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can you do diamond casino heist in private lobby

can you do diamond casino heist in private lobby - win

Weekly Bonuses and Discounts 12/17 - 12/21

On the Podium This Week: The Pegassi Osiris
Once you’re done washing the sands of Cayo Perico out from between your toes, make sure to drop by the lobby of The Diamond Casino & Resort to give the Lucky Wheel its daily spin and walk away with GTA$, RP, clothing and all manner of mystery prizes. This week’s top prize is that symbol of opulence, excess and reckless abandon: the Pegassi Osiris.
Looking for a new home away from home? Lucky for you, The Diamond is offering 35% off the price of both the Master Penthouse Suite and its pursuant Customizations and Optional Extras, including Colors and Patterns, the Lounge, Media Room, Spa, Bar & Party Hub enhancements, as well as amenities like the Private Dealer, Office, Extra Bedroom and Garage.
There are also sales on a range of luxe vehicles to flex your status on your peers. See below for the complete list of sales and discounts:
Master Penthouse Suite – 35% off
Master Penthouse Customizations – 35% off
Vehicles – 35% off
Double money and RP on In and Out game mode

Prime Gaming Bonuses:
GTA Online players who successfully connected their Rockstar Games Social Club account with Prime Gaming by December 13th will get free access to the Kosatka submarine’s Sonar Station, along with GTA$200K just for playing any time this week. Any Prime Gaming members in good standing who do buy the Sonar Station at full price will be given a 100% rebate within 72 hours after purchasing it.
In addition, Prime Gaming members receive exclusive discounts: this week it’s 70% off of the Benefactor Krieger and 80% off the Pegassi Tezeract.
To ensure access to future benefits, make sure to visit Prime Gaming and sign up.

THE CAYO PERICO HEIST BONUSES

Plus The Heist Challenge Rewards Including a Free Vehicle for All Players and More
The Cayo Perico Heist marks a new era for Heists in GTA Online and we are celebrating with a slew of perks and bonuses for a limited time, including a free Dinka Veto Classic for everyone to whip around in, new clothing awards and a special jacket for those who participated in last month’s Community Heist Challenge and so much more.
CAYO PERICO HEIST BONUSES
From today through January 14th, everyone who progresses through The Cayo Perico Heist – from scoping to taking down the score – will receive special clothing items along the way.
Those who complete a Cayo Perico Scoping Mission will receive a rare Manor Tie-dye Tee that is sure to provoke envy from the fashion victims lined up outside Didier Sachs. Completing any Prep Mission for the Cayo Perico Heist, meanwhile, will land you the rare Rockstar Gray Pattern Tee And completing the Cayo Perico Heist finale before the deadline will land you the highly coveted Panther Tour Jacket.
All the above bonuses will be available for the next four weeks and until January 14th, please allow 72 hours from completing each mission to receive each item.
COMMUNITY HEIST CHALLENGE REWARDS
Thanks to the GTA Online community coming together to blitz The Heist Challenge last month, all GTA Online players who play between December 18th – 20th can head over to Southern San Andreas Super Autos to claim the new Dinka Veto Classic for free and to keep.

Be sure to pick up the Veto Classic this weekend before it goes up for sale on December 21st.

And if you were one of the many talented thieves who completed a Heist to help put the GTA Online community over the GTA$100 Billion mark during November’s Heist Challenge, you will receive the Panther Varsity Jacket for your efforts.
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Rockstar and Take2: Here's some reasons you missed out on immense amounts of money by not architecting dedicated servers into your multiplayer setup

To bring everyone up to speed on network topology in games:
GTA Online uses what's called a peer-to-peer mesh network setup. This means that every PC/console on a connected session is talking to every other PC/console in that session. The preferred alternative for most multiplayer games is sever-client, where in every PC/console is talking with a single server.
With p2p mesh, this means that everyone shares authority. What this translates to is that a server is not the single authority checking for malicious activity, much of which anyone who has played GTA Online for is familiar with. This also means that anyone with the know-how can figure out what IP every other person is connecting from. This can lead to other malicious activity outside of the game.
But standing up dedicated servers costs money. Why not avoid that?
There are plenty of cases to be made where peer-to-peer connectivity makes sense, especially from a cost-savings perspective. But in some cases, like GTA Online, the benefits/gains from using a server-client setup far outweigh the costs.
So, in no particular order:

What Dedicated Servers Would Have Brought to RS/T2:

More purchases of cash in the Social store.
We'll start with the obvious here. When someone can get into a game and ask about [redacted method of obtaining money] and get a response 50% of the time, it's an obvious miss on being able to purchase prepaid in-game credit cards from the store. There's no incentive. And if they don't want to ask someone to do it, they can do it themselves.
Higher volume of Twitch streamers.
It seems easily correlated, but Twitch's research shows that livestreaming leads to better game sales. The reason this isn't streamed as broadly is because not everyone can get enough reliable people for a heist. Private sessions can be invaded by the same people who also [redacted method of obtaining money]. This is regardless of the privacy of a lobby, because those same people can find a unique identifier on the public Rockstar social site and join it, regardless of whether or not they're a friend or a crew member-- or simply not invited.
What this translates to are people who have such a low bar to pass to join a streamer's game and hold the experience hostage, crash the session or do any other number of malicious things. They can also impersonate people and send messages as them. So this further leads to things like not being able to do:
Twitch Rivals streams between competing streamer teams.
Imagine this: the game is pretty solidly protected from people who [redacted method of obtaining money] and those incidents they generate are rare, and when they do pop up, they're punished. So, streaming this game is far more viable. Competitive crews start forming, and Rockstar promotes an event with streamers where they're able to host lobbies and get 24, 36 or even 48 streamers in one session running 12 different crews for things like:
And so on and so forth. But because items have to be obtained through legitimate game mechanics, it also implements a grind. Maybe these groups/crews have been running for a while. But then you'd also be able to do:
Streamer Drops through Connected Accounts
We've seen other games do this, where viewers can get "drops" into their game by watching the streamer play it. These drops could have been literally anything that was on the Diamond Casino Wheel of Fortune. It could have even been a bonus spin at the wheel, to encourage getting the player in the game.
The Long-Term, Sharded MMO Experience
This translates to cash because people would be continually playing the game, which means more people paying for in-game cash and general popularity because more people would be streaming it, but this is the bigger buyback to the player, too.
Imagine a crew that worked hard at completing a certain set of heists on hard difficulty, no deaths, consecutive. Four people who are streaming their attempt like people do for raid bosses. And their reward was a unique yacht only available for them.
A ranked arena war system that awarded players who got 100 wins with a unique vehicle or livery.
The system could have been adjusted to make some things a grind. Making that money with friends, and then knowing that if someone had a high-end apartment, much less a casino penthouse, that they earned it through blood, sweat and hard work.
Powerful crews that were running around and happen to land on the same lobby and an all-out war with tactics, reinforcements and a consideration of cash drain to get the win in Los Santos.
These are the things that Rockstar and Take2 missed out on by not having dedicated servers with protections against [redacted method of obtaining money]. They were on the verge of greatness. They were this close. And I know that a lot of this translates over for Red Dead Online, too.

Is It Too Late to Do All of This?

No, I don't think so. If RockstaTake2 were to seek redemption from this, here's what they'd have to do:
Implement a dedicated server gamemode, and only allow characters created for this game mode specifically.
If people want to continue messing around in peer-to-peer sessions, maybe they allow that for a time before slowly forcing people over (because it's all about that money, right?). But create a new character (or duplicate the looks of one), and make it only available for play on controlled, dedicated servers.
You can even put Ye Olde GTA 5 spin on it and have Lester come in and say, "Yeah, I know the simulation was pretty fucked, right? It got hacked by kids on Christmas break. But anyway, now that you know what's possible out there in this stupid, god-forsaken world, well... uh, perhaps it's time we started making some money. And you remember Fleeca, right?"
Then people start off fresh, and work on earning things through the grind. I promise you, that'll net you some untold money and viewership. And I have faith enough that even if you made a very solid push into authoritative client-host conversion from peer-to-peer mesh, allowing the authoritative client-host to be controlled by Rockstar servers, you'd get something out of it.
And I will put a disclaimer on here: I don't know if the game engine is so archaic that it wouldn't allow for this kind of change. And if that is indeed the case, then the only thing that I can say is you missed out on all of the above by choosing to design what you did, because it is a proprietary engine.
But if you can, imaginary Rockstar or Take2 directory reading this, please, I implore you. Push for the change. This has been one of the best social games for me during lockdown, and I can't overstate how much everyone will benefit from this.
Sincerely,
~The Village Idiot
submitted by koulnis to gtaonline [link] [comments]

Rockstar and Take2: Here's some reasons you missed out on immense amounts of money by not architecting dedicated servers into your GTA/RDR2 multiplayer setup

This is mostly written in the GTA Online perspective, though it has crossover into RDR Online as well.
To bring everyone up to speed on network topology in games:
GTA Online uses what's called a peer-to-peer mesh network setup. This means that every PC/console on a connected session is talking to every other PC/console in that session. The preferred alternative for most multiplayer games is sever-client, where in every PC/console is talking with a single server.
With p2p mesh, this means that everyone shares authority. What this translates to is that a server is not the single authority checking for malicious activity, much of which anyone who has played GTA Online for is familiar with. This also means that anyone with the know-how can figure out what IP every other person is connecting from. This can lead to other malicious activity outside of the game.
But standing up dedicated servers costs money. Why not avoid that?
There are plenty of cases to be made where peer-to-peer connectivity makes sense, especially from a cost-savings perspective. But in some cases, like GTA Online, the benefits/gains from using a server-client setup far outweigh the costs.
So, in no particular order:

What Dedicated Servers Would Have Brought to RS/T2:

More purchases of cash in the Social store.
We'll start with the obvious here. When someone can get into a game and ask about [redacted method of obtaining money/goods/vehicles/XP] and get a response 50% of the time, it's an obvious miss on being able to purchase prepaid in-game credit cards from the store. There's no incentive. And if they don't want to ask someone to do it, they can do it themselves.
Nevermind that the same group of people who can [redacted method of obtaining money/goods/vehicles/XP] will also just grief sessions. Better yet:
Better Control on Hackers/Modders
Anyone who is on the outside of RDR2 or GTA multiplayer has probably only heard telltale of what modders do in these games. Here's a list of what I've personally experienced:
The list goes on. The biggest reason for using dedicated servers, honestly, is to get rid of the griefers. It's enough so that I've seen people ask if someone is running a specific type of mod, and they know the commands to use to get gifted vehicles, cash, etc. It's prolific and horrible.
But cleaning those things up and preventing them means:
Higher volume of Twitch streamers.
It seems easily correlated, but Twitch's research shows that livestreaming leads to better game sales. The reason this isn't streamed as broadly is because not everyone can get enough reliable people for a heist. Private sessions can be invaded by the same people who also [redacted method of obtaining money]. This is regardless of the privacy of a lobby, because those same people can find a unique identifier on the public Rockstar social site and join it, regardless of whether or not they're a friend or a crew member-- or simply not invited.
What this translates to are people who have such a low bar to pass to join a streamer's game and hold the experience hostage, crash the session or do any other number of malicious things. They can also impersonate people and send messages as them. So this further leads to things like not being able to do:
Twitch Rivals streams between competing streamer teams.
Imagine this: the game is pretty solidly protected from people who [redacted method of obtaining money] and those incidents they generate are rare, and when they do pop up, they're punished. So, streaming this game is far more viable. Competitive crews start forming, and Rockstar promotes an event with streamers where they're able to host lobbies and get 24, 36 or even 48 streamers in one session running 12 different crews for things like:
And so on and so forth. But because items have to be obtained through legitimate game mechanics, it also implements a grind. Maybe these groups/crews have been running for a while. But then you'd also be able to do:
Streamer Drops through Connected Accounts
We've seen other games do this, where viewers can get "drops" into their game by watching the streamer play it. These drops could have been literally anything that was on the Diamond Casino Wheel of Fortune. It could have even been a bonus spin at the wheel, to encourage getting the player in the game.
The Long-Term, Sharded MMO Experience
This translates to cash because people would be continually playing the game, which means more people paying for in-game cash and general popularity because more people would be streaming it, but this is the bigger buyback to the player, too.
Imagine a crew that worked hard at completing a certain set of heists on hard difficulty, no deaths, consecutive. Four people who are streaming their attempt like people do for raid bosses. And their reward was a unique yacht only available for that achievement.
A ranked arena war system that awarded players who got 100 wins with a unique vehicle or livery.
The system could have been adjusted to make some things a grind. Making that money with friends, and then knowing that if someone had a high-end apartment, much less a casino penthouse, that they earned it through blood, sweat and hard work.
Powerful crews that were running around and happen to land on the same lobby and an all-out war with tactics, reinforcements and a consideration of cash drain to get the win in Los Santos.
These are the things that Rockstar and Take2 missed out on by not having dedicated servers with protections against [redacted method of obtaining money]. They were on the verge of greatness. They were this close. And I know that a lot of this translates over for Red Dead Online, too.

Is It Too Late to Do All of This?

No, I don't think so. If RockstaTake2 were to seek redemption from this, here's what they'd have to do:
Implement a dedicated server gamemode, and only allow characters created for this game mode specifically.
If people want to continue messing around in peer-to-peer sessions, maybe they allow that for a time before slowly forcing people over (because it's all about that money, right?). But create a new character (or duplicate the looks of one), and make it only available for play on controlled, dedicated servers.
You can even put Ye Olde GTA 5 spin on it and have Lester come in and say, "Yeah, I know the simulation was pretty fucked, right? It got hacked by kids on Christmas break. But anyway, now that you know what's possible out there in this stupid, god-forsaken world, well... uh, perhaps it's time we started making some money. And you remember Fleeca, right?"
Then people start off fresh, and work on earning things through the grind. I promise you, that'll net you some untold money and viewership. And I have faith enough that even if you made a very solid push into authoritative client-host conversion from peer-to-peer mesh, allowing the authoritative client-host to be controlled by Rockstar servers, you'd get something out of it.
And I will put a disclaimer on here: I don't know if the game engine is so archaic that it wouldn't allow for this kind of change. And if that is indeed the case, then the only thing that I can say is you missed out on all of the above by choosing to design what you did, because it is a proprietary engine.
But if you can, imaginary Rockstar or Take2 directory reading this, please, I implore you. Push for the change. This has been one of the best social games for me during lockdown, and I can't overstate how much everyone will benefit from this.
Sincerely,
~The Village Idiot
submitted by koulnis to gaming [link] [comments]

I'm happy with Grand Theft Auto.

I'm pretty happy they finally took care of us people too afraid or scarred by previous relationships to have consecutive friends a chance to finally heist.
The Diamond Casino heist was alright but i never had friends who played with me more than once as that mother had a steep learning curve so i was never that eager to wade through it more than a couple times.
Regular heists? Forget about it.
Would you believe the only time i have ever been successful on any heist was the Prison Break level and I was the pilot and we finished on the first time? This was my first playthrough, setups and all, on my first time ever trying these heists. Wasn't my heist. No progress saved.
But this heist...
No friends..
No public lobbies...
Made by Rockstar employees from home...
They really did finally understand loneliness when they were stuck at home, making their new heist during their summer lobby droppathon.
Not all of us have great internet (I sometimes do) or friends (eh, kinda... i blew them up a couple of times [literally in self defense, I'm a very playful and defensive player] and now they switch lobbies. Also, every person i friend gets virally and hate speech level toxic when I don't regularly play [there's another couple stories about that too but I think we've rabbit trailed enough]).
Anyways,
Thanks for thinking of us lovely players too.
FIX THE SUB HELICOPTER MENU GLITCH WHEN YOU HAVE THE TIME.
Amazing update though, truly my absolute favorite of them all and I'm saying that with full sincerity. Fucking brilliant. If you accidentally buff the explosion radius of the submarine missile by 2x but slow the recharge to 5 minutes or maybe 10 minutes a console, I would completely understand and, in fact, encourage it. Tired a couple connections to public lobbies and, I mean, for the love of God... it's Red Dawn, Freedom Fighters, Command & Conquer Red Alert 3, Jesus Missile Mother Fucking Christ...
But private is just chugging along quite nicely and now i can finally play this wonderful game like I've heard others do.
I refuse to cheat
I refuse to glitch
I refuse to dupe
I've purchased shark cards ONLY ONCE (megladon, ugh...)
And jee wiz
IT'S TAKEN FOREVER TO GET HERE
But here I am, Finally enjoying my wonderful toys that get swatted out of the air by flying murder bikes.
To do
Setup missions! YAY! B11 FINALLY HAS PURPOSE!
Fucking brilliant! Thank you!
Heard you can use missiles to do setups but I did one mission of Headhunter where it took to the last minute and i only missed once. Wow! Breather! Maybe, don't nerf the missiles during missions? That Ruiner mission kinda law? But I digress again..
Thankyouthankyouigotkilledduringaheistbyatreethankyouthankyouthankyou
I promise I'll buy a small shark card, as a thank you, for this wonderful update. I'm not fucking Amazon McBaldystock so I'm thinking a ten'r maybe? That'd cool? Ok then.
Make more of this.
And nerf the public Russian invasion, In a month or so...
heheheheheheOWhehehe
submitted by -StupidNameHere- to gtaonline [link] [comments]

can you do diamond casino heist in private lobby video

GTA Online Diamond Casino Heist Keypad And Fingerprint ... The Diamond Casino Heist DLC - All Prep Missions, Casino ... Diamond casino heist beginners guide - GTA Online guides ... GTA Online Casino Heist GTA Online The Diamond Casino Heist - All Entrance and ... GTA Online: How To Start The Casino Heist (Casino Heist ... GTA online How to do casino heist setups in a friends only ... GTA Online Diamond Casino heist guides - Silent and sneaky GTA Online Casino Heist What Optional Preps Should You Do ... Silent and Sneaky into the Diamond Casino in GTA 5 Online ...

The vault you are looting in GTA Online's Diamond Casino Heist can contain anything from cash and artwork to gold, or even diamonds. The payout varies depending on which type of content you find. Cash is the most common loot, followed by artwork, gold and finally diamonds. I'll be going through and testing what all I can do. Right now I'm doing a Casino Heist prep in same lobby. Link to post Share on other sites. Agatha Baker 620 Posted December 12, 2019. Agatha Baker. KingPin Lv 1037; Members; Joined: 08/09/2019; 620 Share; Posted December 12, 2019. Preps can be done private lobby since the doomsday heists if im not mistaken. Link to post Share on other sites Diamond Casino Heist Preparations are freemode missions that are needed to progress the planning stage of The Diamond Casino Heist. They can be viewed and started from the basement of Arcades. There are two types of preparation missions – required and optional. The former must be completed in order to carry out the heist, while the latter type of missions can be done to significantly lower Can the diamond casino heist preps be played in a private session. Yes all can be played in private session. Word of warning: most of the prep missions can be done solo but the vehicle theft missions I've done so far would have been impossible solo. Of course, you cannot do a heist all by yourself so you are going to need a crew to help you rob the casino. READ MORE: Everything you need to know about The Witcher 4 This guide is a complete walkthrough of the Big Con approach to the Diamond Casino Heist. Our Silent and Sneaky guide can be found here and our Aggressive approach guide is here.There is also a variant of this approach which uses Yung Ancestor disguises instead and you can read how to do that here.Make sure you also check out how to unlock the elite hacker Avi Schwartzman for more time in the "The Diamond Casino Heist is an all-new approach to Heist architecture and execution: one huge gameplay-packed operation as you work with the Cheng family to infiltrate the most secure building in all of Los Santos. Featuring a diverse range of opportunities for set-up and prep missions that shape your plan of attack, multiple paths of approach, constantly changing security measures and a Can anyone help I’m trying to figure out how to inv friends to the casino heist prep missions. It won’t let me inv them to where they can help me pick up the cars and guns and other things. It won’t let me inv them to where they can help me pick up the cars and guns and other things. How do you start the GTA Casino Heist? You might be raring to go, but it’s not going to be as easy as strolling into the Diamond Casino’s lobby and asking them to hand it over, no. The Diamond Casino Heist is a bit different from previous heists in GTA Online. There are several heist setup missions, and they will differ based on the approach you decide to take. Players can

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GTA Online Diamond Casino Heist Keypad And Fingerprint ...

SHAREfactory™https://store.playstation.com/#!/en-us/tid=CUSA00572_00 The Diamond Casino Heist DLC - How To Run Your Retro Arcade Property! (GTA 5 Online DLC)https://www.youtube.com/watch?v=as59IQiqS9w&t=249sWelcome To The Offi... In this video we take a look at what you can find at the start of your Diamond Casino heist DLC adventures in GTA Online, including what vehicles are availab... My guide on how to complete the fingerprint and keypad hacks in the new Diamond Casino Heist DLC. Support me on Patreon: https://www.patreon.com/TheProfessio... This video shows all entrance, exit and disguise options available in the Diamond Casino Heist in GTA Online YOUTUBE: https://www.youtube.com/GTASeriesVideo... In this video I go over how to carry out the Silent and stealthy approach to the Diamond casino heist in Grand theft Auto Online!If you enjoyed this video ma... Me talking about which optional preps I think are important and which are not for each heist approach in the Diamond Casino Heist. Support me on Patreon: htt... How to start the Casino Heist in GTA Online Casino Heist DLC!Twitch: http://www.twitch.tv/GtamenTwitch Prime sub link: https://www.twitch.tv/subs/GtamenTwitt... GTA Online: The Diamond Casino Heist Finale - How to complete the "Silent & Sneaky" Heist Approach with 2 players in Hard difficulty with Elite Challenge, Un... The Silent and Sneaky approach to the Diamond Casino and resort DLC is probably the hardest you could do. If you follow this walkthrough you might be able to...

can you do diamond casino heist in private lobby

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