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How do you want to do this? A Discussion on Selective Rule Enforcement and the application of the "Rule of Cool"

Hello folks,
For my research analysis and writing class my professor let me pick any topic I want. (her mistake) So for my final term paper I chose to come up with a method of determining a guide to the use of the "rule of cool." I got a A on the paper so I figured I'd share it with you fine folks as well. It is rather lengthy so I've included the abstract first. The 8 tips for dungeon masters is near the end (third session), the first and second parts deal more with the philosophical and ethics of games. So, if situational ethics and a discussion on the Mechanics, Dynamics, and Aesthetics of Play are of use for you, be my guess.
I am a relatively new DM so I spent a long time researching and trying to absorb what would make me a "good DM". With that cavate please keep in mind I know next to nothing compared to a vast majority of the DMs here. I can think of no place better to have this paper peer-reviewed, picked apart and "rebutalled" to death than here. If you feel offended, challenged, or angry reading this... Please understand I am a moron borrowing the works and words of far smarter people. If you feel that "this is the WAY" again... I am a moron... so ... with out further ado.

Abstract:

The choice to be a stringent rule-follower without leniency using fanatical legalism in a game can be a source of contention between someone acting as a referee and/or “Game Master” and players of a game. Likewise, to approach games with a sense of fanatical antinomianism, or to completely ignore the rules and simply let players do whatever they want, tends to offer no challenge, and or reason to play that specific game. Using ethical theory frameworks such as situational ethics, natural law, and utilitarianism this paper seeks find the philosophical principles of what moments are acceptable and actually beneficial to bend the rules of a game. As such, it is important to define games, briefly discuss why games are played, and roles rules have on games. The game Dungeons and Dragons 5th edition will be used as the principal example. With “rule for rules” established, seven tips on how to implement it this rule using advice and guidance from some of the most well known “Dungeon Masters” in the modern era will be provided.
Much of this paper relies on the works of Joseph Fletcher, Sheila Murphy; Benard Suits, Robin Hunicke, Marc LeBlanc, and Robert Zubek for the ethical and philosophical discussions around games. For the practical advice, it relies primarily on the works of Matthew Mercer, Brennan Lee Mulligan, Benjamin Scott, Patrick Tracy, Kelly Mclaughlin and Monty Martin.
Players are your friends, or at the very least your fellow human beings. As such, seek out what is best for them. Games are about many things but principally about enjoyment. It’s okay if the player does not get exactly what they want, so long as they still had enjoyment. How it happens is up to the players, the one running the game, and whether the rules were used to enhance the experience or not. It’s possible to find that balance by asking these questions in order: “How will this decision affect: the final enjoyment of all at the table? the narrative? the rules in the future?”

**“Once upon a time, around a table…”

A man behind a cardboard screen sits across from a woman wearing a funny hat. He is frantically reading through the pages of the various books at his disposal. He finds the reference he is looking for, but it is not clear. “It is technically against the rules, it is barely within the realm of possibility, but the idea is so creative…” the man murmurs to himself. Exasperated, the man smiles a crooked grin and explains, “Well you can certainly try… give me an acrobatics check.” The woman throws a piece of plastic resin on to the table. The dice reads, “18.” The man sighs and then laments, “fine… how do you want to do this?” The table erupts in cheers, as high-fives are given from the others around the table. The woman adjusts her hat, as she gleefully explains how her character will use the momentum of several falling barrels to move across the map in a single turn without having to use all her character’s movement.
As a “Dungeon Master” (DM) for the tabletop role playing game, Dungeons and Dragons (D&D), I can say without a doubt that many DMs have encountered extremely similar events as the one described above. The choice to be a stringent rule-follower without leniency can be a source of much resentment between the DM and the players around the table. Likewise, to completely ignore the rules and simply let players do whatever they want offers no challenge, no reason to play. In terms of D&D rule enforcement, as is with many events in life, the choice of always being either a “Harsh Disciplinarian” or the lenient, “Laissez Faire Guide” is a false dichotomy. Instead, seeking balance between the two choices based first on the overall needs of the players, second on the needs of the story, and third on requirements and rules of the game should be the norm.

Session 1: What is the Relationship between, Players, Games and Rules?

The 19th century philosopher and founder of modern cultural history, John Hughes once wrote, “Play is older than culture, for culture, however inadvertently defined, always presupposes human society and animals have not waited for man to teach them their playing.” 1 Why do humans play? Is it instinctual? Bernard Suits was a Distinguished Emeritus Professor of Philosophy for the University of Waterloo and his essays are in part responsible for the field of philosophy of games in the late 20th century. In his book, “The Grasshopper: Games, Life and Utopia,” Suits’ book uses Aesop’s fable about the grasshopper to argue that play is what we would do in a perfect civilization. He believed that in a world devoid of work, humans would still seek out challenges through play, suggesting that it is human nature to challenge ourselves.2 But is that the only reason someone plays a game?
One YouTuber opined that “In a practical sense, games facilitate systemic thinking by getting us to view abstractions, but also engender creativity by getting us to play.”3 If true, these are essential tools for humanity to function as an intelligent race. This makes sense from an evolutionary level as to why humanity would develop play, but is there more to it than “games encourage outside the box thinking?”
The landmark paper titled, “MDA: A formal approach to game design and game research” is one of the earliest attempts to formalize the field of video game design theory and it is fundamental to how modern game designers look at these systems. It serves to define the importance of mechanic, dynamics, and aesthetics of play and is instrumental to helping understand what players will expect out of a game. We will discuss more about dynamics and mechanics later, but first let us focus on aesthetics.
Aesthetics of Play Defined
Term Definition Examples
Sense Pleasure Enjoyment derived from how it stimulates the senses The visuals of a game, sound, and music, feel of the dice, etc.
Fantasy Enjoyment derived from the ability to step into a role that cannot be experienced in real life Playing a game as a magic wielding sorcerer or rocks in the far flung reaches of outer space
Narrative Enjoyment derived from game as drama, it is about the stories and experience gained Heavily story driven games such as Last of Us, Dungeons and Dragons, Final Fantasy
Challenge Enjoyment derived from overcoming an arbitrary obstacle Platformers like Mario, or even drinking games like beer pong, or corn hole; social games like charades, etc.
Fellowship Enjoyment from working cooperatively as a group to accomplish a goal Team based or social games such as Among Us, the card game Spades; save the world mode on Fortnite
Competition Enjoyment from showing dominance Chess or Go, Battle royal games such as Fortnite or PubG or Call of Duty; Fallguys; darts Poker; Uno, Killer bunnies or Magic the Gathering;
Discovery Enjoyment from uncovering the new or discovering news ways to play a game. These can range from searching to find things to choose your own adventure Minecraft; Zelda Breath of the Wild; simple matching games; the board game Betrayal at the House on the Hill; or games like Fable; Dragon Age Inquisition; or Mass effect
Expression Enjoyment from showing an aspect of one’s self; or games that allow full customization of characters Creation games like Minecraft; role play games like fallout 4; world of warcraft or Fortnite
Submission (aka Abnegation) Enjoyment from being able to “turn of the brain; and tune out the world” or what is also known as zone out factor. Bejeweled; candy crush; the lever-pull games at casinos, solitaire, etc.
(Source: Portnow & Floyd, October 2012)5
Aesthetics are things like sense pleasure, fantasy, the narrative of the story, challenge, fellowship, discovery, expression, and something called submission.4 There is an additional aesthetic that most game designers also consider when designing games termed as “competition”.5 These are all reasons people play games and it is important to keep all these in mind when acting as a DM.
The table above works to define these terms more appropriately and makes it easier to reference later. The reasons a player may want to play a game vary and change over time. If a DM can understand their players’ goals (i.e., what the player hopes to get out of the game) the DM will be able to understand why someone might want to perform a certain action, play a game, or want to ignore a certain rule in the first place.
On that note, what are rules in games? Think about it… Games are weird… well I should say the act of playing a game… is weird. Suits once wrote in his article, for the “Philosophy of Science Association Journal,” "To play a game is to engage in activity directed towards bringing about a specific state of affairs, using only means permitted by rules, where the rules prohibit more efficient [means] in favor of less efficient means, and where such rules are accepted just because they make possible such activity."6 In other words, to play a game we create rules that prevent us from achieving a goal through the easiest means available. Instead, we make something more difficult and we play a game. For instance, in basketball, it would be far easier to simply carry the ball all the way to the basket instead of dribbling it.
In D&D, there is a similar activity to dribbling. It is called a “dice roll.” It is something that players must make to see if they succeed or fail at a task. The player rolls a 20-sided die and tries to get above a certain score to succeed. Players can roll normal, with advantage, or with disadvantage. Rolling with advantage allows the player to roll the D-20 (the 20-sided die) twice and use the higher number. Rolling with disadvantage also has the player roll the D-20 twice, but they must take the lower number rolled instead. It introduces a chance of randomness, and players will find any excuse they can to avoid having to make a roll with "disadvantage." In his book, The Grasshopper, Suits argues that we do this because it is the act of overcoming that limitation that we find enjoyment. By taking on these restrictions and accepting these limitations, we take on what he coins as a "lusory attitude" which allows us to play the game as it is meant to be played.
Suits would argue that by not playing the game according to the rules as written, the player would have only achieved a “quasi-victory” not really worthy of achievement. He also goes on to say that even the act of “failing to win the game by virtue of losing it implies an achievement, in the sense that the activity in question -- playing the game -- has been successfully, even though not victoriously, complete.”7 So, according to Suits, it’s better to follow the rules of the game and loose than to not follow the rules and win. It’s important to point out that the aesthetics of play had not yet been defined and Suits’ work mainly focused on the “challenge” aspect of play. This is where many sports and game philosophers begin to find fault with Suits. In the “Journal of Philosophy of Sport,” a rebuttal of Suits’ work by David Myers asks, “What if the goal of the player isn't to follow the rules or even play the game?”8 For instance, what happens if the player is motivated by competition and doesn’t care about rules so long as “they win?” While an extreme example, this paradox isn’t out of the realm of possibility. Therefore, focusing on just the challenge aesthetic of game play and simply playing the game “rules as written” can lead to a disconnect between what the player desires and the game itself.
Jesper Juul, an Associate Professor in the School of Design at the Royal Danish Academy of Fine Arts, wrote in his textbook on video game design, “Rules specify limitations and affordances. They prohibit players from performing actions such as making jewelry out of dice, but they also add meaning to the allowed actions, and this affords players meaningful actions that were not otherwise available; rules give games structure”9 Basically, without rules we cannot even have play. However, if the player ignores the rules that player won’t be able to enjoy the full experience of the game, because the rules both afford the opportunity to enjoy the game and provide the obstacles in the first place.
How the rules affect actual game play is where Mechanics and Dynamics come into play. (See, I told you we would get back to it eventually.) Mechanics are the rules and systems that govern chance to create the game we experience. Dynamics are how those rules come together to govern the strategies of that game. In D&D, an example of mechanics is how a player would have to roll a 20-sided dice to see if an action would succeed. Dynamics are the actions the player takes to manipulate the situation and give themselves advantage in the roll. Some examples of this are using a spell caster’s familiar, flanking an enemy in combat, using the bend luck trait, or lucky feat. This is akin to how the rules of poker dictate that bluffing is allowed (mechanics); but how the bluffing player conceals their tells and bets is entirely up to that player (dynamics).
What happens when the player’s desired aesthetics and the mechanics don’t allow for the dynamics the player wants to use? This is where it falls on the DM to determine if the game can handle a little rule bending. In the Dungeon Master Guide’s introduction, it states “The D&D rules help you and the other players have a good time, but the rules aren’t in charge. You’re the DM, and you are in charge of the game…” However! It goes on to say, “The success of a D&D game hinges on your ability to entertain the other players at the game table.” What is a good way to approach this? Is it THE DM IS ALWAYS RIGHT, able to enforce their will on the players whenever it suits their need? Should the DM strictly enforce the rules and narrative of their planned story without the need to appease the players’ wants and desires?... well… The DM COULD do it, but it won’t be long before their players stop showing to game sessions. Just like the rules, without players, there is no game. Or as one notable professional DM and YouTuber once put it:
“The game you weave belongs to the players as much as yourself… so make sure to humor them every once in awhile by giving them a chance to be extraordinary" - Patrick "the Goddam DM" Tracy 10

Session 2: The Ethics of a Dungeon Master

So how does someone seek a balance between the rules and the players? Enter situational ethics. Situational ethics, first proposed by philosopher and first professor of ethics at Harvard Medical School, Joseph Fletcher,** is an attempt to seek a middle ground between two ethical schools of thought: Legalism and Antinomianism. In legalism, morality must come from a strict set of rules that must be obeyed at all times and cannot be deviated from or broken for any reason. Antinomianism, on the other hand, is the idea that there should be no rules, you should be able to do what you want, whenever you want (lawless society). 11
In D&D terms, "Fanatical Legalism" would be similar to what many DMs would characterize as "Lawful Stupid," where a certain player's character enforces harsh judgement without ever showing mercy to those who would break the law regardless of the circumstances… even to the detriment of the party… or that small band of orphans who were stealing food out of desperation…
Likewise, in D&D terms, "Fanatical Antinomianism" would be similar to what DMs would characterize as "Chaotic Stupid," where a player's character completely ignores consequences an action would bring and simply act according to their whims… even when it's an obvious trap… that has a 100 percent chance to damage not only your character, but the other players as well.
Fletcher's work states that the morally right thing to do depends on the situation and can change throughout the situation, but at the same time, there is a universal “moral law” on which to base our actions that he called "Agape" love. Derived from the Greek word of similar pronunciation, Fletcher sought to define Agape as a means to show love for your fellow human. In his book titled “Situational Ethics,” Fletcher states, "All laws, rules, principles, ideals and norms, are only contingent, only valid if they happen to serve love."12 Or to put it a different way, a desire to see your fellow human be happy is and should be the goal. It is not really a feeling, but an attitude to do what is best for others.
In terms of the D&D alignment chart, this would be easiest to define as whether someone is "Good" or "Evil." Whereas a “good character” is someone who acts for the betterment of others regardless of personal motivations, conversely an “evil character” acts out of their own self-interests regardless of how this action would affect others. Those that follow the concept of Agape would be “good characters.” Those that do not, would be evil.
This is where the so-called “Rule of Cool” comes into play. Mathew Mercer, an extremely acclaimed DM, comedian, and writer of D&D’s “Explorer’s Guide to Wild Mount,” and host of the show “Critical Roll,” defines the Rule of Cool as a trope in the D&D community that is “the willing suspension of disbelief for the sake of a cool moment.”13 It’s used in moments where the use of an certain object or action would be nearly impossible according to the mechanics of the game, but because it is a “cool dynamic,” the DM allows it. But what is “cool?” Is it a player that is normally too nervous to speak up being able to do something unique on time despite it being against the rules? Is it a player that has spent considerable time perfecting a skill and being able to perform a truly “epic task” (such as the jumping across barrels to effectively triple their movement distance)? Is it succeeding in persuading the main villain to befriend the party through a series of increasingly complex but successful rolls?
In all these situations listed above, there is a common theme that ties all the principles of what this paper is trying to address together in a simple phrase. As a DM, before making a ruling ask, "How will this decision affect the final enjoyment of all at the table?" Now a DM cannot give the players everything they want. Doing so cheapens the truly extraordinary moments. Finding the right balance can be difficult. That is why the flow chart above is suggested when trying to figure out whether it is a good time to “Remember the Rule of Cool.”
https://i.redd.it/f362ghdjlqf61.png

Session 3: “Well… You can Certainly Try”- Some Famous DM

Finally, we can discuss how the desire to make the most enjoyable experience for everyone at the table plays out using real-world examples and advice from some of the most well-known DMs in the business. Using the concept of Situational Ethics’ Agape, we can see how to work in the rule of cool using eight tips for Dungeon Masters.
Tip 1: It is advised to know your audience.
Not everything is as it seems, so be sure to pay attention to your players and look at them when you are describing the situation. Make note of how they react when tones or themes change. Remember those reasons people play games mentioned earlier? This is where those come into play. Additionally, while not something outright suggested, it is nevertheless important to take team dynamics into account.
The book “Four lenses unfolded” describes how various personality types can interact and work to solve problems. In it, the book describes four primary temperaments: Green (analytical), Blue (empathetic), Orange (adventurous), and Gold (goal oriented). Unlike most other personality tests, four lenses theory suggests that while we have a dominant personality at any given moment, other aspects of these personalities can manifest as well. Being able to draw on these aspects at will is the mark of a “mature” individual.14 As a DM/referee, coach, or manager, being able to do this and adapt to the needs of the players will take player engagement to the next level.
Tip 2: Establishing and Managing Expectations Early and Often, Works to Prevent Disappointment and Confusions
Mercer once put it this way, “Establish early on in your campaign how much of a level of crazy you're willing to allow. This allows for players to better understand what to try for and what not to try for.”15 Whether you are a teacher, referee, coach, parent, supervisor, or mentor, establishing expectations with those involved mitigates problems before they arise.
One of the main tools DM’s have for this is that is recommended by Mercer, as well as nearly every DM in existence on the internet, is the “Session Zero.” Session Zero is a term used to describe a session where no play occurs but instead rules that will be used and rules that will be ignored or bent is established. It also serves to establish a theme the players can expect from any campaign. Using the first chapter of the DMs guide will help considerably in establishing this. Additionally, one of the best guides for this is laid out by the DM YouTubers known as “the Dungeon Dudes” in their video titled, “How to Run a Session Zero for Dungeons and Dragons 5e.”16 But always keep Agape in mind throughout this process. In this step, it means actively listening to the players. The DM may want a gritty, tough, realistic, and challenging campaign. But if the players want a high fantasy power trip, some adjustments are going to need to be made to the campaign. Listening to players and changing the plans accordingly is not easy. It requires A LOT of humility and ego suppression. Especially when the DM has already designed how the game is going to go… which leads us to the next tip.
Tip 3: It is important to develop a healthy relationship with failure.
Celebrated author Orson Wells once wrote; “If you want a happy ending, that of course, is dependent of where you stop your story.”17 This applies to both the players and DM. There will be times when the DM is tempted to ignore the rules because the consequences seem dire. The player fails an athletics check trying to use a dynamic that had a high-risk, high-reward moment. Now the player’s character is doomed to fall several hundred feet down a ravine to what is likely certain doom in lava. But this isn’t the end. That player’s character is most likely dead, but their death could result in a moment of drama and tension for the players. It’s the very real chance of failure that encourages players to think critically about a situation and experience excitement and tension. Brennon Lee Mulligan, the DM of the D&D streaming show, “Dimension 20,” put it this way… “if you are not allowing for failure, you are essentially just telling a story,” and thus never actually playing a game (make-believe as Suits would put it). 18
Another thing to consider is that through failure, we can often find comedy as well as ways to encourage players to think critically and find new escapes, 19 at least according to the mind behind the “Replaying the Curse of Strahd” videos, Benjamin (Puffin Forest) Scott. Lastly, Mercer strongly advises that if a DM allows too many “rule of cool moments” to happen in succession, the weight of the moments and consistency of the game will be lost. 20
Players that are afraid to fail will not try. Mercer explains that “Most role play games are designed to forge a heroic story (showing feats of legend) so let the players try! Let them fail, and occasionally succeed!” This is where his catch phrase “you can certainly try” comes from. 21
Tip 4: Whenever Possible, Avoid Taking Things Personally
In his lecture on not talking things personally, soccer referee and public speaker, Frederik Imbo, explained there are two sides of a coin to keep in mind when trying not to take things personally: “It is not about you,” and “it is about you.” 22 Look at the other person’s intentions not just yours. With that in mind, it is okay to give yourself empathy and speak up. When someone seems upset with you, ask what are they hoping to get out of this releasing of emotions? Additionally, ensure that your pride isn’t preventing you from making the correct call. Yes I am talking about Ego again; it is that important! It is the DM’s world, but it is the players’ game. Without both, the world and the game, you do not have D&D.
D&D has a weird paradox of being both a story and a game. It has both a narrative as its core premise, but it is, in fact, also a multi-player game. Without at least two people you cannot really have much fun. DMs should make sure that everyone at the table enjoys themselves.
Tip 5: Mechanics are important precisely because they are a means of delivering impactful story moments.
Remember that rule of cool concept? Extraordinary moments don’t happen often, and this is by design of the mechanics of the game. Humans remember the novel and unique way more often than the mundane. Mundane things tend to blend into the background. It’s the unexpected moments that highlight the more impactful story moments, especially if that moment is tied to strong emotions.23
With that in mind, Mulligan suggests looking at where the players are putting their resources before deciding how to rule on a situation. Have they invested experience points/levels into a specific skill that is relevant to this situation instead of just something they can use in combat? If so, reward them for wanting to do something that is a part of the world you are creating together. 24
Tip 6: Discourage metagaming but allow it whenever possible.
Look for any and every excuse you can to give advantage on an arcana check by setting the DC low (10 or higher). If the player succeeds, they can use what they know… they are going to anyway, but at least then they can talk about it with the other players.
According to the DM guide Chapter 8, metagame thinking means “thinking about the game as a game,” Examples would be thinking “the DM wouldn’t throw such a powerful monster at us so early in the game, so we will surely be saved and not have to take this fight seriously,” or “the DM spent A LOT of time describing that door… maybe we should search it again!” 25
The problem with metagaming isn’t really about what advantage the players are getting in the game. The problem is that manipulation of the dynamics, when used to extremes, can spoil the plot line of the cumulative story being told. This can lessen the drama and tension elements resulting in decreased enjoyment of those involved. Additionally, it can create a dynamic where the DM is constantly having to escalate encounters to challenge the player, encouraging a potentially toxic “DM vs player” mentality.
For instance, how would a street orphan barbarian with no formal education and a wisdom of …let’s say very low…be able to know that liches phylactery is the source of their power. The solution here depends on why the players are playing this specific game. Is it the narrative of the story? Is it discovery? If these aren’t anywhere close to the reasons these players came to the game table in the first place, the narrative is not going to take as much of a factor into decisions. Metagaming in this instance isn’t going to be much of a problem.
Tip 7: Keep in mind, the ending is “A” destination, but the story is about how you get there.
A DM may hold off the extra cool moments for the final parts of the game, keeping their players in complete darkness and grit the entire way. However, without at least some levity along the way, some “water for the weary travelers,” as Mercer put it, they may not make it to the end.26 So, do not be afraid to relax the rules from time to time to give them those cool moments, but do so sparingly lest the destination lose its luster as well. Always keep in mind it’s about the enjoyment of crafting and playing in the world together that makes this, or really any game, fun.
Tip 8: When all else fails… take a break and have the Tarrasque attack the party.
When all else fails, roll two D-20s out of players’ views… fake a worried expression… role a D-100 (also out of player’s view) look over the score concerned as you pour through your notes… then explain sorrowfully… “I’m sorry… The Tarrasque has risen and has attacked the party. Everyone roll initiative.” This is actual advice from the DM manual. It is right under “faking illness and running away.”27 The point is this: never be afraid to pause or call a game when it’s over or needed.
Maybe something incredibly uncomfortable for a player has happened. Maybe the DM has reached the end of what they were able to prepare for that session. Perhaps everyone is hungry or needs a bathroom break. Maybe the entire table has gotten to a point where no one can agree on anything and team dynamics are breaking down. That game world will always be there… but your friends won’t. Cherish that moment and make as many good moments as possible. Additionally, taking breaks both in-game and in the real world allow for quiet moments. These allow for the greater moments to shine through and the players will enjoy their experience more.
https://i.redd.it/1ncu361zlqf61.png
The graphic above serves to summarize the eight tips above and show their relationship with the narrative, enjoyment, and the rules when put in the context of situational ethics. From this graph, the relationship between the eight tips and how they play into the narrative, enjoyment, and rules of the game can be seen. Each of the tips can influence many parts of the game but they are intended to primarily influence the aspect of the game they are adjacent to. “Knowing the players” should influence the narrative and what kind of enjoyment the players receive. What mechanics are used to enable the game is causally related to how the rules are used and so on. Please note that Agape is at the center as, with every decision a DM makes, considering what is best for the players should be central to the experience of any game.
The Epic Conclusion
Through crafting a game-world together with your players, a DM has the potential to tap into one of the greatest traditions humanity has: camaraderie with friends. At the end of the day, these players are your friends, or at the very least your fellow human beings. As such, you should want what is best for them. Through trials, hardships, and drama, we get to put the punctuation on the moments of excitement, joy, happiness, and bliss. It is okay if the player does not get exactly what they want, so long as they still had enjoyment. This is because getting everything we expect is sometimes boring. However, always keep in mind that at the end of the day, games are about having fun. How that happens is up to the players, the DM, and whether the rules were used to enhance the experience or not. It’s possible to find that balance by asking these questions in order: “How will this decision affect: the final enjoyment of all at the table? the narrative? the rules in the future?”
1 Huizinga, Johan . "Homo Ludens". Routledge & Kegan Paul Ltd. (1980), pp. 1., accessed January 19, 2021. http://art.yale.edu/file_columns/0000/1474/ homoludens_johan_huizinga_routledge_1949.pdf
2 Suits, Bernard, “The Grasshopper: Games, Life and Utopia,” Broadview Press. Ed. 3. (November 29, 2005): 54–55. Accessed December 31, 2020. https://www.goodreads.com/book/show/803547.The_Grasshopper
3 The Game Overanalyzer, The Aesthetics of Play | Why We Play Games, and the Search for Truth and Beauty in Game Design. The Game Overanalyzer. (January 11, 2020), accessed 6 January 2021. Video 18:44. https://youtu.be/lONsZwjVDzg
4 Hunicke, Robin, Marc LeBlanc, and Robert Zubek. "MDA: A formal approach to game design and game research." Proceedings of the AAAI Workshop on Challenges in Game AI, vol. 4, no. 1, p. 1722. (2004). Accessed January 11, 2020 https://www.aaai.org/Papers/Workshops/2004/WS-04-04/WS04-04-001.pdf
5 Portnow, James; Floyd, Daniel; Aesthetics of Play- Redefining Genres in Gaming. Extra Credits; (October 17, 2012), Video 9:13. Accessed December 30, 2020. https://www.youtube.com/watch?v=uepAJ-rqJKA&list=PL3N9QD4_yI-BlnwWUL8hhjpKgqRul3xAa&index=11
6 Suits, Bernard. “Discussion: Games and Paradox.” Chicago University Press. Philosophy of Science Association Journal, Vol 36, no. 3 (September 1, 1969). pg 316–.321. Accessed December 30, 2020. https://www.jstor.org/stable/186226
7 Suits, Bernard. “Discussion: Games and Paradox (1969)
8 Myers, David. “Game as Paradox: A Rebuttal of Suits.” Journal of the philosophy of Sport 39, no. 1 (May 1, 2012). Accessed December 30, 2020. https://search-ebscohost-com.ezproxy2.apus.edu/login.aspx?direct=true&AuthType=ip&db=s3h&AN=87342252&site=ehost-live&scope=site.
9 Juul, Jesper. "Half-Real: Video Games between Real Rules and Fictional Worlds", MIT Press, (Aug 19, 2011) pp.57-59
10 Tracy, Patrick. DM Tips: The Rule of Cool. Fantasy Bango. (October 20, 2017). Accessed December 30, 2020. Video 2:23 https://www.youtube.com/watch?v=x8aAIFalx6s
11 Fletcher, Joseph F. Situation Ethics: The New Morality. Westminster John Knox Press, (1997). Page 17-26 (accessed January 20, 2021) http://bit.ly/Googlescholar_SItuational_Ethics
**Please note that just because Fletcher’s Situational Ethics is used prominently, this is not an endorsement of all his views. Fletcher’s work has been used to justify terrible atrocities, such as eugenics, this should serve to point out that any philosophy taken to extremes can lead to terrible outcomes
12 Fletcher, Joseph F. Situation Ethics: The New Morality. (1997)
13 Mercer, Matthew. The Rule of Cool! (Game Master Tips). Geek & Sundry. (February 16, 2016). Accessed December 30, 2020. Video. 5:52 https://youtu.be/fWZDuFIYkf0
14 Bryce, Nathan K., “Four Lenses Unfolded: A Deeper Understanding of Temperament Values,” Insight; (January 29, 2002,).
15 Mercer, Matthew. The Rule of Cool! (Game Master Tips). (2016).
16 McLaughlin, Kelly; Martin, Monty. "How to Run a Session Zero for Dungeons and Dragons 5e". Dungeon Dudes. (September 3, 2020), Accessed 12 30, 2020. Video. https://youtu.be/2MA-z5Ai-bQ
17 Wells, Orson, "The Big Brass Ring." Santa Teresa Press (1987, January 1) 1-148
18 Mulligan, Brennan; Scott, Benjamin. “Animating Your Table (with Benjamin Scott) | Adventuring Academy Season 2 | Ep. 16 |” Adventuring Academy. Dimension (2020, December 28). Accessed December 30, 2020. Video 1:24:18 https://www.youtube.com/watch?v=4IbVxEKpipo
19 Mulligan, Brennan; Scott, Benjamin. “Animating Your Table (with Benjamin Scott) (2020)
20 Mercer, Matthew. The Rule of Cool! (Game Master Tips). (2016)..
21 Mercer, Matthew. The Rule of Cool! (Game Master Tips). (2016)
22 Imbo, Frederik, "How not to take things personally? | Frederik Imbo | TEDxMechelen" TEDx Talks; (March 4, 2020) accessed 10 Jan 2021, video 17:36 https://www.youtube.com/watch?v=LnJwH_PZXnM&t=381s
23 Kensinger, Elizabeth. Remembering the Details: Effects of Emotion. US National Library of Medicine National Institutes of Health. (May 4, 2009) Accessed 2021, January 30 https://www.ncbi.nlm.nih.gov/pmc/articles/PMC2676782/
24 Mulligan, Brennan; Scott, Benjamin. “Animating Your Table (with Benjamin Scott) (2020)
25 Mearls, Mike, and Jeremy Crawford. "Dungeons Master's guide". Renton, WA: Wizards of the Coast. (2014) accessed 29 January 2021 https://www.dndbeyond.com/sources/dmg/running-the-game#MetagameThinking
26 Mulligan, Brennan; Mercer, Matthew. Building Your Own Campaign Setting (with Matthew Mercer) | Adventuring Academy. Dimension 20. (2019, April 3) Accessed December 30, 2020. Video 57:01 https://www.youtube.com/watch?v=sig8X_kojco&t=2867s
27 Mearls, Mike, and Jeremy Crawford. "Dungeons Master's guide". Renton, WA: Wizards of the Coast. (2014)-accessed 20 January 2021. https://www.dndbeyond.com/sources/dmg
submitted by The_seph_i_am to DMAcademy [link] [comments]

The questionable businesses of Trump/elites/Rothschilds, and other former President connections to trafficking businesses...

I have done extensive research on ALOT of subjects, you could say i am learning everything under the sun and thus have came to the following conclusions:
I understand how your family works, your companies, your routes around the world, and several of your questionable locations and businesses. I want you to come find me, talk to me, I know your out there...
There is this restricted mine town in Elizabeth Bay, that has a Siemens metal bar (industrial) at the mine (picture in link) meaning the company has their hands in a dirty business. Conveniently, there is also a Restricted diamond mining area nearby. We all know about the blood diamonds.. 🩸 💎
According to Wikipedia, "Siemens AG is a German multinational conglomerate company headquartered in Munich and the largest industrial manufacturing company in Europe with branch offices abroad. The principal divisions of the company are Industry, Energy, Healthcare (Siemens Healthineers), and Infrastructure & Cities, which represent the main activities of the company. The company is a prominent maker of medical diagnostics equipment and its medical health-care division, which generates about 12 percent of the company's total sales, is its second-most profitable unit, after the industrial automation division. The company is a component of the Euro Stoxx 50 stock market index.”
The most interesting thing about Siemens is a former Bush Family member, maybe even a president was part of 🤡
Headquarters: Munich, Germany Area served: Worldwide Key people: 1. Jim Hagemann Snabe (Chairman) 2. Joe Kaeser (CEO) 3. Roland Busch!!! (Deputy CEO)
Products: Power generation technology, industrial and buildings automation, medical technology, railway vehicles, water treatment systems, fire alarms, PLM software
Services: Business services, financing, project engineering and construction
Divisions: Smart InfrastructurePower and GasDigital IndustriesHealthineersSiemens MobilitySiemens GamesaIoT ServicesNext 47Siemens Financial Services
According to Wikipedia the founder of Siemens & Halske (original Siemens) was, “Ernst Werner Siemens (von Siemens from 1888; 13 December 1816 – 6 December 1892) who was a German electrical engineer, inventor and industrialist. Siemens's name has been adopted as the SI unit of electrical conductance, the siemens. He founded the electrical and telecommunications conglomerate Siemens.
He is the fourth child (of fourteen) of a tenant farmer of the Siemens family, an old family of Goslar, documented since 1384. He was a brother of Carl Heinrich von Siemens and Carl Wilhelm Siemens.
Parents: Christian Ferdinand Siemens (31 July 1787 – 16 January 1840) and wife Eleonore Henriette Siemens (Deichmann) (1792 – 8 July 1839).”
There seems to be a potential family connection between Eleonore Deichmann and Anna Eleanor Roosevelt (October 11, 1884 – November 7, 1962) and a major connection (marriage) between the Bushes and Eleanors. Coincidence? I don’t believe so... at least one of their families lines, if not both are connected to the Royals and Rothschilds, the same goes for any other individual mentioned in this page.
Prescott Bush was the father of George Herbert Walker Bush and the grandfather of George W. Bush, both future presidents. He helped finance Hitler from America. Due to his funding, his organization was seized in the, “Trading With The Enemy Act of 1942.”
George W. Bush, becomes the 43rd President of the United States in the year 2000. Bush and his family declare they are the ancestors of the House of Plantagenet, whose linage stems from the Royal House of Judah.
Could it be the “Herbert” Walker Bush is really really related to Herbert Simon founder of the original company of, before it was renamed and reestablished as Simon Property Group, Inc./Ltd?
This would mean the Trumps, Bushes, and any other household politically/government affiliated individual are all part of the royal house and share the same “bloodline” and also control/have connections in other countries like Russia/Germany/Italy/England/etc...
They put on “a show” for the general public through the media to make it appear as if there are “issues,” to create chaos in the public, so no one catches on to the reality, which is they a connected family line living in different countries that work together behind the scenes and create problems to mislead to further their own gain. Occasionally, one of the families may become more selfish and double-cross their other family members, but that’s a different story...
Ever wonder why celebrities and Royals have strange or repeating names? Above is why. Conveniently, the last names came be changed through marriage (or even a 2nd/3rd identity) to cover their tracks. 

“ Carl Heinrich von Siemens (often just Carl von Siemens) (3 March 1829 – 21 March 1906).
In 1853, Carl Siemens traveled to St. Petersburg where he established the branch office of his brothers company Siemens & Halske. Siemens had a contract for constructing the Russian telegraph network at the time.
Carl went to England in 1869, where he assisted his brother William. In the 1880s, he returned to Russia before he became the senior chief executive of Siemens & Halske after the death of his brother Werner in 1892. He resigned in 1904. For his service to Russia, he was ennobled by Tsar Nicholas II in 1895.”
Clearly, Siemens, a company headquartered in Germany, but established worldwide, has deep connections with Russia concerning many businesses including power (electricity), communication network, and industrial side...and on top of that the American Bush family has their hands in it, so one could only come to the conclusion every problem ever created is a lie...
Why? It is simply a power struggle between the 5 original Rothschild/Royal families that established themselves worldwide a long time ago. From that point forward they branched out, married their family members from the other countries (to keep the money in family and grow simultaneously).
Eventually we are in today’s time, and they all have different last names and have grown so large you can barley tell them apart. They purposefully “cover” their tracks they best they can...
Trump is also related to the Royals. Near the bottom is more information.
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More deceased family members that established “the electric telecommunications empire.” If you follow the names listed and family lines I’m sure you will find a connection.
His brother: Sir Carl Wilhelm Siemens FRS FRSA (4 April 1823 – 19 November 1883), anglicised to Charles William Siemens, was a German-British electrical engineer and businessman.”
Occupation: Electrical engineer, businessman Known for: Siemens-Martin process Spouse(s): Anne Gordon Parent(s): Christian Ferdinand Siemens and Eleonore Deichmann Relatives: Ernst Werner von Siemens, Carl Heinrich von Siemens, Alexander Siemens
Alexander Siemens (22 January 1847 – 16 February 1928) was a German electrical engineer
Occupation: Engineer Spouse(s): Louisa Dodwell Children: Three daughters Parent(s): Gustav and Sophie Siemens Engineering career Discipline: Civil, Electrical, Institutions Institution of Civil Engineers (president), Society of Telegraph Engineers and Electricians (founder member) Practice: Siemens Brothers Projects: World's first public electricity supply (at Godalming) lamps and cables for the electric industry.
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“John Hopkinson, FRS, (27 July 1849 – 27 August 1898) was a British physicist, electrical engineer, Fellow of the Royal Society and President of the IEE (now the IET). He invented the three-wire (three-phase) system for the distribution of electrical power, for which he was granted a patent in 1882. In 1890 was appointed professor of electrical engineering at King's College London, where he was also director of the Siemens Laboratory.”
(Towards the bottom of this page is the information about the company, who owns it and talks about other connections/info/services).
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I believe Simon Property Group, Inc./Ltd. to be Donald Trump’s ‘The Trump Organization.’
According to Wikipedia, “The Trump Organization is a group of about 500 business entities of which Donald Trump owns. About 250 of these entities use the Trump name.”
That means the other 250 are “under a different name,” Simon Property group perhaps...the Trumps sure do love real estate and investments and Simon Property group sure seems to have a very similar history to the Trump tower almost as though they are the same business just divided into 2 separately names business to confuse you. I honestly can’t blame you...🏥💰☸️ Where’s Simon? Hello 👋 Simon, I know exactly who you are, I found you! ⚖️
“The organization was founded in 1923 by Donald Trump's grandmother, Elizabeth Christ Trump, and his father, Fred Trump, as E. Trump & Son. Donald Trump began leading it in 1971, renamed it around 1973, and handed off its leadership to his children in 2017.”
Areas served: • United States Canada Japan Mexico South Korea Malaysia Thailand Key people: David E. Simon (CEO/Chairman), Herbert Simon (founder), Cowell Simon (More information about these individuals/companies towards end of page.)
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Berkshire Hathaway (founded by Oliver Chase—important! His family relations connect to the others! This same concept applies to any other families/companies mentioned), is currently run by CEO Warren E. Buffett, Charles T. Munger and AJit Jain
According to Wikipedia, “Berkshire now owns a diverse range of businesses including confectionery, retail, railroads, home furnishings, encyclopedias, manufacturers of vacuum cleaners, jewelry sales, manufacture and distribution of uniforms, and several regional electric and gas utilities.”
I want to point out just like the Trump Organization, Semens, and Simons, Berkshire is involved in investments including investments, property, and real estate!!!! Tisk, Tisk, Tisk...
On top of that the company messes with jewels...that can only come from place, the the blood diamond mines or other types of mines (salt/oil/metals/precious stones/etc...) $$$$$ 🙂🙃😉
He also owns a large part of the railroad system (transportation/ports— also used for sex/drug trafficking/transporting goods/etc.) that Berkshire Hathaway owns.
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Let not forget Bill Gates! He owns the American/Canadian railway and when Warren Buffett dies, everything that Warren owns aka Berkshire Hathaway and its companies and railroads will ALL be donated to the Bill and Melinda Gates foundation, giving them control over all the major railways within the US and control over almost all the major businesses and products we buy everyday.
Sounds like a monopoly to me, but whatever, it’s almost kinda amazing how all you guys worked together to create this misleading, heading in the wrong direction “empire”...
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Whomever is reading this and this goes for ANYONE, if you truly want to change how the world works find and hold every individual accountable for their actions that are connected to the hypothetical laws and business empire they have created and yes it’s hypothetically, interpretation and perception of the laws is important... lawyers do it all the time... EVERYONE has a choice, the majority of Individuals “support” the system ONLY, because that’s all they’ve ever known.. since birth it gets ingrained into your head.
Psychology/reverse psychology and the mind is quite a powerful tool that can be easily manipulated, if you understand it that is...
But ultimately, you only have one life and it’s quite fucked to be living on the “Earth Prison” that the whole population is responsible for creating in today’s world. Like wtf? You can’t do anything anymore, fuck that! And yes, it’s equally everyone’s fault. The Elites for creating this “chaotic prison world” to further their plans that fit their needs only... and the rest of Earth’s general population who follows every word you say, like the good dogs they are. I’m sorry, but it’s true... and that’s why they should not be held accountable, unless of course someone “chooses” to take it into their own hands for whatever reason they have..I’m sure once the full truth is finally revealed many individuals will be shocked and very angry... who knows where that may lead, some won’t care, and others knew it was coming all along...
The golden rule, “Treat others, how you would want to be treated.”
The US constitution is unconstitutional. I stand by this.It does not define what it specifically means by “principle.” Aka it’s values. It merely states the individual principles as a whole aka “our bill of rights” and defines laws under them, but not once defines, what specific “principle” they ment... this means I can interpret it how I like, regardless of how many laws there are, bc they did not specify which definition of the word “principles” they meant. It can have several definitions and meanings, so how do I know how to properly interpret it? It doesn’t specify.... It’s all an “act” just like all the “bills” they write... What would the puppet show be without it right?
Listed below is how the hypothetically true “money/drug/sex-traffic/electricty, water, land, and other laundering businesses” are connected.
I have thought about this for a very long time, I have studied them, and put myself if their shoes...I try to be as fair as possible, though the families and companies listed below are all connected (marriage/2nd identity bc of incest and/or trying to hide, what the publicly traded companies really are [Fortune 500, for example] that everyone [general public] supports by working foin/or against the system.
Yes, some of these individuals are guilty of horrendous crimes including mass genocide, but that’s okay, I’ve decided, as long as they break their evil system down and convert it into a positive system that truly works in favor of the people instead of Exploiting the whole world and storing children and animals in shipping containers? Like wtf is that shit? Are you not ashamed of yourselves? Is greed worth it? A black soul and heart... I am the soul collector and I am coming for you! Neither good nor bad, I hear the screams I hear the prayers and the rituals, I hear the true desires...And yes, I am fully aware you know that I know... so here is my reply. And don’t get me wrong if anyone else has a valid reason as to how you harmed them,and they decide to come for you, remember it’s their choice and it was also your choice to harm them in whatever way...the golden rule, I say!
I hope whomever is part of this... I can teach you, to convert the negative into positive... I have many plans to share...
I understand the structure and something or someone will always be greater and it’s equal will always be the lesser. They are the same just a different perspective... The structure needs to be turned inside out and needs to be rearranged.
Everyone and Everything can easily be categorized. In simple terms this is what Algorithms are. I call it the chaotic pattern...The Alpha algorithm or what I’m assuming is the main quantum computer that combines the ALL separate individuals’ data on Earth (mini algorithm), information everyone freely gives out everyday without thinking twice about it, into a super algorithm that could potentially “predict” the future and make “plans” based on all this knowledge and data collected as to how humans behave, what they buy, live, etc.. into a nice chart that could potentially be followed...
I understand that most of were born into this pre-established family business and were breed to continue the traditions... it’s normal that’s just how it’s always been... That’s why your family is not necessarily guilty even though at the same time you are, bc you kept pushing the agenda knowing what was really happening behind the scenes.
I guess everyone part of your family or any of the associated business owned by many individuals are lucky that they are not stuck in shipping containers, sex trafficking, 🩸 Diamond mines, drugs, laundering, etc.... imagine being on the opposite end of the spectrum...
Why not use your power and money for the light good instead of the shadow of evil. Negative energy collects and feeds in ways that you don’t for-see.
I see the whole spectrum even the electro-magnetic frequency rays force behind it all. Adam the first living universal Atom spark that created the universes lives within me... I see everything on the spectrum. It’s a blessing and a curse. The  fibonacci curse and the curse of 3s... I see ALL the forms of 3s.
Below are questionable companies responsible for horrendous crimes and individuals who are connected to one another usually by marriage or birth... All the information below stems from different Wikipedia sites (sources). There are many more companies and people involved I did not mention. But I see you Simpsons, Burns, i see who Hitler really was it’s not like he is really someone’s father...🙃, Stewie, and so many others 🧐 I see you ALL!!!! Hello Rothschilds! I’ve studied your family tree extensively, I see all the different names used for the same people to hide the incest. You should be proud, without it, you could have never built this empire.
I would bet your whole kingdom that, I share your bloodline, I too am from Rheinland-Pfalz, marked the female bear born on the half moon 🌓 I truly miss it, but bc of your “vaccine plan” I probably will never be able to travel there again, since I do not trust a vaccine whose long-term effects are not known.
It’s not like the military gave my dad a shot that gave him progressive supranuclear palzy years later, he’s the youngest person to ever “get this disease” in the world...they studied him at Harvard. I don’t trust it. Why would I? It destroyed his life! From the bottom of my heart, whomever is responsible for giving all the soldiers shots containing different diseases in the 80s and early 90s, FUCK YOU! FUCK YOU! FUCK YOU! That’s why I hate the world system so much and refuse to support it.
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Wikipedia states about Simon Inc./Ltd: "Simon Property Group, Inc. is an American commercial real estate company, one of the largest retail real estate investment trusts (REIT), and the largest shopping mall operator in the US.
The company operates five retail real estate platforms: regional malls, premium outlet centers, The Mills, community/lifestyle centers and international properties.
It owns or has an interest in more than 204 properties of gross leasable area in North America and Asia. The company is headquartered in Indianapolis, Indiana, and employs more than 5,000 people."
Simon Property Group, Inc. has served these: United States Canada Japan Mexico South Korea Malaysia Thailand
According to Wikipedia a: "Commercial property, also called commercial real estate, investment property or income property, is real estate (buildings or land) intended to generate a profit, either from capital gains or rental income.
Commercial property includes: office buildings, medical centers, hotels, malls, retail stores, multifamily housing buildings, farm land, warehouses, and garages. In many states, residential property containing more than a certain number of units qualifies as commercial property for borrowing and tax purposes.
Commercial buildings are buildings that are used for commercial purposes, and include: office buildings, warehouses, and retail buildings (e.g. convenience stores, 'big box' stores, and shopping malls). In urban locations, a commercial building may combine functions, such as offices on levels 2-10, with retail on floor 1."
Wikipedia states: "A real estate investment trust (REIT) is a company that owns, and in most cases operates, income-producing real estate. REITs own many types of commercial real estate, ranging from office and apartment buildings to warehouses, hospitals, shopping centers, hotels and commercial forests. Some REITs engage in financing real estate."
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Founders of Simon Inc.: Melvin Simon and Herbert Simon
• Simon Founder: Melvin Simon (October 21, 1926 – September 16, 2009) Spouse(s): Wife 1. Bess Meshulam born: née Meshulam-(divorced)
Wife 2. Bren Burns
Children: 5 including: 1. David E. Simon (with Bess) 2. Cindy Simon (with Bess) 3. Cowell Simon? 4.? 5.? Relatives:Paul Skjodt (son-in-law)
• Founder Melvins son: David E. Simon (born 1961/1962) is an American billionaire real estate developer, chairman and chief executive officer (CEO) of Indianapolis-based Simon Property Group, an S&P 500 company and the largest U.S. publicly traded real estate company. Net worth US$1.0 billion (2017) Spouse(s): Jacqueline Freed (1986) Children: 5 Relatives: Melvin Simon (Father) Paul Skjodt: (brother-in-law)
• Simon Founder; Herbert "Herb" Simon (born October 23, 1934) is an American real estate developer. Spouses: 3 Children: 10 --two with first wife --three with Meyer --two with Nakhirunkanok --three adopted children Parent(s): Max Simon Mae Simon Family: Melvin Simon (brother)
Wife 1: Shelia Simon 1. Sheila Simon (divorced)-2 kids including Stephen Howard Simon, founder of Simon Equity LLC, (married Catherine Garvey Simon)
Wife 2: Diane Meyer Simon (born Diane Irene Meyer). She is the former wife of Indiana real estate billionaire Herbert Simon. Diane Meyer (divorced)-3 kids. She was the political staffer for Senator Birch Bayh.
They have 3 kids: 1. Sarah Elisabeth Meyer Simon- an investor who lives in New York City
  1. Rachel Mariam Meyer Simon Stuart- is living in Indianapolis with her husband Hale Stuart and daughter Zara
  2. Asher Benjamin Meyer Simon.
Wife 3: He married to Bui Simon in 2002 (born Porntip Nakhirunkanok) in Thailand (February 7, 1969--51 years old) Children: 2?
Paul Skjodt (born June 28, 1958) is an American-Canadian businessman, and former ice hockey player.
In 1987, he married Cindy Simon, the daughter of Melvin Simon and Bess Simon. They have 3 children: 1. Erik 2. Samantha 3. Ian
Relatives: Melvin Simon (father-in-law) David Simon: (brother-in-law)
I'm pretty sure Cindy Simon is really Sara J. Bloomfield the director of the United States Holocaust Memorial Museum, since Cindy and her husband are the "founders."
Wikipedia states, "The Trump Organization is a group of about 500 business entities of which Donald Trump is the sole or principal owner. About 250 of these entities use the Trump name.
The organization was founded in 1923 by Donald Trump's grandmother, Elizabeth Christ Trump, and his father, Fred Trump, as E. Trump & Son. Donald Trump began leading it in 1971, renamed it around 1973, and handed off its leadership to his children in 2017.
The Trump Organization, through its various constituent companies and partnerships, has or has had interests in: real estate development, investing, brokerage, sales and marketing, and property management.
Trump Organization entities own, operate, invest in, and develop: residential real estate, hotels, resorts, residential towers, and golf courses in various countries.
They also operate or have operated in: construction, hospitality, casinos, entertainment, book and magazine publishing, broadcast media, model management, retail, financial services, food and beverages, business education, online travel, commercial and private aviation and beauty pageants.
Trump Organization entities also own the New York television production company that produced the reality television franchise The Apprentice.
Retail operations include or have included: fashion apparel, jewelry and accessories, books, home furnishings, lighting products, bath textiles and accessories, bedding, home fragrance products, small leather goods, vodka, wine, barware, steaks, chocolate bars, and bottled spring water."
Donald John Trump (born June 14, 1946) Children 5 with Spouse(s): 3
Wife 1: Ivana Zelníčková (m. 1977; div. 1992)​ was born on February 20, 1949, in the Moravian city of Zlín, Czech Republic (Gottwaldov, Czechoslovakia) and is the daughter of Miloš Zelníček (1927–1990) and Marie Zelníčková (née Francová).
Children: 3 1. Donald Trump Jr. 2. Ivanka Trump 3. Eric Trump
Wife 2: Marla Maples ​(m. 1993; div. 1999)​
Wife 3: Melania Knauss ​(m. 2005)​
Parents of Trump: Fred Trump Mary Anne MacLeod
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Amschel Moses Rothschild was born in about 1710. He was a German Jewish silk trader and money changer in the Judengasse (Jewstreet) in Frankfurt. Around 1743 he placed a red hexagram sign (which numerically and geometrically convert into the number 666) above the entrance of his door. His house was also red in color.
Within two centuries, the Rothschild, instructed this hexagram sign to be made part of the Israeli flag 🇮🇱. He had 8 children with Schönche Lechnich, one of his sons, Mayer Amschel Rothschild (1744-1812), is the founder of the Rothschild banking dynasty. He marries Guttle SchnappeSchönche Lechnich (Rothschild) in 1770, and they have 10 children together.
In 1776, Mayer Amschel Rothschild creates the Illuminati and hands over the organizations development to Adam Weishaupt. Weishaupt sneaks in the Continental Order of Freemasons with this Illuminati doctrine. This doctrine claims a new order for the human race under the dictatorship of Satan and his supporters. This view is accepted and spread like a wildfire and is pursued in Masonic Lodges worldwide to this day.
In 1777, Nathan Mayer Rothschild is born, who is followed by Kalmann (Carl) Mayer Rothschild/Carl Mayer Freiherr von Rothschild in 1788. Carl is the founder of the Rothschild banking family of Naples. He had child named Adolf Carl....
Edmond James de Rothschild (Baron Abraham Edmond Benjamin James de Rothschild) has a son named Maurice de Rothschild. (Notice the name “Baron”...).
Adolf Hitler is really Maurice de Rothschild with fake beard and hair piece and carries out his father’s (Edmond James de Rothschild) work. Since the war caused a sugar shortage, Maurice would have also been the candy man aka Willy Wonka with his Cain top hat 🎩
Adolf HitleMaurice de Rothschild also has another name, which I believe to be Fred Trump, making trump his son... The pictures look to comparable... Anne (Anna), Mary, Maria, and Christ seems to be a shared motherly name between the Rothschild family history, Trumps, and Hitler.... (if you look up hitlers mom, it’s clearly a fake-photoshopped image). Also notice Trump’s youngest son is named “Barren.”
One must remember it is very easy to put misinformation out there, that includes changing names/birthdays/ and “events” that happened in their lives. Usually the birthdays are around the same years or don’t fully mention the full birthday for one individual, a lot of names also seem to repeat, which could be considered another clue towards the truth.
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Baron Abraham Edmond Benjamin James de Rothschild (19 August 1845 – 2 November 1934) was a French member of the Rothschild banking family. A strong supporter of Zionism, his large donations lent significant support to the movement during its early years, which helped lead to the establishment of the State of Israel, where he is simply known as "the baron Rothschild".
Nationality: French Spouse(s): Adelheid von Rothschild (m. 1877)​ Children: 3 1. James Armand de Rothschild 2. Maurice de Rothschild 3. Alexandrine de Rothschild
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“Maurice Edmond Karl de Rothschild (19 May 1881 – 4 September 1957) was a French art collector, vineyard owner, financier and politician. He was born into the Rothschild banking family of France.”
Spouse(s): Noémie Halphen ​(m. 1909)​ Children : Edmond Adolphe de Rothschild (b. 1926)
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“Edmond Adolphe Maurice Jules Jacques de Rothschild or Baron Edmond de Rothschild (born 30 September 1926 in Paris, France – deceased 2 November 1997 in Geneva, Switzerland) was a French-Swiss banker, the founder of the Edmond de Rothschild Group in 1953. His investments extended to vineyards, yacht racing, farming and hospitality.”
Spouse(s): 1. Veselinka Vladova Gueorguieva ​(m. 1958⁠–⁠1960)​ (1 child—Trump?!?) 2. Nadine de Rothschild (m. 1963)​ (Trump’s sister ?) Children: Benjamin de Rothschild (b. 1963)
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The pictures are linked below and in the comments, due to this being reddit I can’t show all the pics or the potential routes.
https://imgur.com/gallery/ViO5cEL
As Lil Wayne said, —“I am ill not sick
Nobody gives you a chance, you gotta take chances Your family tree, I will break branches Cause I don't give a fuck, I put the ass in assassin Smoke you like a blunt then it's ashes to ashes The future is born, put the past in the casket If real shit is dead then nigga I'm a bastard Uh, appetite for disaster I want a full plate then another plate after
Gorillas in suits The holy war, the spiritual troops Fighting over the mythical truth Drowning in the political soup They shoot missiles and nukes Taking out such a pivotal group The body count is the physical proof And they thought drugs were killing the youth (ha, ha, ha, ha) Thank you, Thank you all
I am president Carter”
submitted by CatEyes420 to conspiracy [link] [comments]

Simon said... “Behind the Curtains”

I have done extensive research on ALOT of subjects, you could say i am learning everything under the sun and thus have came to the following conclusions:
I understand how your family works, your companies, your routes around the world, and several of your questionable locations and businesses. I want you to come find me, talk to me, I know your out there...
There is this restricted mine town in Elizabeth Bay, that has a Siemens metal bar (industrial) at the mine (picture in link) meaning the company has their hands in a dirty business. Conveniently, there is also a Restricted diamond mining area nearby. We all know about the blood diamonds.. 🩸 💎
According to Wikipedia, "Siemens AG is a German multinational conglomerate company headquartered in Munich and the largest industrial manufacturing company in Europe with branch offices abroad. The principal divisions of the company are Industry, Energy, Healthcare (Siemens Healthineers), and Infrastructure & Cities, which represent the main activities of the company. The company is a prominent maker of medical diagnostics equipment and its medical health-care division, which generates about 12 percent of the company's total sales, is its second-most profitable unit, after the industrial automation division. The company is a component of the Euro Stoxx 50 stock market index.”
The most interesting thing about Siemens is a former Bush Family member, maybe even a president was part of 🤡
Headquarters: Munich, Germany Area served: Worldwide Key people: 1. Jim Hagemann Snabe (Chairman) 2. Joe Kaeser (CEO) 3. Roland Busch!!! (Deputy CEO)
Products: Power generation technology, industrial and buildings automation, medical technology, railway vehicles, water treatment systems, fire alarms, PLM software
Services: Business services, financing, project engineering and construction
Divisions: Smart InfrastructurePower and GasDigital IndustriesHealthineersSiemens MobilitySiemens GamesaIoT ServicesNext 47Siemens Financial Services
According to Wikipedia the founder of Siemens & Halske (original Siemens) was, “Ernst Werner Siemens (von Siemens from 1888; 13 December 1816 – 6 December 1892) who was a German electrical engineer, inventor and industrialist. Siemens's name has been adopted as the SI unit of electrical conductance, the siemens. He founded the electrical and telecommunications conglomerate Siemens.
He is the fourth child (of fourteen) of a tenant farmer of the Siemens family, an old family of Goslar, documented since 1384. He was a brother of Carl Heinrich von Siemens and Carl Wilhelm Siemens.
Parents: Christian Ferdinand Siemens (31 July 1787 – 16 January 1840) and wife Eleonore Henriette Siemens (Deichmann) (1792 – 8 July 1839).”
There seems to be a potential family connection between Eleonore Deichmann and Anna Eleanor Roosevelt (October 11, 1884 – November 7, 1962) and a major connection (marriage) between the Bushes and Eleanors. Coincidence? I don’t believe so... at least one of their families lines, if not both are connected to the Royals and Rothschilds, the same goes for any other individual mentioned in this page.
Prescott Bush was the father of George Herbert Walker Bush and the grandfather of George W. Bush, both future presidents. He helped finance Hitler from America. Due to his funding, his organization was seized in the, “Trading With The Enemy Act of 1942.”
George W. Bush, becomes the 43rd President of the United States in the year 2000. Bush and his family declare they are the ancestors of the House of Plantagenet, whose linage stems from the Royal House of Judah.
Could it be the “Herbert” Walker Bush is really really related to Herbert Simon founder of the original company of, before it was renamed and reestablished as Simon Property Group, Inc./Ltd?
This would mean the Trumps, Bushes, and any other household politically/government affiliated individual are all part of the royal house and share the same “bloodline” and also control/have connections in other countries like Russia/Germany/Italy/England/etc...
They put on “a show” for the general public through the media to make it appear as if there are “issues,” to create chaos in the public, so no one catches on to the reality, which is they a connected family line living in different countries that work together behind the scenes and create problems to mislead to further their own gain. Occasionally, one of the families may become more selfish and double-cross their other family members, but that’s a different story...
Ever wonder why celebrities and Royals have strange or repeating names? Above is why. Conveniently, the last names came be changed through marriage (or even a 2nd/3rd identity) to cover their tracks. 

“ Carl Heinrich von Siemens (often just Carl von Siemens) (3 March 1829 – 21 March 1906).
In 1853, Carl Siemens traveled to St. Petersburg where he established the branch office of his brothers company Siemens & Halske. Siemens had a contract for constructing the Russian telegraph network at the time.
Carl went to England in 1869, where he assisted his brother William. In the 1880s, he returned to Russia before he became the senior chief executive of Siemens & Halske after the death of his brother Werner in 1892. He resigned in 1904. For his service to Russia, he was ennobled by Tsar Nicholas II in 1895.”
Clearly, Siemens, a company headquartered in Germany, but established worldwide, has deep connections with Russia concerning many businesses including power (electricity), communication network, and industrial side...and on top of that the American Bush family has their hands in it, so one could only come to the conclusion every problem ever created is a lie...
Why? It is simply a power struggle between the 5 original Rothschild/Royal families that established themselves worldwide a long time ago. From that point forward they branched out, married their family members from the other countries (to keep the money in family and grow simultaneously).
Eventually we are in today’s time, and they all have different last names and have grown so large you can barley tell them apart. They purposefully “cover” their tracks they best they can...
Trump is also related to the Royals. Near the bottom is more information.
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More deceased family members that established “the electric telecommunications empire.” If you follow the names listed and family lines I’m sure you will find a connection.
His brother: Sir Carl Wilhelm Siemens FRS FRSA (4 April 1823 – 19 November 1883), anglicised to Charles William Siemens, was a German-British electrical engineer and businessman.”
Occupation: Electrical engineer, businessman Known for: Siemens-Martin process Spouse(s): Anne Gordon Parent(s): Christian Ferdinand Siemens and Eleonore Deichmann Relatives: Ernst Werner von Siemens, Carl Heinrich von Siemens, Alexander Siemens
Alexander Siemens (22 January 1847 – 16 February 1928) was a German electrical engineer
Occupation: Engineer Spouse(s): Louisa Dodwell Children: Three daughters Parent(s): Gustav and Sophie Siemens Engineering career Discipline: Civil, Electrical, Institutions Institution of Civil Engineers (president), Society of Telegraph Engineers and Electricians (founder member) Practice: Siemens Brothers Projects: World's first public electricity supply (at Godalming) lamps and cables for the electric industry.
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“John Hopkinson, FRS, (27 July 1849 – 27 August 1898) was a British physicist, electrical engineer, Fellow of the Royal Society and President of the IEE (now the IET). He invented the three-wire (three-phase) system for the distribution of electrical power, for which he was granted a patent in 1882. In 1890 was appointed professor of electrical engineering at King's College London, where he was also director of the Siemens Laboratory.”
(Towards the bottom of this page is the information about the company, who owns it and talks about other connections/info/services).
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I believe Simon Property Group, Inc./Ltd. to be Donald Trump’s ‘The Trump Organization.’
According to Wikipedia, “The Trump Organization is a group of about 500 business entities of which Donald Trump owns. About 250 of these entities use the Trump name.”
That means the other 250 are “under a different name,” Simon Property group perhaps...the Trumps sure do love real estate and investments and Simon Property group sure seems to have a very similar history to the Trump tower almost as though they are the same business just divided into 2 separately names business to confuse you. I honestly can’t blame you...🏥💰☸️ Where’s Simon? Hello 👋 Simon, I know exactly who you are, I found you! ⚖️
“The organization was founded in 1923 by Donald Trump's grandmother, Elizabeth Christ Trump, and his father, Fred Trump, as E. Trump & Son. Donald Trump began leading it in 1971, renamed it around 1973, and handed off its leadership to his children in 2017.”
Areas served: • United States Canada Japan Mexico South Korea Malaysia Thailand Key people: David E. Simon (CEO/Chairman), Herbert Simon (founder), Cowell Simon (More information about these individuals/companies towards end of page.)
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Berkshire Hathaway (founded by Oliver Chase—important! His family relations connect to the others! This same concept applies to any other families/companies mentioned), is currently run by CEO Warren E. Buffett, Charles T. Munger and AJit Jain
According to Wikipedia, “Berkshire now owns a diverse range of businesses including confectionery, retail, railroads, home furnishings, encyclopedias, manufacturers of vacuum cleaners, jewelry sales, manufacture and distribution of uniforms, and several regional electric and gas utilities.”
I want to point out just like the Trump Organization, Semens, and Simons, Berkshire is involved in investments including investments, property, and real estate!!!! Tisk, Tisk, Tisk...
On top of that the company messes with jewels...that can only come from place, the the blood diamond mines or other types of mines (salt/oil/metals/precious stones/etc...) $$$$$ 🙂🙃😉
He also owns a large part of the railroad system (transportation/ports— also used for sex/drug trafficking/transporting goods/etc.) that Berkshire Hathaway owns.
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Let not forget Bill Gates! He owns the American/Canadian railway and when Warren Buffett dies, everything that Warren owns aka Berkshire Hathaway and its companies and railroads will ALL be donated to the Bill and Melinda Gates foundation, giving them control over all the major railways within the US and control over almost all the major businesses and products we buy everyday.
Sounds like a monopoly to me, but whatever, it’s almost kinda amazing how all you guys worked together to create this misleading, heading in the wrong direction “empire”...
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Whomever is reading this and this goes for ANYONE, if you truly want to change how the world works find and hold every individual accountable for their actions that are connected to the hypothetical laws and business empire they have created and yes it’s hypothetically, interpretation and perception of the laws is important... lawyers do it all the time... EVERYONE has a choice, the majority of Individuals “support” the system ONLY, because that’s all they’ve ever known.. since birth it gets ingrained into your head.
Psychology/reverse psychology and the mind is quite a powerful tool that can be easily manipulated, if you understand it that is...
But ultimately, you only have one life and it’s quite fucked to be living on the “Earth Prison” that the whole population is responsible for creating in today’s world. Like wtf? You can’t do anything anymore, fuck that! And yes, it’s equally everyone’s fault. The Elites for creating this “chaotic prison world” to further their plans that fit their needs only... and the rest of Earth’s general population who follows every word you say, like the good dogs they are. I’m sorry, but it’s true... and that’s why they should not be held accountable, unless of course someone “chooses” to take it into their own hands for whatever reason they have..I’m sure once the full truth is finally revealed many individuals will be shocked and very angry... who knows where that may lead, some won’t care, and others knew it was coming all along...
The golden rule, “Treat others, how you would want to be treated.”
The US constitution is unconstitutional. I stand by this.It does not define what it specifically means by “principle.” Aka it’s values. It merely states the individual principles as a whole aka “our bill of rights” and defines laws under them, but not once defines, what specific “principle” they ment... this means I can interpret it how I like, regardless of how many laws there are, bc they did not specify which definition of the word “principles” they meant. It can have several definitions and meanings, so how do I know how to properly interpret it? It doesn’t specify.... It’s all an “act” just like all the “bills” they write... What would the puppet show be without it right?
Listed below is how the hypothetically true “money/drug/sex-traffic/electricty, water, land, and other laundering businesses” are connected.
I have thought about this for a very long time, I have studied them, and put myself if their shoes...I try to be as fair as possible, though the families and companies listed below are all connected (marriage/2nd identity bc of incest and/or trying to hide, what the publicly traded companies really are [Fortune 500, for example] that everyone [general public] supports by working foin/or against the system.
Yes, some of these individuals are guilty of horrendous crimes including mass genocide, but that’s okay, I’ve decided, as long as they break their evil system down and convert it into a positive system that truly works in favor of the people instead of Exploiting the whole world and storing children and animals in shipping containers? Like wtf is that shit? Are you not ashamed of yourselves? Is greed worth it? A black soul and heart... I am the soul collector and I am coming for you! Neither good nor bad, I hear the screams I hear the prayers and the rituals, I hear the true desires...And yes, I am fully aware you know that I know... so here is my reply. And don’t get me wrong if anyone else has a valid reason as to how you harmed them,and they decide to come for you, remember it’s their choice and it was also your choice to harm them in whatever way...the golden rule, I say!
I hope whomever is part of this... I can teach you, to convert the negative into positive... I have many plans to share...
I understand the structure and something or someone will always be greater and it’s equal will always be the lesser. They are the same just a different perspective... The structure needs to be turned inside out and needs to be rearranged.
Everyone and Everything can easily be categorized. In simple terms this is what Algorithms are. I call it the chaotic pattern...The Alpha algorithm or what I’m assuming is the main quantum computer that combines the ALL separate individuals’ data on Earth (mini algorithm), information everyone freely gives out everyday without thinking twice about it, into a super algorithm that could potentially “predict” the future and make “plans” based on all this knowledge and data collected as to how humans behave, what they buy, live, etc.. into a nice chart that could potentially be followed...
I understand that most of were born into this pre-established family business and were breed to continue the traditions... it’s normal that’s just how it’s always been... That’s why your family is not necessarily guilty even though at the same time you are, bc you kept pushing the agenda knowing what was really happening behind the scenes.
I guess everyone part of your family or any of the associated business owned by many individuals are lucky that they are not stuck in shipping containers, sex trafficking, 🩸 Diamond mines, drugs, laundering, etc.... imagine being on the opposite end of the spectrum...
Why not use your power and money for the light good instead of the shadow of evil. Negative energy collects and feeds in ways that you don’t for-see.
I see the whole spectrum even the electro-magnetic frequency rays force behind it all. Adam the first living universal Atom spark that created the universes lives within me... I see everything on the spectrum. It’s a blessing and a curse. The  fibonacci curse and the curse of 3s... I see ALL the forms of 3s.
Below are questionable companies responsible for horrendous crimes and individuals who are connected to one another usually by marriage or birth... All the information below stems from different Wikipedia sites (sources). There are many more companies and people involved I did not mention. But I see you Simpsons, Burns, i see who Hitler really was it’s not like he is really someone’s father...🙃, Stewie, and so many others 🧐 I see you ALL!!!! Hello Rothschilds! I’ve studied your family tree extensively, I see all the different names used for the same people to hide the incest. You should be proud, without it, you could have never built this empire.
I would bet your whole kingdom that, I share your bloodline, I too am from Rheinland-Pfalz, marked the female bear born on the half moon 🌓 I truly miss it, but bc of your “vaccine plan” I probably will never be able to travel there again, since I do not trust a vaccine whose long-term effects are not known.
It’s not like the military gave my dad a shot that gave him progressive supranuclear palzy years later, he’s the youngest person to ever “get this disease” in the world...they studied him at Harvard. I don’t trust it. Why would I? It destroyed his life! From the bottom of my heart, whomever is responsible for giving all the soldiers shots containing different diseases in the 80s and early 90s, FUCK YOU! FUCK YOU! FUCK YOU! That’s why I hate the world system so much and refuse to support it.
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Wikipedia states about Simon Inc./Ltd: "Simon Property Group, Inc. is an American commercial real estate company, one of the largest retail real estate investment trusts (REIT), and the largest shopping mall operator in the US.
The company operates five retail real estate platforms: regional malls, premium outlet centers, The Mills, community/lifestyle centers and international properties.
It owns or has an interest in more than 204 properties of gross leasable area in North America and Asia. The company is headquartered in Indianapolis, Indiana, and employs more than 5,000 people."
Simon Property Group, Inc. has served these: United States Canada Japan Mexico South Korea Malaysia Thailand
According to Wikipedia a: "Commercial property, also called commercial real estate, investment property or income property, is real estate (buildings or land) intended to generate a profit, either from capital gains or rental income.
Commercial property includes: office buildings, medical centers, hotels, malls, retail stores, multifamily housing buildings, farm land, warehouses, and garages. In many states, residential property containing more than a certain number of units qualifies as commercial property for borrowing and tax purposes.
Commercial buildings are buildings that are used for commercial purposes, and include: office buildings, warehouses, and retail buildings (e.g. convenience stores, 'big box' stores, and shopping malls). In urban locations, a commercial building may combine functions, such as offices on levels 2-10, with retail on floor 1."
Wikipedia states: "A real estate investment trust (REIT) is a company that owns, and in most cases operates, income-producing real estate. REITs own many types of commercial real estate, ranging from office and apartment buildings to warehouses, hospitals, shopping centers, hotels and commercial forests. Some REITs engage in financing real estate."
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Founders of Simon Inc.: Melvin Simon and Herbert Simon
• Simon Founder: Melvin Simon (October 21, 1926 – September 16, 2009) Spouse(s): Wife 1. Bess Meshulam born: née Meshulam-(divorced)
Wife 2. Bren Burns
Children: 5 including: 1. David E. Simon (with Bess) 2. Cindy Simon (with Bess) 3. Cowell Simon? 4.? 5.? Relatives:Paul Skjodt (son-in-law)
• Founder Melvins son: David E. Simon (born 1961/1962) is an American billionaire real estate developer, chairman and chief executive officer (CEO) of Indianapolis-based Simon Property Group, an S&P 500 company and the largest U.S. publicly traded real estate company. Net worth US$1.0 billion (2017) Spouse(s): Jacqueline Freed (1986) Children: 5 Relatives: Melvin Simon (Father) Paul Skjodt: (brother-in-law)
• Simon Founder; Herbert "Herb" Simon (born October 23, 1934) is an American real estate developer. Spouses: 3 Children: 10 --two with first wife --three with Meyer --two with Nakhirunkanok --three adopted children Parent(s): Max Simon Mae Simon Family: Melvin Simon (brother)
Wife 1: Shelia Simon 1. Sheila Simon (divorced)-2 kids including Stephen Howard Simon, founder of Simon Equity LLC, (married Catherine Garvey Simon)
Wife 2: Diane Meyer Simon (born Diane Irene Meyer). She is the former wife of Indiana real estate billionaire Herbert Simon. Diane Meyer (divorced)-3 kids. She was the political staffer for Senator Birch Bayh.
They have 3 kids: 1. Sarah Elisabeth Meyer Simon- an investor who lives in New York City
  1. Rachel Mariam Meyer Simon Stuart- is living in Indianapolis with her husband Hale Stuart and daughter Zara
  2. Asher Benjamin Meyer Simon.
Wife 3: He married to Bui Simon in 2002 (born Porntip Nakhirunkanok) in Thailand (February 7, 1969--51 years old) Children: 2?
Paul Skjodt (born June 28, 1958) is an American-Canadian businessman, and former ice hockey player.
In 1987, he married Cindy Simon, the daughter of Melvin Simon and Bess Simon. They have 3 children: 1. Erik 2. Samantha 3. Ian
Relatives: Melvin Simon (father-in-law) David Simon: (brother-in-law)
I'm pretty sure Cindy Simon is really Sara J. Bloomfield the director of the United States Holocaust Memorial Museum, since Cindy and her husband are the "founders."
Wikipedia states, "The Trump Organization is a group of about 500 business entities of which Donald Trump is the sole or principal owner. About 250 of these entities use the Trump name.
The organization was founded in 1923 by Donald Trump's grandmother, Elizabeth Christ Trump, and his father, Fred Trump, as E. Trump & Son. Donald Trump began leading it in 1971, renamed it around 1973, and handed off its leadership to his children in 2017.
The Trump Organization, through its various constituent companies and partnerships, has or has had interests in: real estate development, investing, brokerage, sales and marketing, and property management.
Trump Organization entities own, operate, invest in, and develop: residential real estate, hotels, resorts, residential towers, and golf courses in various countries.
They also operate or have operated in: construction, hospitality, casinos, entertainment, book and magazine publishing, broadcast media, model management, retail, financial services, food and beverages, business education, online travel, commercial and private aviation and beauty pageants.
Trump Organization entities also own the New York television production company that produced the reality television franchise The Apprentice.
Retail operations include or have included: fashion apparel, jewelry and accessories, books, home furnishings, lighting products, bath textiles and accessories, bedding, home fragrance products, small leather goods, vodka, wine, barware, steaks, chocolate bars, and bottled spring water."
Donald John Trump (born June 14, 1946) Children 5 with Spouse(s): 3
Wife 1: Ivana Zelníčková (m. 1977; div. 1992)​ was born on February 20, 1949, in the Moravian city of Zlín, Czech Republic (Gottwaldov, Czechoslovakia) and is the daughter of Miloš Zelníček (1927–1990) and Marie Zelníčková (née Francová).
Children: 3 1. Donald Trump Jr. 2. Ivanka Trump 3. Eric Trump
Wife 2: Marla Maples ​(m. 1993; div. 1999)​
Wife 3: Melania Knauss ​(m. 2005)​
Parents of Trump: Fred Trump Mary Anne MacLeod
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Amschel Moses Rothschild was born in about 1710. He was a German Jewish silk trader and money changer in the Judengasse (Jewstreet) in Frankfurt. Around 1743 he placed a red hexagram sign (which numerically and geometrically convert into the number 666) above the entrance of his door. His house was also red in color.
Within two centuries, the Rothschild, instructed this hexagram sign to be made part of the Israeli flag 🇮🇱. He had 8 children with Schönche Lechnich, one of his sons, Mayer Amschel Rothschild (1744-1812), is the founder of the Rothschild banking dynasty. He marries Guttle SchnappeSchönche Lechnich (Rothschild) in 1770, and they have 10 children together.
In 1776, Mayer Amschel Rothschild creates the Illuminati and hands over the organizations development to Adam Weishaupt. Weishaupt sneaks in the Continental Order of Freemasons with this Illuminati doctrine. This doctrine claims a new order for the human race under the dictatorship of Satan and his supporters. This view is accepted and spread like a wildfire and is pursued in Masonic Lodges worldwide to this day.
In 1777, Nathan Mayer Rothschild is born, who is followed by Kalmann (Carl) Mayer Rothschild/Carl Mayer Freiherr von Rothschild in 1788. Carl is the founder of the Rothschild banking family of Naples. He had child named Adolf Carl....
Edmond James de Rothschild (Baron Abraham Edmond Benjamin James de Rothschild) has a son named Maurice de Rothschild. (Notice the name “Baron”...).
Adolf Hitler is really Maurice de Rothschild with fake beard and hair piece and carries out his father’s (Edmond James de Rothschild) work. Since the war caused a sugar shortage, Maurice would have also been the candy man aka Willy Wonka with his Cain top hat 🎩
Adolf HitleMaurice de Rothschild also has another name, which I believe to be Fred Trump, making trump his son... The pictures look to comparable... Anne (Anna), Mary, Maria, and Christ seems to be a shared motherly name between the Rothschild family history, Trumps, and Hitler.... (if you look up hitlers mom, it’s clearly a fake-photoshopped image). Also notice Trump’s youngest son is named “Barren.”
One must remember it is very easy to put misinformation out there, that includes changing names/birthdays/ and “events” that happened in their lives. Usually the birthdays are around the same years or don’t fully mention the full birthday for one individual, a lot of names also seem to repeat, which could be considered another clue towards the truth.
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Baron Abraham Edmond Benjamin James de Rothschild (19 August 1845 – 2 November 1934) was a French member of the Rothschild banking family. A strong supporter of Zionism, his large donations lent significant support to the movement during its early years, which helped lead to the establishment of the State of Israel, where he is simply known as "the baron Rothschild".
Nationality: French Spouse(s): Adelheid von Rothschild (m. 1877)​ Children: 3 1. James Armand de Rothschild 2. Maurice de Rothschild 3. Alexandrine de Rothschild
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“Maurice Edmond Karl de Rothschild (19 May 1881 – 4 September 1957) was a French art collector, vineyard owner, financier and politician. He was born into the Rothschild banking family of France.”
Spouse(s): Noémie Halphen ​(m. 1909)​ Children : Edmond Adolphe de Rothschild (b. 1926)
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“Edmond Adolphe Maurice Jules Jacques de Rothschild or Baron Edmond de Rothschild (born 30 September 1926 in Paris, France – deceased 2 November 1997 in Geneva, Switzerland) was a French-Swiss banker, the founder of the Edmond de Rothschild Group in 1953. His investments extended to vineyards, yacht racing, farming and hospitality.”
Spouse(s): 1. Veselinka Vladova Gueorguieva ​(m. 1958⁠–⁠1960)​ (1 child—Trump?!?) 2. Nadine de Rothschild (m. 1963)​ (Trump’s sister ?) Children: Benjamin de Rothschild (b. 1963)
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The pictures are linked below and in the comments, due to this being reddit I can’t show all the pics or the potential routes.
https://imgur.com/gallery/ViO5cEL
As Lil Wayne said, —“I am ill not sick
Nobody gives you a chance, you gotta take chances Your family tree, I will break branches Cause I don't give a fuck, I put the ass in assassin Smoke you like a blunt then it's ashes to ashes The future is born, put the past in the casket If real shit is dead then nigga I'm a bastard Uh, appetite for disaster I want a full plate then another plate after
Gorillas in suits The holy war, the spiritual troops Fighting over the mythical truth Drowning in the political soup They shoot missiles and nukes Taking out such a pivotal group The body count is the physical proof And they thought drugs were killing the youth (ha, ha, ha, ha) Thank you, Thank you all
I am president Carter”
submitted by CatEyes420 to conspiracy [link] [comments]

How do you want to do this? A Discussion on Selective Rule Enforcement

Hello folks,
For my research analysis and writing class my professor let me pick any topic I want. (her mistake) So for my final term paper I chose to come up with a method of determining a guide to the use of the "rule of cool." I got a A on the paper so I figured I'd share it with you fine folks as well. It is rather lengthy so I've included the abstract first. The 8 tips for dungeon masters is near the end (third session), the first and second parts deal more with the philosophical and ethics of games. So, if situational ethics and a discussion on the Mechanics, Dynamics, and Aesthetics of Play are of use for you, be my guess.
I am a relatively new DM so I spent a long time researching and trying to absorb what would make me a "good DM". With that cavate please keep in mind I know next to nothing compared to a vast majority of the DMs here. I can think of no place better to have this paper peer-reviewed, picked apart and "rebutalled" to death than here. If you feel offended, challenged, or angry reading this... Please understand I am a moron borrowing the works and words of far smarter people. If you feel that "this is the WAY" again... I am a moron... so ... with out further ado..

Abstract:

The choice to be a stringent rule-follower without leniency using fanatical legalism in a game can be a source of contention between someone acting as a referee and/or “Game Master” and players of a game. Likewise, to approach games with a sense of fanatical antinomianism, or to completely ignore the rules and simply let players do whatever they want, tends to offer no challenge, and or reason to play that specific game. Using ethical theory frameworks such as situational ethics, natural law, and utilitarianism this paper seeks find the philosophical principles of what moments are acceptable and actually beneficial to bend the rules of a game. As such, it is important to define games, briefly discuss why games are played, and roles rules have on games. The game Dungeons and Dragons 5th edition will be used as the principal example. With “rule for rules” established, seven tips on how to implement it this rule using advice and guidance from some of the most well known “Dungeon Masters” in the modern era will be provided.
Much of this paper relies on the works of Joseph Fletcher, Sheila Murphy; Benard Suits, Robin Hunicke, Marc LeBlanc, and Robert Zubek for the ethical and philosophical discussions around games. For the practical advice, it relies primarily on the works of Matthew Mercer, Brennan Lee Mulligan, Benjamin Scott, Patrick Tracy, Kelly Mclaughlin and Monty Martin.
Players are your friends, or at the very least your fellow human beings. As such, seek out what is best for them. Games are about many things but principally about enjoyment. It’s okay if the player does not get exactly what they want, so long as they still had enjoyment. How it happens is up to the players, the one running the game, and whether the rules were used to enhance the experience or not. It’s possible to find that balance by asking these questions in order: “How will this decision affect: the final enjoyment of all at the table? the narrative? the rules in the future?”

**“Once upon a time, around a table…”

A man behind a cardboard screen sits across from a woman wearing a funny hat. He is frantically reading through the pages of the various books at his disposal. He finds the reference he is looking for, but it is not clear. “It is technically against the rules, it is barely within the realm of possibility, but the idea is so creative…” the man murmurs to himself. Exasperated, the man smiles a crooked grin and explains, “Well you can certainly try… give me an acrobatics check.” The woman throws a piece of plastic resin on to the table. The dice reads, “18.” The man sighs and then laments, “fine… how do you want to do this?” The table erupts in cheers, as high-fives are given from the others around the table. The woman adjusts her hat, as she gleefully explains how her character will use the momentum of several falling barrels to move across the map in a single turn without having to use all her character’s movement.
As a “Dungeon Master” (DM) for the tabletop role playing game, Dungeons and Dragons (D&D), I can say without a doubt that many DMs have encountered extremely similar events as the one described above. The choice to be a stringent rule-follower without leniency can be a source of much resentment between the DM and the players around the table. Likewise, to completely ignore the rules and simply let players do whatever they want offers no challenge, no reason to play. In terms of D&D rule enforcement, as is with many events in life, the choice of always being either a “Harsh Disciplinarian” or the lenient, “Laissez Faire Guide” is a false dichotomy. Instead, seeking balance between the two choices based first on the overall needs of the players, second on the needs of the story, and third on requirements and rules of the game should be the norm.

Session 1: What is the Relationship between, Players, Games and Rules?

The 19th century philosopher and founder of modern cultural history, John Hughes once wrote, “Play is older than culture, for culture, however inadvertently defined, always presupposes human society and animals have not waited for man to teach them their playing.” 1 Why do humans play? Is it instinctual? Bernard Suits was a Distinguished Emeritus Professor of Philosophy for the University of Waterloo and his essays are in part responsible for the field of philosophy of games in the late 20th century. In his book, “The Grasshopper: Games, Life and Utopia,” Suits’ book uses Aesop’s fable about the grasshopper to argue that play is what we would do in a perfect civilization. He believed that in a world devoid of work, humans would still seek out challenges through play, suggesting that it is human nature to challenge ourselves.2 But is that the only reason someone plays a game?
One YouTuber opined that “In a practical sense, games facilitate systemic thinking by getting us to view abstractions, but also engender creativity by getting us to play.”3 If true, these are essential tools for humanity to function as an intelligent race. This makes sense from an evolutionary level as to why humanity would develop play, but is there more to it than “games encourage outside the box thinking?”
The landmark paper titled, “MDA: A formal approach to game design and game research” is one of the earliest attempts to formalize the field of video game design theory and it is fundamental to how modern game designers look at these systems. It serves to define the importance of mechanic, dynamics, and aesthetics of play and is instrumental to helping understand what players will expect out of a game. We will discuss more about dynamics and mechanics later, but first let us focus on aesthetics.
Aesthetics of Play Defined
Term Definition Examples
Sense Pleasure Enjoyment derived from how it stimulates the senses The visuals of a game, sound, and music, feel of the dice, etc.
Fantasy Enjoyment derived from the ability to step into a role that cannot be experienced in real life Playing a game as a magic wielding sorcerer or rocks in the far flung reaches of outer space
Narrative Enjoyment derived from game as drama, it is about the stories and experience gained Heavily story driven games such as Last of Us, Dungeons and Dragons, Final Fantasy
Challenge Enjoyment derived from overcoming an arbitrary obstacle Platformers like Mario, or even drinking games like beer pong, or corn hole; social games like charades, etc.
Fellowship Enjoyment from working cooperatively as a group to accomplish a goal Team based or social games such as Among Us, the card game Spades; save the world mode on Fortnite
Competition Enjoyment from showing dominance Chess or Go, Battle royal games such as Fortnite or PubG or Call of Duty; Fallguys; darts Poker; Uno, Killer bunnies or Magic the Gathering;
Discovery Enjoyment from uncovering the new or discovering news ways to play a game. These can range from searching to find things to choose your own adventure Minecraft; Zelda Breath of the Wild; simple matching games; the board game Betrayal at the House on the Hill; or games like Fable; Dragon Age Inquisition; or Mass effect
Expression Enjoyment from showing an aspect of one’s self; or games that allow full customization of characters Creation games like Minecraft; role play games like fallout 4; world of warcraft or Fortnite
Submission (aka Abnegation) Enjoyment from being able to “turn of the brain; and tune out the world” or what is also known as zone out factor. Bejeweled; candy crush; the lever-pull games at casinos, solitaire, etc.
(Source: Portnow & Floyd, October 2012)5
Aesthetics are things like sense pleasure, fantasy, the narrative of the story, challenge, fellowship, discovery, expression, and something called submission.4 There is an additional aesthetic that most game designers also consider when designing games termed as “competition”.5 These are all reasons people play games and it is important to keep all these in mind when acting as a DM.
The table above works to define these terms more appropriately and makes it easier to reference later. The reasons a player may want to play a game vary and change over time. If a DM can understand their players’ goals (i.e., what the player hopes to get out of the game) the DM will be able to understand why someone might want to perform a certain action, play a game, or want to ignore a certain rule in the first place.
On that note, what are rules in games? Think about it… Games are weird… well I should say the act of playing a game… is weird. Suits once wrote in his article, for the “Philosophy of Science Association Journal,” "To play a game is to engage in activity directed towards bringing about a specific state of affairs, using only means permitted by rules, where the rules prohibit more efficient [means] in favor of less efficient means, and where such rules are accepted just because they make possible such activity."6 In other words, to play a game we create rules that prevent us from achieving a goal through the easiest means available. Instead, we make something more difficult and we play a game. For instance, in basketball, it would be far easier to simply carry the ball all the way to the basket instead of dribbling it.
In D&D, there is a similar activity to dribbling. It is called a “dice roll.” It is something that players must make to see if they succeed or fail at a task. The player rolls a 20-sided die and tries to get above a certain score to succeed. Players can roll normal, with advantage, or with disadvantage. Rolling with advantage allows the player to roll the D-20 (the 20-sided die) twice and use the higher number. Rolling with disadvantage also has the player roll the D-20 twice, but they must take the lower number rolled instead. It introduces a chance of randomness, and players will find any excuse they can to avoid having to make a roll with "disadvantage." In his book, The Grasshopper, Suits argues that we do this because it is the act of overcoming that limitation that we find enjoyment. By taking on these restrictions and accepting these limitations, we take on what he coins as a "lusory attitude" which allows us to play the game as it is meant to be played.
Suits would argue that by not playing the game according to the rules as written, the player would have only achieved a “quasi-victory” not really worthy of achievement. He also goes on to say that even the act of “failing to win the game by virtue of losing it implies an achievement, in the sense that the activity in question -- playing the game -- has been successfully, even though not victoriously, complete.”7 So, according to Suits, it’s better to follow the rules of the game and loose than to not follow the rules and win. It’s important to point out that the aesthetics of play had not yet been defined and Suits’ work mainly focused on the “challenge” aspect of play. This is where many sports and game philosophers begin to find fault with Suits. In the “Journal of Philosophy of Sport,” a rebuttal of Suits’ work by David Myers asks, “What if the goal of the player isn't to follow the rules or even play the game?”8 For instance, what happens if the player is motivated by competition and doesn’t care about rules so long as “they win?” While an extreme example, this paradox isn’t out of the realm of possibility. Therefore, focusing on just the challenge aesthetic of game play and simply playing the game “rules as written” can lead to a disconnect between what the player desires and the game itself.
Jesper Juul, an Associate Professor in the School of Design at the Royal Danish Academy of Fine Arts, wrote in his textbook on video game design, “Rules specify limitations and affordances. They prohibit players from performing actions such as making jewelry out of dice, but they also add meaning to the allowed actions, and this affords players meaningful actions that were not otherwise available; rules give games structure”9 Basically, without rules we cannot even have play. However, if the player ignores the rules that player won’t be able to enjoy the full experience of the game, because the rules both afford the opportunity to enjoy the game and provide the obstacles in the first place.
How the rules affect actual game play is where Mechanics and Dynamics come into play. (See, I told you we would get back to it eventually.) Mechanics are the rules and systems that govern chance to create the game we experience. Dynamics are how those rules come together to govern the strategies of that game. In D&D, an example of mechanics is how a player would have to roll a 20-sided dice to see if an action would succeed. Dynamics are the actions the player takes to manipulate the situation and give themselves advantage in the roll. Some examples of this are using a spell caster’s familiar, flanking an enemy in combat, using the bend luck trait, or lucky feat. This is akin to how the rules of poker dictate that bluffing is allowed (mechanics); but how the bluffing player conceals their tells and bets is entirely up to that player (dynamics).
What happens when the player’s desired aesthetics and the mechanics don’t allow for the dynamics the player wants to use? This is where it falls on the DM to determine if the game can handle a little rule bending. In the Dungeon Master Guide’s introduction, it states “The D&D rules help you and the other players have a good time, but the rules aren’t in charge. You’re the DM, and you are in charge of the game…” However! It goes on to say, “The success of a D&D game hinges on your ability to entertain the other players at the game table.” What is a good way to approach this? Is it THE DM IS ALWAYS RIGHT, able to enforce their will on the players whenever it suits their need? Should the DM strictly enforce the rules and narrative of their planned story without the need to appease the players’ wants and desires?... well… The DM COULD do it, but it won’t be long before their players stop showing to game sessions. Just like the rules, without players, there is no game. Or as one notable professional DM and YouTuber once put it:
“The game you weave belongs to the players as much as yourself… so make sure to humor them every once in awhile by giving them a chance to be extraordinary" - Patrick "the Goddam DM" Tracy 10

Session 2: The Ethics of a Dungeon Master

So how does someone seek a balance between the rules and the players? Enter situational ethics. Situational ethics, first proposed by philosopher and first professor of ethics at Harvard Medical School, Joseph Fletcher,** is an attempt to seek a middle ground between two ethical schools of thought: Legalism and Antinomianism. In legalism, morality must come from a strict set of rules that must be obeyed at all times and cannot be deviated from or broken for any reason. Antinomianism, on the other hand, is the idea that there should be no rules, you should be able to do what you want, whenever you want (lawless society). 11
In D&D terms, "Fanatical Legalism" would be similar to what many DMs would characterize as "Lawful Stupid," where a certain player's character enforces harsh judgement without ever showing mercy to those who would break the law regardless of the circumstances… even to the detriment of the party… or that small band of orphans who were stealing food out of desperation…
Likewise, in D&D terms, "Fanatical Antinomianism" would be similar to what DMs would characterize as "Chaotic Stupid," where a player's character completely ignores consequences an action would bring and simply act according to their whims… even when it's an obvious trap… that has a 100 percent chance to damage not only your character, but the other players as well.
Fletcher's work states that the morally right thing to do depends on the situation and can change throughout the situation, but at the same time, there is a universal “moral law” on which to base our actions that he called "Agape" love. Derived from the Greek word of similar pronunciation, Fletcher sought to define Agape as a means to show love for your fellow human. In his book titled “Situational Ethics,” Fletcher states, "All laws, rules, principles, ideals and norms, are only contingent, only valid if they happen to serve love."12 Or to put it a different way, a desire to see your fellow human be happy is and should be the goal. It is not really a feeling, but an attitude to do what is best for others.
In terms of the D&D alignment chart, this would be easiest to define as whether someone is "Good" or "Evil." Whereas a “good character” is someone who acts for the betterment of others regardless of personal motivations, conversely an “evil character” acts out of their own self-interests regardless of how this action would affect others. Those that follow the concept of Agape would be “good characters.” Those that do not, would be evil.
This is where the so-called “Rule of Cool” comes into play. Mathew Mercer, an extremely acclaimed DM, comedian, and writer of D&D’s “Explorer’s Guide to Wild Mount,” and host of the show “Critical Roll,” defines the Rule of Cool as a trope in the D&D community that is “the willing suspension of disbelief for the sake of a cool moment.”13 It’s used in moments where the use of an certain object or action would be nearly impossible according to the mechanics of the game, but because it is a “cool dynamic,” the DM allows it. But what is “cool?” Is it a player that is normally too nervous to speak up being able to do something unique on time despite it being against the rules? Is it a player that has spent considerable time perfecting a skill and being able to perform a truly “epic task” (such as the jumping across barrels to effectively triple their movement distance)? Is it succeeding in persuading the main villain to befriend the party through a series of increasingly complex but successful rolls?
In all these situations listed above, there is a common theme that ties all the principles of what this paper is trying to address together in a simple phrase. As a DM, before making a ruling ask, "How will this decision affect the final enjoyment of all at the table?" Now a DM cannot give the players everything they want. Doing so cheapens the truly extraordinary moments. Finding the right balance can be difficult. That is why the flow chart above is suggested when trying to figure out whether it is a good time to “Remember the Rule of Cool.”
https://i.redd.it/f362ghdjlqf61.png

Session 3: “Well… You can Certainly Try”- Some Famous DM

Finally, we can discuss how the desire to make the most enjoyable experience for everyone at the table plays out using real-world examples and advice from some of the most well-known DMs in the business. Using the concept of Situational Ethics’ Agape, we can see how to work in the rule of cool using eight tips for Dungeon Masters.
Tip 1: It is advised to know your audience.
Not everything is as it seems, so be sure to pay attention to your players and look at them when you are describing the situation. Make note of how they react when tones or themes change. Remember those reasons people play games mentioned earlier? This is where those come into play. Additionally, while not something outright suggested, it is nevertheless important to take team dynamics into account.
The book “Four lenses unfolded” describes how various personality types can interact and work to solve problems. In it, the book describes four primary temperaments: Green (analytical), Blue (empathetic), Orange (adventurous), and Gold (goal oriented). Unlike most other personality tests, four lenses theory suggests that while we have a dominant personality at any given moment, other aspects of these personalities can manifest as well. Being able to draw on these aspects at will is the mark of a “mature” individual.14 As a DM/referee, coach, or manager, being able to do this and adapt to the needs of the players will take player engagement to the next level.
Tip 2: Establishing and Managing Expectations Early and Often, Works to Prevent Disappointment and Confusions
Mercer once put it this way, “Establish early on in your campaign how much of a level of crazy you're willing to allow. This allows for players to better understand what to try for and what not to try for.”15 Whether you are a teacher, referee, coach, parent, supervisor, or mentor, establishing expectations with those involved mitigates problems before they arise.
One of the main tools DM’s have for this is that is recommended by Mercer, as well as nearly every DM in existence on the internet, is the “Session Zero.” Session Zero is a term used to describe a session where no play occurs but instead rules that will be used and rules that will be ignored or bent is established. It also serves to establish a theme the players can expect from any campaign. Using the first chapter of the DMs guide will help considerably in establishing this. Additionally, one of the best guides for this is laid out by the DM YouTubers known as “the Dungeon Dudes” in their video titled, “How to Run a Session Zero for Dungeons and Dragons 5e.”16 But always keep Agape in mind throughout this process. In this step, it means actively listening to the players. The DM may want a gritty, tough, realistic, and challenging campaign. But if the players want a high fantasy power trip, some adjustments are going to need to be made to the campaign. Listening to players and changing the plans accordingly is not easy. It requires A LOT of humility and ego suppression. Especially when the DM has already designed how the game is going to go… which leads us to the next tip.
Tip 3: It is important to develop a healthy relationship with failure.
Celebrated author Orson Wells once wrote; “If you want a happy ending, that of course, is dependent of where you stop your story.”17 This applies to both the players and DM. There will be times when the DM is tempted to ignore the rules because the consequences seem dire. The player fails an athletics check trying to use a dynamic that had a high-risk, high-reward moment. Now the player’s character is doomed to fall several hundred feet down a ravine to what is likely certain doom in lava. But this isn’t the end. That player’s character is most likely dead, but their death could result in a moment of drama and tension for the players. It’s the very real chance of failure that encourages players to think critically about a situation and experience excitement and tension. Brennon Lee Mulligan, the DM of the D&D streaming show, “Dimension 20,” put it this way… “if you are not allowing for failure, you are essentially just telling a story,” and thus never actually playing a game (make-believe as Suits would put it). 18
Another thing to consider is that through failure, we can often find comedy as well as ways to encourage players to think critically and find new escapes, 19 at least according to the mind behind the “Replaying the Curse of Strahd” videos, Benjamin (Puffin Forest) Scott. Lastly, Mercer strongly advises that if a DM allows too many “rule of cool moments” to happen in succession, the weight of the moments and consistency of the game will be lost. 20
Players that are afraid to fail will not try. Mercer explains that “Most role play games are designed to forge a heroic story (showing feats of legend) so let the players try! Let them fail, and occasionally succeed!” This is where his catch phrase “you can certainly try” comes from. 21
Tip 4: Whenever Possible, Avoid Taking Things Personally
In his lecture on not talking things personally, soccer referee and public speaker, Frederik Imbo, explained there are two sides of a coin to keep in mind when trying not to take things personally: “It is not about you,” and “it is about you.” 22 Look at the other person’s intentions not just yours. With that in mind, it is okay to give yourself empathy and speak up. When someone seems upset with you, ask what are they hoping to get out of this releasing of emotions? Additionally, ensure that your pride isn’t preventing you from making the correct call. Yes I am talking about Ego again; it is that important! It is the DM’s world, but it is the players’ game. Without both, the world and the game, you do not have D&D.
D&D has a weird paradox of being both a story and a game. It has both a narrative as its core premise, but it is, in fact, also a multi-player game. Without at least two people you cannot really have much fun. DMs should make sure that everyone at the table enjoys themselves. Tip 5: Mechanics are important precisely because they are a means of delivering impactful story moments.
Remember that rule of cool concept? Extraordinary moments don’t happen often, and this is by design of the mechanics of the game. Humans remember the novel and unique way more often than the mundane. Mundane things tend to blend into the background. It’s the unexpected moments that highlight the more impactful story moments, especially if that moment is tied to strong emotions.23
With that in mind, Mulligan suggests looking at where the players are putting their resources before deciding how to rule on a situation. Have they invested experience points/levels into a specific skill that is relevant to this situation instead of just something they can use in combat? If so, reward them for wanting to do something that is a part of the world you are creating together. 24
Tip 6: Discourage metagaming but allow it whenever possible.
Look for any and every excuse you can to give advantage on an arcana check by setting the DC low (10 or higher). If the player succeeds, they can use what they know… they are going to anyway, but at least then they can talk about it with the other players.
According to the DM guide Chapter 8, metagame thinking means “thinking about the game as a game,” Examples would be thinking “the DM wouldn’t throw such a powerful monster at us so early in the game, so we will surely be saved and not have to take this fight seriously,” or “the DM spent A LOT of time describing that door… maybe we should search it again!” 25
The problem with metagaming isn’t really about what advantage the players are getting in the game. The problem is that manipulation of the dynamics, when used to extremes, can spoil the plot line of the cumulative story being told. This can lessen the drama and tension elements resulting in decreased enjoyment of those involved. Additionally, it can create a dynamic where the DM is constantly having to escalate encounters to challenge the player, encouraging a potentially toxic “DM vs player” mentality.
For instance, how would a street orphan barbarian with no formal education and a wisdom of …let’s say very low…be able to know that liches phylactery is the source of their power. The solution here depends on why the players are playing this specific game. Is it the narrative of the story? Is it discovery? If these aren’t anywhere close to the reasons these players came to the game table in the first place, the narrative is not going to take as much of a factor into decisions. Metagaming in this instance isn’t going to be much of a problem.
Tip 7: Keep in mind, the ending is “A” destination, but the story is about how you get there.
A DM may hold off the extra cool moments for the final parts of the game, keeping their players in complete darkness and grit the entire way. However, without at least some levity along the way, some “water for the weary travelers,” as Mercer put it, they may not make it to the end.26 So, do not be afraid to relax the rules from time to time to give them those cool moments, but do so sparingly lest the destination lose its luster as well. Always keep in mind it’s about the enjoyment of crafting and playing in the world together that makes this, or really any game, fun.
*Tip 8: When all else fails… take a break and have the Tarrasque attack the party. *
When all else fails, roll two D-20s out of players’ views… fake a worried expression… role a D-100 (also out of player’s view) look over the score concerned as you pour through your notes… then explain sorrowfully… “I’m sorry… The Tarrasque has risen and has attacked the party. Everyone roll initiative.” This is actual advice from the DM manual. It is right under “faking illness and running away.”27 The point is this: never be afraid to pause or call a game when it’s over or needed.
Maybe something incredibly uncomfortable for a player has happened. Maybe the DM has reached the end of what they were able to prepare for that session. Perhaps everyone is hungry or needs a bathroom break. Maybe the entire table has gotten to a point where no one can agree on anything and team dynamics are breaking down. That game world will always be there… but your friends won’t. Cherish that moment and make as many good moments as possible. Additionally, taking breaks both in-game and in the real world allow for quiet moments. These allow for the greater moments to shine through and the players will enjoy their experience more.
https://i.redd.it/1ncu361zlqf61.png
The graphic above serves to summarize the eight tips above and show their relationship with the narrative, enjoyment, and the rules when put in the context of situational ethics. From this graph, the relationship between the eight tips and how they play into the narrative, enjoyment, and rules of the game can be seen. Each of the tips can influence many parts of the game but they are intended to primarily influence the aspect of the game they are adjacent to. “Knowing the players” should influence the narrative and what kind of enjoyment the players receive. What mechanics are used to enable the game is causally related to how the rules are used and so on. Please note that Agape is at the center as, with every decision a DM makes, considering what is best for the players should be central to the experience of any game.
The Epic Conclusion
Through crafting a game-world together with your players, a DM has the potential to tap into one of the greatest traditions humanity has: camaraderie with friends. At the end of the day, these players are your friends, or at the very least your fellow human beings. As such, you should want what is best for them. Through trials, hardships, and drama, we get to put the punctuation on the moments of excitement, joy, happiness, and bliss. It is okay if the player does not get exactly what they want, so long as they still had enjoyment. This is because getting everything we expect is sometimes boring. However, always keep in mind that at the end of the day, games are about having fun. How that happens is up to the players, the DM, and whether the rules were used to enhance the experience or not. It’s possible to find that balance by asking these questions in order: “How will this decision affect: the final enjoyment of all at the table? the narrative? the rules in the future?”
1 Huizinga, Johan . "Homo Ludens". Routledge & Kegan Paul Ltd. (1980), pp. 1., accessed January 19, 2021. http://art.yale.edu/file_columns/0000/1474/ homoludens_johan_huizinga_routledge_1949.pdf
2 Suits, Bernard, “The Grasshopper: Games, Life and Utopia,” Broadview Press. Ed. 3. (November 29, 2005): 54–55. Accessed December 31, 2020. https://www.goodreads.com/book/show/803547.The_Grasshopper
3 The Game Overanalyzer, The Aesthetics of Play | Why We Play Games, and the Search for Truth and Beauty in Game Design. The Game Overanalyzer. (January 11, 2020), accessed 6 January 2021. Video 18:44. https://youtu.be/lONsZwjVDzg
4 Hunicke, Robin, Marc LeBlanc, and Robert Zubek. "MDA: A formal approach to game design and game research." Proceedings of the AAAI Workshop on Challenges in Game AI, vol. 4, no. 1, p. 1722. (2004). Accessed January 11, 2020 https://www.aaai.org/Papers/Workshops/2004/WS-04-04/WS04-04-001.pdf
5 Portnow, James; Floyd, Daniel; Aesthetics of Play- Redefining Genres in Gaming. Extra Credits; (October 17, 2012), Video 9:13. Accessed December 30, 2020. https://www.youtube.com/watch?v=uepAJ-rqJKA&list=PL3N9QD4_yI-BlnwWUL8hhjpKgqRul3xAa&index=11
6 Suits, Bernard. “Discussion: Games and Paradox.” Chicago University Press. Philosophy of Science Association Journal, Vol 36, no. 3 (September 1, 1969). pg 316–.321. Accessed December 30, 2020. https://www.jstor.org/stable/186226
7 Suits, Bernard. “Discussion: Games and Paradox (1969)
8 Myers, David. “Game as Paradox: A Rebuttal of Suits.” Journal of the philosophy of Sport 39, no. 1 (May 1, 2012). Accessed December 30, 2020. https://search-ebscohost-com.ezproxy2.apus.edu/login.aspx?direct=true&AuthType=ip&db=s3h&AN=87342252&site=ehost-live&scope=site.
9 Juul, Jesper. "Half-Real: Video Games between Real Rules and Fictional Worlds", MIT Press, (Aug 19, 2011) pp.57-59
10 Tracy, Patrick. DM Tips: The Rule of Cool. Fantasy Bango. (October 20, 2017). Accessed December 30, 2020. Video 2:23 https://www.youtube.com/watch?v=x8aAIFalx6s
11 Fletcher, Joseph F. Situation Ethics: The New Morality. Westminster John Knox Press, (1997). Page 17-26 (accessed January 20, 2021) http://bit.ly/Googlescholar_SItuational_Ethics
**Please note that just because Fletcher’s Situational Ethics is used prominently, this is not an endorsement of all his views. Fletcher’s work has been used to justify terrible atrocities, such as eugenics, this should serve to point out that any philosophy taken to extremes can lead to terrible outcomes
12 Fletcher, Joseph F. Situation Ethics: The New Morality. (1997)
13 Mercer, Matthew. The Rule of Cool! (Game Master Tips). Geek & Sundry. (February 16, 2016). Accessed December 30, 2020. Video. 5:52 https://youtu.be/fWZDuFIYkf0
14 Bryce, Nathan K., “Four Lenses Unfolded: A Deeper Understanding of Temperament Values,” Insight; (January 29, 2002,).
15 Mercer, Matthew. The Rule of Cool! (Game Master Tips). (2016).
16 McLaughlin, Kelly; Martin, Monty. "How to Run a Session Zero for Dungeons and Dragons 5e". Dungeon Dudes. (September 3, 2020), Accessed 12 30, 2020. Video. https://youtu.be/2MA-z5Ai-bQ
17 Wells, Orson, "The Big Brass Ring." Santa Teresa Press (1987, January 1) 1-148
18 Mulligan, Brennan; Scott, Benjamin. “Animating Your Table (with Benjamin Scott) | Adventuring Academy Season 2 | Ep. 16 |” Adventuring Academy. Dimension (2020, December 28). Accessed December 30, 2020. Video 1:24:18 https://www.youtube.com/watch?v=4IbVxEKpipo
19 Mulligan, Brennan; Scott, Benjamin. “Animating Your Table (with Benjamin Scott) (2020)
20 Mercer, Matthew. The Rule of Cool! (Game Master Tips). (2016)..
21 Mercer, Matthew. The Rule of Cool! (Game Master Tips). (2016)
22 Imbo, Frederik, "How not to take things personally? | Frederik Imbo | TEDxMechelen" TEDx Talks; (March 4, 2020) accessed 10 Jan 2021, video 17:36 https://www.youtube.com/watch?v=LnJwH_PZXnM&t=381s
23 Kensinger, Elizabeth. Remembering the Details: Effects of Emotion. US National Library of Medicine National Institutes of Health. (May 4, 2009) Accessed 2021, January 30 https://www.ncbi.nlm.nih.gov/pmc/articles/PMC2676782/
24 Mulligan, Brennan; Scott, Benjamin. “Animating Your Table (with Benjamin Scott) (2020)
25 Mearls, Mike, and Jeremy Crawford. "Dungeons Master's guide". Renton, WA: Wizards of the Coast. (2014) accessed 29 January 2021 https://www.dndbeyond.com/sources/dmg/running-the-game#MetagameThinking
26 Mulligan, Brennan; Mercer, Matthew. Building Your Own Campaign Setting (with Matthew Mercer) | Adventuring Academy. Dimension 20. (2019, April 3) Accessed December 30, 2020. Video 57:01 https://www.youtube.com/watch?v=sig8X_kojco&t=2867s
27 Mearls, Mike, and Jeremy Crawford. "Dungeons Master's guide". Renton, WA: Wizards of the Coast. (2014)-accessed 20 January 2021. https://www.dndbeyond.com/sources/dmg
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[Table] I'm Jeff Galak, Professor of Marketing & Social and Decision Science at Carnegie Mellon University. I have published dozens of academic papers on decision making, consumer behavior, and more. I have also recently launched a new YouTube channel called Data Demystified. AMA! (pt 1/3)

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Questions Answers
Hey Jeff! I'm a minimalist & find that I'm happier with less stuff & when I give/receive experiences rather than items. Do you find consumer happiness reflects this shift towards minimalism since that is a (small, but seemingly growing) trend, especially among Millennials? Great question! There is some relatively new research looking at happiness from experiences vs. material possessions. Most of it shows that happiness from equally valued (e.g. price) experiences is higher than for possessions. HOWEVER, and this is a big however, all that work tends to ignore long run happiness with highly prized possessions. For instance, if you have a sentimentally valued object, happiness that stems from that object lasts for a long time. What most possessions don't do is provide long lasting happiness. You buy a new shiny toy and it DOES make you happy...but that happiness goes away quickly. My collaborators and I have termed this idea "Hedonic Decline."
So as for minimalism, there is not evidence that I know of that shows that less possessions make you happier. There's plenty showing that more possessions don't make you happier, but that's not the same thing.
One more layer of complexity: there are two routes to happiness: hedonic and eudaimonic. The former is what we usually think of when we think of happiness: how much joy does XYZ bring me. The latter, however, is closer to self-actualization. It's the happiness the comes from a accomplishing something....even if there was pain involved in getting there. I wonder if minimalism can increase eudaimonic happiness.
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That's interesting. Thank you for responding. In the minimalism community, self-actualization is reflected in endeavors such as achieving certain goals (like, paying off debt) that usually involves some amount of self-discipline &/or self-sacrifice. I'd say that the vast majority of research in happiness excludes eudaimonic happiness, largely because it's so hard to measure. My personal, non-data supported, take is that eudaimonic happiness is far more important than hedonic happiness. The latter is fleeting, whereas the former can be life changing.
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Beautifully said. Thank you.
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How does depression affect eudaimonic happiness compared to hedonic happiness? Great question and I don't know the answer. Social Psychology typical studies what we very poorly term "normal" psychology, which excludes clinical conditions like depression. Sorry!
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What’s your take on “pay to play” - as in, some “hedonic” purchases at are required to signal you’re in the game, making progress on eudaimonic happiness. When you get older and into your career, I’d venture many people have already figured out that hedonic happiness doesn’t do squat long-term, but there’s a balance in terms of how much hedonic happiness to have to acquire for the ultimate long-term eudaimonic happiness. Example: in sales, which I’m in tech analytics sales, companies want to spend for solutions to business problems, but they also want to see, visually, that the person they’re paying is a good representative for them. High cost equals a person that can represent that taste. Nice. Tailored suits, a nice watch and latest tech gadgets. There’s a pay to play aspect that signals to the world who I am, and that in turn actually allows me to get what I want- student loans paid off and early retirement.. I don't think there's any conflict here. If you will find some form of life satisfaction by succeeding in your career, there's no harm in also purchasing items that help you reach that goal. Those items can, in and of themselves, make you happy...nothing wrong with that. More to the point, hedonic and eudaimonic happiness don't have to be in opposition. You can have both!
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I really like this response. While i can jive with basic premise of experiences over possessions...i’m find it used a lot by people who actually just want to shirk obligation. I run HHiring and there is a persistent trend of people not wanting to act like their job is important..just because it’s easier to justify bailing on work/shifts to go do things when you can say you’re doing it for the experience, not focusing on the money you make at a job. I’m trying to figure out the best way to respond to people who think i’m some big bad money grubbing boss for wanting people to do their jobs. Meanwhile, in my personal life...i feel like i’m getting a lot of push back socially from people who think i should only work where i can just make my own schedule and dip put for an “experience” whenever. At the end of the say, it feels like people will just wax philosophic reasons for demanding leisure with all the material perks of having jobs and working. Great point. This relates to intrinsic vs. extrinsic motivation. The former is the desire to do something because it's inherently interesting/rewarding. The latter is doing something for compensation. This is more in the realm of organizational behavior, and you'll have to wait for my wife who is also a professor, but of organizational behavior and theory, to do an AMA for more on that :)
Hello, thanks for doing this. Are you familiar with "loot boxes" in video games? I feel like the topics of a lot of your papers would fit right into why consumers/businesses use loot boxes. How does a loot box mechanic differ from gambling and should it be treated the same? (Regulation, age restriction, etc) If they are the same, how do you feel about video games including a loot box mechanic? Sticking with gambling parallels, what are your thoughts on video game companies targeting "whales" given that gamers can be any age nowadays? I'm not a gamer myself (though I do love TTPRGs and run a D&D 5e campaign), but I'm pretty familiar with loot boxes. Mobile games and social media platforms in general have become very good at continuous reinforcement. It can be the allure of getting a new outfit in a loot box or just an upvote on Reddit...the point is that we are wired to love small rewards, even if those rewards are meaningless. Casinos have mastered this art and loot boxes are an capitalizing of the same basic psychological mechanisms: need for positive reinforcements. So are loot boxes the same as gambling? Probably not the SAME, but damn close. As for regulation, I am strongly in favor of making gambling of all forms only accessible to adults and even then providing access to counseling for those who suffer from gambling addiction.
I have a lot less sympathy towards wealthy adults who choose to gamble as a form of entertainment. The problem is that it's not always obvious who's a whale and who's just pretending to be one for the attention. The latter is highly susceptible to financial ruin and I'd want them protected just the same as they are with standard gambling.
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Do you find the researcher in you observing and asking questions about the players' decision making processes in your D&D campaign? My old DM minored in psychology, and I often felt like a rat in his experiments. I enjoyed it, though. It kind of added an extra facet to the game. More than my research, teaching has made a huge difference in being a DM. When I lecture, I am forced to be quick on my feet to understand student questions, reply accordingly, and make sure that I'm moving the lecture along. That is the same with DMing. I need to be able to understand the motives of my players, respond appropriately with NPCs, and keep the story going.
I'm sure that my knowledge of psychology helps, but I wouldn't think it influences the way I DM (or play) that much.
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Studying business Psychology in Switzerland and leading the yawning portal atm, seems like I need to start teaching :p Ha! Check out this thread: https://www.reddit.com/WaterdeepDragonHeist/comments/fcc89a/the_yawning_portal_a_drinking_song_and_boss_music/
I used that for my game and it was great.
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Could I join your 5e campaign? Ha! Sorry, no. It's just close friends and we're months into it. I'm running Waterdeep, if you're curious.
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I'm applying to Carnegie's MBA for what it's worth! If I'm accepted, may I join then? ;-) How about you get in and then we discuss!
Hi Jeff! What is your favorite heuristic or logical fallacy when it comes to decision making? Can you teach us about one that people might not know about? Easy: Diversification Bias. That's where I started my career 15 years ago. I didn't discover this bias, but have built on it. Anyway, it's the idea that people choose more variety than they should. For example, if you are going to pick some snacks for the next few days, you might pick: chips, pretzels and an apple. Those are fine, but really chips are your favorite and you picked the other two because you thought you'd get tired of chips every day. Well, turns out you'd be wrong. A day is enough to reset satiation/hedonic-decline in most cases, so you'd be better off always picking your favorite option! Doing otherwise means eating snacks that are less preferred.
A new one that my doctoral student, Julian Givi, and I recently published: The Future Is Now (FIN) Heuristic. It's the idea that people believe that future events will be like present events, even when evidence points to the contrary. An example: if it's sunny today, you're more likely to think it'll be sunny tomorrow, even if the forecast clearly predict rain. What happens is you treat information about the present as having evidentiary value for future events, even when that's just not true.
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I really like that you give your student credit. PhD students do all the hard work. Professors just bask in the glory :)
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I think diversification bias is how I ended up with 5 shades of blue nail polish that are virtually undistinguishable from each other! Interesting to consider. Ha! Just might be...
Tell me about your paper "Sentimental value and gift giving: Givers’ fears of getting it wrong prevents them from getting it right". From what I read of the abstract, it seems that gift-givers undervalue sentimental value, seeing it as riskier. Why is that, and how can we give better gifts? Sure, this is a paper with my former doctoral student, Julian Givi. Basically, people are risk averse in gift giving when they shouldn't be. If I know you like coffee and I have a choice to give you some nice coffee beans or a framed photo of the two of us (presumably since we're friends), I give the former b/c it's a sure bet. But as the recipient, overwhelmingly, people prefer the latter. So givers should take the risk and give the sentimentally valuable gift over one that is more a sure bet.
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Interesting. When giving presents, givers focus too much on the recipient's known wants, which gets in the way of giving a meaningful present. Thank you! I'll be sure to keep that in-mind next Christmas. That's exactly it.
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I sometimes hesitate at this. I don’t want to come off as the selfie culture of all about me in pictures! But relatives do love getting pics of the kids for gifts. Still, how often is this perceived as a form of narcissism by the gift receiver? Edit: pictures of my kids not just me! One trick we do: every Christmas holiday we print full size calendars with our kids pictures on them. That's our holiday gift to all the grandparents. They LOVE it.
We also send small photo books to the grandparents throughout the year of some of the best pictures we take.
We have yet to send too many, but that's specific to our family.
The best advice I always have for something like this is: just ask! People are often worried about asking gift recipients about their preferences, but our research shows that a) recipients don't care about being asked and b) you can give better gifts that way.
Hi Jeff ! I have a question regarding involvement in a purchase, is there an increasing trend to become highly involved in the purchase of even low value object ? I find myself doing this during the pandemic doing comparison searches for a bulb which costs 10 dollars. Is this an exception ? Or is there some underlying psychological reason isolated to me ? Absolutely. Two reasons this could be happening. 1) With more free time, the threshold for what merits deep research drops a lot. 2) Many people are facing financial hardships, and so making sure every dollar is well spent becomes really important.
Hi Jeff, Thank you for the great AMA. Where do you see the future of insights departments in consumer companies? Most companies looks like giving up on ethnographic and in person research and focus on data analytics. I speculate management is under great pressure and in the meantime aspire to Google, Amazon etc. What is your take of insights departments future in large companies? Thank you! Exploratory research like ethnographies, interviews, and focus groups is really useful for brainstorming. But they are a poor substitute for quantitative data. Now, that doesn't mean "big data"...just data that has larger samples and is better representative of populations. Surveys are still amazing. When we want to forecast an election, we don't use big data, we conduct a political poll. They work.
But yes, right now, AI and machine learning are the hot new ideas on the block and everyone wants in on them. There is plenty of amazing applications of AI/ML, but what they can't do is tell you "why". As in, why did someone choose this option over that one? Or why are people motivated by this goal or that goal? Those types of answers allow you to apply knowledge in completely novel contexts. AI/ML needs to be trained on a specific type of data for a specific type of task. It is AMAZING at that. But as soon as you introduce a new context or new set of experiences, it fails. That's where good old fashioned surveys and behavioral experiments come in.
If a program was built to help us make better decisions, do you think we would use it? Do you think we can listen to a program’s advice better than we do from experts? We already do. Weather forecasts tell us how to dress. Facebook tells us what to think. Tinder tells us who to date. Etc... etc...
A program that EXPLICITLY tells you what to do won't work too well. People like to feel like they have free will. They don't, though. We are greatly influenced by our environment (not just technology) whether we know it or not. As one example: I can guess your weight reasonably well just by knowing your zip code (please don't make me actually do this as I'm not in the business of public shaming!). If we had true free will and agency, that should be impossible. Instead, we are the products of our environment.
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60641 Chicago? I believe Illinois has 30-35% obesity (I'm doing this quickly and not looking at your zip specifically), so pretty high weight.
Hi Jeff! Since I'm a 14 yrs old and knew nothing about what you study, I have very limited questions I can ask. But as I have observed, people are often sheepish and will consume as the trend goes. What is the most unexpected trend, worldwide? P.S. will defo check out your channel I don't expect most people to know my work (I like to think my ego isn't THAT big!), so no worries!
You're right. Trends will drive a lot of human behavior. We are social creatures and follow what others do much more than we care to admit. As for the most unexpected trend, that's really hard to say. Maybe this is too broad, but I'm surprised by how short people's attention span is when it comes to current events. News cycles used to last for weeks, now they last for hours. I suppose I know that people don't have long attention spans, but I'm still surprised.
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Any underlying reasoning for this? For the short attention spans? We can invoke evolutionary psychology, which I'm not a big fan of, and it would suggest something like a tensions between exploring and cultivating. So it would argue that our ancestors needed to have some reason to leave their immediate tribe to find new resources. So perhaps our attention spans are short b/c of this and the current environment exaggerates that behavior.
Have you done(or can you point to) any research relating to the decision making/not making around getting rid of possessions? I have a relative who keeps anything that has a perceived value as in could be sold on ebay/garage sale which they never sell. They are otherwise rational, clean, don't over consume..def not hoarder territory.. but I struggle to convince them that the old digital camera that's been sitting for 3 years could just be disposed of. Hoarding is definitely a thing. There isn't much in the study of item disposition in the empirical world of research (lots of interesting qualitative work that I'm less familiar with). The big exception to this is the Endowment Effect. The short version is that you value items you own more than if you don't own it. So a mug sitting on a store shelf is worth, say $10 to you, but as soon as you own it is worth, say, $20 to you. Nothing changed except your ownership of it. That explains some of hoarding behavior, but not all of it.
For a qualitative research paper on the topic, see here: https://www.ingentaconnect.com/content/mcb/216/2010/00000013/00000001/art00001
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I suppose I have the Endowment Effect. Everytime I find something valuable i dont have the will to let it go. Even though i can sell it and re buy it later, or buy something similar haha. It's like I want to take the most of it and use it til it brakes, go missing, or whatever. The endowment effect isn't infinite. As in, it's not that you won't be willing to sell your items for ANY price, it's just that your willingness to sell is higher than your willingness to buy.
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Hey Professor, appreciate the AMA. A couple of questions: 1) Just from my own thoughts banging around in my head and observations I've made during the pandemic, do you see the pause our society went through and the economic downturn effecting the psychology behind materialism? It seems the American "push for more no matter what" mind state took a eating and I think I'm seeing some consequences of that. 1) It's possible, but my pretty strong prediction is that within 1-2 years of the pandemic ending, we will be back to where we were beforehand in terms of materialism and general behavior. Extreme events like a pandemic seem like they are life changers. For some, that's true (e.g. someone loses a loved one), but for most it's not. We are inherently myopic and think that the thing in front of our noses is the only thing that exists.
2) I'm a current medical student and we get inundated with so many studies that it's overwhelming. Trying to practice evidence based medicine is really hard in an atmosphere that prioritizes publishing with little regard to quality. Do you ha e ways of navigating that I could apply to my day to day? Thanks again. 2) I can't speak to medical research, but that problem exists in all academic fields. The best thing to do is to let science happen. There will always be flashy new findings, but the ones that really matter will get replicated over and over again...and will get built on. The BS ones tend to just die out. That's not a full proof approach to vetting research, but it's better than just assuming everything you see published is true and/or important.
I am a former CMU student. How do you feel about CMU's decision to appoint Richard Grenell as a senior fellow? And how can we do something to fight against it because it seems they are not listening the current student body? Recently, the fence was vandalized against BLM (they wrote "all lives matter" over the previously written "black lives matter"). How are you working to build a more inclusive community at CMU and to fight for those who need it? How can former students help? I signed the petition to revoke his appointment and stand by that completely. I do understand why the university is upholding it, but I am embarrassed to have him associated with CMU.
As for the fence, the CMU Provost sent a really great letter immediately after it all happened condemning the vandalism and supporting BLM. Personally, I try VERY hard to do things like call on students of all races and genders and not let white men (of which I am one, btw) dominate conversations. I try to make sure that examples I use to highlight ideas include more than just typically white and/or male oriented products. I have been trained in Green Dot deescalation for sexual assault and violence. I am on the university academic disciplinary committee and have direct say over infractions like harassment or discrimination. And I sit on my college's Faculty Diversity Equity and Inclusion committee with the hope of including representation and inclusion of URM and female faculty. I care about this topic a LOT and do what I can...still probably not enough.
As for alums, if you see behavior at CMU that you think is antithetical to inclusiveness, let the administration know. Get your fellow alums to weigh in. The university wants your sweet sweet alumni donations. If you are all pissed off, they'll reply.
Hey Professor! I absolutely love to give. But I feel so awkward being thanked. And I dont really like receiving gifts. What would the psychology behind that be? Great question. It's hard to know without more detail, but I'd guess that some of that anxiety is about attention...as in, your lack of desire for it. As for not liking receiving gifts, maybe you have just not received that many good gifts? Again, it's really hard to say without knowing a bit more about you and the gift giving contexts you're involved in. If you want to share more, I can try to answer better, but totally understandable if you don't!
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Well, if I think more deeply....whenever I need something, I feel like it's up to me to make me happy. I usually don't really ask anyone else. Whether I need a massage, have a getaway, or get my dream dog, I just do it myself. As an aside, self-gifts are great! You get what you need, and nothing else. No issues there.
To your question, though, I do wonder if you just haven't receive that many great gifts. Yes, gifts can fall flat and the recipient might not love them, but when they hit, they not only provide the value from the gift itself (e.g. a great bottle of wine) but ALSO the sentimental value from the associations that the gift brings up (e.g. who gave it to you and under what circumstances...like for a birthday or graduation).
Hi Jeff, I have a job application at a place where they do conjoint analysis, something I have never done before. Got any tips? Do you have any thoughts on the technique in general? Personally as someone who takes surveys I find it very abstract (e.g. "Would you rather buy a $5 toaster with two slots vs. a $20 toaster that takes bagels?" I don't know!). First, good luck with the job application! Conjoint is a really useful tool when used correctly (like any tool, I suppose). The short version is that it lets you extract utility weights for different dimensions (e.g. price, product size, product speed, etc...) without directly asking people to answer questions about those dimensions. So instead of saying "how important is price to you?" you would come up with product profiles that have varying price (among other things) and then have people choose between those profiles. You can then extract, using nothing more than regression analysis (though, practically, no one does it that way...they use software like Sawtooth or SPSS Conjoint), how important those dimensions are for any given person.
the technique is tedious in that respondents have to make LOTS of pair-wise comparisons, but the end product can teach you a lot about what people actually value.
One key is to make the task as simple and realistic as possible. So the example you gave is confusing and wouldn't work too well. But I asked you to choose between a $20 toaster with 2 slots vs. a $30 toaster with 3 slots" that would work (in reality it would be more complex than that). You'd be forced to tell me if you prefer a cheaper toaster with fewer slots or a more expensive one with more slots. There's not right answer, but I would learn about those two dimensions for you. I'd need a lot more pair-wise tradeoffs to do this right, but that's the general idea.
Do you find that there are significant differences between particular groups? Does age influence gift giving habits more then sex, or some other factor? Just curious about the general trends of gift giving between groups. Super general question I know, so feel free to just call me out on it Definitely difference across genders as you would expect. More jewelry given by men to women. More gadgets given by women to men. Not so much in terms of age, though I've never really directly looked at that. The reality is that most gifts aren't that exciting. They tend to be things that are popular in a given year or old standbys like gift cards and ties. There certainly are amazing gifts and gift givers out there, but the vast majority of actual gifts given are pretty mundane. But that's not a bad thing if the recipient still likes what they get!
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Yeah, sounds about right. And yeah if everyone is chipper it's all good :) Is there a sort of gift quality vs quantity data? Like is it better to get more frequent smaller gifts or largemore expensive gifts less frequently? Smaller more frequent gifts every time. I have some new work on obligatory vs. non-obligatory gifts. Basically, you can make someone very happy by giving a small gift on a random Tuesday compared to a much nicer gift on their Birthday. More random-tuesday gifts every time!
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Thank you! :) will the results of that be on ur channel? Probably not. The channel isn't about my research, but rather about how to understand data more broadly. But the results will hopefully be published soon!
How extensive are the consumer psychology divisions in companies like apple? Lots of variation. Places like apple, google, amazon will have a lot of depth in terms of psychologist and consumer behavior researchers. But those are the gold standard. Most will rely on consultants to help out
How does education on finance and economics affect consumer behavior? Does knowing the way our brains make consumer decisions or how businesses try to get you to buy change how you shop? If you understand better how firms are trying to entice you to buy their products, you can absolutely counteract that better. For instance, $1.99 is really just $2...we all get that. But it turns out, having a 9-ending price really drives demand. That's nuts, but it does. IF you understand that, you stand a shot and not being duped by something so trivial. So educating yourself can be a big help. On finance and econ eduction, also really helpful, but in other ways. When you go to get a 30-year mortgage for your home, understanding how interest rates work, how inflation might affect home prices, how amortization tables work, etc... will help you make a much more informed decision about what is right for you.
hi! how do you predict consumer happiness/decision making etc during unprecedented times like this, when such a scenario may not have taken place before and you do not have much data to go on? also since the research you do and the data you collect are relevant to sales, do you see advertisements being affected by the pandemic in the long run from any changes in consumer mindset? It's really hard to predict much of anything right now. There are some basic behaviors and experiences that we can expect during a pandemic (e.g. increased anxiety, defaulting to familiar experiences, increased online shopping), but the reality is you're right...we just don't know. There's virtually no data on pandemic psychology/behavior, and all the pop-science stuff you read is just guessing at what will happen.
As for advertising, I think that once the pandemic is over, life will be back to what it was beforehand in almost every respect. People are amazing to adapting to changing circumstances. We are all doing that now with the pandemic and will all do that again when it's over. I don't think that advertising will be any different. Give it a year after we're all vaccinated (or whatever winds up being the solution) and most people will largely forget that we even had a pandemic. Yes, some will have big changes like lost loved ones or lost jobs, but for most people, life will return to what it was before Covid hit.
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thank you for answering, that is very interesting! the data you collect seems to be applicable to so many different fields. i asked about advertising as a student interested in media, but i can see it being useful in various types of companies be it internet security, food, travel etc. your job sounds really cool and i will definitely check out your YouTube channel :) Thanks!
Did you ever get to meet Herbert Simon? Wasn't he interested in similar things? I wish! I've been at CMU for 11 years. Simon passed away in 2001, so I missed him by a few years.
And yes, Simon was one of the original researchers into what's known as Bounded Rationality, it's the idea that humans don't act like computers and process all information simultaneously, but rather use heuristics and shortcuts to accomplish most tasks.
How influential was the work of Daniel Kahnemann to your current teaching? VERY! I don't know Danny personally, but my advisor got his PhD at Princeton when Danny was there, so lots of indirect influence that way. More generally, the field of decision making was build on his (and others) work, so hard not to be influenced.
Do you have any opinions on investors behavior during covid 19? More specifically how certain financial firms may have targeted people who have or would dabble in market that have recently lost work due to the pandemic? Caveat: I am not a finance professor. That said, my read is that fear of missing out (FOMO) is driving a lot of unexpected behaviors. The market has rallied like crazy since the March low and everyone wants in on that. It's hard to sit by and watch others make a killing while you don't.
As for practices like getting people who don't typically to invest to do so, there's two sides to this. On the one hand, getting more people involved with investing is a great thing. It used to be only that the very wealthy could invest and reap the benefits of the market, but now with places like Robinhood and fee-free trading on Schwab and the like, everyone can participate. On the other hand, MANY people don't understand risk well at all. They just see the possible upside and ignore the possibility of losing a lot (see that guy that committed suicide b/c of a terrible options trade...that's horrible). So firms and gov't have a responsibility to both educate investors and provide safeguards against uninformed behaviors.
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Hello, I just want to specify something in your comment! The young college student who committed suicide did so because a misprogrammed number on the trading site, Robinhood. Of course at the time he did not know it, but the value loss that was near $800,000, was showing the loss of the entire option, not his equity in the option, which was -$1,000 - -$2,000 if I remember right. It was Robinhood's terrible interface, not his misunderstanding of risk, which is horrible. If you would like a misunderstanding of risk on trading platforms, look no further than wallstreetbets, of course as you said FOMO is a huge factor, or if you're interested, some trading platforms intentionally advertise to consumers without properly representing risk. Thank you very much for this AMA, it has been quite insightful! Thanks so much for that clarification!
I have a question re: dating sites / apps. Is there a way to structure incentives so that the company is motivated to find good pairings between users? It feels like Tinder, Bumble, Hinge, etc. don't have such an incentive currently I think they do have an incentive to make good pairings. Word of mouth is their strongest asset so having good matches is key. The challenge is that good matches are hard to come by and not everyone agrees on what good is. Is good marriage? Is it a fun night? Not clear.
Hello Professor and thank you for taking this time. As a professional that works in marketing and a person who suffers from mental illnesses, it is often disheartening for me to see so much valuable research and findings be easily made available for use by companies for marketing and consumer exploitation while it is so difficult for those who are struggling to find information that could be beneficial to living their lives more freely. What are your thoughts on this, and do you think there are ways we could change the system to better benefit individuals needs directly? The connection between marketing academia, marketing industry, and consumers just sucks. No one outside of academia reads marketing academic journals. Few in academia care if their work has applications (even in an applied field like marketing). And consumers can't be bothered (rightfully) to read through academic work to learn.
Some solutions that I've seen that work: - Marketing Science Institute: this is an organization whose entire goal is link academia and practice. They have conferences where they invite folks from both sides to collaborate. More of this please! - Pop-science social science books like Freakonomics, Blink, Predictably Irrational, etc...: They all have plenty of shortcomings, but the authors all do an amazing job of conveying the ideas of academia to the public. I think that's fantastic. More of this too please! - Consulting for non-profits. I do this and many others do as well. We use our knowledge to help non-profits do their amazing work. This is a way to avoid that "exploitation" you mentioned and instead use what we know to help others. There's not much money in this kind of consulting, which is why few do it, but it's really important. Maybe some kind of granting agency could earmark money for non-profits to hire academic consultants to help them use what we know to help the world. That would be awesome
hey, I'm a recent advertisement graduate, it's good to see someone from such a familiar field here anyways, when I do groceries, I always follow the list to a T, and I take no time at all getting the items, basically, I go against every little trick supermarkets have to "seduce" the customer, so my question is: what makes someone a "good customer"? is it someone highly susceptible to the marketing tricks at the market or someone who spends both their money and time more efficiently? Good can mean different things here. You sound like you're probably super loyal to products. That's pretty great for most companies. The fact that you don't succumb to unintended purchases definitely makes you less attractive in one capacity, but your predictability makes you very attractive in other ways. If I could run a company where every customer always bought the same thing every week, I would LOVE that. I would know how to schedule raw material purchases, delivery schedules, etc... I would have a steady and dependable income. If, however, I relied just on getting lucky and catching the eye of customers as they passed my products on store shelves, that would be a whole lot more difficult a business plan to execute.
Hi Jeff, I have always geared my life towards maxing out the benefits and deducting the losses for example leaving my family in order to search for better life oportunities, ditching jobs where I felt safe in favor of new and more promising ones. And by this logic I have reached quIte far in my life. But at the end achieving all this goals don't yields the expected satisfaction. However I'm pretty sure that don't doing this would be even worse. Why does it seems that no matter if the desitions taken are the best at my point of view it still seems like I need more than the goals I have achieved. Why is disatisfaction the expected result? Wow, that's a lot to give up for goals! People are inherently likely to make what are known as upward comparisons. We don't look at the people who we have done better than, but instead focus on the few who done better than us. The classic example is Silver Olympic medalists. They should be elated, but instead they just covet the Gold medalist.
Beyond that, in your specific case, it's hard to say for sure, but we know that close relationships are the number one driver of life satisfaction. If you've given those all up in pursuit of some other goal, that might explain things a bit. Take that with a grain of salt as all I know about you is summed up in 100 words or so!
Hello Jeff, glad to see this AMA here! I'm a statistics student in Brazil (one of my professors got his doctorate degree at Carnegie Mellon University, in fact!). Much of what we learn nowadays is related to careers pertaining the finance fields. Other stuff includes academic research mixed with other fields. I see myself as a data analyst for a big bank someday, but I always think: is there any career for a data scientist thats underrated by modern standards but still awesome and rewarding, in your opinion? Go work for a non-profit! It's now where the money is, but many need help from data scientists. You can actually change the world that way!
Which US dollar bill is your favorite? Cash? You still use cash?
the below is a reply to the above
For coke yeah Oh, in that case.... Nope, not replying and losing my tenure :)
the below is a reply to the above
Prof, you have a bias. OP mean Coca Cola. I don't drink soda either :)
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