Warehouse Value, Costs & Profits GTA Online for Nerds

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Just a few ideas I came up with, some are concepts from other games but most are mine.

LET ME KNOW WHAT YOU THINK DOWN BELOW!
Properties:
  1. I would like to suggest that property furniture is separately picked out by the player. For example, in the office a player may want the desk chair, assistant model, and walls from the old spice: warm style, the window shades, glass walls, hallway furniture, desk perimeter tables, and the boardroom cabinets from power broker: polished, and the glass cabinet (the wine sits on top of this), the couch and chairs, and desk from the executive style, the same idea would apply to penthouses and possibly other properties like the facility & hangar where furniture is present and multiple styles are available. I'm sure it would bring great pleasure and satisfaction to me and many others in the community to be able to tweak their properties to perfection. I understand that there is an unused shop by the name of larss & elbo that I come to believe is a high-end furniture store, it could be implemented into the game to "Buy" the furniture from. Additionally, there could be different brands of furniture and appliances, for example, the pc and laptops in properties could be a different brand or type of computer instead of the regular ifruit tech, also the stilt houses have 2 different interiors, allow the player to pick either interior for their stilt houses.
  2. Add a home system in the interaction menu, so players could control the radio or tv without having to interact with them directly. Maybe even have control over the level of lighting, or if they have the right type of shades, allow them to be closed or opened to view the outside of LS.
  3. In the office instead other there being a gun locker and safe in the walls behind the players desk, have the closed room behind the assistant be opened up as an armory to view every weapon the player owns, and the room across from the 3 laptops be opened as a vault and have it filled with cash depending on the funds in the players bank account.
  4. The possibility to own a couple more properties, with all the new cars that will be dripping out every Tuesday, I feel horrible having to sell a good car that I want to keep to make room for a new car and I'm sure others feel the same.
  5. Unlock the balconies in properties, like at the penthouses or stilt houses. Make it so that we can walk out onto the balconies instead of just looking through windows.
  6. Pets being in players apartments and houses/adding animals to GTA online.
  7. More tv shows and movies, or more episodes to existing series. More than just one video game on the office tv, and ability to play video games on TVs in other properties.
  8. Open up the mechanic's area in the back of garages.
  9. Make menus for property radios and TVs so that instead of guessing what channel or station the player is selecting, they can instead use the menu to quickly and easily select their favorite channel or radio station when directly interacting with them.
  10. If mansions or more apartment/penthouse properties are added in future DLC, allow the purchase of extra rooms, like a pool or home theater.
  11. Make the camper available for purchase as a mobile home property.
  12. Make yacht more individually customizable, able to pick out all tents, pick colors and patterns separately, pick helipads, pick individual lighting. Color options wouldn't be limited, it would include all colors. Pick which helicopters and boats are stationed. Open up yacht engine room. Open up the 3rd-floor front exterior.
  13. Add more room for yachts.
  14. Fix interior inclined windows or remove inclined windows on the yacht.
  15. Let doors inside yacht close.
  16. Let security gates in the bunker close and open.
  17. Add more rooms in bunkers.
  18. Let players pick the paintings in properties.
Big downloadable content:
  1. A DLC that would be based mostly on water, it could be business based or heist based. I understand you must get plenty of emails regarding a naval-themed DLC but I would at least like to pitch in my thoughts, I suggest first that either both or one of the two following watercraft be included and available for purchase: 1. The aircraft carrier or a variant of the aircraft carrier that would include aircraft and watercraft storage, a living quarters, an armory, and possibly a section where a battleship (either visually in game or said to be farther out away from the coast) would be ordered to bombard or strike a small section of the map. The explosions would be smaller and less damaging than the orbital strike but there would be 2-3 at once. 2. Bogdan's submarine or a variant of it, it would include mainly the same basic rooms but the aircraft and possibly watercraft storage wouldn't be available, which is why I noted that both could be included. Both would be able to move around the map in a similar fashion as the galaxy super yacht, and both would be own-able at the same time. Second, MK.II weapons and weaponized/non-weaponized watercraft. For the MK.II weapons, I would like to see the grenade launcher, minigun, RPG, sweeper shotgun, micro SMG, and ap pistol. These are just suggestions, you can use whatever weapons you feel should be upgradable. For the weaponized watercraft, two could be variants of the tug and dinghy, the dinghy would have a minigun on the front and the tug would have a huge cannon on the back and miniguns on the sides, maybe a walk-in interior could be opened up on the tug with cannons and miniguns in it. Maybe one of the new ships could be a pirate ship (more on that below), but I'm sure you all would be the experts in finding small warships to put into the DLC. Now depending on if this becomes a business or a heist will vary the features put in: 1. Bogdan's treasure: a small heist could be included involving Bogdan finding an old treasure map and recruiting a team of players to go out looking for the treasure whilst fending off multiple factions of enemies like Merryweather, the army, the FIB/IAA, and maybe the gangs of San Andreas (vagos, ballas, the lost mc etc.) that have also caught wind of the treasure. The heist would be available from the screen in the players facility (it bothers me that there is empty space on the screen when its just the 3 doomsday heists) or from a small island base, some of the freemode setups would include getting various naval ships from one of the many factions to use in mission setups to look for more clues, gather information, or follow the map through sonar or other navigation/detection methods. The finale would include the players finding a cave leading into a cove with a huge pirate ship filled with gold (think the goonies) but on the way there, players would have to fight through the multiple factions that they encountered in previous sections of the heist, at the very end they would blow a massive hole in the side of the cove exposing the ship to the outside of the map and sailing it away in a cinematic cutscene. 2. Marines and pirates: a business similar to the bikegunrunning would be available to the player, on the maze bank foreclosures website a cove (think Hitler's underground cove dock in sniper elite 4 where you kill him or that submarine lair in mechanic resurrection) would be purchasable to the player. Inside of the cove would be the regular rooms like an armory, living quarters, and the main business room, but there would be multiple closed off manufacturing sections that could be unlocked through "Purchasing" them, the computer inside would allow upgrades to be made to each section they're in. The player would gather supplies based on what section they're in, for example, if the player were resupplying the forge, they would go out and use sonar to look for lost gold that could be at the bottom of the sea and bring it back, or steal gold bricks from a shipment on land and bring it back to be melted and sold (like in story mode). A rare resupply encounter could be to steal a pirate ship from Merryweather or the IAA/fib and bring it back. The small island could be where the base of operations is located, or gates and doors would be added to the side of rock walls on the map along the water with a valve hatch being located above for on-foot entry. Bogdan's submarine variant could be stored in here as a moc/avenger type vehicle, while the aircraft carrier is placed outside wherever the player has it.
  2. The nightclubs are opened up and either be a small business headquarters for trafficking or a hang out spot with a couple minigames, perhaps there could be different kinds like the hen house be a strip club and Bahama mamas be just a regular dance club or the player could choose what type of club the property would be. There could be a dancing mini-game be placed near a dance floor along with a fight club of sorts in the basement. It could also introduce Brucie as more than just a contact for bst or bring back a character from another title.
  3. Another heist idea could be that the casino is robbed by the player and his team, they would be hired by Phoenicia rackman to rob the casino because it hasn't been paying its government taxes or something, so the players must take the money by force for her so that the IAA could be funded. The heist could possibly include some variants of that huge tunnel digger to reach the vault room, or the skylift, that could be used to pick up the entire vault and fly it away. It would be the fourth or fifth heist to appear in the heist room in the facility (if the naval-themed DLC above was used for a heist then this would fill the last remaining spot on the heist screen, though I would push for that DLC to be a business since I like the businesses). I don't think gambling would be a feature since it would probably be exploited or glitched, giving players insane monetary gain.
  4. If the naval-themed DLC was used as a business then this heist could be the fifth heist on the screen in the facility. The altruists in Blaine County are taking over and assembling a small army of hillbillies, hobos, members of other various cults (children of the mountain, epsilon program), the O'Neil's, hunters, and possibly the lost mc to attack Los Santos and purge it, Phoenicia rackman has hired the players to infiltrate Blaine county and take back sections and loosen the grip of the altruists with the help of Trevor Philips, the finale is to infiltrate and destroy the altruist camp and end its tyrannical grip on Blaine county. The DLC would be more low-end than most of the recent content but I think some of the community would appreciate lower end content, stuff like pickup trucks and dune buggies and whatnot. Some of the heist vehicles could look like something out of mad max: fury road which I personally think would look insanely awesome, something like an armored bus with machine guns sticking out of the windows.
  5. Civil service DLC: buy police stations and vehicles.
  6. Continental hotel like from john wick.
Game modes & mini-games:
  1. An adversary mode of hide and seek at night with all the lights out, like slasher but on a larger scale. Players would hide in a small section of the map like sandy shores, the player could stay in one spot for about 30 seconds before having to move away from that spot or else they would appear on the map. It could be played in vehicles too since it's in a much larger area, the hiders could be on Sanchez's and the seeker could be in a khanjali tank or weaponized Tampa.
  2. A race mode idea could be something like motocross madness, where the maze bank arena is used for motocross races. There could also be an adversary mode that's a demolition derby or monster truck show.
  3. Add more sports mini-games like bowling, archery, pool, table tennis, and triathlons, possibly add baseball too.
  4. Add a 2 player hunting minigame.
  5. Make official creator props and adversary modes for games such as deathrun, car vs gun, ramp climb.
  6. Let players play mission minigames as video games. Like the doomsday laser hack, and lesters fleeca heist maze hack.
Player customization:
  1. Have there be a gym placed in ls where the player could train their character and upgrade their stats, like the gyms from GTA: San Andreas.
  2. Add more customization for the player's phone.
  3. Make more actions and taunts, its been a while since any have been added.
  4. Make some of the clothing options for male characters available for female characters, for example, the bow-tie that can just be on the male character without the proper shirt or jacket, and make some clothing options for the female character available for the male character, for example, the golden cuffs from ill-gotten gains. Maybe let players purchase the dunce hat too.
  5. Add clothes exclusive or only seen in story mode, for example, the visor that Amanda wears during tennis, franklin's skydiving outfit, Trevors dress, triathlon outfits. Some hairstyles could also be added, for example, Trevor's mullet and beard, Franklin's afro. Additionally, let hairstyles and clothing from holidays be available permanently.
  6. In the character creator, allow the players to change the size of their characters female breasts or male genitalia.
  7. The possibility of this is highly unlikely, but make a no shirt/bikini clothing option for female characters or at least just nipple tape, the strippers are partially nude during lap dances, also the strange blue nipples could be taken care of. I really don't see this being implemented but I see no harm in suggesting it.
  8. Choker chains.
  9. Let players do their own makeup inside their home.
  10. Looping actions or idle actions.
  11. Add backpacks. Something more than parachutes.
  12. Add football helmets, grilled shades, headbands, fezes.
  13. Let players put on duffle bags and other restricted mission outfits.
  14. Let players purchase the wrestler masks.
  15. Let players color and choose the decals for clothes.
  16. Add earbuds.
  17. Bandana’s from bandana masks be separate if the player wants it that way.
  18. Flaming skull masks.
  19. Platform shoes.
Returning content:
  1. Having the little things like free mode money trucks, mechanic vehicle delivery, the fireworks that were placed on the ground, very rare crate drops that held unique items. I understand if this one is a little tricky because they were already in the game but removed, but they could be tweaked. The free mode money trucks could be put in as a free mode event where players go around and try to make the most money off of robbing the trucks (besides, last time I checked there was a tattoo related to robbing trucks, and me being a bit of an "I must have everything" kind of person I feel incomplete to not be able to get that tattoo). For the mechanic delivery, in the vehicle interaction submenu options, it could be set to if the player wants their car personally delivered or just teleported near them. For the fireworks placed on the ground, I would just like to see that re-added into the game, I never got the chance to get any before they were taken but I'm sure I and many, many other players would be thrilled to have them back. As for the rare items that were rewarded from crates, I propose that either the crates be added back with the rare items and past holiday items, or have the items be purchasable but extremely expensive, possibly both.
  2. Bring back assassinating targets for Lester in freeroam.
  3. Add climbing mechanics from older GTA titles and possibly advance it with parkour.
Radio:
  1. When someone has a self-radio, make it so that its not affected when someone changes the radio or if you're the passenger and the driver doesn't have a self-radio station let the passenger listen to theirs, also, I always find that it's never the station that is picked for my moc/avenger, property radio, and sometimes my own personal cars. Additionally, make an option for self-radio in the clubhouse jukebox.
  2. If the player has headphones on then have music playing while they are on foot and in the interaction menu the player could change the radio stations.
  3. Let self-radio play in stores.
  4. Let self-radio play in the nightclub.
Pause menu:
  1. In the report options of a player, allow there to be more specific modder report reasons, for example, some option in a "Modding" tab would be: god mode, money dropping, blame killing, prop spawning, mass killing, organization kicking (where a modder kicks someone from their own organization and makes them wait the 30 or so minutes). Additionally, when a player dies and they are in the menu trying to report, they're kicked out of the pause menu when they die, so when a player dies they can't report, and when a modder is blowing everyone up constantly they cant report them. Have the menu stay open even when the player dies. Also, let players report modding from the social club in case they are kicked by the modder and didn't get a chance to report them.
  2. Let players throw away money so that they don't have modded money.
  3. Let players view how long their friends have been offline.
Business benefits:
  1. Cargo running is slow to fill 5 large warehouses so maybe there would be an option to fill the warehouse in large chunks, say by 10, the player and associates would go find either a semi-truck across the map and go retrieve it facing aggressive enemies the whole way back, or possibly 5 vans with 2 crates inside each van. Another option could be to fill the warehouse completely by going around all of San Andreas grabbing semi-trucks with 10 crates, moving trucks with 5 crates, and small vans with 2 crates inside them, all adding up to 110 crates and the final crate after collecting the 110 crates could be one of the 6 rare special cargo crates. However the buy option would be extremely expensive like perhaps 500 thousand to 1 million depending on how full the warehouse is already, if the warehouse isn't completely empty then the chance to get a rare special cargo would be reduced but if there are already a couple rare cargo in the warehouse then the chance to get another one would only be reduced slightly.
  2. Have an option for the player to hire NPC associates or prospects, they would have tiers like the strike teams in the facility, level 1 would be free, level 2 would cost $5000 an associate, and level 3 would cost $10000 an associate, and they would be paid half their hiring price periodically. That way players don't have to go from session to session hoping someone joins them. The NPCs would be able to help fight and pick up separate cargo crates, they wouldn't be able to take cargo vehicles, they would attack other players based on a setting the player would have for them like the targeting system in the interaction menu, they could target strangers, attackers, or everyone. They would always be by the player's side and get into whatever vehicle they get in. They also wouldn't be able to take sell vehicles by themselves so players would have to hope to get something like the titan or tug if they're full of NPC associates.
  3. Make securoserv associate vehicles like the enduro and the dune buggy CEO vehicles too.
  4. Possibly a progress bar or something in clubhouses and offices to let players know when they've filled the property with a product, cargo, or money "Clutter" so that they don't have to guess and check.
  5. Let CEOs invite members from an mc.
  6. Business to manufacture new weapons for the player and make ammo.
  7. In an organization or mc, if friendly fire is on let members lock on to each other.
  8. Ability to choose organization color if not already taken.
  9. Increase VIP/CEO/pres limit.
  10. Allow players to customize the look and clothing of NPCs in business properties, like the bartenders, mechanics, and assistants.
  11. Allow multiple CEO work missions to be active at the same time.
Crews:
  1. Let players join more than 5 crews.
  2. Give crew leaders the ability to change the crew name when editing their crew, and crew leaders also don't have to level up to 100 in their own crew.
  3. Crew emblems on more clothes.
  4. Let players put crew emblems on guns.
  5. Crew emblems in more properties.
Map expansion/immersion:
  1. Possibly add a small island to the right side of the map. Not as small as the one avi Schwartzman hides on but not as big as a whole map, something with similar beauty and just a bit smaller than great Inagua island from the assassins creed: black flag game. It could be a base for the naval DLC, or maybe if the pirate ship gets added, this is where it would be stored.
  2. Open up fast food places. Like in previous GTA titles, the player was allowed to walk into a restaurant and purchase food to regain health. Possibly also add in fast food vendors around the map for a hot dog or something to quickly replenish health, I understand we have snacks but I feel that it would improve the game, and what if we've run out of snacks?
  3. Open pier carnival games.
  4. More carnival rides, like the drop tower.
  5. Let players buy snacks from places other than the office, facility, or stores.
  6. Let players buy clothes and tattoos from shops along Vespucci beach and on the pier.
  7. Make arcade machines playable.
  8. Add ladders to more buildings to climb on or add a grappling hook.
  9. Let players rob safes in the back of stores.
  10. Have it snow more often.
Annoyance fixes:
  1. Don't force players into cargo warehouses when a crate or cargo vehicle is delivered.
  2. Make an option in mors mutual insurance to claim all cars from all garages
  3. Make older accessories wearable with newer accessories. For example, if I put on original earrings with a lowriders chain, it will remove the chain or earrings
  4. Let players rearrange bicycles in garage bicycle racks.
  5. Allow certain contacts to be blocked from calling or messaging. For example, block ljt from calling about businesses, or block Simeon from giving players a list of cars to bring to him.
  6. Allow the player to disable gang attacks.
  7. Allow players to call the car that's in the moc from office.
  8. Assisted havok landing.
  9. Add an option to stop players from changing the tv or radio.
  10. Let players acknowledge new options in clothing stores and mod shops instead of having to scroll through everything to get rid of the stars.
  11. When exiting a vehicle, don't force the last selected weapon in the vehicle to be the selected weapon on foot.
  12. Let players run in their nightclubs.
Weapons:
  1. Let players buy MK.II ammo in the interaction menu, but they would be very expensive.
  2. Melee weapons on guns (bayonet).
  3. Allow the player to select multiple bomb types at the same time, for example, the incendiary and gas bomb could be selected, so the bomb would create fire and gas. They would only be able to pick one of the two explosive types: explosive or cluster. If they picked three it could be an incendiary gas cluster bomb.
  4. Knuckle dusters on both hands.
  5. Let players buy molotovs, the railgun, the stun gun, and airstrike flares (doesn't bring airstrike)
  6. Lasers on weapons.
  7. Flashbang, decoy, smoke grenades.
  8. Dual wielding pistols.
  9. Burst fire options on certain guns.
  10. MK.III weapons would have branches.
  11. Throwing weapons: ninja star, throwing knives, tomahawk.
  12. MK.II melee weapons or just ammunation upgrades: spikes on the bat, flaming bat, and maybe projectiles like baseballs.
  13. Add flamethrower, a heavy fire ax, sledgehammer, small shields for melee fights, sword, boxing gloves, crossbow/bow, kukri, chainsaw.
  14. Add small sentry turrets that a player can call in for 1 minute before it self-destructs.
  15. MK.II explosives: bouncy, cluster types.
  16. Add cane and umbrella melee weapons that would also change the walk of the character to include the weapon.
  17. Paintball gun for harmless firefights with friends.
  18. Assault rifle with a grenade launcher attachment.
  19. Emp grenades that would disable some explosives like sticky bombs, and jammers that could be placed on surfaces, including cars that would disable explosives until destroyed when shot or player dies.
  20. MK.II tear gas with deadlier gas upgrades and canister upgrades like sticky, on impact.
  21. MK.II grenade launcher with special grenades with fire, gas, cluster, and sticky, or on impact grenades.
  22. Pulse detectors on guns, like thermal scopes but detecting heartbeats.
  23. Add small drones that can be deployed on the ground or in the air and can be upgraded.
  24. Ability to call in an equipment drop that has an upgradable riot shield and normal/MK.II-III ammo.
  25. Add a device that holds multiple explosives that would activate with proximity, timer, or manual and launch 6 small upgraded explosives.
  26. Add a helmet or scope that would allow players to detect electronics and explosives.
  27. Add a sort of mini anti-air device that would explode rockets and grenade launcher grenades shot at players.
  28. Stun grenades and mines that would act like a taser.
  29. Small glass shields on guns.
  30. Crossbow bolts with smoke or tear gas.
  31. Scanner for footprints, in freemode it wouldn't matter unless the enemy used off the radar, it would be useful in deathmatch.
  32. Multiple explosive upgrades: on impact cluster flashbang.
  33. Allow players to purchase all ammo when in the interaction menu > inventory > ammo section.
  34. Make the programmable AR purchasable
  35. LMG Bipods
  36. Make the golf club hide-able in the weapons lockers.
Vehicles:
  1. Adding multiple modifications on vehicles, for example, the bodhi has options for vents, side steps, and headlight grills. I'd like it if I had the option to choose all three instead of just one.
  2. If you're reluctant to let us own more properties, then make some of the unpurchasable and rare cars like the Phoenix or manana purchasable so that players won't feel too bad about selling them to make room for newer cars.
  3. Add gogo monkey blista compact, space docker, and the blimp.
  4. Let players customize or at the very least change the colors on pegasus vehicles (i know planes were allowed to be customized in the smuggler's run update, I'm referring to land-based pegasus vehicles).
  5. Add rims that spin, like if there were a fidget spinner on the outside of the rim. Let tire designs be available on any type of rim, for example, the white walls of lowriders rims being on muscle tires.
  6. Make plane windows tintable
  7. Add more rims from cars with unique rims.
  8. Roof options on the ruiner.
  9. Assisted yacht helicopter landing.
  10. Able to call bicycles from office or mechanic.
  11. Speed racer type of cars with jump jacks and unique weapons.
  12. Hot wheels type cars.
  13. In the vehicle remote functions, let players roll their cars windows up and down.
  14. Allow players to upgrade and customize the car that comes with the anti-aircraft guns.
  15. Pegasus semi-trucks with trailers.
  16. Add zeppelins and war blimps, like from guns of Icarus.
  17. In garages or workshops, place a spinning display platform for a car to be showcased.
  18. Let players transfer cars between garages without manually driving them.
  19. Let players change the avenger propeller light color.
  20. Colored sun strips on cars with sponsored sunstrips only.
  21. Purchasable trailers for cars like the boat or generator trailers.
  22. Let players put spoilers on the ramp buggy.
  23. Let players modify the other 3 special vehicles in the vehicle warehouse.
  24. Make the Speedo, Mule, and Pounder Custom more explosive resistant.
Contacts:
  1. Ability to call Lester and have him make another players phone ring and not able to shoot before ending the call would take about 3 seconds to end it.
Job creator:
  1. Make pipes in stunt races that can go underwater.
submitted by JobLobber to gtaonline [link] [comments]

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