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[BB] Big Brother: House of Temptation - Season 23

The 23rd season of the Big Brother: House of Temptation series is here!
This season on BBHOT, 16 brand-new and unique strangers entered the game looking to either win the money, make a name for themselves, or get some publicity. Using the BB21 template, this season was full of twists and turns that rocked the player's games. What will go down in the BBHOT books, find out now!
Also, I apologize to all the supporters of this series. I have been very busy with school and a lot of assignments and other things, so my free time is much more limited. I hope you understand and I'll pick up the pace moving forward if I can! My apologies and thank you for making this series so great!
View the season down below and give your thoughts!
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View the season here - SEASON 23 LINK
View this seasons voting chart - S23 VOTING CHART
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THE CAST:
Michael Hale, 37, Secondary Teacher - u/Nahuelfire39
Alexa Station, 20, YouTuber - u/IAmWolfNinja
Michael Krumptone, 47, Band Director - u/swoldow
Sonia McDevitt, 18, Bartender - u/ParisGoldC
Mara D'Antonio, 34, Life Coach - u/ParisGoldC
Malcolm "Mac" Everett, 27, Basketball Coach - u/SilverOwl24
Jessa Blanchard, 29, Beauty Salon Owner - u/SilverOwl24
Douglas Chance, 29, ER Nurse - u/TDSwaggyBoy
Karl Pearson, 42, Gardener - u/TDSwaggyBoy
Georgia "Gigi" Seedrow, 21, Unemployed - u/AngolanDesert
Belinda "Bertha" Matthews, 43, Lunch Lady - u/AngolanDesert
Brett Herman, 28, Professional Poker Player - u/Twig7665
Giovanni "Dr. Moreno" Moreno, 52, Doctor - u/Twig7665
Leonardo Khan, 34, History Teacher - u/Malpa15
Sonja Bush, 22, Gymnast - u/Malpa15
Justin Tyung, 26, Bartender - u/asiansurvivorfan
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OVERVIEW AND THOUGHTS OF THE GAME AND HOUSEGUESTS (Obvious spoilers!)
Opening: 16 brand-new houseguests enter the house of temptation for our 23rd season! This season is not like others, there are an extreme amount of twists ready to shake up this game! The banishment and opening eviction are the first.
Camp Director Twist: Evicted: Justine | In this brand-new twist, Douglas, Dr. Moreno, and Michael plead to be the camp director. By a close vote, this power goes to Michael! He chooses to banish Michael H., Justine, Mac, and Sonja. Michael H, then Mac, then Sonja reenter the house. Justine is the first evictee of the season. This is so sad! She may get the chance to come back in! ;)
Week 1: Evicted: Mac | After the opening eviction, Michael H. is the new HOH after being banished! He targets Brett and Mac in his nominations, but Brett pulls out the first veto! This forces Michael to put someone up, and he nominates Gigi. The house votes out Mac, but Justine returns and the camp comeback twist is in play! Michael K. has been dominating with power, and now has the nightmare power. He's definitely a big threat.
Week 2: Evicted: Douglas | Wow! This was a great and intriguing week. Leo becomes the new HOH! He nominates the 2 players in the medical field, Dr. Moreno and Douglas. Dr. Moreno's veto pick Gigi wins, and he is saved! This causes Leo to make a big move by backdooring Brett. This is where the strategy comes into play. Brett makes a 6-person alliance and secures 4 out of their 5 votes to stay. He also gets Bertha's vote, which sends Douglas out and keeps Brett in for a blindside. This was a huge move and this could really change the season! I'm super sad Douglas left so soon though.
Week 3: Evicted: Bertha | Michael is the new HOH, and puts up Alexa and Sonja. When players are picked, Brett activates his power. However, the same 3 houseguests are picked again! This is so funny and the odds of it happening are so low. This is definitely a memorable moment! Sonja saves herself by winning the veto! Michael K puts up Bertha, leaving the final 2 duo on the block. The house almost unanimously decides that Bertha should be evicted. After being eliminated on day 1, Justine returns to the game like nothing happened! I can't wait to see how she plays.
Week 4: Evicted: Leo | Alexa wins the HOH! Her HOH was not the best, as she had to nominate 5 people. She first tries to put up Sonja and Michael K, but Michael activates his power, forcing her to then nominate Gigi and Leo. Gigi picks Sonja to play, and Sonja wins the POV. Alexa puts up Brett. In a tie, she evicts Leo. This was not the best move, because the alliance now has the potential to take the full majority. Good move on Michael's part, he's been a big threat in this pre-jury phase.
Week 5: Evicted: Michael K | Sonja is able to clutch all of the power for the week! This allows her to be able to take a big threat, Michael, out. She puts Alexa up as a pawn and is able to lock the nominations and unanimously send him home. Michael K really had a big impact on the first part of the game. This leaves room for some people to step up and do the same.
Week 6: Evicted: Justine | Sonia wins the HOH, and misses on a move. She nominates the duo of Gigi and Dr. Moreno, and Gigi saves herself. This allows Sonia to potentially nominate someone big, but she nominates Justine and she goes home obviously. This season has such great potential and the fact that an alliance is running it right now annoys me. And now Justine, someone who wasn't a big threat at all, is the first in the jury.
Week 7: Evicted: Michael H. | Another outsider heads to the jury this week, as Brett becomes the new HOH. In the field trip twist, Karl stays safe while Gigi goes on the block. There was no way she would've gone home anyway, and Sonja ends up saving her. This leaves Michael to be the next evicted player. I hope there can be a power shift next week to switch up the season.
Week 8: Evicted: Sonia | Gigi takes all the power for the week, and gets Sonia evicted. This was a predictable week, as Sonia is probably the biggest threat out of the outsiders left. Gigi and Sonja are doing great with comps, but I'd like to see some new things happen. Hopefully, Jessa can win herself a comp since her power wasn't used.
Week 9: Evicted: Jessa | She was one of my favorites going into the season, so I'm really bummed she didn't pull through as an underdog. Brett wins HOH in another predictable scenario. Jessa wins the prankster and puts up her other outsider, Alexa. This is a terrible move. She could've at least tried to put someone in the alliance up. Brett, Gigi, and Sonja are steamrolling through the game right now.
Week 10: Evicted: Brett | Karl wins his first comp with the HOH, and goes after Brett instead of trying to get Alexa out. Sonja wins yet another veto and locks the nominations. The vote ties and Karl gets Brett out. This is definitely a big move for his game and sets himself up nicely for the double eviction.
Week 10 Double Eviction: Evicted: Dr. Moreno | Dr. Moreno is next out the door after Gigi wins the HOH. I was expecting another person in the alliance to go, but the fact that Gigi got Moreno out after being so close to him the whole game was crazy! Sonja wins the veto (again) and Dr. Moreno is blindsided in a 2-1 vote. Sonja has now won 7 vetoes, which is the record for this series! She's not one of my favorites on the cast, but these comp wins are crazy and I have to give her credit! Sonja and Gigi have won every POV this season except for one.
Week 11: Evicted: Mara | This really surprised me! I thought Mara and Karl were a tight duo. I think he really wanted Sonja to leave, but she won her 8th POV and got to the final 4. I'm sad that Mara is out because of her backstory, but all of the final 4 have worked hard to be there. Competitions will probably decide who gets to the end and wins.
Week 12: Evicted: Alexa | Sonja wins her 10th competition, and keeps her closest ally safe. Gigi then wins the veto, and make a fake alliance with Alexa before evicting her. I feel like that was unnecessary, but that's just who Gigi is. I like Karl the most out of this final 3, but Sonja really deserves to win. Alexa was a really cool personality to have on this season and I'm surprised she made it so far.
Final 3: Evicted: Karl | This is no surprise. I knew this final HOH was going to Sonja, and Karl having a fight with her just sealed his fate even more. Sonja also forms a random alliance with Karl before evicting him, which is really not necessary. They just love to manipulate. Sonjia 100% deserves to win this season. She has the most competitions wins out of any houseguest in BBHOT history, even though the game is not all about comps.
Finale:
Runner-Up: Sonja | I swear this happens every time someone should win over the other. The jury was very bitter and she only received 3 votes. Sonja won almost every veto this season along with Gigi, and I really think she should have won. Gigi did make more moves, though. Her comp win record will take a lot to be beaten! I wasn't expecting that to happen this season!
Winner: Gigi | Gigi was one of my least favorite on the cast. Seeing everyone's backstories compared to her's made me not like her as much and that she didn't deserve to win. She did play this game well, and she really used her manipulation skills to the best. Her and Sonja were one of the strongest duos to play and even though it may have been boring, watching them dominate the season was very cool as well.
Fan Favorite: Mara | Yay! She didn't have a big impact on the game, but her backstory was very wholesome and she really deserves this!
Possible for an all-star or returnee season: Sonja, Karl, Mara, Brett, Jessa, Justine, Alexa
Notable Stats!
Most Wins: Sonja, 11 wins (#1 record)
Most Times Nominated: Alexa, 6 nominations
Most Votes Against: Brett, 13 votes
Times Veto Was Used: 7 times
Final Thoughts: I really loved this cast! I was super excited to see them all play and was hoping someone deserving would win the money. The move that Brett made to save himself during Week 2 was amazing, but that alliance kind of ruined the season. I wanted to see power shifts and big moves, but it was repetitive. There were still some great moments though, like Brett using his power and getting the same 3 players, and Sonja breaking the comps record. It wasn't a bad season, but it could've gone better! I hope to see some of these players back under better scenarios.
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PAST SEASONS:
Season 1
Season 2
Season 3
Season 4
Season 5
Season 6
Season 7: All-Stars
Season 8
Season 9
Season 10: Newbies vs. Veterans
Season 11
Season 12: Couples
Season 13
Season 14
Season 15: Coaches
Season 16
Season 17
Season 18: Generations
Season 19
Season 20: Strength vs. Skill
Season 21: All-Stars 2
Season 22
Season 23
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Season 24 is coming! This will be an all-newbie season! Season 25 will not be all newbies ;)
Leave thoughts and suggestions down below!
~Brought to you by u/PJCGames~
submitted by PJCGames to BrantSteele [link] [comments]

Sega Naomi 1+2 + Atomiswave Netboot Images

Torrent here for a pack of Sega Naomi netboot roms.
This includes WiPi5. There's 2 images in there, one with all the games you can play on a regaulr joystick, and anotehr one with all the other games that require dedicated hardware (driving, shooting cabs etc).
All of the games have been tested and work on their original hardware.
These packs are ONLY for netbooting on original Naomi 1+2 hardware. The images also include all the Atomiswave games to play on Naomi.
You just need to write the image to your microsd and insert into your Raspberry Pi 3 or 4 and you are good to go. Some instructions are also in the readme.
Here's the games list from the all games pack. The joystick one has the same games, but less.
Enjoy!
https://mega.nz/foldecEoShYyL#4ynJLgsJtYLe9jzxKDKhgQ

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aw-dirty_pigskin_football_AW13.bin 37b05b0f916a7dca33f8779b53dd3ae8
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n1-shakatto_tambourine_motto_norinori_shinkyoku_tsuika_2001-[GDS-0013}.bin 1314cec9d79f51f98c71359fe4ba0a8c
n1-shakatto_tambourine_rev.b-[GDS-0002].bin f84c6fe53b4782fdd886a86845684355
n1-shikigami_no_shiro_2-[GDL-0021].bin 28f12b9cceedd67fc94df563885a2e1c
n1-shootout_pool-[840-0095].bin 5ff28abcae0ed21504432f5d001fccab
n1-slashout-[GDS-0004].bin da1877715377e67f7158645142fa387a
n1-spawn_in_the_demons_hand-[841-0005].bin 00d609d759d2d507ce9a084fa6491da0
n1-spikers_battle-[GDS-0005].bin 0ea4a058d25e5b2b2e07f76ee9b073c1
n1-sports_jam-[GDS-0003].bin 74c6596f9df931b6e179579152bfedbf
n1-street_fighter_zero_3_upper-[GDL-0002].bin 53b98e6b4f0ecba35763dc868a3f1d7e
n1-super_shanghai_2005_ver_a-[GDL-0031].bin b1343d770150f67444dad95f1568d2c1
n1-tetris_kiwamemichi-[GDL-0020].bin 821d95d7aedf9c8489bd3929881a6926
n1-the_house_of_the_dead_2-[834-13636].bin a6cef947988a6b024b91733cccdff1c5
n1-the_maze_of_the_kings-[GDS-0022].bin 4a51c5a2164cd598ae4432bb4608e4d1
n1-the_typing_of_the_dead-[840-0026].bin 62b3fd585a0935eabdbe4015a5faff76
n1-tokyo_bus_tour-[840-0045].bin e6b7ff5ad7969bdff6c8f4c418256615
n1-toy_fighter_{waffupu}-[840-0011].bin 86463415da234c37a510a62a4c43e368
n1-trigger-heart_exelica-[GDL-0036].bin 09338511b5f281aac639c77e4ce3d841
n1-trizeal-[GDL-0026].bin de3e788d296f9ad12327b7f5c7b43f4d
n1-under_defeat-[GDL-0035].bin 33d77e160b2fc18b0fad7cc7efc9378e
n1-usagui_yamashiro_mahjong_hen-[GDL-0022].bin 63259115f6e219c4d372edaa53130164
n1-virtua_athletics_{virtua_athlete}-GDS-0019.bin 93959442ad4ac40f82ba339421524b6f
n1-virtua_golf_{dynamic_golf}-[GDS-0009].bin 8d834da04901158de27e677a9f0bb213
n1-virtua_nba-[0840-0021C-01].bin 2e73158e343ed04795e5bd0cc20b0654
n1-virtua_striker_2_ver.2000-[840-0010].bin 6744b9d08ef953e30bc6933eca613c7a
n1-virtua_tennis_{power_smash}-[GDS-0011].bin 89b214a71a7ff0721fba674dfb678c3c
n1-virtua_tennis_2_{power_smash_2}-[GDS-0015].bin 53fba9ad492f96f0bfb709532582d51c
n1-virtual_on_oratorio_tangramvonot-[840-0028].bin ddd8c003bc5ffdce17249ca4577fcaae
n1-wave_runner_gp-[840-0064].bin 0443d4b7f30cf1dc8fb9bffdedbb7822
n1-world_series_baseball-[GDS-0010].bin 75de1901d83fcfa5ca8bedad12ff569a
n1-wwf_royal_rumble-[840-0040].bin 71a19b7d9ef4f04c2ead7fbd1708cf16
n1-zero_gunner_2-[841-0020].bin c4a91a1463f9beba6b76a12edec55dd3
n1-zombie_revenge-[840-0003].bin 746314359647ddeec7e3927dedf28a80
n2-beach_spikers-[GDS-0014].bin b2fe96c0d96e24e2cbb0dc96e5cc6dd5
n2-club_kart_european_session-[840-0062].bin 0d4bfa069dbccab408907e6bb7816289
n2-initial_d_2_export-[GDS-0027].bin 3c1d87fad1eafc0ed6d970fd81c6e5a2
n2-initial_d_2_japan_rev.b-[GDS-0026B].bin a2f2ae6943d07ad77706b0fa2213f112
n2-initial_d_3_export-[GDS-0033].bin 5d17110eaa207d98fbbc694f962d0ae6
n2-initial_d_3_japan_rev.c-[GDS-0032C].bin 32f27edbf99b5f44f278ef20c372a175
n2-initial_d_export_rev.a-[GDS-0025A].bin eb7d81c2a0792267d0733beea5956066
n2-initial_d_japan_rev.b-[GDS-0020B].bin cc9fe9077403de41cf63ce95abb92d72
n2-the_king_of_route66-[840-0087].bin c1d84032a589b2f4284ad1e182eb555c
n2-virtua_fighter_4_evolution_ver.b-[GDS-0024B].bin 8af6d1a011ea440461b783abefcb4278
n2-virtua_fighter_4_final_tuned_ver.b-[GDS-0036F].bin 05c828ce9b1e6421414e6b4fbae0b866
n2-virtua_fighter_4_ver.b-[GDS-0012C].bin 0bb1413ba2ec2ca70ee9ab37306eaf74
n2-virtua_striker_3-[GDS-0006].bin 822f7adfbce58345d1e81b7b20444ae9
n2-wild_riders-[840-0046].bin cbf56882bcacf9f688e32c0883fe5242
submitted by wasting_much_time to Roms [link] [comments]

[S] Word's Survivor: Nicaragua

As Survivor enters a new decade, 20 brand new castaways will be deserted in a land of impenetrable terrain, smoldering volcanos, and savage wildlife - this is Nicaragua. For centuries, Spanish conquistadors set out to tame this exotic land only to be stopped at every turn by the expansive rainforests of Central America. These Survivors will face innovative challenges and new twists in a battle of the ages never seen before. In the end, only one will win to claim the title of Sole Survivor and the million dollar prize that goes with it.
Meet the Cast:
Espada Tribe:
La Flor Tribe:
Link to Season
Summary of Episodes
Wow, this season was full of drama just like the real version of Nicaragua and was so much fun to write! Early on in the season we had the rivalry Taylor getting idoled out by Franny, the rivalry between Dez and Vivian, and Dana 's devastating medevac. The post merge was where things really picked up and we had very few boring or predictable episodes. We had a lot of crazy moments like Dez turn on his alliance which ultimately led to him getting eliminated during the rock draw, Chris and Joe flipping back and forth between the Espada and La Flor alliances, Adrian convincing Samurai to turn on Noujir, and the most dominant strategic player being voted out just before the final tribal council. Congratulations to Shawn Philip and u/acegamer1337 for winning Word's Survivor: Nicaragua! There was no doubt that Shawn was a dominant player as he led to the La Flor alliance to victory. This was such a great cast with so many good players that I could see a lot of them coming back in the future.
Potential Returnees: Shawn, Joe, Vikky, Adrian, Samurai, Zed, Noujir, Dez, Vivian
You can check out past seasons of Word's Survivor here:
Thank you again everyone for taking the time to watch the season and/or read the summaries - this is another long one but I feel like there is a lot of good drama and context for the eliminations in the summary, so check it out! As always leave a comment with your thoughts and feedback on the season! Stay tuned for sign ups and captains reveal for Redemption Island which should be coming soon!
submitted by wordonthestreet2 to BrantSteele [link] [comments]

[USA] [H] Nintendo - Games, Consoles, Collectibles; PlayStation - Games & Consoles; Xbox - Games & Accessories; Dreamcast - Games & Accessories; New swap items at the top of the list [W] Chrono Trigger (SNES - CIB or just everything but the game); Pulse Headset (PS5); Yakuza: Like A Dragon (PS4)

Bundles take priority. I'd love to get rid of this stuff.
New Stuff
Made a pickup I'm pretty excited about, the previous owner kept everything in exceptionally nice condition, even kept all of the booklets (unfortunately none of the boxes though). In it:
• Nintendo DS Lite - Silver - terrific shape, hinge in tact, no visible scratches. Bottom screen has a protector on it, even. Includes the original stylus and GBA slot cover, as well as all of the original paperwork.
• GBA SP AGS-101 - Graphite, again, amazing condition. Includes the paperwork as well.
• DS games (admittedly tons of shovelware, loose, but have manuals/safety precautions booklets for most): Hasbro Family Game Night, TouchMaster 3; Travel Games for Dummies; The Biggest Loser; Deal or No Deal; Nancy Drew - The Deadly Secret of the Olde World Park; Slingo Quest; Big Brain Academy; Sonic Rush; Atv/Moster Trucks; Brain Age; Brain Age 2; Wordfish; Classic Games Junior; Margot's Bepuzzled!; Challenge ME Brain Puzzles
• GBA games (again, all loose but lots of manuals available): Classic NES Series: Dr. Mario; Donkey Kong Country 3; Metroid Fusion; Namco Museum; Harry Potter & the Chamber of Secrets; Monster Trucks/Quad Desert Fury; Finding Nemo; Spy Hunte Super Sprint; Kid's Cards; Tarzan: Return to the Jungle; Battleship/Clue/Risk; Shaun Palmer's Pro Snowboarder.
Nintendo Collectibles
Title Condition Notes
Paper Mario: The Origami King Origami Set Sealed They are these ones
Super Mario 3D All-Stars Poster Set New They are these ones
Super Mario Bros. 35th Anniversary Pin Set #1 Sealed They are these ones
Super Mario Zipper Case New It's this one
Nintendo Switch
Title Condition Notes
Atelier Ryza: Ever Darkness & The Secret Hideout Sealed Picked up an extra copy to keep sealed during the recent restocks. Figure if someone else will open & play it, might be a good token to trade.
Ys VIII Cart & Case Only Adventurer's Edition, however it doesn't have any of the inserts. Just the case and the cartridge.
Nintendo Wii/U
Title Condition Notes
Console WiiU Used Black 32GB console. Very nice shape. Includes the OEM power supply & sensor bar, gamepad (in excellent condition -- no stylus or original charging brick, but it will come with a USB-to-gamepad cable. It doesn't work nearly as well at charging the gamepad, I'd recommend picking up an OEM charging brick/cradle if you don't already have one).
Console Wii RVL-101 Used Black console. Later model that doesn't have GC controller ports or back compatibility. Comes with all OEM hookups. Tested & works great. I'm happy to softmod it too, if you'd like.
WiiMote Accessory 3 OEM Wiimotes - 2 white (one original, one with Motion+ built in), and one black (has Motion+ built in). The two white Wiimotes have wrist straps, and each seems to have at least some minor little puppy bite marks (?). One of the white ones has a silicone sleeve, and the non-M+ one has a black silicone sleeve with the M+ adapter. They're all tested and work great.
Birthday Party Bash Loose Tested, reads at least past the title screen. Can't say I've done any more birthday party bashing after that.
Just Dance 3 (Wii) CIB Nice shape
Just Dance 4 CIB Nice shape
Just Dance 2016 CIB Nice shape
Nintendo (3)DS
Title Condition Notes
Console Black DS Lite Used Nice overall condition, bottom screen has some scratches that I've tried to capture in the pictures. Comes with OEM charger. Pics
Console Zelda Edition DS Lite Refurbished Nice overall condition, the top hinge was cracked so I had to replace the top housing, but everything else is original. I'll include the original top housing if you want it, too. Pics
Console Parts DS Lite FPNW This is a bag of leftovers from a couple of housing swaps. Bad top casings, cracked top LCD, broken power slider. Surprisingly, the other things all work great on one of them. Lots of decent parts to harvest. Battery, cartridge reader, metal hinge, bottom housing, bottom screen, etc. Pics. I also have the housing and buttons leftover from the other one I shell-swapped, it's black & blue. Ok condition overall.
Console Black DSi Used Nice condition, has CFW installed.
Action Replay Max DS Loose No cable included
ATV: Thunder Ridge Riders/Monster Trucks Mayhem CIB Dual-pack
Goosebumps: Horrorland CIB Nice condition
Mario & Sonic at the Olympic Games Loose Tested & working
New Super Mario Bros CIB Nice condition Pics
Nintendogs: Best Friends Loose Tested & working
Scribblenauts Loose Tested & working
Spyro: The Eternal Night Loose Tested & working
Transformers: Autobots Loose Tested & working
Warioware D.I.Y. Loose Tested & working
Yoshi's Island DS Loose Poor condition but tested & working. Looks like a dog got to it at some point.
Nintendo Gamecube
Title Condition Notes
Console Black DOL-101 Used A little bit dirty but I'll see if I can clean it up some. It's the early model with the digital AV out. Tested & works great. Comes with OEM hookups & a black OEM controller. Also has the original box with precautions booklet, although the box is a bit beat up.
Accessory Action Replay Loose No disc or cable
Avatar: The Last Airbender CIB Nice condition, tested & working
Extreme-G 3 CIB Nice condition Pics
Hunter: The Reckoning Loose Tested & working
Legend of Zelda, The: Twilight Princess (FPNW) CIB It works in the 2 Wii’s I tried it in as well as 3/4 of my personal GameCube consoles. It seems like it has an issue that makes it need a stronger laser to read, but it’s not a lost cause.
Star Wars Rogue Leader: Rogue Squadron CIB Tested & working, nice shape.
Timesplitters 2 CIB Tested & working
SNES
Title Condition Notes
Mario All Stars + Super Mario World Loose Top of label has a couple of peeled off parts, like someone took a fingernail to it at some point. Pics
Super Mario World Loose Tested & working
Game Boy
Title Condition Notes
Console GBA SP AGS-001 Loose Red, tested & works great. Includes aftermarket charger.
Castlevania Adventure, The Loose Some tearing on the label. I can get pictures if needed. Tested & working.
Finding Nemo Loose Tested & working
Kingdom Hearts: Chain of Memories Loose Tested & working
Legend of Zelda, The: A Link to the Past/4 Swords Adventures Loose Tested & working
Namco Museum Loose Tested & working
Pac Man Special Color Edition Includes cart, box, manual, and cardboard tray Great shape (Game Boy Color)
Pokémon Emerald CIB Hard trade. Includes poster. Only looking to swap this toward similarly valued items. Pics here
Pokémon Mystery Dungeon: Red Rescue Team Loose Tested & working
Pokémon Pinball Loose Missing battery cover
Pokemon Red Loose Good condition with some label wear. Battery holds a save.
Power Rangers: Dino Thunder Loose Tested & working
Power Rangers: Wild Force Loose Tested & working
Sonic Advance 3 Loose Tested & working
Spyro Orange: The Cortex Conspiracy Loose Tested & working
Star Wars Episode 3: Revenge of the Sith Loose Tested & working
Super Mario Advance 2: Super Mario World Loose Tested & working
Super Mario Land Loose No label.
Teenage Mutant Ninja Turtles III: Radical Rescue Loose Nice shape. Tested & working.
Tetris Loose Nice shape. Tested & working.
Tom & Jerry: The Magic Ring Loose Tested & working
Tony Hawk: Pro Skater 2 Loose Tested & working
Game Boy Carrying Cases Accessory I have a bunch of these. If you're interested, I can grab pics.
NES
Title Condition Notes
Bandai Golf: Challenge Pebble Beach Loose Tested & working
Big Bird's Hide & Speak Loose Tested & working
CONFLICT Loose Tested & working
Demon Sword Loose Tested & working
Fester's Quest Loose Tested & working
Ikari Warriors Loose Tested & working
Kid Kool Loose Tested & working
NARC Loose Tested & working
NES Play Action Football Loose Tested & working
Teenage Mutant Ninja Turtles 2: The Arcade Game Loose Tested & working
Top Gun: Second Mission Loose Tested & working
WCW Wrestling Loose Tested & working
PlayStation PS4, PS3
Title Condition Notes
2 DualShock 3 controllers – Black and camo – PS3 Accessory Both OEM, both work great.
Killzone 3 Rifle Peripheral - PS3/4 Accessory Tested & working
PS Move Eye Camera - PS3 Accessory Tested & working
PS Move Controller - PS3/4 Accessory I have 1 of these available, no strap.
Just Dance 3 – PS3 CIB Tested & working
MLB The Show '16 – PS3 CIB Tested & working
Resident Evil 2 – PS4 NIB New in plastic
Rocksmith (no guitar included) – PS3 CIB Tested & working
The Outer Worlds – PS4 NIB New in plastic
Tiger Woods PGA Tour '12 – PS3 CIB Tested & working
Playstation Portable, Vita
Title Condition Notes
Console PSP 3000 Used Tested & working. Now it has a new battery as well as battery cover on the back. It also includes a Sony M2 Duo adapter, and a 4GB M2 card. The screen has some scuffs on the left side, not visible while playing but they're definitely there. Also includes an aftermarket charger.
Blazing Souls – PSP Loose Tested & working
Coded Arms – PSP CIB Nice condition
Darkstalkers Chronicle – PSP Loose Tested & working
Disgaea Infinite – PSP Loose Tested & working
God of War: Chains of Olympus – PSP Loose Tested & working
God of War: Ghost of Sparta - PSP CIB Tested & working, very nice condition.
Hard Rock Casino – PSP CIB Nice condition
Kingdom Hearts: Birth By Sleep - PSP CIB Tested & working, very nice condition.
Madden '06 – PSP Loose Tested & working
Marvel Ultimate Alliance 2 – PSP CIB Tested & working
Midnight Club 3 – PSP CIB Nice condition
Little Big Planet - PSP CIB Tested & working, very nice condition.
Lord of Arcana - PSP UMD & Case only Tested & working, very nice condition.
Spectral Souls – PSP Loose Tested & working
Star Wars Battlefront 2 - PSP CIB Tested & working, very nice condition.
Wild Arms XF – PSP Loose Tested & working
Worms: Open Warfare – PSP CIB Nice condition
Persona 4 Golden - Vita Loose Tested & working
SEGA Dreamcast
Title Condition Notes
OEM White controller Accessory Tested & working
Intec Purple Controller Accessory Tested, works fine
Buzz Lightyear: Star Command Disc only Tested & working
Centipede Disc only Tested & working
Chicken Run CIB Great shape
Dave Mirra's Freestyle BMX CIB Great shape
Disney's Dinosaur CIB Cracked case edge
Jeremy McGrath Supercross Disc only Tested & working
NFL Blitz 2001 CIB Great shape
Quake III Arena CIB Great shape
Resident Evil: CODE Veronica Discs & aftermarket cases Tested & working
San Francisco Rush CIB Great shape
Sega Bass Fishing CIB Great shape (Sega All-Stars)
Sega Smash Pack: Volume 1 Disc & case, cracked front lid Tested & working
Sno-Cross Championship Racing CIB Great shape
Super Runabout: SF Edition CIB Great shape
Tomb Raider Chronicles CIB Great shape
Vigilante 8: Second Offense CIB Great shape
Virtua Fighter 3tb Disc & aftermarket case only Tested & working
WWE Royal Rumble CIB Great shape
Xbox One, 360, OG
Title Condition Price
OEM Wireless Controllers - 360 Accessory I have 4 spares, 3 black and 1 white, as well as a couple of charging cradles & rechargeable battery packs. Missing the actual battery covers, though.
Rock Candy Wired Controller - 360 Accessory Comes with the USB breakaway cable but it's kind of janky.
Microsoft Kinect - XBO Accessory Model 1520 for Xbox One
Speed Wheel - 360 Accessory Tested & working.
Gibson Xplorer - 360 Accessory Tested & working. Comes with stickers pre-installed and a shoulder strap.
Batman: Arkham Asylum (Game of the Year Edition) - 360 CIB Tested & working
Batman: Arkham City (Game of the Year Edition, 2 disc setup) - 360 Disc 1 only Tested & working
Burnout 3: Takedown - 360 CIB Tested & working
Call of Duty 3 - 360 CIB Tested & working
Chromehounds - 360 CIB Tested & working
Disney Pixar Cars - 360 CIB Tested & working
Elder Scrolls, The: Skyrim - 360 Disc only Tested & working
Elder Scrolls, The: Oblivion (Game of the Year Edition, 2 disc setup) - 360 Disc 1 only Tested & working
Fallout 3 (Game of the Year Edition) - 360 CIB Tested & working
Gears of War - 360 CIB Tested & working
Gears of War 3 - 360 CIB Tested & working
LEGO Batman/Pure Dual Pack - 360 CIB Tested & working
LEGO Batman (same dual pack as above, but doesn't include Pure) - 360 CIB Tested & working
Lost Planet: Extreme Condition - 360 CIB Tested & working
Madden 09 - OG CIB Tested & working
Madden 11 - 360 CIB Tested & working
Marvel Ultimate Alliance - 360 CIB Tested & working
Minecraft - 360 Disc only Tested & working
MotoGP - 360 CIB Tested & working
Naruto Shippuden Ultimate Ninja Storm 3 - 360 CIB Tested & working
NBA Live 2005 - OG CIB Tested & working
NBA Live 06 - 360 CIB Tested & working
NCAA Football 09 - 360 CIB Tested & working
Skate 3 - 360 Disc Only Tested & working
Splinter Cell: Blacklist - 360 CIB Tested & working
Star Wars: The Force Unleashed - 360 CIB Tested & working
Transformers: Dark of the Moon - 360 CIB Tested & working
Triple Play 2002 - OG CIB Tested & working
Walking Dead, The: Survival Instinct - 360 Disc only Tested & working
Zoo Tycoon - 360 CIB Tested & working
WANT
Chrono Trigger (SNES) - I have my childhood cart already, but I'd be interesting in picking up the box & all the inserts if you have them
Luigi's Mansion 3DS - Case Only
Pulse Headset (PS5)
Borderlands Legendary Collection (Switch)
Yakuza: Like A Dragon (PS4)
Original hard case for PS Vita Slim - my kid broke the hinge on mine and the Amazon replacement is... not good.
Castlevania (GBA) - Looking for all 4 games: NES, Aria of Sorrow, Harmony of Dissonance, Circle of the Moon. Double pack would be great, too.
Mega Man Battle Network games: Network Transmission (NGC), MMBN 2 (GBA), Battle Chip Challenge (GBA), MMBN 4 : Blue Moon (GBA), MMBN 5: Team ProtoMan & Team Colonel(GBA) & Double Team DS (NDS), MMBN 6: Cybeast Gregar (GBA)
Dreamcast OEM Memory Card, Quality Games (Sonic Adventure 2, Skies of Arcadia, etc.)
Pokemon: SoulSilver (Bix box & cardboard tray only, already have the game & case. The Pokewalker & its' manual would be a plus, but not a requirement)
NES/SNES/N64/GameCube/Switch Offers Note: I currently have most first-party/major release Switch games. Feel free to still offer, though. No interest in Amiibo or Amiibo Cards.
submitted by ebudd08 to gameswap [link] [comments]

A Big list of Adventure Ideas - Heroes'/Antagonist's Goals, High Concept Premises, and a list of ways to generate dozens of unique adventure ideas based on the same goal.

Hi! I have compiled a list of ideas you can use to brainstorm your adventures.

Heroes'/Antagonist's Goals

Stories are fundamentally about problem solving. The problems usually come from the mix of two sources:
  1. The Heroes strive to achieve a goal, and struggle to overcome challenges and obstacles on their path (often created by the Villain).
  2. Villain wants something, and players are trying to disrupt their evil plan.
Whatever goal the Heroes have - the Villain will have the opposite one (and vice versa). You can start from the either side. Give the goal to the Players ("Obtain a valuable item"), and the Villain will want the opposite ("Obtain the item first"). Give the goal to the Villain ("Perform an Evil Ritual") and the players will want the opposite ("Stop the Evil Ritual"). The only difference is the motivation, Heroes want things for noble reasons, Villains want them for evil ones. If you'll be using the goal for the villain - just put an evil spin on it.
List of goals you can use for either Heroes or Villains:
Players and antagonist compete for the same item (be the first to the pirate treasure.) Players are trying to prevent antagonist from getting an item (Prevent a villain from getting a powerful dark artifact.) Get the pirate treasure, the lost crystal of Atlantis, your stolen belongings. Obtain a treasure map, secret codes, powerful spell, find Villain's only weakness.
Win the race around the world. Win a mock-war between adventuring parties. Win a Quidditch game.
Evil Vizier wants to replace the king and players need to prevent that. Evil King is in charge and players need to overthrow him. The King has died and both sides want to be the next King.
Heroes: Kill the villain, a vampire/werewolf/basilisk, all the baddies in the area. Stop a serial killer. Villain: Kill the heroes, kill people to drink their blood or to satisfy violent urges.
Heroes: Kill a monster. Villain: Kill an innocent creature.
Destroy a doomsday device, the ring of power, a piece of blackmail.
An enemy base, a castle, a ship, close a portal.
Save the person being targeted for an assassination. Save the family being harassed by criminals.
Save the endangered creature from the hunter.
Someone is planning to steal the priceless diamonds during the party, stop them.
Heroes: Capture an enemy general to gain strategic information. Antagonist: Abduct a person for ransom or sacrificial ritual.
Heroes: Rescue hostages, save the kidnapped princess. Recover a soldier behind enemy lines during a war. Break someone out of jail, or liberate a prisoner en route to prison.
Rob a train/zeppelin/caravan with the treasure. Intercept a valuable message passed to the enemy.
Overtake a city, a castle, ship. Plan for an attack on the evil citadel. Compete for control of the territory. You have conquered a kingdom, defeat the remaining groups running guerrilla warfare against you.
Prepare the city to repel the enemies/monsters. Your town/building/ship has been captured and overtaken by enemies, survive under siege, and liberate it.
Deliver a prisoner to jail. Escort a bratty princess to the boarding school. Escort a caravan with the treasure.
Transport valuable treasure. Deliver a valuable intel to the central command before the enemy strikes. Deliver the ring of power to Mount Doom.
Capture the criminal/runaway. Bounty-hunters. Find a missing person. Find out what happened to the lost expedition. Find the only wizard who knows how to lift a curse.
Capture a zombie to prove they exist. Capture a unique creature for research.
Escape the pursuit of the law. Help a wrongly convicted to escape. Escape an ambush. Hide a person from danger. A massive assassins guild is trying to kill you, stay alive until dawn. Break out of prison.
Broker peace between warring nations, families, factions of nobles, King and Queen, fighting giants.
Start a war, pit people/factions against each other.
Solve a murder or a theft. Uncover a mysterious plot and understand who is behind it. Supernatural mystery. Understand what is causing the strange/weird events. Understand what happened in the abandoned/deserted city. Find out someone's dark secret, expose a corrupt official, find evidence to convict someone.
Find a spy/mole, prevent a convert mission from taking place.
A covert crime, a ninja mission, a terrorist act. Enter and leave a heavily-guarded building without getting noticed.
A business competitor, a nation.
Go undercover in the criminal gang. Blend in with the nobles to poison the King.
Enforce the law, collect debts, force a person to do something they don't want.
Prove your or someone else's innocence. Convince the angry mob that the woman they're planning to execute is not a witch.
Complete a ritual/experiment, build a weapon, open portal, resurrect/summon/awaken something.
Prevent a ritual from taking place, prevent weapon from being built, prevent a terrorist act.
Compete for the lady's heart, compete to convince the King to take a different course of action. Bribe/manipulate/intimidate a corrupt official into doing what you want. Try to close a business deal or prevent it from being closed. Play cupid. Make two quarreling people fall in love with each other. Find a lonely person/creature a girlfriend.
Brainwash and manipulate groups of people into doing your bidding, liberate brainwashed people. Free the town from the mind control spell. Convince enemy soldiers to defect to your side. Free a person from the influence of a sinister cult.
Run a kingdom, village, sports team, team of agents, organization, business. Raise morale, lower the crime, stop witch hunts, deal with corruption.
Think of the place itself as the “villain”, it is a monster without HP that "wants" to hurt players or drain their resources, and has certain powers to accomplish that. Traps, cave-ins, lava eruptions, rock-slides, avalanche, collapsing buildings, impenetrable mist, wild animals, dangerous/poisonous flora, falling into a pit, getting lost, etc. Climb a mountain, get through a swamp, quick sand,thin ice, wild magic area. Open an ancient gate. Retrieve an item from the bottom of the lake.
Get stranded in the desert, an island, an alien land, becalmed or in a storm. Help other people survive a natural disaster (storm, earthquake, flood, meteor), a war zone.
Potion ingredients for a witch, parts of an engine that were scattered during crash landing.
Lead an army against enemy general, against rival mob boss or a cowboy gang.
Rats in the basement, wolves in the forest, Zombies, Aliens. Could be impossible to kill them one by one, and must be done with a ritual, destroying the mothership, smashing the necromancer's amulet, lifting an ancient curse, placating the restless spirits, activating the ancient defense mechanisms.

Creating multiple unique adventures from the same goal

Here's the list of ways to create dozens of unique adventure ideas based on the same goal:
Players try to get away with a crime instead of investigating it.
Smuggle/Plant an item instead of stealing it. Close the portal instead of opening it. Banish the creature instead of summoning it.
Destroy an item instead of killing a person. Abduct a person instead of stealing the treasure. Protect a secret instead of the location. Chase a lost pet instead of the criminal.
Don't get murdered - prevent a murder. Steal an item - create a distraction while someone else steals it. Get away with the crime - help someone else to get away with the crime.
Make it stealthy (commit a heist instead of robbery). Avoid violence (capture a person alive instead of killing them). Achieve the goal by social means (ruin the person's reputation instead of killing them). Do it before the rivals do it first. See the list of complications for more ideas.
Deliver an item while on the run from the law. Sabotage a ritual to rescue a person. Infiltrate a group to steal an item. Solve a mystery to be able to find a lost person.
Get through the dangerous location instead of an elaborate security system. Obtain information about the villain's weakness instead of the only weapon that can kill them. Convince a witness to talk instead of following the trail of footsteps. The object is difficult to deliver because it's being hunted by bandits, or because the terrain is dangerous and inhospitable, or because it's large and fragile, or because it's a criminal trying to escape, or because it's cattle you need to keep alive, or because it's a bratty princess who doesn't want to go to school. See the List of Challenges and List of Villain's Moves for more ideas.
Steal the Elixir of Youth from the unicorn instead of stealing the Aztec gold from the Spanish Galleon. Steal an item from a dream instead of casino. Escort a dragon instead of a prisoner. Escape from Jurassic Park instead of the prison. Fight a self righteous paladin instead of the bandit gang leader.
Kill a person out of revenge instead of for money. Resurrect your loved one instead of summoning a demon. Compete for the heart of the lady instead of the treasure.

High Concept Premises

"High Concept" ideas are creative premises, interesting "What if?" scenarios. They will put your players into fantastical and unusual situations. You can use them as a starting point for your adventure - pick a High Concept idea, and see which interesting problems/goals it can generate, or just combine it with one of the goals from the list above.
  • Being shrunk to a tiny size, maybe put into a person's/creature's body. (Honey I shrunk the Kids, Ant Man, Anatomy Park).
  • Switching bodies (Freaky Friday).
  • Time Travel. Time loop (Groundhog Day).
  • Adventure taking place in a dream, illusion, virtual reality, computer game, a TV show (Inception, Ready Player One, Eternal Sunshine of the Spotless Mind, The Matrix, Jumanji).
  • Deal with the Devil.
  • Animals/creatures gain sentience/intelligence.
  • Open portal to another world, a parallel dimension, an alternate timeline (Mist, Stargate, Another Earth).
  • A baby monster. An alien/dragon egg. A boy and his robot.
  • Body Snatchers, Brain Slugs - parasites that control your mind.
  • Shapeshifter - person/monster that can assume any form.
  • Evil Twins of the Heroes.
  • Hive mind. Creatures telepathically united into one consciousness. Assimilating other creatures.
  • Traditionally evil guys are good and vice versa (Shrek, Descendants, Megamind, Suicide Squad).
  • Memory wiping, altering, transplanting (Morty's Mind-Blowers, Memento.)
  • Possession / Mind Control (RoboCop, Captain America: Civil War.)
  • A mysterious magic force has created a zone where the laws of physics and magic have been warped (Annihilation, Stalker)
  • Befriend a creature (ET, How to Train your Dragon, Ratatouille, Astro Kid, Pokemon).
  • Post-apocalypse, aftermath of a disaster (Fallout, The Day After Tomorrow, Resident Evil).
  • Artificial Intelligence, sentient construct (Terminator, Wall-E, Avengers:The Age of Ultron).
  • An accident causes captive dinosaurs/monsters/demons/zombies escape (Jurassic Park).
  • Love Potion. Succubus.
  • Don't go below the speed limit - if you stop moving a person dies or a bomb explodes (Speed, Crank, The X-Files "Drive" episode).
  • A plague/disease/epidemic with unusual effects (fear of open spaces, rage, horniness, loss of one of the senses, wild magic / people to lose magic). It can be transmitted by magic, when infected casters target other casters with a spell.
  • Dangerous/violent plants.
  • An inanimate object comes to life.
  • Raising undead to return a loved one back to life.
  • You become God to race of tiny creatures.
  • Change age - turn into kids or old people.
  • Covert stealthy alien invasion.
  • A person turned into an animal.
  • A threat you forget about once you stop looking at it.
  • Infohazards.
  • Common animals are being turned savage (and giant) by a rogue magical effect (maybe an evil druid), and the party has to contain the destruction that they cause while trying to find a solution.
  • Magic is fading / going wild and unpredictable.
  • Superman goes genocidal. Defeat a being of incredible power, without it finding out that you're after it.
  • An ancient civilization is long gone, only a single robot/golem/computeweapon is still functioning.
  • Heroes are isolated in a confined environment with a monster.(Alien)
  • A location is occupied by enemies/monsters/terrorists, heroes are the only ones who escaped from being taken hostage. (Die Hard in a village, on a ship, on a zeppelin, on a train, in a magic school, in a King's castle).
  • A powerful monster begins killing people in the area (Tremors: Jaws in a desert).
  • Set in a world where the evil overlord has won.
  • The evil adventuring party.
  • Deadly game show / competition.
  • A location (small town, building, ship) is suddenly trapped underneath an impenetrable dome.
  • Someone from our world is stuck in fantasy.
  • A dangerous child (has faulty psychic powers, prophesied to be a devil, youngling of a dangerous monster)
  • Two huge powers (monsters, giants, powerful mages, armies) fight each other, causing a lot of collateral damage.
  • A large number of cursed or dangerous magical items have been sold or distributed to an unsuspecting populace (Friday the 13th series, Warehouse 13)
  • First Contact with a sentient race (Arrival, Alien Nation, Contact, District 9, Star Trek, V series)
  • Magic is fading / going wild and unpredictable.
  • Space ship crashing in middle ages.
  • Magic items (or maybe just some magic items) become secretly sentient and drive around their owners while they are asleep.
  • An ancient evil is very slowly rising out of the ground and waking up. People need to hurry to figure out how to make it go away or else assemble a team strong enough to kill it when it awakes.
  • The entire population of a town seemingly disappeared but in fact dug underground secret caves and is reverting to animal tendencies.
  • The party comes across a mysterious artifact, it melds with/into the first party member to touch it, granting them incredible powers but also changes their consciousness.
  • A long lost civilization is rising back up from the sea.
  • The local ruler may have been replaced by a doppelganger, but nobody wants to risk their neck to find out for sure.
  • Act as an experimental subject for a crazy scientist/wizard.
  • Creatures from video games, stories, paintings, come to life.
  • Spell/artifact/curse that prevents the whole town from being able to lie.
  • Space ship / UFO crashing in middle ages.
  • Duplication powers, making clones.
  • Ancient/Lost Civilization. Atlantis.
  • Gigantic Monster (Godzilla, Cloverfield, King Kong, Kaiju).
  • Superheroes/Supervillains.
  • Ghosts, haunted house/village. Restless spirits that need to be placated.
  • Zombies.
  • Vampires.
  • Ninjas.
  • Secret society/cult.
  • Underground civilization.
  • Underwater adventure. Merefolk.
  • Adventure set in a world where the forces of good won a little too well. Where the people in charge are all Lawful Good and have no tolerance for anything else. Tyranny of the traditionally good creatures like celestials, paladins, etc. The slightest misstep can cause a person to be 'disappeared'.
Use the Adventure Writing Template to help you develop these goals into a complete adventure.
See the List of Challenges, List of Complications, and List of Villain's Moves for more ideas on what challenges/obstacles the players will need to overcome on their path to the goal.
See the list of fun Fantasy Settings I have collected.
For interesting ideas for a Villain:
  • Take the personality from a TV/Movie character that you like, but make them evil. Adapt them to fantasy (Evil Steampunk Iron Man). Combine the traits from several characters (Legolas with the personality of Spider Man, John Snow with the personality of Jack Sparrow), or reverse their gender or a key personality trait (female Dr. Octavius, cheerful Batman).
  • For their appearance - find an illustration on ArtStation, Pinterest, or /ImaginaryCharacters. If the appearance is very different from the movie character you have based their personality on - even better.
I have created the "Adventure Prompts Tool" that will pick the random Goals, High Concepts, Complications, Settings, and Challenges for you.
If you want updates on my future posts - follow me here.
Please contribute to this project!
Share more ideas for the Heroes'/Antagonist's goals and High Concept premises in the comments!
submitted by lumenwrites to DMAcademy [link] [comments]

Ultimate Skin Contest (+ theme list)

NOTE: THIS ORIGINAL OLDER VERSION WAS MADE BY BONKORN: PLEASE SUPPORT HIM ON HIS DISCORD https://discord.gg/95AVMPN - I JUST EDITED IT AND ADDED SOME STUFF
CODE: HED2M
I'm a big fan of the Skin Contest mode but most of them are using quite boring theme's and feel just lame. Added a special theme list at the end, it has some weird one's but its better than 'RED' or 'MOIRA' everytime. This version is the most advanced because the judge has many different options. If you have a good judge it's really fun because you can have a whole contest where not only the skin matters. In my version voice line, spray and emotes also can help you win the game. Each round can give points.
  1. Skin: pick a skin that fits the theme
  2. Voice Line Contest: when it's your turn use one line that fits the theme
  3. Spray: pick one spray that fits the theme
  4. Emote: show off your emotes
  5. Conversation: last 2 players make a conversation by using voice lines to eachother
Every round you can score points (judge crouch near). I usually give 3 points for a perfect fit, 2 points for a good one and 1 point if it's okay. Judge can deceide. If you don't receive enough points you'll be dead. This points show up in the HUD but are kinda imaginary and just helpful for determing a winner, so you don't have to use it at all.
(JUDGE CONTROL PANEL) OPTIONS:
CONTROLS: Put the judge in SLOT 11
SPECIAL THEME LIST EXAMPLES:
Amusement Park - Wizard - Factory/Industry - Village - Television Star - Time Traveler - Religious - Mountain people - Nuclear Energy - Colosseum - Garden - Fairy Tale - Sleepy - Traders - Illuminati - Afterlife - Traveler - Guillotine - Cursed - Secret Agent - Sacrifice - Prison - World War 2 - Helicopter - Necromancy - Bounty Hunter - Cult - Preacher - Haunted Building - Alchemist - Kobolds - Dungeon - Dinosaurs - Silence - Mushrooms - Celestial - Traps - Guard - Miner - Hallucination - Shooting Stars - Spiritual Temple - Stone Statue - Blood Sucker - Tomb of Death - Tavern - Doomsday - Dyed Hair - Abuse of Power - Stuck in Tower - Muscular - Confetti - Welcome Home - Picnic - Dream - Nightmare - Promised Land - Nostalgia - Treasure Chest - Invisible - Fresh - Vitamin - Wild West - Communism - Potions - Fortune Teller - 420 Chill - Bear - Drunk Robot - Easter - Druid - Election - Mutant - Sushi - Relaxing - Crossing a dangerous road - Gem Stones - Portal - Aliens - Shadows - Fabulous - Crystal - Magical - Insect - Zombie - Tiki - Mayan - Fancy - Mummy - Sand/Desert - Dragon - Extinct - Spider - Godslayer - Love - Ancient - Troll - Medieval - Cave - Jewel - Rebel - Shield - Amulet - Hacker - Spikes - Olympus - Spear - Leather - Claws - Slime/Slimy - Monster Hunt - Fruit - Teacher - Rainy Day - Music - Twitch Streamer - 10 IQ - Thief - Escaped from the Zoo - Garbage - Medieval - Isolated - Book writer - Harry Potter - Pokemon - Yugioh - Test Subject - Earth/Fire/WateAir - Avatar - Magical Boots - Maiden - Rotting Corpse - Clouds - Pirate Ship - Hunting - Baron - Parallel Universe - Wormhole - Radioactive - Crashed spaceship - Cloning - Agriculture - Pandemic - Birds - Howling - Mystery Machine - Story Teller - Meteorites - Dreamcatcher - Defiant - Shaman - Witchdoctor - Rituals - Galactic Invader - Infernal/Volcanic - Jungle King - Battle Bard - Toxic - Stalker - Peace Keeper - Blood moon - Death Machine - Chocolate - Spa - New World Order - Before the Fall - Myth - Identity Crisis - Art - From the Underground - Miracle - Market - Chaos - Confusing - Online - Saviour of the World - Umbrella - Kitchen - Quest - Rainbow - Puzzle - Prophet - Castle - Legend - Citizen - Elite - Pharaoh - Ancestor - Knight - Emperor - Spirit - Monarch - Survivor - Fist Fight - Secret - Werewolf - Shopping - Gambler - Creator - Leader - Solar - Disabled - Error - Your Mum - Old Fashion - Iron/Gold/SilveMetal/CoppeWood - Esports - Mechanic - Engineer - Classic - Anime - Ninja - Dangerous - Firework - Life Saver - Flower - Galaxy - Government - Camouflage - Protector - Immortal - Poop - Ugly/Fat/Sad - Money - Casino - Restaurant - Farm - Drug Addict - Wedding - Apocalypse - Angel/Demon - Hell/Heaven - Biggest Weapon - Strongest Fists - Longest Legs - Biggest Head - Smallest Hands - Biggest Belly - Most beautiful eyes - Strongest Armor - Serial Killer - Futuristic - Who is a millionaire - Who is Edible - Who stinks the most - Best Mate in Zombie outbreak - Who wins with Mario Kart - Who can't swim - Karen - Obama - Trump - Who would die first in a war - Most beautiful Dress/Pants/Hat - AntiVaccine - Glowing - Date with (hero) - Interview with (hero) - Graveyard - Your loud neighbour
TEAM THEMES (Spawn the Team rings and find a partner):
Man+Wife - Fitness Couple - Father+Son - Mother+Daughter - Animal+Owner - Death+Life - Poor+Rich - Light+Night - City+Jungle - Ugly+Beauty - Indoor+Outdoor - Western+Eastern - Clean+Dirty - Killer+Victim - Professor+Expirement - King+Queen - Worst Enemies - Colour+Colour - Identical Twins - Friendzone - Dream+Nightmare

I hope you will enjoy a upgraded and extensive skin competition mode!

CODE: HED2M
submitted by chuckyfight to OverwatchCustomGames [link] [comments]

[S] Swoldow's Survivor: Ghost Island

There have been many mistakes that have been made, and someone needs to reverse the curse...
Swoldow's Survivor has undergone 35 seasons of amazing plays, but sometimes, a few mistakes were made, and as a result, someone gets sent home. However, 20 new castaways have a chance to nullify that bad decision. A new twist, entitled 'Ghost Island' is an island someone can visit in exile, and bid their vote on a chance to get an advantage that has been misused by someone who has played prior to them.

MEET THE CAST:
Malolo Tribe:
Naviti Tribe:


THE SEASON: https://brantsteele.com/survivo36/r.php?c=KdpJKr3d

Episode 1:
Two tribes of ten are cast away in Fiji, and they are told the theme of this season is making failed decisions. The tribemates are immediately put to the test when they must pick a leader. Breadfruit volunteers without anyone's consent for Malolo, and Mary, being the oldest person on Naviti, is picked for them. They are then told to pick two people to compete in a challenge. Breadfruit picks Snow and Tea and Mary picks Troy and Juliette. Despite their... questionable pick for a leader, Malolo wins the challenge and get a shelter building kit.
At Malolo, Snow immediately starts trying to make a move. She starts to flirt with Ray and the two naturally want to control the game together, forming a showmance they manage to keep well hidden. Wanting to form a group of all people that would be deemed as day one threats, Devon and Kathy are also roped into this new four-person group due to their occupations. The four of them have the strategic ability to pull off many crazy moves. Surf begins to notice the group forming, and doesn't really see that as very tubular so he tries and get Devon to align with him by introducing him to his 'chill sessions.' Unfortunately, Devon hates them, prompting a fight between him and Surf.
At Naviti, Damon immediately wants to take charge of the tribe and starts to build trust with Hope, who he really likes. Trey introduces himself, and people are taken aback about him being a Durante. Trey knows that as soon as people knew his last name, he'd be seen as a threat, so he immediately starts painting targets on the backs of others, getting into a fight with Damon and accusing him of playing too hard, too early. Everyone knows that despite Trey's heritage, Damon is playing way harder than him, and everyone wants to naturally align with Trey. Juliette and Meg bond and open up to eachother, and Juliette sees Meg as an easy vote she can manipulate how she wants. Even Hope is starting to not trust Damon, so she starts to build an alliance, bringing in Trey and Juliette initially. Juliette then adds in Meg, the group decides to bring in Troy as well, and Aline and Brant sneak their way into the group too. Damon, Mary, and R2 are on the outs, as Mary screwed the challenge, Damon is a threat, and R2 has been nervous and hasn't cultivated a relationship.
Naviti wins the first immunity challenge, and they have to pick someone to go to Ghost Island and be absent from tribal. They pick Tea. Upon arriving, she is given the opportunity to wager her vote for a secret advantage, and she manages to win it, as it is an idol clue. Malolo now has to go to tribal, and the tribe isn't very happy with Breadfruit's performance in the challenge, as he stood and did nothing for the majority of it. Everyone on Malolo agrees Breadfruit has to go, except for Surf, who sees Breadfruit as a chill dude and would much rather vote for Madelyn who he doesn't sense good vibes from. Breadfruit wants Roxy out for being a social threat, but nobody wants to work with him. Breadfruit is sent home in a 7-1-1 vote.
Tea gets back from Ghost Island, and scared she hasn't formed any bonds due to being absent from tribal, she shares the idol clue she won with Roxy, who immediately stabs her in the back, finding the idol on her own. This idol was the one Connor never got to play in Blood vs Water. Tea realizes what Roxy did and has a meltdown, not expecting to be lied to, and wanting someone to vote with her alliance as a number, Kathy goes to comfort Tea and the two form a strong connection. Armando, wanting to make bonds starts cooking for everyone, and Roxy takes a liking to him, and the two grow close. Roxy says she'll vote for him if he gets her extra rice servings and Armando, immediately agrees, knowing he can use his skills to make there seem like more rice. At Naviti, Troy finds the legacy advantage Penelope misplayed in Egypt. Troy, wanting someone on the outs as a contingency plan talks to R2 and tells him of the idol to gain his trust. Mary, meanwhile, impresses the team with how much she works around camp. Brant, meanwhile, does the opposite, rubbing everyone the wrong way when he tells them about his gruesome pass-times as a child. He is promptly kicked from the alliance as everyone is disgusted by him.
Malolo wins immunity, and Brant is sent to Ghost Island. He is at peace with the island as it is themed around death, but the advantage isn't available so he just lives in isolation for a night. R2 and Mary want to break up the duo of Juliette and Meg by voting Meg, and Damon wants R2 out for being weak in challenges. Aline has a strategic plan, but she wants to use her Brazilian charms to lay underestimated, so she tells Trey her plan, asking him to propose it to the group, promising she will look out for him if anyone tries to gun for him. Trey agrees. The two propose doing a 3-2-1 split vote between R2, Mary, and Damon, and everyone agrees. Troy is mad R2 plans to be the one everyone plans to send home, as he made a bond with him, but he doesn't want to anger anyone immediately so he goes with the plan. R2 goes home in a 4-2-1 vote.

Episode 2:
The tribes are told that they are swapping really early. The new Malolo tribe has Aline, Armando, Brant, Devon, Surf, Juliette, Kathy, Tea, and Trey, while Naviti has Damon, Hope, Madelyn, Mary, Meg, Ray, Roxy, Snow, and Troy.
The only Malolo alliance is cut in two, with Devon and Kathy hoping Ray and Snow can make it out alive on the other side of things. Malolo has majority, but Surf and Tea haven't voted with them, and would flip if given the option. Trey, Aline, and Juliette retain their original alliance, with Brant as the final Naviti member. Trey starts bonding with Devon, hoping the two could work something out, and they get along nicely. Trey throws Brant's name under the bus, as he is a creep, and Devon also already feel uncomfortable by him.
Both the idols are at Naviti camp, and Troy, Mary, Meg, and Hope run the tribe. Damon doesn't want to work with any of them, as they left him out of the conversation, so he starts to bond with Madelyn. Both were on the bottom of their tribes and they plan to work together. Snow and Ray immediately want to throw Roxy under the bus for being untrustworthy, as they know that they have to convince Naviti to spare them and cut Madelyn and Roxy first.
Malolo wins immunity, and Devon, wanting his alliance to have safety, sends Snow to Ghost Island, where there is no advantage for her. Hope, Mary, Meg, and Troy get together and discuss who they want to vote, and they all see Roxy as the least trustworthy. Ray continues to fuel the fire, by spreading lies about her to the women of Naviti. However, Ray hopes an idol gets played, and he plans to vote for Meg. Madelyn, however, knows what Ray is up to, and is sick of it. She tells Damon to vote for Ray, and then tells Roxy she is being targeted by Naviti. Roxy gets extremely paranoid but knows what she has to do. She plans to vote for Hope, because she sees her as the biggest threat, and at tribal, Roxy plays her idol, negating 4 votes. Her jaw drops, however, when Ray is sent home in a 2-1-1-0 vote.

Episode 3:
Hope and Troy celebrate getting through the vote without anyone from Naviti going, and Mary notices how close Hope and Troy are getting, believing she is the third wheel. She immediately wants more power, so she approaches the outsiders, Damon and Madelyn, and a new alliance is formed. Snow gets back from Ghost Island and is appalled that her showmance was did dirty. She assumes someone from Naviti did it, and wants revenge, so she starts spreading lies about Meg to this newly formed alliance. Kathy continues to try and form as many bonds as possible and makes one with Aline, who she finds interesting due to her culture. Aline continues to play dumb, while secretly running things behind the scenes with Trey. Surf starts eating more and more rice daily, which angers Armando and Tea. Tea gets into a fight with Surf as a result.
Naviti wins reward and Armando is sent to Ghost Island. He gets an available advantage, but doesn't want to wager his vote. Malolo wins immunity, and Naviti goes back to tribal. Snow wants everyone to pay for what happened to Ray, so she starts to have side conversations with those on the bottom to make a majority. She talks to Roxy, telling her they have to vote Meg, and then separately talks to Damon, Madelyn, and Mary. A new majority is formed, and Hope starts to get nervous. She talks to Troy about why nobody is talking to them, and Troy's intuition as a cop is to play his idol. He plays it on Meg, negating 5 votes, and sending Roxy home in a 3-0 vote.

Episode 4:
Despite the original alliance's victory, they are still at a minority, and Snow wants to make sure nobody flips back onto them. She uses her charms to make everyone believe she is an asset to tribal life, and Mary, Damon, and Madelyn still want to work with her to vote out Meg. Trey starts to try and convince a Malolo to flip on his tribe, and believes it is best to try and work Tea to his side. The two talk, but Kathy notices what Trey is trying to do and wants Tea to herself. She continues to bond with Tea as well.
Malolo wins reward and they sent Troy to Ghost Island where he finds nothing. Malolo also wins immunity again, sending Naviti back to tribal. Hope doesn't feel comfortable in her alliance anymore, as it is in the minority, but doesn't want that to be apparent, so she plans to calmly morph into a free-agent while being unnoticed. Snow continues to keep the new trio of Damon, Mary, and Madelyn loyal to her interests, and they see her as a shield. As a result, they all want to stick together and keep the majority. Hope, Meg, and Troy want Mary out next due to being super social, so they gun for her, but Meg is sent home in a 4-3 vote.

Episode 5:
The tribes are told that they are swapping again, but this time, into three tribes. Malolo now has Brant, Damon, Kathy, Madelyn, and Snow. Naviti has Armando, Devon, Surf, Tea, and Troy, and the new Yanuya has Aline, Hope, Juliette, Mary, and Trey.
Damon and Madelyn immediately find out that Snow no longer wants to work with them, as she is finally reunited with her alliance member Kathy, and the two girls spend the whole day talking together. Damon wants to pull a fast one on Kathy so Snow can be loyal to their interests, so he starts to bond with Kathy to lull him under a false sense of security, while continuing to bond with Madelyn. Kathy sees through Damon completely, and tells Snow she wants him gone. Snow and Kathy go looking for an idol and Snow finds it, willing to use it on her ally.
At Naviti, Troy is the easy vote, as he is the only Naviti on the tribe, but Devon still gets paranoid, knowing his alliance wont be there to help him. He immediately starts looking for the idol and finds it. After, he begins to smooth things over, and forms a bond with Armando that could potentially help him down the road.
At Yanuya, Trey does the most when building the shelter and everyone is impressed by him. Using this to his advantage, Trey immediately starts painting a target onto Mary's back, for flipping on her tribe, to his old allies, and both Aline and Juliette continue to want to work with Trey as a result.
Naviti and Yanuya win immunity and Malolo goes to tribal. Damon immediately ropes Brant into his plan to get Kathy out, and Brant is all for it. Neither Snow or Kathy want to talk to Brant as he scares them, so Snow decides to resort to playing her idol to get her out of this mess. They plan to stick to their plan to vote Damon, despite him being needed to be kept around for challenges, and hope this move turns the tribe on it's head. Snow plays her idol on Kathy, negating 3 votes, and Damon is sent home in a 2-0 vote.

Episode 6:
Madelyn begins to get desperate as her number one ally got idoled out, so despite not wanting to talk to him at all, Madelyn makes an alliance with Brant, just to get past one more vote, hoping he would go to rocks for her. At Naviti, Troy tries to find a way to get out of being on the bottom, and starts to bond with Armando. Troy didn't want to have to play dirty, but he decides to, telling Armando that Tea approached him, telling him she wats Armando out. Armando is shocked, and wants Tea gone. At Yanuya, Hope knows that the plan is to vote Mary, but is starting to get extra worried, especially since Trey and Aline are close. She goes looking for the idol and finds it. This is the idol that Art didn't use in Heroes vs Villains II, that he went out with in his pocket.
Malolo and Yanuya win reward, and they send Surf to Ghost Island. Surf decides to test his luck and wager his vote, but ultimately loses the chance game and has no vote at tribal anymore. Yanuya and Malolo win immunity, sending Naviti to tribal. Surf tells everyone he lost a vote on Ghost Island and everyone is intrugued. With Surf being unable to vote, hope is restored to Troy. Devon wants to make a move on Surf because he is vulnerable, and a physical threat as well, and proposes this plan to Troy. Troy however, still wants Tea and Armando to turn against eachother. He then tells Tea that Armando is gunning for her, and now both Tea and Armando want eachother out. Troy can now vote however he wants to, and Tea ends up being the one who gets the short end of the stick, in a 2-1-1 vote.

Episode 7:
The tribes merge, but tribal lines are already dissolving. Naviti has one extra person over Malolo, 7-6, but Mary doesn't want to work with her tribe, and would much rather play with Madelyn. She makes it apparent to her tribe that she is not with them, and this angers the rest of Naviti, who all want to work as a group. Aline receives a note in her buff, allowing her to sneak to Ghost Island at night, and when she gets there, she has the opportunity to wager her vote for an advantage but doesn't take it. Snow wins immunity, and immediately bring the alliance of her, Devon, and Kathy together. They all want Mary out, as she is the least trustworthy naviti left in the game, due to flipping. Mary suddenly realizes the error of her ways, and tries to make it up to her old tribe by doing more around camp, and attempting to establish an alliance between her, Aline, Hope, and Surf, but neither Aline or Hope plan to stick with it, and instead those two girls start to flirt with Surf, manipulating him to vote with their tribe. Wanting to get the hot babes and not really caring about his tribe, Surf gladly accepts. Madelyn attempts to try and flip Brant, trying her best to socialize with him but he doesn't budge. Trey and Troy propose the first vote, and they believe that Armando should go first as he is the biggest physical threat of the tribe. Mary talks with her old ally Madelyn about potentially voting Troy, and begs her new alliance do the same, but Aline, Surf, and Hope already have made their choice on who to vote. Armando becomes the first juror in a 7-4-2 vote.

Episode 8:
With the biggest physical threat out of the way, Naviti now wants to shift their focus to the biggest strategic threats. Troy starts to get a read on the Malolos and doesn't trust Devon at all, so he proposes voting for him. Meanwhile, Mary is fuming mad her new alliance voted against her wishes, and straightup leaves it. Hope also starts to try and become more social. She forms a relationship with both Troy and Trey, two of the bigger threats of the tribe. Brant, Devon, Hope, Madelyn, Mary, and Snow win reward, and they choose to send Trey to Ghost Island. He doesn't find a secret advantage. Aline wins her first immunity challenge, and everyone begins to strategize. Since the Malolo tribe is fractured, Juliette suggests splitting the votes 4-3 between Devon and Madelyn, knowing that someone has to have gotten the Naviti idol during the second swap. Kathy, Snow, and Devon start to feel like their days are numbered, but Devon tells his allies of his idol and plans to play it. The three plan to vote for Mary. Meanwhile, Mary and Madelyn plan to vote Devon, as they always saw him as shifty. At tribal, Devon plays his idol, negating 6 votes, and forcing a 3-3 tie between Mary and Medelyn. A revote occurs, and everyone believes Madelyn will be the one to go home, but Aline, Hope, and Surf are still mad at how she treated them after last tribal. They convince Brant to vote Mary, and Mary becomes the second juror in a 7-3 revote.

Episode 9:
After that tribal, Devon is now public enemy number one, and Madelyn is incredibly mad at him for being the reason his closest ally is now out of the game. She talks to Trey and tells him she wants Devon out at all costs, and Trey plans to use her vote to get Devon out. Brant, Surf, Juliette, Kathy, and Trey win reward, and Hope is sent to Ghost Island, who can wager her vote, but chooses not to. Madelyn wins immunity, to make sure she isn't targeted. The plan seems set to vote out Devon, but Juliette and Aline both are starting to get super uncomftorable around Brant, who they believe could strangle them in their sleep. They both have different options in trying to turn everyone against Brant. Aline starts getting to know Kathy, hoping her and Snow can be the ones to help her, but that backfires, when Kathy tells Snow that Aline is trying to manipulate them, causing both to want to vote for her. Juliette meanwhile does more around camp, so everyone trusts her more. Troy believes that Hope came back with an idol, as she told him she didn't lose her vote, and that makes him super suspicious of her. Juliette tries to convince Trey to help her get Brant out, but Trey tells her it would be foolish to give up the majority to Malolo. Trey, Madelyn, Hope, Surf, and Brant still are voting Devon. Devon becomes the third juror in a 5-3-2-1 vote.

Episode 10:
In this episode, the tribes are told that there will be two different tribals, with two different immunity winners. The first group consists of Hope, Kathy, Madelyn, Snow, and Troy, while the second group has Aline, Brant, Surf, Juliette, and Trey. Kathy and Aline win immunity for their separate groups.
In the first group, there are two duos, of Madelyn and Hope, and Snow and Kathy, and both duos want Troy as their swing vote to get the other duo out. Madelyn tries bonding with Troy, but he already doesn't trust her, and also doesn't trust Hope, who he thinks may have an advantage. Kathy takes a different approach, and actually makes an alliance with Troy to get them through the vote. Naturally, Troy would much rather work with Kathy, and Madelyn starts to believe this, so Hope tells her about her idol. Troy, Kathy, and Snow all agree to vote Madelyn together, as she's been on the outs. At tribal, Hope plays her idol on Madelyn, negating three votes, and making Troy the fourth juror in a 2-0 vote.
In the second group, all five members are aligned, and Trey doesn't want to pick off anyone that is loyal to him, so he recommends going for Surf, but both Juliette and Aline still try to get him to vote off Brant, telling him he gutted a fish and scared them with it once. Trey is immediately weirded out, and agrees Brant is way too unpredictable to keep around. Aline and Juliette promise that the three of them will stick together, and a final three deal is made. Quickly roping in Surf, Brant becomes the fifth juror in a unanimous 4-1 vote.

Episode 11:
With that tribal, Malolo and Naviti are now both even, with four players each. Hope starts to regret her decision of idoling out Troy, and believes that her tribe is now against her. She wants to make a move, and go against social threat Aline, so she talks to Kathy and Snow to see if they're on board, and they are surprisingly compliant. Kathy, wanting Hope to get an advantage to help them, wins reward, shares it with Snow, Trey, and Madelyn, and sends Hope to Ghost Island hoping she gets an idol. Hope, however, decides not to wager her vote, believing that it is too big of a risk if she wants her move to work. Madelyn wins her second immunity, and talks to Trey and Juliette about wanting Snow gone, as she is a social threat. Meanwhile, Hope starts to try and get Surf on board with her plan to vote Aline, but Surf, thinking Aline is hotter, tells Aline of Hope and Kathy's plan. Wanting Malolo numbers down, Aline tells Surf to vote Kathy, and she purposefully defies Juliette and Trey's plan to vote Snow. Juliette tries to enforce the vote to Surf but he argues with her, not wanting to be told what to do. At tribal, voted between Snow and Aline tie, 3-3-2, and on the revote, Surf switches his vote to Snow. Snow becomes the sixth juror in a 4-2 revote.

Episode 12:
Hope continues to drift away from her tribe, and starts to bond with Kathy, who is extremely desperate after losing her closest ally. Juliette and Trey are mad at Aline for defying them, but are still glad they got their desired outcome in the end. The two agree they have to break up Surf and Aline so Aline can be loyal to them. Juliette gets into a fight with Surf and this leads Surf to have a meltdown, wondering why this game is no longer chill anymore. Trey also wants to take extra precaution, and goes looking for an idol. He finds the idol, which is the idol Evan used in Game Changers that accidentally sent Astrid, his ally home. Aline and Juliette win reward and share it with Surf, sending Madelyn to Ghost Island. Madelyn wagers her vote and loses. She wins immunity, however, to make sure nothing goes wrong. At reward, Juliette and Surf make up, and Aline and Surf convince her to vote Hope. Trey, however, comes prepared. He tells Kathy that Surf and Aline want her gone, and it is best to vote Surf. He also ropes in Hope. Surf becomes the seventh juror in a 3-2-1 vote.

Finale:
With Surf gone, Aline has no choice but to work with Trey and Juliette, and Trey tells her that he has an idol to gain her trust. Hope wins immunity and shares reward with Trey and Kathy. Hope and Kathy need eachother and form an alliance on reward. Juliette and Hope also bond, but Hope knows she's closer to Trey than to her. Aline, Juliette, and Trey plan to split votes between Madelyn and Kathy in case someone from Ghost Island has an idol. Hope and Kathy want Aline out for winning lots of challenges and being super social, and Madelyn wants Juliette out. Trey, believing Aline is getting targeted, plays his idol for her, and two votes are successfully negated. Madelyn becomes the eighth juror in a 2-1-1-0 vote.
Aline wins the next immunity, and it becomes more and more evident to Hope and Kathy that Aline, Trey, and Juliette have a final three deal. Trying to get in on that action, Kathy, now the last Malolo standing, talks to Aline and tries to make a last-minute alliance with her, but Aline wants nothing to do with it, as every Malolo on the jury would vote Kathy. Despite this, they see Hope as the bigger threat between her and Kathy, and a straightforward vote occurs. Hope becomes the ninth juror in a 3-2 vote.
Aline wins the final immunity and now gets to pick who she takes to the top three with her, and who has to make fire. Out of everyone, she knows that Juliette is likely the least likely to win between anyone else, as Trey ran the whole game, and Kathy is the final Malolo standing, so it is pretty obvious who she picks. Kathy and Trey now have to face eachother in the firemaking challenge for the final spot in the final three, and Trey beats Kathy, eliminating the final Malolo from the game.
Aline, Juliette, and Trey face the jury and deliver their closing arguments. Aline talks about how she won four immunities, and also played a great social game, using her charms to manipulate Surf into flipping to give Naviti the edge on the first few merge tribals. Juliette tells everyone that she masterminded the strategy behind the votes, voluntarily splitting in anticipation of Devon's idol play for example. Trey tells everyone about how he went into the game with a huge target on his back, especially since his brother played before and was a huge villain, but he put targets on other people, and ran the votes from start to finish when the merge hit. It was a hard decision, but it the jury ultimately put their votes on who was in on most votes. Aline spent many votes trying to get Kathy out to no avail, and Juliette did the same with Madelyn. As a result, Trey Durante is crowned the winner of Swoldow's Survivor: Ghost Island in a 5-4-1 vote.
Hope is crowned fan favorite due to her idol play on Troy, and her underdog game.

Potential Returnees: Trey, Juliette, Aline, Kathy, Hope, Madelyn, Surf, Snow, Troy

Now that that's done, we will be moving onto a season I've been wanting to simulate for a long time. People from different walks of life will be categorized based off of their stories. One tribe of people who have overcame adversity, and the other, with people with some form of privilege. Signups for Swoldow's Survivor: David vs Goliath coming soon!
submitted by swoldow to BrantSteele [link] [comments]

A Big list of Adventure Ideas - Heroes'/Antagonist's Goals, High Concept Premises, and a list of ways to generate dozens of unique adventure ideas based on the same goal.

Hi! I have compiled a list of ideas you can use to brainstorm your adventures.

Heroes'/Antagonist's Goals

Stories are fundamentally about problem solving. The problems usually come from the mix of two sources:
  1. The Heroes strive to achieve a goal, and struggle to overcome challenges and obstacles on their path (often created by the Villain).
  2. Villain wants something, and players are trying to disrupt their evil plan.
Whatever goal the Heroes have - the Villain will have the opposite one (and vice versa). You can start from the either side. Give the goal to the Players ("Obtain a valuable item"), and the Villain will want the opposite ("Obtain the item first"). Give the goal to the Villain ("Perform an Evil Ritual") and the players will want the opposite ("Stop the Evil Ritual"). The only difference is the motivation, Heroes want things for noble reasons, Villains want them for evil ones. If you'll be using the goal for the villain - just put an evil spin on it.
List of goals you can use for either Heroes or Villains:
Players and antagonist compete for the same item (be the first to the pirate treasure.) Players are trying to prevent antagonist from getting an item (Prevent a villain from getting a powerful dark artifact.) Get the pirate treasure, the lost crystal of Atlantis, your stolen belongings. Obtain a treasure map, secret codes, powerful spell, find Villain's only weakness.
Win the race around the world. Win a mock-war between adventuring parties. Win a Quidditch game.
Evil Vizier wants to replace the king and players need to prevent that. Evil King is in charge and players need to overthrow him. The King has died and both sides want to be the next King.
Heroes: Kill the villain, a vampire/werewolf/basilisk, all the baddies in the area. Stop a serial killer. Villain: Kill the heroes, kill people to drink their blood or to satisfy violent urges.
Heroes: Kill a monster. Villain: Kill an innocent creature.
Destroy a doomsday device, the ring of power, a piece of blackmail.
An enemy base, a castle, a ship, close a portal.
Save the person being targeted for an assassination. Save the family being harassed by criminals.
Save the endangered creature from the hunter.
Someone is planning to steal the priceless diamonds during the party, stop them.
Heroes: Capture an enemy general to gain strategic information. Antagonist: Abduct a person for ransom or sacrificial ritual.
Heroes: Rescue hostages, save the kidnapped princess. Recover a soldier behind enemy lines during a war. Break someone out of jail, or liberate a prisoner en route to prison.
Rob a train/zeppelin/caravan with the treasure. Intercept a valuable message passed to the enemy.
Overtake a city, a castle, ship. Plan for an attack on the evil citadel. Compete for control of the territory. You have conquered a kingdom, defeat the remaining groups running guerrilla warfare against you.
Prepare the city to repel the enemies/monsters. Your town/building/ship has been captured and overtaken by enemies, survive under siege, and liberate it.
Deliver a prisoner to jail. Escort a bratty princess to the boarding school. Escort a caravan with the treasure.
Transport valuable treasure. Deliver a valuable intel to the central command before the enemy strikes. Deliver the ring of power to Mount Doom.
Capture the criminal/runaway. Bounty-hunters. Find a missing person. Find out what happened to the lost expedition. Find the only wizard who knows how to lift a curse.
Capture a zombie to prove they exist. Capture a unique creature for research.
Escape the pursuit of the law. Help a wrongly convicted to escape. Escape an ambush. Hide a person from danger. A massive assassins guild is trying to kill you, stay alive until dawn. Break out of prison.
Broker peace between warring nations, families, factions of nobles, King and Queen, fighting giants.
Start a war, pit people/factions against each other.
Solve a murder or a theft. Uncover a mysterious plot and understand who is behind it. Supernatural mystery. Understand what is causing the strange/weird events. Understand what happened in the abandoned/deserted city. Find out someone's dark secret, expose a corrupt official, find evidence to convict someone.
Find a spy/mole, prevent a convert mission from taking place.
A covert crime, a ninja mission, a terrorist act. Enter and leave a heavily-guarded building without getting noticed.
A business competitor, a nation.
Go undercover in the criminal gang. Blend in with the nobles to poison the King.
Enforce the law, collect debts, force a person to do something they don't want.
Prove your or someone else's innocence. Convince the angry mob that the woman they're planning to execute is not a witch.
Complete a ritual/experiment, build a weapon, open portal, resurrect/summon/awaken something.
Prevent a ritual from taking place, prevent weapon from being built, prevent a terrorist act.
Compete for the lady's heart, compete to convince the King to take a different course of action. Bribe/manipulate/intimidate a corrupt official into doing what you want. Try to close a business deal or prevent it from being closed. Play cupid. Make two quarreling people fall in love with each other. Find a lonely person/creature a girlfriend.
Brainwash and manipulate groups of people into doing your bidding, liberate brainwashed people. Free the town from the mind control spell. Convince enemy soldiers to defect to your side. Free a person from the influence of a sinister cult.
Run a kingdom, village, sports team, team of agents, organization, business. Raise morale, lower the crime, stop witch hunts, deal with corruption.
Think of the place itself as the “villain”, it is a monster without HP that "wants" to hurt players or drain their resources, and has certain powers to accomplish that. Traps, cave-ins, lava eruptions, rock-slides, avalanche, collapsing buildings, impenetrable mist, wild animals, dangerous/poisonous flora, falling into a pit, getting lost, etc. Climb a mountain, get through a swamp, quick sand,thin ice, wild magic area. Open an ancient gate. Retrieve an item from the bottom of the lake.
Get stranded in the desert, an island, an alien land, becalmed or in a storm. Help other people survive a natural disaster (storm, earthquake, flood, meteor), a war zone.
Potion ingredients for a witch, parts of an engine that were scattered during crash landing.
Lead an army against enemy general, against rival mob boss or a cowboy gang.
Rats in the basement, wolves in the forest, Zombies, Aliens. Could be impossible to kill them one by one, and must be done with a ritual, destroying the mothership, smashing the necromancer's amulet, lifting an ancient curse, placating the restless spirits, activating the ancient defense mechanisms.

Creating multiple unique adventures from the same goal

Here's the list of ways to create dozens of unique adventure ideas based on the same goal:
Players try to get away with a crime instead of investigating it.
Smuggle/Plant an item instead of stealing it. Close the portal instead of opening it. Banish the creature instead of summoning it.
Destroy an item instead of killing a person. Abduct a person instead of stealing the treasure. Protect a secret instead of the location. Chase a lost pet instead of the criminal.
Don't get murdered - prevent a murder. Steal an item - create a distraction while someone else steals it. Get away with the crime - help someone else to get away with the crime.
Make it stealthy (commit a heist instead of robbery). Avoid violence (capture a person alive instead of killing them). Achieve the goal by social means (ruin the person's reputation instead of killing them). Do it before the rivals do it first. See the list of complications for more ideas.
Deliver an item while on the run from the law. Sabotage a ritual to rescue a person. Infiltrate a group to steal an item. Solve a mystery to be able to find a lost person.
Get through the dangerous location instead of an elaborate security system. Obtain information about the villain's weakness instead of the only weapon that can kill them. Convince a witness to talk instead of following the trail of footsteps. The object is difficult to deliver because it's being hunted by bandits, or because the terrain is dangerous and inhospitable, or because it's large and fragile, or because it's a criminal trying to escape, or because it's cattle you need to keep alive, or because it's a bratty princess who doesn't want to go to school. See the List of Challenges and List of Villain's Moves for more ideas.
Steal the Elixir of Youth from the unicorn instead of stealing the Aztec gold from the Spanish Galleon. Steal an item from a dream instead of casino. Escort a dragon instead of a prisoner. Escape from Jurassic Park instead of the prison. Fight a self righteous paladin instead of the bandit gang leader.
Kill a person out of revenge instead of for money. Resurrect your loved one instead of summoning a demon. Compete for the heart of the lady instead of the treasure.

High Concept Premises

"High Concept" ideas are creative premises, interesting "What if?" scenarios. They will put your players into fantastical and unusual situations. You can use them as a starting point for your adventure - pick a High Concept idea, and see which interesting problems/goals it can generate, or just combine it with one of the goals from the list above.
  • Being shrunk to a tiny size, maybe put into a person's/creature's body. (Honey I shrunk the Kids, Ant Man, Anatomy Park).
  • Switching bodies (Freaky Friday).
  • Time Travel. Time loop (Groundhog Day).
  • Adventure taking place in a dream, illusion, virtual reality, computer game, a TV show (Inception, Ready Player One, Eternal Sunshine of the Spotless Mind, The Matrix, Jumanji).
  • Deal with the Devil.
  • Animals/creatures gain sentience/intelligence.
  • Open portal to another world, a parallel dimension, an alternate timeline (Mist, Stargate, Another Earth).
  • A baby monster. An alien/dragon egg. A boy and his robot.
  • Body Snatchers, Brain Slugs - parasites that control your mind.
  • Shapeshifter - person/monster that can assume any form.
  • Evil Twins of the Heroes.
  • Hive mind. Creatures telepathically united into one consciousness. Assimilating other creatures.
  • Traditionally evil guys are good and vice versa (Shrek, Descendants, Megamind, Suicide Squad).
  • Memory wiping, altering, transplanting (Morty's Mind-Blowers, Memento.)
  • Possession / Mind Control (RoboCop, Captain America: Civil War.)
  • A mysterious magic force has created a zone where the laws of physics and magic have been warped (Annihilation, Stalker)
  • Befriend a creature (ET, How to Train your Dragon, Ratatouille, Astro Kid, Pokemon).
  • Post-apocalypse, aftermath of a disaster (Fallout, The Day After Tomorrow, Resident Evil).
  • Artificial Intelligence, sentient construct (Terminator, Wall-E, Avengers:The Age of Ultron).
  • An accident causes captive dinosaurs/monsters/demons/zombies escape (Jurassic Park).
  • Love Potion. Succubus.
  • Don't go below the speed limit - if you stop moving a person dies or a bomb explodes (Speed, Crank, The X-Files "Drive" episode).
  • A plague/disease/epidemic with unusual effects (fear of open spaces, rage, horniness, loss of one of the senses, wild magic / people to lose magic). It can be transmitted by magic, when infected casters target other casters with a spell.
  • Dangerous/violent plants.
  • An inanimate object comes to life.
  • Raising undead to return a loved one back to life.
  • You become God to race of tiny creatures.
  • Change age - turn into kids or old people.
  • Covert stealthy alien invasion.
  • A person turned into an animal.
  • A threat you forget about once you stop looking at it.
  • Infohazards.
  • Common animals are being turned savage (and giant) by a rogue magical effect (maybe an evil druid), and the party has to contain the destruction that they cause while trying to find a solution.
  • Magic is fading / going wild and unpredictable.
  • Superman goes genocidal. Defeat a being of incredible power, without it finding out that you're after it.
  • An ancient civilization is long gone, only a single robot/golem/computeweapon is still functioning.
  • Heroes are isolated in a confined environment with a monster.(Alien)
  • A location is occupied by enemies/monsters/terrorists, heroes are the only ones who escaped from being taken hostage. (Die Hard in a village, on a ship, on a zeppelin, on a train, in a magic school, in a King's castle).
  • A powerful monster begins killing people in the area (Tremors: Jaws in a desert).
  • Set in a world where the evil overlord has won.
  • The evil adventuring party.
  • Deadly game show / competition.
  • A location (small town, building, ship) is suddenly trapped underneath an impenetrable dome.
  • Someone from our world is stuck in fantasy.
  • A dangerous child (has faulty psychic powers, prophesied to be a devil, youngling of a dangerous monster)
  • Two huge powers (monsters, giants, powerful mages, armies) fight each other, causing a lot of collateral damage.
  • A large number of cursed or dangerous magical items have been sold or distributed to an unsuspecting populace (Friday the 13th series, Warehouse 13)
  • First Contact with a sentient race (Arrival, Alien Nation, Contact, District 9, Star Trek, V series)
  • Magic is fading / going wild and unpredictable.
  • Space ship crashing in middle ages.
  • Magic items (or maybe just some magic items) become secretly sentient and drive around their owners while they are asleep.
  • An ancient evil is very slowly rising out of the ground and waking up. People need to hurry to figure out how to make it go away or else assemble a team strong enough to kill it when it awakes.
  • The entire population of a town seemingly disappeared but in fact dug underground secret caves and is reverting to animal tendencies.
  • The party comes across a mysterious artifact, it melds with/into the first party member to touch it, granting them incredible powers but also changes their consciousness.
  • A long lost civilization is rising back up from the sea.
  • The local ruler may have been replaced by a doppelganger, but nobody wants to risk their neck to find out for sure.
  • Act as an experimental subject for a crazy scientist/wizard.
  • Creatures from video games, stories, paintings, come to life.
  • Spell/artifact/curse that prevents the whole town from being able to lie.
  • Space ship / UFO crashing in middle ages.
  • Duplication powers, making clones.
  • Ancient/Lost Civilization. Atlantis.
  • Gigantic Monster (Godzilla, Cloverfield, King Kong, Kaiju).
  • Superheroes/Supervillains.
  • Ghosts, haunted house/village. Restless spirits that need to be placated.
  • Zombies.
  • Vampires.
  • Ninjas.
  • Secret society/cult.
  • Underground civilization.
  • Underwater adventure. Merefolk.
  • Adventure set in a world where the forces of good won a little too well. Where the people in charge are all Lawful Good and have no tolerance for anything else. Tyranny of the traditionally good creatures like celestials, paladins, etc. The slightest misstep can cause a person to be 'disappeared'.
Use the Adventure Writing Template to help you develop these goals into a complete adventure.
See the List of Challenges, List of Complications, and List of Villain's Moves for more ideas on what challenges/obstacles the players will need to overcome on their path to the goal.
See the list of fun Fantasy Settings I have collected.
For interesting ideas for a Villain:
  • Take the personality from a TV/Movie character that you like, but make them evil. Adapt them to fantasy (Evil Steampunk Iron Man). Combine the traits from several characters (Legolas with the personality of Spider Man, John Snow with the personality of Jack Sparrow), or reverse their gender or a key personality trait (female Dr. Octavius, cheerful Batman).
  • For their appearance - find an illustration on ArtStation, Pinterest, or /ImaginaryCharacters. If the appearance is very different from the movie character you have based their personality on - even better.
I have created the "Adventure Prompts Tool" that will pick the random Goals, High Concepts, Complications, Settings, and Challenges for you.
If you want updates on my future posts - follow me here.
Please contribute to this project!
Share more ideas for the Heroes'/Antagonist's goals and High Concept premises in the comments!
submitted by lumenwrites to AdventureWriters [link] [comments]

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r/Maliciouscompliance "I WANT TO SPEAK TO YOUR BOSS!" "I'm ...

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