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Shadowverse Rotation Meta Report. January 24th

Greetings everyone and welcome to another Rotation meta report for Shadowverse!
As always i'll be relying on a variety of sources to stitch together a decent picture of the Rotation Meta. Using Gamewith, Shadowverse-wins.com, tournament results along with my own experiences.
Forestcraft
Deep in the great woods of Forestcraft, in an ancient oaken hall that has stood there since before anyone can ever remember. We find all the leaders assembled trying to figure out what is up with Xeno Sagittarius. Doesn't help that no one can understand it's strange language, in the end the issue gets pawned off on Selwyn as everyone else suddenly has more important matters to attend to.
For Forestcraft Accelerate Forest continues to rule the forests followed by Loxis Forest which has overtaken Aggro Forest. Forestcraft continues to be a strong class with several strong decks and remains one of the dominant tournament classes atm.
Accelerate Forest
A whirlwind of activity, swift and ruthless as the wind! A flurry of arrows and blows strikes down any foe, allowing for a mighty warrior to finish the job
A midrange-combo deck. A strong deck with a higher skill requirement. This week has seen Accelerate forest pull up a bit and start to include Xeno Sagittarius, likely in response to an increase in Rally Haven and board heavy shadow decks, but in other matchups can also serve as card draw and cycle.
Loxis Forest
An outrider of the forests, patrolling its borders and keeping it's safe from all those who would seek to harm its denizens
A midrange-combo deck built around amulets. Loxis Forest has been steadily climbing in popularity, both on ladder and in tournaments as the deck continues to be refined and understood better. While skill intensive, in the right hands it can be potent.
Aggro Forest
The wrath of the forests made manifest, a horde of raging beasts and outcasts ready to strike down all before it!
An aggro deck built around a variety of strong threats and disruption. Seeing a slight drop off in the current meta as Loxis Forest and accelerate forests gains better understanding and refinement, while Aggro Forest just sits about. Still good and a far more straightforward deck than the other two.
Swordcraft
In the eternal Castle of Swordcraft. Past countless banners and standards, tapestries depicting glorious battle. We find Albert being gently taken aside by Seofon after asking Arthur why he's shrunk since last. Seofon requests that Albert avoids questions like that since apparently there's a million Arthur's about out there in the Multiverse. Keeps producing them, that and Jeanne d'Arcs.
For Swordcraft Evolve Sword continues to rest its flaccid buttocks on the throne, followed by Walfrid Sword, Rally Sword and Aggro Sword. Overall Sword remains in an awkward spot, since while it has a decent variety of decks, most are struggling in power level and consistency and generally good tempo plays.
Evolve Sword
Paragons of their art. These heroes stand ready to strike down those without honour!
A control deck built around Evolve Synergies. Evolve Sword continues to be a good deck but one struggling to close out matches at times and there continues to be a lot of experimentation with the deck, but so far, no great results .
Walfrid Sword
An army of men and women devoted to one man's cause. This fleet of the blue skies will follow him to the end of the multiverse
A midrange deck built around Walfrid. A decent deck that suffers from being very linear and a bit slow. Continues to see play here and there, but has consistency and tempo issues.
Rally Sword
A Legion on the march. It's numbers will result in victory, either by breakthrough or by sheer attrition!
A Tempo deck built around the Rally mechanic. A decent deck that continues to see fringe play. This version was recently posted on Twitter and personally i've used it to climb to Grandmaster. So it's fairly decent at least. That said, can struggle with consistency. But it's fun.
Aggro Sword
A wild band of outcasts and outlaws. Their mission to ruin the day of anyone who gets in their way
An aggro deck built around Vehicles. Continues to see fringe play, some versions may experiment with Naht's Henchman and Oluon continues to see some usage as well.
Runecraft
In the mystical Academies of Runecraft, where knowledge rules above all. We find Erasmus supervising the expansion of the Runecraft council chambers, since the recent massive influx of leaders has made it way too cramped. Caglisotro really wanted to do it, but after having seen her plans. All the other leaders left the job to Erasmus.
Runecraft sees Control Karyl rule from the ivory tower, followed by Spellboost Rune, Vincent rune and finally Earth Rite Rune. Rune's in a decent position, but does have it's issues in the current meta.
Control Karyl
Destruction and annihilation is all that follows in the wake of this Girl, as she has concluded that it is the only way for her to get some peace and quiet
A control combo deck built around Karyl. Continues to be the top Runecraft deck, but is a more skill intensive one. Additionally with Karyl rotating out at the end of March, it is tough to recommend.
Spellboost Rune
Magical Servants for every purpose ! As long as that purpose is destroying your foes
A midrange deck built around Spellboost Synergies. A solid yet slightly tricky deck that continues to see a good amount of play. Do keep in mind that Kuon will rotate out at the end of the expansion and we don't know what Kuon will be replaced with.
Vincent Rune
A man who forges the law on his own, and he enforces it as well, ruthlessly!
A tempo deck built around Vincent and Vehicle Amulets. A decent aggressive deck that continues to see play, though does lack some strong threats.
Earth Rite Rune
The peak of Alchemy ! Mighty golems and wonderous magicks that will sear the very flesh of your enemies bones!
A midrange deck built around Earth Rites. A decent deck existing on the fringe. Continues to see play with a small group. Keep in mind that both Karyl and Forbidden Darkmage will rotate out at the end of the expansion, making it slightly tough to recommend.
Dragoncraft
In the great caverns of Dragoncraft, where all manner of behemoths can be found sleeping, waiting for the right time to awaken and bring doom upon the world. We find Hiro on cleanup duty as punishment for his little power trip a few weeks ago. Turns out Forte is quite the slob and he ends up spending days cleaning up her room alone.
For Dragoncraft Face Dragon remains high in the skies, followed by OTK Dragon, Ramp Dragon and Discard Dragon. Dragoncraft remains in a strong position with a good variety of strong decks and no real threats to the class short of any nerfs.
Face Dragon
An incendiary storm unleashed upon its enemies. This deck is full of pyrotechnics and death!
A tempo deck built around a variety of strong threats and answers. Easily the strongest dragon deck and still fairly popular even as Haven has risen up to keep it in check. A part of its strength though is that it can highroll to a degree where it becomes difficult for other decks to stop it. Additionally Jerva has become a staple in the deck with most decks running a copy or two now for extra burn that also happens to work well with Bahamut.
OTk Dragon
A terror from the deepest seas, swallowing up the entire world in its abyssal maw!
A combo deck built around Disrestan. A strong deck though vulnerable to more aggressive and tempo based decks that can run it down. But great vs slower decks as they can find themselves crushed by its OTK.
Ramp Dragon
Soaring high in the skies, ever higher until it unleashes its payload of fire and doom upon those beneath it
A ramp deck built around Resplendent phoenix. Continuing to see some play, there's overall been no real changes to the deck this week either. Solid, but not as fast as Face Dragon or as consistent as OTK dragon.
Discard Dragon
Tossing all to the winds in the hopes of gaining everymore. For this deck, no sacrifice is to steep in the quest to destroy its foes!
A midrange deck built around Discard cards. A bit of a fringe deck at the moment as it isn't as fast as the other decks nor as splashy. So it is mostly played by a small dedicated group of players at this point.
Shadowcraft
In the great Catacomb of Shadowcraft. Where death rules eternal. We find the leaders assembled for a small concert headed by Niyon. A soothing affair deep in the sepulchral depths and Luna ends up gently falling asleep to it.
Shadowcraft Finds Gremory as always at the peak of the Pyramid, followed by Aggro Shadow, Reanimate Shadow with Evolve Shadow arriving to push out Vaseraga Shadow. That deck is still about, but is on a lower power level and so doesn't get a writeup this week. But it does mean Shadowcraft now has 5 decks. Overall Shadow is in a great spot, good variety and good strength.
Gremory Shadow
A vortex of death and souls, all centered around a little girl. Her wicked grin dispelling any notion of innoence
A midrange deck built around Gremory and Necromancy. A strong deck with multiple ways of winning the game, either by Necroimpulse or simply building a board the opponent can't clear. Combined with lots of card draw and a decent amount of healing. The deck is quite potent.
Aggro Shadow
A shambling horde of the dead, their mortal coils motivated only by anger and hatred of the living.
An aggro deck built around very potent threats and Necroimpulse. A strong deck and one of the best Aggro decks in the meta, but is weak to certain control decks and so finds itself surpassed by Gremory Shadow. There has been some experimentation as of late with Winged Zombie for extra burst damage.
Reanimate Shadow
Death is not the end with this deck. it is only the beginning of eternal service for its undying master
A midrange deck built around reanimate and burial rites. Less popular than Gremory but with more control tools built into it, so while slower, it can deal with certain threats better.
Evolve Shadow
Something stirs in these corpses, a new form of unlife! Whatever twisted shreds of their souls remains, formed into something new and terrifying
A midrange deck built around Evolve Synergies. Something that's been brewed on for quite some time but now seems to be catching on. A bit slower in some ways but much heavier on board and can set up for some big bursts of its own.
Bloodcraft
In the great decadent manor of Bloodcraft, where every manner of sin can be found. We find Medusa and Vania grumbling about the lack of remakes and vengeance support. Also Volteo keeps conning Medusa out of her allowance, although Mono is always quick to get it back for Medusa.
For Bloodcraft Wrath Blood continues to rule from its throne of Opulence followed by Volteo Blood and Control Blood. Overall the class is in a decent spot but largely carried by Wrath Blood and really could do with some help to form other archetypes.
Wrath Blood
Pain and Strength are the same thing in the mind of this deck. The greater the pain, the greater the glory!
A midrange deck built around the Wrath mechanic. Continues to be a good deck that does fairly well, even in tournaments. Beyond that, no real changes this week.
Volteo Blood
Everything can be found in Volteo's magnificent Casino, even victory. Just be careful not to get bamboozled
A highlander deck built around Volteo. A fringe deck that continues to have a dedicated following. Fairly skill intensive, it is not for everyone.
Control Blood
A terrible demon propels this deck forward, promising death and sweet destruction, if only its requirements are met
A control deck built around Xeno Diablo. A fringe deck that does continue to see play, but not one i'd generally recommend.
Havencraft
In the mighty summit Temple, where the light shines eternal! We find Eris in her personal quarters, going through her investment Portfolio and really being upset that she didn't invest in Skullfanes in time. She could have made a killing.. All for the greater good of course and not at all for her retirement fund.
Ruling from the holiest of holies we find Sanctuary haven followed by Rally Haven, Control Haven and finally Ward Haven. Amulet and Summit also exist, but out of the 6, those are the weaker ones and so won't get a writeup this week.
Sanctuary Haven
An ancient sanctuary, providing its boons to those who seek to sooth and bring comfort so they will not have to fight, doing so in their stead
A control deck built around the Sanctuary. A strong control deck that continues to see good play as it performs well against Face Dragon. But does struggle against more board heavy decks as it doesn't have a lot of AoE.
Rally Haven
A holy army seeking to bring down those who would stand against the righteousness of Havencraft! Their numbers and their faith are their weapons
A midrange deck built around Rally and Goddess of the West Wind. A strong deck that can overwhelm a lot of slower decks and decks tha don't generate enough tempo. Goddess of the West Wind, Set and Noah being the core of the deck.
Control Haven
The righteous Judgement of one god shines burning light down on the enemies of the Divine as everything else is banished away
A control deck built around Ra and a lot of removal. A less played deck and more skill intensive. But in the right hands can perform well, but does see less play than both Sanctuary and Rally as it does end up lacking a more offensive gameplan.
Ward Haven
A host of Shielded warriors, these holy knights will stop at nothing to protect the weak and innocent!
A midrange deck built around wards. A solid deck but one that does rely a bit on highrolling and in the current meta does have issues with the top decks. Also Wilbert will be rotating out at the end of the expansion.
Portalcraft
In the Vertex Colony, high in orbit over a long dead world. Many of its passages unexplored and abandonded for centuries. Yet strangely, dust never accumulates. Today we find that Lishenna decided to show off and so assembled everyone for a great dance contest to determine who is the best dancer (obviously thinking she'd win it easily).. Turns out her dance skills are nothing compared to Yuwans. Apparently working for Nerva gives you some real smooth moves.
For Portalcraft Rally Portal continues rule from beyond the outer stars, followed by Evolve Portal and Artifact Portal. Portal continues to struggle a bit, lacking stronger plays for the class in general. Though still has some diversity at least.
Rally Portal
A shambling horde of puppets, mastered by some unknown puppeteer. What sinister purpose do they work towards ?
A midrange deck built around Rally and Destruction. A decent deck that continues to perform alright in capable hands. There is some light experimentation with the deck, but so far nothing solid.
Evolve Portal
Wonderous warriors, their movements refined beyond belief, their skills beyond peer. What sort of bargains must they have made to attain them ?
A control combo deck built around Evolve synergies. A decent yet skill intensive deck that mostly exists on the fringes of the meta.
Artifact Portal
Mysterious machines and artifacts, their origin unknown, their method of propulsion.. alien. What secrets do they hide ?
A midrange deck built around Artifacts. A fringe deck at the moment, lacking more payoffs for its artifacts currently. The deck being more skill intensive as well finds itself played by a small dedicated cadre.
So there you have it. Meta continues to very slowly evolve, with decks responding and changing. And we even see a new one here and there. A bit impressive for sure and certainly one suspects there might be a few surprises to go.
That said with an update coming soon we could see a balance update as well. Dragon, Shadow and Forest would be the likely candidates for a nerf. But there's also a chance we may just see some buffs instead, as Cygames does seem to prefer doing that if it can get away with it. That said, nothing may also happen. As there is a fair amount of deck diversity going about at the moment and no deck is showing really dangerous patterns from what i can tell. So we'll have to see tomorrow what is posted if anything is. Since Cygames does seem to be getting more cagey about things like that as of late.
But until next week, have fun playing Shadowverse!
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9/11 and the Mandela Effect

9/11 and the Mandela Effect
You’ve probably seen the meme that says we’re living in the wrong timeline. While this sounds like a joke, there might be some truth to it. There are some researchers who claim what happened on 9/11 was a temporal event that caused our timeline to split in two. Supposedly there is a parallel world where the Twin Towers still exist and the apocalypse is being avoided. This is not to say I think we are living in the wrong timeline, but that is something I will get into in another thread. Just know that there is still hope.
Perhaps the darkest timeline is needed for some collective shadow work.
However, I do think our timeline has been altered and probably more times than once. While this is not something you can really prove, there are many oddities surrounding 9/11 as well as a synchronistic pattern hidden in pop culture that seems to point to this. In the movie Back to the Future, after the protagonist accidentally activates a time machine and alters the future, the Twin Pines Mall becomes the Lone Pine Mall. Notice how the clock reads 9:11 when flipped upside down.
134 reads like hel when flipped upside too. Are we living in a bardo state like in the movie Jacob's Ladder or the show The Good Place?
Was this a reference to the Mandela Effect and the Twin Towers becoming the One World Trade Center? In the second Back to the Future movie, the protagonists accidentally create a new timeline where a wealthy man named Biff takes over their town. Biff lives in a skyscraper casino and turns their town into a chaotic dystopia. According to the screenwriter Bob Gale, Biff was based on Donald Trump. This is not a political statement, I’m just saying it’s odd how things turned out.
I wonder if Bob Gale knew Trump would run for president?
In the Super Mario Bros. movie, a meteorite impact millions of years ago caused the universe to split into two timelines, the one we live in, and one where dinosaurs evolved into a humanoid race. President Koopa, a reptilian human hybrid, seems to be another caricature of Trump. President Koopa wants to merge his dimension with ours and attempts to rule Manhattan from the Twin Towers, which are portrayed as a gateway between worlds. The Super Mario franchise is strange when you think about shamans eating mushrooms to commune with serpent gods.
Looks kind of similar, right?
There are many more examples of the WTC acting as a gateway. In an episode of Teenage Mutant Ninja Turtles, the Twin Towers are used to transmit energy that propels the earth into another dimension. Take note of the sphere between the buildings, this will become relevant later. In the intro of Power Rangers: Time Force, a machine called the Time Shadow is seen standing on the towers. Take note of the moon in the background as well. This will become relevant too. During the final scene of Fringe season 1, the WTC is seen intact in a parallel universe. In the intro of Power Rangers: Time Force, a machine called the Time Shadow is seen standing on the towers. Take note of the moon in the background as well. This will become relevant too. During the final scene of Fringe season 1, the WTC is seen intact in a parallel universe.
I miss cartoons.
Another interesting example can be found in Star Trek. In the show, space explorers are sent back in time to stop an alien invasion in the 1940s that altered the outcome of WWII and allowed the Nazis to invade the US. Once they kill the alien leader, one of the characters tells the protagonist that the timeline has corrected itself just as an image of the Twin Towers burning passes in the background.
From Star Trek: Enterprise
The idea of a parallel world where the Nazis won WWII is very prominent in pop culture. But why is this? Is it possible creative people can intuitively sense other realities while absorbed in the act of creating? Philip K. Dick believed that’s what he did when he wrote The Man in the High Castle. He claimed:
"I in my stories and novels sometimes write about counterfeit worlds. Semi-real worlds as well as deranged private worlds, inhabited often by just one person…. At no time did I have a theoretical or conscious explanation for my preoccupation with these pluriform pseudo-worlds, but now I think I understand. What I was sensing was the manifold of partially actualized realities lying tangent to what evidently is the most actualized one—the one that the majority of us, by consensus gentium, agree on."
Coincidentally, Philip K. Dick was one of the first modern thinkers to predict the Mandela Effect. He once declared:
“we are living in a computer-programmed reality, and the only clue we have to it is when some variable is changed, and some alteration in our reality occurs.”
The Nazis were rumored to be in possession of a time machine known as Die Glocke, or in English, The Bell. They were supposedly taught how to build this device by extraterrestrials and the craft was said to be kept in a facility known as Der Riese, or The Giant. It sounds far fetched, but The Nazi Party was actually formed from The Thule Society, an occult group that dabbled in channeling and other magical practices. They were also known to use the Black Sun symbol, an esoteric representation of a gateway into another dimension.
https://en.wikipedia.org/wiki/Black_Sun_(symbol))
In Twin Peaks, a show about a small town caught in the midst of an interdimensional battle between good and evil, there seems to be a reference to Die Glocke. In season 8 there is a device that looks just like it, and at one point, a character called The Giant appears next to it.
A conception of Die Glocke compared to the mysterious bell device in Twin Peaks.
Twin Peaks is full of occult symbolism. In one episode a character is given instructions to find a portal that opens 253 yards east of Jack Rabbit’s Palace at 2:53 pm on October 1st. This portal is located in Washington. However, there is another in Las Vegas. Strangely enough, on October 1st, 2017, the Las Vegas shooting occurred in a lot 253 yards away from the Luxor Hotel, a giant black pyramid with the strongest beam of light in the world shooting out of it. Victims were mostly those attending the Route 91 Harvest music festival.
There's also black pyramids on the instructions.
But it gets stranger. Jason Aldean was one of the headliners. If you look at his tattoos, there’s a Jack card and an Ace card underneath a black sun, which as mentioned earlier, is an occult symbol that represents a portal. This card from the Illuminati game is almost identical. A Jack is worth 10 points. An Ace is worth 1 point. This odd coincidence seems to be a reference to the date 10/1. Keep in mind this date looks like the number 101. This will become relevant too. But was the Route 91 Harvest a literal harvest of souls meant to energize a portal?
This one is too much of a coincidence for me.
The name Twin Peaks seems to be a reference to the Twin Pillars, a Masonic concept that originated from the Biblical idea of Boaz and Jachin, two pillars that stood on the porch of King Solomon's Temple. The Twin Pillars can be found in ancient architecture all over the world and are sometimes used in Tarot. They are said to represent a doorway into a higher realm. In this Masonic artwork, you can see the Black Sun between them.
Jachin, Boaz, and the Black Sun.
The Twin Pillars and the gateway in between can be represented by the number 101. In Twin Peaks, the entrance to The Black Lodge, a place that exists in another dimension, is depicted as a rabbit hole between two trees, which resembles a zero between two ones. In George Orwell’s famous novel 1984, Room 101 is a place where people’s worst fears come true. In The Matrix, Neo’s apartment number is 101. Here it’s interesting to note that he escapes the matrix by going in room 303. This year marks 303 years since Freemasonry was founded. Perhaps they will make their getaway come December? Many occult researchers claim the Twin Towers were supposed to represent the Twin Pillars. There even used to be a statue called The Sphere placed in between them, making the buildings resemble the 101 Gateway.
The Black Lodge entrance from Twin Peaks and The Sphere centered between the Twin Towers.
Is it possible that the WTC‘s design was intended to create an interdimensional doorway using sacred geometry? Some say the Twin Towers even acted as a tuning fork. The buildings were wrapped in aluminum alloy with a resonant hollow interior. If you look at the picture above and to the right, you can kind of see how the sides of the towers even look like one. The Colgate Clock also once faced the WTC from across the water. If you’ve read my previous threads, you’ll probably notice it’s octagonal shape. Many portals in pop culture are portrayed as being 8 sided, like CERN, the largest particle collider in the world. Many conspiracy theorists speculate CERN is actually an interdimensional doorway. Some of the scientists working there have even said this. Why is there so much symbolism? Can it all really be just a coincidence at this point? Did 9/11 really alter our timeline?
The Colgate Clock compared to CERN.
According to many people, 9/11 is the reason the Statue of Liberty’s torch is closed. However, this isn’t true. Lady Liberty’s torch has been closed for over 100 years. Yet, there are some people who claim to have visited it. But according to official history, this is impossible. In this reality, The Black Tom Explosion was the reason the Lady Liberty’s torch closed. The explosion occurred in 1916 and was one of the first foreign attacks on US soil prior to Pearl Harbor. The explosion was also one of the largest non-nuclear explosions ever documented. The explosion was so powerful it caused the outer wall of Jersey City's city hall to crack and the Brooklyn Bridge to shake. Ironically, besides Lady Liberty’s torch, the explosion lodged shrapnel in the clock tower of The Jersey Journal building, stopping the clock at 2:12 am. It also caused windows miles away in Times Square to shatter. Perhaps the matrix was trying to tell us something. Was this a time shattering event?
https://en.wikipedia.org/wiki/Black_Tom_explosion
https://www.tripadvisor.com/ShowUserReviews-g60763-d103887-r126254125-Statue_of_Liberty-New_York_City_New_York.html
Some people also claim they remember the Statue of Liberty being on Ellis Island. However, it has always been on Liberty Island. Once again, this is not something I recall learning in school. I’m sure some people do, but if my theory is correct, it’s because only some people in this timeline are from the old one. However, you can still find what appears to be residue left over from the previous reality.
Residue from a previous reality?
There are references in pop culture that seem to hint at the connection between the Mandela Effect and Lady Liberty as well. In the video game Assassin’s Creed Unity, the protagonist must find an exit portal to get himself out of a simulation. He finds it on the statue’s torch. In the movie Men in Black II, the statue’s torch is actually a giant Neuralyzer, a handheld device that uses a bright white flash to wipe people’s minds. At the end of the movie, the torch is activated and it illuminates the sky, erasing the memory of everyone in New York City.
The scenes from Assassin's Creed and Men In Black II
In the Netflix series The OA, a show about people who can jump between parallel universes, the Statue of Liberty shows up a lot. It seems to play an important role that was never really explained due to the show’s sudden cancellation. Some fans have pointed out that in one scene, Lady Liberty is holding her torch in the wrong hand. Some say this was just an error while others think it may have a deeper meaning.
The Statue of Liberty scene from The OA.
In The OA, the protagonist searches for The Rose Window, an object she says acts like a portal to other dimensions. I find this very symbolic considering the Twin Pillar symbolism mentioned earlier. Many older cathedrals have huge rose windows centered between two tall towers.
Old cathedrals with 101 Gateway symbolism built into the architecture.
If you’ve read my previous threads, you might have already made the connection that the 101 Gateway is another version of the Saturn Stargate. If you’re not familiar with the theory, we live in a simulation controlled by Saturn and the Moon, and The Elite are tying to break out. Our simulated reality is sometimes represented by a cube, and some say The Kaaba is one of these symbolic structures. The Kaaba sits between two pillars underneath a clocktower with a crescent moon on top.
Kaaba at Mecca.
Ironically, Fritz Koenig, the artist who created The Sphere sculpture between the Twin Towers, said The Kaaba was the inspiration behind his art installation. We can see this symbolism repeated in much of our pop culture as well. In the video game Fortnite, a giant cube destroys a location called Tilted Towers then forms a portal in the sky. At another point in the game, it is revealed that the cube’s true form is a giant demon named the Storm King. His horns are reminiscent of a crescent moon.
The second time you fight the Storm King its at a location called Twine Peaks lmao.
But are there anymore significant Mandela Effects associated with the WTC? According to some people, Hurricane Erin never happened in their timeline. If you‘re unaware, like I was until recently, there was a massive hurricane headed right for New York on the morning of 9/11. Because of the events that occurred on 9/11, I understand how Hurricane Erin would be easy to forget. Nevertheless, the storm was strange. Hurricane Erin, which was slightly larger than Hurricane Katrina, received almost no media coverage as she charged toward New York City. On the morning of 9/11, just as the planes were about to hit, Hurricane Erin grew to her largest size, but slowed down and remained almost stationary off the East coast. But right after the WTC fell, she made a sharp right turn and headed back out to sea.
Hurricane Erin on September 11th, 2001.
Hurricane Erin’s name is also interesting. The name Erin originated from Ériu, a goddess typically seen by the sea playing a harp. I find this curious becau HAARP uses extremely powerful radio frequencies to heat up the ionosphere and create clouds of plasma. Not only does this affect the climate, but the electromagnetic waves produced by it could hypothetically mess with our minds, perhaps changing or even erasing our memories. se many conspiracy theorists blame HAARP for both weather manipulation and the Mandela Effect.
https://en.wikipedia.org/wiki/%C3%89riu
https://en.wikipedia.org/wiki/High-frequency_Active_Auroral_Research_Program
In my last thread, I talked about MH370. I believe it’s disappearance, like the events discussed in this thread, was a part of a Saturn Stargate ritual. A sacrifice to the god of time. Would it be beyond the god of the fourth dimension to grant someone access to a wormhole? Perhaps The Elite are not purposely creating Mandela Effects and branching timelines. Perhaps it is just a side effect of trying to beak the matrix. But I digress. At the end of my last thread I said I would talk more about rabbit symbolism and its association with time travel. However, before I talk about that, or the Law of One, I thought I should talk about this first. Thanks for reading.
Oh yeah, in case you did read my last thread, check this out. The fact that this article was posted 2 weeks after my MH370 conspiracy post has me kind of spooked lol.
https://nypost.com/2020/10/07/washed-up-debris-on-australian-beach-could-belong-to-missing-mh370/
submitted by nickhintonn333 to conspiracy [link] [comments]

Someone else's list but i added commas

Pac-Man,bow,Apple,chest,six pack,nail,tornado,Mickey Mouse,Youtube,lightning,traffic light,waterfall,McDonalds,Donald Trump,Patrick,stop sign,Superman,tooth,sunflower,keyboard,island,Pikachu,Harry Potter,Nintendo Switch,Facebook,eyebrow,Peppa Pig,SpongeBob,Creeper,octopus,church,Eiffel tower,tongue,snowflake,fish,Twitter,pan,Jesus Christ,butt cheeks,jail,Pepsi,hospital,pregnant,thunderstorm,smile,skull,flower,palm tree,Angry Birds,America,lips,cloud,compass,mustache,Captain America,pimple,Easter Bunny,chicken,Elmo,watch,prison,skeleton,arrow,volcano,Minion,school,tie,lighthouse,fountain,Cookie Monster,Iron Man,Santa,blood,river,bar,Mount Everest,chest hair,Gumball,north,water,cactus,treehouse,bridge,short,thumb,beach,mountain,Nike,flag,Paris,eyelash,Shrek,brain,iceberg,fingernail,playground,ice cream,Google,dead,knife,spoon,unibrow,Spiderman,black,graveyard,elbow,golden egg,yellow,Germany,Adidas,nose hair,Deadpool,Homer Simpson,Bart Simpson,rainbow,ruler,building,raindrop,storm,coffee shop,windmill,fidget spinner,yo-yo,ice,legs,tent,mouth,ocean,Fanta,homeless,tablet,muscle,Pinocchio,tear,nose,snow,nostrils,Olaf,belly button,Lion King,car wash,Egypt,Statue of Liberty,Hello Kitty,pinky,Winnie the Pooh,guitar,Hulk,Grinch,Nutella,cold,flagpole,Canada,rainforest,blue,rose,tree,hot,mailbox,Nemo,crab,knee,doghouse,Chrome,cotton candy,Barack Obama,hot chocolate,Michael Jackson,map,Samsung,shoulder,Microsoft,parking,forest,full moon,cherry blossom,apple seed,Donald Duck,leaf,bat,earwax,Italy,finger,seed,lilypad,brush,record,wrist,thunder,gummy,Kirby,fire hydrant,overweight,hot dog,house,fork,pink,Sonic,street,Nasa,arm,fast,tunnel,full,library,pet shop,Yoshi,Russia,drum kit,Android,Finn and Jake,price tag,Tooth Fairy,bus stop,rain,heart,face,tower,bank,cheeks,Batman,speaker,Thor,skinny,electric guitar,belly,cute,ice cream truck,bubble gum,top hat,Pink Panther,hand,bald,freckles,clover,armpit,Japan,thin,traffic,spaghetti,Phineas and Ferb,broken heart,fingertip,funny,poisonous,Wonder Woman,Squidward,Mark Zuckerberg,twig,red,China,dream,Dora,daisy,France,Discord,toenail,positive,forehead,earthquake,iron,Zeus,Mercedes,Big Ben,supermarket,Bugs Bunny,Yin and Yang,drink,rock,drum,piano,white,bench,fall,royal,seashell,Audi,stomach,aquarium,Bitcoin,volleyball,marshmallow,Cat Woman,underground,Green Lantern,bottle flip,toothbrush,globe,sand,zoo,west,puddle,lobster,North Korea,Luigi,bamboo,Great Wall,Kim Jong-un,bad,credit card,swimming pool,Wolverine,head,hair,Yoda,Elsa,turkey,heel,maracas,clean,droplet,cinema,poor,stamp,Africa,whistle,Teletubby,wind,Aladdin,tissue box,fire truck,Usain Bolt,water gun,farm,iPad,well,warm,booger,WhatsApp,Skype,landscape,pine cone,Mexico,slow,organ,fish bowl,teddy bear,John Cena,Frankenstein,tennis racket,gummy bear,Mount Rushmore,swing,Mario,lake,point,vein,cave,smell,chin,desert,scary,Dracula,airport,kiwi,seaweed,incognito,Pluto,statue,hairy,strawberry,low,invisible,blindfold,tuna,controller,Paypal,King Kong,neck,lung,weather,Xbox,tiny,icicle,flashlight,scissors,emoji,strong,saliva,firefighter,salmon,basketball,spring,Tarzan,red carpet,drain,coral reef,nose ring,caterpillar,Wall-e,seat belt,polar bear,Scooby Doo,wave,sea,grass,pancake,park,lipstick,pickaxe,east,grenade,village,Flash,throat,dizzy,Asia,petal,Gru,country,spaceship,restaurant,copy,skin,glue stick,Garfield,equator,blizzard,golden apple,Robin Hood,fast food,barbed wire,Bill Gates,Tower of Pisa,neighborhood,lightsaber,video game,high heels,dirty,flamethrower,pencil sharpener,hill,old,flute,cheek,violin,fireball,spine,bathtub,cell phone,breath,open,Australia,toothpaste,Tails,skyscraper,cowbell,rib,ceiling fan,Eminem,Jimmy Neutron,photo frame,barn,sandstorm,Jackie Chan,Abraham Lincoln,T-rex,pot of gold,KFC,shell,poison,acne,avocado,study,bandana,England,Medusa,scar,Skittles,Pokemon,branch,Dumbo,factory,Hollywood,deep,knuckle,popular,piggy bank,Las Vegas,microphone,Tower Bridge,butterfly,slide,hut,shovel,hamburger,shop,fort,Ikea,planet,border,panda,highway,swamp,tropical,lightbulb,Kermit,headphones,jungle,Reddit,young,trumpet,cheeseburger,gas mask,apartment,manhole,nutcracker,Antarctica,mansion,bunk bed,sunglasses,spray paint,Jack-o-lantern,saltwater,tank,cliff,campfire,palm,pumpkin,elephant,banjo,nature,alley,fireproof,earbuds,crossbow,Elon Musk,quicksand,Playstation,Hawaii,good,corn dog,Gandalf,dock,magic wand,field,Solar System,photograph,ukulele,James Bond,The Beatles,Katy Perry,pirate ship,Poseidon,Netherlands,photographer,Lego,hourglass,glass,path,hotel,ramp,dandelion,Brazil,coral,cigarette,messy,Dexter,valley,parachute,wine glass,matchbox,Morgan Freeman,black hole,midnight,astronaut,paper bag,sand castle,forest fire,hot sauce,social media,William Shakespeare,trash can,fire alarm,lawn mower,nail polish,Band-Aid,Star Wars,clothes hanger,toe,mud,coconut,jaw,bomb,south,firework,sailboat,loading,iPhone,toothpick,BMW,ketchup,fossil,explosion,Finn,Einstein,infinite,dictionary,Photoshop,trombone,clarinet,rubber,saxophone,helicopter,temperature,bus driver,cello,London,newspaper,blackberry,shopping cart,Florida,Daffy Duck,mayonnaise,gummy worm,flying pig,underweight,Crash Bandicoot,bungee jumping,kindergarten,umbrella,hammer,night,laser,glove,square,Morty,firehouse,dynamite,chainsaw,melon,waist,Chewbacca,kidney,stoned,Rick,ticket,skateboard,microwave,television,soil,exam,cocktail,India,Colosseum,missile,hilarious,Popeye,nuke,silo,chemical,museum,Vault boy,adorable,fast forward,firecracker,grandmother,Porky Pig,roadblock,continent,wrinkle,shaving cream,Northern Lights,tug,London Eye,Israel,shipwreck,xylophone,motorcycle,diamond,root,coffee,princess,Oreo,goldfish,wizard,chocolate,garbage,ladybug,shotgun,kazoo,Minecraft,video,message,lily,fisherman,cucumber,password,western,ambulance,doorknob,glowstick,makeup,barbecue,jazz,hedgehog,bark,tombstone,coast,pitchfork,Christmas,opera,office,insect,hunger,download,hairbrush,blueberry,cookie jar,canyon,Happy Meal,high five,fern,quarter,peninsula,imagination,microscope,table tennis,whisper,fly swatter,pencil case,harmonica,Family Guy,New Zealand,apple pie,warehouse,cookie,USB,jellyfish,bubble,battery,fireman,pizza,angry,taco,harp,alcohol,pound,bedtime,megaphone,husband,oval,rail,stab,dwarf,milkshake,witch,bakery,president,weak,second,sushi,mall,complete,hip hop,slippery,horizon,prawn,plumber,blowfish,Madagascar,Europe,bazooka,pogo stick,Terminator,Hercules,notification,snowball fight,high score,Kung Fu,Lady Gaga,geography,sledgehammer,bear trap,sky,cheese,vine,clown,catfish,snowman,bowl,waffle,vegetable,hook,shadow,dinosaur,lane,dance,scarf,cabin,Tweety,bookshelf,swordfish,skyline,base,straw,biscuit,Greece,bleach,pepper,reflection,universe,skateboarder,triplets,gold chain,electric car,policeman,electricity,mother,Bambi,croissant,Ireland,sandbox,stadium,depressed,Johnny Bravo,silverware,raspberry,dandruff,Scotland,comic book,cylinder,Milky Way,taxi driver,magic trick,sunrise,popcorn,eat,cola,cake,pond,mushroom,rocket,surfboard,baby,cape,glasses,sunburn,chef,gate,charger,crack,mohawk,triangle,carpet,dessert,taser,afro,cobra,ringtone,cockroach,levitate,mailman,rockstar,lyrics,grumpy,stand,Norway,binoculars,nightclub,puppet,novel,injection,thief,pray,chandelier,exercise,lava lamp,lap,massage,thermometer,golf cart,postcard,bell pepper,bed bug,paintball,Notch,yogurt,graffiti,burglar,butler,seafood,Sydney Opera House,Susan Wojcicki,parents,bed sheet,Leonardo da Vinci,intersection,palace,shrub,lumberjack,relationship,observatory,junk food,eye,log,dice,bicycle,pineapple,camera,circle,lemonade,soda,comb,cube,Doritos,love,table,honey,lighter,broccoli,fireplace,drive,Titanic,backpack,emerald,giraffe,world,internet,kitten,volume,Spain,daughter,armor,noob,rectangle,driver,raccoon,bacon,lady,bull,camping,poppy,snowball,farmer,lasso,breakfast,oxygen,milkman,caveman,laboratory,bandage,neighbor,Cupid,Sudoku,wedding,seagull,spatula,atom,dew,fortress,vegetarian,ivy,snowboard,conversation,treasure,chopsticks,garlic,vacuum,swimsuit,divorce,advertisement,vuvuzela,Mr Bean,Fred Flintstone,pet food,upgrade,voodoo,punishment,Charlie Chaplin,Rome,graduation,beatbox,communism,yeti,ear,dots,octagon,kite,lion,winner,muffin,cupcake,unicorn,smoke,lime,monster,Mars,moss,summer,lollipop,coffin,paint,lottery,wife,pirate,sandwich,lantern,seahorse,Cuba,archer,sweat,deodorant,plank,Steam,birthday,submarine,zombie,casino,gas,stove,helmet,mosquito,ponytail,corpse,subway,spy,jump rope,baguette,grin,centipede,gorilla,website,text,workplace,bookmark,anglerfish,wireless,Zorro,sports,abstract,detective,Amsterdam,elevator,chimney,reindeer,Singapore,perfume,soldier,bodyguard,magnifier,freezer,radiation,assassin,yawn,backbone,disaster,giant,pillow fight,grasshopper,Vin Diesel,geyser,burrito,celebrity,Lasagna,Pumba,karaoke,hypnotize,platypus,Leonardo DiCaprio,bird bath,battleship,back pain,rapper,werewolf,Black Friday,cathedral,Sherlock Holmes,ABBA,hard hat,sword,mirror,toilet,eggplant,jelly,hero,starfish,bread,snail,person,plunger,computer,nosebleed,goat,joker,sponge,mop,owl,beef,portal,genie,crocodile,murderer,magic,pine,winter,robber,pepperoni,shoebox,fog,screen,son,folder,mask,Goofy,Mercury,zipline,wall,dragonfly,zipper,meatball,slingshot,Pringles,circus,mammoth,nugget,mousetrap,recycling,revolver,champion,zigzag,meat,drought,vodka,notepad,porcupine,tuba,hacker,broomstick,kitchen,cheesecake,satellite,JayZ,squirrel,leprechaun,jello,gangster,raincoat,eyeshadow,shopping,gardener,scythe,portrait,jackhammer,allergy,honeycomb,headache,Miniclip,Mona Lisa,cheetah,virtual reality,virus,Argentina,blanket,military,headband,superpower,language,handshake,reptile,thirst,fake teeth,duct tape,macaroni,color-blind,comfortable,Robbie Rotten,coast guard,cab driver,pistachio,Angelina Jolie,autograph,sea lion,Morse code,clickbait,star,girl,lemon,alarm,shoe,soap,button,kiss,grave,telephone,fridge,katana,switch,eraser,signature,pasta,flamingo,crayon,puzzle,hard,juice,socks,crystal,telescope,galaxy,squid,tattoo,bowling,lamb,silver,lid,taxi,basket,step,stapler,pigeon,zoom,teacher,holiday,score,Tetris,frame,garden,stage,unicycle,cream,sombrero,error,battle,starfruit,hamster,chalk,spiral,bounce,hairspray,lizard,victory,balance,hexagon,Ferrari,MTV,network,weapon,fist fight,vault,mattress,viola,birch,stereo,Jenga,plug,chihuahua,plow,pavement,wart,ribbon,otter,magazine,Bomberman,vaccine,elder,Romania,champagne,semicircle,Suez Canal,Mr Meeseeks,villain,inside,spade,gravedigger,Bruce Lee,gentle,stingray,can opener,funeral,jet ski,wheelbarrow,thug,undo,fabulous,space suit,cappuccino,Minotaur,skydiving,cheerleader,Stone Age,Chinatown,razorblade,crawl space,cauldron,trick shot,Steve Jobs,audience,time machine,sewing machine,face paint,truck driver,x-ray,fly,salt,spider,boy,dollar,turtle,book,chain,dolphin,sing,milk,wing,pencil,snake,scream,toast,vomit,salad,radio,potion,dominoes,balloon,monkey,trophy,feather,leash,loser,bite,notebook,happy,Mummy,sneeze,koala,tired,sick,pipe,jalapeno,diaper,deer,priest,youtuber,boomerang,pro,ruby,hop,hopscotch,barcode,vote,wrench,tissue,doll,clownfish,halo,Monday,tentacle,grid,Uranus,oil,scarecrow,tarantula,germ,glow,haircut,Vatican,tape,judge,cell,diagonal,science,mustard,fur,janitor,ballerina,pike,nun,chime,tuxedo,Cerberus,panpipes,surface,coal,knot,willow,pajamas,fizz,student,eclipse,asteroid,Portugal,pigsty,brand,crowbar,chimpanzee,Chuck Norris,raft,carnival,treadmill,professor,tricycle,apocalypse,vitamin,orchestra,groom,cringe,knight,litter box,macho,brownie,hummingbird,Hula Hoop,motorbike,type,catapult,take off,wake up,concert,floppy disk,BMX,bulldozer,manicure,brainwash,William Wallace,guinea pig,motherboard,wheel,brick,egg,lava,queen,gold,God,ladder,coin,laptop,toaster,butter,bag,doctor,sit,tennis,half,Bible,noodle,golf,eagle,cash,vampire,sweater,father,remote,safe,jeans,darts,graph,nothing,dagger,stone,wig,cupboard,minute,match,slime,garage,tomb,soup,bathroom,llama,shampoo,swan,frown,toolbox,jacket,adult,crate,quill,spin,waiter,mint,kangaroo,captain,loot,maid,shoelace,luggage,cage,bagpipes,loaf,aircraft,shelf,safari,afterlife,napkin,steam,coach,slope,marigold,Mozart,bumper,Asterix,vanilla,papaya,ostrich,failure,scoop,tangerine,firefly,centaur,harbor,uniform,Beethoven,Intel,moth,Spartacus,fluid,acid,sparkles,talent show,ski jump,polo,ravioli,delivery,woodpecker,logo,Stegosaurus,diss track,Darwin Watterson,filmmaker,silence,dashboard,echo,windshield,Home Alone,tablecloth,backflip,headboard,licorice,sunshade,Picasso,airbag,water cycle,meatloaf,insomnia,broom,whale,pie,demon,bed,braces,fence,orange,sleep,gift,Popsicle,spear,zebra,Saturn,maze,chess,wire,angel,skates,pyramid,shower,claw,hell,goal,bottle,dress,walk,AC/DC,tampon,goatee,prince,flask,cut,cord,roof,movie,ash,tiger,player,magician,wool,saddle,cowboy,derp,suitcase,sugar,nest,anchor,onion,magma,limbo,collar,mole,bingo,walnut,wealth,security,leader,melt,Gandhi,arch,toy,turd,scientist,hippo,glue,kneel,orbit,below,totem,health,towel,diet,crow,addiction,minigolf,clay,boar,navy,butcher,trigger,referee,bruise,translate,yearbook,confused,engine,poke,wreath,omelet,gravity,bride,godfather,flu,accordion,engineer,cocoon,minivan,bean bag,antivirus,billiards,rake,cement,cauliflower,espresso,violence,blender,chew,bartender,witness,hobbit,corkscrew,chameleon,cymbal,Excalibur,grapefruit,action,outside,guillotine,timpani,frostbite,leave,Mont Blanc,palette,electrician,fitness trainer,journalist,fashion designer,bucket,penguin,sheep,torch,robot,peanut,UFO,belt,Earth,magnet,dragon,soccer,desk,search,seal,scribble,gender,food,anvil,crust,bean,hockey,pot,pretzel,needle,blimp,plate,drool,frog,basement,idea,bracelet,cork,sauce,gang,sprinkler,shout,morning,poodle,karate,bagel,wolf,sausage,heat,wasp,calendar,tadpole,religion,hose,sleeve,acorn,sting,market,marble,comet,pain,cloth,drawer,orca,hurdle,pinball,narwhal,pollution,metal,race,end,razor,dollhouse,distance,prism,pub,lotion,vanish,vulture,beanie,burp,periscope,cousin,customer,label,mold,kebab,beaver,spark,meme,pudding,almond,mafia,gasp,nightmare,mermaid,season,gasoline,evening,eel,cast,hive,beetle,diploma,jeep,bulge,wrestler,Anubis,mascot,spinach,hieroglyph,anaconda,handicap,walrus,blacksmith,robin,reception,invasion,fencing,sphinx,evolution,brunette,traveler,jaguar,diagram,hovercraft,parade,dome,credit,tow truck,shallow,vlogger,veterinarian,furniture,commercial,cyborg,scent,defense,accident,marathon,demonstration,NASCAR,Velociraptor,pharmacist,Xerox,gentleman,dough,rhinoceros,air conditioner,poop,clock,carrot,cherry,candle,boots,target,wine,die,moon,airplane,think,pause,pill,pocket,Easter,horse,child,lamp,pillow,yolk,potato,pickle,nurse,ham,ninja,screw,board,pin,lettuce,console,climb,goose,bill,tortoise,sink,ski,glitter,miner,parrot,clap,spit,wiggle,peacock,roll,ballet,ceiling,celebrate,blind,yacht,addition,flock,powder,paddle,harpoon,kraken,baboon,antenna,classroom,bronze,writer,Obelix,touch,sensei,rest,puma,dent,shake,goblin,laundry,cloak,detonate,Neptune,cotton,generator,canary,horsewhip,racecar,Croatia,tip,cardboard,commander,seasick,anthill,vinegar,hippie,dentist,animation,Slinky,wallpaper,pendulum,vertical,chestplate,anime,beanstalk,survivor,florist,faucet,spore,risk,wonderland,wrestling,hazelnut,cushion,W-LAN,mayor,community,raisin,udder,oyster,sew,hazard,curry,pastry,mime,victim,mechanic,hibernate,bouncer,Iron Giant,floodlight,pear,sad,paw,space,bullet,skribbl.io,shirt,cow,worm,king,tea,truck,pants,hashtag,DNA,bird,Monster,beer,curtain,tire,nachos,bear,cricket,teapot,nerd,deaf,fruit,meteorite,rice,sniper,sale,gnome,shock,shape,alligator,meal,nickel,party,hurt,Segway,Mr. Bean,banker,cartoon,double,hammock,juggle,pope,leak,room,throne,hoof,radar,wound,luck,swag,panther,flush,Venus,disease,fortune,porch,machine,pilot,copper,mantis,keg,biology,wax,gloss,leech,sculpture,pelican,trapdoor,plague,quilt,yardstick,lounge,teaspoon,broadcast,uncle,comedian,mannequin,peasant,streamer,oar,drama,cornfield,carnivore,wingnut,vent,cabinet,vacation,applause,vision,radish,picnic,Skrillex,jester,preach,armadillo,hyena,librarian,interview,sauna,surgeon,dishrag,manatee,symphony,queue,industry,Atlantis,excavator,canister,model,flight attendant,ghost,pig,key,banana,tomato,axe,line,present,duck,alien,peas,gem,web,grapes,corn,can,fairy,camel,paper,beak,corner,penny,dig,link,donkey,fox,rug,drip,hunter,horn,purse,gumball,pony,musket,flea,kettle,rooster,balcony,seesaw,stork,dinner,greed,bait,duel,trap,heist,origami,skunk,coaster,leather,socket,fireside,cannon,ram,filter,alpaca,Zelda,condiment,server,antelope,emu,chestnut,dalmatian,swarm,sloth,reality,Darwin,torpedo,toucan,pedal,tabletop,frosting,bellow,vortex,bayonet,margarine,orchid,beet,journey,slam,marmalade,employer,stylus,spoiler,repeat,tiramisu,cuckoo,collapse,eskimo,assault,orangutan,wrapping,albatross,mothball,evaporate,turnip,puffin,reeds,receptionist,impact,dispenser,nutshell,procrastination,architect,programmer,bricklayer,boat,bell,ring,fries,money,chair,door,bee,tail,ball,mouse,rat,window,peace,nut,blush,page,toad,hug,ace,tractor,peach,whisk,hen,day,shy,lawyer,rewind,tripod,trailer,hermit,welder,festival,punk,handle,protest,lens,attic,foil,promotion,work,limousine,patriot,badger,studio,athlete,quokka,trend,pinwheel,gravel,fabric,lemur,provoke,rune,display,nail file,embers,asymmetry,actor,carpenter,aristocrat,Zuma,chinchilla,archaeologist,apple,hat,sun,box,cat,cup,train,bunny,sound,run,barrel,barber,grill,read,family,moose,boil,printer,poster,sledge,nutmeg,heading,cruise,pillar,retail,monk,spool,catalog,scuba,anteater,pensioner,coyote,vise,bobsled,purity,tailor,meerkat,weasel,invention,lynx,kendama,zeppelin,patient,gladiator,slump,Capricorn,baklava,prune,stress,crucible,hitchhiker,election,caviar,marmot,hair roller,pistol,cone,ant,lock,hanger,cap,Mr. Meeseeks,comedy,coat,tourist,tickle,facade,shrew,diva,patio,apricot,spelunker,parakeet,barbarian,tumor,figurine,desperate,landlord,bus,mug,dog,shark,abyss,betray
submitted by _ButterMyBread to skribbl [link] [comments]

0 to Mythic – my thoughts on the game as a new f2p/letter to the devs

Hi everyone! My name is Mingos. You may have seen me around twitch and discord spamming in chat and worshipping Ludia. I like deck building games and I was a consistent legend hearthstone and top 20 Pokémon doubles player.
I took to Mythic last night on day 4 of starting the game (shoutouts to CopperPitch, BBQ, vhirvi, cautionfun, Professerf, DrStned, Meals, and everyone who has tuned in the stream to give me their wisdom) and I’d like to give some feedback and my thoughts on the game as a whole!
Gameplay
The gameplay is very dynamic and fist clenching and it brought back a lot of fond memories of me playing CCGs in the past and it was an absolute blast to go through the ranks! The gameplay functions incredibly similar to hearthstone – where each creature has an attack & health and upon receiving an attack, health is deducted with the creature dying once health reaches 0. There is nothing wrong with this style of combat but I was hoping that it had a little more distinction as games like yugioh, Pokémon TCG and MTG all have their own take on the combat system.
In saying that, the game has this thing called the sanctum – a shared pool of cards that players can choose upon appeasing their gods. I was initially very skeptical of this mechanic because it was advertised that Gods Unchained would have less RNG compared to other games and having random cards in a pool available each game? Lunacy. However, I have learned to realize that this sanctum adds a special flavor to the game. As it is available to both players, players can deny cards and out-maneuver the opponent. Simultaneously, it contains some “answers” such as relic removal for when an enemy draws an amazing relic early.
Finally, we have a modified mana system – you get increasing amount of resources each turn to play more cards. However, starting from the 6th mana, subsequent turns will only unlock a fraction of the mana with the full mana crystal unlocked after 2, 2, 3, 4 turns for mana 6, 7, 8, 9, respectively. I will go into detail about this in the balance section.
Gods
Currently there are 6 gods in the game, each with their god powers that you can choose (per game). It is quite likely that I don’t have access to the suite of cards available to each god and being a beginner certainly doesn’t help. My thoughts on the cards has been that they lack a bit of flavor and distinction to the gods. Take for example god of death who has more cards built around death, the void and afterlife, we would have cards like “Made Mark” belonging to god of deception when I think that’d be perfect for god of death. There are certain archetypes that are more accessible pertaining to the various gods but as a deckbuilder I feel that the synergies around these archetypes are not very well defined from a lore perspective. I am sure as more cards are added into the game, the more tools we will receive to explore these archetypes further.
Balance
I have a lot to say about this but I will only talk about the few main points. It feels like to me a lot of the card power is inspired by hearthstone and there is nothing wrong with that. As a theory crafter I look at each card’s worth by simply going mana cost + 1 i.e. a 1 cost should have about 2/2 of stats or value equivalent, 2 cost 3/3 and so on. The complication comes once we get to 6 mana and beyond where the value curve gets a bit out of hand. Looking through the cards, the value of 6 mana cards roughly follow the formula above and that feels a bit undervalued given that 6 mana comes online at turn 7. This is interesting because that means even control decks are pressured to put in a healthy amount (or maybe majority) of cards that are 5 cost or below. Since you would be mana locked pre turn 7 to 5 mana or below to stabilize. Looking through GUdecks it appears to me that 6+ cost cards are only picked when they are outliers such as legendaries or limited cards with the ability to develop even more value to win a game of attrition. Now conversely, if we look at the lower cost creatures, we have cards like switch duelist, pyramid warden, jinxblade duelist which present strong early game value or just a straight up threat that demands instant removal before snowball. Certainly, these cards are top tier cards and outliers but if we look at the upper mana costs, we have much fewer cases to draw examples from.
Most gods have a strong aoe board clear around 6th mana but lets evaluate that a little bit. Taking into account the extra mana we get, if we go first we would have a total of 27 mana before the opponent gets 6 mana. Conversely, 23 if we go second. That means if we can yield approx. 1.5 damage for each mana spent then we can win the game before turn 7. With cards like makeshift shiv or ritual rod which presents 5 and 6 points of damage, respectively, that is certainly not a problem once you have an optimized deck.
I do want to preface I am simply a new player and my point is simply that I feel the 6+ cost cards presently seem a bit undervalued, in their board presence and reactive abilities.
Community
Never change! EVERYONE has been amazing! Everyone has been incredibly supportive, from the players to the devs. I think the community is what made it so fun for me as it has.
Closing
If you have read this far, thanks! I have genuinely and thoroughly enjoyed the game and there are things that I chose to not address like UI and bugs because I am aware that the devs are aware of those issues as they are more directly attributed to player retention. Thanks for all your hard work! I also want to mention again these are just my thoughts as a fairly new player and from a beginner perspective only. One important thing I forgot to mention is that players get to KEEP their cards which is one of the driving points of the game and I hope the game gets more traction as it becomes more developed.
I often play deck builder games and occasionally play some music on stream. Feel free to reach out to me to ask about anything related to the game, your casino deck that you have built or anything else, or just say hi. I enjoy chatting and getting to know people so just having twitch chat send memes would be a blessing https://www.twitch.tv/mmmmingos.
Take care and peace out!
submitted by mhgmingos to GodsUnchained [link] [comments]

The Future That Never Was: KITTY KITTY - #2 THE TWISTED HEIST

RR link
Previous chapter (RETRO COSMOS)
#2 - THE TWISTED HEIST
A star had just gone out in the distance, sending its entire system, planets and moons, into oblivion. So, what was a simple life compared to a sun? Did the human existence that earthlings highly cherished in the past deserve so much fuss?
I would say no, of course, because I’m a cat. Our condition to us felines will never have to pale in front of a shiny astronomical object. Mine specifically, don’t you think?
Oswald Avery was merely a Homo sapiens. A retired buccaneer, fermenting his adulterated wine on the carcass of a drifting supercargo; all under the remodeled features of a former Galactic Trade Company’s pilot. Alas, regardless of the genetic disguise, the FID rarely lied. It hadn’t fooled us and the masks had fallen off. Just like him.
I’m such a poet.
Anyway… Avery had had a long life of crimes and adventures. He was full of energy in his youth. And as in the universe, nothing is lost, nothing is created, everything is transformed, this energy was reincarnated in a nice amount in our bank account once the old picaroon flatlined.
“We finally got it! And it was a traditional Martian contract. Payable remotely, on condition that the FID is validated. How about that?”
“God… Lee … you’re talking to yourself and it’s only 8 a.m.,” Ali grunted behind me.
My couch potato of an associate had her head still stuck in the cereal box she was nibbling before falling asleep binge-watching Captain Caveman on ABC.
“To begin with, it’s 8 p.m., Martian Time. And we do have a positive balance in our bank account for the first time in months! Do you know what that means, partner?”
“Shopping, bitches!” she shouted as she hurled herself into the void, gliding to the bathroom in the weightlessness.
With the cardboard box on the top of her head, this sugar bishop was swimming after the remnant cereals that floated on her path like Ms. Pac-Man.
“Hell! Have I just opened Pandora’s box?”
The liner Danaë and its forty-eight post-nuclear Baltimore-XVIII heavy reactors made its annual cruise from Lunapolis to the suburbs of Ceres, in the belt. Its figurehead with the effigy of the Greek princess was a two hundred meters long, green ceramic statue. The size of the ship exceeded some inhabited asteroids’ diameter so it possessed its own substantial gravitational field.
“It’s quite a symbol of the decline of humanity,” I said to Ali, pointing with my chin at this unique work of art.
“Why?” my partner asked without caring whatsoever. “Spill the beans, Plato.”
The Kitty had obtained permission to dock and began its approach. I concluded then:
“Humanity no longer erects great and beautiful things without turning them into a shopping mall.”
The gold and ivory Danaë was one of the most luxurious epicenters of human decadence in the system; comprising hotels, casinos, megastores and amusement parks spread over a dozen centrifugal rings. There was something for everyone’s wallet, ready to be emptied, whether one was welcomed at the port or had joined during the crossing.
And to my great regret, the cape of the Danaë was just passing by us that week.
“I believe we should keep our savings for the maintenance of the Swallow. The dashboard lights up like a Christmas tree. Some parts need to be changed…”
“You’re such a bore with your adult talks,” my partner said as she left the fitting room of a luxury chain overlooking the main deck. “What do you think of that? Sexy as fuck, right?”
Her camisole didn’t hide a single inch square of flesh and I subtly pointed it out to her:
“It’s a bit of a back-alley Sally.”
I took a blow on the nose which, this time, was amply justified.
“There’s nothing chicer than Borderline. You don’t know anything about fashion. It’s crazy!”
She was furious. It was entertaining. But she was right. The human female fads were way over my head and I wasn’t a good adviser. Mostly because I didn’t care. At all.
Fortunately, the upscale shopping mall where we were staying had provided us with a free assistant who was even more servile than a decerebrate canine. As usual, the robot carrier that accompanied us did the job by flattering her with its unbearable honeyed tone:
“I find you charming, Madame. Here we have the latest fashionable lingerie on Mars. It’s an ephemeral collection that appears to have been specially made to mold your discreet curves, which seem to have been sculpted by the seraphim.”
Ali gave me a satisfied look that I pretended to ignore. Then she backtracked into the fitting room to put her black suit and pink jacket back on.
I took the opportunity to climb on the shoulders of this silly robot, servant of our servants and last link in this hierarchy whose origins go back to Ancient Egypt.
“One more move like this and I’ll turn you into a gum dispenser.”
The automaton apologized before my partner’s head emerged from behind the silk curtains which were far too fragrant for my taste.
“I just checked; it’s too expensive anyway. I ain’t buying it,” she announced. “Can you order a taxicab to take us to the hotels’ ring? You’d be a sweetheart.”
Happy to leave this irascible human with her robotic slave, I proceeded to the nearest service terminal. By the time I requested a vehicle, a flying cigarette dispenser could light me a Lucky.
“It’s forbidden to smoke in our store, Monsieur.”
The customer attaché, in his blue silk suit with elephant legs, had appeared out of nowhere. Yet, with such a shiny tie, this punk should have dazzled me from the Kuiper belt.
“Please be kind and get me a Pepper Coke instead of ruining my eyesight…” I grumbled in response.
I was in an awful mood. I definitely hated shopping. And people. Yet the pedestrian avenues of the Danaë had a very exceptional population density. Perms were making a strong comeback, as were neon tattoos and overly open flowered shirts. Under the false UVA/B sun, it was a true dance of flesh, steel and plastic bodies with assumed nudity. Implants and surgery erased the hazards of the genetic lottery for better or worse. It was so superficial. So futile. So human.
“Hello, handsome!” Ali cried out, a large smile across her face. “Lee? You didn’t tell me you knew Christophe Lambert! You know I'm a huge Highlander fan!”
My partner had just joined me, arms loaded with bags massive enough to live in it, start a family and park my chromic Pontiac Firebird. All were filled with C$400 t-shirts and sneakers that she didn’t need and would only put on once.
“No smell. Hologram,” I conclude by throwing my cigarette butt through the smiling ghost.
“Shame!” Ali sighed.
She then looked at her terminal, and continued:
“Do you think I have time to grab a watch module? There are sales in the Japanese aisle! I saw some GD-8 that would go well with my new Game Pocket! This boat is fucking rad!”
Ali could not stop humming Who wants to live forever. I had to rub my temples to avoid a migraine before the arrival of our taxicab five minutes later.
These were miniature limousines with double fake leather benches, facing each other at the back. There was a minibar with expensive multicolored drinks and sugar-soaked snacks, the sapiens’ primary source of calories and high Gs space travel drug. For the sensitive, the smart-fridge provided diet sodas with aspartame, but no one took it. Finally, there were free Gauloise cigarettes next to the ashtray on the armrest. And even Tylenol!
“What a time to be alive!”
Right after leaving the fashion district, a soft voice of a young woman, who appeared to us through the armored porthole separating her from her customers, finally emerged from the cockpit:
“Good evening! I’m Miss Meera. At your service. Hotel de Saint-Malo, correct?”
I nodded. She smiled at us. She was beautiful with her incredibly dark night metal skin that contrasted strongly with her silvery-white hair. She also had charming ivory eyes with absolutely no reflection. They were a mesmerizing void of light.
In fact, it was so rare to deal with a real person, and not an AI, that we engaged rapidly in a lovely and honest discussion with Meera. We were mostly talking about life on the Danaë. As she stated, the rules on board were very strict, even military. All was done to make sure that the customer had the most pleasant time at the expense of everything else. Finally, according to her, her condition wasn’t the most to be pitied in the cosmos. And she was fully satisfied with this precarious semi-nomadic existence.
“And what about you? Are you here on vacation or in transit for work?” she eventually asked. “What do you do for a living?”
Should we have told her that we were executing infamous people so Ali would collect expensive t-shirts and I could fulfill my nicotine addiction?
“Don’t get me wrong but I saw that you had a gun. Are you in the police… or are you pirates?”
It wasn’t the first time someone asked us this question. Although weapons were allowed on most ships and stations, it wasn’t wise to display them unless you were looking for trouble. Unfortunately, hiding such a large caliber under such a tight vest was a Herculean task.
“You can get much farther with a kind word and a gun than you can with a kind word alone”, simply quoted Ali, her forehead against the window covered with scented stickers.
Meera laughed before continuing:
“Very well, Al Capone. I understand that you’re not the type to let yourself be taken advantage of.”
The taxicab entered the central expressway after the water park then suddenly swerved violently to the left.
“What is going on?” I gasped.
After crushing the safety railing, we fell from one rotating bridge to the other in a frantic cavalcade. Judging by Meera’s swear words, this ride wasn’t part of the show.
Avoiding the stalls of an art market and a group of children coming out of an arcade, the driver finally managed to recover in extremis. It was about time, because within seconds we were passing through the transparent protective wall of the hotels’ deck.
“A thousand apologies! Another one of those mor… clients from the Middle System who doesn’t know how to use a rental car,” she shouted through the window. “Are you guys hurt?”
“No, thanks to you,” I replied, my tail spiked over my head, taped to Ali’s neck now decorated with bloody scratches.
Although my human forehead now had a bump on it the size of a golf ball, it was true that Meera had just saved our lives. This young girl had unsuspected driving talents despite taxicabs’ lack of handling. She didn’t belong here, playing the steward in a yellow circus uniform. This woman should have been a fighter pilot; or a NASCAR driver on Canyon Creek.
“In any case, here you’re almost in front of your hotel,” she replied. “You don’t have to pay anything, and I apologize again for the scare.”
From the outside, the taxicab now looked like a can of nutrigel after going through a crusher. Yet, it still worked. May God Darwin bless Venusian steel.
After thanking her, we wished Meera a good day. But the cockpit window suddenly went down on the passenger side. The smile of the driver had faded. She had tears at the corner of her white eyes.
“Wait!” she asked. “This weapon… do you really know how to use it?”
So, life on the Danaë wasn’t so sweet. As Meera explained to us in a secluded alleyway, a trio of criminals had come to threaten her a few days earlier, after finding she was a bodacious driver. They were preparing a heist in one of the flying city’s fifty casinos. The young woman was now ready to pay the price to settle the case.
“What is your opinion about this whole situation?” I asked Ali, once in our room, a small yet cozy suite whose glass walls overlooked the vacuum of space.
My human had applied a brownish ointment on her hump, which disappeared soon after, leaving only a slight pinkish hematoma.
“Meera said she would provide us with more details tomorrow. However, if she ponies up the cash, I don’t see why we would refuse. We ain’t mercs but these three guys must have a bounty on their heads. Let’s do our job, right?
“Indeed…”
All we had to do was wait for more instructions. Fortunately, it had been months since we had been able to take days off except on miserable gas stations full of drug addicts, implants scavengers and prostitutes.
After another morning of shopping, Ali went to the thalassotherapy center of the neighboring hotel. Her main occupation? Overeating sushi made by 3D nutrigel printing while getting massages.
Alas, I didn’t have the time to bask under the false sun of the lakeside resort and get my belly stroked. As a good captain, I had to go to the maintenance to fix the numerous damages of the Kitty. As always, the bill would be higher than expected.
Everything was orchestrated so that we would never hold a positive balance in this corrupted system. We had to chain contract after contract.
But Meera’s gig didn’t sound right. There was something I didn’t like and I couldn’t catch it yet. All my cat sensors were in the red. Unfortunately, the bounty hunter’s ones only saw the green of the bills.
Don’t judge me.
The young taxicab driver had finally contacted Ali again by holoconference in the early afternoon, shortly before I joined her at the exit of the tanning booths. Or as I called them: human toasters.
“Have you finished roasting like a Thanksgiving turkey?” I asked her as she plunged into the icy water of the adjacent basin, under the lustful gaze of a group of cadets from the Marine Academy.
“Meera will pick us up with a new taxicab in the hotel parking lot,” she whispered once back to me. “Alongside her, we will meet two of the criminals at the burglary location, shortly before midnight.”
“Go on.”
“We take care of these guys and we catch up with the last one: the band leader, in the storage cavities of the hangar reserved for the ship’s logistics. Below the last rotating ring.”
In Eve’s costume, Ali came out of the basin, not without deliberately drenching me. The water had a nasty chemical taste from being filtered day after day.
“Do you have any intelligence on these jokers?” I insisted while lighting a cigarette.
“The Broadway Gang. Three brothers. C$45,000 for the trio. We will also be able to recover at least C$10,000 of Techno-federal tax on their ship depending on its condition. Easy cash with the dollar credits that Meera promises us…”
Now sitting on the ledge, my partner splashed her feet to demonstrate her eagerness to head back swimming.
“Excellent! This will pay for the maintenance and allow us to save some money on our way to the belt.”
“Can I go now?” she asked, sliding back into the water.
“You may,” I had concluded before seeing her leave for her absurd wanderings that would fill her afternoon.
I myself was very busy making eyes at the wealthy guests of the hotel restaurant to glean a few pieces of Peking duck or juicy crabs. They were real farm animals from Mars. Not nutrigel. It was worth abandoning a little dignity aside.
With a full belly, I finally joined Ali in the middle of the evening. Arriving in the corridor of our suite, I crossed the group of cadets noticed near the swimming pool. They seemed tired but blissfully smiling as they just discovered the nirvana. And I knew why…
“Ali? Are you ready?” I said as I walked through the half-open bedroom door.
Her dressing gown had been thrown on the floor. Her gun and badge were resting on the bedside table against a giant bottle of Koala Springs soda and a pyramid of little Yoyo Mints.
To be honest, I expected a bigger mess.
“Gimme five minutes,” she replied while in the shower.
An hour later, we met Meera in the staff parking lot behind the recycling stations. Without further discussion, we joined the expressway in the taxicab. Between two noisy info-ads, the radio played Sweet Transvestite then the rest of the mythical Rocky Horror soundtrack.
“I wonder what Tim Curry’s up to these days,” asked Ali while browsing the intraweb on her implant.
“Being legendary as usual,” I answered.
Afterwards, the casino was in sight. But once on the forecourt illuminated by the gold and silver bulbs, we heard gunshots and screams. My partner and I quickly realized that this was a violent robbery rather than a modest heist.
“What the fuck, Meera?” Ali asked, turning to the porthole that separated us from the cockpit.
There was a hint of irritation in her voice.
Meera remained mute, her hands on the wheel and her gaze forward. In the rear-view mirror the young woman looked panicked.
The right door of the vehicle suddenly opened and two men sat down in front of us. They were wearing theater masks: the first was Melpomene, the sad grimace of tragedy; the second, Thalia, the twisted smile of comedy. Each brigand carried a huge metal block under his arm; drawers that were sure to be full of cash. On the other hand, they held their still smoking ZeG-4 machine guns even more firmly.
When they saw us, they both gasped, in unison:
“What the fuck, Meera?”
One… two. One… two.
Four holes in their faded tuxedo. Four bullets as big as a cat’s eye that silenced them forever, before slowly repainting the bench in red.
“What the fuck was that? You killed them!” Meera shouted this time, as she started the electric engine. “You had tasers at your disposal, you psychos!”
She had finally turned around. Her voice was quivering. She was no longer panicked, but angry.
The tasers must have slipped between the seats because I hadn’t seen them. My partner raised her eyebrows and it made me realize that their use had never been in mind.
“We’re bounty hunters, not 9 to 5 social workers!” continued Ali. “Now, you gotta motor, otherwise the cops will shoot our ass on the spot before we could even meet the third dude!”
Meera put her foot on the pedal and one could almost hear the noise of the thrusters melting the white asphalt.
“I can perceive the sirens, Ali,” I concluded before Meera entered the ring's external road reserved for logistic transport.
We then had the shortest car chase we had taken part in. The Danaë security forces may not have had the best elements in the system, but Meera’s talents didn’t give them a chance. We had crossed half a dozen rotative bridges to the rhythm of Take on Me, zigzagging between expressways and maintenance tunnels to arrive before the song ended at the deserted logistics hangar.
It was similar to a huge supermarket with honeycombed shelves. Each of these garages, dimly illuminated by red LEDs, housed a delivery or transport vessel. There was the most impressive fleet I had ever seen.
In one of the first level’s cells stood, between a set of clamps, a Swift-0 scout, from Peugeot Corp, with wings spread. The Swifts were small and very high-end single-seaters. They could be modified to integrate weapons systems, but their primary characteristics were velocity and evasion.
Leaning on the flank of the mono-turbine, the last of the three criminals, a tall blond man with a “Chevy Chase” prominent chin was looking down on the approaching taxicab.
“Were they planning to escape on that ship? The three of them?” I remarked when the vehicle stopped a few meters from the small vessel.
But Meera ignored me.
“Hand me the money, I’m going out. That was the agreement.”
The porthole opened at its base, allowing us to pass the steel cash drawers. Once the taxicab’s ignition was turned off, only their holographic numbers glowed in the dark.
“It’s all over if his cronies don’t stick their noses out of the car,” Ali replied, finally giving the second drawer away. “He’s going to figure out that it went south. He will kill you!”
Outside, the man was getting impatient. Blinded by the taxicab’s headlights, he came closer before exclaiming:
“Zéphyr, are you there? Where are my brothers? Security is closing all the departure modules. We will be stuck here, for fuck’s sake!”
He now had a gun in his hand. A machine gun identical to those of his companions currently bathed in their blood, nailed to the seats.
“Zéphyr? Wait… I know that name!” I meowed to myself.
The doors and portholes of the taxicab were locked. Ali and I were now stuck in the back with the two flatlined and most wanted criminals on the ship.
“Sorry guys, but I’ll handle the rest.”
Miss Meera, alias Zéphyr, smiled at us through the armored glass just before leaving the cockpit by the driver’s door.
“What a fucking piece of shit… Lee? Do you have a plan? I think the windows are bulletproof. I don’t feel like testing. Especially if it’s bouncing around with us inside, we will be turned into ground beef!”
“Did you forget who I am, my dear?”
I was already crawling under the seat, between a pair of Méduse shoes and half nibbled fried rat wings. It was time to demonstrate all my infiltration skills learned from Ninja Gaiden. Unfortunately, both the crab and the duck slowed me down and my belly remained for a few seconds stuck under the driver’s seat with my head on the brake pedal. How outrageous!
From the porthole, I saw Ali watching what was happening in front of us, near the ship. Our eyes met for a brief moment and I could read on her lips: “diet kibble”.
“Better off dead!” I shouted.
My paw reached the bottom of the dashboard, activating the mechanical opening of doors and windows. And, accidentally, the loudest horn in this dimension.
“My bad!”
My sapiens immediately jumped outside, pointing her gun to Zéphyr. Surprised by the thunderous din, her target pivoted towards us, uncovered, turning her back to the human with the magnificent chin and his ZeG-4 who yelled:
“What in the whole universe is that? Wait! I know her! Did you bring us bounty hunters? You were clearly planning to double-cross us!”
The man shouted and his gun produced a rain of bullets. It first hit the windshield of the taxicab, passing through the conductor compartment where I was. The rounds bent the windscreen, but it held. This wasn’t, however, the case for the hood, protecting the engine and the reservoir full of coolant, which ended up covering the seat and my face.
Fortunately, the sticky alcohol allowed me to escape from this trap and jump out of the vehicle through the window I had previously opened. But, once again, a fire ring enveloped the ZeG-4’s cannon.
“This is how I die…” I meowed, eyes closed.
I was violently tackled and hit the ground. Zéphyr had saved me at the last moment, just before bullets obliterated the front of the taxicab.
Other projectiles ricocheted off the metal money drawers on the floor and got lost in the ceiling, activating the fire sprinklers. This incident triggered a silent light alarm throughout the hangar while the mobster prepared a new salvo.
“Don’t hurt my pilot, you narbo!” roared my partner.
Ali, this time taken as a target, retaliated. She fired a single shot towards the rascal with a formidable precision. No one knew how to handle such a heavy gun as she did. She was my human. She was the best in her field: murder.
And I taught her everything. Almost.
The leader of the robbers tried to reload the magazine of his weapon, unaware that his heart had been punctured a few seconds before. Adrenaline was doing its job. But the blood loss caused by the explosion of the aorta at its base, near the ventricles, gradually stopped him in his gesture. His pressure dropped and the bloodstream no longer reached the brain sufficiently. He was already in a coma when his shoulders touched the ground. He was luckier than the average Joe and died a few seconds later.
“Is everything all right?”
My voice was trembling, still in shock from this disaster. I was wet and frozen.
Zéphyr got up with difficulty. Next to us, one of the metal drawers was opened, revealing a bunch of green bills and a much stranger booty: an eight-inch gold diskette with suspicious Chinese symbols.
Well… I couldn’t read them but Chinese symbols on stuff are always suspect, aren’t they?
But there were more important matters. Because my partner, on the other hand, stayed on the ground. Blood was dripping from her black suit and mixed with the clear firefighting fluid that was falling like an endless rain.
I tried to talk to her again but my voice was lost in a groan.
“Why are you whining, you big baby? It’s just blood.”
With her nose in a puddle, my sapiens smiled at me. Her left hand was compressing her abdomen. The bullet had passed through the external oblique muscle, far from the stomach.
It wasn’t that bad after all but she had scared me. And that deserved a scratch on the wrist that made her scream:
“What the fuck?”
“And the medical expenses? Have you thought about medical expenses? We don’t have insurance!”
“God, Uncle Scrooge! I hate you!”
“We won’t be able to fix the Kitty with your heroic outbursts!” I fulminated to mask my joy of seeing her in one piece.
“I will kill you, Muppet! I almost died! I don’t give a fuck about your rusty trash can which flies like a brick!”
It was true that we hadn’t had a fight for a long time.
“Guys…” intervened Zéphyr.
“What?”
Ali and I had spoken together.
“These three ruffians had planned to steal the diskette drive from me once I got back. I needed a hand, so… thank you… I guess.”
“You’re welcome,” my human answered dryly while sitting.
Although Zéphyr saved me, I didn’t share the same kindness:
“Wait, we’re not letting him go! Do you know who he is?”
Zéphyr. Prince of thieves. And yes, he wasn’t much of a princess either. Just an androgynous cyborg. A breakout king wanted throughout the entire system for his affiliation with the Data Brokers’ Guild. With an incredible bounty of C$800,000, she or he… whatever… was the knight of the brokers’ chessboard.
“I think we’ve had enough for today,” Ali said. “Unless you hope to go after him with these big fat guts of yours.”
“By the 79 moons of Jupiter, you shall pay for this, woman!” I meowed, angry.
My ears were backwards and my hairs were spiky. But soaking wet, it just made Ali and Zéphyr laugh.
Disgrace!
“He’s so cute when he’s furious,” he joked.
Now on his knees, the night-skinned androgynous was blotting Ali’s wound with a torn piece of fabric from his driver’s uniform.
“But more seriously, I need to go. With the bounty, you’ll be able to repair your vessel. As for the hospital fees, I will contact a good friend who will take care of you for free. She’s the ship’s chief medical officer.”
“Thank you,” I simply replied as he helped my partner get back on her feet.
“It’s the least I can do. I wasn’t interested in money. More important information is contained in this,” he said as he was picking up the floppy disk.
This golden diskette must have been worth a lot of cash for Zéphyr to play a taxicab driver to ensure coverage. I had perceived that something was fishy!
Then, halfway to his Swift-0, Zéphyr stopped. I witnessed his hesitation.
“There was nothing personal, you know. We’re all just trying to make our way. The best we can…”
And he ultimately left before adding:
“Maybe we’ll see each other again! You seem like fun.”
Before fleeing away, Zéphyr abandoned one of the boxes near the criminal’s corpse. Thus, he validated the theory of a robbery that had gone wrong. When the security arrived a few minutes later, we were the heroes of the day. And with a little bribe, nobody cared about Zéphyr’s missing ship.
This whole story surely left us a bitter taste. A feeling of defeat and humiliation that the swimming pool under the synthetic sun couldn’t make disappear even a week after.
“He undoubtedly played us as we were rookies, with his little face of a young innocent girl in distress,” I said to Ali right after the end of the daily Brett Maverick.
This old show was dispensed on a couple of giant screens suspended by drones.
Until now, Ali had remained silent on her deckchair; with a brick of sour juice stuck between her breasts and a pair of straws between her teeth. Only inaudible grunts emanated from her mouth since the departure of the sexually unclassifiable mugger.
“I wonder what information this fucking cyber-Tootsie could have been looking for in that casino,” my human mumbled as she squeaked her rainbow flip-flops.
“Admit that it’s not really that question that puts you in such a state…” I answered, now well installed on my motorized buoy that I had gotten as a gift in a diet kibbles package.
“You bet! I will have a nasty tan mark on my stomach with these bandages!” she exploded, spitting out her plastic straws with infinite curls.
My float slipped towards the ledge as a robot came to bring us our next glucose overdose.
Ali finally added:
“I swear that if we run into him again, I’ll smack his fucking angel face.”
Back to business!
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OfflineTV and Friends Minecraft Server Season 3.5: After Toast (AT) | FTB Revelations: New Beginnings | (Nov. 25 - Nov. 30) Faction Updates, News, Power Rankings, and Casino Rankings (#4)

Factions

Robot Army

The Robot Army is a faction that was rebuilt by the former CEO of the Mining Company. The Robot Overlord has recently created an Extreme Reactor and an ME System and continues to work on infinitely deploying Robot Turtles
Founder:
Robot Overlord Michael
================

Astral Academy

The Astral Academy is the same faction as the one in the previous world. They have rebuild their Astral Temple in the sky ro become closer to the stars
Queen:
Astral Sorcery Queen Sydney
Sorcerers:
Astral Sorcerer Myth
================

The Hive

The Hive is a faction created for the purpose of taking revenge on Toast, the Don of the Comfy Cartel that exists in the previous world. The three members of The Hive has retained their memories when they were resurrected and the leader has exponentially advanced on technology ever since, preparing for revenge and possible war
Leader:
General Tubbo
Members:
Ryan Sasuke
Private Brooke
================

Forgotten Ones

The Forgotten Ones are the ones who are lost in time and space and hasn't been resurrected in the new world or went missing since coming into the new world
Poki
Scarra
Karljacobs
5up
Yvonne
Jae
John
Jaime
Peter
Celine
Voyboy
AlexiaRaye
Shroud
Tommy
================

Rumored Ones

The Rumored Ones are people that are rumored to descend upon the lands in the future
Corpse
Arcadum
CourageJD
========================

News

The Astral Academy Temple has been rebuilt in the sky and has been called as Astral Sky Temple
Rumors says that the temple is called as the Astral Helicopter
Ludwig tried to scam Astral Sorcerer Myth and it back fired when Myth showed him the powers of an Astral Sorcerer
Ryan has become Sasuke as he seeks revenge for his Digloo that was destroyed by the nuclear explosion in the previous world. He joins The Hive to seek revenge against Toast
He resumes his sculpting, particularly domes and pyramids for some reason, after he became powerful with the help of Tubbo. They're just waiting for the upcoming prophecy of another war
The Hive has successfully made technological advances of automatic mob farms and Wither farms and succesfully made a high tier Draconic Reactor that stores energy
The Hive has also made Wyvern Armor for its members
Abe has made the Portal to Alfheim where he can trade with the elves on the other side and exchange knowledge
He has also made Elementium Armor that flaunts his bigger assets then the Manasteel Armor
He also made a trade with the Robot Overlord for the Elementium Armor so Michael can give it to Lily
Rumors has it that Abe flaunts his assets to everyone to get whatever he needs
A scammer is seen scamming people for favors. He usually gets scammed instead or gets punished
Ludwig tried to scam the Astral Academy with a trade for one of their wands. Sydney instead gave him a Linking Tool which he thought was a wand
The most he scammed a person is Ash by getting four favors from her with no questions asked
Ash instead became Ludwig's sidekick for his scamming business
Ludwig earned the namr of Scamwig
Ludwig started a Casino called the L'Ottos Casino that bets diamonds for the game of Blackjack
Miyoung gathers villagers and animals and shoves them in one small place
Rumors has it that she tortures them. She also utterly hates Jam Guy that sells jams for emeralds
Michael also shares the same hatred against Jam Guy
Rumors has it that Michael and Miyoung has formed an alliance
Sykkuno joined Ludwig as his scamming partner as they are deemed to be the best scam duo
Ludwig and Miyoung has gone separate ways and rumors has it that this is the fall of the Comfy Cartel
Rumors also says that Toast became bedridden and hasn't left his hovel since the resurrection on the new world
Kris also has advanced exponentially in terms of technology as he has made Phoenix Downs this early
Rumors has it that Kris checks Michael's technology for inspiration for his technology and to rival him
Wendy has delved deeper in the arts of Thaumcraft and has made the Thaumic Fortress Armor. She also has been seen leaving Flux Pollution everywhere in the world and dimensions by burning objects in Alembics to gather their elemental essences. This will later on might make Taint or Flux Rift upon high Flux Pollution
Bnans has also started to learn the arts of Thaumcraft
Sykkuno has been seen providing free stuff to the newly resurrected residents of the town by leaving a trail of Iron, Gold, and Diamonds for Tina and providing Angel Rings and Water Mills for a few residents
CallMeCarson has descended upon the lands!
Its_Jawsh has descended upon the lands!
===
Robot Army vs Turtle Gambit
Michael spotted a parasitic Waypoint Stone on the foot of the mountain where his base is built and caught Ludwig in the act of teleporting into it after he tried to cover it it Obsidian
Voices in Michael's head told him that Ludwig has been creating a Turtle Virus against his Robot Army. He asked Ludwig about this supposed virus
Ludwig showed him the way where a Turtle is hiding under Ludwig's base, several kilometers away from Michael's
Michael tried to look into the Turtle's code and he has decoded it. Ludwig was shown to be unable to see the code
Ludwig revealed that he has contact with a being from another dimension and reality which controls a Mining Turtle from another dimension
Upon opening the code, Michael saw a message when he rebooted it. The message is along the lines of:
Let's form an alliance/Let's team up
It is currently unknown whether the message is from the being to Michael or from Ludwig to Michael
The being is later known as Ottomatted
The Turtle Gambit is said to be a virus for the Robot Army that controls a robot when a gambit touches it and this spreads from gambit to gambit
===
Upon the construction of the Casino, several residents has already fallen victim and lost big time, a few only doubled or tripled their income
A victim, BaboAbe, has fallen into gambling addiction and lost over 5 stacks of diamond
===
Christmas Party
A Christmas Event is being built by Brooke's house. A Christmas Tree has been built and sligthly decorated with caged Reindeers and Snowmen
Date and time TBA
========================

Power Rankings

Power ranks is based on current armor and weapons. Potential is also taken into account
========
Rank 1
General Tubbo
Rank 2
Sasuke Ryan
Rank 3
Private Brooke
Rank 4
Robot Overlord Michael
Rank 5
Sykkuno
Rank 6
Engineer Kris
Rank 7
Astral Sorcery Queen Sydney
Rank 8
Astral Sorcerer Myth
Rank 9
Thaumaturgist Wendy
Rank 10
Fairy Princess Abe
Rank 11
Scammer Ludwig
Rank 12
Zookeeper Ash
Rank ??
Grassjeli Jeff
========================

Casino Rank

Casino Rank is based on the amount of diamonds that they gained from the casino
Abe -
Anne -
Ash -
Bnans -
Edison & Leslie -
Kris -
Ludwig - $0
Miyoung -
Ryan -
Sykkuno - $0
Wendy - $0
Upcoming Casino Machine: Roulette
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Popular Builder Solitaire Card Games

Solitaire is the much beloved choice for killing time in the office or at the home computer. The three most popular solitaire card games are Klondike, Spider, and FreeCell, and these enjoy dizzying heights of popularity as a result of being included as part of Microsoft Windows in the 1990s (for more on this, see this article). What these three games have in common is that they all fit the "builder" genre. That means that they follow the basic formula of many solitaire games, where the overall objective is to arrange cards in ascending order from Ace through to King, for each of the four separate suits. Typically this is done by placing and moving cards within a tableau of rows and columns of cards, where the cards are often arranged in descending order, sometimes with an additional requirement of alternating colours.
Klondike, Spider, and FreeCell are by no means unique in this regard, and the genre of "building" games is the most popular archetype within the larger world of solitaire card games. Not all solitaire card games are builder games, but builder games are the most common and arguably the most loved. So which other solitaire games of this type should you know about and should you try first? I've explored the world of solitaire card games extensively myself, and also examined numerous lists about the most popular ones, to help you begin your experience with the best of the best, rather than waste your time with mediocre or obscure games. The six builder games covered in this article are time-tested classics that are most well-known and loved, and represent the best "next step" for anyone wanting to branch out after enjoying Klondike, Spider, or FreeCell.
Each of the builder games discussed here represents a small category of its own, because there are many popular variations and related games for each, which I will cover as well. As with my previous articles on solitaire games games, the accompanying links go to Solitaired.com, which is a website where you can play these games for free. But because these games are so common and well known, you'll find that they are included in most software and websites that offer collections of solitaire card games.

== Games With One Deck ==

BAKER'S DOZEN
Overview: Baker's Dozen also represents a family of games that plays much like Forty Thieves (see below), but with a single deck. While some variations have a stock, in Baker's Dozen and its most closely related games all the cards are face up, so you have complete information to work with.
Game-play: The tableau consists of thirteen columns of four overlapping and face-up cards each, while the four foundations begin empty. To ensure that the tableau doesn't lock up too quickly, Kings are automatically placed to the bottom of each column when they are turned up. Just like in Forty Thieves, only the single top card of each column may be moved, and columns are built downwards, in any colour and suit. Empty spaces in the tableau may not be filled. As you'd expect, the aim is to get the entire deck onto the four foundations, building up each from Ace to King, with each being built upwards by value.
Variations: Portuguese Solitaire makes Baker's Dozen slightly easier by allowing empty spaces in the tableau to be filled with Kings, while Spanish Patience allows building on the foundations regardless of suit. Baker's Two Deck is effectively the same as Baker's Dozen but using two decks, with eight foundations and a tableau consisting of ten columns with 10 or 11 cards each.
My thoughts: Because this only involves a single deck, Baker's Dozen is much quicker to play than Forty Thieves, and the chances of success are also significantly higher, with as many as 2 of 3 games being easily winnable. The fact that Kings begin at the bottom of the tableau ensures that you don't get stuck too quickly, and being able to build down in the tableau independent of suit ensures a great amount of flexibility. At the same time managing the tableau carefully is still important, especially in cases where empty spaces don't get filled. This makes Baker's Dozen a quicker, simpler, and more accessible game than Forty Thieves and its many variants, while still remaining rewarding and satisfying to play.

https://preview.redd.it/uzpzp0dtend61.jpg?width=600&format=pjpg&auto=webp&s=28ee57dfe129f73475b95e4b1c12d2910b9a0284
Related games: Castles in Spain requires building down in the tableau to be with alternate colours, and in most versions of this game all but the top card of each column in the tableau begins face-down. Quite similar is Martha and its harder sibling Stewart, where every second card in the tableau begins face-down. Good Measure is a more difficult variation of Baker's Dozen, since it uses ten columns of five cards each, and has more strict rules for building on the foundations; Canister has only eight columns with even more cards on each.
Bisley: Special mention can be made of Bisley, which is a classic but more difficult game in this family. In Bisley you use a tableau of thirteen columns of four cards each to build upwards on the four Aces, and simultaneously build downwards on the Kings whenever they become available.
CANFIELD
Overview: Canfield is one of the all time greats among solitaire games, and is a genuine classic. Also known under names like Demon, Fascination, or Thirteen, you'll find that it appears in almost every book with solitaire card games. According to legend, the game owes its origin and name to Richard A. Canfield, a 19th century gambler. For an initial outlay of $52, Canfield offered gamblers a reward of $5 for every card successfully played to the foundations, with a $500 pot for successfully playing all 52 cards to the foundations. Anything more than 10 cards played to the foundations would get you out of the red, but in most cases the game favoured the casino, indicating how hard the game can be to play.
Game-play: Game-play is much like Klondike, with the aim of building up all four suits in order. The key difference is the starting set-up, because there is a single face-down reserve of 13 cards (sometimes called the "demon"), with a 14th card turned up as the first foundation card. The foundations begin with the cards corresponding to the rank of this initially turned up card (rather than the usual Ace), and the idea is to build upwards from there, if necessary "turning the corner" from King through to Ace. Also different from Klondike is the starting tableau, which consists of just four face up cards alongside the reserve. The stock is turned up three cards at a time as in standard Klondike, with as many re-deals as necessary. Any space that appears in the tableau is immediately filled by the top card of the reserve pile, which is always kept face-up.
Variations: Given how challenging it can take to win a standard game of Canfield, a number of variants exist that simplify the game slightly, increasing your chances of playing cards to the foundations. Canfield's gambling house is said to have given players the option of going through the stock three times when dealing three cards at a time, or just a single time when dealing one card at a time, and it has been estimated that most games would only see 5 or 6 cards played. The game becomes slightly easier with Canfield Rush, where the cards are first dealt three at a time, then two at a time, and then individually in a final deal of the stock.
My thoughts: Canfield does have a strong connection to Klondike, but has a smaller tableau to work with, while also providing a much smaller number of cards (only 13) that are face-down in the tableau at the start of the game. The real key is finding a way to make these cards available and get these into the game. Given how hard the original game is, I prefer playing with the rule that allows dealing of cards individually, and cycling through the stock as often as necessary. Some of the related games discussed below, such as Rainbow and Storehouse, significantly improve your winning chances, and can be very satisfying to play. Certainly if you enjoy Klondike, this game is a great next step to try.

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Related games: In Rainbow (also called Rainbow Canfield), cards may be built downwards in the tableau regardless of suit (some versions still require alternating colour), making it much easier to manipulate cards and work your way through the stock and the reserve. Additionally, cards from the reserve aren't automatically added to the tableau, giving you more control and adding strategic options. In most versions of Storehouse (also called Thirteen-Up), you get an additional head-start by placing your initial four cards on the foundations at the outset, while cards from the stock are turned up one at a time. The big difference in this game is that you must build down by suit in the tableau, which really changes how the game feels, because playing from the tableau to the foundation usually involves a whole string of cards at once. Eagle Wing (also called Thirteen-Down) is somewhat similar to Storehouse, and has a uniquely shaped tableau. Dutchess (sometimes spelled Duchess), is a Canfield style game that adds a reserve of four fans, while American Toad is an easy-to-win version of Canfield with two decks.
Two Players: Canfield has been adapted for a multi-player game under the common name Pounce, and is also known as Nerts or Racing Demon. A commercial version exists under the name Solitaire Frenzy, and the published game Dutch Blitz is also a close relative. In Pounce, each player uses his own deck and tableau, playing simultaneously and real time onto shared foundations, with the goal is to be the first to get rid of your reserve pile. You can play with as many as half a dozen players or more, and the frenzied action typically proves to be enormous fun!
FAN GAMES (La Belle Lucie)
Overview: La Belle Lucie, also called in English "Lovely Lucy" or "Beautiful Lutecia", is a classic representative of the family of games typically described as Fan games. It's one of the more difficult games in the genre to win, and thus some of its variants and closely related games have arguably become more popular than Lovely Lucy itself. But this classic game of French origin is a good archetype of the genre, and you'll find it included in most books with patience games, and on most solitaire websites and software. Effectively this game is just a tableau of 17 columns of three cards each (plus a column with a single card), but the fan-style arrangement with horizontally overlapping cards that is traditionally associated with this game is a signature feature.
Game-play: A single deck is dealt face-up into 17 "fans", each consisting of three overlapping cards, plus an 18th column with just one card. Only one card can be transferred within the tableau at a time, so sequences can't be moved, and building happens downwards according to suit. Empty spaces in the tableau may not be filled. The aim is to build up four foundations by suit from Ace to King. Under the most commonly played rules, once you are unable to place or move any more cards, you take all the cards from the tableau and redeal them into fans with three cards each; there are two such re-deals.
Variations: Three Shuffles and a Draw (also called Lovely Lucy With a Draw) adds a merci play, where you can move a single blocked card once during the course of the game. While La Belle Lucie is sometimes called The Fan, this is also the name of a popular variation which allows exposed Kings to be played to empty spaces in the tableau, making the game less frustrating and far more achievable. Trefoil is identical to La Belle Lucie except that the Aces begin on the foundations, resulting in an initial tableau of just 16 fans.
My thoughts: This is a terrific single-deck game, because you have perfect information given that all the cards are face-up, and the large number of columns/fans means that buried cards have at most only a couple of cards blocking them. La Belle Lucie is very difficult to win under the original and strict rules, especially because empty fans may not be refilled, and cards beneath an unplayable exposed card (e.g. a King) are permanently inaccessible. The merci rule that lets you unblock one card is virtually essential, and usually a standard way of playing, but even after two redeals the game can still be hard to finish, depending on the draw. Some of the variants and related games that simplify things slightly are more satisfying. This is one of my favourite solitaire games to play with a single deck, since it is less luck-dependent than many other popular single-deck games like Klondike.

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Related games: One of the more popular games in this family is Super Flower Garden, where building downward is permitted regardless of suit; with good play under these rules the game can be completed almost every single time. Shamrocks takes the essence of La Belle Lucie, but implements several other changes to make the game much easier: Kings are moved to the bottom of the fan during the deal, and you may build up as well as down on the fans (which are limited in size to 3 cards) and can ignore suits; to prevent it being too easy there are no redeals.
Similar games: Games in the Baker's Dozen family (covered previously above) are sometimes classified as Fan games as well, because the game-play is quite similar, with 13 columns/fans of four cards each, but the absence of re-deals gives them a different feel. Bristol is often played with a tableau consisting of fans as well, but there are only eight fans of three cards each, while the rest of the deck functions as a stock that you deal onto three waste or reserve piles. Despite some hidden information, those who appreciate Fan games are likely to appreciate Bristol as well. Intelligence is a two-deck game in the style of La Belle Lucie, while the relatively easy two-deck game Buffalo Bill relies on reserve cells rather than tableau building.
CASTLE GAMES (Beleaguered Castle)
Overview: Beleaguered Castle is the most famous member of what can be called the "Castle" family of solitaire games, and is a classic game that you'll find in most books of Patience. This game sometimes also goes under the alternative names of Laying Siege and Sham Battle. It is an excellent example of an open solitaire game, because all the cards are dealt face-up at the start, so you begin with perfect information.
Game-play: With the four Aces placed in a vertical column as foundations, the rest of the cards are dealt face-up into four rows of six overlapping cards each on either side, forming a tableau consisting of two "wings". As expected, the goal is to build all four foundations in order from Ace through King. Cards may only be moved within the tableau one at a time, rather than in stacks, so only the end card of each row within the tableau may be moved, either to the foundations, to another row in descending sequence regardless of suit, or to an empty space in the tableau.
Variations: In Streets and Alleys, the Aces don't begin in the starting foundations at all, but are included in the initial tableau of dealt cards, so that the four rows on the left side of the foundations each consist of seven cards each rather than six. Thomas Warfield's Stronghold adds a storage cell to Streets and Alleys, to give more strategic options for movement. Citadel improves Beleaguered Castle's initial position slightly by allowing you to build straight to the foundations during the deal, while Selective Castle lets you choose the rank of the foundation cards after the deal. Some solitaire sites offer a Beleaguered Cities variant (sometimes simply called Castle), which makes the game much easier by allowing you to build in ascending or descending sequence (still regardless of suit), and this ensures that you can nearly always complete the game successfully.
My thoughts: Despite the unusual signature "wing" setup, strictly speaking the mechanics of Beleagured Castle are like most other solitaire games (especially Forty Thieves, see below), but with a single deck, eight columns of six cards each, and no stock. The strict rules for movement and building within the tableau make this a very difficult game to complete successfully. Ideally you want to be able to get one of the rows entirely clear, to give you more options for manipulation within the tableau. Even so, being only able to move the outside card on each row is quite limiting, and as a result you will often be thwarted by the luck of the draw early on, especially if high cards bury some lower cards, and so this classic game can be somewhat frustrating. You'll often find yourself quickly redealing and starting over, hoping for better luck the next time around; one advantage of a digital version is that you can keep redealing until you get a deal that seems like a reasonable starting draw. The simpler variant Castle is a good place to start with this game, since it increases your chances of success drastically.

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Related games: Fortress operates on a similar concept, but there are five rows on each side of the foundations instead of four. In addition, you are restricted to building on the same suit, but you may build in ascending or descending sequence. Aces start within the tableau (thus two rows have six instead of five cards). The variant Chessboard applies the same principle as Selective Castle, by letting you choose the rank of the foundation cards after the deal (building around the corner on the foundations as required), in order to take better advantage of the cards you have been dealt. Zerline is a German game where Queens are high, and helps by adding a four-card storage area.
SIR TOMMY GAMES
Overview: Sir Tommy (Old Patience, Try Again, Numerica) is also known as Old Patience, which reflects its origin as the oldest known patience game, and possible ancestor of all others. The average person may not have heard of it, but it deserves a place on this list because this is a game from which so many other solitaire games are derived, including many more familiar ones. It is at the head of a family of games where cards in the tableau can't be moved after being placed, and that's a unique quality that also makes it quite challenging to win.
Game-play: Suits are irrelevant in this game, and the aim is to build four foundations from Ace to King. You deal the deck face-up one at a time, and the tableau has four columns (or waste piles); dealt cards can be played on any column but cannot be moved from one to another. So while it's still technically a building game because you are building up the foundations, there is no packing in the tableau to assist you with this.
Variations: Some variants (e.g. Auld Lang Syne, Tam O'Shanter) turn Sir Tommy into even an simpler luck-based game nearly impossible to win, while others are extremely strategic like the well-known Calculation. Amazons is an interesting version played with a smaller deck that has the goal of building to the Queens (= Amazons), and is best played digitally given the amount of redealing. Other variants make the game easier (and for me, more enjoyable) by increasing the number of tableaus (Strategy, Lady Betty, and Last Chance) or redeals (Acquaintance), or make it more interesting by requiring building by colours (Puss in the Corner, and Colours, Alternate).
My thoughts: Good players can win as many as 20% of their games, and storing cards in the right order on the four columns is critical, because you want to avoid having low valued cards blocked by higher ones, or having too many cards of the same number in one column. Reserving a pile for Kings and another for high cards is often a good strategy. Even so, it's a hard game to win and can be frustrating. I recommend trying some of the easier variants as a way to enjoy this game; there's a good reason so many variants have evolved from the original over time. It's a large family that includes many solitaire variants, and these are well worth trying and exploring.

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Related games: Several two-deck games are in the Sir Tommy family, including Fanny, Frog (also called Toad), Fly, and Grand Duchess, most of which involve using a reserve. Several two-deck games use similar mechanics but operate with a larger 20 card tableau in the style of the simple game Carpet, but involve building both up and down on the foundations; for me personally these are the most fun of all Sir Tommy variants, and include Twenty (also called Sly Fox), Colorado, Grandmother's Patience (also called Grandmamma's Game), and Grandfather's Patience - all excellent games.
Calculation: Calculation deserves special mention, and has become a classic in its own right. What makes it unique is that the foundations are built up by one, two, three, and four respectively, and it requires a lot of skill. The variant Betsy Ross is more luck-dependent but is also easier to complete successfully.
YUKON
Overview: Yukon first appeared in a 1949 book on solitaire games, and has since exploded in popularity. This single deck solitaire game was partly inspired by Klondike, which is of course the most popular solitaire card game of all time. But because Yukon has no stock and more flexible rules for movement of stacks within the tableau, it allows a lot more scope for thinking.
Game-play: While inspired and indebted to Klondike, Yukon creates a game with a very different feel by removing the requirement that stacks of cards must be in alternating sequence in order to be moved. In other words, you can move any stack to a legal card within the tableau, regardless of the sequence of the cards in that stack. While this makes the game easier, another significant change makes it harder: there is no stock that you deal. So all the cards are in the tableau at the outset, and you'll have to manipulate the tableau cleverly to uncover face-down cards and build all four suits onto the four foundations from Ace through King.
Variations: To make Yukon slightly easier, a couple of variants alter things slightly to simplify the gameplay, such as removing the requirement that only Kings can be placed in an empty space in the tableau (this variation is sometimes called Great River). Some digital implementations give the option of reducing the number of suits used, such as in Yukon One Suit, which you can nearly always win, while still having to think carefully.
My thoughts: The rules for manipulating the tableau give you more options than Klondike, and thus more to consider and think about. Both Yukon and Russian Solitaire (mentioned under "related games" below) are extremely popular solitaire games, because they are simultaneously more challenging and more rewarding than Klondike style games. Skill plays more of a role, and there are players so dedicated to Yukon that they have played it thousands of times. In regular Yukon you can expect to win as much as 1 in 4 games, but the added level of difficulty in Russian Solitaire reduces that to as little as once in 20 games. The key is to bring the face-down cards into play as soon as possible.

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Related games: Russian Solitaire makes Yukon harder by only allowing you to build down in the tableau with cards of the same suit, instead of in alternating colours, and it is an extremely popular game in its own right. This requirement is also in place with Alaska, but may build in ascending or descending order in the tableau, which makes it easier to win than Russian Solitaire. Australian Patience is another popular spin-off from Yukon, and adds a stock which is dealt one at a time, while the entire 7x4 tableau starts face up; however this can feel like it's more about careful observation than decision making. Many other Yukon inspired games exist, including games which add things like a reserve, storage cells, or extra decks.
Scorpion: Special mention should be made of popular game Scorpion, which some categorize as part of the Yukon family, and the rules for moving unarranged stacks in Yukon may even originate in Scorpion. However, Scorpion uses Spider's requirement that stacks from Ace to King of the same suit must be assembled within the tableau before being discarded. Scorpion variants include Wasp, Three Blind Mice, Chinese Solitaire, and others.

== Games With Two Decks ==

FORTY THIEVES (Napoleon at St Helena)
Overview: Forty Thieves is a popular and classic game played with two decks, and is also included in most books with patience games. It also goes under the alternate name Napoleon at St Helena (not to be confused with a different solitaire game called "Saint Helena" or "Napoleon's Favorite"), and tradition says that this is the solitaire game Napoleon played while in exile on the island of St Helena. The game also goes under other names, including Roosevelt at San Juan. Its simple rules means that many variations exist, many of which are among the more strategic and satisfying versions of solitaire games that you'll find anywhere. Carefully working through the stock pile and manipulating the discard pile are a big element of successful play.
Game-play: A tableau is dealt with ten columns, each with four overlapping and face-up cards. Strict tableau building rules apply, because only the single top card of each column may be moved, and only onto a card that is the next highest rank of the same suit; any card can be placed into a space that becomes available in the tableau. The remaining stock of 64 cards is turned up one card at a time, with no redeals. The goal is to get all the cards onto the eight foundations from Ace through King in each suit.
Variations: In its strict and classic form, even with good play Forty Thieves is difficult to win, so many variants exist that seek to make the game easier. In some of these, the Aces begin as starting foundations ( San Juan Hill). In others, the tableau is not built down by cards of the same suit but by alternating colours (e.g. Streets), or by any suit other than its matching one (Indian). Some variations allow entire sequences of cards to be moved (Josephine, Forty Bandits, Ali Baba), or combine this with having tableau building in alternating colours (Number Ten, Rank and File, Emperor) or tableau building in any suit (Little Forty). In other variations, multiple redeals of the stock are permitted.
My thoughts: Game-play is very tight in the strict form of the game. It's not always a good idea to play a card just because you can, because you may block cards within the tableau that you need. You also need to pay close attention to duplicates, since two decks are in play. As a result, careful planning and consideration is needed. Unused stock typically ends up into an increasingly large face-up discard pile, but in the latter parts of the game skilful play often makes it possible to dig back through this and complete the game. This usually proves most satisfying when playing with one of the variants that makes the game slightly easier, to increase your chances of pulling out a win. Even with these variants, you'll have to play skillfully, making the Forty Thieves family of solitaire games one of the more popular choices for those who like a longer experience that is thoughtful, challenging, and yet solvable, and where skill plays even more of a role than luck.

https://preview.redd.it/p251re93fnd61.jpg?width=600&format=pjpg&auto=webp&s=9521b0ca4458c88d6cd679fdcaf37b4a151a5479
More variations: Instead of 10 tableau piles, some variations increase this to 12 piles (Blockade, Napoleon's Square, Corona) or 13 piles (Lucas, Waning Moon); or decrease it to 9 piles (Maria) or 8 piles (Forty and Eight, Congress, Parliament, Diplomat, Red and Black), each with different combinations of rules for tableau building. Games with just 6 piles (Blind Alleys, Pas Seul) or 5 piles (Double Rail) begin to feel much like Klondike.
Related games: Many other games take the Forty Thieves style concept and adjust it in more significant ways. In Interchange (more difficult), Breakwater, and Alternations, the initial tableau includes face-down and face-up cards. The very popular Thieves of Egypt begins with a pyramid shaped tableau. Busy Aces is a straight forward game in the style of Forty Thieves that is at the head of its own family, which includes the much simpler Fortune's Favor, a simple game ideal for beginners. For a terrific overview of all the Forty Thieves related games and their different nuances, consult Thomas Warfield's excellent complete guide to Forty Thieves types games.
CONCLUSION
This is by no means a comprehensive list that includes all builder-style solitaire games. But along with Klondike, Spider, and FreeCell, these seven additional games - Baker's Dozen, Beleaguered Castle,Canfield, Forty Thieves, La Belle Lucie, Sir Tommy, Yukon, and Forty Thieves - and the many related games that belong to their families, are the most common and popular forms of solitaire games that involve building. They have inspired many solitaire games like them, and have stood the test of time well.
If you enjoy Klondike, which is the most popular version of solitaire in the world, then Canfield and Yukon are natural games to explore next. Beleaguered Castle can be a little frustrating due to the strict rules and dependency on the luck of the draw, and even the other games in its family can be quite challenging. I'd recommend it only for more experienced and dedicated players, and would instead suggest next exploring Baker's Dozen and the games in the "Fan" family inspired by La Belle Lucie.
Their style of play is somewhat similar to Forty Thieves and its many siblings, which double the number of cards in the game by adding a second deck, and also adds a stock pile and discard pile you must manage. Forty Thieves type games are among the best you'll find for those who like a more challenging, thoughtful, and longer solitaire experience.
Author's note: I first published this article at PlayingCardDecks here.
submitted by EndersGame_Reviewer to solitaire [link] [comments]

Working Wise or Wizardly Working: how magic items affect the world

Magic items. Objects imbued with magic in order to make them better, or even gain a completely different function. But apparently the only places they exist are in monster hoards and adventurers' backpacks.
Realistically however, everyone wants things that are better at what they do. And eventually, people get what they want.
Today i will go over some objects that are useful outside of the context of adventuring, as well as how they might change the world around them. I will not mention artifacts, since those are one-of-a-kind objects with pre-established locations, usage, etc.
While the topic has always existed, Tasha's Cauldron has added a few interesting toys to our proverbial tool box, which makes this as good a time as any to take a look and
Much like in the Spells and Society post, the rarer an item the more amazingly powerful it must be to be worthy of mention. Actually i recommend reading that post before this one. Since a lot of magic items just allow you to cast spells for free, knowing which spells alter the world gives a good idea of which items can do the same.

Uncommon

+1 tools.
That's right, +1 tools. Not +1 weapons.
Consider a guard. How much of his time is actually spent fighting? A minute every other day? That's not getting a lot of use out of his sword. Even a soldier spends weeks marching, or months guarding a fort, and then only fights for a few minutes or hours. Even if a guard has a superb weapon that doubles his combat effectiveness, it only makes him 1% or 2% better at being a guard[1]. Given a choice of uncommon item, any guard and most soldiers would rather have a Weapon of Warning to prevent being backstabbed, ambushed or caught off-guard.
Now consider a lumberjack or miner. They spend several hours a day hitting trees and rocks. An enchanted axe, saw or pickaxe would see continuous use in their hands. Not only that, magic items are also described as being "at least as durable as a nonmagical item of its kind. Most magic items, other than potions and scrolls, have resistance to all damage". This means the +1 pickaxe would be far, far more resilient to wear and tear than a mundane one, potentially being passed down for generations. And with your miners and lumberjacks being more efficient, you need less of them. Which in turn means you get to have more guards.
Another noteworthy thing here is adamantine items. They deal automatic critical damage to objects and are much harder to destroy. In other words, they're great at chopping trees and ores, bending hot metal, cutting cloth, plowing a field, etc. All while having a fraction of the wear and tear.

Bags of Holding, Handy Haversacks and Portable Holes.
AKA your transporty boyes.
The bag of holding is an old favorite among players, and the reason is obvious: it has a million uses.
Most adventurers use it for carrying all their junk. The bad guys in the original Baldurs Gate game used bags of holding to smuggle whole shipments to and from their iron mine base with just one guy. One of my players once put a huge boulder in it, then flew up and dropped the boulder on an enemy transport ship. And let us not forget the classic Arrowhead of Total Destruction.
All of these are perfectly valid uses. Smuggling a small object is easier than smuggling a large object. Dropping huge objects from a high place turns anything that flies into a siege weapon. And the Arrowhead, while expensive, can deal with very large threats that could level a city.
But honestly, every merchant is a smuggler at heart. After all, as long as brigands roam the roads, there will always be a need to hide your valuables in an extraplanar space small enough to fit any orifice. Not only that, the bag allows you to dump a cart entirely and just ride to your destination much faster (and therefore, more safely).
Of course not every merchant can afford a bag of holding, so this brings about an interesting topic of inequality in your campaign. Some merchants can go from A to B faster and more safely on a horse, while the majority must go with a bull-drawn cart that is slow and vulnerable. And bags of holding don't even require attunement, so once you have one and your income soars you can get another, and another... Its a serious rich-get-richer situation, and you risk running all the mundane merchants out of business.

Broom of Flying.
I'm gonna start this one with saying that brooms of flying and carpets of flying are overpowered. They are consistently better than items of similar rarity that provide the same benefit, like boots and wings of flying. The reason here is, in my humble opinion, the same reason why Fireball deals more damage than any 3rd level spell and most 5th level ones: its iconic.
As for the item itself, its pretty much a permanent flying speed of 50 while carrying up to 200lbs, or 30ft. speed while carrying 201-400lbs. Its a deliveryboy's dream... except not.
You see, the broom of flying isn't just a hoverbike, its also a drone. You say the command word, and it flies up to a mile a way. Say it again, it comes back. In other words, the crazy wizard in his tower can just tie some money and a note on the broom and send it to a shop, then call it back once the shopkeeper has tied the groceries to it. Poor delivery boy just lost his job.
But wait, there's more! If the broom can fly on its own, can it plow a field? Can it spin an "animal" traction mill? The answer is: yes. But there's no reason to use magic where a common animal would do, unless its a crazy high magic setting or something.

Decanter of Endless Water
I think anyone can see how infinite water is broken as fuck[2]. But that's not all. By speaking the command word and pulling the lid, you can cause 30 gallons (136.4 litres) of water to pour out with enough force to push a 200 pound object 15 feet. This action can be repeated every turn (6 seconds), since a decanter of endless water has no limit on how often it can be used.
So a decanter is not just infinite water, but also infinite energy provided you have enough technology to build a mill. Even more energy if you activate the decanter in a high place and use gravity to give those 30 gallons even more potential.
Do keep in mind however that in 5e there must be someone using their action to activate it every turn. In previous editions however one could leave the decanter open and it would pour water constantly.

Hat of Disguise
This wee cap is not game-breaking for its great usefulness, but rather for its ability to fuck the world up. Any charlatan with a Hat of Disguise can walk into a bank, guild, ship, etc. and pretend to be anyone. Sure it doesn't happen often, but when it happens the crime spree is enormous. And while there are ways to work around disguised criminals, the fact people have to work around it is an issue in and of itself.
Societies based on trust pretty much can't function. Does everyone sign everything? Do people start using IDs? Do organizations start using items or employing animals that can see through illusions? Is there an industry for door frames that detect illusions?
Even without the hat, Disguise Self is still a 1st level spell. Yet somehow the sourcebooks have no mention of how the world might adapt to the idea that you can't trust people to be who they seem to be. And if anyone with access to 1st-level spells can walk up to the king without difficulties, you wont have kings for long.

Ring of Mind Shielding
A great item, if you're an asshole. Keeps people from sensing your evil alignment, keeps them from reading your evil thoughts, keeps pesky zones of truth from sensing your lies, and it even makes itself invisible so nobody can notice you're wearing the "i am evil" ring. It even keeps your immortal soul from going into eternal damnation!
One thing i always think of soul-trapping items is that they're a good way for evil people to avoid the afterlife. If you're good, you want to go to Celestia, Elysium, Arborea or Ysgard. Yet if you're evil, being stuck in a ring and talking to its wearer might be better than Baator, Carceri or the Abyss.

Sending Stones
Another classic, unfortunately the stones were nerfed and now can only Send to each other once a day.
Still, long range communication is nothing to scoff at. And while hiring someone to Send for you is cheaper, the stones provide more privacy and can be sent to far off corners of the world where you can't afford to station a caster full time.
Expect each mayor or baron to have one of these, while someone in the capital answers their "calls". Something of a royal secretary if you will. While magic items are expensive, shaving days off of your disaster response time can be the difference between having a kingdom and having ruins.

Rare

Bag of Beans
An often overlooked item, the BoB is crazy powerful. It has 3d4 beans, each of which can trigger a random effect. Notably they have a 10% chance of creating a random potion that lasts 30 days, a 10% chance of creating 1d4+3 eggs that can permanently raise an attribute by 1[3], a 9% chance of spawning a full on pyramid with a mummy lord and appropriate loot[4], and a 1% chance of leading anywhere.
Why bother with tomes when you can get twice as many stats from a bag of beans?

Helm of Teleportation.
1d3 castings of Teleport every day, plain and simple. That means 9 people can travel about 14 times in a week[5].
That's a lot of potential trading to be had for sure, but why stop there?
Say your kingdom spent tons of time and money training and equipping an elite unit. You wouldn't want them to spend 80% of their time on the road and 20% solving issues right? One rare item can make your 9-men unit five times more efficient.
Adventurers are in much the same boat: small group, lots of capital invested into their gear and training, yet they somehow spend most of their time going back and forth between adventures (until level 9 if they have a bard, sorcerer or wizard in the party, past 9 if they don't). It honestly amazes me that the Helm of Teleportation is not listed more often as a must-have party item.

Manuals/Tomes
For those unaware: there are 3 manuals and 3 tomes in the game, each increases an attribute by 2 when used and then loses its magic for 100 years.
The #1 item on any adventurer's to-get list, the existence of the tomes raises far more questions than answers. Who makes these? Why are they not mass produced? Can i get a magically accelerated demiplane, throw the books in and recharge them in a fraction of the time? Why do people not abuse the f*** out of them?
And when i mean abuse, i mean make smart use of them. Say a kingdom has, over the course of generations, acquired 5 or so tomes. Then the ruler reads them and becomes super smart/wise/popular. That sounds like the sort of thing that would make the whole realm prosper. Do it on an elven/dwarven kingdom and the ruler can read his tomes multiple times, granting him a godlike mind.
And that's without considering the idea of immortals. Or even high level druids. Any lich or vampire could become insanely powerful, not only from being able to use each tome a dozen times, but also from having eons to look for more or even craft them[6].
One thing i really like about tomes is watching the party decide what to do with them after spending the magic. Do they auction the books? Trade with some elf for favors? Give it to a friendly vampire?

Very rare

Candle of Invocation
For 4 hours clerics and druid of the proper alignment within 30ft can cast 1st level spells without using spell slots. In other words, crazy amounts of healing. Pop one after a battle and in a few minutes your whole army will be ready for more. Or pop it during a battle, and have the Healing Word the crap out of your troops from a safe-ish distance.

Carpet of flying, Peregrine Mask
Carpets of flying function much like brooms of flying, except they are faster or carry more weight (depending on size). They would be a strict upgrade, except they lack the drone function the broom has.
A peregrine mask provides a flying speed of 60, but has no carrying capacity. That means if you have a Powerful Build or a similar feature it can actually carry more than the carpets.

Cauldron of Rebirth
If there's one thing Tasha's Cauldron has brought us, its this cauldron.
It has some minor uses for scrying making potions, but here's the deal breaker: you put a corpse in the cauldron, fill it with 10gp worth of salt (200lbs.) and it casts Raise Dead on the creature.
Resurrection normally costs 500gp. worth of diamonds. With the cauldron it costs 10gp worth of salt. Sure there's a one week cooldown, but who cares? I see two scenarios here: either a resurrection every week is more than the local demand, or less than the local demand.
If its more than the demand, that means everyone who dies of unnatural causes and has 10gp to spare gets resurrected.
If its less than the demand, that means you're raising one person every 7 days. Depending on how high the demand is you could be making as much as 500gp a week, or 26k a year. Considering that the DMG says a Very Rare magic item costs 10.000-50.000 gold, the cauldron can pay for itself in under two years. Even if the math is way off for some reason, it is still crazy strong.
Honestly, this should be an artifact. Or at least have some heavy downside. The idea that someone over at Wizards of the Coast read this and said "Ah yes, 10gp resurrection, perfectly fine" simply boggles the mind.

Crystalline Chronicle
Speaking of items that make things cheap, 1d3 times a day this spellbook allows you to cast a wizard spell without material components of up to 100gp.
That means two spells on average, so let's take a look at a few good options: Continual Flame[7], Magic Circle (exactly 100!), Stoneskin (100!), Teleportation Circle and Astral Projection.
The ones that stand out here are Continual Flame and Teleportation Circle. Both cost 50 and have a huge demand in the world. Where a permanent TP circle would normally consume 18.250gp worth of materials over a year, it will now cost nothing[8].

Legendary

Staff of the Magi
This is, i think, the most powerful item in the game.
Has a bunch of charges, yadda yadda, here's the important part:
  1. When someone else casts a spell on you, you can use a reaction to absorb the spell. The staff then gains charges equal to the level of the spell it just ate.
  2. It can cast Plane Shift for 7 charges.
This means on an average day you get 16 charges, or two Plane Shifts, from the natural charge generation. But what if you could have someone cast spells on you without spending spell slots?
There are several monsters who can cast spells at will, too many to list. But there are also a few ways for players to do it. The first that comes to mind is the level 18 Wizard feature Spell Mastery, allowing any 2nd level spell. There's also the level 15 invocation Shroud of Shadow that allows infinite casts of Invisibility. Either case allows a duo to have infinite Plane Shifts a day, which is really powerful.
As usual, trade comes to mind. But with infinite charges you might as well start a tourism agency or a hotel and/or casino that brings in people from all planes. Yet what few people realize is that Plane Shift can be used offensively in order to permanently banish anyone to any plane. Infinite save-or-die effects.
You could also just settle for a fuckton of Shifts instead of infinite, and use a warlock or four-elements monk to convert their short rest resources into charges for the staff.
Now think of the possibilities and plot hooks. Mad king banishing dissidents, Red Queen style. Alternative death sentence. A high level wizard/warlock stranded somewhere because the guy who was attuned to the staff died or got separated from him. Random archdemon bringing an army to the Material Plane a couple demons a minute.

Notable mentions

These are items i left out, but which i will get yelled at in the comments if i "forget" about them.

Anything that creates energy
The truth is that a lot of magic items can do that. Fire for heating things, wind or water for pushing things, etc. For an energy source to be noteworthy it has to provide a considerable amount of continuous energy, without charges or daily limitations. Otherwise you might as well just use a regular water mill or a bull.

Alchemy Jug (uncommon)
It creates an amount of a liquid (beer, honey, etc) every day. It does nothing that cannot be done by an amount of workers, and for it to be world-altering we'd have to go into a lengthy math argument of how many labor hours of a bee farmer are needed to make a gallon of honey, and how that compares to the initial investment of hiring a wizard to make the item.
As a general rule, if something can be done mundanely it will be done mundanely. Let the casters focus on stuff where they have an infinite comparative advantage, like flying stuff, teleportation, resurrection, etc.

Cap of Water Breathing (uncommon)
It allows you to breathe underwater indefinitely. Can be great if you have important stuff to do underwater, and might enable interaction with sentient water folk. But in and of itself, not a world-altering item.

Horseshoes of Speed (rare)
Essentially +30 speed for hooved creatures, without requiring attunement. Honestly this item does not really fit this list, but i just thought the idea of pegasi flying real fast with these was worth mentioning. Sure a helm of teleportation outclasses it entirely for travel, but that's not useful in combat.
And i really want to play a centaur monk with these some day. Unfortunately the item description specifically says you have to have four equipped to benefit, so don't even think about it you satyrs and tieflings out there.

Lyre of Building (rare)
At a glance this looks like a regular magic items, with nothing too weird about it. Until you look at its spell selection and notice you can cast them as an action.
Mending normally takes a minute to cast, with the lyre its an action, and you can do it at will even without knowing the spell.
Fabricate takes ten minutes to cast, with the lyre its an action. That means once a day you can turn the ground under an enemy into a spiky cage, his sword into sword parts, etc. Until the lyre came about the only way to instantly cast fabricate was with a Wish, and that is a pretty good combat use of the 9th level spell.

Conclusion

To be quite frank, a lot of these item uses are a little niche and wont work in every setting. Then again, that that is never the goal with these posts. I hope i have provided you with at least a few interesting plot hooks and other crazy ideas, whether to amaze your players or ruin your DM's plans.

Notes

[1] There is a notable exception however. If your kingdom has a group dedicated to fighting monsters, some of which are resistant to nonmagic damage, then those guys should be prioritized. Not only does the +1 weapon double their damage output in this scenario, it also prevents your kingdom from losing special soldiers that are very expensive to train and replace.
[2] Stuff like constant abuse of Decanters of Endless Water are why in my setting there is a doomsayer cult that believes the world will be flooded some day. As they say it, every time someone activates a decanter, magically creates water, creates food and water, opens a portal to the Plane of Water, etc; the amount of water in the world rises just a bit. Given enough time, everything will be flooded by it. Unless someone like, puts a Sphere of Annihilation by the shore or something. But nobody said the cult has to be right.
[3] The bag has 3d4 beans. Each bean has a 10% chance of spawning 1d4+3 eggs. That means 7.5*0.1*5.5 = 4.125 raised stats, on average. Sure I'm assuming you'll pass the DC20 save every time, but with proper preparation its quite doable. Be near a paladin, get bardicly inspired, have someone cast Resistance, find ways to reroll a failed save, etc. Since the eggs last forever, you have all the time in the world to stack the saving throw in your favor. Or just use Portents.
[4] The mummy lord could have anything, even another bag of beans!
[5] Someone will say "but what about the chance of going off target? What if nobody has teleportation circles?" To that person i say: associated object. Get a pebble every time you're in a region, and you wont need a circle. Buy a bit of silk and you can teleport to any place along the silk road. Buy a used horseshoe and you can go all over the country. Now I'm just imagining this badass-looking special-ops soldier, clad in the finest plate, wielding a blazing blade, his cloak cackling thunder... and with a rusty-ass horseshoe tied to his helmet.
[6] And thus is born the legend of Swolomon the Buff. He was once a base vampire, who got stuck in a tomb for 4000 years with nothing but a Manual of Bodily Health and a Manual of Gainly Exercise. Now he's... selling supplements or something.
[7] See On Spells and Society linked at the top for why there's a near infinite demand for Continual Flame.
[8] You can even make two circles at a time, but there's some math about it. You have 3 charges, use 2, so you should always be with one to spare. Until you roll a 1 on the d3, and then its gone. After that whenever you roll a 1 without first rolling a 3 you'll have to pay the 50gp or let the circle go to waste. In other words, you'd be paying roughly 1/6 of the regular cost.
submitted by DungeonMercenary to DnDBehindTheScreen [link] [comments]

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