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Spellslinger Fingerbangs Scott

Slightly early happy fourth of July everyone! And belated Happy Canada day to our northern neighbors! And just happy days all around to everyone else! This is a chapter a loooong time coming. But I just kept kicking the idea around in my head, unhappy with it until things felt like they fell into place.
Without further ado the long awaited next chapter of Spellslinger!
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“So… what exactly are we doing again?” Fenrina asked as she helped Steve fit some parts onto a large contraption he was assembling.
“We’re going to stop Scott, and fight his army of skeletons.” Steve reminded her as he slapped some pieces together and wrapped plenty of his special flexible fabric of aquatic bird binding around the parts to hold them in place.
“No, I mean yeah. I get that. But… like how? And what’s this for?” Fenrina asked as she lifted a giant wheel up so Steve could bolt it to the side of his project.
“This is what will help us break through his army. I call it… Spellslinger’s automatic fossil fuel external combusting self propelled mobile engine! Or the SAFFECSPME for short.” Steve grinned and proudly posed before his machine.
“Steve you are just… terrible at naming things.” Sherry sighed with a slow shake of her head as she looked up at his rather haphazardly slapped together invention.
“I am not! You take that back female with whom I have relations!” He huffed. “I’m so tired of all these stupid artifacts we find that are just like… The orb of wonder! The circlet of insight! The Staff of penetrat- Actually that one is rather self explanatory… Regardless! When I name something people don’t have to be like oh I wonder what that does. No! They know exactly what it does right from the get go! Hah!” He once more set his hands on his hips and struck a proud pose.
“Why not like… take some of the words and stick them together? Like… auto...mobile. That sorta means the same thing right?” Fenrina suggested with a shrug.
“The automobile?” Steve asked as he gave Fenrina as confused look. “Pfft. What’s that even mean? It’ll never catch on. Unlike SAFFECSPME!”
“Safakspm?” Fenrina tried.
“No. SAFFECSPME.” Steve corrected her.
“Safeskspem?” She tried again.
“We’ll deal with that later.” Steve waved a hand dismissively. “What’s important now is waiting on word from the Archon that she’s finished up the spell we’ve been working on. Then we… well we wait for some of the skeletons to get here. I don’t have any more fossils so we need to smash them up and toss them in there.” He pointed to the large scoop at the front of his vehicle full of large spiked grinders. “Then inside I have a reserve of arcane water to mix with the ground up fossils, which then combusts here, which is why I’ve got the pipe to make sure most of the explosion is external. And then it’ll start moving forward.” He explained with a slow nod.
“How do we… steer it? And… where do we sit?” Sherry asked as she eyed the machine with a very nervous expression.
“Uh… I’ve got a wheel like on a ship, and I’ve made… seats.” Steve gave another vague wave at the machine. The seats he had bolted or strapped into place were more of the just fit wherever style over the actually made with purpose style. “Oh also, since this is super dangerous don’t forget safety first. Goggles everyone.” He went around to hand them each goggles.
“These will help us if it explodes?” Fenrina asked as she strapped them onto her face.
“Oh no. Not at all. They’re just to keep sand out of your eyes when we’re going fast.” He explained.
“Well, I do like to go fast.” Fenrina nodded with her usual levels of confidence and complete lack of concern.
“Can I mention that so far you’ve yet to mention how we’re going to defeat Scott. Or how we’re going to assemble the rest of Fenrina’s people. Or! Or how you’re even going to cast your spell!” Sherry reminded them even as she put on her own goggles.
“The Archon is casting that spell I mentioned. It’ll round up all of the people who’ve become…. Were-huskies and drop them near us. Don’t worry about it. Also I still need a better name than werehusky. As for casting the spell? Once we’ve mashed up that many of Scott’s skeletons I should have lots of power to use.” Steve shrugged. “As usual our best plans just sort of… happen. Without planning.”
“That makes them not plans.” Sherry drly remarked. “What about Scott? You heard the Archon she said he had powerful magicks with a K. Even with all four of us I’m not sure we can breach such old spell barriers.” Sherry then reminded him.
“Yeah but that’s why Steve is going to finger bang him.” Fenrina reminded them with a shrug.
“Ugh…” Steve groaned at that. “Just… stop saying that.”
“You guys won’t say what’s wrong with finger banging people! So until you do I’m just going to finger bang bang all day!” Fenrina wagged her fingers at the others.
“The finger that I’ve sabotaged will strip away his shields and then he’s like a basic skeleton. Uh… that is alive and talks and stuff. We can smash him real easy then. Larry could even deal with it… if he hadn’t forgotten all his spells for fighting undead and replaced them with party tricks.” Steve glared at the dwarf then.
Larry insists it so unfair to shame a cleric for choosing to fight boredom at parties of sexy elves instead of fighting boring unsexy undead.” Both Sherry and Steve rolled their eyes as Larry tried to defend his practice of quick casting more… gimmicky spells. Such as transmute water to wine, and greater mood lighting.
“Regardless we need to hold them from getting past this part of the Hamak desert because if they get down into the casinos around Sinner’s Meadow a whole lot of gamblers, plus all the poor bastards the sunbinders buried with their pharaohs over the centuries, will become zombies. Or… skeletons maybe. Something undead. Although it might be hard to tell the difference compared with their usual behavior…” Steve mused idly as he rubbed his beard. Steve, Sherry, and Larry all looked out across the reddish sands of the desert before them knowing a vast horde of undead should be approaching them quickly from the valley of the dead where Scott and the rest of his Dicks had been buried, and conveniently lost to time until now.
“So, Steve, out of curiosity, what if Scott has some extra warriors buried at different points around the desert as a vanguard with like skeleton chariots and stuff and we start getting attacked before the Archon has her spell ready?” Fenrina asked.
“That sounds like an oddly specific worry Fenrina… but I guess we’d just have to ride around smashing skeletons until she’s ready. Why?” Steve asked and looked over to see the canine looking behind them.
“Because I think that hill is a tomb.” She pointed and the others looked around to see a mass of skeletons rushing up towards them, some on chariots being pulled by skeleton horses as well.
“Oh shit!” Steve hissed out as Sherry and Larry turned to quickly set up to face the oncoming attack. “Get ready and remember the plan!” Steve shouted.
“What plan?!” Sherry hissed back.
“That’s easy!” Fenrina grinned as she got out front with her shield raised. “Stuff the bad skeletons into the mashing bit! Drive around and find Scott! And then-
Spellslinger Fingerbangs-
“Don’t you dare!” Steve interrupted her before she could finish, and began to cast a fireball at the charging chariots. “The plan is-
Spellslinger Slaps a Dick
“They keep splintering into tiny pieces! I can’t even get a decent snack!” Fenrina growled out as another pair of skeletons rushed up at her only for her sword to cleave through both of them as a cloud of dust erupted in their place.
“We’ve got to somehow get them straight into the grinder!” Steve shouted and hurled a vine spear into the spoke of one of the chariots, causing the whole thing to tumble over as the skeletal horses shattered.
“Maybe Sherry’s whip? It doesn’t seem to destroy them as much!” Fenrina called out.
“The problem is when I whip them they just make these moaning sounds!” Sherry called back as she held a contingent of skeletal warriors at bay to the side of the machine.
“So… they’re immune to the whip?” Steve asked with a glance over.
“No, it still works but it’s really creepy and I don’t like it!” Sherry growled back. “And they don’t run from it they just stick around to get whipped more!”
“I’ve got an idea!” Fenrina announced and used her shield to smash apart another skeleton before rushing over to grab Larry. “Fastball special!”
Larry hates this idea!” The dwarf shouted just before she spun and hurled him into the driver of one of the chariots knocking the skeleton out as Larry tumbled into the chariot. The dwarf quickly grabbed the reins then, but it wasn’t easy as he had to keep hopping to see over the horses.
“Into the machine!” Fenrina yelled at him even as she used her shield to shove several of the warriors in front of Steve’s engine. Realizing what she was doing Steve quickly pulled several reagents from his belt and stuffed them into his mouth before vomiting ice all over them to stick them in place.
“Ugh… I hate the flavor.” He muttered as he spit out a final snowball.
“Stop moaning and get back you creepy shits!” Sherry screamed on the other side of the machine as she kept furiously cracking her whip at the possibly masochistic vanguard of skeletons to try and herd them in front of the engine. Just as they were all in position Larry drove the skeletal horses into the grinder at the front of the machine, shoving the herd of warriors in at the same time as the dwarf hurled himself free of the wreckage at the last moment. For a second nothing seemed to happen as the grinders slowly turned, but then they began to pick up speed and the entire machine started to roll forward slowly.
“Hop on!” Steve called out as everyone jumped onto the nearest seat available. Steve tried to slip into the seat behind the steering wheel but to his surprise Fenrina picked him up before he could fully sit down and tossed him onto the front where he grabbed the nearest set to stop from sliding off. “Fenrina! The hell?!”
“All of you cast magic and stuff! What am I gonna do in here? Ask you to drive closer so I can hit them with my sword?” She snorted and pulled a lever to disengage the brakes. Steve was rather impressed at how much more focused she’d been lately. “Besides this way I can make it go as fast as I want!” She grinned wide as he immediately retracted his thought and sighed.
“Well… aim for the main cluster to get more fossils for fuel!” He hollered and pointed at the group still pouring out of the hill tomb. As they began to roll downhill the machine started to pick up speed both from smashing into more of the now fleeing skeletons, and the downhill course. Steve meant to start casting something to help thin the horde but instead he spent most of his time trying to avoid the sword and spears that were flying past him as the warriors got mulched by the grinder. He’d need to adjust his design a bit for the next one.
Thankfully Fenrina didn’t seem to need any help as his machine plowed through much of the vanguard as they tried to leave the tomb and by now it seemed to be fully charged as a gout of flame erupted from the back pipe making the entire thing shudder a moment. There were several more jerks as explosions rocked the SAFFECSPME forward and Steve desperately clutched the sides of his seat to steady himself. “Steve you asshole slow down!” Sherry screamed to the side.
“I’m not driving!” He yelled back.
“Sorry, force of habit! Fenrina!” The demon looked over but the husky was busy letting out a howl and then letting her tongue dangle in the wind as the machine shot out across the desert, rattling and bouncing over the terrain.
While Steve had planned for the goggles to shield his eyes he’d not given as much thought to his mouth and was coughing as his position at the front of the machine made him a magnet for dirt, sand, and bugs. He quickly pulled a cloth from one of his pouches to wrap around his face. When he looked to one side he saw Sherry had cut part of her shirt to do the same. But when he looked to the other side he saw Larry had in face pulled a rather large pair of panties over his face and then pulled his goggles down over it. “What the-”
These are not Larry’s panties. For Larry does not wear panties. Except right now. As a mask.” He replied before Steve could even ask. Though that didn’t really answer much of anything. Steve wanted to ask more but then Fenrina spoke up as she glanced back.
“Hey Steve what if the skeletons saw what sort of machine we made and somehow like banded together into similar machines but made out of bones and stuff and came chasing after us to stop us and were covered in spikes and more skeletons and stuff?” She asked in one long breathless sentence.
“Uh… that’s… not really… possible?” Steve tried to think of what sort of magic could do something like that but wasn’t sure if it could be done. Especially not so quickly.
“Okay, then I guess I’m hallucinating.” Fenrina shrugged and Steve leaned out to the side to see several skeletal vehicles suddenly chasing after them.
“Oh what the fuck!” He gasped out. One of the smaller skeletal vehicles raced up ahead as he saw a skeletal trumpeter on it blaring some ear piercing tune. “That’s impossible! You guys are cheating!” He yelled over at them even as every skelton aboard the undead machine flipped him off.
“Doot doot motherfucker!” One of the more well armored skeletons simply screamed back at him as they started to jump across to board their ride. The trio had to quickly try and fend off the attackers from their already precarious seats.
“How can a skeleton even play trumpet! You don’t have lips!” Steve screamed as the skeletal minstrel jumped across and played trumpet in his face even as he chopped the skeleton’s legs off at the knees sending the upper body tumbling off the side. Thankfully with the speed Fenrina was going across the desert all they really had to do was shove them back off the sides and they’d be smashed to bits from the impact.
Yet the reanimated bones didn’t seem to have any issues with suicidally trying to ram their new bone-mobiles into the DOOM engine. Thankfully Steve had made his SAFFECSPM to be sturdy, though he was quickly making notes about what to add for the next version. Like something to strap him into his seat as the impacts from the skeletal riders would nearly knock him off the front and off the side. “Fenrina ram back!” Steve called out to her, but as she swerved to hit one of the bone-mobiles all the skeletons atop it just jumped over onto their ride. “New plan! Don’t do that!”
“Haha! Death to the fleshy bois! Fuck flesh!” One of the skeletons cried out as he tried to decapitate Steve with an old sickle sword. Though Steve got his own sword up to parry the attack.
“Yeah death to the fleshy bois! And… whatever this furry one is! Fuck the furry!” Another skeleton yelled as he tried to stab Fenrina with a spear, but she just grabbed the spear and used it to fling the skeleton off the engine.
Larry insists you don’t use that term. It doesn’t mean what you think it does!” The dwarf advised even as he smashed apart another skeleton with his hammer as it tried to jump across.
“Why what does it mean?” Fenrina asked with a frown.
“Yeah, fleshy boi! What’s it mean?” The skeleton from earlier asked before Steve quickly conjured a large stone fish to smash him apart.
Larry does not wish to explain right now. Larry simply… knows things that would suggest you don’t use that term.” The dwarf gave the others an odd look and Steve frowned a moment before narrowly ducking to avoid an arrow shot at them from a nearby bone-mobile.
“Larry do we want to know?” He asked and the dwarf just shook his head. “I swear you’re worse than bards sometimes…” Steve muttered even as he began to fast a fireball to lob back at the skeleton archers.
“Yeah well I’m tired of fighting all these boney bois and getting nothing to eat!” Fenrina growled out and as two of the skeletal vehicles pulled up alongside she yanked on the brake, making Steve let out a startled squeal and nearly roll off the front of the engine and into the grinder, but he caught himself on the edge. The two skeletal vehicles though smashed into each other in a mass eruption of bones which Fenrina then drove through, snagging a wayward femur in her mouth. “Mmhgnrnrng… uch etter…”
“Damnit Fenrina! Can you stop thinking about food for two seconds and focus!” Steve yelled and scrambled to pull himself back into his seat.
“‘Ere ‘e goi’ ‘nywa?” She asked as she kept chewing on the femur, causing little sparks to sizzle around her teeth.
“Uh…” Steve looked forward across the desert as he saw a massive lightning bolt from some cliffs ahead and the clouds began to grow impossibly dark. “Yeah my bet is that way.”
“Also ‘at ‘o I ‘o if ‘I ‘ee’ a ‘ig ‘orado ‘ats s’arkly?” She asked, refusing to give up her snack.
“What do you do if you see a big tornado that’s all sparkly? I don’t know… why do you ask?” Steve was watching Fenrina as he pulled himself back into his seat and then saw her point past him. When he looked back he saw an absolutely massive sand tornado crackling with purple lightning. “Oh for fuck’s sake! Stop asking questions like that Fenrina!”
“Hat? It ‘ot’ ‘I ‘ault!” She huffed.
“I swear it somehow is!” Steve hissed. “Get away from it! Towards the cliffs!” He pointed towards the beam in the sky pulling in more and more dark clouds. But as they got closer to the cliff he saw a tide of skeletons riding an entire fleet of bone-mobiles out towards them. “Never mind! Towards the tornado! Towards the tornado!” He screamed as he waved towards the tornado. Fenrina veered off towards the swirling vortex of sand and lightning as Steven feverishly pulled reagents from his pouches and frantically etched runes into the hood.
Even as they approached the massive storm the skeletons were overtaking them. Sherry had summoned her bone wings and was using them to operate a massive flaming bow to smash apart approaching riders with spear sized flaming bolts, and Larry was tossing holy orbs up into the air before using his hammer like a bat to smack them at the oncoming horde. It was still going to be extremely close as the tornado bore down upon them and the tide of skeletons grew ever closer. “Larry!” Steve screamed to be heard over the howling wind. “Bubble us!”
Larry would have to use up a lot of energy to shield us all! Plus Larry does not appreciate the divine protection being called a bubble!” The dwarf protested, taking a momentary break from lobbing the holy bombs at the skeletons.
“Larry so help me you will bubble us all right now or I’ll tell the Archon what you did in the faculty lounge!” Steve screamed back. The dwarf went wide eyed a moment and set his hands on the engine before a golden sphere shimmered around them just as several of the bone-mobiles smashed into them. Thankfully with the bubble up they were instead blasted apart instead, and Fenrina was free to drive them straight into the vortex.
As the sand and lightning swept over them the bubble crackled and broke apart quickly, but Steve already had his hands up in the air and was shouting out virtually every protective weather ward he knew to create a break in the wind for them barrel through as the storm overtook Scott’s army and began to tear them apart. Steve could feel the drain of energy from shielding them as they thankfully burst out of the sand into the eye of the storm.
Yet even as the sky above them was clear and blue they suddenly saw several more vehicles ahead of them. Except they weren’t the bone-mobiles. They seemed to be made of rusty metal, and several were completely covered in spikes, plus their wheels were very small and made of some material Steve didn’t recognize at all. Not to mention instead of angry undead skeletons they seemed to be crewed by humans wearing bits of strange spiker armor that Steve also didn’t recognize. It didn’t seem like metal.
“Wha? Where did these guys come from?” Steve frowned in confusion. Before he could even try and call out to them one of the spiked vehicles saw him and a rider lobbed a spear at them which exploded just as it hit the sand. More of the rides howled out as he saw them grab at their crotches for some reason and wiggle their tongues in the air. “Okay they’re not friendly.” He growled and quickly lobbed a fireball right back, igniting the vehicle as it exploded in a shower of metal spikes that Fenrina had to dodge.
Several of the spiked hostile rides began to veer off towards him but a sleek black vehicle at the front dropped back and slammed into one, making it spin out and flip over a dune as the riders were tossed screaming into the storm as it moved. Forcing many of the others to drop back as they chased after them. “Oi you beautiful cunt!” Steve frowned as the rider of the sleek black machine came up next to him. Unlike the strange spiked armor the others wore this one was in black leather armor that was a little odd, but still something he was more familiar with.
“What!” Steve called back, unsure about the insult.
“Yeah! Thanks cunt! These mad mates been on me since a piss up in woop woop last night. Fuckin’ hoons ‘mirite?” The rider called back.
“What?” Was all Steve could respond with.
“Oi! Is that a Sheila dingo with tits drivin yer claptrap? Now that’s a bloody awesome mutant it is!” The black clad driver continued.
“What!?” Steve echoed from before, entirely confused.
“Right cunt! ‘Moff to the bottle-o! Hoo roo!” The driver called out before driving into the wall of sand ahead of them.
“I am so lost.” Steve muttered before raising his hands to chant out more wards as Fenrina took them back through the vortex of sand and lightning. This time as they neared the end his arms were truly getting tired and when they burst back out into the sun he let out a relieved gasp and sagged back down into his seat. Fenrina was taking them straight towards the cliff the shadows were growing out of but he didn’t see any more skeletons just yet so he used the time to catch his breath.
“Sherry… did that guy sound like a Drow to you?” Steve asked as he glanced back at the demon.
“You know more about them then me.” She replied with a shrug. “Also why were those other guys all wearing assless chaps?”
“Were they?” Steve frowned. “I think I was focused on other things.” He shook his head slowly and grabbed a rejuvenation potion off his belt as Sherry entered a narrow crack in the cliffs towards the shadow light on the far end. “Alright… uh… maybe slow it down a bit.” Steve urged Fenrina as they sped through the rocky walls with very little room on either side.
“Sure thing!” Fenrina called out, apparently done with her femur at some point. However right after that Steve heard a snap and Fenrina reached forward to hand him a stick. “Hey, can you hold onto this for me?” She asked.
Steve took the lever and looked at it in his hands a moment before realizing what it was. “Fenrina! This is the brake lever!”
“Yeah. It broke.” She replied and then took her hands off the wheel to give him a big shrug as her tongue dangled from her mouth.
“Damnit Fenrina.” Steve sighed, but before he could do anything else they exited the small canyon and came into a clearing with a rather steep drop off as the SAFFECSPM was launched off it into a pit below. The members of DOOM cried out and tumbled off the machine as it plummeted. Thankfully Sherry was quick to get her bone wings out and grab Steve while Fenrina grabbed onto Larry as the dwarf frantically cast another bubble around them so they’d bounce off the ground and roll to a stop while Sherry brought Steve down in a mostly controlled descent as they all landed around the wreckage of Steve’s machine.
“My my my… you really are a tenacious shit sucker.” Steve looked around as he heard that voice and saw Scott standing above them upon a rather short pyramid.
“Is this your pyramid Scott? It’s… a little small.” Steve called back.
“It’s not about the size of the pyramid but how you use it!” Scott screamed back. Around them Steve saw more skeletal warriors start to rush forward from around the pyramid.
“We’ve just got done destroying entire legions of your shitty warriors! What’s a few more?” Steve called up to Scott only to see larger skeletons start to rush out of the pyramid itself. Their armor and weapons obviously superior to the lesser skeletons they’d been fighting. “Well, fine! The more the merrier!” He continued even as black lightning struck the ground and ten foot tall half jackal half human mummies began to burst out of the ground. “I uh… I still think… we’ve got this.” He muttered at the end.
“Do you? Do you really?” Scott asked as the ground around them began to rumble. Besides the pyramid the ground began to shift as sand fell away to reveal an absolutely massive snake rising up. Then the ground around them shifted as Steve realized much of the ground around them was just the coiled tail of this gargantuan snake.
“That… that is… that is a very very big snake.” Steve muttered as he watched it rise up, clad in a rather dazzling jeweled headpiece that constituted the complete output of at least one gold mine, and the centerpiece was a ruby the size of Larry.
“Your pathetic struggle ends here fool!” Scott called back at the snake’s massive forked tongue flicked out a moment and its maw started to open.
“You’re such a dick Scott.” Steve huffed.
“Yes. I’m the king of the dicks! No one is more dick than I! Scott!” The skeleton replied with a maniacal cackle as shadow lightning struck behind him to create an inverse flash of light to highlight his malevolence.
“But you still haven’t found your actual dick I see.” Steve waved at the skeleton’s crotch. “You… dickless wonder!”
“No… That miserable bastard of mine Eddy… I don’t know what he did with it! Him and that treacherous vizier Sigmund. They had the creepiest ideas about mothers.” The skeleton shuddered for a moment and then waved a hand. “But enough of this mindless prattle! You die now and shall be nothing more than snake shit soon! Strike my servant!” He called as the snake hissed out and rose up.
“Hold on I got this.” Sherry said to Steve’s surprise and pushed him aside to step closer to the snake. Her own forked tongue flicked out and she began to hiss at the massive snake. “Hiisss. Hiss hiss hiiisss. Hiss hissss hisss hiss?”
The snake stopped then and seemed to wriggle a moment as it… blushed? “HISSSS HISS HISSS HISSSSS HIIIISSISISS.”
“What is this?” Scott demanded to know even as the two started to talk.
“Snake tongue.” Steve replied.
“I didn’t mean what language you insufferable turd!” Scott yelled back. Meanwhile the snake and Sherry kept talking.
“Hisss hiss hiss hisss. Hhissisiss? Hiss hiss.” Sherry said with an exaggerated toss of her hair.
“HISSS HISS HIIISS HISSSISIS. HISS.” The massive snake rolled its eyes and gave Scott a look even as Sherry gave Steve a similar look that made him squirm.
“The judgement I feel is somehow worse than being eaten by that giant snake.” He muttered.
“Stop dithering about whelp! I command you to eat them! Eat them right now! Do your fucking job and obey me!” The opulently decorated skeleton began to jump up and down as he screamed. This just made the big snake give Sherry a knowing look.
HISS. HISSS HISSSS HIIIISS. HIISSISIS.” It said as Sherry then laughed and waved a hand.
“Hiiisss! Hisss hiss hiss.” With that the big snake rose up and started to slither out of the canyon that Fenrina had just drove them down to leave the clearing.
“Stop! I fucking order you to stop! Get back here you insolent upsized worm! I’ll have you made into boots for my entire army! Get back here right fucking now!” He screamed but the snake just slithered off into the desert leaving them in a now emptier clearing with the short pyramid at the center. Though this did help highlight just how many hundreds of regular skeletons were still around them, dozens of the elite guard, and twenty or so of the big jackalpeople mummies.
“I guess dick’s just don’t know how to talk to ladies.” Steve joked as the others chuckled.
“Forget this fucking foreplay!” Scott called out and pointed a jeweled scepter at them. “I’m still king dick here! Even if I have to track down that traitor and skin her later you won’t be more than a fleshy lump once my warriors are done eviscerating you! There’s four against an army! Was this your plan you festering maggot!?”
“Uh… No. My plan… was…” Steve floundered a moment as he tried to think of what to say. But then against the dark sky above them he saw a green light. When he looked up a massive sphere was hurtling through the air towards them. “Hah! That was my plan dickwad! Behold! The Orb of Donelaps! Eh… why is it all fuzzy?” He wondered for a moment, somewhat stealing his own thunder as the now fuzzy green orb smashed into the ground behind much of the skeletal army.
The fuzz became readily apparent however as the sphere poured open to reveal hundreds of cheering werehusky barbarians who came charging out with all manner of weapon at hand. A mighty battlecry rose up from their ranks and echoed out all around them as they descended upon the unprepared skeletons. “Fooooood!”
“Yeah! Food!” Fenrina cried out as she pumped her sword in the air.
“Why am I not surprised?” Steve asked with a roll of his eyes as the barbarians clashed with the skeletons and mostly focused on ripping them apart to chew on their many bones.
“Steve we’ve still got most of an army between them and us.” Sherry reminded him and he looked around as the ten foot tall jackalpeople mummies closed in.
“Oh shit right.” They backed up against the wreckage of his SAFFECSPM and prepared to fend off the attackers as he yelled up at Scott. “Are you not going to face me yourself Scott? Man to man?”
“No!” The skeleton called back immediately.
“What? Why not!” Steve yelled back.
“Because I’m a dick! How do you not get this?!” The skeleton shrugged as he looked back down on them.
“Oh yeah! Well you might change your mind when you realize you can’t do this!” Steve called out and flipped Scott off.
“Yes I can!” Scott quickly extended a hand to flip Steve off in return.
“Uh… let's try that again. You can’t do this!” Steve now extended both hands to give Scott the double bird.
“This is getting tiresome.” The skeletal king sighed and then set his scepter into a stand so he could double bird Steve in return, only to discover his missing finger. “What! How dare you abscond with my second favorite finger!”
“Yeah! I bet you’d like to demonstrate how you feel with your hands! Except you can’t!” Steve taunted as he waved Scott’s finger at him.
“Murder him and retrieve my finger! I’m coming down there!” Scott screamed and began to stomp down the pyramid towards them.
“Alright guys! If we work together we can-” Steve started only to be jostled as Fenrina bounced off him and then leapt at the nearest mummy as she swiped across his chest, landing besides him and driving her blade into his knee before twisting the blade to pop the mummified leg apart and then spinning away to start attacking the next one.
“Sorry Steve already busy!” She called out as he stood there.
“Fuck… I didn’t teach her… any of that.” He muttered and then looked up as one of the ten foot tall mummies approached him. “Right right… I’ve got this…” He muttered and tried to think about not only what he could cast, but what might work. He’d been going through his supplies alarmingly quickly so far.
“I uh…” The mummy stomped closer as it raised a massive sickle above him. “Uhhhh uhh.. I cast rock!” He slapped together some ingredients and then tossed a pebble at the mummy which bounced off its head. The mummy actually stopped and seemed to give him a confused look. “I cast bigger rock!” Steve shouted and rubbed his hands with the remains of the ingredients and pointed at the mummy as a boulder flew out of the sky and smashed mummy’s skull off completely.
“Hah! I got one guys!” Even as he looked over Fenrina was somehow dueling three of the mummies all at the same time, parrying blows with her sword and shield as she deftly kicked, bashed, and stabbed them in return. Sherry was using her bonewing bow once more to impale mummies and Scott’s elite guard. Larry had initiated a holy poetry slam as he hurled divine insults about how ugly the mummies were to crush their spirits, just before he used his hammer to crush their bones for good measure. “Seriously? When did I become the slacker? When did this happen?” Steve asked no one.
“Shitsucker!” Steve looked back and let out a rather unmanly squeal of surprise as he narrowly leaned out of the way of a blast of green energy from the magical staff the skeletal king held. “You die now!” Scott called out and began to wave his hands to no doubt follow up with a spell.
“Hah! Eat disintegration!” Steve yelled back and grabbed the last of his prepared reagent pouches as he cast the words and fired back at Scott with a golden beam of pure energy before the skeleton could react. However the entire beam just seemed to course around the skeleton as shadowy orbs appeared to deflect the magic. “Uh… well… That was the last of the spells I had planned for today… If you could just… wait for my team to finish up…” Steve suggested and to his surprise Scott stopped casting.
“Oh sure.” He nodded.
“Really?” Steve asked in surprise.
“NO!” Scott screamed and raised his hands as a series of shadow bolts began to fly out towards Steve, making him curse and fling himself around to very narrowly avoid getting impaled. Once the cascade of bolts was over Scott began to cast once more but Steve just tossed his finger at him.
“Here! Take it!” He hollered and backed up as Scott grabbed the finger.
“Yes! Now I can properly flip off children with both hands!” Scott cackled a moment but his cackling was cut short as the finger began to sizzle. “Wait… No!” At the last moment the skeleton reached to grab his arm but it was too late as the finger erupted in a pulse of energy that knocked Scott flat. The shadowy bubbles around him shimmered before they vanished with a distinct POP.
“Huh… I don’t know what I expected… but that wasn’t it.” Steve muttered.
“Alright! Steve! You did it! How do you like that Scott? Steve fingerbanged the shit out of you!” Fenrina called out as she cleaved through the last of the mummies.
“Ugh.” Steve groaned.
“Uuugghh… your dog is disgusting.” Scott muttered as he began to get up.
“Yeah she is at times.” Steve nodded.
“Why won’t anyone tell me what it means!? OOoooo I wanna knoooow!” Fenrina wailed with a howl.
“Anyway it’s you and me now Scott! Man against skeleton!” Steve grinned and charged forward as he hauled off and punched Scott in the face, making the skeleton’s head spin around wildly. “How ya like that! No more magic! Just punching!”
“Yeah Steve fist him good!” Fenrina encouraged as she began to bound over.
“Oh for fuck’s sake… Please just… stop.” Steve groaned out and tried to focus on punching Scott’s spinning skull once more. But this time as he tried he gasped in pain as Scott’s teeth clamped around his knuckles. “Aaahhh! Oowww! OW! Stop it!” He tried to pry his hand free of Scott’s mouth but the skeleton growled and chewed harder for a moment until finally letting go. Steve staggered back clutching his now bloody hand.
“What’s wrong Steve? Didn’t know I was a biter?!” Scott asked with a cackle. By now Fenrina had charged over, but to his surprise when she swung to smash Scott apart with her sword the skeleton parried the blow with his arm. Every blow she swun was parried by the one armed skeleton as she even tried to shield bash, and kick only to be countered at every turn. “Fools! I am a warrior king! I’m more than just magic! Even my bones have been enchanted! Nothing you wield can harm me!” Rolling past Fenrina Scott plucked his staff up from the ground and spun it around before smashing it into the werehusky, sending her flying in a burst of magic energy as shs slammed into the side of the SAFFECSPM with a howl.
Steve looked around a moment in desperation and found Scott’s other arm that had been blown free by the fingerbanging earlier. Picking it up he wielded it like a flail and charged at the skeleton who was leveling his staff at Fenrina. Steve lashed out with the arm to slap Scott with it, knocking the skeleton aside and causing his magical bolts to fly wildly into the air. “Quit hitting yourself! Quit hitting yourself!” Steve began to chant then as he slapped Scott with his own arm, knocking the villain back step by step, getting him closer to the front of the engine.
“Motherless-” Scott began to hiss even as Steve slapped him across the face once more. But the king had enough as he slammed his staff into the ground and Steve was sent flying back with an energy pulse. “Enough!” Scott bellowed.
“That’s what you think!” Sherry called out as a fire spear shot through Scott’s ribs. But the skeleton just stood there entirely unimpressed.
“Oh no. Fire. What is it going to do? Burn me to the bone?” He asked and snapped the spear apart to toss it aside.
“Larry! We need divine magic here!” Sherry called out but the air around them flickered and grew… not exactly dark… but not exactly light. It was… moody. Nicely so. Steve slowly picked himself up and looked over as he and Sherry both saw the dwarf sitting on a rock a little ways away with some candles out, drinking from his waterskin. “What… Is he?” Sherry started.
“Larry! Did you just use the last of your magic to have a fucking wine break?!” Steve shouted at the dwarf who just held up a finger and kept upending his entire waterskin having turned it into wine. “Fucking healer’s union and their mandatory breaks!” Steve hissed.
“It doesn’t matter.” Sherry called out and pointed behind Scott as the army of barbarian werehuskies got closer, tearing apart the skeletons with ease. “You’re done Scott.”
“A dick isn’t done until there’s nothing left!” Scott screamed back and drove his staff into the ground. “It might take me a thousand years but I can dig myself out eventually! Can you?!” He asked as the cliffs all around them began to shake and rumble. The shadowlighting from the dark sky coursing out and striking at the rocks as it became clear he planned to bury everyone here with him.
Fenrina slowly pulled herself up besides the machine then and raised a hand. “Steve! Bone me!”
“Ugghh…” Steve groaned.
“Uuuugghhh…” Sherry shuddered.
Larry just kept drinking wine.
“Okay… even I think that was especially crass.” Scott sighed.
“What? Why are you all…” Fenrina looked confused and waved her hand. “Steve! The bone! In your hand! Throw it to me! BONE ME!”
“Oh. OH!” Steve hastily reached back and hurled the arm towards her. Scott tried to reach up and grab it but it just cleared his fingers allowing Fenrina to snatch it out of the sky and shove it into the grinder at the front of the engine. The whole thing crackled as Scott’s extremely potent fossilized remains sent a surge of energy through it and the wreckage of Steve’s machine drove forward.
“Noooo!” Scott screamed out just before the grinder slammed into him, but the wreck was halted against the staff stuck into the ground. The engine shuddered and sparks rose up around it as it was filled with energy.
[Continued in Comments]
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I Ran Kingdom Hearts in FATE: Recap and Discussion

I Ran Kingdom Hearts in FATE: Recap and Discussion
Hey folks. I’m pretty new to reddit and I haven’t seen a post like this on this subreddit yet, so I hope I’m not violating any unspoken norms, but here goes. A little while back, I ran a FATE Core game based on the premise of the Kingdom Hearts video game series. It ran weekly for about a year, a total of around 40 sessions around 3 hours apiece. I’m feeling an urge to talk about it, so I thought I’d post a debrief-style summary of the game here. I’ll start with a quick rundown of the way the game was constructed, then a (admittedly probably pretty long) summary of the game itself, and then finish up with what I learned from the experience and hope to apply in the future. I’m presenting this for a moment’s entertainment, inspiration, constructive criticism and suggestions. And of course, for vanity. Always vanity.
This post is going to be a monster… it has taken about five hours to write and is sitting at around 12 pages on the google doc that I wrote it in, and I can’t find an option for collapsible spoiler blocks. So… sorry about that? TL;DR: It’s okay if you don’t want to read it all. We’re cool.
I may also crosspost it on other sites, because it was a lot of work. Haven't decided yet.
Constructing the Game
For a bit of background, this was a game I ran offline for three friends. It was our third game as a group, our second with me as the GM. I’ve been running games for a long time, mostly D&D but some White Wolf as well. I had never used FATE or really anything like it before, either as a player or GM, so it was pretty much all new to me. I chose FATE for this game because I wanted a generic roleplaying system that could encompass fantasy, sci-fi and realism-esque scenarios without too much modification. I was also looking for a rules-light system because my experiments with more complicated generic systems like GURPS and BESM had showed me that it was hard to maintain any kind of balance when players have different levels of experience and optimization ability.
The Kingdom Hearts video game franchise by Square Enix and Disney was, as I mentioned, the basic source for this game. If you’re not familiar with it, this post might not be of much interest to you, but I’ll give you a quick summary of the series anyway. The main characters travel between different worlds (most of which are based on Disney films like Aladdin and The Nightmare Before Christmas), meeting the characters of those worlds, exploring the settings, and battling an invading force of darkness (called the Heartless) while trying to find their friends and solve the mystery of the Heartless. Obviously there’s more to it than that, but that’s the basic premise.
The player characters in this game were meant to be the last survivors of worlds that had already been invaded and destroyed by the Heartless. The players were given the instruction to create an original character from an existing fictional or fictionalized world. I told them to imagine a certain level of power (think more Spider-Man and less Superman), but counted on the game system to keep all the characters balanced regardless of what their supposed power level might be. The game proper was to begin with their first meeting, after the destruction of their home worlds.
(As an aside, a world in this concept is essentially an entire separate universe with its own physics, technology and magic, but it’s really only as expansive as the story that gets told in it. So a world may be as large as a galaxy or as small as a building.)
As you might be able to tell from the setup, I was abandoning some of the central devices used in FATE and creating FATE characters. Since the characters had lost their home worlds and were going to be travelling between worlds, skills like Contacts and Resources didn’t really apply. Likewise, since they were meeting for the first time and all came from separate worlds, using tools like the Phase Trio to come with aspects also felt like a poor fit. So I made some modifications to the base system. These are presented as they actually happened, both ideas that worked out well and the ones that worked out poorly. So take them with a grain of salt.
For the player characters (as well as major helpful NPCs they met along the way), I set aside the usual ways of devising aspects and set the up like this. In addition to the High Concept, one aspect was devoted to the character’s World of Origin. This seemed like a good idea, because it could be invoked or compelled when a character was in or out of their element (so a character from a low fantasy world could invoke it when they were in a low-fantasy world to be familiar with the tropes of that genre, but it could be used against them if they’re in a futuristic space opera surrounded by technology they know nothing about). Instead of a Trouble, each character had a Darkness and a Light. This was a reference to one of the themes of the Kingdom Hearts franchise, the idea that every Heart has both light and darkness, and we are defined by what we choose to follow. In practice, these looked a lot like the World of Darkness’ Virtue and Vice traits: the best and worst aspects of the character’s nature. Because the first four aspects were pretty narrowly defined, the fifth aspect was left open for the player to use as they liked.
For Skills, I dropped Resources and Contacts for the reasons I mentioned above, and made a couple other alterations to suit a game that hops among vastly different universes. I changed Crafts to Tech (a more-or-less purely aesthetic change) and split Lore into Magic and Science. I think I also added Expression, as the skill of creating art. These weren’t really great moves-- Science (as distinct from Tech) and Expression were pretty much wastes of space as no one ever really used them. The Magic skill on its own would allow characters to understand and use magic that they encountered in their travels, and specific effects (i.e., casting spells) required stunts.
I also renamed Fate Points to Heart Points, a purely cosmetic change that brought the game a little closer to its Kingdom Hearts inspiration.
One of the other fundamental premises of FATE was also dropped: player collaboration in the creation of the world. I’m not a monster, and of course when players had suggestions about things they wanted, I would do my best to make them happen, but ultimately I was making all of the decisions about where they were going and what they were doing. Realistically, this was a pretty railroady game, but it was fun so I don’t think the players minded much.
One of the centerpieces of the game was a set of modular equipment that the player characters obtained around the end of the second session: the Keyblade that is emblematic of the Kingdom Hearts series, as well as a Magic Shield and Magic Staff. Each of these granted one stunt and one aspect (for example, the Keyblade could unlock things at the cost of a Heart Point, and had the aspect “A Sword of Terrible Destruction”). In addition, each of these items could be modified by attaching a Keychain, which altered its name and in-game appearance and granted either an additional aspect or (more often) an additional stunt. Each player started with a single Keychain representing their world of origin, and additional keychains were earned as story rewards, a new one each time the players defeated a boss and completed a world. In practice, this was represented by three envelopes with holes cut into them in different places so that different parts of an index card showed through depending on which envelope they went into.

Basically this.
I definitely made some alterations to the Kingdom Hearts premise as well. The Keyblade wielder was not automatically the central character of the story; all three characters got to share equally in the glory. I dropped Gummi Ship travel and Summoning, and most of the way magic worked. I also expanded the range of world options well beyond Disney films, as you’ll see in the summary. I retained a lot of series’ premises and conceits as well, like meeting an ally and teaming up with a native of each world. Some of the retentions were really poor choices in hindsight (notably, to the irritation of all you true FATE afficionados, I retained the combat focus of the video games, getting the player characters into Win-or-Die combats almost every session) but more on that in the “what I learned” section at the end.
The premise of the game, hopping around among different fictional worlds, allowed me a lot of opportunity to have fun with players. Sometimes they got to explore worlds they were familiar with and sometimes I got to introduce them to a new property they had never encountered before. I got to build in little jokes, in the names of aspects and stunts for NPCs, and use lots of media like music and pictures to set the appropriate tone (at one point, I even got to use a short excerpt of an audiobook). I even got to use my fairly meagre photo-editing skills to create some fun images (usually, transforming familiar villains into Heartless). I’ll include one of the cooler images in the summary below.
Also I got to do impressions. A lot of impressions.
Game Summary
For this summary, I’ll cite the many sources that I drew on in parentheses and italics.
To begin with, the characters that my players came up with were, in no special order:
Meky, an Ork Mekboy from the world The Grim, Dark Future (Warhammer 40,000). Meky’s backstory included that he had been created in an Eldar Lab with some sort of cognitive enhancement, such that he was moderately less of a mindless killing machine than most of his Ork brethren.
Imara, a guardian angel from the world of Innistrad (Magic: The Gathering); and
Rhiannon Blackwell, a young Ravenclaw student witch from the world of Hogwarts (Harry Potter series).
World 0: The Ocean Beyond Space and Time (Marvel’s Exiles comics)
After the destruction of their individual worlds, the characters fell through the space between worlds for an indefinite time, before suddenly appearing over an infinite ocean and landing in a little yellow life raft. After getting their bearings, discovering the mysterious Keychains they are each holding for some reason, and meeting each other, they spot a kitchen floating on surface of the water. Traveling to it, they meet the enigmatic Timebroker who explains that each of their worlds was destroyed when the Heartless consumed its heart, but they were saved from destruction because of their strong hearts, and he brought them to this Ocean outside of time and space to send them on their important mission. Before they can begin, however, they need to retrieve the treasures of this realm from another whose strong heart brought him to the Ocean after his world was destroyed, the pirate king Captain Bloth (The Pirates of Dark Water). He also gives them the Tallus Card, an artifact that will help him to guide their travels.
The PCs infiltrate Bloth’s pirate ship, fight the monstrous Constrictus in the hold, and ultimately kill Bloth and retrieve the treasures: a Key, a Rod and a Disc made of green crystal. By attaching their Keychains, they transform the treasures into the Keyblade (Meky), the Magic Staff (Rhiannon) and the Magic Shield (Imara). Meky also claims the gigantic pirate ship as his own, but he doesn’t have any time to enjoy it because the Timebroker’s magic whisks the group away to their first real world.
World 1: Monstropolis (Monsters Inc.)
The team appears in a bathroom stall. They encounter a furry blue monster, Sully, who is trying to find the creature he accidentally let into his workplace while working late. He is doubly freaked out when he sees Rhiannon, since she’s a child and children are toxic to monsters. After sorting out that mess, they search the building together and find the creature: one of the Heartless! They dispatch it, then retreat to Sully’s apartment to plan. They learn that the monsters of Monsters Inc. use special doors to travel to the human world to harvest the screams of children to power their city. Imara is not at all comfortable with this, but Rhiannon, who is used to magic working in strange and macabre ways, is weirdly OK with it.
Along with Sully’s roommate Mike, they infiltrate Monsters Inc. in disguise to look for a “special door” that will take them to another world. On the “scare floor” they battle a group of the Heartless along with the invisible evil monster Randall Boggs, which causes the rest of the monsters to flee and quarantine the floor. Using the Tallus Card, they make contact with the Timebroker who calls up two doors to other worlds, instructing them to travel to each world, defeat the Heartless there, and use the Keyblade to open the path back to this world. Mike and Sully stand guard as the PCs enter the first door.
World 2: Frank (Osmosis Jones)
The team arrives in what they quickly determine to be a colossal human mouth. They meet Osmosis Jones, a white blood cell charged with serving and protecting the world of Frank. Realizing that the Heartless are probably looking for the heart of Frank, they travel to his actual heart. There, in what is essentially a giant highway interchange, they do encounter the Heartless in the form of three viruses: Fever, Chill and Weird (Dr. Mario). They defeat the Heartless, but in the process do significant damage to the structure, getting all the PCs and Jones in trouble with the Mayor of Frank. They pretty promptly get out of trouble when the Heartless attack City Hall (a clever move by a player invoking one of the game aspects: “The Heartless are invading!”). The PCs finally find the Heartless leader, an original creation of mine called Opprobrius, guarding the world’s exit in the filthiest slum of Frank, the rectum. The combat is appropriately hilarious and gross, but the PCs prevail and destroy Opprobrius, opening the way to leave and try the second door.
World 3: Jurassic Park (Jurassic Park, duh.)
They players arrive in a jungle. Searching around they find a triceratops being set upon by tiny Heartless dinosaurs. In the midst of battle, they have a tense encounter with a velociraptor, but ultimately it helps them to defeat the Dark Compsognathi. They carefully befriend the velociraptor, whom Meky names Red Shredda. Along with Red Shredda, they explore the island, avoiding most of the big dinosaurs, and finding the remains of human structures but no evidence of people. They locate food and get the computers and security cameras up and running, and locate where the Heartless are thickest. Meky takes the time to soup up a gas-powered jeep and they charge into battle, Meky at the wheel of his jeep, Rhiannon riding on Red Shredda and Imara flying above. They defeat the leader of the Heartless, another creation of mine called the Idolasaurus Rex, and move on again.
World 3.5: Back to Monstropolis
Back in Monstropolis, they meet Roz, a high-ranking government official. She informs them that the owner of Monsters Inc., Mr. Waternoose, is in league with the Heartless and has barricaded himself in another scare floor. The PCs agree to take out Waternoose in exchange for some supplies and unlimited use of the scare floor. They break into the backup scare floor and encounter Waternoose, empowered by the Heartless and backed by a couple of flying Heartless called Screamers. It’s a tough battle, but they triumph, earning the right to continue using the scare floor as long as they need it. Obligingly, the Timebroker retrieves two more special doors for them to use to access other worlds.
World 4: Hyrule (The Legend of Zelda: The Ocarina of Time)
The PCs arrive in a dark, spooky subterranean temple. They work their way through some puzzles, face some monsters, and learn that they are in the Shadow Temple (whatever that is). They encounter Navi, the fairy, who informs them that she was here with her ally Link, the Hero of Time, but that he was snatched up by a powerful Wallmaster (floating grabby hand). As they proceed through the Temple, Rhiannon also gets snatched up by a Wallmaster and finds Link trapped in a hidden chamber. Together they defeat the Wallmaster and work their way back to the others. More puzzles (basically, they just played through the Shadow Temple as in the video game, with a few of the less interesting puzzles removed), and face Bongo Bongo, a malevolent ghost that has been powered up by the Heartless. Defeating him, they unlock the path out. Rhiannon develops a teensy crush on Link, which Imara blows way out of proportion and never lets her forget about.
World 5: Royale-les-Eaux (Casino Royale)
The team comes upon a scene of destruction after a bomb has gone off in a French resort town. They battle the Heartless and rescue one of the bombing’s victims, a suave Englishman who introduces himself as Bond. James Bond. (This included one of my favorite moments in the game, when after the combat James approaches the angel Imara saying “My God, were you hurt? No, I don’t mean in the fight… I mean when you fell from Heaven.”)
I suppose it’s worth mentioning that another convention that I kept from the Kingdom Hearts series is that folks are pretty flexible about the weird strangers showing up in their midst.. Like, in the original games, no one seems particularly distressed by a giant anthropomorphic duck suddenly being a thing in their world. In this world, which is so like our own real world, no one was really troubled by the giant slavering green ork… they just figured he was “probably American.”
Anyway, the PCs team up with James Bond to take down his foe, the evil Le Chiffre. They learn to play baccarat, don appropriate evening wear (Meky modified his tuxedo to shoot a smokescreen when required), and take on Le Chiffre in a game of Chemin de Fer baccarat. They lose badly, partly because none of the players really understand baccarat yet, partly due to bad luck, and partly because Le Chiffre cheated with the help of the Heartless. On the way home from the humiliating defeat, they encounter two more Heartless foes in the form of the White Spy and Black Spy (Spy vs. Spy comics created by Antonio Prohias). They defeat the Heartless (or rather, trick them into defeating each other) and regroup. CIA operative Felix Leiter fronts them the money for another go at Le Chiffre (“It’s the least I could do, for a fellow American.”)
Thanks to some good luck and slightly less cheating on my part, the group manages to bankrupt Le Chiffre. At that point, a blonde woman in a pink dress offers to empower Le Chiffre with the power of the Heartless, and then disappears while Bond and the player characters take on the powered up gambler. They win, unseal the path, etc. etc.
World 7: Red Dwarf (Red Dwarf)
Back in Monstropolis, the Timebroker provides them with only one door and insists they must hurry as he senses the next world is on the brink. Arriving in a spaceship corridor amid an inky black haze, the PCs encounter first an Eldar warrior, then a Planeswalker and finally the great Harry Potter himself. The three inform the team that the Timebroker had made a mistake and they were never supposed to have been sent on this mission. To punctuate the point, they magically steal the characters’ magic weapons and abandon them in this empty world where they will be “safe.” The PCs explore the world, finding that it is a vast, empty spaceship with nothing to do, nothing in the vending machines but sprout soup, sprout salad and sprout surprise, and no company but a senile computer.
Gradually they are able to put together that they are being affected by a hallucinogenic toxin and find a way to counteract it. Together they rouse the other occupants of the ship and lead them into battle against the Heartless Despair Squid in the ship’s water supply. Another victory! Back in Monstropolis, the Timebroker provides them with two more doors, but cautions that in these worlds, the Heartless have been at work for some time and are rather entrenched.
World 8: Etheria (She-Ra, Princess of Power)
(For what it’s worth, this game ran before the She-Ra reboot was even announced. I was drawing inspiration entirely from the classic 80s Filmation series.)
The characters find themselves in a fantasy world that has been occupied by a Heartless army called the Horde. They take on a squad of troopers with the help of a princess called Adora who is a leader of the rebellion against the Horde. Together with Adora and another surprise ally, She-Ra (who is weirdly never seen at the same time as Adora. Weird.) they raid the fortress of the evil witch Shadow Weaver and her Heartless allies to rescue the rest of the rebellion. Then they lead the rebellion in a raid on the Horde’s headquarters in the Fright Zone, and clear another world of the Heartless menace.
(I know it reads fairly quickly, but this world took at least five or six sessions of game time as the players explored, roleplayed interesting encounters, built and repaired equipment and strategized their battle plans.)
World 9: Beach City (Steven Universe)
This time, the PCs arrive in a quiet beach town which is largely abandoned because it’s been under siege by the Heartless for some time. The usual defenders of the town, the alien Crystal Gems, are nowhere to be seen. The team meets young Steven Universe, a ward of the Gems, who explains that the Gems disappeared into their temple weeks ago and have not been seen since. Together, Steven and the PCs navigate the temple and find the Gems generating a shield to protect the heart of the temple (which is also the heart of the world) from Heartless attackers, led by the blonde in pink that they saw in Royale-les-Eaux (who has switched her dress for a bodysuit). The PCs square off two original creations I called Onyx and Obsidian. Just when victory seemed assured, Onyx and Obsidian fused together into Black Diamond, and the fight started over (this was my first use of the multi-stage bad guy trope (THIS ISN’T EVEN MY FINAL FORM)). Anyway, tough as Black Diamond was, the good guys won, although once again the woman in pink slipped away.
Instead of earning a Keychain with this victory, the heart of the world expressed itself in a different way: Each PC was embedded with a gemstone that allowed them to fuse together. This was a combination of the fusion used in the Steven Universe series and the Drive Formes from Kingdom Hearts II. Basically, how it worked was that any two PCs could spend a Heart Point each and combine together into one body. Each new form (every possible pairing of the three characters) had its own character sheet with a description, new aspects and better skills, and all of the two characters’ stunts plus a special superstunt. For example, Meky and Rhiannon combined into the Curiosity Forme, a four-armed giant who can use magic and technology interchangeably thanks to a stunt called “Clarke’s Third Law.” The major drawback is that the players both have control of the combined Forme and need to stay in synch: if they disagree too much, or if one player takes too much control, they automatically break apart. This was a fun mechanic to play with.
World 9.5: Back to Hyrule
Upon returning to Monsters Inc., the PCs learn that their ally Link is about to raid the fortress of the leader of the Heartless in Hyrule: the Great King of Evil, Ganondorf! This one played a little like the Shadow Temple, only the heroes had to navigate six chambers with different kinds of challenges before facing Ganondorf. There were riddles, a platforming challenge (being chased by a wall of fire!), and that sort of thing. They also faced off against not only a Heartless Shadow Link, but Shadow versions of Imara, Rhiannon and Meky as well. As those who have played Ocarina of Time might well imagine, Ganondorf was also a two-stage boss, first facing the Great King of Evil then the Heartless-empowered Ganon. At the end of this fight, having already gained the Keychain of this world the last time they were here, they got a power-up from the Triforce itself, earning the ability to fuse all three together into the completely badass Master Forme.
World 10: Dead Manhattan (Marvel Zombies)
They find themselves in a city that has been torn apart, with apparently no one left alive. The PCs are attacked by cannibalistic zombie versions of Angel and Beast of the X-Men, realizing to their horror that these creatures aren’t being influenced by the Heartless, they’re just the awful inhabitants of this world. They destroy Angel and decapitate Beast, keeping the helpless but still animate head of Hank McCoy as a fun prop for the rest of this world. Proceeding through the city, they meet the Black Panther, protector of a small handful of human survivors hiding out beneath the city (again, for what it’s worth, this campaign was run before the global phenomenon that was the Black Panther movie. I chose the character because he featured in the Marvel Zombies comics, and because he’s the best Marvel hero (Fight Me)). Getting back to the survivors, the PCs meet the mutant Forge, but also realize that they have led Zombie Spider-Man and a gang of Zombie Heartless right to the survivors. There follows a brief and bloody battle, and then the team heads off to raid Avengers Tower.
There, with help from Forge and Black Panther, Meky modifies one of Spider-Man’s tracer beacons to work between worlds. Afterward, on the top floor, they encounter the woman in pink. She’s weirdly calm and gracious as she introduces herself as Dr. Blight (Captain Planet and the Planeteers) and tells them that she has been working as an agent for the Heartless ever since they helped her destroy her own planet. The reason she’s so chill now is that on this world she has created her ultimate weapon, and after it’s gone she’ll just keep moving it from world to world consuming as she goes. She leaves, but not before they plant the interdimensional tracer on her, and not before she sees the arrival of the ultimate consumer of worlds… a Heartless Zombie Galactus.

Modified from an image I found on google. Unfortunately I can't find an artist to credit. Anyone know who did the original?
The players have to scramble to create some kind of weapon capable of neutralizing Galactus, but after an epic battle with the help of Black Panther and some surprise help from Zombie Hulk, they bring him down. And then they get the heck out of that blighted and terrible world.
Back in Monstropolis, the Timebroker informs them that the tracer has worked and he knows where Dr. Blight is based a world called The Universal Library. Trouble is, like the Ocean Beyond Space and Time, it’s “not a real world,” and they can’t travel to it by means of the doors. They finally come up with a plan so crazy it might work, to travel to a world that is on the brink of destruction, and then let it fall so they can travel to the Library through the space between worlds. The trouble is, they would have no way of getting back to Monstropolis. Hmmm.
World 11: Fantasia (The Neverending Story)
This world is presented as one where the Heartless have already succeeded in consuming its heart, and it exists now only as a few stones spinning through space until they finally disappear. The PCs spot a gleaming white tower and make their way to it, and they meet the last survivor of this world, the Childlike Empress. She explains that she can give them a tiny fragment of the heart of her world, and that it is the seed from which the world can be made again. She extracts a promise that they will find a way to make her world anew, then gives them the seed which transforms into a Keychain. This is, incidentally, a big step toward resolving some of the lingering mysteries of the game-- the Keychains are a piece of the world’s heart, and any piece of the world’s heart can be used to make the world anew. So the characters have been carrying around the means to rebuild their worlds from the very beginning. Pathos!
Then the last of Fantasia disappears and the characters spend a little time floating melancholically in space. Then, Meky’s pirate ship from the beginning of the game sweeps in to conduct them to their final challenge. (Soundtrack: https://youtu.be/uaadF_VSvIE?t=137)
World 12: The Universal Library (original-ish)
So, after breaking through the Heartless defenses around the Universal Library, the characters navigate a maze of bookshelves and have some book-related encounters (Rhiannon finds a copy of the Monster Book of Monsters from her own world, then they fight a Heartless version of the Library Ghost from Ghostbusters). They first take on Dr. Blight and her evil computer M.A.L., then press past her chamber to find the real mastermind behind it all. He introduces himself as Gehn (Myst series) and explains that using his power he created all of the worlds the characters visited by writing them into his special linking books. Determining that he is evil and insane, the team takes on Gehn. To achieve his second stage, Gehn draws on the power of the books he has written and combines himself with bosses that the characters already faced, the Idolasaurus Rex, the Despair Squid and the evil gems Onyx and Obsidian, to become Giga Gehn. He was an impressively powerful baddie, but the PCs pulled out all the stops and combined into Master Forme with carefully selected Keychains on all their weapons, and basically thrashed him easily.
After the defeat of Gehn, the characters encounter the true master of the Universal Library, the old wizard The Pagemaster (The Pagemaster). He explains that the books can be used to travel among worlds as easily as the doors (“For what is a book, besides a doorway to another world?”), and then explains that the process of restoring a world from a Keychain-seed is different for every world. He helps them to restore Fantasia by giving the Childlike Empress a new name (to my eternal shame, I didn’t write down what name the players chose, and I cannot remember it), and helps Rhiannon to restore her own world. He tells her that she can return to her world now and give up the quest, but she decides she can’t go home until she’s helped Meky and Imara restore their worlds as well. Thus endeth the game.
Secret World 13: Who-Ville (How the Grinch Stole Christmas)
The Christmas season after the game ended, my players and I got together with our partners for a Christmas party. Had a nice dinner, played some board games. Y’know, the stuff mature adult nerds do. As a special treat for the players, I read out a poem I wrote for them featuring their characters battling the Heartless in the Seussian world of the Grinch. It was mostly for laughs, making good use of the in-jokes we developed over the year, but it deserves a mention here because I declared it canon and gave them a Keychain at the end. Basically, they harass the Grinch and then fight a giant Heartless using the power of Christmas. If you’re curious, I have the whole thing in a google doc.
What I Learned, and Will Hopefully Apply If I Run It Again or Run a Sequel Game
So, yeah, that was the game. The door has been left intentionally open for a sequel, but there are some bugs I need to work out first. The game was tremendously fun, don’t get me wrong, but there were some issues of ill-fit between the system and the way I was trying to use it that became annoyances and I’m hoping to address those before I venture back in.
I don’t mind that I abandoned the collaborative world-building elements that are typical for FATE. Taking charge of what worlds they were entering allowed me to surprise and delight my players and challenge them to think creatively in ways that I think would be more difficult if they had more input into where things were going. Moving forward, I would like things to be a little more open-world(s) where they’re not just following rails through the story, but I’m still putting thought into how to achieve that.
The biggest issue I could perceive in the game was the issue of frequent combat. This is largely my own fault for basing it on a game where combat is the main gameplay element, and in which the collective enemy is explicitly a force bent on the mindless destruction of everything that exists. That made it really hard to escape from Win-or-Die combats occurring at almost much every major plot event. Add to that that the most interesting feature of this game is modular weapons, and deathmatches felt pretty inescapable. Although probably the right answer is modifying the premises of the game and universe such that combat is a less central feature, most of the thinking I’ve been doing around it has been how to keep the combat and fix the other issues.
As far as I have been able to tell, the most fundamental problem with frequent Win-or-Die combat is that it gets boring. Although the way conflicts are run in FATE makes for combats that are narrative and cinematic, tactically there seems to be very little difference from one to the next. I did my best, especially later in the game, to provide settings and bad guys that required the players to think laterally rather than just charge in swinging (several of the later bosses like Ganondorf and Galactus were technically invincible, so the players had to find ways to bend the rules in order to win), but the mechanics of the game are so simple that this is hard to achieve mechanically. I like the idea of incorporating sets of rules for more tactical combat, so I’m interested in suggestions around this. I’m also thinking about ways to engage in conflicts beyond the physical and mental, like having to take someone down in a financial conflict in a world like Royale-les-Eaux, or a music-based world where the enemy is defeated with the Power of Rock.
Relatively early on, we stopped using Boosts in conflicts. I like the idea of them, but when combat takes up a significant percentage of your play time and you have to come up with ideas for a dozen boosts every session, it gets either very repetitive or very frustrating, or both. Instead, I just introduced the idea of Momentum where, if you would gain a boost instead you gained Momentum which gave you +2 on your next roll. You can’t stockpile Momentum, you use it on the next roll whether you need it or not. It’s simple, it’s straightforward, it’s way less creative but quicker and easier.
Another issue that came up from the combination of frequent combat and regular worldhopping is this: the only real consequences that the players had to deal with long-term were the ones that they carried with them. An injury travels from world to world, but if you mess up something in the world, you can just move onto the next and forget about it. As a result, my players hoarded their Heart Points for more or less exclusive use in combat. The best I’ve been able to come up with to address this issue is to have separate pools of points for battle and non-battle purposes, although now that I think of it, it would probably also be a good idea to move away from the trope of hitting each world once. If the characters actually have to revisit worlds they’ve already messed up, they might have more investment in making sure things go smoothly outside of combat too.
I also would probably switch to a model where refresh happens at story points rather than at the start of each session. At least once (maybe more than once?) I can recall the players saying “Let’s stop here for tonight. I want to refresh my Heart Points before the next scene.” And I’d rather avoid that being a thing.
A final issue that I noticed with the frequency of conflicts (and also exacerbated by worldhopping lack of consequences, I guess) is the fact that certain skills wound up being a LOT more useful than others. Meky and Imara had nearly identical skill pyramids by the end of the game, and the only real difference for Rhiannon was emphasizing Magic instead of Fight. If I stick with frequent combat in future iterations of this idea, I’ll probably want to subdivide some of the more combat-relevant skills so that at least each one is less obviously more important than the non-combat skills. Coming up with combat uses for non-combat skills is also on my drawing board, probably as one piece of introducing more tactical rules.
Another thing that I noticed in running this game was that aspects weren’t working quite the way I expect them to. There was very little compelling of aspects-- it came up maybe ten times over the span of the whole campaign. I think partly this was the lack of investment in any given world, but also I probably wasn’t encouraging the players to generate aspects that were sufficiently double-edged. I certainly wasn’t giving the NPC’s interesting enough aspects… to be honest, I mostly used their aspects as a chance for wordplay and referential jokes. The players didn’t really invoke aspects outside of combat either (see above re: hoarding points), which led them to go for mostly combat-relevant aspects. I suppose using separate pools would be one solution to this, but I’m open to ideas for others.
So, that’s the story. If you actually read the whole thing, I am both grateful and impressed. I warmly welcome any questions and constructive comments. Destructive comments I will welcome less warmly, but I’m pretty easy-going so feel free to rip me a new one if that would bring you joy.
submitted by gscrap to FATErpg [link] [comments]

Recap!! (budget & rsvp breakdown, schedule, photos, after thoughts)

Date: Sunday, 12/2/2018
Location: Seattle area
Total cost: $25k
I love a good brain dump after the end of a long-planned event, so I spent this evening going over all the little details before they start to fade. I'm mostly writing it all down to help myself remember and help friends and family plan in the future, but hopefully some of you will find this enormous wall of text useful as well :)
PICS: https://imgur.com/a/7cRjN19
Stationery: https://imgur.com/a/sgpiWZF
RSVP breakdown:
Invited 154
In-state 113
Out-of-state 41
Yes 117
In-state 101
Out-of-state 16
No-show with notice 4
No-show no notice 4
No 37
In-state 12
Out-of-state 25
Budget Breakdown:
Venue (incl. coordinator, cocktail hour, dinner, drinks): $14,445.77
Photographer: $3,379 (8hrs of photography, high-res photos)
Flowers: $403.30
Cake: $554.53
Nails: $75? (Spa pedicure, Shellac french manicure with accent nail art)
Hair: $45? (We switched from full updo at the trial to half-up/half-down the day of, and she gave me a friend discount so I don't remember the final total, sorry!)
Makeup: $140 (Included trial run, false lashes, touch-up kit, friend discount)
My Outfit: $1600?
Bridesmaids x5: $157.59 each (They bought their own dresses and shoes, and added on hair and full face makeup if they wanted)
Stationery: $580.19 (basicinvite.com, used 20% off codes on all orders)
Wedding rings: $1,200? (both white gold bands with extended warranty, free repairesizing/redipping for life)
Miscellaneous: $1,200?
Not included:
Schedule
Day Before:
12-12:45pm - rehearsal at venue
2-4pm - rehearsal “dunch”
4pm onward
Day of:
8:30am - Hair and Make-up artists arrived at the house.
10:00am - My mom arrived with donuts, joined the line for hair and make-up
11:00am - My dad arrived with sandwiches for lunch
12:30ish - Photographer arrives for getting ready photos as hair and make-up is wrapping up.
1:00pm -
2:00pm - First look photos, photos with wedding party
2:45pm - Photos with family
3:30pm - Bridesmaids hide in dressing room in the Atrium while guests arrive
4:00pm - Ceremony in the Atrium
4:30pm -
5:00pm - Bride and groom join cocktail hour
5:30pm - Move everyone back to the Atrium for dinner, bride and groom introduced
5:45pm - Dinner service begins
6:30pm - Toasts (best man, maid of honor, father of the bride)
7:00pm -
8:30 - Grand departure
What went well:
Bridesmaid dresses: The girls used Azazie and were extremely happy with them! Each picked a different chiffon dress in the same color (dark green) and they turned out exactly how we hoped!
The vendors: 10/10 stars for every single one of my vendors. All of them went above and beyond my expectations and were absolutely fantastic to work with. All of them were on my venue’s preferred vendors list, except hair and makeup who are friends of mine from high school that started a HMU business together.
Going to the venue’s open house: One of the venues we were considering has an annual wedding open house. We made last-minute plans to go, and it was the best planning decision we made. We were so thrilled with the venue we put our deposit down on the spot. We got a chance to try all of their entrees and appetizers, and some drink samples. We got to meet lots of vendors who were already preferred by the venue, and we found our photographer, baker, and florist there that day!
First look: I had always wanted my husband to first see me in my dress as I was walking down the aisle. But having been at weddings where guests had to wait 2-3 hours for photos to be taken between the ceremony and reception, I opted to get photos out of the way beforehand with a first look. It was still every bit as wonderful as I had imagined, and it just made the timing work out so smoothly. And, I had the added bonus of a partial outfit change between the first look and the ceremony - he never actually saw my full dress (or my veil at all) until I walked down the aisle, thanks to:
The Cape!: I knew that I was signing up for a couple hours of (hopefully) outdoor photos, in a strapless dress, in December, in Seattle. Even in the best weather scenario, it was going to be cooooldddd. So I got a navy blue cape and (faux) fur muff to keep warm during the outdoor bits. I was very comfortably warm the whole time, it looks awesome in the photos, and it mostly kept my dress a surprise until the actual ceremony (where I took the cape off and put on my veil).
The Bridal Buddy: OMG. One of my bridesmaids got me this as a shower gift. I cannot sing its praises highly enough. I was able to put this delightful contraption over my form-fitting slip and under the actual dress. It took 2 bridesmaids to help lift my dress and find the arm holes, but once the dress was skooshed in and the neck hole cinched up I was free to go to the bathroom ALL BY MYSELF. As an extremely shy person this was a priceless freedom to me. It felt extremely secure when “in use”, I never worried about my dress falling into the toilet. It didn’t show under my dress at all, I completely forgot it was there the rest of the time. I swear they’re not paying me anything, I just really loved this product!!
Shellac manicure: Totally worth the cost. Got them done 3 days before the wedding, and they held up beautifully for over 2 weeks! Zero worries about scratching or breaking them!!
Early rehearsal dinner: I was a little disappointed that my MIL had scheduled the rehearsal dinner so early, but I’m SO glad she did. I was able to enjoy it without worrying about how late it was getting, and then I had plenty of time afterwards to spend with my bridesmaids at the house while still getting to sleep at a sane-ish hour. I figured we would get hungry later in the evening after eating so early, but we just ordered pizza at around 8pm and it was PERFECT.
Guestbook ornaments: I made another post about this earlier. I was SO HAPPY with how this turned out. I expected people would just sign their names, but most people got super creative with decorating them!!! I got a spray polyurethane to seal the wood and protect the writing (thank you so much streetbirds for the advice!), and the ornaments signed by the band made it onto the wedding tree and back home unscathed!
Hot Cocoa Bar: I was disproportionately excited about this. It was one of the first wedding ideas I had, and I was worried about the venue doing it justice (I wasn’t allowed to bring any outside food or drinks, besides a cake by an approved bakery) but it was PERFECT!! It wasn’t just powder packets and hot water, they had real melted chocolate in milk, and all sorts of fun toppings!! I got SO many comments on it!!!
No kids: There were a LOT of guests, mostly extended family, with young children. I had a very particular vision for the ambiance of the event, and the unpredictability of two dozen young kids was just not what I wanted. I communicated this as early as possible to everyone with children, and only 2 couples (both with ~2 month old newborns) were unable to make it due to this decision. My MIL shielded me from most of those conversations, but everyone was very understanding.
No DJ, no dancing: I’ve never been into dancing. I’m that person who tries to find another non-dancer to talk to while desperately trying to not get peer-pressured into awkwardly bobbing around on the dance floor to music that triggers awkward memories of Jr. High school. I had a first dance with my husband, a dance with my father, and he danced with his mother. Otherwise all of the music was a Spotify playlist of relaxing holiday music. I pay for Spotify premium so I was able to download the playlist onto my laptop (and a couple of old phones as backups), and that worked perfectly! I was worried that people would get bored without the dance floor, but people were perfectly happy to chat, play with the photo booth, play with the coco bar, explore the venue, and enjoy the liquid entertainment we provided ;)
What I’d do differently:
Read the ceremony script beforehand: I can’t believe this never actually occurred to me beforehand, but it legitimately didn’t! My husband’s grandfather has officiated all of the grandkids' weddings so far, and having been to most of those weddings I always thought the ceremony was beautiful and exactly what I would want. Which it was for the most part... the only real problem I had were a couple of very hetero-normative/cis-normative comments (“God made us male and female”, stuff like that). Fortunately my LGBTQ+ friends in attendance confirmed that they brushed it off as “religious grandpa doing his thing” and not something I'd asked for or approved beforehand, so it wasn’t really a problem. Just something I would have liked to tweak in advance if I had thought to ask!
Schedule our grand departure earlier: We had initially planned on having our departure at 9pm, but I was noticing a lot of people starting to trickle out around 8:15. A lot of people had work the next morning (it was a Sunday night), others had a ferry to catch (which was leaving at 8:45), and I was worried that there would only be like 10 people left to blow bubbles at us!! So we ended up leaving at around 8:30. There were plenty of people still there, this allowed more time for cleanup before our time at the venue ended, and we ended up making the 8:45 ferry with a bunch of our guests!
Bridesmaid robes: I never understood why it was so popular to get matching robes for getting ready together. Particularly the lightweight satiny robes I always see in pictures. I’d never wear it again, and I doubted any of my bridesmaids would, so I got us matching pajamas instead since we were staying together the night before. Until I realized...you wear a robe so you don’t have to pull a shirt over your head and mess up your hair and makeup!! DURR. I ended up having to ask everyone to make sure they brought a robe or button-down shirt for getting ready (and ironically one bridesmaid got to re-use her robe from another wedding). It worked out fine anyway, though the robe I brought was a heavier bath robe which did get uncomfortably toasty after a while.
submitted by MyDarlingEvagria to weddingplanning [link] [comments]

Summary of Pasquale Rotella's AMA -- Questions & Answers inside!

Questions and answers (and follow up questions and answers) below! I will be updating this until it's a full record of the Q&A, as well as any that Pasquale feels like answering later tonight.
AMA Link here

Misc questions answered by Insomniac_Events (official Insomniac reddit account)

submitted by CityOfChamps09 to electricdaisycarnival [link] [comments]

[another rant] I've been engaged a week and have already cried every night over family drama...

I just don't even have the words to explain what is happening right now. I have been dating my now-FH for about a year, and we celebrated our 1-year anniversary a little belatedly last week. That's when he took me out to dinner at the same place we had our first date, walked the same path to the same bar we went to on our first date, he proposed in the alley, I said yes, he had a photographer there to capture the moment, it was perfect.
And yet, over the past week, he has seen me cry more than he ever has I think, and it's all due to family drama. When I got engaged, my parents and sister were initially excited for me and happy (I thought). They have known he was going to ask since Christmas, so this was not a surprise, although when he asked permission at Christmas they made a big deal to me that they thought it was too fast and wanted us to wait to get engaged for a little while. Okay, reasonable, we had only been together for ~8 months at that point and it would have been quick had we gotten engaged immediately. This is important later.
Now, suddenly, it's like I'm already behind on planning. The DAY AFTER I GET ENGAGED, my mom is calling me and nagging me about looking at venues. I try to tell her that things are okay and that I will start looking after I've had a few moments to enjoy just being engaged, but she is persistent. I need to start looking or everywhere will be booked up! So I finally relent and tell her I will start looking. And because she has told me she will pay for the wedding (though is cagey when I try to ask about budget and won't give me a firm number), I try to satisfy her many stipulations on where we can do it:
Keeping these things in mind, I try to find some places. Anyplace I find, there is a problem. Beautiful converted bank that is within budget and has availability? They don't have grounds to take photos on, parking may be difficult since it's in a historic downtown area, and we would have to use a vendor for linens/chairs/etc (even though the venue has a vendor they work with routinely). Museum that is ~2 hours away but is beautiful and reasonably priced and comes with everything? Too far away and my guests would have to stay overnight, which is inconsiderate (and by "guests", she means her coworkers, since all family would have to travel anyways..). Nearby island with casino and greenhouse? It's dirty and I'm an idiot for even considering it.. literally laughed at. You get the idea, and I gradually get frustrated. My mom has kept asking about deposits, so I've been keeping her informed of what deposits are and am mentioning - hey, you were right, venues are getting booked, maybe we should think about putting down a deposit somewhere?
At various other points over the past week, my mom and sister put together a 96 person guest list without me and were surprised I was offended that they included none of mine and FH's friends, nor anyone from FH's family/friend circle aside from bridal party and his parents. They also included at least one (I think more) of my sister's shitty HS friends that I don't like and never speak to, and decided they deserved plus-ones as well. In addition to at least 12 of my parents' coworkers. I pushed back hard on that.
And now I'm being told that I'm unbearable to be around since I got engaged, reasons being:
My sister has also been a giant asshole to the family for years, and my mom is a narcissist who is only capable of loving one child at a time. Call me a cynic, but I'm convinced my sister is breeding this nastiness from my mom so she can be golden child, and I feel ganged up on already and like I don't even want to have a wedding...
I know the answer here is to not accept my parents' money and do what I feel like, and FH and I have discussed taking out a small personal loan to have a decent fall wedding in our state in the mountains (!!), invite who we feel like and if they show up, great. If not, who cares. I just can't help but hold out hope that my mom and sister will get their shit together and stop being nasty and just be happy for me. I think I need a reality check though... Luckily FH has been amazing, and so supportive, and has firmly put down his foot that when my family finally reaches back out again, we are all having a phone call where he tells them how they're affecting my mental health and that if they can't be nice, they aren't going to be included in any planning. He even has a list of bullet points on his phone, that's how terrible this week has been. I love him dearly, he's the best thing that has ever happened to me.
Someone tell me that this is all abnormal, and that I'm not being crazy for tossing my hands up and being done with it?
/endrant
puppy tax and ring pic!
submitted by hookersinheels to weddingplanning [link] [comments]

Batman Fan Fiction: The Way With Wayne

Batman Fan Fiction: The Way With Wayne

All-Star Batman #9, 6/17
Alternate Title: Election Knight

First time on Reddit, first time posting fan fiction, be gentle.
I've written a political thriller featuring Batman and related characters, written as though it were a comic book script. This is the first issue--I'll post more and you can read the whole thing at FanFiction.net: https://www.fanfiction.net/s/13008456/1/BATMAN-THE-WAY-WITH-WAYNE
If anyone wants to help me get it formatted correctly as a comic script, or to get it illustrated, please let me know.
NOTE: This story does feature some disturbing elements, including references to domestic violence, sexual assault, and suicidal actions.

ISSUE 1

[A half-page panel, YOUNGER WOMAN, an innocent-looking blonde in her early 20s, with a bruised right cheek, solemnly washes dishes while a TV plays a campaign speech in the background. From her window we can see a Gotham skyline at night.]
Gotham then.
TV CANDIDATE: This is a new day in Gotham. People are fed up with the old ways, the old politics.
[As the TV goes on, she walks to her bathroom.]
[TV CANDIDATE:] I see a way forward from the chaos. I see a phoenix rising from the ashes. I see hope on the horizon.
[She gazes at a bottle of sleeping pills.]
Gotham now.
[a dead man in a high-rise apartment is lying upright in his bed. He's shirtless, wearing a red ball gag with blue stars on it. A TV in the background, that we can barely see, plays a mayoral debate.]
TV: It's a new dawn in Gotham. The old ways just don't work anymore. People desperately want change. They'll crawl across broken glass just for the chance of it.
[Someone off-panel yanks away the dead body.]
***
[We cut to the mayoral debate forum, see that the candidate talking is BRUCE WAYNE.]
BRUCE: My father taught me many things.
He taught me about Gotham. He taught me what it means.
Gotham isn't the poverty. It isn't the empty shipyards and factories. It isn't the corrupt. It isn't the criminal.
Gotham is not Batman.
Who else here is sick of hearing about him? Batman this, Batman that. They use him to divide us, every year. Honestly, who cares? I don't. He's going to do what he's going to do.
He's not Gotham's future. He never was. That's what I'm here to talk about tonight.
MCCASKILL: [A woman in her late thirties, with a dark tan, very blonde hair, wearing a blue pantsuit.] Well, I guess if I entered into an ill-fated business partnership with a vigilante criminal, I wouldn't much want to talk about it. I also wouldn't want to talk about your actual business experience, because there really isn't any.
And I definitely wouldn't want to talk about how the last time you dipped your toe into local politics, it was to support a district attorney who is now a blight on Gotham's good name.
BRUCE: Now see, that's just.-
That's old politics. And you're wrong, by the way. I'm happy to talk about Harvey Dent, who I'm not ashamed to call my friend. He needs to pay for what he's done, but I think what we really should talk about is the help he never got from Arkham Asylum-which was in your district, by the way-
***
[COMMISSIONER GORDON and DEPUTY SMITH are in a dump hotel room.
GORDON: You transferred in three years ago, right?
SMITH: Yeah chief.
GORDON: Well...welcome to election season in Gotham.
[a dead body is impaled onto the hotel room wall, naked except for a skin-tight thong with red, white and blue stars on it. His head is dressed up in a large Uncle Sam hat and fake beard, but his right arm is outstretched, with some kind of black liquid oozing from it, while bloody stripes drawn from his stomach make him into the flagpole on a crude, bloody American flag.]
GORDON: He looks familiar.
SMITH: It's Uncle Sam, Jim.
GORDON: Yeah-is there a wallet?
SMITH: Scott James.
GORDON: Yeah, with the city council. Deputy chief of something. ... Find the hotel clerk.
SMITH: Sure.
[After SMITH leaves GORDON watches, standing next to a shadow created by the hotel closet.]
GORDON: Wallet's here, no break-in, and I probably don't need to mention this hotel isn't in the Michelin guide.
[no reply.]
[GORDON turns his head towards the shadow, perplexion seeping through his steely demeanor.]
***
[BRUCE and ALFRED are in the kitchen, while a TV shows a re-run of the debate.]
[TV BRUCE: I've been a fighter my whole life. As your mayor I will fight to bring jobs back to the factories and shipyards, the jobs that the bureaucrats let get stolen away-]
BRUCE: It was right here, Alfred. It was right here you said, the city needs Bruce Wayne. My resources, my knowledge. Not my body.
ALFRED: This is absolutely not what I had in mind.
[TV BRUCE: But that's not enough. Gotham has the best universities, the sharpest minds. We need to invest in the knowledge economy, in renewable resources, in medicine-]
BRUCE: Of course not. But this is the juncture we face. The Wayne Foundation, the reforms-all of it is at threat. Firefly has taken out everyone else, there's no one left but Wayne to keep what we started moving. People came to me and they begged, one man cried.
[TV MODERATOR: Let's shift gears for a second. Deputy Mayor McCaskill, you've made fighting crime a centerpiece of your campaign...]
ALFRED: Fifteen years ago, if you'd told me you had an interest in politics I'd have said great. I'd have worked my knuckles to the bone knocking on doors for you. But now, after everything we've been through...nothing good comes of mixing these roles.
There's still time for you to drop out. Your family name-
BRUCE: My family name is a resource. It's a weapon like any other, to be used for a purpose.
ALFRED: It's not a resource like any other. It's not renewable.
[TV MCCASKILL: Gotham is tired of feeling unsafe. It's tired of letting the capes dictate the law to us. It's tired-]
BRUCE: It's not just the reforms. Firefly was part of something bigger, I can tell. All of my sources are dry. I don't know how else to draw it out. This city has so many secrets--secrets on secrets. I need to draw them out.
I'm not going to win, it's impossible.
[TV BRUCE: It's a new dawn in Gotham.]
ALFRED: And if you're wrong?
BRUCE: That doesn't sound like such a bad problem to have.
[TV BRUCE: My father taught me many things.]
ALFRED: I've heard this speech before. But the real version.
BRUCE: My father's most important lesson...lying in the street.
ALFRED: Dying for no reason at all.
BRUCE: He taught me...the world only makes sense when you force it to.
ALFRED: And what if Gotham doesn't want to be forced? What do you do then? Mayor?
***
[BRUCE is meeting with a GIARDINO, a slightly heavy-set middle-aged man with grey hair wearing a short-sleeve button-down white shirt and tie. They're in a nice oak street-level office building overlooking the Gotham coast, filled with paintings and memorabilia. The office includes an American flag in the corner overhanging, with a unique trim. BRUCE is examining a portrait on the wall.]
BRUCE: Who is that?
GIARDINO: Elbridge Gerry.
BRUCE: No...
GIARDINO: I'm impressed, Wayne.
Third governor of this great state and fifth vice president. Fought to get the Bill of Rights in the Constitution.
BRUCE: But mostly known as the inventor of gerrymandering.
GIARDINO: People forget it's literally as old as the Republic.
BRUCE: [Looking at photograph] And that's-
GIARDINO: Me with Jim Keller. Greatest county party chairman in Gotham history.
You didn't run for anything, vote on anything, or hire anyone without talking to him first. People don't realize the glory of it, what was lost. He ran this city ran like a Swiss watch.
BRUCE: It was something.
GIARDINO: That day is gone. You got lies whizzin' around the Internet, getting more attention than any of my ads ever could. Capes flying around gettin' everyone convinced the laws don't matter, and the people who make them don't either. Zero Year and the War wiped out a lot of the old bosses.
But chaos doesn't change human nature. The fundamentals still matter. And I think your campaign could greatly benefit from my support.
BRUCE: You think I need donations? That's adorable.
GIARDINO: It's not just money. You need organization, support, people like mine who understand Gotham at a molecular level.
BRUCE: It's all been taken care of.
GIARDINO: [leans back, smiling] You hate me. It's fine, I'm used to it. You think I hate democracy. But I love it. If it weren't for guys like me, people would have abandoned democracy centuries ago.
Democracy only makes sense when you force it to.
BRUCE: I don't hate you, I actually like you. We both love history. But if I'm not running a different kind of campaign, there's no reason for me to be in it. There's no reason for anyone to vote for me, and they know it. I'm not talking morality here, just strategy.
GIARDINO: You know, you're not the first rich guy to get a sudden interest in civics. You all come in thinking you can just float above it all, like him.
People like you are used to picking and choosing your worlds. But if you wanna be mayor of Gotham, you gotta be mayor of Gotham. All of it.
But I do appreciate that you came to see me.
***
[BRUCE is in the Batcave with BARBARA and DAMIAN]
BRUCE: We've done the best we can. But now that the campaign season is in full swing, it's clear I'm going to have to pull back.
DAMIAN: This is so insane.
BRUCE: You just keep doing what you're doing.
[To BARBARA] But you'll be taking on most of the Batman's duties. I'll handle contact with Jim.
DAMIAN: Why aren't we calling Blüdhaven?
BRUCE: I'm not going to be going away.
[BRUCE walks further down the Batcave, BARBARA follows him.]
BARBARA: Bruce, I'm not sure about this.
BRUCE: My patrol routes. The sensors, the alarms, the drones. Our pattern recognition and predictive algorithms. You know it all because you built it all.
BARBARA: I know Bruce, and I'm happy to help you from here in the Batcave. But...
BRUCE: I know you can do this. I need you to do this.
BARBARA: What you do every night, what drives you... I'm not you. I don't want to be you. You've got Delta Qui Epsilon over there and any one of them would be happy to do this.
BRUCE: They're birds. Not bats. It has to be you.
BARBARA: We're not the same. You put on the ears to scare people, I put them on to help people.
I mean, this is the 5th-largest city in the world and you know every alleyway by heart. That obsession just isn't in the card for me, I just-
BRUCE: Card?
[We see the Joker card in between them. Neither turn their head to face it.]
BARBARA: Don't go there.
BRUCE: I won't. ... Maybe you should.
[DAMIAN walks up to them.]
DAMIAN: And you don't think people will notice that Batman's pulling back the same time you're running for office?
BRUCE: They won't. Batman is an idea, not a person. Ideas don't go away so easily.
[BRUCE walks out while DAMIAN looks at Two-Face's coin in a glass case.]
DAMIAN: Are you sure?
***
[With two assistants, including ED SCHREIN, WAYNE SPEECHWRITER, in tow, WAYNE leaves his towncar next to an elegant downtown building. Walking in, we see that it's a casino-high-end, as casinos go, but still filled with zombie-eyed Gothamites yanking at slot machines with big cups filled with quarters. We can't see the name of the casino. He walks through the lobby to an elevator and presses the top button. He walks into an office, sitting down in front of a desk while conversing with an off-screen voice.]
OFF-SCREEN VOICE: How'd your meeting with Giardino go?
BRUCE: Exactly as expected, Max. Door-to-door, precinct organizing.
OFF-SCREEN: Like we need him. An offer or a threat?
BRUCE: Just an offer. I think.
OFF-SCREEN: So small-time. All of them are. Let them go to McCaskill.
[We reveal who Wayne has been talking to-MAX SHRECK. He's wearing his signature bow tie and pinstripe, old-school suits, but his demeanor is older, gaunter, and more vampiric than as in "Batman Returns." His white hair, still standing up in a fro, is thinner than before. He's sitting as his desk, fingers in a pyramid. Behind him, in a window, we see that this casino was his department store. The store's cat head symbol is lit up with bright casino lights, and we see a bright neon sign as "Shreck's Castle."]
SHRECK: None of them have the balls to go 15 rounds with Muhammad Shreck.
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Top New Year's Eve Party Ideas For 2018

If You're you looking for the top themes for a New Year's party this year? Well look no further than PartyExpress.com. We have selected the top 15 themes with the best items to go with them. This should make your new year planning a breeze. Simply select one of the top themes and select the best product that has been pre-selected for you! So think about your event space with new year's eve decorations. Think about your guest with new year's eve hats and accessories. Think about saving money by purchasing your party favors from PartyExpress.com! We are the best and cheapest supplier of new year's eve party supplies on the web. So do all of your planning here, you won't be disappointed!
So what is the best theme for your new year's eve party? That is up to you! The era themed new year's eve party are always a big hit. So throw a gnarly 1980's party, or let the flappers run free with a 1920's party. If you want to throw a party that is a little more unique, think about throwing a Alice in Wonderland party and hand out our "Eat Me" and "Drink Me" tableware and decorations. Light up the night with the Glow in the Dark favors that you will find at Party Express. Or let your guests be someone else this December 31st by hosting a masquerade party. No matter what theme you select this new year, we are sure you will find all of the party supplies that you need right here at Party Express! Simply click the image of your favorite theme and start planning today.
Check out all of the themes here https://www.partyexpress.com/top-new-years-eve-party-ideas.aspx
1920's Party
1920's New Year’s Eve Party Ideas The first thing that you need to do when planning a New Year’s Eve party is to select the right party idea or theme. Your party idea will be a party of the food, drinks, costumes, and decorations, so be sure to choose an idea that fits your party style and that you will enjoy planning. These party ideas will make your New Year Party planning a breeze. You will be able to find all of the perfect party supplies for your ideas right here at PartyExpress.com.
1920's Theme Ideas Here are some of the top ideas for a 1920's Themed New Year's Eve Party Gangster Party Ideas: The 1920's were a time when notorious gangster ruled the streets. Take your guests back to the time of organized crime. Select some gangster hats and fedoras and put the women in black and white head dresses. Stick some peel and place bullets holes on the doors and windows to make it look like gang was just there. You could even turn a 1920's gangster party into a murder mystery.
Flapper Party Ideas: The 1920's was not all about the gangsters ruling the street. There was also a lot of glitz and glamour. When you think of a 1920's woman dressed up for a night on the town you can not help but think about the flapper girls. Select some flapper headbands for the ladies and maybe some pearl white beads or feather boas. The men will look great in one of the multiple styles of top hats available at all different price points.
Music Party Ideas: The 1920's were a time of big bands and leading performers. We have developed an entire hat style just to fit the big band style. Take a look at our Chairman New Year's Eve Party Kits for your next big band themed new year's eve party. You will also find music note decorations that will fit this idea perfectly.
Sherlock Holmes Party Ideas: If a gangster came to visit and a flapper girl went missing while the big band was playing, then you need someone to solve the crime. Have a 1920's murder mystery party featuring Sherlock Holmes as your leading detective. Grab Sherlock's Bowler hat and some white spats and let the investigating begin! You can also head on over to our Halloween Section and set the scene of the crime.
Speakeasy Party Ideas: The 1920's Speakeasy theme is the perfect idea for New Year's Eve. It incorporates drinks with partying which is what New Year's Eve is all about! Create some specialty cocktails that are reminiscent of a old time speak easy and grab some high class black and white party decorations that fit the theme perfectly. Your bartender will be slinging vintage drinks to a group of people right out of the history books.
Cigar Room Party Ideas: In the 1920's cigars and cigarettes were just a way of life. They were symbolic of the upper class. When you look back at old photographs you will see men and women smoking in their finest attire. We actually offer an New Year's Eve Party Kit that includes horns that look like cigars. Take a look at our Havana Assortment for 50 to see some of the nicest looking horns and hats that you will find. You can also select from fake cigars and cigarettes that look like they are actually lit.
1950's Party
1950's Theme Ideas Plan Your Next 1950's Era Party Jump back in time to the 1950's. When Soda Jerks served you pop at the local dinner and you took your main squeeze to the drive ins for a movie. Toss on a poodle skirt and style a pompadour for your next 1950's party. Party Express is your one stop shop when it comes to creating the perfect environment for your 1950's Party.
If you are looking for some great ideas for hosting a 1950's themed party, then you have come to the right place. PartyExpress.com has over 100 different items to fit your theme perfectly. A 1950's themed party is the perfect theme for a New Year's Eve Party. So select some pink and blue new year's eve party kits and then start to decorate and accessorize with the many different options and styles that are available from Party Express.
Ideas for Planning a 1950's Party If you are looking to turn your event space into a sock hop, soda shop, or drive in let Party Express be your guide to creating the perfect 1950's Party theme.
First comes the decorations. Grab some glittered banners and jukebox centerpieces to turn a your venue into an old soda shop. Then you can serve dessert with our tissue banana splits. They are perfect to set around the dessert table of buffet. There are tons of cutouts available to place on the walls like pink Cadillacs, 1950's sign cutouts, and musical notes and records. Your guests will have a blast remembering the gold old days and the simpler times of the 1950's.
But wait, you are not done yet. What will your guests be wearing at this beautifully decorated party? Take a look around, there are dozens of different party favor giveaways for your party. Maybe some inexpensive music note beads, or a greaser comb to keeps that pompadour in shape. If that is not your style, then certainly some record beads or horn rimmed glasses will do the trick. Your servers will look amazing in our pink poodle skirt costume accessory and chiffon scarf. You name it, we have the perfect party supplies and ideas for your 1950's Rock & Roll New Year's Eve party.
1960's Party
1960's Ideas
Ideas For a 1960's Theme Party It's time to get groovy and start planning for your 1960's themed party. Let your hippie side show and dig deep for that old tie dyed T-Shirt. If you don't have all of those goodies left from the 1960's do not fear, Party Express has you covered!
Let the party supplies and costume accessories that are offered at PartyExpress.com be your guide to planning a 1960's themed party. You will find all kinds of peace sign favors, tie-dyed decorations, and hippie costume accessories. Party Express has everything that you need to turn your event space into a psychedelic dream. You can start out by hanging tie-dyed banners over every entrance way. This will let your guests know that they are about to walk through a time warp to the 1960's. Once inside they will see peace sign whirls hanging from the ceiling and maybe even some hippie bus centerpieces on the table full of little snacks and goodies.
Look The Part in Tie-Dyed Hippie Costume Accessories Your guests have to look the part when they are dancing the night away at your special event. So hand out some groovy costume accessories to them as they walk in the door. Some great ideas include peace sign beads, tie-dyed bandanas, or mod tops. You could go really crazy and turn all of your guests into hippies with our hippie costume kit. Your hippies will have everything they need to look and dress the party for this one of a kind party.
Make peace not war this New Year's Eve and throw an 1960's party that your guests will never forget. The 1960's might be a blur to them now, but your party is sure to stay fresh in their minds. They will be getting their groove on all night light as they are sporting tie-dyed colors and peace signs. So do not hesitate. Start planning your 1960's themed new year's eve party today!
1970's Party
1970's new year's eve party theme ideas image
Create Custom Invitations Create a custom invitation that matches the colors and theme of your 1970's Party. Party Express will customize our invitations to meet your event's needs. Invitations are the best way to let your prospective guests know that you are having a party and to fill the event space on December 31st. So intrigue your guests with one of our professionally designed custom new year's eve invitation.
Disco Decorations The decorations are the specialty for Party Express. We have hundreds of different 1970's themed new year's eve decorations. Whether you are looking for graffiti buses to put on the table as centerpieces or large 1970's paper cutouts to place on the walls you are sure to be able to turn your event space into a disco party that no one will ever forget! If you are serving food at your party we have the perfect disco ball tableware to serve all of those fancy little finger foods.
The 1970's were an era of bright colors, disco balls, and dance floors. PartyExpress.com has all of those great designs and more to decorate your bar or ballroom. Your guests will be filled with enthusiasm when they walk in and see all of the hard work that you did, that really was not all that difficult at all. Simply take your items out of the package and hang them up!
1970's Costume Accessories and Party Favors It would not be a party unless you were handing out hats, tiaras, and other celebratory aides to your guests. Party Express has developed some of the best and inexpensive Party Favors for you guests to utilize throughout the night. You will find New Year's Eve Party Kits in the theme of disco, along with hats, tiaras, horns, and beads that all compliment the design.
Give your bartenders an instant Afro with our Afro wig. This is one of the best quality and largest Afro wigs on the market and it will bring joy and laughter to all of your guests. You can even choose to give your guests some fancy 1970's era eyeglasses, or maybe even a disco ball bead.
Dress your guests this year in the theme of your 1970's disco party and watch the personalities shine!
1980's Party
TOTALLY RAD 80’S THEME PARTY IDEAS The 80's were a time like no other. Technology was booming and so were the speakers on that giant boombox radio. Our selection of 1980's themed party favors is full of the nostalgia that you would expect when walking into an old arcade, or watching a retro movie.
The 1980's was defined by loud music, extreme colors, and big hair. You will want to bring as many of these ideas together as possible as you are planning you 1980's themed New Year's Eve Party. The good news is that the Party Supplies and Decorations that you will find right here at PartyExpress.com will embody everything that was the 1980's. So lets get started planning your totally rad and every memorable 1980's themed party today.
Get Your Guests to Dress Funky Getting your guests to dress the party has never been more simple! Party Express has designed multiple party kits for the new year that completely embody what it meant to live in the 1980's. Simply select one of our 1980's themed party kits that include hats, horns, tiaras, and beads. Some of them even include glow accessories, which was huge in the 1980's. If you are more of a design your own party type of person, then we have dozen of different costume accessories that you can mix and match to create the perfect assortment of party favors for your event.
Some great items that will fit your 1980's party theme perfectly would include shutter shades, video game beads, retro button, and the instant nerd kit. No matter how small the freebie, your guests will be chomping at the bit to get whatever it is that you will be handing out on the New Year. So dress your nerds and your jocks how you think they should look with the great party favors and discounted costume accessories available from PartyExpress.com.
RETRO 80'S DECORATIONS Let's set the mood for the party with some retro 1980's party decoration. Make your guests step back a couple of decades in time when they walk into your event space. You can create different sections, usually in each corner of the room. Here are some ideas for each section.
Gamer Section Create a gamer section of your event space with some of our 8-bit retro game style party favors. Hang some decorations from the ceiling with decorations that resemble the age old arcade games of the eighties. You could even set up an old tube TV and gaming console to let your guests enjoy the nostalgia that they had lived decades ago. They will be leveling up your party as they play through the old games that they had enjoyed in their childhood.
80's Rock Music Decorations This is a good section to set up around the DJ booth. With this you can get some of our 1980's signs and inflatable boomboxes to set around the DJ. Not only will your guests be enjoying the sounds of the 1980's but they will also be enjoying the familiar sights of what was 1980's rock & roll. This is a great place to incorporate some of our graffiti props and cassette tape decorations. So get out that old 80's mix tape and start to ROCK!
Retro Movie Section The 80's were a time for some of the most memorable movies every created. So take a trip Back to The 1980's and relive the magic with some of our movie inspired party decorations. This would be a great area to play some of those flicks on an old tube TV. So hang some 80's signs and turn on that blurry tube TV. The nostalgia will be too much for your guests and they will have a great time at your 1980's themed NYE Party!
CASINO NIGHT casino themed new years eve party image
Casino Night Party Supplies and Decorations Casino theme parties are a great way to make your guests think that they are high rollers on The Vegas Strip. Take out the play money and let your gets start rolling the dice with our casino themed decorations, hats, tiaras, and beads.
Casino themed parties not only create a fun atmosphere, but they also give your guests exciting happenings throughout the evening that will fill their evening with lots of laughs and excitement. Hand out some fake poker chips and let your guests try their luck at the tables. Be sure to have some great prizes for your guests to win. The prizes should be something that you find useful and that your guests will hold on to for many years to come. This will create lasting impressions every time they go to use the give a way item that you provided to them for hitting the jackpot.
Place Your Bets with Our Casino Night Decorations Hit the jackpot with the casino themed decorations and party favors that you will find at PartyExpress.com. We have all of the traditional red and black card suit decorations that you would expect at a poker party, along with some that you might never have seen before.
Start the party out right by decorating your event space with the many decorations that we have available. Place some poker centerpieces on the tables and hang some card suit ceiling decorations up above. Then you can tie some poker themed balloons to all of the centerpieces and hang a Poker night banner over the doorway.
Do not forget to hand out some exquisite beads and necklaces to all of your guests. This will really get them into the gambling mood. In addition you could purchase some poker night hats and visors, or maybe even a playing card tiara.
If you look hard enough you might even find some large paper slot machines and blackjack party sets. These are a great way to set up your very own casino in your event space. You can scatter some playing card confetti around the tables to create a real poker night party atmosphere.
If handing out casino party favors are more your style we even have some chocolate favors bags that are themed specifically for your poker night party. So do not shop anywhere else. Party Express has everything that you need to have a successful and fun casino night party.
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casino party centerpieces ideas video

DIY Casino Themed Centerpieces // Centro de Mesas - YouTube Creative Casino party decorations Casino Theme Parties  Demo Reel Casino Party Decoration Ideas  DIY Casino Party ... Casino Party Decorations  DIY Dollar Tree  Large Playing ... Creative Casino decorations ideas - YouTube casino decoracion

Aug 31, 2019 - Explore Nacole Johnson's board "Casino themed centerpieces" on Pinterest. See more ideas about casino theme parties, casino, casino party. A Poker Night Birthday Party is a fantastic party theme for a tween! If all of the kids already know how to play poker- awesome! But if not, there are lots of less complicated card games that you can play at the party instead. Registration No Deposit Bonus Casino Party Centerpieces Ideas - Jumba Bet Casino Available in New York Wagering requirements: 99x You should get this bonus almost INSTANTLY; Maximal cashout: $100 Deposit is mandatory for any withdrawal requests Nov 4, 2016 - Casino themed birthday party centerpiece More Mar 31, 2020 - Explore Alexandra's board "Casino themed centerpieces" on Pinterest. See more ideas about Casino, Casino themed centerpieces, Vegas party. Jan 25, 2018 - This Pin was discovered by Mary Jane Raby. Discover (and save!) your own Pins on Pinterest Jun 25, 2020 - Explore Darlene Yancy Saner's board "Casino themed centerpieces" on Pinterest. See more ideas about casino, casino themed centerpieces, casino theme parties. Design ideas and inspiration Shop this gift guide Everyday finds Shop this gift guide Price ($) Any price Under $25 $25 to $75 Casino Party Centerpieces, Casino Favor Box, Casino theme, Ace of Spades, Casino Party favors, Ace of Spade, Vegas theme favors, Vegas theme Feb 15, 2019 - casino themed centerpieces ideas tips hints suggestions and ideas for hosting a casino theme party vegas themed party supplies canada The charming Casino Themed Centerpieces I Made These For Under $10 Intended For Casino Theme Party Decorations picture below, is segment of 12+ Casino Theme Party Decorations content which is classed as within Party Decorations, casino theme birthday decorations, casino theme decorations party city, casino theme party decorations, casino theme party decorations amazon, casino theme party

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DIY Casino Themed Centerpieces // Centro de Mesas - YouTube

Hope you enjoy this DIY video!! Perfect for your next Casino themed party! Don't forget to subscribe! DONT FORGET TO SUBSCRIBE TO MY TWINS CHANNEL: https://w... by talent network, inc. Our Monte Carlo Nights are Sure Winners! Be sure to check out our theme parties and our custom Casino Party Builder below Our Casino Theme Parties are our most popular and ... Creative Casino decorations ideas Don't forget to SUBSCRIBE!!!Follow on Instagram @TheSCottonFor inquiries, email [email protected] ️SHOP eFavormart.com FOR MORE FUN EVENT DEC... Hello DIY Queens! Looking for DIY Party Ideas? This DIY Casino theme Centerpiece, and Decorations are going to look amazing at your Casino Theme Party. Item... DIY Casino Themed Centerpieces // Centro de Mesas - Duration: 7:03. ... Casino party decorations ideas - Duration: 2:13. Cool Home Art Decor Ideas 18,451 views. 2:13. Casino Party Decoration Ideas DIY Casino Party Centerpiece - Duration: 12:04. TheTayraPerezProject 36,822 views. ... DIY Casino Themed Centerpieces // Centro de Mesas - Duration: 7:03.

casino party centerpieces ideas

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