrictions screen is VERY broken, half of the weapons are sharing the same name, for example the M82 Sniper rifle is incorrectly labelled as the XM4 (assault rifle) I turned off EVERYTHING but the M82 but it has the XM4 enabled (as its obviously broken) I have turned off everything but the XM4 and there are still weapons that are accessible.
So hard one to test right now, It's restricting some weapons but I can only tell from the player side no the bot side, Patches are needed to test this feature properly.
are there friendly/teammate bots for Zombies mode?
No there are no friendly AI/teammates/bots in Zombies mode.
What are the bots like, and how do they play?
I've had a quick go (I'll update this more later) but they feel like how they did in MW 2019.

Create-a-Class/Loadouts/Customisation

Is there an offline progression system? or is everything unlocked for offline play?
There is no offline progression system, everything is unlocked from the start, all attachments, gear, weapons etc is available offline from the start
What about customisation/camos etc?
Yes you can apply camos, change reticles offline, it looks like everything is unlocked here
What is available in offline create-a-class?
A ton, I'll add a video in the comments later with a showcase of everything, it's comparable to how MW was at launch.
How many custom classes can you have? can you save/rename them?
You can have 5 custom classes per player offline, yes you can rename/save them.
What Operators are available offline?
All launch Operators are available offline
NATO:
Mil-Sim:
HunterSong
Operators:
ParkAdlerBakerSimsWoods
Warsaw Pact
Mil-Sim:
VargasPowers
Operators:
PortnovaBeckGarciaStone

Multiplayer VERSUS


What game modes are available offline?
Team DeathmatchFree-For-AllSearch & DestoryDominationHardpointControlVIP Escort
What about the Larger Combined Arms modes?
Although the maps like Crossroads (which was the big snowy map in the beta with snowmobiles etc) are here, these are not the combined arms versions, these are smaller cut down versions of these maps, you can only do 6 v 6 in offline.
Is there a realism mode? or Hardcore Mode?
No realism mode, there is no hardcore 'mode' like MW2019, however there are Hardcore versions of TDM, FFA, SND, and DOM.
What multiplayer maps are available?
ArmadaCartelCheckmateCrossroadsGarrisonMiamiMoscowSatelliteNuketown 84 (added for offline in update V1.07)
What interesting custom game settings are there? anything different/new?
Nothing out of the ordinary, all pretty standard fare at launch.
Can I save custom game modes OFFLINE?
Yes you can save them.

Zombies

Is everything unlocked for create-a-class?
Yes, everything is unlocked, it's the same weapon selection from multiplayer versus, however you get 1 weapon, not 2, and a field upgrade which are zombies themed special powers.
Is there settings like in Black Ops 4, where you could adjust zombies/custom game settings?
Sadly no, it seems very scaled back more like the normal zombies modes from the older Black Ops games.
What modes are available for zombies offline?
Round based (standard zombies)Dead Ops arcade 3 (top down twin-stick shooter mini game mode)Onslaught (PS4/PS5 Exclusive for 1 year)
What maps/scenarios are available for offline zombies?
Round based (standard zombies)
Die Maschine
**Dead Ops Arcade 3 (mini game)**Rise of the Mamaback
Onslaught
Moscow (same as the multiplayer Moscow map....just with zombies)
What is onslaught mode anyway?
so its basically a VIP escort thing, you have a floating orb, that has a protective cirlce around it, you need to stay in the circle to live, zombies come at you, you shoot em, orb moves to a new location, rinse and repeat. Neat but you aren't missing much if you are a PC/Xbox player.
submitted by Voxelsaurus_Vex to blackopscoldwar [link] [comments]

play xbox pc games offline video

How to play Xbox One games offline 2018 - YouTube How to play Games Offline on your XBOX ONE - YouTube HOW TO RUN PC Steam Games through Xbox One - YouTube How to Play XBOX Games on PC. / CXBX Emulator/ Romskingdom ... Xbox Offline Play here's what you can and cannot do - YouTube How to play Xbox one games offline 100 % working 2019 ... How to play Xbox game pass offline - YouTube TOP 3 Free To Play Offline Xbox One Games - YouTube

The Xbox One may not let you install updates via USB on your own, but you can definitely play games you've downloaded to the system whether or not you're online.. You might run into the following ... Play games (provided you've set this as your home Xbox or have a game disc) Save game clips and screenshots Earn achievements (however, there's limited offline space for game captures and achievements, so you should go online every so often to sync them) EA Play wird 2021 ohne zusätzliche Kosten mit Xbox Game Pass für PC verfügbar sein. Mit EA Play erhalten Mitglieder sofortigen Zugriff auf eine Sammlung der beliebtesten Serien und Top-Titel von EA auf PC, exklusive Herausforderungen und Rewards im Spiel, spezielle Inhalte nur für Mitglieder und frühe Testversionen ausgewählter neuer Spiele. To set up your Xbox One for offline gaming, you should head to the Xbox Guide by pressing the Xbox logo on the controller you use to play. Next, head to the Settings menu in the upper right corner of the Xbox Guide. Click on it and then find the Personalization heading. It should be set as the second option on the list. When you get there, look for the My Home Xbox that should appear in the middle of the screen you are looking at. For Xbox Series X on the Xbox Series X, a GameFAQs message board topic titled "Can you still play your games offline?". Join the fun and play a large selection of engaging free-to-play games on Xbox. We’ve got shooters, strategy, and fantasy MMORPGs, and more ... If you’re planning to be in an area with no online coverage, you can prepare your Windows 10 device to allow you to play offline. Most games available in Microsoft Store on your Windows 10 device support offline play, but check the details of the game to make sure yours is supported by searching for your game at http://www.xbox.com. The 25 best offline PC games in 2020! One more point for Rockstar. Red Dead Redemption 2 stands out for the same reasons as GTA V, as it managed to improve all aspects of its previous title.The most beloved western of videogames has incredible graphics, photography, and a passionate storyline and also addresses several relevant topics such as racism, immigration, and politics in the United States.

play xbox pc games offline top

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How to play Xbox One games offline 2018 - YouTube

What works and what doesn't when u take an xbox one offline. Game pass, games with gold, and disk games. I had just taken the system offline right b4 the vid... All games listed are free to play and easy to find and download in the xbox one market place. Be sure to leave a like and subscribe to the channel to show su... A look at the Xbox One in offline mode and what you can and cannot do with the console without an Internet connection. This might also apply to Xbox Series X... Thanks for watching This is a tutorial to how to play xbox isos on the pc windowsRoms link :https://romskingdom.com/en/download-roms/xboxMore Games :https://romskingdom.com/en/d... Fellow me on mixer at TheAmazinGamerr How to play Games Offline on your XBOX ONE♥ Follow Me Here ♥ Instagram - https://www.instagram.com/tcubegaming/ ♥ Facebook - fb.me/tcubegaming My Setup ... Like & Subscribe for More Videos LiveStream https://www.twitch.tv/facelessknightsSend Me Fan Art [email protected] Video http://bit.ly/2ii...

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