Yakuza: Like a Dragon - Chapter 3: Golden Opportunity ...

yakuza 0 chapter 3 side quests

yakuza 0 chapter 3 side quests - win

[Steam Lunar Sale] is on till 15 February, most JRPGs are on sale to even over -80%. Here is the link and a list of recommendations.

The Steam Lunar Sale has started and a good number of JRPGs are sale now:

~ Link to the JRPG Page of the Sale ~

~ Link to the full JRPG list on Sale ~

Here is a list of recommendations if you can't decide which ones to get:

~ Classic Turn-Based ~

  • Persona 4 Golden: A great game with a lovable cast, and fantastic music. A school life simulator and dungeon crawler mixed in with a fantastic mystery plot. I would say more but I am holding back as to not spoil anything, because this is one of those games that lives and dies on the twists and turns of the story and the choices you make during the story.
  • Battle Chasers: Nightwar: An actual kickstarter JRPG that more than delivered what it set it out for and more. It went under the radar since release, but it's a great turn-based JRPG with great characters and challenging combat and a satisfying crafting system, arena fights, fishing, skill trees, and a fantastic in-game encyclopedia with an actual incentive to complete. With a great tiered loot system, dungeons with random events and side-quests every time you enter. And really great monsters to hunt. It's more than worth full price, but right now it's dirt cheap.
  • Bug Fables: The Everlasting Sapling: 2nd rank on the best Indie JRPG of 2020 and only because CrossCode took number 1, this Paper Mario style JRPG saw that Nintendo isn't making what JRPG fans are waiting for, so they scrapped themselves in to patch in that gap in JRPG history. With praise from every where and Overwhelmingly Positive score on steam. why not give it a try ?
  • GRANDIA HD Remaster and GRANDIA 2 HD Remaster : If you are in the mood for one of those old turn-based epic fantasy adventures, then look no more. The first Grandia in particular is one of the classics great fantasy adventure games. Grandia 2 is more "Edgy", but still has the great gameplay that Grandia 1 had.
  • Yakuza: Like a Dragon: Another game that is always in the top 3 in multiple categories, with it's Main Character (Ichiban Kasuga) winning the number 1 spot for the best character for 2020. The Yakuza series was already crazy fun, and now it's Turn-based ? enough said.
  • Digimon Story Cyber Sleuth: Complete Edition: 2 full games in 1 package. If you're a fan of the series then this is a must play, it dives into the lore more than a lot of the previous games, and also has one of the biggest Digimon rosters till to day. Even if you're not into the series but you're looking for a classic turn-based game to just grind and chill out in, then this is a good choice.

~ Tactical Turn-Based ~

  • Disgaea 5: To be honest any game in this series or even it's spin-offs, like Phantom Brave, is worth getting. Great voice acting, always funny characters and funnier events, and you'll always get more than you're money's worth of content and gameplay time even if you are paying full price for it. But if you don't have the time to go through the series one by one, then going for this one is more than worth it. You'll miss out on a lot of inside jokes and great cameos if you start with this one, but story wise you don't have to worry about anything since they aren't really connected. They happen in the same world, but even if you don't know the story of other games it still won't hinder your enjoyment of the story here.
  • Disgaea 1.
  • Disgaea 2.
  • Disgaea 4 Complete+.
  • TROUBLESHOOTER: Abandoned Children: What if you want something serious ? then this is your go to game. I always liked X-com but I couldn't get into the RNG gameplay and losing characters forever because of one mistake. So here is TroubleShooter, an X-com JRPG, with an actual full story told through multiple chapters. A really fun world to get into, with great characters and fantastic music. The detective Noir atmosphere combined with really deep and complex customization system just provides endless content to go through. They also just recently released a whole DLC for free that expands the story and adds more content...yes for FREE!
  • SD GUNDAM G GENERATION CROSS RAYS: You want a Tactical Mecha game focused on the Gundam universe with great graphics and crazy amount of customization and days worth of play time ? that's a weird request but I got you, here you go fam, Cross Rays brings you amazing Metal on Metal clash! with a huge (and I mean huge) list of Mechs to develop, evolve, capture, exchange, and unlock throughout a long and satisfying story campaign, and a customization system deep and varied enough to lose days of your life on.
  • Utawarerumono: Prelude to the Fallen: The Entire Series is on Steam now. This fantastic Visual Novel Style game is one hell of a ride from start to end. If you're looking for a lore and story rich fantasy game then there is no reason to not get this whole series. Drama, Comedy, Mystery, Action, Horror, Fan-service, and more, this game has it all.
Prelude to the Fallen is the first game story-wise, and while the story is fantastic, I won't lie to you that they didn't really update the gameplay to the standards of the other two games in the series. Still the gameplay isn't really where the game shines anyway, and once you get into the other 2 games after this one, the gameplay gets much better.
After Prelude to the Fallen is:
Utawarerumono: Mask of Deception.
And then after that comes:
Utawarerumono: Mask of Truth.
  • Lost Dimension: This one probably went under the radar when it was ported to PC. But it's a solid Tactical JRPG, with a really fun setting. To save you the time on the story, Imagine Danganronpa as a tactical JRPG and there you go. A really dark Mystery story, filled with plot twists, and some really great customization done in a way that makes sure no 2 playthroughs are the same.
  • Tale of Wuxia: Are you into great world building ? choices that matter ? open-world gameplay and life-sims ? Tactical turn-based combat Chinese Martial Arts novels/comics ? well here is one of the best games you can find. A remake of an older game, they did a fantastic job with it. There are issue with the translation, but for something so unique and one of a kind you'd have to work through minor issues. The game is about building your own Martial Art master, by managing their daily life-style, chores, adventures, jobs, training, and even social relations. With multiple endings, and so many different routes and events, you can easily gets sucked into it's world. If you like it then you can also check Tale of Wuxia:The Pre-Sequel, that does away with the life-sim, and focuses completely on the open-world adventure and tactical gameplay aspect.

~ Action combat ~

  • .hack//G.U. Last Recode: You're itching for the next great action JRPGs that plays like the Tales series, but with an even more edgy and revenge hungry main character than Velvet from Berseria ? Then look no more. With 3 games 1 and with an extra new episode to wrap the story up, then you'll be getting more than you money's worth for sure. With an MMO setting and a fresh approach to side-quests and world exploration, it's a classic that is more than worth giving a try.
  • Ys VIII: Lacrimosa of DANA: Again this is a case of a whole series is filled with great games, but if you're going to choose one, then this one is an easy pick. Fantastic soundtrack ? check! Great Smooth Action gameplay ? check! Dogi the wall breaker ? check! Base building and crafting ? check! and check!
  • Tales of Symphonia: To be fair, any of the Tales games on Steam right now are good to get since they are all dirt cheap in this sale and they are great games. But if you had to choose only one, then this is the classic Tales game experience, and it might as well be free at the price they are selling it now at. Whatever Tales game you get, make sure to check out the mods on steam, there are some really good ones to make sure you get the best experience possible, graphics and FPS wise.
  • Tales of Berseria
  • Tales of Vesperia
  • Tales of Zesteria
  • CrossCode: Look.....I have yet to play this myself (don't shoot!), but I got so many people telling and shouting at me to play it, and friends begging me to, that it has to be good. But just to be on the safe side, you can check the free demo before you take the jump. And am sure someone in the comments can vouch for the game. Oh and it's Number 1 in the rankings of this year's Indie JRPGs.
The games aren't connected story-wise, so you can start with any of them:
Wrath of the White Witch: For a the best fantasy adventure feel, while the combat is a hit or miss depending on your taste, don't let that stop you from actually diving something that is really whimsical, this is the one with the better story in my opinion, so if you want more story than game, this is for you.
Ni no Kuni™ II: Revenant Kingdom: This one focuses more on gameplay, with a Kingdom builder, Army battles, Heavy loot focus, and even character collector, this is the one to go with if you want more game than story.

Here is the "Bonus Round" version:

  • AKIBA'S TRIP: Undead & Undressed: A Beat'em up JRPG, where you kill Vampires in modern Japan, by using a combination of elaborate wrestling moves and every weapon you can get your hands on, and finally finishing them by stripping them till they disintegrate. A funny and silly game that has a weird amount of detail.
  • One Piece Pirate Warriors 3: Yes I am aware that Pirate Warriors 4 is out and on sale, but I like this one more, and it's cheap as hell. If you're looking for something mindless but very satisfying to waste hours on, then this is really good. Even as someone who isn't a fan of the Warriors series, I really couldn't stop playing this one when I first got it, and if you're a fan of the show then this is a must.
  • Okami HD: I mean, what is there to say ? a true PS2 classic...on the PC, in HD, for dirt cheap. It's Okami people come on.

Please go ahead and post any great deals that I missed, or ask about any you are unsure of.

submitted by VashxShanks to JRPG [link] [comments]

Whoever posted a few months back about Yakuza 0, this game has made video games fun for me again. What an amazing game!

A few months ago someone made a post about Yakuza 0 being a surprisingly good game. I remember this post as at the time, I was attempting to play the Shenmue series and dragging my feet, shocked at how bad it was (and I'm pretty good about playing older games and not being judgy or over critical).
That post had so many comments describing what Yakuza 0 was like and it got me to buy the game. I wish I could literally reach out and thank whoever posted that because this game literally has gotten me back into video games. I have been in a dreaded slump of rotating a few games (Mario + Rabid Kingdom, my 4th replay of Dark Souls, Animal Crossing) but nothing has made me feel that excitement or rush to want to play more. Nothing has had me sitting around in my spare time admiring or thinking about the game's story and characters.
This game has done it! Granted I have not finished it, so no spoilers please. I am in Chapter 5, running some real estate quests with Kiryu.
I walked into this game with no knowledge other than I remember seeing old streamers back when Justin TV was a website, (4playerpodcast) used to have clips from some of the Yakuza games and it seemed over the top.
I was not ready or expecting a game that had an actual good story. Whenever my boyfriend walks by or is on discord on the other side of the room, he describes this game as GTA in Japan, to which I say NO WAY! A smaller map, more things to do, and fights that are actually fun are what this game has which I think GTA lacks. GTA may have a big map and a lot of content, but I often have put that game down and gotten bored so quickly.
But this does leave me with the point of whenever someone asks what this game is about, I literally can't even form a sentence that does it justice. It just is a game you buckle in for the ride and just let whatever happens, happen. Walking down the street and a half-naked man asks you to help him out? Okay. Wanna get your disco groove on? Friday night baby. Wanna have a very serious battle against head members of an illegal gang? Super serious cut scene time. It shifts tones so drastically and yet it just works for this game, which I can not even compare another game having this level of crazy and actual seriousness that I have played, managing to pull it off.
I honestly can not believe the amount of time I have put into this game for only being in Chapter 5, the mini-games are engaging and all of the main character's over-exaggerated actions (Kiryu grabbing the phone at the telephone club, Majima bursting out into song for the statue man, whenever they start an arcade game) leaves me laughing in real life.
I find myself way more drawn to Majima, hating the cliff hanger of Chapter 4. His character is very unique to the usual characters of his sort thrown into video games. His intro scene is going to forever go down as a fond memory in my gaming experience. The twists so far have no been predictable either which is really a breath of fresh air (looking at you chapter 4).
I feel so lucky to have found this series and know that once this is done I have so many more titles to explore, but also I do know that Majima is not a playable character in the later games which leaves me a bit sad.
Anyways, I just needed somewhere to vent my happiness. I haven't felt this way about a game since my first playthrough of Witcher 3. I guess nowadays, the story really hooks me for titles. If anyone has considered playing this game before but has just not been motivated to pick it up, seriously give it a try and stay in the game until Chapter 3 at least. The character shift is really where the story picks up.
submitted by mycatisanevilSOB to patientgamers [link] [comments]

Recommendation on which game to tackle first from my backlog

A little background to help yall pick the right game for me. I played jrpgs during 90% of my free time over the last year, but then took a month off due to burnout. Wanted to hop back into one, but am now in grad school with a part time job and am a little limited with my free time. My most valued criteria for the game is a great to very solid story with consistent pacing (not really interested in something like TiTS FC with the slow beginning etc). I also prefer an action battle system to make the game feel more "engaging" so to say, but am willing to get into a turn based system if it is very well executed. I also want a somewhat shorter game, but am willing to play a longer game if it is consistent with pacing and gameplay throughout (I am somewhat of a completionist but dont want side content stalling my progress). Lastly, I value 60 fps very highly, but played through DQ XI due to its quality, so I am willing to sacrifice framerate if the game is great. Sorry if my criteria seems counterintuitive.

Anyway on to my backlog of games that I own. Also don't let my interest level stop you from recommending a game that you value highly and can make an argument in why it meets my criteria well.

Games I am most interested in:
- Xenoblade Chronicles Definitive Edition (Switch): Obviously this game is very highly regarded by many. I have heard of the inconsistencies of the battle system in the early game and the inconsistent pacing due to the importance of exploring the world and completing side quests.
- Tales of Berseria (PC): I have heard that the story is up there with the best in the Tales series, but that the combat is somewhat lackluster for the series. The only other Tales game I have played is Tales of the Abyss and it was a great experience, but there were some parts that threw the pacing off.
- Person 5 Royal (PS5): Obviously highly regarded. I am unsure if the turn based battle system is fleshed out enough to be truly engaging, so let me know your opinions. I am also worried about the length of the game
- Trails from Zero (PC/Geofront Patch): I have finished all of the TiTS chapters and am looking forward to the Trails from Azure patch. I am kinda thrown off from the series though as of late and am not sure if the battle system is more of the same as well as the story pacing, so let me know your opionions. Also I have ToCS I-III if that changes anything.

Games I am somewhat interested in:
- Persona 4 Golden (PC): Not sure if I should play this before P5 Royal.
- Tokyo Xanadu eX+ (PC): Heard its a above average action based persona clone to an extent. Not too sure if the missables are that big of a deal or how much micromanaging the game has.
- Tales of Symphonia/Vesperia (PC): Maybe one of these is worth a shout.
- Yakuza 0 (PC): Maybe a change of pace would be good for me.
- Ni No Kuni Wrath of the White Witch Remastered (PC): I love the Pokemon series (bring on the hate haha). I know its different, but am unsure if my interest in Pokemon would lead me to enjoy this game more than others enjoy it.

If anything I haven't mentioned hits my criteria let me know and I will consider it. Would prefer to play a game I already own, but am willing to make an exception for a good time. I have completed FE3H, DQ XI, Nier Automata, TiTS, and Ys VIII. Thanks for any input and sorry for the wall of text.

TLDR: I want an action JRPG that has consistent pacing and isn't too long with some exceptions for great games overall. Should I play Xenoblade Chronicles DE, Tales of Berseria, Persona 5 Royal, or Trails from Zero.
submitted by TurntCopernicus to JRPG [link] [comments]

re: Yakuza: Like a Dragon and grinding

You don’t have to grind. You do however have to do all the side stuff lol (but that doesn’t include the part-time hero checklist stuff).
So there’s a lot of talk about a difficulty spike later in the game that a lot of people have had to go grind for. I get that. Now to some, hearing that as a jrpg fan is kind of intriguing, especially if you’re an SMT masochist. But to others it can be off-putting.
So I just wanted to make this post to describe my experience where I did not grind in Yakuza 7, yet was able to finish the game with no real troubles and also enjoyed the balance of the game by the end. I was playing semi-completionist. Doing all the side stuff as it came. Mostly side quests. But there’s a couple of qualifiers.
First, I did a single run of both the optional ‘dungeons’ after they became available. Not immediately. But eventually when I felt I could go through. They cover previously traversed areas but have new stuff and new boss type enemies at the end of each. I didn’t count the single run throughs of them as grinding because it was still essentially ‘fresh’ content.
Second, chapter 13 where the spike happens, you are given access to a battle arena comprised of 30 battles (with a checkpoint every five battles) that won’t just level you up but will also give you good gear for all your characters. I did a single run of that too.
So between all that, and also maybe luckily killing those golden slime equivalent enemies maybe two or three times naturally during my playthrough, I was strong enough and equipped well enough to beat the couple of hard battles from chapter 13. The game honestly felt pretty balanced around this semi-completionist playthrough of mine. I was not overpowered, but I wasn’t underpowered either. And I still had to use strategy in those battles, while going in blind. But I’m not saying I’m some pro gamer either I’m mid tier and yet it worked out.
One other thing I should add; first thing I did in the game was go to every taxi so I had access to fast travel everywhere ASAP. That said, going from place to place more than half the time I’d choose to walk depending on my mood. Would battle enemies on the way. For trash mobs I’d have auto-battle set to attack only ready to go. So I was doing natural battling like I would do in any jrpg, but it wasn’t strenuous with it either, would sometimes fast travel and sometimes avoid enemies depending on what was going on at the time.
So yeah I guess I’m just trying to sum up my experience as someone who just played the game how I naturally do most jrpgs, especially with an intention to not have to do grind sessions nor redo content, and the game seemed perfectly balanced to how I played it. Just thought I’d say this because I remember at chapter 13 looking at people online’s recommended level for the upcoming battle and I was below it by 5 levels, but thought “nah, I’ve done all the content and understand how this game works, I can do this without grinding” and it was a great couple of battles.
It reminded me of the Minotaur or Matador from the SMT’s; people talk about how hard of a wall they are, but realistically the game has given you what you need to beat them. Or you can just go grind for a bunch of hours instead. Except this is not as hard as SMT but honestly gave me that vibe for one or two moments which is more than I can ask of any jrpg.
But yeah wondering if anyone else also had a similar experience, or conversely, someone followed what people recommended online and then found it too easy? Just to get some alternate experiences. And again I’m not saying I was any more pro at the game, just that it seemed to be pretty well-balanced around the semi-completionist play style. People grind the battle arena a bunch but honestly, once you’ve got the gear from doing it once, your characters should be mostly ready. Seemed like that at least. Let me know what you think?
Edit: and should add one other minor qualifier; in doing all the the side stuff that also included me getting to number 1 in the market management mini-game; the ability that Kasuga gets from that seemed to help a bit early in one of the big battles ngl
submitted by BiddyKing to JRPG [link] [comments]

[Steam Winter Sale] is on till 5 January, most JRPGs are on sale to even over -80%. Here is the link and a list of recommendations.

The Steam Winter Sale has started and a good number of JRPGs are sale now:

~ Link to the JRPG list on Sale ~

Here is a list of recommendations if you can't decide which ones to get:

  • Disgaea 5: To be honest any game in this series or even it's spin-offs, like Phantom Brave, is worth getting. Great voice acting, always funny characters and funnier events, and you'll always get more than you're money's worth of content and gameplay time even if you are paying full price for it. But if you don't have the time to go through the series one by one, then going for this one is more than worth it. You'll miss out on a lot of inside jokes and great cameos if you start with this one, but story wise you don't have to worry about anything since they aren't really connected. They happen in the same world, but even if you don't know the story of other games it still won't hinder your enjoyment of the story here.
  • .hack//G.U. Last Recode: You're itching for the next great action JRPGs that plays like the Tales series, but with an even more edgy and revenge hungry main character than Velvet from Berseria ? Then look no more. With 3 games 1 and with an extra new episode to wrap the story up, then you'll be getting more than you money's worth for sure. With an MMO setting and a fresh approach to side-quests and world exploration, it's a classic that is more than worth giving a try.
  • TROUBLESHOOTER: Abandoned Children: What if you want something serious ? then this is your go to game. I always liked X-com but I couldn't get into the RNG gameplay and losing characters forever because of one mistake. So here is TroubleShooter, an X-com JRPG, with an actual full story told through multiple chapters. A really fun world to get into, with great characters and fantastic music. The detective Noir atmosphere combined with really deep and complex customization system just provides endless content to go through. They also just recently released a whole DLC for free that expands the story and adds more content...yes for FREE!
  • SaGa SCARLET GRACE: AMBITIONS: You heard a lot about the series, but you never knew where to start ? well wonder no more. Scarlet Grace is one of the best entry games to the the SaGa series. Everything is tutorialized, and the game even has it's long list of tips and strategies that will be given to you from the start to even the very late parts of the game, to make sure you are prepared for everything the game throws on you. Then you add that it has one of the best and most challenging turn-based combat systems out there, if you ever thought turn-based combat in JRPGs is too easy, this will change your mind as it what can be done with it. And a fantastic soundtrack, and this is an easy pick up.
  • SD GUNDAM G GENERATION CROSS RAYS: You want a Tactical Mecha game focused on the Gundam universe with great graphics and crazy amount of customization and days worth of play time ? that's a weird request but I got you, here you go fam, Cross Rays brings you amazing Metal on Metal clash! with a huge (and I mean huge) list of Mechs to develop, evolve, capture, exchange, and unlock throughout a long and satisfying story campaign, and a customization system deep and varied enough to lose days of your life on.
  • Ys VIII: Lacrimosa of DANA: Again this is a case of a whole series is filled with great games, but if you're going to choose one, then this one is an easy pick. Fantastic soundtrack ? check! Great Smooth Action gameplay ? check! Dogi the wall breaker ? check! Base building and crafting ? check! and check!
  • Tale of Wuxia: Are you into great world building ? choices that matter ? open-world gameplay and life-sims ? Tactical turn-based combat Chinese Martial Arts novels/comics ? well here is one of the best games you can find. A remake of an older game, they did a fantastic job with it. There are issue with the translation, but for something so unique and one of a kind you'd have to work through minor issues. The game is about building your own Martial Art master, by managing their daily life-style, chores, adventures, jobs, training, and even social relations. With multiple endings, and so many different routes and events, you can easily gets sucked into it's world. If you like it then you can also check Tale of Wuxia:The Pre-Sequel, that does away with the life-sim, and focuses completely on the open-world adventure and tactical gameplay aspect.
  • Battle Chasers: Nightwar: An actual kickstarter JRPG that more than delivered what it set it out for and more. It went under the radar since release, but it's a great turn-based JRPG with great characters and challenging combat and a satisfying crafting system, arena fights, fishing, skill trees, and a fantastic in-game encyclopedia with an actual incentive to complete. With a great tiered loot system, dungeons with random events and side-quests every time you enter. And really great monsters to hunt. It's more than worth full price, but right it's dirt cheap.
  • Tales of Symphonia: To be fair, any of the Tales games on Steam right now are good to get since they are all dirt cheap in this sale. But if you had to choose only one, then this is the classic Tales game experience, and it might as well be free at the price they are selling it now at. Whatever Tales game you get, make sure to check out the mods on steam, there are some really good ones to make sure you get the best experience possible, graphics and FPS wise.
  • Recettear: An Item Shop's Tale: One of the best (if not thee best) Item shop simulator JRPGs. If you're in the mood for something relaxing and fun without much tension, then this is a no-brainer.
  • Lost Dimension: This one probably went under the radar when it was ported to PC. But it's a solid Tactical JRPG, with a really fun setting. To save you the time on the story, Imagine Danganronpa as a tactical JRPG and there you go. A really dark Mystery story, filled with plot twists, and some really great customization done in a way that makes sure no 2 playthroughs are the same.
  • GRANDIA HD Remaster and GRANDIA 2 HD Remaster : If you are in the mood for one of those old turn-based epic fantasy adventures, then look no more. The first Grandia in particular is one of the classics great fantasy adventure games. Grandia 2 is more "Edgy", but still has the great gameplay that Grandia 1 had.

JRPGs that are on the Best JRPGs of 2020 that the community voted for here on JRPG:

  • Persona 4 Golden: Came in number 1 in every category it was nominated for. One of the best school life-sims, with a great and lovable cast of characters that you'll surely be devastated to leave come the end of the game.
  • Yakuza: Like a Dragon: Another game that is always in the top 3 in multiple categories, with it's Main Character (Ichiban Kasuga) winning the number 1 spot for the best character for 2020. The Yakuza series was already crazy fun, and now it's Turn-based ? enough said.
  • Trials of Mana (remake): Ranking 4th in both top JRPGs for PC and Switch, a Remake of an old SNES classic did more than anyone could have expected from a SE remake.
  • Sakuna: Of Rice and Ruin: Making it into the 5th spot on the PC rankings, an intense action game combined with rice farming. Are you ready to be surprised ?
  • CrossCode: Look.....I have yet to play this myself, but I got so many people and telling to play it, and friends begging me to, that it has to be good. But just to be on the safe side, you can check the free demo before you take the jump. And am sure someone in the comments can vouch for the game. Oh and it's Number 1 in the rankings of this year's Indie JRPGs.
  • Bug Fables: The Everlasting Sapling: 2nd rank on the best Indie JRPG of 2020 and only because CrossCode took number 1, this Paper Mario style JRPG saw that Nintendo isn't making what JRPG fans are waiting for, so they scrapped themselves in to patch in that gap in JRPG history. With praise from every where and Overwhelmingly Positive score on steam. why not give it a try ?

Here is the "Bonus Round" version:

  • AKIBA'S TRIP: Undead & Undressed: A Beat'em up JRPG, where you kill Vampires in modern Japan, by using a combination of elaborate wrestling moves and every weapon you can get your hands on, and finally finishing them by stripping them till they disintegrate. A funny and silly game that has a weird amount of detail.
  • One Piece Pirate Warriors 3: Yes I am aware that Pirate Warriors 4 is out and on sale, but I like this one more, and it's cheap as hell. If you're looking for something mindless but very satisfying to waste hours on, then this is really good. Even as someone who isn't a fan of the Warriors series, I really couldn't stop playing this one when I first got it, and if you're a fan of the show then this is a must.
  • Okami HD: I mean, what is there to say ? a true PS2 classic...on the PC, in HD, for dirt cheap. It's Okami people come on.

Please go ahead and post any great deals that I missed, or ask about any you are unsure of.

submitted by VashxShanks to JRPG [link] [comments]

Yakuza: Like a Dragon - Review Thread

Game Information

Game Title: Yakuza: Like a Dragon
Platforms:
Trailer:
Developer: Ryu Ga Gotoku Studio
Publisher: SEGA
Review Aggregator:
OpenCritic - 87 average - 94% recommended - 55 reviews

Critic Reviews

ACG - Jeremy Penter - Wait for Sale
"The turn-based combat is a welcome change however combined with some weird decisions and a somewhat bland story its not all sunshine and rainbows for this new kid on the street."
Attack of the Fanboy - Joshua Garibay - 4 / 5 stars
Yakuza: Like a Dragon is a bold shift in direction, one that succeeds more than it stumbles in the pursuit of its new design.
Bazimag - Sina Golabzade - Persian - 8.6 / 10
The transition from a top notch brawler to a JRPG feels totally seamless. The gameplay have all the good parts we expect from a JRPG translated to the language of the Yakuza series but it also has some of the bad parts like the need for grinding and some unfair boss fights. The story and new characters are presented in a way that make this new journey for the franchise very well worth taking.
COGconnected - Jaz Sagoo - 86 / 100
Yakuza: Like a Dragon is the perfect update for a flagging series. Its clever storytelling, bizarre substories, and engrossing gameplay makes this one of the strongest entries in the franchise. Mixing deep societal messages with references to popular culture, the game is both hilarious and thought-provoking. It is very clear to see that with Ichiban Kasuga, the series is in safe hands
Cerealkillerz - Nick Erlenhof - German - 8.5 / 10
Yakuza: Lika A Dragon goes a different way but follows what made the series so great. The new protagonist, the story (besides some weak points), the crazy mini games, battle animations, summons and Ichiban Kasuga offer so much fun and action. Some boring dungeons in the middle of the game and balancing issues are the only downsides you should expect. Even if you are not a fan of turn based combat or haven't touched the series yet, you should give this a shot.
Daily Mirror - Eugene Sowah - 4 / 5 stars
Yakuza: Like a Dragon has definitely made some drastic changes to the series but without losing its original charm. The fast pace turn base system has so much added depth while still feeling like a Yakuza game.
The graphics are the best the series has seen to date, players will fall for the ridiculous Ichiban who is a well-worked new hero to the series. Other than the lag between different sections of the games and slightly clunky animations it's really hard to fault this reimagining of the legendary series.
Destructoid - Jordan Devore - 7.5 / 10
Like a Dragon isn't my favorite Yakuza, and its fresh turn-based combat eventually grows stale, but I have a lot of love for it. If it's your first game, it'll quickly initiate you into this wild, one-of-a-kind series.
Digitally Downloaded - Matt Sainsbury - 5 / 5 stars
Who knows if this wild experiment will bear fruit and become its own series. Yakuza: Like a Dragon has everything it needs; an excellent crop of new characters, and even a new playground to base a series in, as we hadn't been to Yokohama previously. The future of the series would depend on how turn-based combat sells in comparison to action brawler combat, I would assume. Either way, though, Like a Dragon is a delight. It's a parody-homage to every turn-based JRPG trope you've ever known, set against brilliant character writing and the traditional urban playgrounds that have built this series into something beloved. I hope the development team is rewarded for the inherent risk that they took with this undertaking.
Eurogamer - Malindy Hetfeld - No Recommendation / Blank
Like A Dragon pulls off an impressive JRPG makeover while simultaneously taking on all the flaws of the genre.
Everyeye.it - Giuseppe Carrabba - Italian - 8.5 / 10
Like a Dragon is the story of a carp that turns into a dragon, of a gang of scapegoats who decide to defy the established order and come to the head of a desperate situation. Ichiban Kasuga is an individual far from dojima's stoic and serious Dragon but has an equally kind soul and crackling personality, which makes him - along with his strange clique - the symbol of Yakuza's rebirth. A rebirth that passes through a fun and enjoyable but also improveable role-making formula. With this seventh chapter, in other words, the Ryu Ga Gotoku Studio has shown us the potential of what would seem to be his idea for the future of the series, which with the advent of next-gen consoles could give us great surprises.
GAMEtainment - Dennis Röger - German - 8.7 / 10
Yakuza: Like a Dragon has made the leap into the RPG genre with flying colors. The story is kept exciting and you can't stop following Ichiban's vendetta.
The abundance of side tasks can be a bit overwhelming for the player at the beginning. But once you have played the game for a few hours, you know the most important points in the city. Time passes very quickly when playing darts or karting. By no means you need to believe that these actions are a waste of time. You get personality points which finally strengthen the fighting actions.
The fights bring a breath of fresh air to the row and put a smile on the players' faces. Through the different creative classes you attack the opponents with pigeons or wrestling moves instead of casting disdainful fireballs. Unfortunately, the invisible AoE range of abilities spoils the fun of the game. Also the unusually long races until a comrade reaches the enemy seem strange. A timeline showing the next actors would have been helpful too.
If you like the Yakuza series and are open for new things, you definitely have to go for Yakuza: Like a Dragon.
Game Informer - Jeff Cork - 9.3 / 10
It's a new direction for the series, but Like a Dragon captures the essence of what came before while setting out on its own journey.
Game Revolution - Jason Faulkner - 4.5 / 5 stars
Yakuza fans were anxious about whether the series would survive without the glue of Kiryu Kazama to hold it together. However, Ichiban Kasuga is a worthy successor to the Dragon of Dojima, and Like a Dragon is a great new start for this fantastic series that will please long-time Yakuza fans and newcomers alike.
GameMAG - Russian - 9 / 10
You should look at Yakuza: Like a Dragon through the lens of it's protaginist. This game is unapologetically brash, unmistakable bold, life-affirming and insanely charismatic. The legend of Ichiban Kasuga journey, like a bright flame, tells us one familliar, but sweet and romantic idea - each and every one of us can become a true Hero, even if you have to fight the fate itself, while making your way through hundrends upon hundreds of random encounters.
GameSkinny - RobotsFightingDinosaurs - 10 / 10 stars
Yakuza: Like A Dragon isn't just a great Yakuza title - it's legitimately one of the best modern role-playing games there is.
GameSpew - Richard Seagrave - 8 / 10
Ultimately, despite all the changes that have been made, Yakuza: Like a Dragon feels very much like a Yakuza game. The combat may now be turn-based, and the scenery might be different, but this is still a game full of drama, thrilling battles, and a huge amount of side content, all smothered with an ample amount of humour. And I never thought I’d say this, but I didn’t miss Kazuma Kiryu one jot while playing it; Ichiban Kasuga is simply a more likeable fellow with more depth. So, if you like the Yakuza series, consider Yakuza: Like a Dragon a must-have.
GameSpot - Michael Higham - 9 / 10
Yakuza: Like a Dragon's cast of misfits makes the wild RPG combat, absurd humor, and dramatic storytelling soar.
GameWatcher - Gavin Herman - 9.5 / 10
Yakuza: Like a Dragon reminded me why I loved video games to begin with. I cannot think of a game this year that has gripped me this tightly and didn't let go. Here comes a game brimming with joy and excitement that is earnest with its drama and comedy. It's the sort of game you can gush about for hours, and I will long after this review is published. Anyone who loves RPGs, open world games, comedies, crime dramas, and games PERIOD should have a lot of fun with the newest Yakuza.
Gameblog - Romain Mahut - French - 9 / 10
As the Yakuza franchise is still trying to become a household franchise in the West, the Ryu Ga Gotoku Studio decided to flip the switch and create a turn-based RPG. The result of that experiment, Yakuza: Like a Dragon, is a resounding success. The "dynamic RPG" gameplay fits the Yakuza universe and tropes like a glove and its mechanics are surprisingly deep. And the fact that the game's new characters are lovable doesn't hurt. The turn-based gameplay will probably put off some gamers but Yakuza: Like a Dragon truly deserves a shot. The Ryu Ga Gotoku Studio made the JRPG genre proud.
GamesRadar+ - Hirun Cryer - 4.5 / 5 stars
Yakuza: Like a Dragon impressively pulls off the switch to an RPG in style, providing an excellent combat system supported by loveable characters, and a tantalising main storyline with meaningful side quests.
GamingBolt - Pramath - 9 / 10
Yakuza is reborn in this brilliant and compelling new addition to series canon that recontextualizes series tropes and mechanics for an entirely new genre, delivering one of the best outings the series has ever seen.
GamingTrend - David Flynn - 95 / 100
Ryu Ga Gotoku Studio has topped themselves once again with Yakuza: Like a Dragon! This new take on Yakuza brings a lot of fun, new ideas to the table while remaining its heartfelt self. Turn based combat is somehow a perfect fit for this new direction, the characters are all instantly loveable, and the story is endearingly melodramatic.
Generación Xbox - Adrian - Spanish - 9 / 10
Yakuza: Like A Dragon is a great turn-based RPG that will keep you hooked on the screen for many hours. One of the best games of the genre on Xbox.
God is a Geek - Chris White - 9.5 / 10
Yakuza: Like a Dragon is a phenomenal entry into the Yakuza franchise, with an interesting new protagonist, a compelling story, and a combat system that constantly mixes things up.
Heavy - Elton Jones - 8.8 / 10
Yakuza: Like a Dragon largely succeeds at moving the series forward in a bold new direction. Kasuga and his band of unlikely heroes are incredibly interesting and make it so easy to care about their crazy antics. The new main locale is massive and plays host to so many compelling things to do. Getting wrapped up in everything Like a Dragon has to offer is worth it and you’ll easily pour 30+ hours into its captivating tale. The turn-based battle system works in parts, but its annoying character placement issues and faulty summons system keep it from being a total victory. Like a Dragon is still worth hopping into if you’re looking for an amazing parody of RPG tropes, however. It’s a Yakuza sequel that signals a bright future ahead for the beloved franchise.
Hey Poor Player - Francis DiPersio - 4.5 / 5
No doubt about it, SEGA took some considerable risks when they decided to change their established formula so radically for Yakuza: Like A Dragon. But in the end, I think the gamble paid off. Ryū ga Gotoku Studio's latest offering may not pack the punchy, moment to moment gameplay of its predecessors. Still, it makes up for that with its more in-depth brawls, an engaging job system, and a story that focuses not just on a single protagonist, but on several compelling heroes with their own complex motivations. While beat-'em-up fanatics may find this change in direction blasphemous, I couldn't be happier. If you're a Yakuza fan who loves JRPGs, adding this underworld epic to your PS4 library is a no-brainer.
Hobby Consolas - Rafael Aznar - Spanish - 90 / 100
It keeps the great narrative and setting from the Yakuza series, using a new protagonist, a city that has more life than even Kamurocho and turn-based combats. It suffers from some of the classical troubles of the J-RPG, but it is a breath of fresh air and a great example of how to reinvent a franchise.
IGN - Tristan Ogilvie - 7 / 10
Yakuza: Like a Dragon takes some bold steps in a new direction for the series but neglects to maintain its balance.
IGN Italy - Biagio Etna - Italian - 9.1 / 10
An extraordinary and courageous restart for the new Sega title, an extraordinary JRPG that lays the foundations for even more prosperous growth.
IGN Spain - Álex Pareja - Spanish - 8.5 / 10
Yakuza Like a Dragon is a real and huge JRPG who knows how to maintain the essence of the saga. Fun fighting system and deep script with too many ups and downs to justify the new playable elements. I hope this new formula that works and gives new wings to the franchise will be repeated.
Inverse - Jen Glennon - 9 / 10
Like a Dragon is right up there with Yakuza 0 in terms of sheer fun-factor and an almost dizzying abundance of stuff to see and do.
Metro GameCentral - Nick Gillett - 7 / 10
The turn-based battles don't fully convince but the new protagonist and bizarre mini-games still feel distinctively and entertainingly Yakuza.
Noisy Pixel - Azario Lopez - 9 / 10
Yakuza: Like a Dragon makes for an excellent new entry in this long-running series. The developers took a chance on a new protagonist and battle system, which forces fans out of their comfort zone for a very different yet, familiar Yakuza experience. Although the opening exposition can be a bit overwhelming, this is a standout video game on its own with plenty of emotional story beats, insane sub-stories, and plenty of ways to spend your time around Ijincho.
PC Gamer - Andy Kelly - 72 / 100
A fun, charming, and occasionally brilliant Yakuza game, let down by an overabundance of repetitive turn-based battles.
PCGamesN - Ian Boudreau - 9 / 10
An utterly charming yarn about friendship and kindness that breathes gritty modern life into the quaint JRPG format of classic Dragon Quest.
Pixel Arts - Arman Akbari - Persian - 8.5 / 10
Yakuza: Like a Dragon is a very good sequel to the popular Yakuza series which shows that Ryu Ga Gotoku Studios still manages to create a great story and narrative. The game's turn-based battles are good in themselves, but due to the extreme use of enemies in the environment, they soon became repetition.
PlayStation Universe - Joe Apsey - 8.5 / 10
Yakuza: Like A Dragon is an impressive and quality JRPG that successfully acts as a jumping in-point for new fans and also ties itself to the series' past in exciting and engaging ways. The turn-based combat has been infused with some mechanics that help retain the action and over-the-top hilarity the series is known for. Mini-games once again shine and there is a lot packed into Ijincho. Like A Dragon paves the way for a bright future for the franchise.
Player2.net.au - Stephen del Prado - A or higher
It was a gamble on Sega’s part to make such major changes to a tried and true formula, even more bewildering given its recent meteoric rise in Western markets. If Yakuza: Like A Dragon proves anything, it’s that fortune does indeed favour the bold.
Polygon - Kazuma Hashimoto - Unscored
Like a Dragon's story attempts to touch on certain social issues that are relevant in present-day Japan, such as classism, social status, sex work, and government corruption on a prefectural level. However, the writing often lacks the nuance or range to address the topics at hand, and doesn't give any of them adequate room to breathe. The second half of the game gains some measure of focus as plot threads tie together and result in genuinely surprising twists, but when Like a Dragon drops the ball, it drops it hard. Despite this, the Japanese cast's performances sell the story with evocative deliveries that breathe life into the characters. The finale is an emotional one that brought me to tears and moved me, just as most previous Yakuza games have.
PowerUp! - Greg Newbegin - 9 / 10
Yakuza: Like a Dragon, when all of its pieces are taken together, is not only a fantastic new direction for the series, it's also one of its best titles.
Press Start - Kieron Verbrugge - 9 / 10
Yakuza Like a Dragon is both a fresh start and a shot in the arm that caters to series veterans and newcomers like. It bears all the hallmarks of a great Yakuza game, while making a damned good case for its revamped battle system. After Yakuza 6 topped the rest of the franchise with a matured and succinct focus it feels even more exciting to see the whole thing blown wide open again and have Ryu ga Gotoku just run wild. Kudos is deserved at Sega of America for their commitment to the game's localization as well, which is incredibly considered and comprehensive. I think I've found a new favourite Yakuza game.
RPG Site - 7 / 10
With a new battle system and new main character, Yakuza: Like A Dragon aims to be a new entry point to Yakuza newcomers even though it is anything but that.
Rocket Chainsaw - Adam Ghiggino - 4.5 / 5 stars
So, the takeaway is this – Yakuza: Like a Dragon is a successful experiment. So successful that I think it should be the template for much of the series going forward.
Saudi Gamer - Essam Al-Shahwan - Arabic - 9 / 10
A brilliant reinvention of the series that still manages to faithfully capture its essence, with an eclectic cast of characters, the star being Ichiban himself. A great entry that goes toe-to-toe with Yakuza 0.
Shacknews - Donovan Erskine - 8 / 10
Yakuza: Like a Dragon is a successful pivot from traditional Yakuza mainstays. The game goes heavy on style, while still packing in enough substance to keep players satisfied. The party system and new RPG elements give players more ways to play than ever before. The turn-based combat is solid, and never feels too foreign. Longtime fans of the franchise will appreciate what Ryu Ga Gotoku Studio and SEGA have to offer in Yakuza: Like a Dragon.
Siliconera - Graham Russell - 9 / 10
Much like Kasuga’s dragonfish tattoo feels like a quirky but faithful successor to Kiryu’s dragon, Yakuza: Like a Dragon rebuilds the franchise by leaving a lot of it in place. The new protagonist doesn’t feel like he has seven games of story in him, but his eagerness to join the fray could carry the next few entries.
Stevivor - Matt Gosper - 8 / 10
After the culture shock of such a total change to the Yakuza recipe, I’m extremely glad the Ryu Ga Gotoku Studio team took such a big leap when Kiryu’s tale came to an end. Like A Dragon is a revitalised game full of fresh ideas and proves that the series won’t be re-treading the same ground with Ichiban in the driver’s seat. If this is the first step into the new age of Yakuza, I can’t wait to see how bonkers the next game will be.
TechRaptor - Robert Scarpinito - 8 / 10
Yakuza: Like a Dragon refreshes the action with a turn-based JRPG that retains its charming identity, but it falls into some pitfalls that are emblematic of the genre.
The Games Machine - Danilo Dellafrana - Italian - 8.2 / 10
Yakuza: Like a Dragon is an interesting new entry into the criminal universe created by SEGA, and undoubtedly represents the most courageous and anarchic chapter so far. It's not entirely convincing, but what works bodes well for the future of the series.
TheSixthAxis - Thomas Hughes - Unscored
Yakuza Like a Dragon is an enjoyable new twist on the series, although it's not hard to imagine that many long-time fans of the series will be put off by its slow pace. In a day and age where video game companies rarely take risks, Like a Dragon is a refreshing change of pace for a series that risked starting to feel stale.
TrustedReviews - Jade King - 4.5 / 5 stars
Yakuza: Like a Dragon is a triumph, and Ryu Ga Gotoku Studio should be commended for redefining such a seasoned franchise, despite the backlash it might have received. Leaving Kazuma Kiryu behind hasn't been easy, but Ichiban Kasuga and company have crafted a compelling path into the future that I cannot wait to see continue.
VideoGamer - Josh Wise - 9 / 10
This is the crux of Yakuza: Like a Dragon. It is fascinated by the way that games lurk at the soft verges of life, vesting our days with dreams.
Wccftech - Kai Powell - 9.1 / 10
The mean streets of Yokohama offer the opportunity for a new cast, a new suit, and a new hero. Ichiban Kasuga might not be the role model in the same way that Kiryu-chan was, but this dragon's quest might be the most fun Yakuza title to date!
Windows Central - Zackery Cuevas - 5 / 5 stars
Yakuza: Like a Dragon feels like everything I ever wanted in a game. Once the game stomps on the gas, it very rarely slows down. Its unique cast of characters and gameplay had me hooked and wanting more, and it almost feels like it never stops giving. Even after the story ends at the 45+ hour mark, I was ready to fight more, complete more side missions, and squeeze out every drop of gameplay that this game has to offer.
ZTGD - Ken McKown - 9 / 10
The Yakuza series continues to grow and expand in the gaming world. I love its quirky humor and deep narratives. This new entry begins a new saga and I cannot wait to see how the story of Ichi evolves over time. If it is even half as good as Kiryu’s the studio will have another series of great games on its hands. Everything about this title feels good and for those worried about having previous knowledge, don’t be concerned. Like a Dragon is a wonderful jumping in point for the series and also one of the best titles in it to date. Don’t sleep on this game, it is worth digging into.
submitted by GamingGideon to Games [link] [comments]

Little V was right

I didn't understand how the side activities were the most appealing part of the Yakuza series over the main quest and fighting, I mostly just did them to earn myself money and chips. I'm on Chapter 5 of Judgement right now I literally just spent 5 hours playing nothing but Koi-Koi, like what the fuck.
submitted by QJ-Rickshaw to TwoBestFriendsPlay [link] [comments]

Mr Libido's: The true heroes of Yakuza 0.

There will also be FULL spoilers for Yakuza Kiwami in this character analysis, so beware if you haven't played that/1.
During your playthrough with Majima in chapter 3, you'll be tasked with scouting out Odyssey, a rival cabaret club. Majima goes into it not expecting any surprises. You look around, and Majima comments on many things in the club. Surely this information will be integral in beating Odyssey in the Cabaret competition. Then, Majima looks to the left of the club, and sees the sight of his life. A man in nothing but his underwear, in the back of the club, for all to see. Not to mention preforming a dance, which is integral to Majima's character, we'll see how later. Majima is reasonably thrown off guard, but there's nothing else to the first encounter of this beautiful man. Most players will assume this is just Yakuza doing it's thing; Surely this character won't come back.
But then, Yakuza 0 throws you for a loop. In chapter 4, Majima goes to a telephone club find more info about one Makoto Makimura. He's found someone who might share him info. Ready to go on the date, Majima is instead interrupted by, you guessed it, Mr. Libido. This "walking erection" has no shame, and assumes Majima to have come to the telephone club to slay his dragon. Majima naturally says that there's more to it then that. Mr. Libido (actual name Habu, who I'll be calling as such for the rest of the analysis.) doesn't really care, but thinks that he and Majima are in the same boat. He claims his libido is legendary, and he needs to take care of it multiple times per day. He asks if Majima has any recommendations for girls, and that they can trade info. Majima refuses, but Habu let's him know he'll be around if he changes his mind.
For some, this was the last time they ever encountered Habu, and just chalked him up as a weird character. Maybe he's an easter egg or something. But rest assured, this is far from his last appearance. If you go out of your way to view good ol softcore porn, you'll not only gain a wholesome friendship with the worker there, but also run into Habu once more. He's glad he was right about Majima; Just as much of a horny man as he is. Majima again denies his accusations, but it's clear he had ulterior motives. Habu is certain Majima's five knuckle shuffle is still to come. And gets so excited, that he... Presumably nuts right then and there. But the man is already raring to go not 10 seconds later. He goes to pursue other girls, and leaves Majima to himself.
It's important to state that you have to go out of your way to meet Habu. He ONLY shows up if you watch a variety of erotic videos. Ultimately 15 are required to view to finish the friendship arc. This is important because the more videos you watch, the more Majima let's loose, the more he let's go of the shackles holding him back. We'll continue through more of the questline before we talk more about the many hidden layers of this arc of Majima's.
We see this during the many info exchanges between the two lustful lads. The more that gets shared, the more we see a bond forming between Habu and Majima. He even openly admits that after all that he's going through, this place is relaxing. No doubt part of it is because of Habu, who proves to be one of the greatest friends Majima ever had. It also contributes to Majima's transformation. If Nishitani represents the crazy side of Majima, then Habu represents the side that let's loose, that ultimately doesn't care about what others think of him. We even see this with Habu's dance. This is the first thing you see him doing in Odyssey, and Majima inherited it for himself, as players can see during the Disiple of the New Order sidequest, as well as during points of the Majima Everywhere encounters. For all intents and purposes, Habu is as much of Majima in the future as Nishitani is.
But of course, not all substories can be sunshine and rainbows, as we see this friendship event take a dark turn. Majima encounters Habu, who reveals that he's been cutting back on clubs, and now he can't get "it" up. He insists that an energy drink he frequently has will solve everything. Though Majima worries that a drink of that magnitude could make things worse, and even kill him. But Habu has nothing left to lose. Majima gets him the drink, and of course, Habu is perfectly fine after that. He laments how he's seen just about every girl in Sotenbori , but Majima reminds him to just see his favourites. The quest ends on a lighter note, with Habu and Majima closer then ever.
And that's it. All in all, Habu is a wonderful character of deep intricacies, who is a perfect representation of what Majima will beco-
Oh, yeah. Kamurocho has a Mr. Libido too.
So Kiryu's just walking around one day, no doubt contemplating if it was a good idea to buy a sophisticated lad porn magazines, when he comes across a strange bald man, asking for telephone cards. The man has a unique power where if he sees a mere photo of a woman, he gets to see absolutely everything. He reveals his name to be Akimoto (not to be confused with domestic accident waiting to happen Akimoto from various substories throughout the series), and tells Kiryu to see him if he has anything to show. Until then, he'll be "wrecking the weasel". It's never clear whether Akimoto and Habu are related, though it's assumed that they are, sharing the balding hair, and the near endless stamina and love for all things women. Perhaps it's genetic. Wonder what their fathers like. Anyway, we see how much more subdued Akimoto is compared to Habu. Not to say that he's polite and respectful, but he certainly goes to much less extents then his brother from possibly the same mother (I mean, at least Akimoto wears clothes) Much like Kiryu is a naturally subdued person. Again, the libidos symbolize what are protagonists are, or will become. In that regard, they're wonderful.
Admittedly this substory is much more out of character for Kiryu. I don't really see our never killing friend picking up cards and showing them to Akimoto. Nevertheless, throughout the quest we see more of Akimoto's powers in action, which impresses Kiryu, and no doubt makes the player jealous. The next time we see him he reveals he even sees through the pixels that censor it. During his next encounter, he reveals he wants to stop looking at cards altogether, and let his mind do all the work.
This however, does not have a happy ending. Like Habu, Akimoto lost the ability to finish the job. He can get it up just fine, but he theorizes that his imagined girls are so much better then reality, that he can't have that sweet release. And whenever he so much as blinks, he sees them. I'd wager it's a sadder tale then Habu's, and I'm not scared to admit this scene had me in tears. Kiryu takes the time out of his life to find the girl of Akimoto's dreams. He goes to the Okama bar (the one place Akimoto probably hasn't gone to), and gets Akimoto to visit the Mama there.
Akimoto does so, and all is well in the world. Akimoto can finally be content with girls that aren't in his head. Like Habu, Akimoto develops a bond with the protagonist not unlike a bond of Kyodais. Akimoto is more then glad to have met Kiryu, and the two go their separate ways, though no doubt we'll see these two beautiful bastards in a sequel. All in all, the Mr Libido's are a masterclass of storytelling, and symbolize perfectly what these two characters become/already are. And that's everything. Sorry for the long post, and I hope you enjoyed me talking absolute nonsense for a long time.
submitted by Tyler9351 to yakuzagames [link] [comments]

Am i making a mistake dropping this game?

I started playing Digimon Cyber Sleuth as a friend told me it played like Persona 4. I'm a big Persona fan and i heard so much word and mouth praise that i bought it.
I was really enjoying it at the start, i liked the graphics, i liked the music, i loved cyber world, i thought some of the characters were interesting and I'm also a sucker for any game that has real Japanese locations in it (Yakuza series, Persona etc)
However by chapter 3 or so i just started to find it extremely routine with the cases. The more i played the game the more i felt on auto pilot and the more bored i got playing it.
I'm currently on chapter 10 and played about 25 hours.
Things that are disappointing me:
  1. The real world locations feel so uninteractive and half-baked.
  2. The dungeons are mostly blue cyber worlds and are extremely samey and boring
  3. The story is so padded out with mandatory side quests that although quick, are extremely boring
  4. I just stopped caring for the story. I've been told this will get alot better by chapter 10 so who knows...
  5. The music was amazing but now is starting to get repetitive and grate
  6. Characters never shut up (and i play visual novels)
  7. Being similar to Persona just makes it easier to see the games faults
Sorry for the rant, just wondered if i'm alone feeling this. I hear it gets better but is this really true or is this more just for Digimon fans?
submitted by nomafiaplease to JRPG [link] [comments]

Just completed Yakuza7:LAD, as a first time Yakuza player

I've been so-called avoiding the Yakuza series for the longest time because to me, it felt very similar to the GTA series which I do not enjoy. I don't know how true that is, given that I've never played Yakuza till 7:LAD. My assumption could very well be unfounded.
I decided to get into Yakuza 7:LAD ironically because it was RPG-like. I read a lot of reviews and die-hard Yakuza fans saying that the studio was regressing - everyone was moving to more action based, fast paced gameplay and that moving to turn based RPG was a step backwards - what idiocy! Well for me I was itching for a JRPG, and I thought this was a non-mainstream contender. I didn't read into much besides knowing it's a JRPG and it had silly looking characters on the box. It was going to be a fun, non-serious trip.
Right out the 1st chapter, the long cutscenes and setting in modern Japan had me enthralled to the character building to Ichiban roaming around Kamurocho doing odd jobs. Soon, the mystery behind what unfolds, coupled with the ridiculousness of side content (can quest!) had me completely hooked. I remember lamenting in Chapter 3 that this was one of the best games I've played recently. The constant reference to Dragon Quest, and the Sujimon side quest left me in stitches.
After finishing the game, I am nothing short but BLOWN AWAY by this game. The quality of the world building, script and VA delivery, the sustained serious and non-seriousness the game makes the player go through, and last but not least the character driven story tugged at my heart strings repeatedly. Noting that I did not know anything about the previous Yakuza games - beyond the fact that Kazuma Kiryu was the main character in most of them - I was shocked when he appeared in the late game, before realizing the story somehow manages to weave together one continuous arc with the previous games. After reading a bit more and realising a lot of characters are mainstays (Daigo Dojima et. al) really made me appreciate the world building a lot more.
While the turn-based game play and job system peaks at dragon quest level of complexity (i.e. not very complex) I did feel the game gave it a very faithful, and contextually hilarious rendition of the DQ system in a modern japanese setting.
All in all this was a massive pleasant surprise for me and safe to say I'm 100% a fan and convert to the Yakuza series, ironically thanks to the JRPG spin pulling in new players to the series. I would LOVE to delve into the rest of the series, but knowing there's tons (Yakuza 1-6, Yakuza 0, Kiwami 1-2) I'm not sure where to start, and whether a new player would be lost having not played the previous ones in the series. Help a brother out - what's the next must play in my list?
submitted by templar817 to yakuzagames [link] [comments]

Came to criticize/complain after completing the game. (Switch)

My save file says that my play time is 96h, activity log says +125 hours. Now I have to say that i bought the game like 1-2 years ago(?) and back then i only played about 7-9 hours and stopped. Around last December i wanted to play something and i found this and decided to play it. I feel weird saying this after +100h that i felt that half of the story and over third of the game was missing if that makes any sense.
Before I start Let me say couple things. I enjoyed the combat for most part. Early game: liked a lot. mid game I really enjoyed it. Options opened up and game was still fresh. second party run was too easy even with all restrictions.advanced Shrines were dissapointing because 2 are absolute jokes with dancer Divine+ reflect. Warmaster was fun(I banned using all advanced classes until I beat all shrines) I really enjoyed Managarmr and Galdera.
First mistake this game does is that it locks the starting character to your party until you complete his/her story. This only limits possibilities and brings nothing to the table. Especially in this job based game that wants you to experience it in the order you want. Knowing this from experience 1-2 years ago i decided to make two teams and play their stories separately. Main team is H'aanit(starting char.), Primrose, Ophilia and Olberic. And also when I found Purple chest I would go get Therion.(lot of back and forth)
I banned BP items and i didn't steal or buy any equipment/items until completing "main party" stories. On secondary team I also banned all high level(relative to current lvl) gear (against story enemies/bosses)and only main class support skills allowed(main party had only main and subclass support skills, exceptions were Ophilia had second wind(3rd dancer) and H'aanit Inspiration(1st Apothecary).
MENUS/UI
This is something I almost always complain about in these kind of games: maps. Why can't I make notes, put pictures with screen capture or just color mark things? Even the last thing would've made things better. Even something simple like able to make location marks different colors would help. Red for still dangerous/not explored, purple for locked chest etc. But no I have to make notes about location levels and hopefully remember to check them.
I totally "missed" bunch of elite monsters(relatively low health "boss" encounters in caves etc). "Missed" I mean i missed them when they were level appropriate and not me going to just stomp them. Having ability to lower your level like in Xenoblade chronicles DE would've helped. Minor but honestly it would make different challenge runs against Galdera possible when you don't have to worry about overleveling.(if you want to grind job levels or something)
equipment menu... why isn't the right side menu(where you see what weapons are in your inventory) always visible?And while we are at it, why are the equipment/item details under what you choose? In inventory there's extra space on bottom of the screen and in equipment the could show it in the space between the equipment and the "equipped" space. Having details location change depending where your cursor points is pretty annoying and also makes scrolling through items pain in the ass while checking descriptions. Yes they probably made One thing that works for all menus and combat but it really isn't great on any of them. Also sell only items should have dedicated icon and category but some items like Red Apple(Grants full BP to a Single ally.) share the same icon.
Why doesn't Support skills become visible for all character when one character has that skill in the jobs menu? When they also have the marker if the character actually has it.. very minor but something that they could easily improve.
Ability to Make Loadouts for support skills. Honestly not required for most of the game. experimenting/swapping jobs would be more pleasant when you don't have to start from scratch towards end of the game.
The Translation and item descriptions .I don't remember really any problems when it came to the story (not story related but why is the octopus boss called leviathan?)but the item descriptions and Support skills really do suck from time to time. Werner's sword just doesn't mention that it has hard coded chance to miss even broken enemies. When It comes to Support skills I think the descriptions should've assumed that It only affects the character and mention separately when it affects whole team(exp/job boost example.) and also actually tell what the skill does precisely Vim and Vigor. Regenerate 10% health per turn. Also use same terms so i don't have to pointlessly experiment. Game uses Augment,enhance and increase stat but mean same thing (a stat buff) Stronger Strikes could mention that It does nothing if enemy if broken and the list goes on. Now yes there is probably someone who has made document about what exactly every support skill does but it won't fix the game. Also like to experience the game without looking stuff up because you generally can only experience it once.
Now finally the stats. No descriptions on them. Now yes they are easy to understand but I have a problem with Accuracy, critical and Evasion. attacks and defs are straightforward so is speed(Pretty sure there is some random multiplier going on there). But the 3 stats are a question mark not because what they do but for example what is difference between 100 Evasion and 268? does evasion get compared to opponents accuracy? And what about critical? Does 999 always crit? Because of this I pretty much ignored evasion,critical and missing was so rare that acc didn't really matter.
STORY
Now finally I'm going to mention the story. OT story is like cliff notes version. Stories are short and don't have enough time to establish characters or go more in depth into concepts they give. I liked lot of the lore that i saw but it started to feel like my imagination was doing most of the work. For example the image i had of Riverford (before Olberic CH.4)definitely would not get into the 12+ game. I think that the possible world and lore is more interesting than the stories here. (as far as I can see, this game was put out before the game was fully ready.)
I enjoyed Primroses, Cyrus and H'aanit stories(simple as they were). Meh About Alfyn and Olberic and disliked Ophilia, Tressas and Therion stories Also disliked the secret boss story. Alfyn story "problem" was that Miguel didn't have time to do anything "except" beat up a child. Honestly I think it would've worked better if Alfyn actually failed to save the child. Olberics was generic swordman loses his life's purpose. There's pretty much no easy "fix", all of them would require more details to Erhardt, their time in Hornburg and especially the conflict in Riverford needed more time develope.
Ophilias was generic and the worst part was Liana. "My heavily religious father is dead so I want to revive him by screwing the whole religion by sabotaging important ritual but also using unspeakable powers of Jonathan Cthulhu." of course with more time you could have bunch of bad things happen to her that makes the situation be final blow to break the camels back but that's not it. And she does it willingly, sacrificing people and not caring about anything. I started to think there was something magical persuasion going but that felt like my mind trying to find some explanation.
Tressa just didn't interest me as a character, she acted more like a corpse looter from the gameplay side for me and only interesting thing about her story was the notebook(never get to know any of the entries but i guess it doesn't matter because Tressa gives it away and Esmeralda says so.) I liked Leon but Ali and Tressa made sure that one side character can't save a story also it didn't feel like a "merchant" story for me.
Therion....he felt too edgy for me. (jap voice actor didn't make him easier to like but I was already got used to the rest of the cast)Trust no one(work with no one. but 5 minutes later he joins players group). The whole fool's bangle thing just bothered me because it raised way too many questions. Why can't it be taken off? the lock itself can't be picked? highly doubt it? it's magical? and also in artwork it doesn't really come of as something nobody can remove. on. So I decided to throw my brain in the trashcan and stop thinking about it.
I'm gonna start going into "fantasy" side on how things could be and I will fully ignore how much money, effort and time this would take. Now honestly I think that the character stories should've been fully solo when narrative was concerned. Literally make it so that you only see your current story character and fully separate gameplay. (like Yakuza series for example)Get rid of the current Travel banter. Right now the game has confusing mix of only the "story" character exists while "cutscenes" are going, but second later a character appears and starts talking as if he/she was there and what makes it even worse is that the one that "appears" feels more like the after chapter 4 version of the character. Especially if the character is Primrose, Alfyn or Therion (because of their state of mind during parts of their story. And yea, the totally normal villagers (Ophilia ch. 4)knocked out and threw Unbending Blade, Dragon(or Red eye) Slayer and the one who ended Obsidian into a cell.(ps. Also here is the only time you can't view all travel banter) Yea trying to make things work with all possible ways you can do things in this game is probably was not possible so better to just not have it when it distracts from the already lacking story bits.
Of course I would've wanted the stories to have more details, characters, exploring the ideas they gave(because there are good ideas) but I think more pressing matter is that the "middle" game is missing. After chapter 4 there's pretty much only Galdera(shrine bosses and managarmr doesn't add story just 5 boss fights) and the story that is there gets pushed into one section with diaries(I liked reading them but it doesn't fix how obviously rushed the game was. Or that's how it feels like. )
Kit...just what is wrong with this man...or kid? Is he a teenager or adult? I have no clue but he's even more stupid than...Liana?"Oh yes. Your father is behind this big ominous gate that clearly looks like gates of hell." "Sure. I'll jump in." How desperate are these people? or how trusting is this bint? Didn't your father ever tell you about your bloodline? Wait now that I think about it he probably didn't even know much but who knows. And After sending Galdera back, Kit comes back and gets to see his dead parents....ffs. I was thinking Gate of Finis was conjuring things from the peoples consciousness or something (yea me writing the story for them. of course nothing explain why the exposition books come from except developer trying to tie things together in 5 minutes) Why is Kit totally fine getting shoved into Galderas junk? And he is the one who gets rewarded after getting others to clean his massive mess. Yea this is not dark fantasy clearly but getting swallowed by the dark god should mean something. Why doesn't Ophilia, Primrose or Olberic get something out of this? I guess Liana could've resurrected her father with Galderas power if this thing really is the underworld rather than a location that has been corrupted by Galdera. Also they didn't even bother making the "cutscene" between the fights make it seem like they split into groups: Save the bint and Stop Galdera but the whole group just shows up. Don't get me wrong I honestly enjoyed Galdera (not so much the boss rush) But the ending felt like a slap in the face.
While you are playing the main stories of the characters I think there should've been Side stories that get unlocked when you complete certain chapters. Something simple could've been Alfyn and Ophilia where obviously there would be dialogue but also the game could properly show the player difference between apothecary and cleric. (Currently it seems like clerics are basically useless(healing wise), can't actually use healing magic storywise?) Could've shown us limits of both medicine and magic while making them work together or something. Current side stories honestly didn't make me want to do them(yea some of the rewards are sometimes good but they were so boring. Some of them you can you do 2 different ways but basically has almost no difference and some of them I think you could've done both of them. I don't remember which quest but you basically had to either beat some girls drunk father enough(hit him with Brand's thunder to the face) and make him responsible adult or give the girl a dream job. Why couldn't I do both? Now that girl works in a bar singing and the father drinks the money away rather than also working?
Having to swap characters in the bar. Honestly it started to become pain in the ass once you start doing it more often than once a hour. Bar is the good old friend of adventures. Honestly I would've rather have quests start there. Hear rumors/clues about new side content. Find actual jobs there "Need Apothecary fast" notice. Making all the bartenders actually unique. Now yea all of them don't need to have essays worth of things to say but it would've been nice that they didn't go pokemon nurse route.
Once player is done with the main stories, This would open storyquests where you use 2,3 or 4 prechosen characters to explore ruins, caves, castles(instances) but also finally making the 8 characters not just a group but also connecting all stories together. Yea I know this is so broad that honestly doesn't give much but I rather not make this even longer with my lacking writing skills. Because they do have things to explore Hornburg, Gate of Finis, Obsidians, Crossford bloodline, Dragonstones, 13 Gods, Dark rituals, all the manipulation going on by Lyblac(who apparently is half breed? gods can reproduce with humans? or is she just part out of Galdera?)and Galdera himself. This is honestly probably the biggest reason why I even bothered to write(barf) this thing right after beating Galdera. So much wasted potential and clearly rushed out before it was ready.
PATH SKILLS
For my playthrough these things didn't really do much. 2 guides and 2 challenges. Game basically has 4 pairs: Guide/Allure, Scrutinize/inquire, Provoke/Challenge and Steal/purchase and they are generally split into 2: if your level is high enough->always succeed(or have enough money) and other is save scum the skill. I noticed that with steal you can get some overpowered items as long as you don't mind loading bunch of times so this is save scummers heaven. and there's like less than 5 instances per skill that you have to use certain skill.(not 100% sure but there were very few of them). I personally didn't care for this at all. And Steal is just better than purchase outside of few purchase only items.
Guide/allure was pretty much to get meat shield and/or buff/debuff buddy and provoke is outright worse than challenge. not only does it have limitations but also you actually have to go capture things and use limited resources or you can just hit enemy once with Brad's thunder. Lot of these could've been used as a way to start side stories.(even failures) Cyrus is obnoxious and put his nose where i doesn't belong out of curiousity: dark mysteries about magic, murders or just some high noble getting pissed at his nonexistent social skill and accidentally seducing his sister. Alfyn actually inquire would get you quests to heal people, find herbs .etc even some of these could be side stories where alfyn ask help from H'aanit because of some local monstepredator that has made nest around the specific flower or something. Primrose and Cyrus go undercover as a couple to masquerade. So many possibilities. But nah, you get some text whichever you choose and characters have one response to all failures pretty much.
My experience with most of these skills were that after I was done with all Chapter 4s, The biggest crime spree happened, Everyone gets inquired/scrutinized, while talking Therion steals everything, if they still have their socks on: buy them and finally Olberic beats them up. And this happened to every citizen(I also did all side quests that were left)
TALENTS
This is a mixed bag for me. honestly all character should've had 2 of these. One for combat, One for exploration/interacting with the world. Combat one would've made them truly unique in their main joband 2nd could give more reason to backtrack areas and not make you hate one characters existence. H'aanit :tracking,Therion: Pick locks(not just chest but doors), Cyrus: deciphetranslate murals,runes and texts etc. to open new areas/find secrets.
Once I played Alfyn I noticed how broken he is. On my playthrough he was heavily nerfed because of the no BP items but he still was good(concoct + Saving Grace= 9999 health) Yea the offensive ones didn't make much sense to me also having ???? in as effect but showing that you're going to do fire dmg from enemy weakness seemed really pointless. Also having only one component that made unique effects seemed really boring. Honestly thought that They would fit Thief more but thanks to them alfyn can break all elements multiple times max 3.
H'aanits capture honestly made game more fun because I could cover certain weaknesses with it but also it would make me play differently if I wanted to capture something. Felt bit silly to be able to tell the move you get before I had ever captured one but whatever. Then again H'aanit is able to capture beastmen, constructs(elementals?) and even undead. Truly unique as hunter( even though about chapter 3-4 they become mostly useless (especially linde)or worth the effort.)
Cyrus Study foe is more useful in the early-mid game. And yes I played the game in a way that I always got all the weaknesses(otherwise small part of my brain would start giving a wegie to the rest of my brain) Why is the no Beastiary in this game?
Olberics make him perfect meat shield against (atleast) physical attacks. BP defend made him eat Winnehilds Warcry alone so.... 24 hits. Was pretty funny to see his corpse block reast of the hits when he was already knocked out
Primrose and Ophilia have Summon random pervert or believer to do something and/or take hits. doesn't really make them unique but they are atleast useful but nothing out of ordinary. Buff/debuff ones were most useful to me(no idea what highest strenght even do cause they don't exactly seem very useful.
Rest? nothing. Nothing that makes them unique (yes they are the only ones that are able to make main class+ any class combo but only truly unique combo in the game is merchant+runelord.
COMBAT
FINALLY. Best part of the game. You will spend most of your time with this(most likely).But why do you only use 4 buttons(2 for boost). Persona 5 has already shown that you don't need to just use 2 buttons and d-pad for menus. Left and right always swap weapons in "main menu", B acts as back outside of main menu, A is confirm or choose outside of main menu. A= attack, B = talent, Y= Main class, X Sub Class, d-pad Up= items, L and R boost, ZL=Defend, ZR=Flee. once you go into specified menu you start using the basic Up/down menuing. or something along those lines. Why is no other turn based game using something like that? no you don't need the slick UI that persona has . Or if this is too foreign, have the old way as option. I just feel silly holding controller and not even taking advantage of the few buttons there are.
The games lack of ability to show all buffs on enemies and your own characters. move turn order to lower part of the screen or have it be on right side of the screen going up to bottom. and then move the character info to top of the screenand then you gen show more buffs per character if you move the buffs/debuffs under the SP bar. Also why can't I check buff descriptions in fights? all them are not available and you have to guess/try and see what they do: Immune for example(galdera) what button? I don't know Select? Also no way to reorder your skills. For example Cleric has most obnoxious order: heal wounds, holy light, sheltering veil, luminescence, heal more, reflective veil, revive. what the heck is this? I would've liked maybe something like Heal wounds, Heal more, Holy light, Luminescence, sheltering veil, Reflective veil, revive. I never got used to this.Also thiefs but I think you get the point.
I like the weakness system. It gives all characters something unique and it makes a difference if character swings with a two-handed axe or a wand. Having weaknesses always appear in same order did make the guessing easier but also have certain predictability. And also the Boost system also makes supports more flexible but makes it so that base attacks never become fully useless right after beginning. Personally I would've liked having able to go negative like the bravely default but I guess they wanted something newplayer friendly. once you hit weaknesses enough the enemy breaks and you start doing extra damage. (about 1.5x)Game shows criticals and hitting on broken enemies as same. It becomes "problem" because it gives illusion that all damage done to broken enemy is critical rather than additional damage. they could fix it by making critcals have own font. Something that makes sure to teach the player correct and NOT making you think that "crit is useless because you always crit on broken enemy" Learned the difference when Brad's thunder made crit on broken enemy" bad design if you ask me.
Breaking itself does have "problems" and that is you can basically use a toothpick to break enemies(do 1 dmg multiple times. This also makes it that you really only need to upgrade your main damage weapon). Having enemies/bosses/enemy types that would have minimum dmg requirements to break shields. Before you can start breaking the enemy you would've to do a strong hit to lower enemy guard/"stun" them until next enemy turn. Enemies would've reaction abilities. If you cast fire spell, enemy can dispel it unless you use 2 or more boost. Having bosses go into counter state that randomly picks one of the weaknesses that it counters against.(would make you more careful about using multi hit abilities.(obviously this should not be send you to heaven dmg counter that the current game has but rather does damage compared to how much was done to the enemy and as many times as there were strikes) Making reason NOT to use aoe magic or skills.(via enemies always countering against sword hit, or thunder magic) All the single hit/single target spells are basically useless outside early game and against souls in omniscient eye encounter.(if you want to make them have same weaknesses) aaaaand that's it. Things that keep your brain active. Yea these are no brain teasers but giving enemies more personality, keeping your mind in the game(at least when you play for first time)
After you Break the enemy you always go for the same combo/s. Enemies don't soak anything really enough for you to bother making dmg multiple ways(50% reduction against swords. something that would give reason to spread your options). Enemies that would change their damage reductions during fight? Maybe some monster you first had to hit it 5 times to expose its core or use fire magic? get creative. now when I'm saying these both breaking and doing damage things I mean mostly in the post chapter 4 Game in my "fantasy version" because the chapters really should've been tutorial(that's what it felt like) give players room to experiment and try things but mid/late game should be about you swapping characters, adjusting your team to bosses after you lose. (Of course I think that the game then should make it possible for you to actually change your characters in special save points before boss or something)
Now "balance" issues. Now I'm not some "wizard" who knows all perfect combos but yea the magic dmg combo got way too ridiculous and even the physical dmg got pretty high. But weird things first. If you had phy.dmg augment from support skill, enemy cast debuff on you, you cant actually "cancel" the debuff with normal buff. Is it on purpose? dunno. thought it was weird. honestly the whole tressa+runelord combo is just stupid(banned it ) but also the reflect feels too good. These things stay as long as they are not cancelled. these "augments"/buffs are so strong that literally there is pretty much nothing you can do to fix them. Unless you make opponent have something that overrides them(honestly I hoped that the archmagus would dispel reflects but no. So only option becomes that Managarmr and Galdera both nulify all buffs once in a while.
But honestly the biggest problem in the game is hunters leghold trap. Makes speed stat mostly useless but also makes break loops easy. Lot of bosses seem to have hard coded responses after recovery and after that response you have +7 turns(if you have to reapply leghold) to break the enemy again and then you just have a loop.Starseer just becomes a joke with reflect because after breaking her she always uses one turn to swap weakness and another was her aoe spell that hits wind, light and darkness was it? so you litterally hit her 12 times and she even breaks herself with probably her "hardest" to break 4 darkness. So yea you can literally beat her with any level team as long as you break her once. then you just loop it and she never gets out of it.Lot of ways to nerf: making it affect all but first action , making it affect only last action . This thing enables so many things that it's not even funny. I doubt I'll play this game again(not because it's so bad but rather it eats lot of time) but I would throw this thing into the ban list too.
Random final barf of thoughts:
Healing items are too powerful. you can basically heal everything with single item. Now this is totally personal preference but I would like that characters would have individual inventories. Just feels weird that all the characters have space pocket to my teams almost infinite healing items. Also you could make merchant have biggest inventory followed by apothecary. Also this would nerf concoct. Making a difference between magic items but also making most effective healing combination of the two. Maybe getting hurt would also lower your max hp and healing skills would have 2 values. how much they heal max hp and your current hp. Getting hurt multiple times a round would make your max hp drop faster? Would also nerf delay tactics. Making enemies who do same amount of max and current hp damage? getting revived would make the character have debuff that if you down again (within next 2 turns)you take x% negative buff to all stats. Making stronger medicine have side effects like: fully heals but you take physical debuff for 3 turns(can't be removed with items/magic) Making more mechanics. debuffs that you can't remove with items or magic. Force the player to handle something outside of just using a item.
Also I just checked I didn't use A SINGLE Herb-of-grace during my playthrough. Why doesn't redeye use the petrification? Even though he seems to use it smg style in cutscenes. yes there are only limited amount but I'm gonna guess that he never uses it when he gets out of break. Great.
Also the game is too "convenient" when it comes to learning support skills. Felt weird that you would master bunch of classes in the end even though the character has never even touched it.
I'm aware that making these kind of things would probably be a nightmare to balance but then again I am just dreaming here. I'm starting to run out of steam here. Rough to write this kind of thing in one sitting. Thank you for anybody who bothred to read this whole thing.
submitted by WolfClient to octopathtraveler [link] [comments]

Please help me enjoy Like a Dragon more

Mainly I guess, by helping give me some indication of when the story starts to pick up? I just unlocked the job system in chapter 5, and so far pretty much nothing is happening narratively that is holding my attention. The introduction was amazing, but ever since getting to Yokohama the pace of the story has just slowed to a total crawl in my opinion. I’m currently looking into the smuggling of shark fins or something? Which is somehow related to the club owner? Honestly I am way more interested in why I was shot then in who killed the cabaret owner, but it really seems like the main story is on the back burner, and has been for a while.
I played and loved yakuza zero, and judgment, but bounced off of Kiwami 1 and 2 pretty hard, mainly due to the story not grabbing me like the other two, but I attributed that to them being older games. In LAD though it seems as if every plot point and development requires 10 minutes of conversation with each party member having to express their opinion on every matter. It certainly wasn’t like this in previous games, with one character who didn’t say much anyway. So, aside from the story not grabbing me at the moment, progress seems mad slow, and honestly, kinda boring? Which I totally never expected from a Yakuza game.
When does the story get more interesting, I guess is my question? Or, when do more interesting mechanics open up, like the cabaret or real estate from 0? The job system is interesting mechanically, but so far that’s about it. I’ve been running around the map this whole chapter looking for interesting side stories, but haven’t been able to actually find any? I did a couple earlier with the diaper guys and Buster Holmes, but honestly have not come across any for a few hours now.
Am I right around the corner from some plot revelation that’s gonna hold my attention? Or re-unlocking side quests or something? Or is this kinda it until when things inevitably pick up at the end?
EDIT:
Just realized that you can do karaoke at the bar on the west side of town. FUCKING BUMMED AS FUCK that the only Bakamitai option is to watch Nanba singing it standing there lamely while I’m beating a tambourine. No video, nothing. On a side note, does karaoke suck ass compared to previous games? Or will unlock more than literally 1 song to sing?
submitted by justaskinstufff to yakuzagames [link] [comments]

my long review of the entire main series

WELCOME TO MY LONG ASS REVIEW OF THE YAKUZA SEIRES! This will include a shortened version of all of my thoughts and feelings towards all 8 (*note: this review will only cover the main series, so no dead souls, ishin or other spinoff's (tho I might play them in the future)) games and some of their inner aspects. So not reading all of it is completely understandable I just wanted to share them with someone but sadly none of my friends played it so i have nowhere else to do so
one them suggested posting it here and tbh i have nothing better to do so here they are
TLDR; 10/10 franchise I really like the characters, stories, music and gameplay.with that being said, HERE WE GO!
(*note: like I said these are MY opinions and MY lists, if you think otherwise, youre welcome to write it down in the comments I would love to hear your thoughts :))(*note: this review might contain spoilers, with that being said I will try to hide everything that I think might be considered a major spoiler and will put it between [ ] so if you see these be careful)(*note: this review might be a bit scattered and not understandable at times, that's because of 3 reasons: 1.english is my second language, although I like to think im at least conversational, spelling and sentence building aren’t my strong suits. 2. Like I said this is a review of all 8 games so I might scramble stuff in the middle or forget something completely. 3. I first wrote this on word and after transfering it here i noticed there are problems with the spacing and enters, so if you see a lack of space when there should be most likely there was supposed to be a shift+enter, i tried fixing it multiple times but appreantly having every enter where it should be makes it over 4000000 characters long.) So forgive me for those)(*note: if for some reason you would like to see my opinion on something that I didn’t include, you're welcome to ask me to write it :) I might not be able to answer everything but ill do my best to check the comments every so often for a while)
first of all I would like to say that my entry to the series is that a friend of mine bought me a copy of yakuza 0 for pc, little did he know, that would evolve into a crippling yakuza addiction (I bought a ps4 off another friend just to play 3-6). (*note: I know I said "none of my friends play it" that was a tiny lie, I have 1 friend who for 2 years now "is in process" to 100% yakuza 0, so I have no one to talk to about 7/8 games of the series) I came into the series thinking what I believe almost every player thinks before they start playing "oh it looks similar to gta/saints row but Japanese" but, say it with me now! "YAKUZA IS NOT JAPANESE GTA!" what I discovered is a beat'em-up, tear-jerking-story based adventure game, lucky me these are some of my favorite genres! I feel like yakuza has a very sad story not because its actually like sad sad but because kiryu is human, you see him go through life having to go through all kinds of crisis's and problems and its kinda feels like seeing a child grow? Idk, at least for me it sometimes does
now for my top 8 yakuza games (*note: the scores I give them out of 10 and their place on the top 8 might seem weird and "incorrect" because I give some games of lower place higher score then stuff of higher place. That's because when I decide their place on the top 8 I only consider how much I enjoyed it overall. when I give them a score out of 10 I try to give them what I think is a more objective score that includes everything of how fun it was, how much I liked the characters, the mechanics, the story, ect….)
(*note: if I don’t include a character in my reviews that doesn’t necessarily mean that I hate them, it just means that I generally don’t have too much to say about them. Overall I like basically all the main and side cast)
1.Yakuza kiwami 9/10
Lets start with the story,
Imma be real with ya chiefs, I have a pretty small smooth brain. That's why I like simple-semi complicated stories
And here we have a very basic story to follow, 10000000 yen missing, parent of this child missing, find them both. I love that simple, short and to the point but still interesting enough that I spent half my playthrough on the edge of my sit
This game also has the best side-quests of the entire series which are easily pocket circuit & majima everywhere
from the gameplay and mechanic side I also feel it’s the most fun and tight, nothing feels slow, every punch packs a punch and I actually really love (and prefer) the 4 fighting styles and was really sad to find out they were only in 0&kiwami. It has my favorite level up system (I will also include my top 7 level up systems later)
And now for some character reviews
Kiryu-CHAN!- he's by far my favorite character in the entire series, until now I only saw him as a brooding, badass, powerhouse that fucking breaks, shoots, and destroys (god forbid kills nothing like that here) but this was the first time I got to see that he actually has a soft side too and it’s the cutest fucking thing I've ever seen in my entire life. It was the first time I realized yakuza is one of those series that can make me sound like a kettle when I "aawwwwwwwwwwwwwwwwwww" seeing his interactions with haruka, yumi, nishiki and others was almost heart melting. Speaking of which
Majima-I have what I think is a very controversial opinion, which is I don’t like majima in 0 (and I will get to that later). So I really didn’t expect much considering I came to this series blind. And OH BOY! Majima quickly became one of my favourite characters and its really sad for me that I believe they kinda toned him down in later games. [half of my playthrough was running around looking for him and doing all of his stuff, having to fight him as a cop, zombie, idol, hostes in all sorts of different situations was one of the best things about this game]
nishiki-*ahem*,Im gonna fucking cry.
Like I said I came from 0, seeing the journey he went through from #1 jobro (which he will forever be btw) to head of a family he has no idea what to do with, to madness, to evil mastermind was one of the saddest stories of this series. Every head of the nishikiyama family after him only brought shame to his name. [every scene that contained both him and kiryu in the same room made me want to cry. From the moment he declared they are not brothers anymore to the final scene when he shot the bomb]
Haruka-B A B Y
My first thought after seeing her was "ughhhhh fuck an annoying child character to take care of, that's not what a yakuza game should have" but what ended up being is that if anything happened to her I will ̶k̶i̶l̶l̶ hit everybody in this room very hard until all their bones break and leave them unconscious with no way of calling an ambulance or any kind of help and then do that to myself only to protect her.
She is precious, and if you for some twisted, evil, disgusting reason think otherwise you are wrong
[Yumi/mizuki- when Im writing this its been like a year since I played kiwami so I don’t remember every little detail about this character (not that there's too much to remember to begin with) if anything the twist at the end was pretty surprising and her backstory is kinda sad]
[rena/shinji-they both serve kind of the same role so I don’t have too much to say on them separately. Their death (by the hands of the most annoying boss in the series) is kinda sad and like anything else relating to nishiki in this game, rena's death speech about how she always really loved him and wanted to help him in any way possible made me want to cry]
2.yakuza4 7.8/10
This game could’ve easily been an 8.5/10 but there're some stuff that just annoy me a bit and makes me have to retract from its score, let me get into it
First of all,
Although at the start the story didn’t really make sense to me and I thought it was very confusing, now after I played everything and saw how stuff connected together, I realized how amazing it actually is
From akiyama's little relationship with lily
To kiryu helping a refugee
To a laid back cop who gets in to something bigger than himself
And finally back to the actual main character of this series
initially It was very annoying when I found out I only get to play as kiryu at the end of the game but I got over it
On the gameplay side
in the overworld everyone felt really slow to me,it didn’t feel like they were running (like their animation showed) it felt like they were always at the speed of a start of a jog but you kinda get used to it so its fine overall.In the combat side of thingsI really liked how akiyama, tanimura and kiryu controlled. Fast&strong which is why I really like the combat of this series to begin with (I also found it kinda funny that swords in this game are sometimes considered "blunt objects" for some reason so when you use a heat action with them you just smack an enemies head again and again with the blade)
I will use the fact I didn’t include saejima in the list of the gameplay I like as a perfecet Segway to my character reviews
Saejima-although his story really is interesting, kinda sad and heartwarming at times I grew to not like him just because his gameplay is sooooooooooooooooo slooooooooooooooowwwwwwwwwwwwwwwwwww
I don’t know why but I also felt that he was weaker than the rest of the characters? It kinda felt like when the rest of the crew took down 10 enemies in 1 second he took 1 enemy in 10 seconds
I get that hes supposed to be a tank and he has a lot of hp but usually tanks also do lots of damage to make up for their lack of speed
Here its just a "very healthy", slow and weak tank so its just annoying to play [if anything his sister is hot]
Akiyama- his gameplay is kinda like the "brawler" of the game, similar enough to kiryu's gameplay but different (because kicks) also his personality is cool, i would categorize it kinda like a happy go lucky guy but not really
His story is interesting about this mysterious girl named lily who apparently really looks like his ex and he has a picture from his past that shows her. Anyway she asks for 100000000 yen a̶n̶d̶ ̶b̶e̶c̶a̶u̶s̶e̶ ̶h̶e̶s̶ ̶a̶ ̶s̶i̶m̶p̶ and because he really wants to help her, he gives her a challenge.
Tanimura- the counter option was kinda cool ig. His character is cool enough and his story about wanting to find what happened to his father is kinda sweet
I don’t have too much to say about him because he's kinda forgettable in the sense that his story was kind of an open and shut case
He was definitely one of the playable characters of the series but that's honestly the most you can say about him
If anything its kinda sad they swapped him in yakuza 5 but understandable because his story is 100% finished and he has nothing to draw him back considering he isn’t really related in any way to the rest of the cast
Date-I like him but his character rarely changes. In the rest of the series it seems the story writers forgot he quit being a detective
[yasuko/lily-seeing her story unfold was kinda sad, all she wanted for the last 25 years was to see her brother again. At least she got to that 1 last time before she did the bullet walk thing this series lovesssss to do]
One last thing about this game that really annoyed me, the game ends with a happy ending, [saejima is proven innocent, kiryu seems to return to the tojo clan and they all live happily ever after]. When I saw it I thought "oh wow, I wander how they're gonna build upon this?" well, they didn’t, like at all.
This series has 1 annoying problem that the writers team usually completely forget how the previous game ended
3.yakuza3 7.4/10on the story side-
Kiryu only wants to keep his goddamn orphanage leave him alone ffs.BUT NOPE!It’s the yakuza series so every few years it’s always the same thing: something something TOJO something something MONEY something something BROTHER something something REVENGE, oh godly kiryu san mr.dragon of dojima please help me!
The gameplay in the remastered collection stays more or less the same throughout so I don’t really have anything to say here
The characters of this story are a weird bunch
The children of the orphanage- if anything happened to any of them I will ̶k̶i̶l̶l̶ hit everybody in this room very hard until all their bones break and leave them unconscious with no way of calling an ambulance or any kind of help and then do that to myself only to protect them.
rikiya- at the start of the game I thought he was just gonna be one of those bosses that you beat thrice throughout the game and never hear from them again afterwards, what ended up happening is that I discovered just a lovable, loyal, dork of a character [and when he got shot and kiryu started crying I was almost crying with him, definitely one of the saddest deaths in the series because it’s a very unexpected one]
4.yakuza 6 8/10
HOLY SHIT MY BABY HAD A BABY but who is the father? Let's go to Hiroshima to find out! [If only yuta put on a condom]
Jokes aside this is one of the most amazing stories the series ever told
I was originally dreading playing this game because I don’t really like the dragon engine that much (that might be because I played kiwami 2 right after 0&kiwami and was just kind of overwhelmed by it although the graphics of it are amazing, the gameplay feels a lot more wonky to me, I either feel very weak or too strong (usually weak) I got used to it but I actually prefer anything else in the series)
But man did the story really bump up its place in the top 8
Nagumo- im sorry but speaking by role-serving terms rikiya is just kinda the cooler Nagumo (or technically speaking Nagumo is the worse rikiya) he's just a hot headed simp who's the captain of the hirose family but also kind of sweet in a way
If anything he has one very memorable line "yesterday's enemy is today's aniki"
Yuta-[BOI LOOKS LIKE LIVE ACTION KOICHI FROM THE DIAMOND IS UNBREAKABLE MOVIE AND MY BABY STELLED FOR HIM?!
jokes aside I see why haruka chose him, one of the best character's in the series for sure
tho the twist where he's actually the father was kind of apparent from the start]
Kiyomi- she looks like sayama's mom. Like I was 200% sure it was her for like the entirety of the first chapter she was shown in
[Also the thing in the end about kiryu saying he considered daigo as a son is stupid and forced in as hell]
5.yakuza0 7/10
(*note: I think I got a little more to say about this game then the rest cause like I mentioned it was my entry to the series so this may be a little bit of a garbled mess)
So let's start by saying, hands down it has the best overall soundtrack (*note: I will get to my top 15 songs later) consistently very high quality while the rest of the games have like 1-3 outstanding songs in them this one has: the intro, judgement, the best version of baka mitai (*note: I only discovered that the meme originated in yakuza like half-way through its life span) (*note: I saw on here some time ago that one of the top posts is a screenshot of a tweet from kiryu's VA that says he's very pleased that people are singing his song and I find that very heart warming and wholesome), 24-cinderella and so, SO many more.
Now… from the story side of things…..
Im sorry to say this but I don’t really like majima's story in this game. Out of every other playable character in this series majima's story in this game felt the most like a filler to me. The first like 4 of his chapters could've easily been skipped with nothing of value to the overall story lost. Having to switch to him every 2 chapters was very annoying. Actually It annoyed me so much that in the middle of zero I kinda just dropped the game for like half a year+ because I just didn’t feel like playing as majima [it was after the cutscene where nishiki betrays kiryu but doesn’t want to shoot him]. Tho his relation-ship with makato is easily the saddest, most tragic thing to happen throughout the entire series. But like… idk I really preferred playing as kiryu 100% of the time
On the gameplay side of things tho
Definitely one of the better, like I said I really like the fighting styles so having 8 of them (well 6 technically since I basically didn’t touch the real estate nor the cabaret) was really fun
Brawlethug-very basic, close enough to the dragon fighting style if that's what youre looking for but very boring nonetheless
Rush/breaker-rush fucking sucks, on the other hand I find breaker to be very funny and I used it most of my time playing majima
beast/slugger-beast is easily the best fighting style in the game, it’s a tiny bit slow but it gives back by being a fucking powerhouse being able to lift giant object's and using them as very fast hard hitting weapons (*ahem* *ahem* thisiswhatsaejimashould'vebeen*ahem* ahem*) on the slugger side I only switched to it when I saw that I couldn’t just style on my enemy to win and had to actually "play the video game"
now for the character's
makoto- I A M G O I N G T O F U C K I N G C R Y
nishiki- [ kiwami spoilers>>R.I.P best jobro, once again im going to fucking cry everything in this game makes me want to cry], his relationship with kiryu is easily one of the best parts of this game, from the little comments he makes about kiryu's wardrobe to [him saying he's not interested in climbing up the ranks without kiryu] everything that makes him easily the best follower in the entire series.
majima- I didn’t know what was coming so I just assumed this was kind of his character.looking back at it im kinda disappointed they didn’t try to do something else with him and instead they just kinda made him a simp to the yakuza [also it was kinda stupid to me how they didn’t find a way to bridge him into the crackhead he is in the rest of the series (they totally could've btw) instead making him just choose to "live crazier than any of 'em" (but thinking about it again honestly I feel like making majima choose to be a crackhead just because he wants to kinda fits his character)]
kuze- *insert how many times do we have to teach you this lesson old man meme*
6.yakuza LAD 8/10"YOU BITCHES EVER HEARD OF PERSONA 5?"was probably the first line shouted by the director of the series in the first boardroom meetingthe story of this game follows ichiban kasuga trying to prove his loyalty and powerand goddamn smashing those goalsits kinda weird because I feel like I have nothing yet so much to say
Gameplay wisefor some reason they decided to change it to an rpg probably after the director played P5R for too long because like I indirectly said… almost everything here is persona 5,the ui, combat, life skills and so on and so forth. There are even social links for crying out loud.
this game might've been a 9/10 if only there wasnt 2 giant grind moments in the latter half of it
[specifically before the majima&saejima boss fight and kiryu boss fight]
Character review
Ichiban- I saw a meme somewhere that said ichiban is "cooler nishiki", HELL NAHthose 2 are completely different characters each with their own reasons to make me depressed. Defiantly in the top 3 protagonists of the series which goes like 1.kiryu 2.majima 3.ichiban [before i started the game i was 200% sure he was gonna die, luckly he didnt, yet]
Adachi- before I started this game and only saw the art I was 100% sure it was the guy who taught slugger to majima in 0 (the weapon maker from the noodle shop).he's not.Good follower tho
[Joon-gi han- imma be real with ya chief, I forgot he died. And until kiryu said it was a double I was sure it was the same dude, he's not, still cool tho]
[kume-LITTLE SHIT SHANKED MASATO AND DIPPED WHY DONT I GET TO BEAT THE SHIT OUT OF HIM AGAIN!?]
I feel like I should have more to say about the rest of the MC's, but I got nothing. I love all of them but I don’t have anything outstanding to say.
also this game has the top 3 best girls of the series which are: 1.seong-hui 2.sumire sawa 3.saeko mukoda don’t @ me
7.yakuza5 thekomakitigerdropisbrokenasallhell/10
Once again with 4 different character's, each with their own story that finally combines into one somehow
on the gameplay side
Like I said kiryu has the best moves in this game then the entire series
The counter allowed me to cheese out enemies I couldn’t really fight. And the komaki tiger drop allowed me to delete half a bosses health bar in one hit So usually a boss would last about 2-6 tiger drops
His story revolves around just being A NORMAL GODDAMN TAXI DRIVER LEAVE HIM ALONE FOR FUCK SAKES and going through a midlife crisis
Akiyama stays mostly the same
They did fix saejima a bit but still it was a drag to play him, not only that but the entire thing where he stayed in the small village for like a full chapter was very annoying and was clearly made just to drag out his story
HOLY SHIT MY BABY IS A PLAYABLE CHARACTER, when I originally saw haruka on the splash screen when you open the game she kinda has a fighting pose so I thought that she maybe learned a thing or two while watching kiryu
NOPE, I HOPE Y'ALL LIKE RYTHEM GAMES CAUSE THAT'S ALL SHE DOES!, personally im ok at them but not that good so I played only the stuff I had to do with her
[tho the twist at the end of her story about majima being park's ex husband, MAN I DIDN’T SEE THAT COMING]
And then there's shinada....
I honestly don’t know what to think about him.
He's an ok character overall but his story seems so unrelated it kinda seems to me like they just shoved him in there because they had some problem with having only 3 character that can fight. His gameplay is fine enough but sometimes it kinda felt weaker then it should be? Idk. His normal punch and grab combo is mediocre+ - ok- nothing more than that. His staff doh allowed me to cheese enemies and getting them into an infinite loop of being knocked down again and again
Another thing I can say about this game is that the character models eyes always look on the verge of tears and it seems very funny to me that at any given moment most of the cast looks like its about to cry cause im sitting here ready to do the same
8.yakuza kiwami 2 6.9/10
Man what a disappointment.
I came to this thinking its gonna be as good as 0/kiwami and my hopes were crushed
Like I said I don’t like the dragon engine that much so moving to it after the engine of the 2 previous games felt really weird
The story of this game although very heart warming at the moment youre playing it, is quickly forgotten about and basically un-canonized in the rest of the series [at the start of yakuza 3 sayama departs to America and never returns, in yakuza 6 it is mentioned that yumi is the only woman kiryu ever loved and that he never killed anyone (although ryuji goda died by his hands)]
Don’t get me wrong its still a very good game just not as good as the rest of the yakuzas
Now for the characters
Sayama- although story wise it seemed very sudden that they started dating, it was apparent from the start that something is gonna happen between them. Once again it was a sign that yakuza is one of those series that can make me sound like a kettle when I "aawwwwwwwwwwwwwwwwwww"
Ryuji- one of if not the best villain of this series. That's because he's not actually evil but he knows there can only be one dragon so hes gonna fight for it. He actually has honor and some sense of justice. [the ending tho where sayama is crying because she finally discovered she has a brother but now he and her lover need to fight is very depressing, good thing it was all forgotten amirite? (pleasekillme)]
Now for my top 7 level up system's because this series cant ever just stick to 1
1.yakuza kiwami
It’s the only one I managed to fully complete so I might be a bit biased, but I feel like the exp/level system that is different for each fighting style is perfect. Unlike in the rest of the series where there's only the dragon fighting style that separates into body, soul, heat and tech.
2.yakuza 3
it’s very simple and doesn’t really lock out any abilities that you really need
3.yakuza 4
it locks some stuff out on the start but you can get them pretty easily
4.yakuza 5
Kinda just a worse version of 4
5.yakuza LAD
I actually like the fact every battle upgrades everything at once and I don’t really have to think about if something is better than anotherthan again you can make the case that it removes any sense of choice from the game (at least speaking in level up terms)
6.yakuza 0
Although you get like 500000 yen per basic group of enemies, I still feel that money and levels shouldn’t corelate, especially when I need hundreds of millions for some of the side-quests (*ahem* *ahem* pocket circuit *ahem* *ahem*) also, tho it makes sense canonically, I feel like the trainer system of this game specifically is kinda stupid and annoying, never really bothered with it doh considering how much beast is a powerhouse even when its only upgraded with the stuff you don’t need to unlock
7.yakuza 6 & kiwami 2
Its too separated, having all those different exp points is stupid, I always had like 2 sections that were lagging behind the rest.
I would like now to give a quick shout-out to the top 4 side-quest's in the series1.pocket circuit 10/10
I got too addicted to it both in 0 & kiwami, 95% of all my early game money was either spent/saved for pocket circuit
#pocket_circut_fighter_forever
[when I saw kiryu reminiscing on being kamurcho's fastest in kiwami's baka mitai I fucking died laughing]
2.majima everywhere 10/10
Basically doubled my playthrough's length because I always wondered what kinda whacky ass shit majima is gonna pull next. He's the best character in that game 100%
3.taxi racing 10/10
I did it all in the same game day so I like to think that in 1 night kiryu beat all the devil killers.
Shock that it reminds me of intial-d, who would've thought right? Jokes aside the car controls in this game are really fun
4.dragon kart 10/10
I would like to believe someone ran in the idea room and was like "GUYS, SO UNTIL NOW WE PLAYED PERSONA 5 100% OF THE TIME, GET THIS, WHAT IF, MARIO KART?!"and then everyone clapped
Now…
There's 1 aspect that I pretty much barely mentioned in this review and you might even be asking yourself where is it?
So without further ado
My top 15 songs from the yakuza series
Why 15? Cause that's how many songs I personally find to be fucking bops and the number of songs that I put in my playlist
(*note: don’t take it too much as if its in numerical order, I kinda tried to do it as such but that's kind of a lot of songs (the longest section in my playlist at least) and I really love all of them so it was hard to choose. Maybe try to look at it more of as a list then a top 15)
1.get over it-yakuza kiwami
It’s the only REALLY good song in this game (*note: not the only good one, the only REALLY good one)
Man that fucking guitar section in the middle, you know the one im talking about.I apologize for bringing jojo into this but I feel like if kiryu was a jojo this would easily be his theme (and that guitar section is like giorno piano)
2.destiny-yakuza 6
V I O L I Ncoming in in a VERY close second is destiny from yakuza 6I originally thought someya to be one of those bosses you just beat like 3-4 times throughout the events of the game then never hear from again and just remember him as that one asshole from that yakuza game. But MAN then this theme hits in his final fightand O O F[and right after the fight when he begs you to kill him to save kioymi, I have yet to actually cry during the events of this series but its really trying to make me do it and im 100% sure eventually I will]
3.machinegun kiss-yakuza4&5
I have a story with this song that the first couple of times that I listened to it I thought it was very mediocre, then one day I just got a vibe to listen to it 1 more time, at which point it got stuck in my head for about 3 weeks-month and it shoved its way up here.
4.judgement-yakuza 0
In case you haven’t noticed I really like buttrock
[I read a comment somewhere that said kiryu can no longer sing this after 0 because its not the same without nishiki, excuse me when I UGhhhHhHhHhhhhhhhHHhhhHHhhhHHhhHhhhhHhhhh]
5.clay doll on the cradle-yakuza 3
It has a pretty weak start but becomes really good really fast
6.comin'at ya, my girl-yakuza 5
As much as I don’t really like haruka's gameplay in 5, this is the best song in the game, sue me
  1. 24-hour cinderella-yakuza 0
Started listening to it because it’s a funny meme song
It got stuck in my head for 2 weeks
8.tears of a father-yakuza 3
When the credits hit after THAT cutscene and this song starts to play, "the father" is almost not the only one to shed tears
I only found out its called "tears of a father" while I looked it up after, and that was the point my heart had to get replaced because the previous one died
9.baka mitai-yakuza 0/kiwami/5
Do I really need to explain?
10.speed star-yakuza 4
A really pumped up default fight theme
11.intro-yakuza 0
I have a meme with some of my friends about the first 4 notes you have to hear before being able to skip it
(*TA NA, NA! WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA*)
12.infinite handcuffs-yakuza 4
Another pumped up normal battle theme
13.today is a diamond-yakuza 6
*insert funny kiryu thumbs up*this song seems so happy and upbeat until you realize that according to it the singer is singing it to his lover that is in a coma[kinda fitting doh]
14.Friday night-yakuza 0
Once again, started because of a meme, continued because it’s a bop
15.[majima construction anthem]-yakuza kiwami 2
All rise for our national anthem.
One of the best things to come out of this game.
Surprisingly enough there weren't any outstanding songs in lad

AND THAT'S IT!
As a little conclusion, I would like to say I would've never imagined I would be as much in to this series as I am now, definitely one of the best game series's of all time and im really sad its not popular as it should be
Overall 10/10 series
So many good memories were formed and I can 100% see myself replaying it in the future
If you actually read all of it,
Holy shit thank you I wouldn’t be able to do that myself :)
And even if you just schemed through it and only looked at specific sections,
Thank you as well
Like I said if you wanna ask me about something I didn’t already write or wanna give your own opinion on one of my opinions youre 200% welcome to do so in the comments, ill try to answer most of the stuff i see
Well, I have nothing to add, see ya!
submitted by iluminubis to yakuzagames [link] [comments]

[USA][H] a list of PS 1-5, 3/DS, wii/U, switch, psp, and vita [W] want list and rpg games

****** Platform: Sony Playstation 3 ******
------- Owned Games -------
50 Cent: Blood on the Sand (Boxed)
Cross Edge (Boxed)
Dante's Inferno: Divine Edition (Boxed)
Dead Space (Boxed)
Demon's Souls (Boxed)
Disgaea 4: A Promise Unforgotten (Boxed)
DJ Hero (Boxed)
DJ Hero 2 (Boxed)
Drakengard 3 (Boxed)
Eternal Sonata (Boxed)
Fallout 3 [Game of the Year] (Boxed)
Fallout: New Vegas (Ultimate Edition) (Boxed)
God of War Saga (Boxed)
InFamous (Boxed)
InFamous 2 (Boxed)
Jak and Daxter Collection (Boxed)
Killzone Trilogy (Boxed)
Mass Effect Trilogy (Boxed)
Max Payne 3 (Boxed)
Metal Gear Solid 4: Guns of the Patriots (Boxed)
Metal Gear Solid HD Collection (Boxed)
Ni no Kuni: Wrath of the White Witch (Boxed)
Nier (Boxed) Price:$36
PlayStation All-Stars Battle Royale (Boxed)
Prototype (Boxed)
Resistance 2 (Boxed)
Resistance 3 (Boxed)
Resistance Fall of Man (Boxed)
Resonance of Fate (Boxed)
Rune Factory: Tides of Destiny (Boxed)
Shadows of the Damned (Boxed)
Star Ocean: The Last Hope International (Boxed)
Tales of Graces f (Boxed)
Tales of Xillia 2 (Boxed)
The Awakened Fate: Ultimatum (Boxed)
Time and Eternity (Boxed)
White Knight Chronicles II (Boxed)
Yakuza 3 (Boxed)
****** Platform: Sony Playstation Vita ******
------- Owned Games -------
Demon Gaze (Boxed)
Demon Gaze II (Boxed)
Disgaea 3: Absence of Detention (Boxed)
Drive Girls (Boxed)
Exist Archive: The Other Side of The Sky (Boxed)
God Wars: Future Past (Boxed)
Gravity Rush
Operation Abyss: New Tokyo Legacy (Boxed)
Operation Babel: New Tokyo Legacy (Boxed)
Persona 4 Golden (Boxed)
Tokyo Xanadu (Boxed)
Utawarerumono: Mask of Deception
Utawarerumono: Mask of Truth (Boxed)
Valhalla Knights 3 (Boxed)
Ys: Memories of Celceta (Boxed)
------- Owned Games -------
AI: The Somnium Files (Boxed)
Assassin's Creed III: Remastered (Boxed)
Assassin's Creed: The Rebel Collection (Boxed)
Astral Chain (Boxed)
Atelier Lulua: The Scion of Arland (Boxed)
Atelier Ryza: Ever Darkness & the Secret Hideout (Boxed)
Attack on Titan 2: Final Battle (Boxed)
Bioshock: The Collection (Boxed)
Black Future 88 (Boxed)
Bloodstained: Ritual of the Night (Boxed)
Burnout Paradise Remastered (Boxed)
Captain Tsubasa: Rise of New Champions (Boxed)
Cave Story + (Loose+)
Collection of Mana (Boxed)
Contra Rogue Corps (Boxed)
Crash Team Racing: Nitro-Fueled (Boxed)
CrossCode (Boxed)
Crystal Crisis (Boxed)
Daemon X Machina (Boxed)
Darksiders Genesis (Boxed)
Darksiders II: Deathinitive Edition (Boxed)
Darksiders: Warmastered Edition (Boxed)
Deemo (Boxed)
Destiny Connect: Tick-Tock Travelers (Boxed)
Digimon Story Cyber Sleuth: Complete Edition (Boxed)
Disaster Report 4 Summer Memories (Boxed)
Disgaea 1 Complete (Boxed)
Disgaea 4 Complete+
Disgaea 5 Complete
Disney Classic Games: Aladdin and the Lion King (Boxed)
Disney Tsum Tsum Festival (Boxed)
Donkey Kong Country: Tropical Freeze (Boxed)
Dragon Quest XI S: Echoes Of An Elusive Age [Definitive Edition] (Boxed)
Dragon's Dogma: Dark Arisen (Boxed)
Fallen Legion: Rise to Glory (Boxed)
Fate/Extella Link (Boxed)
Final Fantasy X / X-2 HD Remaster (Boxed)
Fire Emblem: Three Houses (Boxed)
For The King (Boxed)
Gal*Gun 2 (Boxed)
GhostBusters The Video Game Remastered (Boxed)
Giga Wrecker Alt. (CIB)
God Eater 3 (Boxed)
GRIP: Combat Racing - AirBlades vs. Rollers Ultimate Edition- Nintendo Switch (Boxed)
Guacamelee! One-Two Punch Collection (Boxed)
Harvest Moon: Mad Dash (Boxed)
Heroland – ‘Knowble Edition’ (Boxed)
Hyrule Warriors: Age of Calamity (Boxed)
Hyrule Warriors: Definitive Edition (Boxed)
Kotodama: The 7 Mysteries of Fujisawa (Boxed)
Labyrinth of Refrain: Coven of Dusk (Boxed)
Langrisser I & II (Boxed)
Little Dragons Cafe (Boxed)
Luigi's Mansion 3 (Boxed)
Mario Tennis Aces (Boxed)
Marvel Ultimate Alliance 3: The Black Order (Boxed)
Mega Man 11 (Boxed)
Mega Man X Legacy Collection 1 (Boxed)
Mega Man Zero / ZX Legacy Collection (Boxed)
Metro Redux (Boxed)
Mutant Year Zero: Road to Eden - Deluxe Edition (Boxed)
NAMCO MUSEUM ARCADE PAC (Boxed)
Need for Speed Hot Pursuit Remastered (Boxed)
Nelke & the Legendary Alchemists: Ateliers of the New World (Boxed)
Neo Atlas 1469 (Boxed)
New Super Lucky's Tale (Boxed)
Ni no Kuni: Wrath of the White Witch (Boxed)
Octopath Traveler (Boxed)
Oddworld: Munch's Oddysee HD Standard Edition (Boxed)
Opus Collection (Boxed)
Owlboy (Boxed)
Paper Mario: The Origami King (Boxed)
Penny-Punching Princess (Boxed)
Pikmin 3 Deluxe (Boxed)
Planescape: Torment: Enhanced Edition / Icewind Dale: Enhanced Edition (Boxed)
Pokémon Shield (Boxed)
Prinny 1•2: Exploded and Reloaded (Boxed)
Raging Loop - Day One Edition (CIB)
Raiden V Director's Cut Limited Edition (CIB)
Remothered Broken Porcelain (Boxed)
Risk of Rain 2 (Boxed
Rune Factory 4 Special (Boxed)
Sakuna: Of Rice and Ruin (Boxed)
Sega Genesis Classics (Boxed)
Senran Kagura Peach Ball (Boxed)
Shining Resonance Refrain - Draconic Launch Edition (Boxed)
Shovel Knight: Treasure Trove (Boxed)
Sid Meier's Civilization VI (Boxed)
Slay the Spire (Boxed)
Snack World: The Dungeon Crawl Gold (Boxed)
SNK 40th Anniversary Collection (Boxed)
Sparklite (Boxed)
Spongebob Squarepants: Battle for Bikini Bottom - Rehydrated (Boxed)
Star Wars Pinball (Boxed)
Starlink: Battle for Atlas (Boxed)
Story of Seasons Friends of Mineral Town (CIB)
Stranded Sails - Explorers of the Cursed Islands (Boxed)
Super Dragon Ball Heroes World Mission (Boxed)
Tales of Vesperia: Definitive Edition (Boxed)
Team Sonic Racing (Boxed)
Terraria (Boxed)
The Banner Saga Trilogy (Boxed)
The Caligula Effect: Overdose (Boxed)
The Elder Scrolls V: Skyrim (Boxed)
The Escapists 2 (Boxed)
The Legend of Heroes: Trails of Cold Steel III - Extracurricular Edition (CIB)
The Legend of Zelda: Breath of the Wild (Boxed)
The Outer Worlds (Boxed)
The Princess Guide (Boxed)
The Survivalists (Boxed)
The Wonderful 101: Remastered (Boxed)
The World Ends with You: Final Remix (Boxed)
This is the Police 2 (Boxed)
Tokyo Mirage Sessions #FE Encore (Boxed)
Transformers Battlegrounds (Boxed)
Travis Strikes Again: No More Heroes (Boxed)
Umihara Kawase Fresh! (Boxed)
Valkyria Chronicles 4 (Boxed)
Victor Vran: Overkill Edition (Boxed)
Void Bastards (Boxed)
Wasteland 2: Director's Cut (Boxed)
World of Final Fantasy Maxima (Boxed)
XCOM 2 Collection (Boxed)
Xenoblade Chronicles 2 (Boxed)
Xenoblade Chronicles: Definitive Edition (Boxed)
Yoshi's Crafted World (Boxed)
Ys VIII: Lacrimosa of DANA (Boxed)
Yu-Gi-Oh! Legacy of the Duelist: Link Evolution (Boxed)
****** Platform: Nintendo Wii U ******
------- Owned Games -------
Kirby and the Rainbow Curse (Boxed)
Star Fox Zero (Boxed)
The Wonderful 101 (Boxed)
Tokyo Mirage Sessions #FE (Boxed)
Xenoblade Chronicles X (Boxed)
****** Platform: Microsoft Xbox One ******
------- Owned Games -------
Gears of War - Ultimate Edition and Rare Replay (Boxed)
Gears of War 4 (Boxed)
Maneater (Boxed)
Watch Dogs: Legion (Boxed)
****** Platform: Sony Playstation 4 ******
------- Owned Games -------
13 Sentinels: Aegis Rim [Artbook Bundle] (Boxed)
A Plague Tale: Innocence (Boxed)
Ace Combat 7: Skies Unknown (Boxed)
Akiba's Beat (Boxed)
Atelier Firis: The Alchemist and the Mysterious Journey (Loose)
Atelier Sophie: The Alchemist of the Mysterious Book (Boxed)
Attack on Titan (Boxed)
Azure Striker Gunvolt: Striker Pack (Boxed)
Batman: Arkham Knight (Boxed)
Berserk and the Band of the Hawk (Boxed)
Bioshock: The Collection (Boxed)
Bloodstained: Ritual of the Night (Boxed)
Blue Reflection (Boxed)
Borderlands 3 (Boxed)
Borderlands: Game of the Year Edition (Boxed)
ClaDun Returns: This is Sengoku! (Boxed)
Code Vein (Boxed)
Conception PLUS: Maidens of the Twelve Stars (Boxed)
Control (Boxed)
The Dark Pictures - Man of Medan (Boxed)
Darkest Dungeon: Ancestral Edition (Boxed)
Darksiders III (Boxed)
Dead or Alive 6 (Boxed)
Death end re;Quest (Boxed)
Death Stranding (Boxed)
Deception IV: The Nightmare Princess (Boxed)
Devil May Cry 5 (Boxed)
Digimon Story Cyber Sleuth: Hacker's Memory (Boxed)
Digimon Story: Cyber Sleuth (Boxed) Price:$15
Dishonored and Prey: The Arkane Collection (Boxed)
DmC: Devil May Cry [Definitive Edition] (Boxed)
DOOM (Boxed)
DOOM Eternal (Boxed)
Doom VFR (Boxed)
Dragon Quest Builders (Boxed)
Dragon Quest Heroes II (Boxed)
Dragon Quest Heroes: The World Tree's Woe and the Blight Below (Boxed)
Dusk Diver - Day One Edition (Boxed)
Exist Archive: The Other Side of the Sky (Boxed)
Fate/Extella: The Umbral Star (Boxed)
Final Fantasy Type-0 HD (Boxed)
Final Fantasy VII Remake (Boxed)
Final Fantasy XII: The Zodiac Age (Boxed)
Final Fantasy XV: Royal Edition (Boxed)
Fist of the North Star: Lost Paradise (Boxed)
God of War (Boxed)
Grand Kingdom (Boxed)
Horizon Zero Dawn: Complete Edition (Boxed)
Immortal: Unchained (Boxed)
Indivisible (Boxed)
Infamous: Second Son (Boxed)
Judgement (Boxed)
Kandagawa Jet Girls: Racing Hearts Edition (CIB+)
Kingdom Hearts HD 2.8 Final Chapter Prologue (Boxed)
Kingdom Hearts HD I.5 + II.5 Remix (Boxed)
Kingdom Hearts III (Boxed)
Left Alive (Boxed)
Marvel's Spider-Man (Boxed)
MediEvil (Boxed)
Metal Wolf Chaos XD (Boxed)
Metro Exodus (Boxed)
Metro Redux (Boxed)
Middle-Earth: Shadow of War (Boxed)
My Time at Portia (Boxed)
Ni no Kuni II: Revenant Kingdom (Boxed)
NieR: Automata - Game of the YoRHa Edition (Boxed)
Nioh (Boxed)
Nioh 2 (Boxed)
Persona 5 (Boxed)
Persona 5 Royal (Steelbook Launch Edition) (Boxed)
Persona Dancing: Endless Night Collection (Boxed)
Prototype Biohazard Bundle (Boxed)
Psyvariar Delta (Boxed)
Punch Line (Boxed)
Ratchet & Clank (Boxed)
Red Dead Redemption 2 (Boxed)
Resident Evil 2 (Boxed)
Resident Evil 3 (Boxed)
Resident Evil 5 (Boxed)
Resident Evil 7: biohazard - Gold Edition (Boxed)
Risk of Rain 2 (Boxed)
Robotics;Notes - Elite&Dash Double Pack (Day One Edition) (Boxed)
Sakura Wars (Boxed)
SAMURAI SHODOWN (Boxed)
Sekiro: Shadows Die Twice (Boxed)
Senran Kagura Burst Re:Newal [Tailer Made Edition] (Boxed)
Senran Kagura: Peach Beach Splash (Boxed)
Shadow Tactics: Blades of the Shogun (Boxed)
Shenmue III (Boxed)
Star Ocean: Integrity and Faithlessness [Day One Edition] (Boxed)
Star Wars Jedi: Fallen Order (Boxed)
Summon Night 6: Lost Borders (Boxed)
Tales of Berseria (Boxed)
The Elder Scrolls V: Skyrim Special Edition (Boxed)
The Evil Within (Boxed)
The Evil Within 2 (Boxed)
The Last of Us Part II (Boxed)
The Last of Us Remastered (Boxed)
The Legend of Heroes: Trails of Cold Steel - Decisive Edition (Loose)
The Legend of Heroes: Trails of Cold Steel II - Relentless Edition (Boxed)
The Legend of Heroes: Trails of Cold Steel III (Boxed)
The Order: 1886 (Boxed)
The Outer Worlds (Boxed
The Sinking City (Boxed)
The Surge 2 (Boxed)
The Walking Dead: The Telltale Definitive Series (Boxed)
The Witch and the Hundred Knight 2 (Boxed)
The Witch and the Hundred Knight: Revival Edition (Boxed)
The Yakuza Remastered Collection (Boxed)
Trine 4: The Nightmare Prince (Boxed)
Trine: Ultimate Collection (Boxed)
Until Dawn (Boxed)
Valfaris (Boxed)
Valkyria Chronicles 4 (Boxed)
Valkyria Revolution (Boxed)
We Happy Few (Boxed)
Wolfenstein II: The New Colossus (Boxed)
Wolfenstein: The New Order (Boxed)
XCOM 2 Collection (Boxed)
Yakuza 0 (Boxed)
Yakuza Kiwami 2 (Steelbook Edition) (Boxed)
Yakuza: Like a Dragon [Day Ichi Edition] (Boxed)
Yooka-Laylee and the Impossible Lair (Boxed)
Zanki Zero: Last Beginning (Boxed)
Zombie Army Trilogy (Boxed)
****** Platform: Sony Playstation 5 ******
------- Owned Games -------
Marvel's Spider-Man: Miles Morales [Launch Edition] (Boxed)
****** Platform: Sony Playstation ******
------- Owned Games -------
Croc 2 (Boxed)
Final Fantasy VIII (Boxed)
Forsaken (Boxed)
Frogger (Boxed)
Grand Theft Auto 2 (Loose)
Namco Museum Vol. 1 (Boxed)
Namco Museum Vol. 3 (Greatest Hits) (Boxed)
Soviet Strike (Boxed)
Tekken 3 (Boxed)
Time Crisis (Boxed)
****** Platform: Nintendo Wii ******
------- Owned Games -------
Baroque (Boxed)
Battalion Wars 2 (CIB)
Dead Space: Extraction (CIB)
Lost in Blue: Shipwrecked (CIB)
Metroid: Other M (CIB)
New Play Control! Pikmin (Boxed)
New Play Control!: Pikmin 2 (Boxed)
No More Heroes (Boxed)
Red Steel (CIB)
Red Steel 2 (CIB)
Resident Evil: The Darkside Chronicles (Boxed)
Resident Evil: The Umbrella Chronicles (Boxed)
Sin & Punishment: Star Successor (Boxed)
Sonic Colors (Boxed)
Super Mario Galaxy (CIB)
Super Mario Galaxy 2 (CIB)
The Conduit (CIB)
The House of the Dead 2 & 3 Return (Boxed)
The House of the Dead: Overkill (Boxed)
Trauma Center: New Blood (CIB)
Wario Land: Shake It! (Boxed)
WarioWare: Smooth Moves (Boxed)
****** Platform: Nintendo 3DS ******
------- Owned Games -------
7th Dragon III Code: VFD (Loose)
Ace Combat: Assault Horizon Legacy (Loose)
Adventure Time: Hey Ice King! Why'd You Steal Our Garbage?!! (Boxed)
Bravely Default (Loose)
Bravely Second: End Layer (Loose)
Chibi-Robo! Zip Lash (Loose)
Conception II: Children of the Seven Stars (Loose)
Detective Pikachu (Loose)
Donkey Kong Country Returns 3D (Loose)
Dragon Quest VII: Fragments of the Forgotten Past (Loose)
Dragon Quest VIII: Journey of the Cursed King (Loose)
Etrian Mystery Dungeon (Loose)
Etrian Odyssey 2 Untold: The Fafnir Knight (Loose)
Etrian Odyssey IV: Legends of the Titan (Loose)
Etrian Odyssey Nexus (Loose)
Etrian Odyssey Untold: The Millennium Girl (Loose)
Etrian Odyssey V: Beyond the Myth (Loose)
Ever Oasis (Loose)
Fantasy Life (Loose)
Fire Emblem Echoes: Shadows of Valentia (Loose)
Fire Emblem: Fates (Special Edition) (Loose)
Fire Emblem: Awakening (Loose)
Hey! Pikmin (Boxed)
Kid Icarus: Uprising (Loose)
Langrisser Re:Incarnation -TENSEI- (Loose)
LBX: Little Battlers eXperience (Loose)
Luigi's Mansion (Loose)
Mario & Luigi: Paper Jam (Loose)
Mario & Luigi: Superstar Saga + Bowser's Minions (Loose)
Mario Golf: World Tour (Loose)
Monster Hunter Stories (Boxed)
One Piece: Romance Dawn (Loose)
Paper Mario: Sticker Star (Loose)
Persona Q2: New Cinema Labyrinth (Loose) Price:$46
Persona Q: Shadow of the Labyrinth (Loose)
Pokémon Omega Ruby (Loose)
Pokémon Ultra Moon (Loose)
Poochy & Yoshi's Woolly World (Boxed)
Professor Layton vs Phoenix Wright: Ace Attorney (Loose)
Project X Zone (Loose
Project X Zone 2 (Loose)
Radiant Historia: Perfect Chronology (Loose)
Return to PoPoLoCrois: A Story of Seasons Fairytale (Loose)
River City: Rival Showdown (Loose)
Rune Factory 4 (Loose)
Shin Megami Tensei IV (Loose)
Shin Megami Tensei IV: Apocalypse (Loose)
Shin Megami Tensei: Devil Survivor 2 Record Breaker (Loose)
Shin Megami Tensei: Devil Survivor Overclocked (Loose)
Shin Megami Tensei: Strange Journey Redux (Loose)
Star Fox 64 3D (Loose)
Stella Glow (Loose)
Story of Seasons (Loose)
Story of Seasons: Trio of Towns (Loose)
Super Street Fighter IV: 3D Edition (Loose)
Tales of the Abyss (Loose)
The Alliance Alive (Loose)
The Legend of Legacy (Loose)
The Legend of Zelda: A Link Between Worlds (Loose)
The Legend of Zelda: Majora's Mask 3D (Loose)
The Legend of Zelda: Ocarina of Time 3D (Loose)
Theatrhythm Final Fantasy: Curtain Call (Loose)
WarioWare Gold (Loose)
Yo-kai Watch (Loose)
Yo-Kai Watch 2: Fleshy Souls (Loose)
****** Platform: Microsoft Xbox 360 ******
------- Owned Games -------
Gears of War Triple Pack (Boxed)
Lost Odyssey (Boxed)
Tom Clancy's Rainbow Six: Vegas 2 (With Bonus Disc) (Boxed)
****** Platform: Sony PSP ******
------- Owned Games -------
Ape Escape: On the Loose (Boxed)
Crisis Core: Final Fantasy VII (Boxed)
Final Fantasy (Boxed)
Final Fantasy II (Boxed)
Metal Gear Acid (Boxed)
Metal Gear Acid 2 (Boxed)
Metal Gear Solid: Portable Ops (Boxed)
Pangya: Fantasy Golf (Boxed)
Patapon (Boxed)
Patapon 2 (Boxed)
Smart Bomb (Boxed)
Star Ocean: First Departure (Boxed)
Star Ocean: Second Evolution (Boxed)
Tales of the World: Radiant Mythology (Boxed)
Valkyrie Profile: Lenneth
****** Platform: Nintendo DS ******
------- Owned Games -------
Advance Wars: Days of Ruin (Loose)
Advance Wars: Dual Strike (Loose)
Aliens: Infestation (Loose)
Atelier Annie: Alchemists of Sera Island (Loose)
Avalon Code (Loose)
Blue Dragon Plus (Loose)
Blue Dragon: Awakened Shadow (Loose)
Castlevania: Dawn of Sorrow (Loose)
Castlevania: Order of Ecclesia (Loose)
Castlevania: Portrait of Ruin (Loose)
Chibi-Robo: Park Patrol (Loose)
Children of Mana (Loose)
Contact (Loose)
Contra 4 (Loose)
Cooking Mama (Boxed)
Custom Robo Arena (Loose)
Dig Dug: Digging Strike (Loose)
Digimon World Championship (Loose)
Digimon World: Dusk (Loose)
Dragon Ball Z: Attack of the Saiyans (Loose
Dragon Quest Heroes: Rocket Slime (Loose)
Dragon Quest Monsters: Joker (Loose)
Dragon Quest Monsters: Joker 2 (Loose)
Dragon Quest V: Hand of the Heavenly Bride (Loose)
Elebits: The Adventures of Kai and Zero (Loose)
Elite Beat Agents (Loose)
Etrian Odyssey III: The Drowned City (Loose)
Feel the Magic: XY/XX (Loose)
Final Fantasy Crystal Chronicles: Echoes of Time (Boxed)
Final Fantasy Crystal Chronicles: Ring of Fates (Boxed)
Final Fantasy III (Loose)
Final Fantasy IV (Loose)
Final Fantasy Tactics A2: Grimoire of the Rift (Loose)
Final Fantasy: The 4 Heroes of Light (Loose)
Fire Emblem: Shadow Dragon (Loose)
Front Mission (Loose)
Fullmetal Alchemist: Trading Card Game (Loose)
Glory of Heracles (Loose)
Golden Sun: Dark Dawn (Loose)
Harvest Moon DS: Grand Bazaar (Loose)
Harvest Moon DS: Sunshine Islands (Loose)
Heroes of Mana (Loose)
Inazuma Eleven 2: Firestorm (Boxed)
Infinite Space (Loose)
Izuna 2: The Unemployed Ninja Returns (Loose)
Izuna: Legend of the Unemployed Ninja (Loose)
Kingdom Hearts 358/2 Days (Loose)
Kingdom Hearts Re:Coded (Loose)
Kirby: Squeak Squad (Loose)
Kirby: Super Star Ultra (Loose)
Knights in the Nightmare (Loose)
Lock's Quest (Loose)
Lost in Blue (Loose)
Lost in Blue 2 (Loose)
Lost in Blue 3 (Loose)
Lost Magic (Loose)
Luminous Arc (Loose)
Luminous Arc 2 (Loose)
Lunar Knights (Loose)
Magical Starsign (Loose)
Mario & Luigi: Partners in Time (Loose)
Mario Hoops: 3 on 3 (Loose)
Mario Kart DS (Loose)
Mario vs. Donkey Kong 2: March of the Minis (Loose)
Master of the Monster Lair (Loose)
Mega Man Zero Collection (Loose)
Mega Man ZX (Loose)
Metroid Prime: Hunters (Loose)
Monster Racers (Loose)
Ninja Gaiden: Dragon Sword (Loose)
Nostalgia (Loose)
Okamiden (Loose)
Pac-Pix (Boxed)
Point Blank DS (Loose)
Pokémon Mystery Dungeon: Explorers of Darkness (Loose)
Pokémon Ranger (Loose)
Pokémon Ranger: Guardian Signs (Loose)
Pokémon Ranger: Shadows of Almia (Loose)
Pokémon SoulSilver Version (Loose)
Pokémon Trozei! (Loose)
Pokémon White Version (Loose)
Princess Debut (Loose)
Puzzle de Harvest Moon (Loose)
Puzzle Quest 2 (Loose)
Puzzle Quest: Galactrix (Loose)
River King: Mystic Valley (Loose)
Rondo of Swords (Loose)
Rune Factory 2: A Fantasy Harvest Moon (Loose)
Rune Factory 3: A Fantasy Harvest Moon (Loose)
Rune Factory: A Fantasy Harvest Moon (Loose)
Sands of Destruction (Loose)
Shin Megami Tensei: Devil Survivor 2 (Loose)
SNK vs. Capcom Card Fighters DS (Loose)
Sonic Chronicles: The Dark Brotherhood (Loose)
Spectral Force: Genesis (Loose)
Spectrobes (Loose)
Spectrobes: Beyond the Portals (Loose)
Star Fox Command (Loose)
Suikoden Tierkreis (Loose)
Summon Night: Twin Age (Loose)
Super Robot Taisen OG Saga: Endless Frontier (Loose)
Sushi Go-Round (Loose)
Tamagotchi Connection: Corner Shop (Loose)
Tecmo Bowl: Kickoff (Loose)
Tenchu: Dark Secret (Loose)
Tetris DS (Loose)
The Legendary Starfy (Loose)
The Wizard of Oz: Beyond the Yellow Brick Road (Loose)
The World Ends with You (Loose)
Touch the Dead (Loose)
Trauma Center: Under the Knife (Loose)
Trauma Center: Under the Knife 2 (Loose)
True Swing Golf (Loose)
Valkyrie Profile: Covenant of the Plume (Loose)
Wario: Master of Disguise (Loose)
****** Platform: Sony Playstation 2 ******
------- Owned Games -------
Ape Escape 3 (Boxed)
Arc the Lad: Twilight of the Spirits (Boxed)
Call of Duty: Finest Hour (Boxed)
Castlevania: Lament of Innocence (Boxed)
Dark Cloud (Boxed)
Dead to Rights II (Loose)
Dirge of Cerberus: Final Fantasy VII (Loose)
Disney's Donald Duck: Goin' Quackers (Boxed)
EverGrace (Boxed)
Fatal Frame (Boxed)
Front Mission 4 (Boxed)
Fullmetal Alchemist 2: Curse of the Crimson Elixir (Boxed)
Fullmetal Alchemist and the Broken Angel (Boxed)
Grand Theft Auto Stories Double Pack: Liberty City Stories & Vice City Stories (Boxed)
Grand Theft Auto: San Andreas (Boxed)
Guitar Hero (Boxed)
Guitar Hero Encore: Rocks the 80s (Boxed)
Guitar Hero II (Boxed)
Guitar Hero III: Legends of Rock (Boxed)
Guitar Hero: Aerosmith (Boxed)
Gun (Boxed)
kill.switch (Boxed)
Mana Khemia 2: Fall of Alchemy (Boxed)
Marvel: Ultimate Alliance (Boxed)
Medal of Honor: Frontline (Boxed)
Medal of Honor: Vanguard (Boxed)
Mega Man Anniversary Collection (Boxed)
Mercenaries: Playground of Destruction (Boxed)
Metal Saga (Boxed)
Midway Arcade Treasures (Boxed)
Musashi: Samurai Legend (Boxed)
Naruto: Ultimate Ninja 2 (Boxed)
NBA Street (Boxed)
NFL Street 2 (Loose)
Onimusha: Warlords (Boxed)
Project: Snowblind (Boxed)
Psi-Ops: The Mindgate Conspiracy (Boxed)
Radiata Stories (Boxed)
Resident Evil Outbreak (Boxed)
Resident Evil: Dead Aim (Boxed)
Ring of Red (Boxed)
Rygar: The Legendary Adventure (Loose)
Sakura Wars: So Long, My Love (Boxed)
Shadow Hearts (Boxed)
Shin Megami Tensei: Digital Devil Saga (Boxed)
Shin Megami Tensei: Nocturne (Boxed)
Shin Megami Tensei: Persona 3 FES (Boxed)
Silent Scope (Boxed) Price:$6
Silent Scope 2: Fatal Judgement (Boxed)
Silent Scope 3 (Boxed)
Sonic Heroes (Boxed)
Space Channel 5 (Special Edition) (Boxed)
Spider-Man: The Movie (Boxed)
Star Ocean: Till the End of Time (Boxed)
Stuntman (Boxed)
Stuntman Ignition (Boxed)
Taito Legends (Boxed)
The Thing (Loose)
Time Crisis 3 (Boxed)
Time Crisis II (Boxed)
TimeSplitters (Boxed)
True Crime: New York City (Boxed)
True Crime: Streets of LA (Boxed)
Tsugunai: Atonement (Boxed)
Unlimited Saga (Boxed)
Valkyrie Profile 2: Silmeria (Boxed)
Vampire Night (Boxed)
Viewtiful Joe (Boxed)
Viewtiful Joe 2 (Boxed)
Wild Arms 3 (Boxed)
X-Men Legends (Boxed)
Xenosaga Episode I: Der Wille zur Macht (Boxed)
Xenosaga Episode II: Jenseits von Gut und Böse (Boxed)


looking for
-Fatal frame 2 & 3 (PS2)
-alien hominid (PS2)
-Bleach: the 3rd phantom (DS)
-Dark spire (DS)
-Dementium 1&2 (DS)
-Dokapon journey (DS)
-Dragon quest IV,IX,VI (DS)
-Drone Tactics (DS)
-Fossil Fighters & champions (DS)
-Freashly-picked: tingle's rosy rupeeland (DS)
-Ghost trick (DS)
-Harvest moon Island of happiness & sunshine islands (DS)
-Lagacy of Y's books 1&2 (DS)
-Legend of zelda phantom hourglass & Spirit tracks (DS)
-Lufia : Curse of sinistrals (DS)
-Megaman Star force series (DS)
-monster rancher DS (DS)
-Phantasy star zero (DS)
-Pokemon mystery dungeon games on DS only (DS)
-pokemon white 2 (DS)
-Solatorobo red the hunter (DS)
-Xenosaga EP 3 (PS2)
-any rpg game
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yakuza 0 chapter 3 side quests video

Next: Chapter 3 Substories CyricZ started writing to get all the thoughts in his head about video games onto paper and it got out of hand. If you're looking for other guides by him, you can search the Yakuza series or the LEGO series on GameFAQs. Chapter 4 Substories Yakuza 0 ... Chapter 4 Substories. While a couple pop up a little earlier, these will all be available once the Massage Parlor at the south end is your destination. #66 - Party at Maharaja. Dance three times at Maharaja, leave, then come back. Approach the woman in the metallic finery and she'll introduce herself as Isobe ... A complete substory walkthrough for Substory 3 - Golden Opportunity in Yakuza: Like a Dragon. Included are conditions to unlock the side quest, objectives, locations, obtainable items, enemies, and rewards. Goro Majima is the second character you play as in Yakuza 0. He has his own set of substories for you to find and complete. Check out this Yakuza 0 Goro Majima Substories Guide to find and complete them all. Yakuza 0 Goro Majima Substories Guide Yakuza Like a Dragon has 52 Substories (Side Quests). Completing all of them unlocks the Stories of the Streets trophy or achievement. This guide will walk you through all Substories (side quests) in the game. Substories are extra side quests you can participate in throughout the game for various rewards. Wait till chapter 3, first 2 chapters are basically a lengthy tutorial. Actually I found a side mission completely by accident in Chapter 2 between this Tat-Chan and Mina and you had to investigate if Mina was a prstitute before it turns into this Burusera business. For some, the side quests in Yakuza 0 are the main attraction. While the main story thread is compelling and beautifully scripted, it’s all rather serious. ... During this chapter you’ll be ... Welcome to IGN's Walkthrough for Yakuza 0, continuing with Chapter 3: A Gilded Cage.In this chapter, you play as Goro Majima. This guide will help you navigate through the world, earn trophies ... Yakuza 0 features a unique side quest system in the form of Substories. This Yakuza 0 Substories Guide – Kazuma Kiryu focuses on the main characters Substories and side quests and provides information pertaining to the location and any other valuable intel. The world of Yakuza 0 contains a myriad of Substories for both Kiryu and Majima.These Substories can be found in many different streets and alleys. These range from helping people with simple ...

yakuza 0 chapter 3 side quests top

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yakuza 0 chapter 3 side quests

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